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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12134</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12134"/>
		<updated>2026-08-11T16:22:07Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Abandoned_Settlement&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|- id=&amp;quot;Fertile_Grounds&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|- id=&amp;quot;Forsaken_Gods_Temple&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|- id=&amp;quot;Levitating_Monument&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|- id=&amp;quot;Overgrown_Library&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|- id=&amp;quot;Petrified_Necropolis&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|- id=&amp;quot;Royal_Outpost&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|- id=&amp;quot;Ruined_Armory&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|- id=&amp;quot;Ruins&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|- id=&amp;quot;Watchtower&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Ancient_Battleground&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Ancient_Spire&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations from 50% to 200% (?).&lt;br /&gt;
|- id=&amp;quot;Bandit_Camp&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|- id=&amp;quot;Barren_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|- id=&amp;quot;Corrosive_Torrent&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|- id=&amp;quot;Dangerous_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Drylands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|- id=&amp;quot;Fishmen_Ritual_Site&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|- id=&amp;quot;Flooded Mines&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Forbidden Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Frosts&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|- id=&amp;quot;Gathering_Storm&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 10% longer (additive).&lt;br /&gt;
|- id=&amp;quot;Guild_Territory&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|- id=&amp;quot;Haunted_Forest&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|- id=&amp;quot;Land_of_Greed&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|- id=&amp;quot;Monastery_of_the_Holy_Flame&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|- id=&amp;quot;Ominous Presence&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|- id=&amp;quot;Riverlands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|- id=&amp;quot;Shattered Obelisk&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|- id=&amp;quot;Silent Dominion&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|- id=&amp;quot;Sparkdew Crystals&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|- id=&amp;quot;Statue of the Forefathers&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|- id=&amp;quot;The Sacred Grove&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain 1 random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|- id=&amp;quot;Untamed Wilds&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using [[World Events#Sadrath_the_Wise|Sadrath the Wise]] World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 12 seconds to each subsequent Storm, starting year 1. The increase is barely noticeable for the first few years past [[Prestige]] 2 (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Viceroy_-_P20_Glade_Events&amp;diff=12099</id>
		<title>Viceroy - P20 Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Viceroy_-_P20_Glade_Events&amp;diff=12099"/>
		<updated>2026-08-07T21:44:06Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Copied from main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt; 24 {{rl|Fish}}&lt;br /&gt;
| 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| 15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]]s (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 40 {{rl|Stone}} &amp;lt;/br&amp;gt;25 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;25 {{rl|Dye}} &amp;lt;/br&amp;gt;25 {{rl|Barrels}} &amp;lt;/br&amp;gt;25 {{rl|Incense}}&lt;br /&gt;
| 10 {{rl|Tools}} &amp;lt;/br&amp;gt; 4 {{rl|Parts}} &amp;lt;/br&amp;gt; 22 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Stone}}&amp;lt;br /&amp;gt;12 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;5 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Disassemble:&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Disassemble:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Fix:&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Fix: &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;6{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br/&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 01:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 02:14&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves or dies lowers [[Hostility]] by 20&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+45 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shsrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br/&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;/br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| ≤ Prestige 8&amp;lt;br /&amp;gt;04:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:58&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] (2 at Prestige 11+) will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 [[Villagers]]&amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br /&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Beavers}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;8:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Foxes}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Frogs}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Harpies}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Humans}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Lizards}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pie}}&amp;lt;br/&amp;gt;30 {{rl|Paste}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| 15 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;12 {{rl|Fabric}}&amp;lt;br /&amp;gt;12 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Storm Water}}&amp;lt;br /&amp;gt;30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 60 [[Hostility]] every 60 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Vegetables}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10-14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All food production is 90% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br /&amp;gt;45 {{rl|Algae}}&amp;lt;br /&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 50%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| 12 {{rl|Coats}}&amp;lt;br/&amp;gt;24 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 330 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -16 [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +360 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br/&amp;gt;45 {{rl|Algae}}&amp;lt;br/&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have -1 Inhabitant.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Grain}}&amp;lt;br /&amp;gt;24 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;24 {{rl|Algae}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 9 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}} &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}} &amp;lt;br /&amp;gt; 30 {{rl|Boots}} &amp;lt;br /&amp;gt; 6 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 6 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 30 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 [[#Blood Flower | Blood Flower]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&amp;lt;br /&amp;gt;60 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] for every 2 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 3 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]]&amp;lt;br /&amp;gt;+300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 24 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 36 {{rl|Incense}}&amp;lt;br /&amp;gt;36 {{rl|Tea}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;36 {{rl|Resin}}&amp;lt;br /&amp;gt;48 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | - &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;06:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;08:57&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Eggs}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -22 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;Storm [[Forest Mysteries]] activate at 1 level of [[Hostility]] higher&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Storm [[Forest Mysteries]] activate at 2 levels of [[Hostility]] lower.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;18 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;30 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Grain}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 90 {{rl|Meat}}&amp;lt;br /&amp;gt;90 {{rl|Insects}}&amp;lt;br /&amp;gt;90 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until the Glade Event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;45 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&amp;lt;br /&amp;gt;75 {{rl|Jerky}}&lt;br /&gt;
| 45 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Scrolls}}&amp;lt;br /&amp;gt;45 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Herbs}}&amp;lt;br /&amp;gt;60 {{rl|Algae}}&amp;lt;br /&amp;gt;60 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases [[Hostility]] by 30 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +600 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]]. 10 Cysts at Prestige 11+.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 12 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Coats}}&amp;lt;br /&amp;gt;45 {{rl|Boots}}&amp;lt;br /&amp;gt;12 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;12 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;45 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 units of random [[Rainpunk#Types_of_Rainwater|Rainwater]] type every 12 seconds. 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned every 120 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 45 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;45 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 90 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;90 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;90 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Fuel in [[Warehouse]] disappears at a rate of 5 units every 15 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Veteran_Glade_Events&amp;diff=12098</id>
		<title>Veteran Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Veteran_Glade_Events&amp;diff=12098"/>
		<updated>2026-08-07T21:43:14Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Copied from main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 30 {{rl|Stone}} &amp;lt;/br&amp;gt;20 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;20 {{rl|Dye}} &amp;lt;/br&amp;gt;20 {{rl|Barrels}} &amp;lt;/br&amp;gt;20 {{rl|Incense}}&lt;br /&gt;
| 8 {{rl|Tools}} &amp;lt;/br&amp;gt; 3 {{rl|Parts}} &amp;lt;/br&amp;gt; 18 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Stone}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;4 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 2-3 [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| style=&amp;quot;c&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center;&amp;quot;| 0.75 [[File:Reppoint.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;centre;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Paste}}&amp;lt;br /&amp;gt;20 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 40 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| 10 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Storm Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 40 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Vegetables}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 40%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br/&amp;gt; 20 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 220 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -14 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Grain}}&amp;lt;br /&amp;gt;16 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;16 {{rl|Algae}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br /&amp;gt; 20 {{rl|Boots}} &amp;lt;br /&amp;gt; 4 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 4 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 20 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 80% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Pie}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Skewers}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&amp;lt;br /&amp;gt;40 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +10 [[Hostility]] for every 3 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&amp;lt;br /&amp;gt;+200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +160 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Incense}}&amp;lt;br /&amp;gt;24 {{rl|Tea}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;24 {{rl|Resin}}&amp;lt;br /&amp;gt;32 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -20 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;20 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40 {{rl|Meat}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&amp;lt;br /&amp;gt;50 {{rl|Jerky}}&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Algae}}&amp;lt;br /&amp;gt;40 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 20 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +400 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 8 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br /&amp;gt;8 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;8 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 4 units every 15 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Pioneer_Glade_Events&amp;diff=12097</id>
		<title>Pioneer Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Pioneer_Glade_Events&amp;diff=12097"/>
		<updated>2026-08-07T21:41:55Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Copied from main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.5}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 25 {{rl|Stone}} &amp;lt;/br&amp;gt; 15 {{rl|Copper Bars}} &amp;lt;/br&amp;gt; 15 {{rl|Dye}} &amp;lt;/br&amp;gt; 15 {{rl|Barrels}} &amp;lt;/br&amp;gt; 15 {{rl|Incense}}&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;2 {{rl|Parts}}&amp;lt;br /&amp;gt;14 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Stone}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;3 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;9 {{rl|Pipes}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;3{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Vegetables}}&amp;lt;br /&amp;gt;6 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Roots}}&amp;lt;br /&amp;gt;6 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Eggs}}&amp;lt;br /&amp;gt;6 {{rl|Insects}}&amp;lt;br /&amp;gt;6 {{rl|Meat}}&amp;lt;br /&amp;gt;6 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 8 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 4:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +22 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]] each time this event is started.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 3 - 25 [[Goods]]&amp;lt;br /&amp;gt;3 - 25 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:00&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 3 {{rl|Purging Fire}}&lt;br /&gt;
| 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 [[Villagers]] &amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Jerky}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Pie}}&amp;lt;br /&amp;gt;15 {{rl|Paste}}&amp;lt;br /&amp;gt;15 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]]  Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&lt;br /&gt;
| 8 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;6 {{rl|Fabric}}&amp;lt;br /&amp;gt;6 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Storm Water}}&amp;lt;br /&amp;gt;15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 30 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ==== &lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 30%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 165 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;7 {{rl|Fabric}}&amp;lt;br /&amp;gt;7 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -12 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +180 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Grain}}&amp;lt;br /&amp;gt;12 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;12 {{rl|Algae}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Salt}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}} &amp;lt;br /&amp;gt; 15 {{rl|Boots}} &amp;lt;br /&amp;gt; 3 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 3 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 15 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 70% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Pie}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Biscuits}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +8 [[Hostility]] for every 4 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&amp;lt;br /&amp;gt;+150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 18 {{rl|Incense}}&amp;lt;br /&amp;gt;18 {{rl|Tea}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;18 {{rl|Resin}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -18 [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 45 {{rl|Meat}}&amp;lt;br /&amp;gt;45 {{rl|Insects}}&amp;lt;br /&amp;gt;45 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Meat}}&amp;lt;br /&amp;gt;15 {{rl|Insects}}&amp;lt;br /&amp;gt;15 {{rl|Fish}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;22 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 22 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 15 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;22 {{rl|Boots}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;22 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 22 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;22 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;45 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;45 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 3 units every 15 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Settler_Glade_Events&amp;diff=12096</id>
		<title>Settler Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Settler_Glade_Events&amp;diff=12096"/>
		<updated>2026-08-07T21:39:32Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Copied from main article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.5}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 20 {{rl|Stone}} &amp;lt;/br&amp;gt;10 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;10 {{rl|Dye}} &amp;lt;/br&amp;gt;10 {{rl|Barrels}} &amp;lt;/br&amp;gt;10 {{rl|Incense}}&lt;br /&gt;
| 4 {{rl|Tools}} &amp;lt;/br&amp;gt; 2 {{rl|Parts}} &amp;lt;/br&amp;gt; 10 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Stone}}&amp;lt;br /&amp;gt;6 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;2 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00 &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Tools}}&amp;lt;br /&amp;gt;6 {{rl|Pipes}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;2{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Vegetables}}&amp;lt;br /&amp;gt;4 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;4 {{rl|Roots}}&amp;lt;br /&amp;gt;4 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Eggs}}&amp;lt;br /&amp;gt;4 {{rl|Insects}}&amp;lt;br /&amp;gt;4 {{rl|Meat}}&amp;lt;br /&amp;gt;4 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 02:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 12 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 2 {{rl|Purging Fire}}&lt;br /&gt;
| 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Jerky}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;10 {{rl|Pie}}&amp;lt;br /&amp;gt;10 {{rl|Paste}}&amp;lt;br /&amp;gt;10 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 20 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;02 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;01 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&lt;br /&gt;
| 5 {{rl|Amber}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt; The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;4 {{rl|Fabric}}&amp;lt;br /&amp;gt;4 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Storm Water}}&amp;lt;br /&amp;gt;10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 20%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options: &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br/&amp;gt; 10 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 110 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -10 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Grain}}&amp;lt;br /&amp;gt;8 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;8 {{rl|Algae}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Salt}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}} &amp;lt;br /&amp;gt; 10 {{rl|Boots}} &amp;lt;br /&amp;gt; 2 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 2 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 10 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 60% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Biscuits}}&amp;lt;br /&amp;gt;20 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;20 {{rl|Porridge}} &amp;lt;br /&amp;gt;20 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 [[Hostility]] for every 5 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&amp;lt;br /&amp;gt;+100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +80 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Incense}}&amp;lt;br /&amp;gt;12 {{rl|Tea}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;12 {{rl|Resin}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Eggs}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -16 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Grain}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Meat}}&amp;lt;br /&amp;gt;10 {{rl|Insects}}&amp;lt;br /&amp;gt;10 {{rl|Fish}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;25 {{rl|Jerky}}&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 10 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;15 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 2 units every 15 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12095</id>
		<title>Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12095"/>
		<updated>2026-08-07T21:37:36Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Fixed incorrect gargoyle solve times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Specific Glade Event Lists ==&lt;br /&gt;
&lt;br /&gt;
You can view lists of Glade Events as individual pages to benefit from the table of contents feature:&lt;br /&gt;
&lt;br /&gt;
* [[Settler Glade Events]]&lt;br /&gt;
* [[Pioneer Glade Events]] &lt;br /&gt;
* [[Veteran Glade Events]] &lt;br /&gt;
* [[Viceroy - P20 Glade Events]]&lt;br /&gt;
&lt;br /&gt;
For details on [[Ruins]] and [[Abandoned Caches]], see their respective pages.&lt;br /&gt;
== Events ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Settler=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 20 {{rl|Stone}} &amp;lt;/br&amp;gt;10 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;10 {{rl|Dye}} &amp;lt;/br&amp;gt;10 {{rl|Barrels}} &amp;lt;/br&amp;gt;10 {{rl|Incense}}&lt;br /&gt;
| 4 {{rl|Tools}} &amp;lt;/br&amp;gt; 2 {{rl|Parts}} &amp;lt;/br&amp;gt; 10 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Stone}}&amp;lt;br /&amp;gt;6 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;2 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00 &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Tools}}&amp;lt;br /&amp;gt;6 {{rl|Pipes}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;2{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Vegetables}}&amp;lt;br /&amp;gt;4 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;4 {{rl|Roots}}&amp;lt;br /&amp;gt;4 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Eggs}}&amp;lt;br /&amp;gt;4 {{rl|Insects}}&amp;lt;br /&amp;gt;4 {{rl|Meat}}&amp;lt;br /&amp;gt;4 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 02:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 12 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 2 {{rl|Purging Fire}}&lt;br /&gt;
| 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Jerky}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;10 {{rl|Pie}}&amp;lt;br /&amp;gt;10 {{rl|Paste}}&amp;lt;br /&amp;gt;10 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 20 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;02 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;01 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&lt;br /&gt;
| 5 {{rl|Amber}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt; The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;4 {{rl|Fabric}}&amp;lt;br /&amp;gt;4 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Storm Water}}&amp;lt;br /&amp;gt;10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 20%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options: &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br/&amp;gt; 10 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 110 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -10 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Grain}}&amp;lt;br /&amp;gt;8 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;8 {{rl|Algae}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Salt}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}} &amp;lt;br /&amp;gt; 10 {{rl|Boots}} &amp;lt;br /&amp;gt; 2 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 2 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 10 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 60% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Biscuits}}&amp;lt;br /&amp;gt;20 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;20 {{rl|Porridge}} &amp;lt;br /&amp;gt;20 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 [[Hostility]] for every 5 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&amp;lt;br /&amp;gt;+100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +80 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Incense}}&amp;lt;br /&amp;gt;12 {{rl|Tea}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;12 {{rl|Resin}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Eggs}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -16 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Grain}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Meat}}&amp;lt;br /&amp;gt;10 {{rl|Insects}}&amp;lt;br /&amp;gt;10 {{rl|Fish}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;25 {{rl|Jerky}}&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 10 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;15 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 2 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Pioneer=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 25 {{rl|Stone}} &amp;lt;/br&amp;gt; 15 {{rl|Copper Bars}} &amp;lt;/br&amp;gt; 15 {{rl|Dye}} &amp;lt;/br&amp;gt; 15 {{rl|Barrels}} &amp;lt;/br&amp;gt; 15 {{rl|Incense}}&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;2 {{rl|Parts}}&amp;lt;br /&amp;gt;14 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Stone}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;3 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;9 {{rl|Pipes}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;3{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Vegetables}}&amp;lt;br /&amp;gt;6 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Roots}}&amp;lt;br /&amp;gt;6 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Eggs}}&amp;lt;br /&amp;gt;6 {{rl|Insects}}&amp;lt;br /&amp;gt;6 {{rl|Meat}}&amp;lt;br /&amp;gt;6 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 8 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 4:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +22 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]] each time this event is started.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 3 - 25 [[Goods]]&amp;lt;br /&amp;gt;3 - 25 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:00&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 3 {{rl|Purging Fire}}&lt;br /&gt;
| 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 [[Villagers]] &amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Jerky}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Pie}}&amp;lt;br /&amp;gt;15 {{rl|Paste}}&amp;lt;br /&amp;gt;15 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]]  Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&lt;br /&gt;
| 8 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;6 {{rl|Fabric}}&amp;lt;br /&amp;gt;6 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Storm Water}}&amp;lt;br /&amp;gt;15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 30 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ==== &lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 30%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 165 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;7 {{rl|Fabric}}&amp;lt;br /&amp;gt;7 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -12 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +180 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Grain}}&amp;lt;br /&amp;gt;12 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;12 {{rl|Algae}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Salt}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}} &amp;lt;br /&amp;gt; 15 {{rl|Boots}} &amp;lt;br /&amp;gt; 3 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 3 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 15 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 70% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Pie}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Biscuits}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +8 [[Hostility]] for every 4 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&amp;lt;br /&amp;gt;+150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 18 {{rl|Incense}}&amp;lt;br /&amp;gt;18 {{rl|Tea}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;18 {{rl|Resin}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -18 [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 45 {{rl|Meat}}&amp;lt;br /&amp;gt;45 {{rl|Insects}}&amp;lt;br /&amp;gt;45 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Meat}}&amp;lt;br /&amp;gt;15 {{rl|Insects}}&amp;lt;br /&amp;gt;15 {{rl|Fish}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;22 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 22 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 15 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;22 {{rl|Boots}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;22 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 22 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;22 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;45 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;45 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 3 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Veteran=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 30 {{rl|Stone}} &amp;lt;/br&amp;gt;20 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;20 {{rl|Dye}} &amp;lt;/br&amp;gt;20 {{rl|Barrels}} &amp;lt;/br&amp;gt;20 {{rl|Incense}}&lt;br /&gt;
| 8 {{rl|Tools}} &amp;lt;/br&amp;gt; 3 {{rl|Parts}} &amp;lt;/br&amp;gt; 18 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Stone}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;4 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 2-3 [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| style=&amp;quot;c&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center;&amp;quot;| 0.75 [[File:Reppoint.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;centre;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Paste}}&amp;lt;br /&amp;gt;20 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 40 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| 10 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Storm Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 40 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Vegetables}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 40%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br/&amp;gt; 20 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 220 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -14 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Grain}}&amp;lt;br /&amp;gt;16 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;16 {{rl|Algae}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br /&amp;gt; 20 {{rl|Boots}} &amp;lt;br /&amp;gt; 4 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 4 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 20 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 80% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Pie}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Skewers}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&amp;lt;br /&amp;gt;40 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +10 [[Hostility]] for every 3 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&amp;lt;br /&amp;gt;+200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +160 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Incense}}&amp;lt;br /&amp;gt;24 {{rl|Tea}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;24 {{rl|Resin}}&amp;lt;br /&amp;gt;32 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -20 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;20 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40 {{rl|Meat}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&amp;lt;br /&amp;gt;50 {{rl|Jerky}}&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Algae}}&amp;lt;br /&amp;gt;40 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 20 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +400 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 8 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br /&amp;gt;8 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;8 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 4 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Viceroy - P20=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt; 24 {{rl|Fish}}&lt;br /&gt;
| 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| 15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]]s (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 40 {{rl|Stone}} &amp;lt;/br&amp;gt;25 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;25 {{rl|Dye}} &amp;lt;/br&amp;gt;25 {{rl|Barrels}} &amp;lt;/br&amp;gt;25 {{rl|Incense}}&lt;br /&gt;
| 10 {{rl|Tools}} &amp;lt;/br&amp;gt; 4 {{rl|Parts}} &amp;lt;/br&amp;gt; 22 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Stone}}&amp;lt;br /&amp;gt;12 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;5 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Disassemble:&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Disassemble:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Fix:&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Fix: &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;6{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br/&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 01:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 02:14&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves or dies lowers [[Hostility]] by 20&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+45 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shsrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br/&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;/br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| ≤ Prestige 8&amp;lt;br /&amp;gt;04:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:58&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] (2 at Prestige 11+) will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 [[Villagers]]&amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br /&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Beavers}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;8:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Foxes}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Frogs}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Harpies}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Humans}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Lizards}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pie}}&amp;lt;br/&amp;gt;30 {{rl|Paste}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| 15 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;12 {{rl|Fabric}}&amp;lt;br /&amp;gt;12 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Storm Water}}&amp;lt;br /&amp;gt;30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 60 [[Hostility]] every 60 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Vegetables}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10-14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All food production is 90% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br /&amp;gt;45 {{rl|Algae}}&amp;lt;br /&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 50%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| 12 {{rl|Coats}}&amp;lt;br/&amp;gt;24 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 330 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -16 [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +360 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br/&amp;gt;45 {{rl|Algae}}&amp;lt;br/&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have -1 Inhabitant.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Grain}}&amp;lt;br /&amp;gt;24 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;24 {{rl|Algae}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 9 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}} &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}} &amp;lt;br /&amp;gt; 30 {{rl|Boots}} &amp;lt;br /&amp;gt; 6 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 6 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 30 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 [[#Blood Flower | Blood Flower]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&amp;lt;br /&amp;gt;60 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] for every 2 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 3 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]]&amp;lt;br /&amp;gt;+300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 24 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 36 {{rl|Incense}}&amp;lt;br /&amp;gt;36 {{rl|Tea}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;36 {{rl|Resin}}&amp;lt;br /&amp;gt;48 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | - &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;06:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;08:57&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Eggs}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -22 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;Storm [[Forest Mysteries]] activate at 1 level of [[Hostility]] higher&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Storm [[Forest Mysteries]] activate at 2 levels of [[Hostility]] lower.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;18 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;30 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Grain}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 90 {{rl|Meat}}&amp;lt;br /&amp;gt;90 {{rl|Insects}}&amp;lt;br /&amp;gt;90 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until the Glade Event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;45 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&amp;lt;br /&amp;gt;75 {{rl|Jerky}}&lt;br /&gt;
| 45 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Scrolls}}&amp;lt;br /&amp;gt;45 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Herbs}}&amp;lt;br /&amp;gt;60 {{rl|Algae}}&amp;lt;br /&amp;gt;60 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases [[Hostility]] by 30 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +600 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]]. 10 Cysts at Prestige 11+.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 12 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Coats}}&amp;lt;br /&amp;gt;45 {{rl|Boots}}&amp;lt;br /&amp;gt;12 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;12 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;45 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 units of random [[Rainpunk#Types_of_Rainwater|Rainwater]] type every 12 seconds. 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned every 120 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 45 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;45 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 90 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;90 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;90 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Fuel in [[Warehouse]] disappears at a rate of 5 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12094</id>
		<title>Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12094"/>
		<updated>2026-08-07T21:34:37Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Fix missing solve times on Archaeology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Specific Glade Event Lists ==&lt;br /&gt;
&lt;br /&gt;
You can view lists of Glade Events as individual pages to benefit from the table of contents feature:&lt;br /&gt;
&lt;br /&gt;
* [[Settler Glade Events]]&lt;br /&gt;
* [[Pioneer Glade Events]] &lt;br /&gt;
* [[Veteran Glade Events]] &lt;br /&gt;
* [[Viceroy - P20 Glade Events]]&lt;br /&gt;
&lt;br /&gt;
For details on [[Ruins]] and [[Abandoned Caches]], see their respective pages.&lt;br /&gt;
== Events ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Settler=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 20 {{rl|Stone}} &amp;lt;/br&amp;gt;10 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;10 {{rl|Dye}} &amp;lt;/br&amp;gt;10 {{rl|Barrels}} &amp;lt;/br&amp;gt;10 {{rl|Incense}}&lt;br /&gt;
| 4 {{rl|Tools}} &amp;lt;/br&amp;gt; 2 {{rl|Parts}} &amp;lt;/br&amp;gt; 10 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Stone}}&amp;lt;br /&amp;gt;6 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;2 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00 &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Tools}}&amp;lt;br /&amp;gt;6 {{rl|Pipes}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;2{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Vegetables}}&amp;lt;br /&amp;gt;4 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;4 {{rl|Roots}}&amp;lt;br /&amp;gt;4 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Eggs}}&amp;lt;br /&amp;gt;4 {{rl|Insects}}&amp;lt;br /&amp;gt;4 {{rl|Meat}}&amp;lt;br /&amp;gt;4 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 02:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 12 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 2 {{rl|Purging Fire}}&lt;br /&gt;
| 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Jerky}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;10 {{rl|Pie}}&amp;lt;br /&amp;gt;10 {{rl|Paste}}&amp;lt;br /&amp;gt;10 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 20 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;02 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;01 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&lt;br /&gt;
| 5 {{rl|Amber}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt; The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;4 {{rl|Fabric}}&amp;lt;br /&amp;gt;4 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Storm Water}}&amp;lt;br /&amp;gt;10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 20%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options: &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br/&amp;gt; 10 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 110 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -10 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Grain}}&amp;lt;br /&amp;gt;8 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;8 {{rl|Algae}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Salt}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}} &amp;lt;br /&amp;gt; 10 {{rl|Boots}} &amp;lt;br /&amp;gt; 2 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 2 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 10 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 60% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Biscuits}}&amp;lt;br /&amp;gt;20 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;20 {{rl|Porridge}} &amp;lt;br /&amp;gt;20 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 [[Hostility]] for every 5 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&amp;lt;br /&amp;gt;+100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +80 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Incense}}&amp;lt;br /&amp;gt;12 {{rl|Tea}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;12 {{rl|Resin}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Eggs}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -16 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Grain}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Meat}}&amp;lt;br /&amp;gt;10 {{rl|Insects}}&amp;lt;br /&amp;gt;10 {{rl|Fish}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;25 {{rl|Jerky}}&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 10 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;15 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 2 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Pioneer=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 25 {{rl|Stone}} &amp;lt;/br&amp;gt; 15 {{rl|Copper Bars}} &amp;lt;/br&amp;gt; 15 {{rl|Dye}} &amp;lt;/br&amp;gt; 15 {{rl|Barrels}} &amp;lt;/br&amp;gt; 15 {{rl|Incense}}&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;2 {{rl|Parts}}&amp;lt;br /&amp;gt;14 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Stone}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;3 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;9 {{rl|Pipes}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;3{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Vegetables}}&amp;lt;br /&amp;gt;6 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Roots}}&amp;lt;br /&amp;gt;6 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Eggs}}&amp;lt;br /&amp;gt;6 {{rl|Insects}}&amp;lt;br /&amp;gt;6 {{rl|Meat}}&amp;lt;br /&amp;gt;6 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 8 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 4:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +22 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]] each time this event is started.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 3 - 25 [[Goods]]&amp;lt;br /&amp;gt;3 - 25 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:00&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 3 {{rl|Purging Fire}}&lt;br /&gt;
| 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 [[Villagers]] &amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Jerky}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Pie}}&amp;lt;br /&amp;gt;15 {{rl|Paste}}&amp;lt;br /&amp;gt;15 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]]  Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&lt;br /&gt;
| 8 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;6 {{rl|Fabric}}&amp;lt;br /&amp;gt;6 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Storm Water}}&amp;lt;br /&amp;gt;15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 30 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ==== &lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 30%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 165 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;7 {{rl|Fabric}}&amp;lt;br /&amp;gt;7 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -12 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +180 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Grain}}&amp;lt;br /&amp;gt;12 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;12 {{rl|Algae}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Salt}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}} &amp;lt;br /&amp;gt; 15 {{rl|Boots}} &amp;lt;br /&amp;gt; 3 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 3 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 15 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 70% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Pie}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Biscuits}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +8 [[Hostility]] for every 4 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&amp;lt;br /&amp;gt;+150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 18 {{rl|Incense}}&amp;lt;br /&amp;gt;18 {{rl|Tea}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;18 {{rl|Resin}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -18 [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 45 {{rl|Meat}}&amp;lt;br /&amp;gt;45 {{rl|Insects}}&amp;lt;br /&amp;gt;45 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Meat}}&amp;lt;br /&amp;gt;15 {{rl|Insects}}&amp;lt;br /&amp;gt;15 {{rl|Fish}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;22 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 22 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 15 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;22 {{rl|Boots}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;22 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 22 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;22 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;45 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;45 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 3 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Veteran=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 30 {{rl|Stone}} &amp;lt;/br&amp;gt;20 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;20 {{rl|Dye}} &amp;lt;/br&amp;gt;20 {{rl|Barrels}} &amp;lt;/br&amp;gt;20 {{rl|Incense}}&lt;br /&gt;
| 8 {{rl|Tools}} &amp;lt;/br&amp;gt; 3 {{rl|Parts}} &amp;lt;/br&amp;gt; 18 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Stone}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;4 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 2-3 [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| style=&amp;quot;c&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center;&amp;quot;| 0.75 [[File:Reppoint.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;centre;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Paste}}&amp;lt;br /&amp;gt;20 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 40 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| 10 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Storm Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 40 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Vegetables}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 40%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br/&amp;gt; 20 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 220 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -14 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Grain}}&amp;lt;br /&amp;gt;16 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;16 {{rl|Algae}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br /&amp;gt; 20 {{rl|Boots}} &amp;lt;br /&amp;gt; 4 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 4 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 20 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 80% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Pie}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Skewers}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&amp;lt;br /&amp;gt;40 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +10 [[Hostility]] for every 3 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&amp;lt;br /&amp;gt;+200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +160 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Incense}}&amp;lt;br /&amp;gt;24 {{rl|Tea}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;24 {{rl|Resin}}&amp;lt;br /&amp;gt;32 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -20 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;20 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40 {{rl|Meat}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&amp;lt;br /&amp;gt;50 {{rl|Jerky}}&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Algae}}&amp;lt;br /&amp;gt;40 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 20 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +400 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 8 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br /&amp;gt;8 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;8 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 4 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Viceroy - P20=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt; 24 {{rl|Fish}}&lt;br /&gt;
| 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| 15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]]s (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 40 {{rl|Stone}} &amp;lt;/br&amp;gt;25 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;25 {{rl|Dye}} &amp;lt;/br&amp;gt;25 {{rl|Barrels}} &amp;lt;/br&amp;gt;25 {{rl|Incense}}&lt;br /&gt;
| 10 {{rl|Tools}} &amp;lt;/br&amp;gt; 4 {{rl|Parts}} &amp;lt;/br&amp;gt; 22 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Stone}}&amp;lt;br /&amp;gt;12 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;5 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Disassemble:&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Disassemble:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Fix:&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Fix: &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;6{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br/&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 01:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 02:14&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves or dies lowers [[Hostility]] by 20&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+45 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shsrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br/&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;/br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| ≤ Prestige 8&amp;lt;br /&amp;gt;04:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:58&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] (2 at Prestige 11+) will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 [[Villagers]]&amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br /&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Beavers}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;8:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Foxes}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Frogs}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Harpies}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Humans}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Lizards}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pie}}&amp;lt;br/&amp;gt;30 {{rl|Paste}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| 15 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;12 {{rl|Fabric}}&amp;lt;br /&amp;gt;12 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Storm Water}}&amp;lt;br /&amp;gt;30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 60 [[Hostility]] every 60 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Vegetables}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10-14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All food production is 90% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br /&amp;gt;45 {{rl|Algae}}&amp;lt;br /&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 50%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| 12 {{rl|Coats}}&amp;lt;br/&amp;gt;24 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 330 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -16 [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +360 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br/&amp;gt;45 {{rl|Algae}}&amp;lt;br/&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have -1 Inhabitant.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Grain}}&amp;lt;br /&amp;gt;24 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;24 {{rl|Algae}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 9 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}} &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}} &amp;lt;br /&amp;gt; 30 {{rl|Boots}} &amp;lt;br /&amp;gt; 6 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 6 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 30 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 [[#Blood Flower | Blood Flower]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&amp;lt;br /&amp;gt;60 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] for every 2 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 3 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]]&amp;lt;br /&amp;gt;+300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 24 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 36 {{rl|Incense}}&amp;lt;br /&amp;gt;36 {{rl|Tea}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;36 {{rl|Resin}}&amp;lt;br /&amp;gt;48 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | - &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;06:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;08:57&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Eggs}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -22 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;Storm [[Forest Mysteries]] activate at 1 level of [[Hostility]] higher&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Storm [[Forest Mysteries]] activate at 2 levels of [[Hostility]] lower.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;18 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;30 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Grain}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 90 {{rl|Meat}}&amp;lt;br /&amp;gt;90 {{rl|Insects}}&amp;lt;br /&amp;gt;90 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until the Glade Event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;45 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&amp;lt;br /&amp;gt;75 {{rl|Jerky}}&lt;br /&gt;
| 45 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Scrolls}}&amp;lt;br /&amp;gt;45 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Herbs}}&amp;lt;br /&amp;gt;60 {{rl|Algae}}&amp;lt;br /&amp;gt;60 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases [[Hostility]] by 30 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +600 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]]. 10 Cysts at Prestige 11+.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 12 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Coats}}&amp;lt;br /&amp;gt;45 {{rl|Boots}}&amp;lt;br /&amp;gt;12 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;12 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;45 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 units of random [[Rainpunk#Types_of_Rainwater|Rainwater]] type every 12 seconds. 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned every 120 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 45 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;45 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 90 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;90 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;90 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Fuel in [[Warehouse]] disappears at a rate of 5 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:VersionMessageBox&amp;diff=12090</id>
		<title>Module:VersionMessageBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:VersionMessageBox&amp;diff=12090"/>
		<updated>2026-08-07T08:03:05Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Add support for lazy versioning (without the patch number)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--- @module VersionMessageBox&lt;br /&gt;
local VersionMessageBox = {}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Dependencies&lt;br /&gt;
&lt;br /&gt;
local VIEW_TEMPLATE = &amp;quot;Version/view&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private constants&lt;br /&gt;
&lt;br /&gt;
local PATTERN_CAPTURE_MAJOR_VERSION = &amp;quot;(%d+%p)&amp;quot;&lt;br /&gt;
local PATTERN_CAPTURE_MINOR_VERSION = &amp;quot;(%p%d+)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private methods&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Extracts just the major version parts of the numbers and returns whether&lt;br /&gt;
--- the content is out of date.&lt;br /&gt;
---&lt;br /&gt;
---@param versionWhenLastUpdated string the version it was last updated&lt;br /&gt;
---@param currentVersion string the current version&lt;br /&gt;
---@return boolean true if the last updated is before the current major version&lt;br /&gt;
local function isOutOfDate(versionWhenLastUpdated, currentVersion)&lt;br /&gt;
&lt;br /&gt;
	local lastUpdatedMajor = tonumber(versionWhenLastUpdated:match(PATTERN_CAPTURE_MAJOR_VERSION) or 0)&lt;br /&gt;
	local lastUpdatedMinor = tonumber(string.sub(versionWhenLastUpdated:match(PATTERN_CAPTURE_MINOR_VERSION), 2, -1) or 0)&lt;br /&gt;
&lt;br /&gt;
	local currentMajor = tonumber(currentVersion:match(PATTERN_CAPTURE_MAJOR_VERSION) or 0)&lt;br /&gt;
	local currentMinor = tonumber(string.sub(currentVersion:match(PATTERN_CAPTURE_MINOR_VERSION), 2, -1) or 0)&lt;br /&gt;
&lt;br /&gt;
	if currentMajor &amp;gt; lastUpdatedMajor then&lt;br /&gt;
		return true&lt;br /&gt;
	elseif currentMajor == lastUpdatedMajor then&lt;br /&gt;
		if currentMinor &amp;gt; lastUpdatedMinor then&lt;br /&gt;
			return true&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return false&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Public methods&lt;br /&gt;
&lt;br /&gt;
---main&lt;br /&gt;
--- Checks whether a message box is necessary. If the page is outdated, sends the information to the view template.&lt;br /&gt;
---&lt;br /&gt;
---@param frame table the template&#039;s calling context&lt;br /&gt;
---@return string wiki markup for a message box, or a blank string if it&#039;s up-to-date&lt;br /&gt;
function VersionMessageBox.main(frame)&lt;br /&gt;
&lt;br /&gt;
	local lastUpdated = frame.args.lastupdated&lt;br /&gt;
	local currentVersion = frame.args.currentversion&lt;br /&gt;
&lt;br /&gt;
	-- validate that there are version values to use&lt;br /&gt;
	if not lastUpdated or &amp;quot;&amp;quot; == lastUpdated then&lt;br /&gt;
		error(&amp;quot;You must specify the version with which you updated the page. Please see the template documentation for how to use the parameters&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
	if not currentVersion or &amp;quot;&amp;quot; == currentVersion then&lt;br /&gt;
		error(&amp;quot;The current version was not retrieved correctly. Please reach out on the community discord for assistance&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if isOutOfDate(lastUpdated, currentVersion) then&lt;br /&gt;
		return frame:expandTemplate{&lt;br /&gt;
			title = VIEW_TEMPLATE,&lt;br /&gt;
			args = {&lt;br /&gt;
				[&amp;quot;lastupdated&amp;quot;] = lastUpdated,&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	else&lt;br /&gt;
		-- the page is up to date, nothing else needed&lt;br /&gt;
		return &amp;quot;&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
return VersionMessageBox&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:VersionMessageBox&amp;diff=12089</id>
		<title>Module:VersionMessageBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:VersionMessageBox&amp;diff=12089"/>
		<updated>2026-08-07T08:02:05Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--- @module VersionMessageBox&lt;br /&gt;
local VersionMessageBox = {}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Dependencies&lt;br /&gt;
&lt;br /&gt;
local VIEW_TEMPLATE = &amp;quot;Version/view&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private constants&lt;br /&gt;
&lt;br /&gt;
local PATTERN_CAPTURE_MAJOR_VERSION = &amp;quot;(%d+%p)&amp;quot;&lt;br /&gt;
local PATTERN_CAPTURE_MINOR_VERSION = &amp;quot;(%p%d+%p)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private methods&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Extracts just the major version parts of the numbers and returns whether&lt;br /&gt;
--- the content is out of date.&lt;br /&gt;
---&lt;br /&gt;
---@param versionWhenLastUpdated string the version it was last updated&lt;br /&gt;
---@param currentVersion string the current version&lt;br /&gt;
---@return boolean true if the last updated is before the current major version&lt;br /&gt;
local function isOutOfDate(versionWhenLastUpdated, currentVersion)&lt;br /&gt;
&lt;br /&gt;
	local lastUpdatedMajor = tonumber(versionWhenLastUpdated:match(PATTERN_CAPTURE_MAJOR_VERSION) or 0)&lt;br /&gt;
	local lastUpdatedMinor = tonumber(string.sub(versionWhenLastUpdated:match(PATTERN_CAPTURE_MINOR_VERSION), 2, -2) or 0)&lt;br /&gt;
&lt;br /&gt;
	local currentMajor = tonumber(currentVersion:match(PATTERN_CAPTURE_MAJOR_VERSION) or 0)&lt;br /&gt;
	local currentMinor = tonumber(string.sub(currentVersion:match(PATTERN_CAPTURE_MINOR_VERSION), 2, -2) or 0)&lt;br /&gt;
&lt;br /&gt;
	if currentMajor &amp;gt; lastUpdatedMajor then&lt;br /&gt;
		return true&lt;br /&gt;
	elseif currentMajor == lastUpdatedMajor then&lt;br /&gt;
		if currentMinor &amp;gt; lastUpdatedMinor then&lt;br /&gt;
			return true&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return false&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Public methods&lt;br /&gt;
&lt;br /&gt;
---main&lt;br /&gt;
--- Checks whether a message box is necessary. If the page is outdated, sends the information to the view template.&lt;br /&gt;
---&lt;br /&gt;
---@param frame table the template&#039;s calling context&lt;br /&gt;
---@return string wiki markup for a message box, or a blank string if it&#039;s up-to-date&lt;br /&gt;
function VersionMessageBox.main(frame)&lt;br /&gt;
&lt;br /&gt;
	local lastUpdated = frame.args.lastupdated&lt;br /&gt;
	local currentVersion = frame.args.currentversion&lt;br /&gt;
&lt;br /&gt;
	-- validate that there are version values to use&lt;br /&gt;
	if not lastUpdated or &amp;quot;&amp;quot; == lastUpdated then&lt;br /&gt;
		error(&amp;quot;You must specify the version with which you updated the page. Please see the template documentation for how to use the parameters&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
	if not currentVersion or &amp;quot;&amp;quot; == currentVersion then&lt;br /&gt;
		error(&amp;quot;The current version was not retrieved correctly. Please reach out on the community discord for assistance&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if isOutOfDate(lastUpdated, currentVersion) then&lt;br /&gt;
		return frame:expandTemplate{&lt;br /&gt;
			title = VIEW_TEMPLATE,&lt;br /&gt;
			args = {&lt;br /&gt;
				[&amp;quot;lastupdated&amp;quot;] = lastUpdated,&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	else&lt;br /&gt;
		-- the page is up to date, nothing else needed&lt;br /&gt;
		return &amp;quot;&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
return VersionMessageBox&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:VersionMessageBox&amp;diff=12088</id>
		<title>Module:VersionMessageBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:VersionMessageBox&amp;diff=12088"/>
		<updated>2026-08-07T07:57:39Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--- @module VersionMessageBox&lt;br /&gt;
local VersionMessageBox = {}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Dependencies&lt;br /&gt;
&lt;br /&gt;
local VIEW_TEMPLATE = &amp;quot;Version/view&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private constants&lt;br /&gt;
&lt;br /&gt;
local PATTERN_CAPTURE_MAJOR_VERSION = &amp;quot;(%d+[.])&amp;quot;&lt;br /&gt;
local PATTERN_CAPTURE_MINOR_VERSION = &amp;quot;([.]%d+)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private methods&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Extracts just the major version parts of the numbers and returns whether&lt;br /&gt;
--- the content is out of date.&lt;br /&gt;
---&lt;br /&gt;
---@param versionWhenLastUpdated string the version it was last updated&lt;br /&gt;
---@param currentVersion string the current version&lt;br /&gt;
---@return boolean true if the last updated is before the current major version&lt;br /&gt;
local function isOutOfDate(versionWhenLastUpdated, currentVersion)&lt;br /&gt;
&lt;br /&gt;
	local lastUpdatedMajor = tonumber(versionWhenLastUpdated:match(PATTERN_CAPTURE_MAJOR_VERSION) or 0)&lt;br /&gt;
	local lastUpdatedMinor = tonumber(versionWhenLastUpdated:match(string.sub(PATTERN_CAPTURE_MINOR_VERSION, 2, -1)) or 0)&lt;br /&gt;
&lt;br /&gt;
	local currentMajor = tonumber(currentVersion:match(PATTERN_CAPTURE_MAJOR_VERSION) or 0)&lt;br /&gt;
	local currentMinor = tonumber(currentVersion:match(string.sub(PATTERN_CAPTURE_MINOR_VERSION, 2, -1)) or 0)&lt;br /&gt;
&lt;br /&gt;
	if currentMajor &amp;gt; lastUpdatedMajor then&lt;br /&gt;
		return true&lt;br /&gt;
	elseif currentMajor == lastUpdatedMajor then&lt;br /&gt;
		if currentMinor &amp;gt; lastUpdatedMinor then&lt;br /&gt;
			return true&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return false&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Public methods&lt;br /&gt;
&lt;br /&gt;
---main&lt;br /&gt;
--- Checks whether a message box is necessary. If the page is outdated, sends the information to the view template.&lt;br /&gt;
---&lt;br /&gt;
---@param frame table the template&#039;s calling context&lt;br /&gt;
---@return string wiki markup for a message box, or a blank string if it&#039;s up-to-date&lt;br /&gt;
function VersionMessageBox.main(frame)&lt;br /&gt;
&lt;br /&gt;
	local lastUpdated = frame.args.lastupdated&lt;br /&gt;
	local currentVersion = frame.args.currentversion&lt;br /&gt;
&lt;br /&gt;
	-- validate that there are version values to use&lt;br /&gt;
	if not lastUpdated or &amp;quot;&amp;quot; == lastUpdated then&lt;br /&gt;
		error(&amp;quot;You must specify the version with which you updated the page. Please see the template documentation for how to use the parameters&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
	if not currentVersion or &amp;quot;&amp;quot; == currentVersion then&lt;br /&gt;
		error(&amp;quot;The current version was not retrieved correctly. Please reach out on the community discord for assistance&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if isOutOfDate(lastUpdated, currentVersion) then&lt;br /&gt;
		return frame:expandTemplate{&lt;br /&gt;
			title = VIEW_TEMPLATE,&lt;br /&gt;
			args = {&lt;br /&gt;
				[&amp;quot;lastupdated&amp;quot;] = lastUpdated,&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	else&lt;br /&gt;
		-- the page is up to date, nothing else needed&lt;br /&gt;
		return &amp;quot;&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
return VersionMessageBox&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:VersionMessageBox&amp;diff=12087</id>
		<title>Module:VersionMessageBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:VersionMessageBox&amp;diff=12087"/>
		<updated>2026-08-07T07:54:24Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Fix issue with version message box not showing for version 1.10 and above&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--- @module VersionMessageBox&lt;br /&gt;
local VersionMessageBox = {}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Dependencies&lt;br /&gt;
&lt;br /&gt;
local VIEW_TEMPLATE = &amp;quot;Version/view&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private constants&lt;br /&gt;
&lt;br /&gt;
local PATTERN_CAPTURE_MAJOR_VERSION = &amp;quot;(%d+[.])&amp;quot;&lt;br /&gt;
local PATTERN_CAPTURE_MINOR_VERSION = &amp;quot;([.]%d+[.])&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Private methods&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
--- Extracts just the major version parts of the numbers and returns whether&lt;br /&gt;
--- the content is out of date.&lt;br /&gt;
---&lt;br /&gt;
---@param versionWhenLastUpdated string the version it was last updated&lt;br /&gt;
---@param currentVersion string the current version&lt;br /&gt;
---@return boolean true if the last updated is before the current major version&lt;br /&gt;
local function isOutOfDate(versionWhenLastUpdated, currentVersion)&lt;br /&gt;
&lt;br /&gt;
	local lastUpdatedMajor = tonumber(versionWhenLastUpdated:match(PATTERN_CAPTURE_MAJOR_VERSION) or 0)&lt;br /&gt;
	local lastUpdatedMinor = tonumber(versionWhenLastUpdated:match(string.sub(PATTERN_CAPTURE_MINOR_VERSION, 2, -2)) or 0)&lt;br /&gt;
&lt;br /&gt;
	local currentMajor = tonumber(currentVersion:match(PATTERN_CAPTURE_MAJOR_VERSION) or 0)&lt;br /&gt;
	local currentMinor = tonumber(currentVersion:match(string.sub(PATTERN_CAPTURE_MINOR_VERSION, 2, -2)) or 0)&lt;br /&gt;
&lt;br /&gt;
	if currentMajor &amp;gt; lastUpdatedMajor then&lt;br /&gt;
		return true&lt;br /&gt;
	elseif currentMajor == lastUpdatedMajor then&lt;br /&gt;
		if currentMinor &amp;gt; lastUpdatedMinor then&lt;br /&gt;
			return true&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return false&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--region Public methods&lt;br /&gt;
&lt;br /&gt;
---main&lt;br /&gt;
--- Checks whether a message box is necessary. If the page is outdated, sends the information to the view template.&lt;br /&gt;
---&lt;br /&gt;
---@param frame table the template&#039;s calling context&lt;br /&gt;
---@return string wiki markup for a message box, or a blank string if it&#039;s up-to-date&lt;br /&gt;
function VersionMessageBox.main(frame)&lt;br /&gt;
&lt;br /&gt;
	local lastUpdated = frame.args.lastupdated&lt;br /&gt;
	local currentVersion = frame.args.currentversion&lt;br /&gt;
&lt;br /&gt;
	-- validate that there are version values to use&lt;br /&gt;
	if not lastUpdated or &amp;quot;&amp;quot; == lastUpdated then&lt;br /&gt;
		error(&amp;quot;You must specify the version with which you updated the page. Please see the template documentation for how to use the parameters&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
	if not currentVersion or &amp;quot;&amp;quot; == currentVersion then&lt;br /&gt;
		error(&amp;quot;The current version was not retrieved correctly. Please reach out on the community discord for assistance&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if isOutOfDate(lastUpdated, currentVersion) then&lt;br /&gt;
		return frame:expandTemplate{&lt;br /&gt;
			title = VIEW_TEMPLATE,&lt;br /&gt;
			args = {&lt;br /&gt;
				[&amp;quot;lastupdated&amp;quot;] = lastUpdated,&lt;br /&gt;
			}&lt;br /&gt;
		}&lt;br /&gt;
	else&lt;br /&gt;
		-- the page is up to date, nothing else needed&lt;br /&gt;
		return &amp;quot;&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--endregion&lt;br /&gt;
&lt;br /&gt;
return VersionMessageBox&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Services_Needs&amp;diff=12062</id>
		<title>Services Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Services_Needs&amp;diff=12062"/>
		<updated>2026-06-22T20:17:40Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Services provide bonuses to [[Resolve]] and a +10% double production chance bonus per fulfilled service. The more Services you provide to your [[Villager]]s, the higher their [[Resolve]] will go. Viceroys need &#039;&#039;&#039;both&#039;&#039;&#039; a Service Building, &#039;&#039;&#039;and&#039;&#039;&#039; the goods to provide a Service in that building. For example, to provide {{Service link|Leisure|small}}, a Viceroy needs to build a {{bl|Tavern}} &#039;&#039;&#039;and&#039;&#039;&#039; provide {{rl|Ale|small}} for the service need to be fulfilled.&lt;br /&gt;
&lt;br /&gt;
Once the [[Commons]] have been unlocked in the Citadel [[Upgrade]] tree, you have the option to set up the Commons at the [[Hearth]] instead of or in addition to fulfilling Service needs in Service Buildings. Whenever a Service Good is available in your storage while the Commons have been set up, your villagers can fulfill their Service Needs during their breaks even when no appropriate Service Building is available. However, this method of fulfilling the Service Needs causes the Resolve bonus to be halved. If Service Goods are available at both a Service Building and in storage with Commons set up, the Service Building will take precedence to maximize the Resolve bonus.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:2em&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Services Needed&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Leisure|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Leisure|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Satisfying Services ===&lt;br /&gt;
To satisfy a Service Need, you need:&lt;br /&gt;
* A Service Building + A Service Good + 1 Villager in the Service Building.&lt;br /&gt;
&lt;br /&gt;
So, to satisfy the {{Service link|Leisure|small}} need, you need a {{bl|Tavern}}, some {{rl|Ale|small}} and 1 [[Villager]] staffing the [[Building]]. The race of the [[Villager]] staffing the building does not matter, but some [[Villagers]] find [[Comfort]] in some Service Buildings, granting them +5 [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
Service [[Building]] Blueprints can be purchased from [[Traders]] or rewarded for [[Reputation]] gain. You can also get a Service Building by repairing a [[Ruin]] or cleansing a [[Ruins#Haunted_Ruins|Haunted Ruin]]. Service Goods can be purchased from [[Traders]], found in [[Abandoned Caches]], rewarded from [[Orders]], and manufactured by Viceroys in the settlement.&lt;br /&gt;
[[File:ServiceBuildingSettings.png|400px|left]]&lt;br /&gt;
=== Controlling Services ===&lt;br /&gt;
On the left, we can see:&lt;br /&gt;
# The [[Specialization]] or [[Comfort]] bonus workers get from working in this [[Building]]&lt;br /&gt;
# One worker is assigned. This is enough to enable the Service Need.&lt;br /&gt;
# {{Service link|Leisure|small}} is enabled in this building&lt;br /&gt;
# {{Service link|Luxury|small}} is disabled in this building&lt;br /&gt;
# We need 3 workers to gain the special effect this building provides. Hovering over this panel will tell you what the effect is.&lt;br /&gt;
&lt;br /&gt;
=== Service Buildings and Unique Effects ===&lt;br /&gt;
&lt;br /&gt;
Each Service Building has unique effects when staffed to specification. Services Need &#039;&#039;&#039;do not&#039;&#039;&#039; need to be enabled to gain these effects. &lt;br /&gt;
For example, if you built a {{bl|Monastery}}, but do not have {{rl|Incense}} or {{rl|Ale}}, the effect (-100 [[Hostility]]) will still become active if staffed to specifications. The Holy version of certain service buildings have an extra effect compared to the base version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects are as follows:&lt;br /&gt;
&lt;br /&gt;
* {{bl|Academy|medium}}&lt;br /&gt;
** 3 villagers assigned: +1 Global [[Resolve]] for every rebuilt / salvaged [[Ruin]]. Retroactive.&lt;br /&gt;
* {{bl|Bath House|medium}}&lt;br /&gt;
** 1 villager assigned: [[Villagers]] leave 30% slower.&lt;br /&gt;
** 3 villagers assigned: Global Production rate is 25% faster.&lt;br /&gt;
* {{bl|Clan Hall|medium}}&lt;br /&gt;
** 2 villagers assigned: All meat-based complex foods provide +2 Resolve.&lt;br /&gt;
** 3 villagers assigned: +100% yield to all Camps except Woodcutters.&lt;br /&gt;
* {{bl|Feast Hall|medium}}&lt;br /&gt;
** 3 villagers assigned: +2 Resolve to villagers with the [[Housing Need|Species Housing]] need satisfied.&lt;br /&gt;
* {{bl|Forum|medium}}&lt;br /&gt;
** 3 villagers assigned: Chance of producing double yields increases by 15%.&lt;br /&gt;
* {{bl|Guild House|medium}}&lt;br /&gt;
** 3 villagers assigned: +1 to Global [[Resolve]] for every 75 {{rl|Amber}} worth of goods sold. Retroactive.&lt;br /&gt;
** ({{bl|Holy Guild House|medium}} only) 1 villager assigned: Traders arrive 50% faster.&lt;br /&gt;
* {{bl|Market|medium}}&lt;br /&gt;
** 2 villagers assigned: Global Carrying capacity increased by 10.&lt;br /&gt;
** ({{bl|Holy Market|medium}} only) 1 villager assigned: +20% [[Reputation]] generation rate for every 2 villagers with the need for [[Leisure]] fulfilled&lt;br /&gt;
* {{bl|Monastery|medium}}&lt;br /&gt;
** 3 villagers assigned: -100 [[Hostility]].&lt;br /&gt;
* {{bl|Tavern|medium}}&lt;br /&gt;
** 3 villagers assigned: +3 to Global [[Resolve]].&lt;br /&gt;
* {{bl|Tea Doctor|medium}}&lt;br /&gt;
** 3 villagers assigned: +1 to Global [[Resolve]] for every 200 Complex Food eaten. Retroactive.&lt;br /&gt;
* {{bl|Temple|medium}}&lt;br /&gt;
** 3 villagers assigned: -25 [[Hostility]] for every 200 seconds of sacrifices in the [[Hearth]]. Retroactive.&lt;br /&gt;
** ({{bl|Holy Temple|medium}} only) 3 villagers assigned: -10 [[Hostility]] for every 2 villagers with the need for [[Education]] fulfilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Commons ===&lt;br /&gt;
[[File:Commons Before.png|400px]][[File:Commons After.png|400px]]&lt;br /&gt;
&lt;br /&gt;
As an alternative to supplying Service Goods through Service Buildings, you have the option to set up the Commons at your Hearth at the cost of 8 {{rl|Planks}}.  With the Commons set up, all Service Needs can be fulfilled as long as the appropriate Service Goods are available in storage. Fulfilling Service Needs this way provides only half the normal Resolve bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
=== List of services needs ===&lt;br /&gt;
&lt;br /&gt;
Each [[service]] can satisfy more than one [[species]]. Correspondingly, each of the seven species require different combinations of the possible services available. The following shows the relationships between service (and the service-related good) and species.&lt;br /&gt;
&lt;br /&gt;
The [[Buildings#Buildings#Services_Buildings|service building]] is also listed for convenience.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Service !! Corresponding service good !!class=unsortable| Species satisfied !!class=unsortable| Service building options&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|large}}&lt;br /&gt;
| {{rl|Training Gear|medium}}&lt;br /&gt;
| {{Species link|Bats|medium}} &amp;lt;br/&amp;gt; {{Species link|Frogs|medium}} &amp;lt;br/&amp;gt; {{Species link|Lizards|medium}}&lt;br /&gt;
| {{Recipe|Brawling|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|large}}&lt;br /&gt;
| {{rl|Scrolls|medium}}&lt;br /&gt;
| {{Species link|Bats|medium}} &amp;lt;br/&amp;gt; {{Species link|Beavers|medium}} &amp;lt;br/&amp;gt; {{Species link|Harpies|medium}}&lt;br /&gt;
| {{Recipe|Education|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Leisure|large}}&lt;br /&gt;
| {{rl|Ale|medium}}&lt;br /&gt;
| {{Species link|Beavers|medium}} &amp;lt;br/&amp;gt; {{Species link|Humans|medium}}&lt;br /&gt;
| {{Recipe|Leisure|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|large}}&lt;br /&gt;
| {{rl|Wine|medium}}&lt;br /&gt;
| {{Species link|Beavers|medium}} &amp;lt;br/&amp;gt; {{Species link|Frogs|medium}}&lt;br /&gt;
| {{Recipe|Luxury|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|large}}&lt;br /&gt;
| {{rl|Incense|medium}}&lt;br /&gt;
| {{Species link|Foxes|medium}} &amp;lt;br/&amp;gt; {{Species link|Frogs|medium}} &amp;lt;br/&amp;gt; {{Species link|Humans|medium}}&lt;br /&gt;
| {{Recipe|Religion|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|large}}&lt;br /&gt;
| {{rl|Tea|medium}}&lt;br /&gt;
| {{Species link|Foxes|medium}} &amp;lt;br/&amp;gt; {{Species link|Harpies|medium}}&lt;br /&gt;
| {{Recipe|Treatment|display=list}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=12058</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=12058"/>
		<updated>2026-06-17T19:37:30Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.5}}&lt;br /&gt;
&lt;br /&gt;
Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to get ready for production of [[Recipes]], satisfy [[Needs]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|thumb|Two recipes shown in the game]]&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|{{ImgL}}|left|alt=Look for this border around ingredients you can swap]]&lt;br /&gt;
Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for {{rl|Barrels}}. This Building is currently using {{rl|Crystalized Dew}} for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of {{rl|Planks}}; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for {{rl|Pack of Provisions}} is currently using {{rl|Eggs}}, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
== Moving resources between buildings ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|300px|This Weaver building currently stores four ingredients that the workers retrieved from the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
When a worker takes goods to a building (whether by construction, or to be ingredients in a [[Recipes|recipe]]), you can instantly move those goods back to the warehouse. Click the red-and-white &#039;&#039;&#039;X&#039;&#039;&#039; icon to do so.&lt;br /&gt;
&lt;br /&gt;
Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the &#039;&#039;Produced Goods&#039;&#039; storage contains goods, those goods will be lost.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Resources ==&lt;br /&gt;
&lt;br /&gt;
Resources can be acquired in four ways: &lt;br /&gt;
* Gathered from Trees and Resource Deposits&lt;br /&gt;
* Farmed from [[Farm Field]]s&lt;br /&gt;
* Produced or collected in [[Buildings]]&lt;br /&gt;
* Given as rewards for completing [[Orders]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[The Forest]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_Resource_Wood.png|{{ImgH}}|left|alt=Wood]]&lt;br /&gt;
&lt;br /&gt;
All trees can be harvested by {{bl|Woodcutters&#039; Camp}}s to produce {{rl|Wood}}, except for the Basalt Trees that cover the Rocky Ravine, which produce {{rl|Stone}} instead. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Trees, biomes, and bonus yields&lt;br /&gt;
! Tree !! Biome !! Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ashen Trees.png|{{ImgH}}]] Ashen Tree&lt;br /&gt;
| [[Ashen Thicket]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 15% || {{rl|Resin|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Berries|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Sea Marrow|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tearsap Bamboo.png|{{ImgH}}]] Tearsap Bamboo&lt;br /&gt;
| [[Bamboo Flats]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Wood|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Oil|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kelpwood tree.png|{{ImgH}}]] Kelpwood Tree&lt;br /&gt;
| [[Coastal Grove]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 30% || {{rl|Algae|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Vegetables|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Salt|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Stone|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 20% || {{rl|Incense|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Meat|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 20% || {{rl|Crystalized Dew|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 30% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree&lt;br /&gt;
| [[Cursed Royal Woodlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 60% || {{rl|Wood|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Insects|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Roots|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basalt Tree.png|{{ImgH}}]] Basalt Tree&lt;br /&gt;
| [[Rocky Ravine]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Reed|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Scales|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 5% || {{rl|Coal|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 5% || {{rl|Amber|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree&lt;br /&gt;
| [[Royal Woodlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| &#039;&#039;&#039;100%&#039;&#039;&#039; || {{rl|Wood|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 15% || {{rl|Resin|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Eggs|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree&lt;br /&gt;
| [[Scarlet Orchard]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 60% || {{rl|Wood|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Copper Ore|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 5% || {{rl|Dye|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree&lt;br /&gt;
| [[Sealed Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Meat|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Leather|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Sea Marrow|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree&lt;br /&gt;
| [[Sealed Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Meat|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Leather|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Sea Marrow|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree&lt;br /&gt;
| [[Marshlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 15% || {{rl|Mushrooms|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Leather|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resource Deposits ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[The Forest]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large deposits and ponds require the larger {{bl|Fishing Hut}}, {{bl|Foragers&#039; Camp}}, {{bl|Herbalists&#039; Camp}}, and {{bl|Trappers&#039; Camp}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City [[upgrades]] and [[Cornerstones]], like [[Rich Glades]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit&#039;s charges will cause the deposit to disappear and free up the tile it was on for other uses.&lt;br /&gt;
&lt;br /&gt;
Unlike other resource deposits, resources harvested from ponds are not transported to the warehouse until the entire pond has been depleted. If the resources are needed immediately, the pond can be emptied manually, but doing this will forfeit all the unharvested charges left in the pond.&lt;br /&gt;
&lt;br /&gt;
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.&lt;br /&gt;
&lt;br /&gt;
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first. This priority level only applies between deposits of the same type (e.g. prioritizing a nearby dewberry bush over one that is far away). To prioritize one type of deposit over another (e.g. mushrooms over berries), use the recipe priority function in the gathering camp instead.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See Also: [[List_of_Buildings#Camps|List of Camps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Deposits and Camps&lt;br /&gt;
! Resource !! Deposit !! Gathering Camp to Use !!class=unsortable| Biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Algae|large}}&lt;br /&gt;
| [[File:Large Algae Pond.png|{{ImgL}}|alt=Algae Pond]] Algae Pond&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}}&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|{{ImgL}}|alt=Mushroom Patch]] Bleeding Tooth Mushrooms&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Cursed Woodlands&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay|large}} &lt;br /&gt;
| [[File:DebugNode_ClaySmall_icon.png|{{ImgL}}|alt=Clay Deposit]] Clay Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Scales|large}} &lt;br /&gt;
| [[File:Large Copperfin Trout Pond.png|{{ImgL}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries|large}} &lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Patch]] Dewberry Bush&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
|  {{rl|Eggs|large}} &lt;br /&gt;
| [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgL}}|alt=Drizzlewing Nest]] Drizzlewing Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} ||&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} &lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|{{ImgL}}|alt=Flax Field]] Flax Field&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} &lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgL}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} ||&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}}&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|{{ImgL}}|alt=Herbs Node]] Herb Node&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} ||&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat|large}} &lt;br /&gt;
| [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgL}}|alt=Leech Broodmother]] Leech Broodmother&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} &lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone|large}} &lt;br /&gt;
| [[File:Small Overgrown Stone.png|{{ImgL}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}} &lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|{{ImgL}}|alt=Reed Field]] Reed Field&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} ||&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} &lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Root Deposit]] Root Deposit&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Sea Marrow|large}} &lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat|large}} &lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}|alt=Slickshell Broodmother]] Slickshell Broodmother&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs|large}} &lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|{{ImgL}}|alt=Snake Nest]] Snake Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} ||&lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone|large}} &lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|{{ImgL}}|alt=Stone Deposit]] Stone Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} &lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}|alt=Swamp Wheat Field]] Swamp Wheat Field&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Fish|large}} &lt;br /&gt;
| [[File:Large Thunderfish Pond.png|{{ImgL}}|alt=Thunderfish Pond]] Thunderfish Pond&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Leather|large}} &lt;br /&gt;
| [[File:Small Strider Molt.png|{{ImgL}}|alt=Strider Molt]] Water Strider Molt&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Insects|large}} &lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal|large}} &lt;br /&gt;
| [[File:Coal Vein.png|{{ImgL}}|alt=Coal Vein]] Coal Vein&lt;br /&gt;
| {{bl|Mine|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Ore|large}} &lt;br /&gt;
| [[File:Copper Vein.png|{{ImgL}}|alt=Copper Vein]] Copper Vein&lt;br /&gt;
| {{bl|Mine|large}} ||&lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Salt|large}} &lt;br /&gt;
| [[File:Salt Vein.png|{{ImgL}}|alt=Salt Vein]] Salt Vein&lt;br /&gt;
| {{bl|Mine|large}} ||&lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Resources ====&lt;br /&gt;
&lt;br /&gt;
These are the bonus resources that can be gathered from resource deposits. Refer back to this list, especially when planning your access to [[#Crafting Materials|Crafting Materials]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Primary and bonus yields from resource deposits&lt;br /&gt;
! Size !! Deposit !! Primary Resource&lt;br /&gt;
! Charges !!class=unsortable colspan=3| Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Algae Pond.png|{{ImgM}}|alt=Algae Pond]] Algae Pond || {{rl|Algae|medium}}&lt;br /&gt;
| 80 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Algae|medium}} || 50% 2x {{rl|Herbs|medium}} || 20% 2x {{rl|Fish|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Algae Pond.png|{{ImgM}}|alt=Algae Pond]] Algae Pond || {{rl|Algae|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Herbs|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|medium}}&lt;br /&gt;
| 60 || 75% {{rl|Copper Ore|medium}} || 30% {{rl|Roots|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|medium}}&lt;br /&gt;
| 20 || 50% {{rl|Copper Ore|medium}} || 20% {{rl|Roots|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Copperfin Trout Pond.png|{{ImgM}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond || {{rl|Scales|medium}}&lt;br /&gt;
| 80 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Scales|medium}} || 50% 2x {{rl|Sea Marrow|medium}} || 30% 2x {{rl|Fish|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Copperfin Trout Pond.png|{{ImgM}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond || {{rl|Scales|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Sea Marrow|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Bush || {{rl|Berries|medium}}&lt;br /&gt;
| 70 || 80% {{rl|Berries|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Bush || {{rl|Berries|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Berries|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Meat|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Meat|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|medium}}&lt;br /&gt;
| 60 || 50% {{rl|Clay|medium}} || 30% {{rl|Insects|medium}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|medium}}&lt;br /&gt;
| 20 || 25% {{rl|Clay|medium}} || 20% {{rl|Insects|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|medium}} || — || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herb Node || {{rl|Herbs|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Berries|medium}} || 20% {{rl|Plant Fiber|medium}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herb Node || {{rl|Herbs|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Berries|medium}} || — || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|medium}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|medium}} || 60% {{rl|Leather|medium}} || 20% {{rl|Eggs|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|medium}} || 20% {{rl|Roots|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|medium}}&lt;br /&gt;
| 15 || 30% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Overgrown Stone.png|{{ImgM}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit || {{rl|Stone|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Algae|medium}} || 30% {{rl|Insects|medium}} || 10% {{rl|Copper Ore|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Overgrown Stone.png|{{ImgM}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit || {{rl|Stone|medium}}&lt;br /&gt;
| 20 || 30% {{rl|Algae|medium}} || 20% {{rl|Insects|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Roots|medium}} || 40% {{rl|Clay|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|medium}}&lt;br /&gt;
| 20 || 20% {{rl|Roots|medium}} || 20% {{rl|Clay|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|medium}}&lt;br /&gt;
| 70 || 30% {{rl|Herbs|medium}} || 30% {{rl|Resin|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Herbs|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|medium}}&lt;br /&gt;
| 60 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Sea Marrow|medium}} || 50% {{rl|Stone|medium}} || 1% {{rl|Ancient Tablet|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|medium}}&lt;br /&gt;
| 20 || 80% {{rl|Sea Marrow|medium}} || 40% {{rl|Stone|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|medium}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Leather|medium}} || 20% {{rl|Meat|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|medium}}&lt;br /&gt;
| 60 || 30% {{rl|Roots|medium}} || 30% {{rl|Insects|medium}} || 10% {{rl|Copper Ore|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|medium}}&lt;br /&gt;
| 20 || 20% {{rl|Roots|medium}} || 20% {{rl|Insects|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit (Petrified Necropolis)* || {{rl|Stone|medium}}&lt;br /&gt;
| 20 || 30% {{rl|Meat|medium}} || 10% {{rl|Sea Marrow|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|medium}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Plant Fiber|medium}} || 20% {{rl|Plant Fiber|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|medium}}&lt;br /&gt;
| 12 || 20% {{rl|Plant Fiber|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Strider Molt.png|{{ImgM}}|alt=Water Strider Molt]] Water Strider Molt || {{rl|Leather|medium}}&lt;br /&gt;
| 60 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|medium}} || 40% {{rl|Meat|medium}} || 20% {{rl|Salt|medium}} &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Strider Molt.png|{{ImgM}}|alt=Water Strider Molt]] Water Strider Molt || {{rl|Leather|medium}}&lt;br /&gt;
| 20 || 20% {{rl|Meat|medium}} || 10% {{rl|Salt|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Thunderfish Pond.png|{{ImgM}}|alt=Thunderfish Pond]] Thunderfish Pond || {{rl|Fish|medium}}&lt;br /&gt;
| 80 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Fish|medium}} || 50% 2x {{rl|Scales|medium}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Thunderfish Pond.png|{{ImgM}}|alt=Thunderfish Pond]] Small Thunderfish Pond || {{rl|Fish|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Scales|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|medium}}&lt;br /&gt;
| 70 || 60% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Coal Vein.png|{{ImgM}}|alt=Coal Vein]] Coal Vein|| {{rl|Coal|medium}}&lt;br /&gt;
| 30 || 30% {{rl|Stone|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Copper Vein.png|{{ImgM}}|alt=Copper Vein]] Copper Vein || {{rl|Copper Ore|medium}}&lt;br /&gt;
| 20 || 30% {{rl|Clay|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Salt Vein.png|{{ImgM}}|alt=Salt Vein]] Salt Vein || {{rl|Salt|medium}}&lt;br /&gt;
| 20 || 30% {{rl|Sea Marrow|medium}} || — || —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;This version of the Stone Deposit (small) will only appear in games with the Petrified Necropolis modifier when a villager dies.&lt;br /&gt;
&lt;br /&gt;
==== Giant Deposits in the Marshlands ====&lt;br /&gt;
There are always three [[Forbidden Glades]] in the [[Marshlands]] Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.&lt;br /&gt;
&lt;br /&gt;
The giant resource deposits &#039;&#039;&#039;require&#039;&#039;&#039; the larger {{bl|Foragers&#039; Camp}}, {{bl|Herbalists&#039; Camp}}, and {{bl|Trappers&#039; Camp}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Giant Resource Deposits in the Marshlands&lt;br /&gt;
! Deposit !! Primary Resource&lt;br /&gt;
! Charges !!colspan=4| Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteGrain icon.png|{{ImgH}}|alt=Ancient Proto-Wheat]] Ancient Proto-Wheat || {{rl|Grain|medium}}&lt;br /&gt;
| 999 || 40% {{rl|Reed|medium}} || 40% {{rl|Herbs|medium}} || 30% {{rl|Oil|medium}} || 5% {{rl|Amber|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteMeat icon.png|{{ImgH}}|alt=Dead Leviathan]] Dead Leviathan || {{rl|Meat|medium}}&lt;br /&gt;
| 999 || 40% {{rl|Leather|medium}} || 30% {{rl|Jerky|medium}} || 30% {{rl|Sea Marrow|medium}} || 30% {{rl|Crystalized Dew|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteMushroom icon.png|{{ImgH}}|alt=Giant Proto-Fungus]] Giant Proto-Fungus || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 999 || 40% {{rl|Insects|medium}} || 40% {{rl|Dye|medium}} || 40% {{rl|Waterskins|medium}} || 30% {{rl|Pickled Goods|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
&lt;br /&gt;
[[File:FertileSoil.png|{{ImgH}}|left|alt=Fertile Soil]]&lt;br /&gt;
&lt;br /&gt;
Farming is the primary source of renewable goods for your settlements and requires [[Fertile Soil]]. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the {{bl|Greenhouse}} and {{bl|Clay Pit}}, which you need to build directly on the Fertile Soil.&lt;br /&gt;
&lt;br /&gt;
Farming is not only for edible foods and food ingredients; you can grow and harvest metal {{rl|Crystalized Dew}} and crafting materials {{rl|Plant Fiber}}, {{rl|Clay}}, and {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
In addition to the yields below, the Cornerstone [[Mushroom Seedlings]] adds the ability to grow {{rl|Mushrooms}} in any building that uses Fertile Soil. The Cornerstone [[Moss Broccoli Seeds]] allows you to grow {{rl|Vegetables}} in the {{bl|Greenhouse}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See Also: [[Buildings#Food_Production_2|Buildings#Food Production]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Farming Yields and Farming Buildings&lt;br /&gt;
! Yields !! Efficiency !! Farming Building&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Insects|large}} || {{1Star}} || {{bl|Brineworks|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Salt|large}} || {{2Star}} || {{bl|Brineworks|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay|large}} || {{2Star}} || {{bl|Clay Pit|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}} || {{2Star}} || {{bl|Clay Pit|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Resin|large}} || {{2Star}} || {{bl|Forester&#039;s Hut|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Crystalized Dew|large}} || {{2Star}} || {{bl|Forester&#039;s Hut|large}}&lt;br /&gt;
|- &lt;br /&gt;
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Greenhouse|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Greenhouse|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Herb Garden|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} || {{1Star}} || {{bl|Herb Garden|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{3Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} || {{3Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{2Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries|large}} || {{2Star}} || {{bl|Plantation|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} || {{2Star}} || {{bl|Plantation|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{2Star}} || {{bl|Small Farm|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{1Star}} || {{bl|Small Farm|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
== List of Resources ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Page: [[List of Resources]]&lt;br /&gt;
&lt;br /&gt;
{{:List of Resources}}&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blueprints&amp;diff=12057</id>
		<title>Blueprints</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blueprints&amp;diff=12057"/>
		<updated>2026-06-14T23:43:12Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Added upgrades and coastal grove info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:Blueprint Choice Text.png|thumb|220px| Popup indicating a blueprint choice is available.]]&lt;br /&gt;
&lt;br /&gt;
Blueprints represent the viceroy&#039;s ability to build a specific type of [[building]] in their settlement.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Blueprint Choice Window.png|thumb|400px| Example of blueprint choices available from reputation.]]&lt;br /&gt;
&lt;br /&gt;
Every viceroy starts with a few [[#Essential Blueprints|Essential Blueprints]] that they can always build in every settlement. These are unlocked by purchasing [[upgrades]] in the Smoldering City. Viceroys can also bring blueprints for some buildings with them when [[Embarking]]. The main method for Viceroys to unlock new blueprints in a given settlement is by gaining reputation. Every time the reputation bar hits a threshold with a blue dot, a new blueprint choice will become available. [[Traders]] sometimes have blueprints available for purchase, replacing one of the [[perks]] slots.&lt;br /&gt;
&lt;br /&gt;
The [[Coastal Grove]] biome has unique mechanics related to blueprints. The number of blueprints available from gaining reputation is reduced, but new blueprints can be obtained by sending out expeditions in the [[Strider Port]].&lt;br /&gt;
&lt;br /&gt;
Viceroys do not have the blueprints for the Ancient Hearth or the Main Warehouse; they start settlements with these buildings constructed.&lt;br /&gt;
&lt;br /&gt;
== Blueprint Choices ==&lt;br /&gt;
Viceroys can choose from a selection of new blueprints at the start of each settlement and when certain amounts of reputation have been reached. Normally, 3 blueprints can be chosen at the start of each settlement and 8 can be chosen once you have reached reputation 1, 2, 3, 4, 5, 7, 9, and 11. The number of blueprint selections available and the thresholds can change based on [[Prestige]] modifiers and [[Biome]]. &lt;br /&gt;
&lt;br /&gt;
=== Blueprint Pools ===&lt;br /&gt;
The blueprints that appear in each blueprint choice are generated based on a set of rules to increase the probability of buildings appearing when they are more likely to be useful to the viceroy. As such, Farms, Gathering Camps, and Buildings that produce construction materials are more likely to appear in the first blueprint choices and buildings that are most useful later in the game, such as [[Service]] buildings, are more likely to appear later. To accomplish this, the game uses a system of Blueprint Pools to generate blueprint choices.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Each blueprint pool is a list of a building blueprints that can be drawn. Whenever a blueprint choice is generated, one of the currently available blueprint pools is selected randomly and used to determine which blueprints will appear. After being selected, that blueprint pool will no longer be active unless all blueprint pools available have been exhausted. The blueprint pools available at the start of the game consist of 2 pools of early-game relevant buildings that can produce construction materials and raw food as well as some random Complex Food and Industrial building pools with a low initial chance of being selected. As your settlement accumulates Reputation, new blueprint pools containing Service buildings and species-specific housing will be added.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
If the option to reroll blueprints is selected, all of the newly selected blueprints are drawn completely randomly, ignoring the blueprint pool system.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Using a non-Prestige game on the Royal Woodlands with no rerolls as an example, the following is a simulation of one possible set of blueprints that could appear:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ First Three Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Basic Production &lt;br /&gt;
| {{bl|Granary|large}} &lt;br /&gt;
| {{bl|Carpenter|large}} &lt;br /&gt;
| {{bl|Weaver|large}} &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Food Camps &amp;amp; Farms I&lt;br /&gt;
| {{bl|Small Farm|large}} &lt;br /&gt;
| {{bl|Fishing Hut|large}} &lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}} &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set IV&lt;br /&gt;
| {{bl|Alchemist&#039;s Hut|large}} &lt;br /&gt;
| {{bl|Provisioner|large}} &lt;br /&gt;
| {{bl|Scribe|large}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 1 - 3&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Food Camps &amp;amp; Farms II&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}} &lt;br /&gt;
| {{bl|Plantation|large}} &lt;br /&gt;
| {{bl|Forester&#039;s Hut|large}} &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set III&lt;br /&gt;
| {{bl|Grill|large}} &lt;br /&gt;
| {{bl|Rain Mill|large}} &lt;br /&gt;
| {{bl|Leatherworker|large}} &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set I&lt;br /&gt;
| {{bl|Rain Mill|large}}*&lt;br /&gt;
| {{bl|Toolshop|large}} &lt;br /&gt;
| {{bl|Beanery|large}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; It is possible for blueprints to appear repeatedly if they have not been selected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 4&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Institutions &amp;amp; Housing I&lt;br /&gt;
| {{bl|Guild House|large}} &lt;br /&gt;
| {{bl|Market|large}} &lt;br /&gt;
| {{bl|Beaver House|large}}*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Blueprints that have already been obtained as essential blueprints will not appear as a blueprint choice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 5&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set VI&lt;br /&gt;
| {{bl|Stamping Mill|large}} &lt;br /&gt;
| {{bl|Cooperage|large}} &lt;br /&gt;
| {{bl|Teahouse|large}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 7&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set V&lt;br /&gt;
| {{bl|Press|large}} &lt;br /&gt;
| {{bl|Cobbler|large}} &lt;br /&gt;
| {{bl|Brickyard|large}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 9&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Institutions &amp;amp; Housing II&lt;br /&gt;
| {{bl|Tavern|large}} &lt;br /&gt;
| {{bl|Tea Doctor|large}} &lt;br /&gt;
| {{bl|Clan Hall|large}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 11&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Master Collection&lt;br /&gt;
| {{bl|Lumber Mill|large}} &lt;br /&gt;
| {{bl|Butcher|large}} &lt;br /&gt;
| {{bl|Smelter|large}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prestige ===&lt;br /&gt;
On Prestige 12+ difficulty, 2 fewer blueprints will be available at each blueprint choice.&lt;br /&gt;
On Prestige 16+ difficulty, the number of initial blueprint choices is reduced to 2.&lt;br /&gt;
On any Prestige difficulty, a blueprint from each blueprint choice will be drawn completely randomly instead of following the rules of the blueprint pool system, resulting in less predictability.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
Various [[Upgrades]] can improve your blueprint choices. In particular, Obsidian Archive level 4 increases your number of blueprint choices to 4 and many upgrades in the Vanguard Spire tree give you species-specific housing as essential blueprints, which prevents them from diluting the &amp;quot;Institutions &amp;amp; Housing&amp;quot; blueprint pools, making it easier to find the Service buildings you need. Note: when 4 blueprints are shown during a blueprint choice due to the Obsidian Archive upgrade, the 4th (rightmost) blueprint will be drawn completely randomly. On any Prestige difficulty below Prestige 12, this effect stacks with the effect of Prestige, causing the 3rd and 4th blueprints to be drawn randomly.&lt;br /&gt;
&lt;br /&gt;
=== Coastal Grove ===&lt;br /&gt;
The [[Coastal Grove]] Biome has unique blueprint choice and blueprint pool settings that make obtaining the blueprints you want from standard blueprint choices more difficult to counterbalance the increased availability of blueprints from the Strider Port. In Coastal Grove games, the number of blueprint choices available by default drops from 11 (3 initial + 8 from reputation) to 8 (3 initial + 5 from reputation). Additionally, the &amp;quot;Institutions &amp;amp; Housing&amp;quot; blueprint pools don&#039;t appear on the Coastal Grove unless playing at Prestige difficulty, where they can only appear once for the reputation 11 reward. This means that the Strider Port expeditions are the only reliable method of obtaining blueprints for Service buildings on these maps. It&#039;s also possible to get Service buildings to appear in the blueprint choices by rerolling, but the odds of seeing one are low due to how many other blueprints exist.&lt;br /&gt;
&lt;br /&gt;
== List of Essential Blueprints ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Essential Blueprints]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Essential Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Often, viceroys will avoid choosing their initial several Blueprints until they know a little bit more about their mission. For example, waiting to pick until opening the first [[Glades|Glade]] or choosing a [[Cornerstone]] first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
# Datamining done by Discord user @forwindz. https://drive.google.com/drive/folders/1mx9OKXck6aJL7aA-ANgP5zaNeR_qktHJ&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blueprints&amp;diff=12056</id>
		<title>Blueprints</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Blueprints&amp;diff=12056"/>
		<updated>2026-06-14T05:42:31Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Added information on blueprint pool mechanics based on forwindz&amp;#039;s datamine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.5}}&lt;br /&gt;
[[File:Blueprint Choice Text.png|thumb|220px| Popup indicating a blueprint choice is available.]]&lt;br /&gt;
&lt;br /&gt;
Blueprints represent the viceroy&#039;s ability to build a specific type of [[building]] in their settlement.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Blueprint Choice Window.png|thumb|400px| Example of blueprint choices available from reputation.]]&lt;br /&gt;
&lt;br /&gt;
Every viceroy starts with a few [[#Essential Blueprints|Essential Blueprints]] that they can always build in every settlement. These are unlocked by purchasing [[upgrades]] in the Smoldering City. Viceroys can also bring blueprints for some buildings with them when [[Embarking]]. The main method for Viceroys to unlock new blueprints in a given settlement is by gaining reputation. Every time the reputation bar hits a threshold with a blue dot, a new blueprint choice will become available. [[Traders]] sometimes have blueprints available for purchase, replacing one of the [[perks]] slots.&lt;br /&gt;
&lt;br /&gt;
The [[Coastal Grove]] biome has unique mechanics related to blueprints. The number of blueprints available from gaining reputation is reduced, but new blueprints can be obtained by sending out expeditions in the [[Strider Port]].&lt;br /&gt;
&lt;br /&gt;
Viceroys do not have the blueprints for the Ancient Hearth or the Main Warehouse; they start settlements with these buildings constructed.&lt;br /&gt;
&lt;br /&gt;
== Blueprint Choices ==&lt;br /&gt;
Viceroys can choose from a selection of new blueprints at the start of each settlement and when certain amounts of reputation have been reached. Normally, 3 blueprints can be chosen at the start of each settlement and 8 can be chosen once you have reached reputation 1, 2, 3, 4, 5, 7, 9, and 11. The number of blueprint selections available and the thresholds can change based on [[Prestige]] modifiers and [[Biome]]. &lt;br /&gt;
&lt;br /&gt;
=== Blueprint Pools ===&lt;br /&gt;
The blueprints that appear in each blueprint choice are generated based on a set of rules to increase the probability of buildings appearing when they are more likely to be useful to the viceroy. As such, Farms, Gathering Camps, and Buildings that produce construction materials are more likely to appear in the first blueprint choices and buildings that are most useful later in the game, such as [[Service]] buildings, are more likely to appear later. To accomplish this, the game uses a system of Blueprint Pools to generate blueprint choices.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Each blueprint pool is a list of a building blueprints that can be drawn. Whenever a blueprint choice is generated, one of the currently available blueprint pools is selected randomly and used to determine which blueprints will appear. After being selected, that blueprint pool will no longer be active unless all blueprint pools available have been exhausted. The blueprint pools available at the start of the game consist of 2 pools of early-game relevant buildings that can produce construction materials and raw food as well as some random Complex Food and Industrial building pools with a low initial chance of being selected. As your settlement accumulates Reputation, new blueprint pools containing Service buildings and species-specific housing will be added.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
If the option to reroll blueprints is selected, all of the newly selected blueprints are drawn completely randomly, ignoring the blueprint pool system.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
Using a non-Prestige game on the Royal Woodlands with no rerolls as an example, the following is a simulation of one possible set of blueprints that could appear:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ First Three Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Basic Production &lt;br /&gt;
| {{bl|Granary|large}} &lt;br /&gt;
| {{bl|Carpenter|large}} &lt;br /&gt;
| {{bl|Weaver|large}} &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Food Camps &amp;amp; Farms I&lt;br /&gt;
| {{bl|Small Farm|large}} &lt;br /&gt;
| {{bl|Fishing Hut|large}} &lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}} &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set IV&lt;br /&gt;
| {{bl|Alchemist&#039;s Hut|large}} &lt;br /&gt;
| {{bl|Provisioner|large}} &lt;br /&gt;
| {{bl|Scribe|large}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 1 - 3&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Food Camps &amp;amp; Farms II&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}} &lt;br /&gt;
| {{bl|Plantation|large}} &lt;br /&gt;
| {{bl|Forester&#039;s Hut|large}} &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set III&lt;br /&gt;
| {{bl|Grill|large}} &lt;br /&gt;
| {{bl|Rain Mill|large}} &lt;br /&gt;
| {{bl|Leatherworker|large}} &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set I&lt;br /&gt;
| {{bl|Rain Mill|large}}*&lt;br /&gt;
| {{bl|Toolshop|large}} &lt;br /&gt;
| {{bl|Beanery|large}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; It is possible for blueprints to appear repeatedly if they have not been selected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 4&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Institutions &amp;amp; Housing I&lt;br /&gt;
| {{bl|Guild House|large}} &lt;br /&gt;
| {{bl|Market|large}} &lt;br /&gt;
| {{bl|Beaver House|large}}*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Blueprints that have already been obtained as essential blueprints will not appear as a blueprint choice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 5&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set VI&lt;br /&gt;
| {{bl|Stamping Mill|large}} &lt;br /&gt;
| {{bl|Cooperage|large}} &lt;br /&gt;
| {{bl|Teahouse|large}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 7&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Set V&lt;br /&gt;
| {{bl|Press|large}} &lt;br /&gt;
| {{bl|Cobbler|large}} &lt;br /&gt;
| {{bl|Brickyard|large}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 9&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Institutions &amp;amp; Housing II&lt;br /&gt;
| {{bl|Tavern|large}} &lt;br /&gt;
| {{bl|Tea Doctor|large}} &lt;br /&gt;
| {{bl|Clan Hall|large}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|+ Blueprints for Reputation 11&lt;br /&gt;
|-&lt;br /&gt;
! Blueprint Pool !! Option 1 !! Option 2 !! Option 3 &lt;br /&gt;
|-&lt;br /&gt;
| BlueprintCollection Master Collection&lt;br /&gt;
| {{bl|Lumber Mill|large}} &lt;br /&gt;
| {{bl|Butcher|large}} &lt;br /&gt;
| {{bl|Smelter|large}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prestige ===&lt;br /&gt;
On Prestige 12+ difficulty, 2 fewer blueprints will be available at each blueprint choice.&lt;br /&gt;
On Prestige 16+ difficulty, the number of initial blueprint choices is reduced to 2.&lt;br /&gt;
On any Prestige difficulty, 1 - 2 blueprints from each blueprint choice will be drawn completely randomly instead of following the rules of the blueprint pool system, resulting in less predictability.&lt;br /&gt;
&lt;br /&gt;
== List of Essential Blueprints ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Essential Blueprints]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Essential Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Often, viceroys will avoid choosing their initial several Blueprints until they know a little bit more about their mission. For example, waiting to pick until opening the first [[Glades|Glade]] or choosing a [[Cornerstone]] first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
# Datamining done by Discord user @forwindz. https://drive.google.com/drive/folders/1mx9OKXck6aJL7aA-ANgP5zaNeR_qktHJ&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=12048</id>
		<title>Villagers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=12048"/>
		<updated>2026-04-11T07:10:00Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:Villagers.png|thumb|220px|Villagers gathered at the Hearth]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Villagers are the inhabitants of Viceroy settlements. The number and species of villagers you are going to have at the start of your settlement are determined by the [[ #Caravans | Caravan]] you pick on the [[World Map]]. [[Newcomers]] come to your settlement at regular intervals (every 10 minutes by default). Additional villagers can also be obtained by completing [[Orders]] or [[Glade Events]]. There are also [[Cornerstones]] like [[Surprise Child]] that reward villagers every time their conditions are fulfilled.&lt;br /&gt;
&lt;br /&gt;
== Resolve ==&lt;br /&gt;
[[File:Resolve Change.png|thumb|Harpy icon showing Resolve change]]&lt;br /&gt;
:&#039;&#039;Main article: [[Resolve]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each villager has a [[Resolve]] stat. Resolve is represented by a number calculated based on the base resolve of each species and the sum of all positive and negative effects that influence it. Once resolve falls below 1, your Villagers will begin to [[#Leaving | leave]]. Please see [[Resolve]] for more information.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
&lt;br /&gt;
Each villager is a member of one of 6 species. In any given settlement you are going to have only 3 species, and they are determined when you embark (not when the villager joins your settlement).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species and their descriptions&lt;br /&gt;
! Species !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Humans are an adaptable species, but they are also very susceptible to the rain. They rely heavily on special clothing, such as their famous rain shells, to keep them dry.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Beavers are hardworking and honest, but also quite demanding. Beavers are also known for their innate talent for salesmanship&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Lizards are a very resilient species, but their cold-blooded nature makes them more dependent on fire than other species. They are very distrustful and religiously believe that true bonds are only forged in battle.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Harpies are a noble and fragile species, with a primal, aggressive side to them. They lost their ability to fly due to centuries of exposure to the rain.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Majestic and mysterious creatures, deeply connected to the forest. They have developed a symbiosis with Blightrot through their long exposure to rainwater.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;A dignified and proud people with a unique affinity for wealth, renowned for their exceptional skills in architecture and their love of water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;A stern and fiercely devoted people, they take pride in enduring what breaks others and cannot stand being favored.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resolve stats ===&lt;br /&gt;
&lt;br /&gt;
Each species has the following stats describing their Resolve:&lt;br /&gt;
&lt;br /&gt;
; Base Resolve : The species&#039;s [[Resolve]] without any positive or negative effects.&lt;br /&gt;
; Resilience : How fast the species&#039; Resolve drops. A species with high Resilience loses Resolve about 4 times slower than low Resilience species.&lt;br /&gt;
; Demand : Also called &#039;&#039;&#039;Resolve Threshold,&#039;&#039;&#039; how much Resolve a species needs before they start generating [[Reputation]] for their viceroy.&lt;br /&gt;
; Decadence : How much their &#039;&#039;&#039;Demand&#039;&#039;&#039; rises after they earn their viceroy a Reputation Point through their own high Resolve.&lt;br /&gt;
; Hunger Tolerance : The maximum amount of [[Hunger]] a villager can withstand before dying.&lt;br /&gt;
; Break Interval : The minimum amount of time before a villager will take a [[break]] at a [[Hearth]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species&#039; stats related to Resolve&lt;br /&gt;
! Species&lt;br /&gt;
! Base Resolve !! Resilience !! Demand (Resolve Threshold) !! Decadence&lt;br /&gt;
! Hunger threshold !! Break interval&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|medium}}&lt;br /&gt;
| 15 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 30 || 4&lt;br /&gt;
| 6 ||data-sort-value=2| 2:00&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|medium}}&lt;br /&gt;
| 10 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 30 || 2&lt;br /&gt;
| 6 ||data-sort-value=2| 2:00&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|medium}}&lt;br /&gt;
| 5 ||data-sort-value=3| &#039;&#039;high&#039;&#039; || 15 || 7&lt;br /&gt;
| 12 ||data-sort-value=1.67| 1:40&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|medium}}&lt;br /&gt;
| 5 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 15 || 3&lt;br /&gt;
| 4 ||data-sort-value=1.67| 1:40&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|medium}}&lt;br /&gt;
| 5 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 15 || 5&lt;br /&gt;
| 3 ||data-sort-value=2| 2:00&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|medium}}&lt;br /&gt;
| 10 ||data-sort-value=2| &#039;&#039;medium&#039;&#039; || 25 || 5&lt;br /&gt;
| 8 ||data-sort-value=2| 2:30&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|medium}}&lt;br /&gt;
| 5 ||data-sort-value=2| &#039;&#039;high&#039;&#039; || 12 || 4&lt;br /&gt;
| 4 ||data-sort-value=2| 1:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specializations ===&lt;br /&gt;
&lt;br /&gt;
Each species has the following two types of specializations:&lt;br /&gt;
&lt;br /&gt;
; Proficiency Specialization : Grants most villagers a 10% chance to produce twice the amount of resources when working in that specialization. For {{Species link|Foxes}}, their {{sl|Forest}} &#039;&#039;&#039;Proficiency Specialization&#039;&#039;&#039; reduces the time needed to complete [[Glade Events]] by 5% per assigned fox.&lt;br /&gt;
; Comfort Specialization : Grants villagers +5 to their individual Resolve when working in that specialization. {{Species link|Bats}} have no Comfort. For {{Species link|Foxes}}, their {{sl|Cooperation}} &#039;&#039;&#039;Comfort Specialization&#039;&#039;&#039; is not tied to specific buildings tagged with that Specialization, but is instead granted whenever 3 or more Foxes are assigned to the same building.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species&#039; specializations&lt;br /&gt;
! Species !! Comfort !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|medium}} || {{sl|Brewing|medium}} || {{sl|Farming|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|medium}} || {{sl|Engineering|medium}} || {{sl|Woodworking|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|medium}} || {{sl|Warmth|medium}} || {{sl|Meat production|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|medium}} || {{sl|Tailoring|medium}} || {{sl|Alchemy|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|medium}} || {{sl|Cooperation|medium}} || {{sl|Forest|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|medium}}  || {{sl|Rainwater|medium}} || {{sl|Masonry|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|medium}}  || — || {{sl|Metallurgy|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Needs ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main articles: [[Housing Need]], [[Complex Food Need]], [[Clothing Need]], [[Services Needs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each species has the following needs:&lt;br /&gt;
&lt;br /&gt;
; Shelter Need : Also called &#039;&#039;&#039;Basic Housing&#039;&#039;&#039;, every species but [[Frogs]] needs to have a roof of some kind over their head.&lt;br /&gt;
; Housing Need : Also called &#039;&#039;&#039;Species-specific Housing,&#039;&#039;&#039; their need for the [[Housing Need|comforts of home]] unique to their species.&lt;br /&gt;
; Complex Food Need : Their need for [[Complex Food Need|tasty food]] that isn&#039;t raw, but cooked or made up of several ingredients to their liking.&lt;br /&gt;
; Service Need : Their need for consumption of fine goods related to [[Services Needs|comforts, relaxation, and self-improvement]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species&#039; needs&lt;br /&gt;
! Species&lt;br /&gt;
! Housing Need&lt;br /&gt;
!class=unsortable| Complex Food Needs&lt;br /&gt;
! Clothing Needs&lt;br /&gt;
!class=unsortable| Services Needs&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}}&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need HumanHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Human Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Biscuits|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pie|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Porridge|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Coats|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Leisure|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Religion|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}}&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need beaverHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Beaver Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Biscuits|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pickled Goods|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Coats|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Leisure|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Education|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Luxury|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}}&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need LizardHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Lizard Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Jerky|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pickled Goods|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pie|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Skewers|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Boots|medium}}&lt;br /&gt;
| {{Service link|Brawling|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need HarpyHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Harpy Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Paste|medium}} &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Jerky|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Coats|medium}}&amp;lt;br/&amp;gt;{{rl|Boots|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Education|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Treatment|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need FoxHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Fox Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pickled Goods|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Porridge|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Skewers|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Boots|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Treatment|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Religion|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need FrogHousing 1.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Frog Housing]]&lt;br /&gt;
| {{rl|Porridge|medium}} &amp;lt;br/&amp;gt; {{rl|Paste|medium}} &amp;lt;br/&amp;gt; {{rl|Pie|medium}}&lt;br /&gt;
| {{rl|Boots|medium}}&lt;br /&gt;
| {{Service link|Brawling|medium}} &amp;lt;br/&amp;gt; {{Service link|Luxury|medium}} &amp;lt;br/&amp;gt; {{Service link|Religion|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Needs BatHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Bat Housing]]&lt;br /&gt;
| {{rl|Biscuits|medium}} &amp;lt;br/&amp;gt; {{rl|Paste|medium}} &amp;lt;br/&amp;gt; {{rl|Skewers|medium}}&lt;br /&gt;
| {{rl|Coats|medium}}&lt;br /&gt;
| {{Service link|Brawling|medium}} &amp;lt;br/&amp;gt; {{Service link|Education|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Workers ==&lt;br /&gt;
Villagers can be assigned to [[Hearths]], Camps, Farms, [[Mine]]s, production [[buildings]], Service buildings, [[Geyser Pumps]], [[Warehouses]], [[Blight Posts]], and [[Glade Events]]. Once assigned, villagers will immediately begin performing their work, unless they were on a [[break]] or travelling to the nearest [[Hearth]] to take a break, in which case they finish their break first before starting with their job. All unassigned villagers count as builders.&lt;br /&gt;
&lt;br /&gt;
When villagers die, an alert appears telling you what job the villager had. You can click on the alert to show their workplace.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Name of Job !! Building&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Blight fighter&amp;quot; || [[Blight Post]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Craftsman&amp;quot; || [[Makeshift Post]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Druid&amp;quot; || {{bl|Druid&#039;s Hut}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Farmer&amp;quot; || [[List of Buildings#Farms|Farms]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Firekeeper&amp;quot; || [[Hearths]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Gatherer&amp;quot; || [[List of Buildings#Camps|Gathering Camps]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hauler&amp;quot; || [[Warehouse]]s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Scout&amp;quot; || [[Glade Events]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Woodcutter&amp;quot; || {{bl|Woodcutters&#039; Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Miner&amp;quot; || {{bl|Mine}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Worker&amp;quot; || Either generically, or the alert may specify &amp;quot;Greenhouse Worker&amp;quot; identifying that the worker was in the {{bl|Greenhouse}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caravans ==&lt;br /&gt;
&#039;&#039;Main article: [[Embarking]]&#039;&#039;&lt;br /&gt;
[[File:Caravan.png|thumb|Caravan menu|right]]&lt;br /&gt;
&lt;br /&gt;
The caravan you pick before Embarking, along with the Embarkation points you spend, are going to determine the species and number of your starting villagers, as well as your starting [[resources]]. You only have 2 caravans available in the caravan menu when starting out. In order to unlock the third one, you have to acquire &#039;&#039;&#039;Pioneers’ Gate&#039;&#039;&#039; level 4 [[upgrade]]. &lt;br /&gt;
&lt;br /&gt;
Only 1 or 2 of the starting species can be known before you start a settlement, never all 3. All 3 species are set in stone upon Embarkation - there is no way to affect what species your settlement is going to have after Embarkation.&lt;br /&gt;
&lt;br /&gt;
Before [[World Events]] and [[Upgrades]] increase or decrease the number of starting villagers, every caravan has 6-8 villagers and a 50% chance for 2 additional villagers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{SeeAlso|Resolve|Housing Need|Complex Food Needs|Clothing Need|Services Needs|Breaks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Villagers| ]]&lt;br /&gt;
[[Category:Villager needs]]&lt;br /&gt;
[[Category:Settlements]]&lt;br /&gt;
[[Category:Resolve]]&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=12047</id>
		<title>Villagers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=12047"/>
		<updated>2026-04-11T07:09:35Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Species */ Added more detailed species descriptions based on in-game encyclopedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.10}}&lt;br /&gt;
[[File:Villagers.png|thumb|220px|Villagers gathered at the Hearth]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Villagers are the inhabitants of Viceroy settlements. The number and species of villagers you are going to have at the start of your settlement are determined by the [[ #Caravans | Caravan]] you pick on the [[World Map]]. [[Newcomers]] come to your settlement at regular intervals (every 10 minutes by default). Additional villagers can also be obtained by completing [[Orders]] or [[Glade Events]]. There are also [[Cornerstones]] like [[Surprise Child]] that reward villagers every time their conditions are fulfilled.&lt;br /&gt;
&lt;br /&gt;
== Resolve ==&lt;br /&gt;
[[File:Resolve Change.png|thumb|Harpy icon showing Resolve change]]&lt;br /&gt;
:&#039;&#039;Main article: [[Resolve]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each villager has a [[Resolve]] stat. Resolve is represented by a number calculated based on the base resolve of each species and the sum of all positive and negative effects that influence it. Once resolve falls below 1, your Villagers will begin to [[#Leaving | leave]]. Please see [[Resolve]] for more information.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Version|1.9.8}}&lt;br /&gt;
== Species ==&lt;br /&gt;
&lt;br /&gt;
Each villager is a member of one of 6 species. In any given settlement you are going to have only 3 species, and they are determined when you embark (not when the villager joins your settlement).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species and their descriptions&lt;br /&gt;
! Species !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Humans are an adaptable species, but they are also very susceptible to the rain. They rely heavily on special clothing, such as their famous rain shells, to keep them dry.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Beavers are hardworking and honest, but also quite demanding. Beavers are also known for their innate talent for salesmanship&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Lizards are a very resilient species, but their cold-blooded nature makes them more dependent on fire than other species. They are very distrustful and religiously believe that true bonds are only forged in battle.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Harpies are a noble and fragile species, with a primal, aggressive side to them. They lost their ability to fly due to centuries of exposure to the rain.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Majestic and mysterious creatures, deeply connected to the forest. They have developed a symbiosis with Blightrot through their long exposure to rainwater.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;A dignified and proud people with a unique affinity for wealth, renowned for their exceptional skills in architecture and their love of water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;A stern and fiercely devoted people, they take pride in enduring what breaks others and cannot stand being favored.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resolve stats ===&lt;br /&gt;
&lt;br /&gt;
Each species has the following stats describing their Resolve:&lt;br /&gt;
&lt;br /&gt;
; Base Resolve : The species&#039;s [[Resolve]] without any positive or negative effects.&lt;br /&gt;
; Resilience : How fast the species&#039; Resolve drops. A species with high Resilience loses Resolve about 4 times slower than low Resilience species.&lt;br /&gt;
; Demand : Also called &#039;&#039;&#039;Resolve Threshold,&#039;&#039;&#039; how much Resolve a species needs before they start generating [[Reputation]] for their viceroy.&lt;br /&gt;
; Decadence : How much their &#039;&#039;&#039;Demand&#039;&#039;&#039; rises after they earn their viceroy a Reputation Point through their own high Resolve.&lt;br /&gt;
; Hunger Tolerance : The maximum amount of [[Hunger]] a villager can withstand before dying.&lt;br /&gt;
; Break Interval : The minimum amount of time before a villager will take a [[break]] at a [[Hearth]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species&#039; stats related to Resolve&lt;br /&gt;
! Species&lt;br /&gt;
! Base Resolve !! Resilience !! Demand (Resolve Threshold) !! Decadence&lt;br /&gt;
! Hunger threshold !! Break interval&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|medium}}&lt;br /&gt;
| 15 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 30 || 4&lt;br /&gt;
| 6 ||data-sort-value=2| 2:00&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|medium}}&lt;br /&gt;
| 10 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 30 || 2&lt;br /&gt;
| 6 ||data-sort-value=2| 2:00&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|medium}}&lt;br /&gt;
| 5 ||data-sort-value=3| &#039;&#039;high&#039;&#039; || 15 || 7&lt;br /&gt;
| 12 ||data-sort-value=1.67| 1:40&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|medium}}&lt;br /&gt;
| 5 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 15 || 3&lt;br /&gt;
| 4 ||data-sort-value=1.67| 1:40&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|medium}}&lt;br /&gt;
| 5 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 15 || 5&lt;br /&gt;
| 3 ||data-sort-value=2| 2:00&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|medium}}&lt;br /&gt;
| 10 ||data-sort-value=2| &#039;&#039;medium&#039;&#039; || 25 || 5&lt;br /&gt;
| 8 ||data-sort-value=2| 2:30&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|medium}}&lt;br /&gt;
| 5 ||data-sort-value=2| &#039;&#039;high&#039;&#039; || 12 || 4&lt;br /&gt;
| 4 ||data-sort-value=2| 1:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specializations ===&lt;br /&gt;
&lt;br /&gt;
Each species has the following two types of specializations:&lt;br /&gt;
&lt;br /&gt;
; Proficiency Specialization : Grants most villagers a 10% chance to produce twice the amount of resources when working in that specialization. For {{Species link|Foxes}}, their {{sl|Forest}} &#039;&#039;&#039;Proficiency Specialization&#039;&#039;&#039; reduces the time needed to complete [[Glade Events]] by 5% per assigned fox.&lt;br /&gt;
; Comfort Specialization : Grants villagers +5 to their individual Resolve when working in that specialization. {{Species link|Bats}} have no Comfort. For {{Species link|Foxes}}, their {{sl|Cooperation}} &#039;&#039;&#039;Comfort Specialization&#039;&#039;&#039; is not tied to specific buildings tagged with that Specialization, but is instead granted whenever 3 or more Foxes are assigned to the same building.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species&#039; specializations&lt;br /&gt;
! Species !! Comfort !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|medium}} || {{sl|Brewing|medium}} || {{sl|Farming|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|medium}} || {{sl|Engineering|medium}} || {{sl|Woodworking|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|medium}} || {{sl|Warmth|medium}} || {{sl|Meat production|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|medium}} || {{sl|Tailoring|medium}} || {{sl|Alchemy|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|medium}} || {{sl|Cooperation|medium}} || {{sl|Forest|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|medium}}  || {{sl|Rainwater|medium}} || {{sl|Masonry|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|medium}}  || — || {{sl|Metallurgy|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Needs ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main articles: [[Housing Need]], [[Complex Food Need]], [[Clothing Need]], [[Services Needs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each species has the following needs:&lt;br /&gt;
&lt;br /&gt;
; Shelter Need : Also called &#039;&#039;&#039;Basic Housing&#039;&#039;&#039;, every species but [[Frogs]] needs to have a roof of some kind over their head.&lt;br /&gt;
; Housing Need : Also called &#039;&#039;&#039;Species-specific Housing,&#039;&#039;&#039; their need for the [[Housing Need|comforts of home]] unique to their species.&lt;br /&gt;
; Complex Food Need : Their need for [[Complex Food Need|tasty food]] that isn&#039;t raw, but cooked or made up of several ingredients to their liking.&lt;br /&gt;
; Service Need : Their need for consumption of fine goods related to [[Services Needs|comforts, relaxation, and self-improvement]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species&#039; needs&lt;br /&gt;
! Species&lt;br /&gt;
! Housing Need&lt;br /&gt;
!class=unsortable| Complex Food Needs&lt;br /&gt;
! Clothing Needs&lt;br /&gt;
!class=unsortable| Services Needs&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}}&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need HumanHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Human Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Biscuits|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pie|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Porridge|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Coats|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Leisure|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Religion|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}}&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need beaverHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Beaver Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Biscuits|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pickled Goods|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Coats|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Leisure|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Education|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Luxury|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}}&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need LizardHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Lizard Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Jerky|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pickled Goods|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pie|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Skewers|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Boots|medium}}&lt;br /&gt;
| {{Service link|Brawling|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need HarpyHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Harpy Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Paste|medium}} &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Jerky|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Coats|medium}}&amp;lt;br/&amp;gt;{{rl|Boots|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Education|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Treatment|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need FoxHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Fox Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pickled Goods|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Porridge|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Skewers|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Boots|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Treatment|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Religion|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need FrogHousing 1.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Frog Housing]]&lt;br /&gt;
| {{rl|Porridge|medium}} &amp;lt;br/&amp;gt; {{rl|Paste|medium}} &amp;lt;br/&amp;gt; {{rl|Pie|medium}}&lt;br /&gt;
| {{rl|Boots|medium}}&lt;br /&gt;
| {{Service link|Brawling|medium}} &amp;lt;br/&amp;gt; {{Service link|Luxury|medium}} &amp;lt;br/&amp;gt; {{Service link|Religion|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Needs BatHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Bat Housing]]&lt;br /&gt;
| {{rl|Biscuits|medium}} &amp;lt;br/&amp;gt; {{rl|Paste|medium}} &amp;lt;br/&amp;gt; {{rl|Skewers|medium}}&lt;br /&gt;
| {{rl|Coats|medium}}&lt;br /&gt;
| {{Service link|Brawling|medium}} &amp;lt;br/&amp;gt; {{Service link|Education|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Workers ==&lt;br /&gt;
Villagers can be assigned to [[Hearths]], Camps, Farms, [[Mine]]s, production [[buildings]], Service buildings, [[Geyser Pumps]], [[Warehouses]], [[Blight Posts]], and [[Glade Events]]. Once assigned, villagers will immediately begin performing their work, unless they were on a [[break]] or travelling to the nearest [[Hearth]] to take a break, in which case they finish their break first before starting with their job. All unassigned villagers count as builders.&lt;br /&gt;
&lt;br /&gt;
When villagers die, an alert appears telling you what job the villager had. You can click on the alert to show their workplace.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Name of Job !! Building&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Blight fighter&amp;quot; || [[Blight Post]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Craftsman&amp;quot; || [[Makeshift Post]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Druid&amp;quot; || {{bl|Druid&#039;s Hut}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Farmer&amp;quot; || [[List of Buildings#Farms|Farms]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Firekeeper&amp;quot; || [[Hearths]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Gatherer&amp;quot; || [[List of Buildings#Camps|Gathering Camps]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hauler&amp;quot; || [[Warehouse]]s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Scout&amp;quot; || [[Glade Events]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Woodcutter&amp;quot; || {{bl|Woodcutters&#039; Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Miner&amp;quot; || {{bl|Mine}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Worker&amp;quot; || Either generically, or the alert may specify &amp;quot;Greenhouse Worker&amp;quot; identifying that the worker was in the {{bl|Greenhouse}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caravans ==&lt;br /&gt;
&#039;&#039;Main article: [[Embarking]]&#039;&#039;&lt;br /&gt;
[[File:Caravan.png|thumb|Caravan menu|right]]&lt;br /&gt;
&lt;br /&gt;
The caravan you pick before Embarking, along with the Embarkation points you spend, are going to determine the species and number of your starting villagers, as well as your starting [[resources]]. You only have 2 caravans available in the caravan menu when starting out. In order to unlock the third one, you have to acquire &#039;&#039;&#039;Pioneers’ Gate&#039;&#039;&#039; level 4 [[upgrade]]. &lt;br /&gt;
&lt;br /&gt;
Only 1 or 2 of the starting species can be known before you start a settlement, never all 3. All 3 species are set in stone upon Embarkation - there is no way to affect what species your settlement is going to have after Embarkation.&lt;br /&gt;
&lt;br /&gt;
Before [[World Events]] and [[Upgrades]] increase or decrease the number of starting villagers, every caravan has 6-8 villagers and a 50% chance for 2 additional villagers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{SeeAlso|Resolve|Housing Need|Complex Food Needs|Clothing Need|Services Needs|Breaks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Villagers| ]]&lt;br /&gt;
[[Category:Villager needs]]&lt;br /&gt;
[[Category:Settlements]]&lt;br /&gt;
[[Category:Resolve]]&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Viceroy_-_P20_Glade_Events&amp;diff=12046</id>
		<title>Viceroy - P20 Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Viceroy_-_P20_Glade_Events&amp;diff=12046"/>
		<updated>2026-04-11T06:53:46Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Bugged requirements for Small Stormforge were fixed in 1.9.6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt; 24 {{rl|Fish}}&lt;br /&gt;
| 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| 15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]]s (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 40 {{rl|Stone}} &amp;lt;/br&amp;gt;25 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;25 {{rl|Dye}} &amp;lt;/br&amp;gt;25 {{rl|Barrels}} &amp;lt;/br&amp;gt;25 {{rl|Incense}}&lt;br /&gt;
| 10 {{rl|Tools}} &amp;lt;/br&amp;gt; 4 {{rl|Parts}} &amp;lt;/br&amp;gt; 22 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Stone}}&amp;lt;br /&amp;gt;12 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;5 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Disassemble:&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Disassemble:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Fix:&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Fix: &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;6{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br/&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 01:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 02:14&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves or dies lowers [[Hostility]] by 20&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+45 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shsrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br/&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;/br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| ≤ Prestige 8&amp;lt;br /&amp;gt;04:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:58&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] (2 at Prestige 11+) will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 [[Villagers]]&amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br /&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Beavers}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;8:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Foxes}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Frogs}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Harpies}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Humans}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Lizards}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pie}}&amp;lt;br/&amp;gt;30 {{rl|Paste}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| 15 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;12 {{rl|Fabric}}&amp;lt;br /&amp;gt;12 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Storm Water}}&amp;lt;br /&amp;gt;30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 60 [[Hostility]] every 60 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Vegetables}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10-14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All food production is 90% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br /&amp;gt;45 {{rl|Algae}}&amp;lt;br /&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 50%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| 12 {{rl|Coats}}&amp;lt;br/&amp;gt;24 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 330 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -16 [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +360 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br/&amp;gt;45 {{rl|Algae}}&amp;lt;br/&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have -1 Inhabitant.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Grain}}&amp;lt;br /&amp;gt;24 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;24 {{rl|Algae}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 9 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}} &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}} &amp;lt;br /&amp;gt; 30 {{rl|Boots}} &amp;lt;br /&amp;gt; 6 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 6 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 30 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 [[#Blood Flower | Blood Flower]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&amp;lt;br /&amp;gt;60 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] for every 2 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 3 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]]&amp;lt;br /&amp;gt;+300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 24 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 36 {{rl|Incense}}&amp;lt;br /&amp;gt;36 {{rl|Tea}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;36 {{rl|Resin}}&amp;lt;br /&amp;gt;48 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | - &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;06:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;08:57&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Eggs}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -22 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;Storm [[Forest Mysteries]] activate at 1 level of [[Hostility]] higher&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Storm [[Forest Mysteries]] activate at 2 levels of [[Hostility]] lower.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;18 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;30 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Grain}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 90 {{rl|Meat}}&amp;lt;br /&amp;gt;90 {{rl|Insects}}&amp;lt;br /&amp;gt;90 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until the Glade Event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;45 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&amp;lt;br /&amp;gt;75 {{rl|Jerky}}&lt;br /&gt;
| 45 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Scrolls}}&amp;lt;br /&amp;gt;45 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Herbs}}&amp;lt;br /&amp;gt;60 {{rl|Algae}}&amp;lt;br /&amp;gt;60 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases [[Hostility]] by 30 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +600 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]]. 10 Cysts at Prestige 11+.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 12 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Coats}}&amp;lt;br /&amp;gt;45 {{rl|Boots}}&amp;lt;br /&amp;gt;12 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;12 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;45 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 units of random [[Rainpunk#Types_of_Rainwater|Rainwater]] type every 12 seconds. 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned every 120 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 45 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;45 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 90 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;90 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;90 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Fuel in [[Warehouse]] disappears at a rate of 5 units every 15 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Veteran_Glade_Events&amp;diff=12045</id>
		<title>Veteran Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Veteran_Glade_Events&amp;diff=12045"/>
		<updated>2026-04-11T06:53:19Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Bugged requirements for Small Stormforge were fixed in 1.9.6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 30 {{rl|Stone}} &amp;lt;/br&amp;gt;20 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;20 {{rl|Dye}} &amp;lt;/br&amp;gt;20 {{rl|Barrels}} &amp;lt;/br&amp;gt;20 {{rl|Incense}}&lt;br /&gt;
| 8 {{rl|Tools}} &amp;lt;/br&amp;gt; 3 {{rl|Parts}} &amp;lt;/br&amp;gt; 18 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Stone}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;4 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 2-3 [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| style=&amp;quot;c&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center;&amp;quot;| 0.75 [[File:Reppoint.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;centre;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Paste}}&amp;lt;br /&amp;gt;20 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 40 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| 10 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Storm Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 40 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Vegetables}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 40%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br/&amp;gt; 20 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 220 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -14 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Grain}}&amp;lt;br /&amp;gt;16 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;16 {{rl|Algae}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br /&amp;gt; 20 {{rl|Boots}} &amp;lt;br /&amp;gt; 4 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 4 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 20 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 80% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Pie}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Skewers}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&amp;lt;br /&amp;gt;40 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +10 [[Hostility]] for every 3 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&amp;lt;br /&amp;gt;+200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +160 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Incense}}&amp;lt;br /&amp;gt;24 {{rl|Tea}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;24 {{rl|Resin}}&amp;lt;br /&amp;gt;32 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -20 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;20 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40 {{rl|Meat}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&amp;lt;br /&amp;gt;50 {{rl|Jerky}}&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Algae}}&amp;lt;br /&amp;gt;40 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 20 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +400 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 8 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br /&amp;gt;8 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;8 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 4 units every 15 seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12044</id>
		<title>Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12044"/>
		<updated>2026-04-11T06:52:44Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Bugged requirements for Small Stormforge were fixed in 1.9.6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Specific Glade Event Lists ==&lt;br /&gt;
&lt;br /&gt;
You can view lists of Glade Events as individual pages to benefit from the table of contents feature:&lt;br /&gt;
&lt;br /&gt;
* [[Settler Glade Events]]&lt;br /&gt;
* [[Pioneer Glade Events]] &lt;br /&gt;
* [[Veteran Glade Events]] &lt;br /&gt;
* [[Viceroy - P20 Glade Events]]&lt;br /&gt;
&lt;br /&gt;
For details on [[Ruins]] and [[Abandoned Caches]], see their respective pages.&lt;br /&gt;
== Events ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Settler=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 20 {{rl|Stone}} &amp;lt;/br&amp;gt;10 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;10 {{rl|Dye}} &amp;lt;/br&amp;gt;10 {{rl|Barrels}} &amp;lt;/br&amp;gt;10 {{rl|Incense}}&lt;br /&gt;
| 4 {{rl|Tools}} &amp;lt;/br&amp;gt; 2 {{rl|Parts}} &amp;lt;/br&amp;gt; 10 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Stone}}&amp;lt;br /&amp;gt;6 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;2 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00 &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Tools}}&amp;lt;br /&amp;gt;6 {{rl|Pipes}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;2{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Vegetables}}&amp;lt;br /&amp;gt;4 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;4 {{rl|Roots}}&amp;lt;br /&amp;gt;4 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Eggs}}&amp;lt;br /&amp;gt;4 {{rl|Insects}}&amp;lt;br /&amp;gt;4 {{rl|Meat}}&amp;lt;br /&amp;gt;4 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 02:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 12 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 2 {{rl|Purging Fire}}&lt;br /&gt;
| 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Jerky}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;10 {{rl|Pie}}&amp;lt;br /&amp;gt;10 {{rl|Paste}}&amp;lt;br /&amp;gt;10 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 20 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;02 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;01 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&lt;br /&gt;
| 5 {{rl|Amber}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt; The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;4 {{rl|Fabric}}&amp;lt;br /&amp;gt;4 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Storm Water}}&amp;lt;br /&amp;gt;10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 20%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options: &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br/&amp;gt; 10 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 110 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -10 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Grain}}&amp;lt;br /&amp;gt;8 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;8 {{rl|Algae}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Salt}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}} &amp;lt;br /&amp;gt; 10 {{rl|Boots}} &amp;lt;br /&amp;gt; 2 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 2 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 10 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 60% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Biscuits}}&amp;lt;br /&amp;gt;20 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;20 {{rl|Porridge}} &amp;lt;br /&amp;gt;20 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 [[Hostility]] for every 5 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&amp;lt;br /&amp;gt;+100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +80 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Incense}}&amp;lt;br /&amp;gt;12 {{rl|Tea}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;12 {{rl|Resin}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Eggs}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -16 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Grain}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Meat}}&amp;lt;br /&amp;gt;10 {{rl|Insects}}&amp;lt;br /&amp;gt;10 {{rl|Fish}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;25 {{rl|Jerky}}&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 10 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;15 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 2 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Pioneer=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 25 {{rl|Stone}} &amp;lt;/br&amp;gt; 15 {{rl|Copper Bars}} &amp;lt;/br&amp;gt; 15 {{rl|Dye}} &amp;lt;/br&amp;gt; 15 {{rl|Barrels}} &amp;lt;/br&amp;gt; 15 {{rl|Incense}}&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;2 {{rl|Parts}}&amp;lt;br /&amp;gt;14 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Stone}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;3 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;9 {{rl|Pipes}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;3{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Vegetables}}&amp;lt;br /&amp;gt;6 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Roots}}&amp;lt;br /&amp;gt;6 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Eggs}}&amp;lt;br /&amp;gt;6 {{rl|Insects}}&amp;lt;br /&amp;gt;6 {{rl|Meat}}&amp;lt;br /&amp;gt;6 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 8 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 4:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +22 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]] each time this event is started.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 3 - 25 [[Goods]]&amp;lt;br /&amp;gt;3 - 25 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:00&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 3 {{rl|Purging Fire}}&lt;br /&gt;
| 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 [[Villagers]] &amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Jerky}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Pie}}&amp;lt;br /&amp;gt;15 {{rl|Paste}}&amp;lt;br /&amp;gt;15 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]]  Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&lt;br /&gt;
| 8 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;6 {{rl|Fabric}}&amp;lt;br /&amp;gt;6 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Storm Water}}&amp;lt;br /&amp;gt;15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 30 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ==== &lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 30%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 165 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;7 {{rl|Fabric}}&amp;lt;br /&amp;gt;7 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -12 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +180 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Grain}}&amp;lt;br /&amp;gt;12 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;12 {{rl|Algae}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Salt}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}} &amp;lt;br /&amp;gt; 15 {{rl|Boots}} &amp;lt;br /&amp;gt; 3 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 3 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 15 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 70% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Pie}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Biscuits}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +8 [[Hostility]] for every 4 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&amp;lt;br /&amp;gt;+150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 18 {{rl|Incense}}&amp;lt;br /&amp;gt;18 {{rl|Tea}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;18 {{rl|Resin}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -18 [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 45 {{rl|Meat}}&amp;lt;br /&amp;gt;45 {{rl|Insects}}&amp;lt;br /&amp;gt;45 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Meat}}&amp;lt;br /&amp;gt;15 {{rl|Insects}}&amp;lt;br /&amp;gt;15 {{rl|Fish}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;22 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 22 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 15 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;22 {{rl|Boots}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;22 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 22 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;22 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;45 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;45 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 3 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Veteran=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 30 {{rl|Stone}} &amp;lt;/br&amp;gt;20 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;20 {{rl|Dye}} &amp;lt;/br&amp;gt;20 {{rl|Barrels}} &amp;lt;/br&amp;gt;20 {{rl|Incense}}&lt;br /&gt;
| 8 {{rl|Tools}} &amp;lt;/br&amp;gt; 3 {{rl|Parts}} &amp;lt;/br&amp;gt; 18 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Stone}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;4 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 2-3 [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| style=&amp;quot;c&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center;&amp;quot;| 0.75 [[File:Reppoint.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;centre;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Paste}}&amp;lt;br /&amp;gt;20 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 40 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| 10 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Storm Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 40 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Vegetables}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 40%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br/&amp;gt; 20 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 220 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -14 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Grain}}&amp;lt;br /&amp;gt;16 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;16 {{rl|Algae}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br /&amp;gt; 20 {{rl|Boots}} &amp;lt;br /&amp;gt; 4 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 4 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 20 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 80% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Pie}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Skewers}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&amp;lt;br /&amp;gt;40 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +10 [[Hostility]] for every 3 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&amp;lt;br /&amp;gt;+200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +160 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Incense}}&amp;lt;br /&amp;gt;24 {{rl|Tea}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;24 {{rl|Resin}}&amp;lt;br /&amp;gt;32 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -20 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;20 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40 {{rl|Meat}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&amp;lt;br /&amp;gt;50 {{rl|Jerky}}&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Algae}}&amp;lt;br /&amp;gt;40 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 20 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +400 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 8 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br /&amp;gt;8 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;8 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 4 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Viceroy - P20=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt; 24 {{rl|Fish}}&lt;br /&gt;
| 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| 15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]]s (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 40 {{rl|Stone}} &amp;lt;/br&amp;gt;25 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;25 {{rl|Dye}} &amp;lt;/br&amp;gt;25 {{rl|Barrels}} &amp;lt;/br&amp;gt;25 {{rl|Incense}}&lt;br /&gt;
| 10 {{rl|Tools}} &amp;lt;/br&amp;gt; 4 {{rl|Parts}} &amp;lt;/br&amp;gt; 22 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Stone}}&amp;lt;br /&amp;gt;12 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;5 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Disassemble:&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Disassemble:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Fix:&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Fix: &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;6{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br/&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 01:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 02:14&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves or dies lowers [[Hostility]] by 20&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+45 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shsrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br/&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;/br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| ≤ Prestige 8&amp;lt;br /&amp;gt;04:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:58&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] (2 at Prestige 11+) will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 [[Villagers]]&amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br /&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Beavers}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;8:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Foxes}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Frogs}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Harpies}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Humans}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Lizards}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pie}}&amp;lt;br/&amp;gt;30 {{rl|Paste}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| 15 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;12 {{rl|Fabric}}&amp;lt;br /&amp;gt;12 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Storm Water}}&amp;lt;br /&amp;gt;30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 60 [[Hostility]] every 60 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Vegetables}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10-14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All food production is 90% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br /&amp;gt;45 {{rl|Algae}}&amp;lt;br /&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 50%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| 12 {{rl|Coats}}&amp;lt;br/&amp;gt;24 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 330 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -16 [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +360 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br/&amp;gt;45 {{rl|Algae}}&amp;lt;br/&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have -1 Inhabitant.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Grain}}&amp;lt;br /&amp;gt;24 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;24 {{rl|Algae}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 9 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}} &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}} &amp;lt;br /&amp;gt; 30 {{rl|Boots}} &amp;lt;br /&amp;gt; 6 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 6 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 30 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 [[#Blood Flower | Blood Flower]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&amp;lt;br /&amp;gt;60 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] for every 2 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 3 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]]&amp;lt;br /&amp;gt;+300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 24 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 36 {{rl|Incense}}&amp;lt;br /&amp;gt;36 {{rl|Tea}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;36 {{rl|Resin}}&amp;lt;br /&amp;gt;48 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | - &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;06:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;08:57&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Eggs}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -22 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;Storm [[Forest Mysteries]] activate at 1 level of [[Hostility]] higher&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Storm [[Forest Mysteries]] activate at 2 levels of [[Hostility]] lower.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;18 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;30 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Grain}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 90 {{rl|Meat}}&amp;lt;br /&amp;gt;90 {{rl|Insects}}&amp;lt;br /&amp;gt;90 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until the Glade Event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;45 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&amp;lt;br /&amp;gt;75 {{rl|Jerky}}&lt;br /&gt;
| 45 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Scrolls}}&amp;lt;br /&amp;gt;45 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Herbs}}&amp;lt;br /&amp;gt;60 {{rl|Algae}}&amp;lt;br /&amp;gt;60 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases [[Hostility]] by 30 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +600 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]]. 10 Cysts at Prestige 11+.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 12 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Coats}}&amp;lt;br /&amp;gt;45 {{rl|Boots}}&amp;lt;br /&amp;gt;12 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;12 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;45 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 units of random [[Rainpunk#Types_of_Rainwater|Rainwater]] type every 12 seconds. 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned every 120 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 45 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;45 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 90 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;90 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;90 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Fuel in [[Warehouse]] disappears at a rate of 5 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Field_Engineering_Station&amp;diff=12043</id>
		<title>Field Engineering Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Field_Engineering_Station&amp;diff=12043"/>
		<updated>2026-04-10T21:35:44Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Field Engineering Station]] is a special Industry production building available only when helping the Brass Order repair their [[World Events|Crashed Airship]] or as a reward for completing the [[World Events|Catastrophic Experiment]] by building and detonating a Blight Bomb. Which recipes are available in this building will depend on whether you are attempting to help the Brass Order by making {{rl|Enriched Fuel}} for them, have received access to {{rl|Fuel Rods}} as a reward, or both. &lt;br /&gt;
&lt;br /&gt;
When helping the Brass Order, rainwater and fuel can be used in this building to produce {{rl|Enriched Fuel}}. To successfully repair the airship and receive the rewards for doing so, you must deliver 25 Enriched Fuel before the start of year 9. &lt;br /&gt;
&lt;br /&gt;
{{rl|Fuel Rods}} can be installed inside of buildings upgraded with [[Rainpunk]] Engines to further boost productivity at a cost.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Flame_Altar&amp;diff=12042</id>
		<title>Flame Altar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Flame_Altar&amp;diff=12042"/>
		<updated>2026-04-10T07:21:28Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Flame Altar */ We know the filename, we just don&amp;#039;t have the file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|1.7.5}}&lt;br /&gt;
== Flame Altar ==&lt;br /&gt;
[[File:FlameAltarOptions.png|right|border|Flame Altar Options]]&lt;br /&gt;
[[File:Icon_Biome_Sealed_BeaconTowerAlt.png|96px|left|The Flame Altar]] After proving yourself to the [[World Events|Cloaked Wanderer]] by continuous cultivation of Blood Flowers, you will receive the Flame Altar as an essential blueprint for your next 3 settlements. The Flame Altar behaves similarly to the [[Beacon Tower]] provided by the Scorched Queen in the [[Sealed Forest]]. It offers two levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from each level and may select the same ability twice.&lt;br /&gt;
&amp;lt;/br &amp;gt;&lt;br /&gt;
Construction cost: 4 {{rl|Bricks}}, 1 {{rl|Wildfire Essence}}. Once the altar is built, it cannot be destroyed. &lt;br /&gt;
&amp;lt;/br &amp;gt;&amp;lt;/br &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039;: Offerings (Choose 2)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Gift of Fish: Gain 35 {{rl|Fish}}&lt;br /&gt;
* Gift of Salt: Gain 35 {{rl|Salt}}&lt;br /&gt;
* Gift of Gathering: All gathering camps produce +100% more goods for the duration of this season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039;: Prayers (Choose 2)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Prayer of Protection: Hostility is decreased by 100 for the duration of this season&lt;br /&gt;
* Prayer of Perseverance: The [[Ancient Hearth]]&#039;s resistance to [[corruption]] is increased by 1000 for the duration of this season&lt;br /&gt;
* Prayer of Courage: Scouts work 50% faster on [[Glade Events]] for the duration of this season&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Bamboo_Flats&amp;diff=12041</id>
		<title>Bamboo Flats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Bamboo_Flats&amp;diff=12041"/>
		<updated>2026-04-10T07:19:25Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Effects */ Filename is known, we just don&amp;#039;t have the file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.5}}&lt;br /&gt;
[[File:Biome BambooFlats.jpg|thumb|360px|The Bamboo Flats]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Icon Biom Poro.png|96px|left]]&lt;br /&gt;
&lt;br /&gt;
A lush, verdant expanse covered by an endless sea of bamboo trees. It is home to the magnificent Fluffbeaks - a species of gentle giants who love nothing more than to munch on the sweet stems and leaves of the Tearsap Bamboo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bamboo Flats is exclusive to the Nightwatchers DLC.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Biome BambooFlats02.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Rainwashed Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The unusually soft ground in this region has been heavily worn down by rain. Naturally occurring patches of [[File:FertileSoil.png|32px]] [[Fertile Soil]] cannot be found here.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Biome BambooFlats01.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Giant Fluffbeak&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | These woods are home to Giant Fluffbeaks, who, when properly cared for, produce high-grade fertilizer, allowing you to manually create patches Of Fertile Soil.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Biome BambooFlats03.png}}&amp;lt;br /&amp;gt;&#039;&#039;&#039;Farmer&#039;s Pride&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Farms have a 5% higher chance of producing double yields for every 1 Fertilizer obtained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
The Bamboo Flats has no naturally generated [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
All trees (with the exception of [[Basalt trees]]) can be harvested by {{bl|Woodcutters&#039; Camp|s}} to give {{rl|Wood}}. They may also grant additional [[Resources]] depending on the [[biome]]. These trees have 2 charges each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[File:Tearsap Bamboo.png|94px]] &amp;lt;br /&amp;gt;Tearsap Bamboo&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{rl|Wood|medium}} 40% +&amp;lt;br /&amp;gt;{{rl|Plant Fiber|medium}} 10% +&amp;lt;br /&amp;gt;{{rl|Oil|medium}} 10%&lt;br /&gt;
| A lush stalk brimming with sweet sap - a favorite FlufFbeak treat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural Resources ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Primary Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Speed&amp;lt;br /&amp;gt;per Unit&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Grain|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Vegetables|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] Swamp Wheat Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% + [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| {{bl|Foragers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{sl|Farming|medium}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{species link|Humans|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Plant Fiber|large}}&amp;lt;br /&amp;gt;&amp;lt;br/&amp;gt;{{rl|Leather|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;60 → [[File:Large Strider Molt.png|32px]] Water Strider Molt&lt;br /&gt;
| [[File:Icon Resource Clay.png|32px]] 50% + [[File:Insects icon.png|32px]] 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Leather.png|32px]] 100% + [[File:Meat.png|32px]] 40% + [[File:Icon Resource Salt.png|32px]] 20%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Harvesters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;20 → [[File:Small Strider Molt.png|32px]] Water Strider Molt&lt;br /&gt;
| [[File:Icon Resource Clay.png|32px]] 30% + [[File:Insects icon.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Meat.png|32px]] 20% + [[File:Icon Resource Salt.png|32px]] 10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Herbs|large}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Berries|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 80%&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | {{sl|Alchemy|medium}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Harpies|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 20%&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Stone|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit&lt;br /&gt;
| [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; {{Species link|Frogs|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 → [[File:DebugNode StoneSmall icon.png|32px]] Stone Deposit&lt;br /&gt;
| [[File:Roots.png|32px]] 20% + [[File:Insects.png|32px]] 20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{rl|Meat|large}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother&lt;br /&gt;
| [[File:Leather.png|32px]] 100% + [[File:Leather.png|32px]]60% + [[File:Eggs.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{bl|Trappers&#039; Camp|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 00:17&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | {{Sl|Meat production|medium}}&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;{{Species link|Lizards|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother&lt;br /&gt;
| [[File:Leather.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{bl|Small Trappers&#039; Camp|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 00:25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Scales|large}}&lt;br /&gt;
| 80 → Copperfin Pond&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30%&lt;br /&gt;
| {{bl|Fishing Hut|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:08&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;none&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 → Copperfin Pond&lt;br /&gt;
| [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40% &lt;br /&gt;
| {{bl|Small Fishing Hut|large}} {{1Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:12&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Salt|large}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | 75 → [[File:Salt Vein.png|32px]] Salt Vein&lt;br /&gt;
| [[File:Icon Resource SeaMarrow.png|32px]] 30%&lt;br /&gt;
| {{bl|Mine|large}} {{2Star}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 00:40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Metallurgy 64x64.png|32px]] [[Metallurgy]]&amp;lt;br /&amp;gt;[[Bats]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Sl|Engineering|medium}}&amp;lt;br /&amp;gt;{{Species link|Beavers|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Node weighting ===&lt;br /&gt;
* Flax Fields have double the normal weighting in this Biome. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* Stone Deposits have double the normal weighting in this Biome. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Giant Fluffbeak ==&lt;br /&gt;
[[File:Fluffbeak.png|thumbnail|left|200px|In-game model]]&lt;br /&gt;
[[File:Fluffbeak UI.png|right|border|360px]]&lt;br /&gt;
&lt;br /&gt;
Giant Fluffbeak is a freely movable special [[building]] all Bamboo Flats settlements have in their starting [[Glade]]. It primarily serves as a source of [[#Fertilizer | Fertilizer]] (a biome-specific [[resource]] that produces fertile soil patches), but can also grant global double production chance and [[Resolve]] bonuses. In order to get any of these bonuses, viceroys will have to care for Fluffbeak&#039;s well-being using its menu (see the screenshot on the right). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Well-being ===&lt;br /&gt;
&lt;br /&gt;
Fluffbeak&#039;s well-being is determined by its 3 needs: hunger, thirst, and warmth. When satisfied, they will raise the well-being level. Well-being is communicated with a bar that goes from 0 to 100%. Each need has its own satisfaction level, which drains with time. Different needs drain at different rates in different seasons. Well-being percentage is the averaged level of all three needs. Hunger, thirst, and warmth start out at 49% when you first load into a Bamboo Flats settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fluffbeak bonuses&lt;br /&gt;
! Bonus name&lt;br /&gt;
! Effect&lt;br /&gt;
! Activation&lt;br /&gt;
|-&lt;br /&gt;
| Village Mascot &lt;br /&gt;
| +2 to Global [[Resolve]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
| Fertilizer &lt;br /&gt;
| Fertilizer generation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| Breadwinner &lt;br /&gt;
| +10% extra production chance&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 81%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Need mechanics ===&lt;br /&gt;
==== Drain ====&lt;br /&gt;
Different Fluffbeak needs drain at different rates in different [[seasons]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Need&lt;br /&gt;
! Season&lt;br /&gt;
! Drain rate&lt;br /&gt;
! Year average&amp;lt;br/&amp;gt;(12 min*)&lt;br /&gt;
! Year average&amp;lt;br/&amp;gt;(10 min**)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{c|{{PerkGreen}}|Hunger}} &amp;lt;br/&amp;gt; (food)&lt;br /&gt;
| [[File:Drizzle.png|48px]]&lt;br /&gt;
| &#039;&#039;&#039;15% / min&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10% / min&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;| 10% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clearance.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm 2.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{c|{{PerkBlue}}|Thirst}} &amp;lt;br/&amp;gt; (water)&lt;br /&gt;
| [[File:Drizzle.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clearance.png|48px]]&lt;br /&gt;
| &#039;&#039;&#039;15% / min&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm 2.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{c|{{PerkOrange}}|Warmth}} &amp;lt;br/&amp;gt; (fuel)&lt;br /&gt;
| [[File:Drizzle.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 9% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clearance.png|48px]]&lt;br /&gt;
| 7.5% / min&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storm 2.png|48px]]&lt;br /&gt;
| &#039;&#039;&#039;15% / min&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Default year length at [[Prestige]] 2 difficulty and higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Default year length between Settler and Prestige 1 [[#Difficulty | difficulties]].&lt;br /&gt;
&lt;br /&gt;
==== Resource provision ====&lt;br /&gt;
[[File:Fluffbeak provide.png|right]]&lt;br /&gt;
Due to the constant drain Fluffbeak&#039;s needs experience, they have to be continuously fulfilled in order to keep bonuses active. Satisfying Fluffbeak&#039;s {{c|{{PerkGreen}}|Hunger}}, {{c|{{PerkBlue}}|Thirst}}, and {{c|{{PerkOrange}}|Warmth}} needs involves providing it with {{c|{{PerkGreen}}|food}}, {{c|{{PerkBlue}}|water}}, and {{c|{{PerkOrange}}|fuel}} respectively. To provide Fluffbeak with a portion of [[resources]] equal to 25% of the satisfaction bar, click on the white plus sign on green background under the need you want to satisfy. Be aware that some portion of resources will always be wasted in case you decide to provide resources when above 76%, since values above 100% aren&#039;t stored or stagger-consumed by the Fluffbeak. Satisfying Warmth at 95% or higher wastes essentially all of your committed fuel, for example.&lt;br /&gt;
&lt;br /&gt;
When you hover over the plus sign with your cursor, the percentage value under the need satisfaction bar (but not the bar itself) will assume the value the need satisfaction bar will take, should you commit to providing the portion of selected resources (see the button under Thirst in the screenshot on the right). When a need is at 100%, it becomes greyed out, preventing players from spending any more resources (see the button under Hunger in the screenshot on the right).&lt;br /&gt;
&lt;br /&gt;
==== Resource provision scaling ====&lt;br /&gt;
The amount of [[resources]] required to meet Fluffbeak&#039;s demands scales with the amount of [[#Fertilizer | Fertilizer]] earned via its Fertilizer bonus (uncollected Fertilizer still counts). Consult the table below for the list of resources that can be used to satisfy needs, as well as specific provision values at different Fertilizer levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ Upkeep cost*&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{c|{{PerkGreen}}|Hunger}}&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{c|{{PerkBlue}}|Thirst}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{c|{{PerkOrange}}|Warmth}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Fertilizer earned&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource Herbs.png|32px]]&amp;lt;/span&amp;gt;  / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Grain.png|32px]]&amp;lt;/span&amp;gt; /   &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Berries.png|32px]]&amp;lt;/span&amp;gt; /&amp;lt;br/&amp;gt; &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   Vegetables.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Meat.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource Insects.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource DrizzleWater.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   ClearanceWater.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource StormWater.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Coal.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource SeaMarrow.png|32px]]&amp;lt;/span&amp;gt; /&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Oil.png|32px]]&amp;lt;/span&amp;gt; /&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   Wood.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 5&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| 5&lt;br /&gt;
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| 12&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
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| 5&lt;br /&gt;
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|-&lt;br /&gt;
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| 5&lt;br /&gt;
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| 5&lt;br /&gt;
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|-&lt;br /&gt;
| 8&lt;br /&gt;
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|-&lt;br /&gt;
| 9&lt;br /&gt;
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| 23&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
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| 24&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 6&lt;br /&gt;
| 16&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 16&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 7&lt;br /&gt;
| 17&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ 50 row version&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{c|{{PerkGreen}}|Hunger}}&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{c|{{PerkBlue}}|Thirst}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{c|{{PerkOrange}}|Warmth}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Fertilizer earned&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource Herbs.png|32px]]&amp;lt;/span&amp;gt;  / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Grain.png|32px]]&amp;lt;/span&amp;gt; /   &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Berries.png|32px]]&amp;lt;/span&amp;gt; /&amp;lt;br/&amp;gt; &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   Vegetables.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Meat.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource Insects.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon   Resource DrizzleWater.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   ClearanceWater.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource StormWater.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Coal.png|32px]]&amp;lt;/span&amp;gt; / &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource SeaMarrow.png|32px]]&amp;lt;/span&amp;gt; /&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource Oil.png|32px]]&amp;lt;/span&amp;gt; /&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-swappable-ingredient-icon&amp;quot;&amp;gt;[[File:Icon Resource   Wood.png|32px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 16&lt;br /&gt;
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| 4&lt;br /&gt;
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| 19&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 12&lt;br /&gt;
| 5&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Upkeep cost is the amount of [[resources]] players need to pay to raise needs&#039; satisfaction level by 25%&lt;br /&gt;
&lt;br /&gt;
See [https://docs.google.com/spreadsheets/d/1cYorDTWi-l91z3FWYdNij3h6-ONAOCP0aChMEhNvJ-M/edit?usp=sharing this Google sheet] for a version of the table that highlights the upkeep cost increase patterns.&lt;br /&gt;
&lt;br /&gt;
=== Fertilizer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Fluffbeak Clean button.png|border|right]]&lt;br /&gt;
At 65% or higher Well-being Fluffbeak generates manure that can be spent to construct &amp;lt;span class=&amp;quot;ats-link-building&amp;quot;&amp;gt;[[File:Farmfield_icon.png|{{ImgM}}]]&amp;lt;/span&amp;gt; Farm Fields (though they are called Fertile Fields in the construction menu and have a [[Fertile Soil]] icon). Fertilizer generation progress can be tracked with the help of the bar in the Fertilizer portion of the Fluffbeak UI. Each time the bar hits 100%, [[#Effects | Farmer&#039;s Pride]] (the [[biome]] effect) ticks up by 1. Once produced, Fertilizer needs to be collected. Up to 3 Fertilizer can be stored and collected at a time. To collect Fertilizer, press the &#039;&#039;Clean&#039;&#039; button at the bottom of the Fluffbeak UI. With Fertilizer in storage, Fertile Fields are available for construction under the &#039;&#039;&#039;Food Production&#039;&#039;&#039; category. Notably, you can lay down Fertile Field construction sites from the moment you load into a Bamboo Flats settlement - they will remain unbuilt until you make enough Fertilizer. Once Fertile Fields are constructed, they turn into regular Farm Fields and can be demolished for Fertile Soil (in case you want to build a {{bl|Greenhouse}} or a {{bl|Clay Pit}}).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Be conservative with how many patches of fertile soil you allocate to each farm you decide to build. Normally, a maximum of 8-10 patches of fertile soil per farm is recommended as any more would be wasted as your farmers would be unable to finish harvesting and transporting all of the crops in time. &lt;br /&gt;
** If your bonus from Farmer&#039;s Pride has stacked up significantly, it may be best to be even more conservative with how much fertile soil you dedicate to each farm as the increased production bonus will cause your farmers to spend more time delivering harvested crops to the warehouse. If you realize that a farm has too much fertile soil for it to handle, you can build a second farm near it so that more farmers can work on the same soil.&lt;br /&gt;
* The ability to plan out fertile soil layouts instead of making do with random layouts allows you to set up farms optimally. The best location for a farm is adjacent to a warehouse and hearth to minimize travel time from delivering harvested crops and taking breaks at the hearth.&lt;br /&gt;
* The +2 global resolve bonus from your Fluffbeak&#039;s Village Mascot effect can be used to temporarily stop unhappy villagers from leaving due to the storm if their resolve is at 0 or -1. If you have a high resilience species like {{Species link|Bats}} or {{Species link|Lizards}}, activating Village Mascot just before the storm hits can buy you extra time before their resolve drops into negative values.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
# Datamining done by Discord user @forwindz. https://drive.google.com/drive/folders/1mx9OKXck6aJL7aA-ANgP5zaNeR_qktHJ&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=12040</id>
		<title>Template:Perks csv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:Perks_csv&amp;diff=12040"/>
		<updated>2026-04-10T07:02:17Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: 1.9.8 Update (duplicate Export Specialization removed)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Version|1.9.8}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
This template stores the CSV data for perks as provided by the game developers.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
{{LuaCodeToAccessCSVDataTemplates|{{FULLPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Data==&lt;br /&gt;
&lt;br /&gt;
What follows on the rest of this wiki page is the only content that gets transcluded, the raw data enclosed in a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; block:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
id,displayName,description,iconName,source,rarity,price,&lt;br /&gt;
Paper +2,Advanced Press,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Scrolls,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Sea Marrow +1,Fossil Leaching,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_SeaMarrow,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,280,&lt;br /&gt;
Incense +2,Vessel of Incense,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Incense,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,140,&lt;br /&gt;
Hostility Lower 50,Ways of the Forest,&amp;quot;A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.&amp;quot;,ScrollsAndBooks_add_008_b,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Epic,260,&lt;br /&gt;
Impatience For Glade,Badge of Courage,A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5.,TrophyIcons_111_b,&amp;quot;Trader, Port&amp;quot;,Epic,280,&lt;br /&gt;
Cornerstone Reroll - Trader,Lucky Charm,A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge.,WitchCraftIcons_106_b,Trader,Rare,200,&lt;br /&gt;
Hostility for Death,Small Altar Box,The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die.,folder_b,&amp;quot;Trader, Port&amp;quot;,Epic,280,&lt;br /&gt;
Event Time Reduction 10,Lucky Talisman,A necklace made out of tiny bones. Scouts work 10% faster on Glade Events.,teeth_b_01,&amp;quot;Trader, Port&amp;quot;,Uncommon,140,&lt;br /&gt;
Hauler +5,Safety Ropes,A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.,TradingIcons_139_b,&amp;quot;Trader, Relic, Port&amp;quot;,Rare,200,&lt;br /&gt;
Scales +1,Fish Scaler,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] scales&amp;quot;&amp;quot;&amp;gt; Scales production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Scales 1,&amp;quot;Trader, Port&amp;quot;,Rare,160,&lt;br /&gt;
Paste +2,Steel Grater,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] paste&amp;quot;&amp;quot;&amp;gt; Paste production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Paste 1,&amp;quot;Trader, Order, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Porridge +2,Puffed Grain,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Porridge,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Tea +2,Tea Infuser,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Tea,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Pickled Goods +2,Pickle Jars,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_PickledGoods,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,215,&lt;br /&gt;
Oil +1,Heavy Press,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Oil,&amp;quot;Trader, Order, Port&amp;quot;,Uncommon,140,&lt;br /&gt;
Crystalized Dew +1,Crystal Growth,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_CrystalizedDew,&amp;quot;Trader, Order, Port&amp;quot;,Rare,260,&lt;br /&gt;
Tank Capacity - Trader,Makeshift Water Tank,Increases the tank capacity for every type of rainwater by 50.,en_craft_55,&amp;quot;Trader, Port&amp;quot;,Rare,240,&lt;br /&gt;
Chest Working Time -30,Scout&#039;s Toolbox,Scouts work on Abandoned Caches 40% faster.,BagsAndBoxes_100,&amp;quot;Trader, Port&amp;quot;,Uncommon,140,&lt;br /&gt;
Incense for Roots,Fragrant Roots,&amp;quot;Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots produced.&amp;quot;,SpellBookPage09_66,&amp;quot;Trader, Relic, Port&amp;quot;,Rare,240,&lt;br /&gt;
Hauler Speed,Specialized Workwear,Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster.,ff_03_b,&amp;quot;Trader, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Algae +1,Microfilter Net,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] algae&amp;quot;&amp;quot;&amp;gt; Algae production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Algae 1,&amp;quot;Trader, Port&amp;quot;,Rare,180,&lt;br /&gt;
Fishing Huts Speed,Wide Nets,More durable and much wider nets. Fishing speed is increased by 25%.,fishing_17_b,&amp;quot;Trader, Order, Port&amp;quot;,Rare,180,&lt;br /&gt;
Wine +2,Advanced Filters,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Wine,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Ale +2,Bigger Barrels,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Ale,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Boots +2,Shoe Mold,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] boots&amp;quot;&amp;quot;&amp;gt; Boots production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Boots 1,&amp;quot;Trader, Order, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Coats +2,Ancient Sewing Technique,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Sacrifice Stack for Route,Firekeeper Letters,The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.,ScrollsAndBooks_88,&amp;quot;Trader, Port&amp;quot;,Rare,220,&lt;br /&gt;
Clay +1,Steel Shovels,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Clay,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,220,&lt;br /&gt;
Leather +1,Tanning Racks,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Leather,&amp;quot;Trader, Order&amp;quot;,Rare,160,&lt;br /&gt;
Root for every glade,Grubbing Tools,&amp;quot;A set of tools designed for grubbing tree stumps. Gain 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots every time you discover a new glade.&amp;quot;,pirates_16,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,190,&lt;br /&gt;
Insect Traps,Insect Traps,&amp;quot;Insect traps let you catch any insects feeding on mushrooms. Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects for every 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms produced.&amp;quot;,BagsAndBoxes_98,&amp;quot;Trader, Relic&amp;quot;,Rare,210,&lt;br /&gt;
Provisions for Glade,Gathering Tools,&amp;quot;Vital equipment when exploring the wilds. Gain 6 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions every time you discover a new glade.&amp;quot;,sickle_b_01,&amp;quot;Trader, Order, Port&amp;quot;,Rare,200,&lt;br /&gt;
Trader Interval +25,Trade Contract,Traders will arrive 25% quicker.,ScrollsAndBooks_23,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,180,&lt;br /&gt;
Fish +1,Chum Bucket,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] fish&amp;quot;&amp;quot;&amp;gt; Fish production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Fish 1,&amp;quot;Trader, Port&amp;quot;,Rare,180,&lt;br /&gt;
Jerky +2,Salted Jerky,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Jerky,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,200,&lt;br /&gt;
Training Gear +2,Woodworking Tools,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_TrainingGear,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,220,&lt;br /&gt;
Skewers +2,Bigger Grill,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Skewers,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,240,&lt;br /&gt;
Pie +2,Bigger Ovens,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pie,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,260,&lt;br /&gt;
Fiber for Vegetables,Pocket Knives,&amp;quot;Handy tools for cutting stems and leaves. Gain 4 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber for every 12 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables produced.&amp;quot;,BlueLootBox_17_b,&amp;quot;Trader, Port&amp;quot;,Rare,220,&lt;br /&gt;
Grain +1,Mold Supply,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Grain,&amp;quot;Trader, Order, Port&amp;quot;,Rare,225,&lt;br /&gt;
Mushroom +1,Fungal Growth,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Mushrooms,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,210,&lt;br /&gt;
FuelConsumption -25,Secret Firekeeper Techniques,An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.,ScrollsAndBooks_98,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,210,&lt;br /&gt;
Flour +2,Heavy Millstone,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Flour,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Fabric +2,Reinforced Needles,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Fabric,&amp;quot;Trader, Port&amp;quot;,Rare,200,&lt;br /&gt;
Accidental Wine,Dual Brewing Tools,&amp;quot;A set of specialized alchemical tools. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine for every 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale produced.&amp;quot;,tin_tube_b,&amp;quot;Trader, Relic, Port&amp;quot;,Rare,220,&lt;br /&gt;
VillagerSpeed10,Settlement Map,Villagers move 10% quicker.,pirates_04,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Epic,240,&lt;br /&gt;
Biscuit Recipes,Biscuit Recipes,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits (&amp;lt;sprite name=grade3&amp;gt;) can now be produced in the Kiln and Rain Mill.&amp;quot;,ScrollsAndBooks_10,&amp;quot;Trader, Port&amp;quot;,Rare,220,&lt;br /&gt;
Coats +3,Ancient Sewing Technique,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Coats,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,240,&lt;br /&gt;
NeedPerk Housing Resolve - Composite,Furniture,Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break),en_craft_73,&amp;quot;Trader, Port&amp;quot;,Rare,220,&lt;br /&gt;
Pottery for Glade,Archaeological Tools,&amp;quot;Glades are examined more carefully. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery every time you discover a new glade.&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Epic,250,&lt;br /&gt;
Food Production Speed +20,Viceroy&#039;s Survival Guide,&amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.&amp;quot;,ScrollsAndBooks_94,&amp;quot;Trader, Order, Port&amp;quot;,Rare,200,&lt;br /&gt;
Packs Production Speed Boost 33,Quick Deliveries,All packs of goods are produced 33% faster.,engeniring_59_b,&amp;quot;Trader, Order, Port&amp;quot;,Rare,180,&lt;br /&gt;
Bigger Storage,Orderly Storage,All buildings have their storage capacity increased by 10.,8108_b,&amp;quot;Trader, Port&amp;quot;,Uncommon,120,&lt;br /&gt;
Faster Woodcutters,Lightweight Axes,Woodcutters move +20% faster.,axe_b_04,&amp;quot;Trader, Order, Port&amp;quot;,Rare,180,&lt;br /&gt;
More Resolve for Comfortable,Long Term Contract,&amp;quot;Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the &amp;quot;&amp;quot;Comfortable&amp;quot;&amp;quot; effect.&amp;quot;,scroll_11_b,&amp;quot;Trader, Order, Port&amp;quot;,Rare,180,&lt;br /&gt;
Trader Interval +15,Beneficial Agreement,Traders will arrive 15% quicker.,ScrollsAndBooks_60,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,140,&lt;br /&gt;
Bait for crafting,Fish Scraps,&amp;quot;For every 10 units of &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] fish&amp;quot;&amp;quot;&amp;gt; Fish and &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] scales&amp;quot;&amp;quot;&amp;gt; Scales used in crafting, gain +1 to bait production when converting a &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; pack of crops into ground bait in a fishing hut.&amp;quot;,fishing_47_b,&amp;quot;Trader, Port&amp;quot;,Rare,180,&lt;br /&gt;
Herbs +1,Sharp Sickles,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Herbs,Trader,Rare,190,&lt;br /&gt;
Grain +2,Mold Supply,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Grain,&amp;quot;Trader, Relic, Port&amp;quot;,Epic,250,&lt;br /&gt;
Farmer +5,Farmer&#039;s Pack,Any Farmer can carry 5 additional items.,BagsAndBoxes_10,&amp;quot;Trader, Order, Port&amp;quot;,Uncommon,160,&lt;br /&gt;
Plant Fibre +1,Rich in Fiber,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_PlantFiber,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
PlantingRate +25,Seed Pouch,Planting crops is 25% faster.,BagsAndBoxes_19,&amp;quot;Trader, Order, Port&amp;quot;,Uncommon,120,&lt;br /&gt;
HarvestingRate +25,Obsidian Sickles,Harvesting crops is 25% faster.,staff_04_b,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,120,&lt;br /&gt;
Pottery +2,Rain-Powered Pottery Wheel,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pottery,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,177,&lt;br /&gt;
Copper Ore +1,Steel Drills,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_CopperOre,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Copper Tools +1,Advanced Smithing,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_SimpleTools,&amp;quot;Trader, Order, Port&amp;quot;,Epic,270,&lt;br /&gt;
Lumber Speed +15,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 15% quicker.,axe_b_01,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,120,&lt;br /&gt;
Accidental Bricks,Repurposed Clay,&amp;quot;Nothing goes to waste. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery produced.&amp;quot;,MiningIcons_38_b,&amp;quot;Trader, Order, Port&amp;quot;,Rare,200,&lt;br /&gt;
Copper and Wood for Chests,Salvaging Tools,&amp;quot;Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore and 30 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood.&amp;quot;,tongs_b_01,&amp;quot;Trader, Relic, Port&amp;quot;,Rare,210,&lt;br /&gt;
Copper Bar +2,Advanced Smelting,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_CopperBar,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,205,&lt;br /&gt;
Accidental Crystalized Dew,Accumulated Dew,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries produced.&amp;quot;,ice_stone_b,&amp;quot;Trader, Relic, Port&amp;quot;,Rare,230,&lt;br /&gt;
Stone +1,Steel Pickaxes,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Stone,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,200,&lt;br /&gt;
0_10 On Roads,Shovels,Useful tools for creating drainage ditches. Villagers move 10% faster on roads.,ni_b_05,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,120,&lt;br /&gt;
Barrels +2,Advanced Coopering,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Barrels,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Scout +5,Scout&#039;s Pack,Workers assigned to Glade Events can carry 5 more items.,BagsAndBoxes_22,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,160,&lt;br /&gt;
Beaver Faction Support,Beaver Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Ink +2,Big Phials,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] dye&amp;quot;&amp;quot;&amp;gt; Dye production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Uncommon,180,&lt;br /&gt;
Metalurgic Proficiency 33,Metallurgic Proficiency,&amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.&amp;quot;,en_craft_62,&amp;quot;Cornerstone, Trader, Order&amp;quot;,Epic,260,&lt;br /&gt;
Extra Beaver Newcommers,Beaver Friendship,2 additional Beavers will come with each group of newcomers.,beaver_temp,Trader,Epic,280,&lt;br /&gt;
Construction Speed 50,Enhanced Blueprints,Builders construct buildings 50% faster.,en_craft_79,&amp;quot;Trader, Port&amp;quot;,Uncommon,120,&lt;br /&gt;
Blood Price,Blood Price Contract,&amp;quot;A shady, but lucrative deal. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time a villager dies or leaves.&amp;quot;,Icon_Cornerstone_BloodPriceContract,&amp;quot;Cornerstone, Trader, Port&amp;quot;,Epic,290,&lt;br /&gt;
Mushroom Specialization,Fungal Guide,&amp;quot;Ancient mushroom farming techniques are described within. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushroom production increases by +1 every 25 times it&#039;s produced.&amp;quot;,book_03_b,&amp;quot;Cornerstone, Trader&amp;quot;,Epic,280,&lt;br /&gt;
Wine +3,Advanced Filters,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Wine,&amp;quot;Trader, Order, Port&amp;quot;,Rare,240,&lt;br /&gt;
Ink +3,Big Phials,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] dye&amp;quot;&amp;quot;&amp;gt; Dye production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pigment,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,240,&lt;br /&gt;
Longer Drizzle +25,Drizzle Totem,+25% to Drizzle duration.,artifact_07_b,Trader,Rare,240,&lt;br /&gt;
Longer Clearance +25,Clearance Totem,+25% to Clearance duration.,NecromancerIcons_17_b,Trader,Rare,220,&lt;br /&gt;
Shorter Storm -15,Storm Shield,-15% to Storm duration.,TrophyIcons_add_007_b,Trader,Rare,220,&lt;br /&gt;
Coal +1,Specialized Mining,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Coal,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,240,&lt;br /&gt;
Spiced Ale - Composite,Spiced Ale,&amp;quot;Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; leisure.&amp;quot;,200_b,&amp;quot;Trader, Order, Port&amp;quot;,Rare,200,&lt;br /&gt;
Builder +10,Builder&#039;s Pack,Any Builder can carry 10 additional items.,BagsAndBoxes_66,&amp;quot;Trader, Port&amp;quot;,Rare,220,&lt;br /&gt;
Extra Harpy Newcommers,Harpy Friendship,2 additional Harpies will come with each group of newcomers.,harpy_temp,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Paper +3,Advanced Press,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Scrolls,&amp;quot;Trader, Port&amp;quot;,Rare,220,&lt;br /&gt;
Ale +3,Bigger Barrels,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Ale,&amp;quot;Trader, Order, Port&amp;quot;,Rare,220,&lt;br /&gt;
Tea +3,Tea Infuser,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Tea,&amp;quot;Trader, Order, Port&amp;quot;,Rare,240,&lt;br /&gt;
Incense +3,Vessel of Incense,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Incense,&amp;quot;Trader, Order&amp;quot;,Rare,200,&lt;br /&gt;
Add Active Ability - remove hunger stack,Emergency Rations,You gain an Active Ability that removes one stack of the Hunger effect from all villagers. This ability can be used from the Main Warehouse and has 3 uses.,flask_b_01,Trader,Rare,220,&lt;br /&gt;
NeedPerk Education Production,Working Hard and Smart,&amp;quot;A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; education.&amp;quot;,ScrollsAndBooks_68,&amp;quot;Trader, Port&amp;quot;,Rare,240,&lt;br /&gt;
NeedPerk Coats Breaks,Drying Boards,&amp;quot;A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; coats fulfilled.&amp;quot;,engeniring_57_b,&amp;quot;Trader, Port&amp;quot;,Rare,200,&lt;br /&gt;
Planks +3,Reinforced Saw Blades,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Planks,Trader,Epic,260,&lt;br /&gt;
Extra Lizard Newcommers,Lizard Friendship,2 additional Lizards will come with each group of newcomers.,lizard_temp,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Fabric +3,Reinforced Needles,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Fabric,&amp;quot;Trader, Order&amp;quot;,Epic,260,&lt;br /&gt;
Resin +1,Resin Extractor,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Resin,&amp;quot;Trader, Order, Relic&amp;quot;,Rare,200,&lt;br /&gt;
Pickled Goods +3,Pickle Jars,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_PickledGoods,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,260,&lt;br /&gt;
Skewers +3,Bigger Grill,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Skewers,&amp;quot;Trader, Order, Port&amp;quot;,Rare,280,&lt;br /&gt;
Pie +3,Bigger Ovens,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pie,&amp;quot;Trader, Order, Port&amp;quot;,Rare,280,&lt;br /&gt;
Extra Human Newcommers,Human Friendship,2 additional Humans will come with each group of newcomers.,human_temp,&amp;quot;Trader, Order&amp;quot;,Rare,225,&lt;br /&gt;
Brewery +50 (Composite),Efficient Brewing,+50% to amount of goods produced in the Brewery.,Brewery_icon,Trader,Epic,280,&lt;br /&gt;
Human Faction Support,Human Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Humans remember your help. (+3 to Humans Resolve)&amp;quot;,Order_Generic 2,&amp;quot;Trader, Order&amp;quot;,Rare,240,&lt;br /&gt;
Makeshift Post  +50,Worker Mobilization,+50% to amount of goods produced in the Makeshift Post.,Makeshift Post_icon,&amp;quot;Trader, Order&amp;quot;,Epic,250,&lt;br /&gt;
Vegetables +2,Giant Vegetables,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Vegetables,&amp;quot;Cornerstone, Trader, Relic, Port&amp;quot;,Epic,260,&lt;br /&gt;
Grain Specialization,Grain Bags,&amp;quot;Specialized grain farming techniques. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain production increases by +1 every 25 times it&#039;s produced.&amp;quot;,grains,&amp;quot;Cornerstone, Trader, Port&amp;quot;,Epic,280,&lt;br /&gt;
Packs of Goods +1,Export Specialization,Gain +1 to production yields for all packs of goods.,BagsAndBoxes_26,&amp;quot;Cornerstone, Trader, Order, Relic, Port&amp;quot;,Epic,270,&lt;br /&gt;
Biscuits +3,Bigger Pans,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Biscuits,&amp;quot;Trader, Order, Port&amp;quot;,Rare,220,&lt;br /&gt;
Training Gear +3,Woodworking Tools,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_TrainingGear,&amp;quot;Trader, Order, Port&amp;quot;,Rare,240,&lt;br /&gt;
Paste +3,Steel Grater,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] paste&amp;quot;&amp;quot;&amp;gt; Paste production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Paste 1,&amp;quot;Trader, Order&amp;quot;,Rare,215,&lt;br /&gt;
Jerky +3,Salted Jerky,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Jerky,&amp;quot;Trader, Order, Port&amp;quot;,Rare,240,&lt;br /&gt;
Bricks +3,Reinforced Brick Mold,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Bricks,Trader,Epic,180,&lt;br /&gt;
Oil +3,Heavy Press,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Oil,&amp;quot;Trader, Order, Port&amp;quot;,Rare,300,&lt;br /&gt;
Accidental Jerky,Sahilda&#039;s Secret Cookbook,&amp;quot;Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie produced.&amp;quot;,Icon_Cornerstone_ShaildasCookbook,&amp;quot;Cornerstone, Trader, Relic, Port&amp;quot;,Epic,260,&lt;br /&gt;
Trading Packs,Trade Logs,Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker.,ScrollsAndBooks_03,&amp;quot;Cornerstone, Trader, Order, Port&amp;quot;,Epic,280,&lt;br /&gt;
Porridge +3,Puffed Grain,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Porridge,&amp;quot;Trader, Order&amp;quot;,Rare,220,&lt;br /&gt;
Planks +2,Reinforced Saw Blades,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Planks,&amp;quot;Trader, Order, Relic, Port&amp;quot;,Rare,198,&lt;br /&gt;
Berries +1,Large Berry Baskets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Berries,&amp;quot;Order, Port&amp;quot;,Rare,0,&lt;br /&gt;
Blight Fuel +1,Fuel Mix,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;blight fuel&amp;quot;&amp;quot;&amp;gt; Purging Fire production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_PurgingFire,&amp;quot;Order, Relic, Port&amp;quot;,Rare,0,&lt;br /&gt;
Hearth Bonus HP +100,Ancient Stabilizer,The Ancient Hearth&#039;s resistance to corruption is increased by 100.,artifact_01_b,&amp;quot;Order, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Biscuits +2,Bigger Pans,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Biscuits,&amp;quot;Order, Relic, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Vegetables +1,Giant Vegetables,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Vegetables,&amp;quot;Order, Port&amp;quot;,Rare,0,&lt;br /&gt;
Roots +1,Steel Penknives,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Roots,&amp;quot;Order, Relic, Port&amp;quot;,Rare,0,&lt;br /&gt;
Meat +1,Nets,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Meat,Order,Rare,0,&lt;br /&gt;
Insects +1,Insect Lure,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Insects,&amp;quot;Order, Port&amp;quot;,Rare,0,&lt;br /&gt;
Planks +1,Reinforced Saw Blades,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Planks,&amp;quot;Order, Relic, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Pipes +1,Stamping Die,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] pipe&amp;quot;&amp;quot;&amp;gt; Pipes production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pipes,&amp;quot;Order, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Salt +1,Salt Pick,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] salt&amp;quot;&amp;quot;&amp;gt; Salt production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_SaltNEW,Order,Rare,0,&lt;br /&gt;
Storm Water +1,Rainwater Condenser,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_StormWater,&amp;quot;Order, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Copper Ore 3pm,Ore Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_CopperOre,Order,Epic,0,&lt;br /&gt;
Roots 5pm,Root Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Roots,Order,Epic,0,&lt;br /&gt;
Pack of Building Materials +2,Building Materials,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of building materials&amp;quot;&amp;quot;&amp;gt; Pack of Building Materials production.&amp;quot;,Icon_Resource_BuildingMaterials,Order,Rare,0,&lt;br /&gt;
Mushrooms 5pm,Mushroom Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Mushrooms,Order,Epic,0,&lt;br /&gt;
Fish 5pm,Fish Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] fish&amp;quot;&amp;quot;&amp;gt; Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Fish 1,Order,Epic,0,&lt;br /&gt;
Herbs 5pm,Herb Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Herbs,Order,Epic,0,&lt;br /&gt;
Grain 5pm,Grain Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Grain,Order,Epic,0,&lt;br /&gt;
Meat 5pm,Meat Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Meat,Order,Epic,0,&lt;br /&gt;
Flour +3,Heavy Millstone,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Flour,Order,Rare,0,&lt;br /&gt;
Barrels +3,Advanced Coopering,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Barrels,Order,Rare,0,&lt;br /&gt;
Pack of Provisions +2,Provisioner&#039;s Toolkit,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Provisions,Order,Rare,0,&lt;br /&gt;
Reeds 5pm,Reed Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Reeds,Order,Epic,0,&lt;br /&gt;
Coats 5pm,Coat Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Coats,Order,Epic,0,&lt;br /&gt;
Boots 5pm,Boot Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] boots&amp;quot;&amp;quot;&amp;gt; Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Boots 1,Order,Epic,0,&lt;br /&gt;
Trade Route Speed for Packs,Full Stock,&amp;quot;A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions in your settlement&#039;s Warehouses.&amp;quot;,ni_b_12,Order,Uncommon,0,&lt;br /&gt;
Stone 5pm,Stone Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Stone,Order,Epic,0,&lt;br /&gt;
Pack of Crops +1,Industrialized Farming,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Crops,&amp;quot;Order, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Fabric +1,Reinforced Needles,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] fabric&amp;quot;&amp;quot;&amp;gt; Fabric production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Fabric,&amp;quot;Order, Relic, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Trade Pack in Makeshift Post,Better Packaging,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; packs of trade goods (&amp;lt;sprite name=grade2&amp;gt;) can be produced at the Makeshift Post.&amp;quot;,Icon_Resource_TradeGoods,&amp;quot;Order, Port&amp;quot;,Rare,0,&lt;br /&gt;
Bat Faction Support,Bat Clan Support,&amp;quot;Bats have always been wary and somewhat hostile, but you&#039;ve proven yourself worthy of their trust. (+3 to Bats Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Fox Faction Support,Fox Pack Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Frog Faction Support,Frog Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Frogs remember your help. (+3 to Frogs Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Harpy Faction Support,Harpy Clan Support,&amp;quot;The Flock was neutral during the Great Civil War, but you&#039;ve proven your worth to them now. (+3 to Harpies Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Lizard Faction Support,Lizard Clan Support,&amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Lizard elders remember your help. (+3 to Lizards Resolve)&amp;quot;,Order_Generic 2,Order,Rare,0,&lt;br /&gt;
Copper Bar +1,Advanced Smelting,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_CopperBar,&amp;quot;Order, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
SmallFarm +25 (Composite),Old Ghran&#039;s Technique,+25% to amount of goods produced in the Small Farm.,SmallFarm_icon,Order,Rare,0,&lt;br /&gt;
Plantation +25,Large Baskets,+25% to amount of goods produced in the Plantation.,Plantation_icon,Order,Rare,0,&lt;br /&gt;
Herb Garden +25 (Composite),Advanced Herbalism,+25% to amount of goods produced in the Herb Garden.,Herb Garden_icon,Order,Rare,0,&lt;br /&gt;
Brineworks +25,Infused Tools,+25% to amount of goods produced in the Brineworks.,Brineworks_icon,Order,Rare,0,&lt;br /&gt;
HarvestingRate +30,Obsidian Sickles,Harvesting crops is 30% faster.,staff_04_b,Order,Uncommon,0,&lt;br /&gt;
PlantingRate +30,Fertilizer,Planting crops is 30% faster.,MiningIcons_53_b,&amp;quot;Order, Relic, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Bricks +1,Reinforced Brick Mold,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Bricks,&amp;quot;Order, Relic, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Extra Fox Newcommers,Fox Friendship,2 additional Foxes will come with each group of newcomers.,fox_temp,Order,Rare,0,&lt;br /&gt;
Extra Frog Newcommers,Frog Friendship,2 additional Frogs will come with each group of newcomers.,frog_temp,Order,Rare,0,&lt;br /&gt;
Eggs +1,Egg Containers,&amp;quot;+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Eggs,Order,Rare,0,&lt;br /&gt;
Oil +2,Heavy Press,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Oil,&amp;quot;Order, Relic, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Builder +5,Builder&#039;s Pack,Any Builder can carry 5 additional items.,BagsAndBoxes_66,&amp;quot;Order, Relic, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Waterskins +2,Advanced Leatherworking,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Waterskins,&amp;quot;Order, Relic, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Fuel Recipes Rate 33,Advanced Fuel,&amp;quot;All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.&amp;quot;,pt_b_07,&amp;quot;Order, Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Exploration Contract,Exploration Contract,&amp;quot;The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed and 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay for each discovered glade.&amp;quot;,SGI_85,&amp;quot;Cornerstone, Order, Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Clay 5pm,Clay Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Clay,Order,Epic,0,&lt;br /&gt;
Tea 5pm,Tea Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Tea,Order,Epic,0,&lt;br /&gt;
Insects 5pm,Insect Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Insects,Order,Epic,0,&lt;br /&gt;
Coal 5pm,Coal Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Coal,Order,Epic,0,&lt;br /&gt;
Woodcuters +10,Light Timber,Any Woodcutter can carry 10 additional items.,BagsAndBoxes_74,&amp;quot;Order, Relic, Port&amp;quot;,Rare,0,&lt;br /&gt;
Oil 5pm,Oil Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Oil,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Ancient Artifact 3,Ancient Artifact,&amp;quot;A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)&amp;quot;,artifact_11_b,&amp;quot;Order, Relic, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Scout +10,Scout&#039;s Pack,Workers assigned to Glade Events can carry 10 more items.,BagsAndBoxes_22,&amp;quot;Order, Relic, Port&amp;quot;,Rare,0,&lt;br /&gt;
Random Goods for Dearth,Seized Inheritance,The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.,WitchCraftIcons_114_b,&amp;quot;Order, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Accidental Pigment,Dye Extractor,&amp;quot;Gain 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] dye&amp;quot;&amp;quot;&amp;gt; Dye for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects produced.&amp;quot;,winch_b,&amp;quot;Cornerstone, Order, Port&amp;quot;,Epic,0,&lt;br /&gt;
Lizard Resolve for Training Gear Prod,Training Grounds,&amp;quot;The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear produced.&amp;quot;,SGI_111,&amp;quot;Cornerstone, Order, Port&amp;quot;,Epic,0,&lt;br /&gt;
Training Gear 5pm,Training Gear Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_TrainingGear,Order,Epic,0,&lt;br /&gt;
Barrels 5pm,Barrel Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Barrels,Order,Epic,0,&lt;br /&gt;
Mine +100,Rainpunk Drills,+100% to amount of goods produced in the Mine.,en_craft_10,Order,Epic,0,&lt;br /&gt;
Ale 5pm,Ale Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Ale,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Pottery 5pm,Pottery Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Pottery,Order,Epic,0,&lt;br /&gt;
Planks +5,Reinforced Saw Blades,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Planks,Order,Legendary,0,&lt;br /&gt;
Copper Bar +5,Advanced Smelting,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_CopperBar,Order,Legendary,0,&lt;br /&gt;
Biscuits 5pm,Biscuit Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Biscuits,Order,Epic,0,&lt;br /&gt;
Jerky 5pm,Jerky Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Jerky,Order,Epic,0,&lt;br /&gt;
Pie 5pm,Pie Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Pie,Order,Epic,0,&lt;br /&gt;
Skewers 5pm,Skewers Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Skewers,Order,Epic,0,&lt;br /&gt;
Waterskins +5,Advanced Leatherworking,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Waterskins,Order,Epic,0,&lt;br /&gt;
Jerky +5,Salted Jerky,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Jerky,Order,Epic,0,&lt;br /&gt;
Biscuits +5,Bigger Pans,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Biscuits,Order,Epic,0,&lt;br /&gt;
Porridge +5,Puffed Grain,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Porridge,Order,Epic,0,&lt;br /&gt;
Skewers +5,Bigger Grill,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Skewers,Order,Epic,0,&lt;br /&gt;
Pie +5,Bigger Ovens,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pie&amp;quot;&amp;quot;&amp;gt; Pie production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pie,Order,Epic,0,&lt;br /&gt;
Pickled Goods +5,Pickle Jars,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_PickledGoods,Order,Epic,0,&lt;br /&gt;
Paste +5,Steel Grater,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] paste&amp;quot;&amp;quot;&amp;gt; Paste production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Paste 1,Order,Epic,0,&lt;br /&gt;
Coats +5,Ancient Sewing Technique,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] coats&amp;quot;&amp;quot;&amp;gt; Coats production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Coats,Order,Epic,0,&lt;br /&gt;
Boots +5,Shoe Mold,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] boots&amp;quot;&amp;quot;&amp;gt; Boots production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Boots 1,Order,Epic,0,&lt;br /&gt;
Copper Bars 4pm,Metal Delivery Line,&amp;quot;4 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_CopperBar,Order,Epic,0,&lt;br /&gt;
Brewery +60 (Composite),Advanced Brewing,+60% to amount of goods produced in the Brewery.,Brewery_icon,Order,Epic,0,&lt;br /&gt;
AncientGate_Hardships,Survivor Bonding,&amp;quot;The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).&amp;quot;,Icon_Cornerstone_SurvivorBonding,&amp;quot;Cornerstone, Order, Relic, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Storm Water +2,Rainwater Condenser,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_StormWater,&amp;quot;Order, Port&amp;quot;,Rare,0,&lt;br /&gt;
Beaver Resolve for Wine Prod,Vineyard Town,&amp;quot;The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine produced.&amp;quot;,Blackberry_01_b,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Route Less Travel Time,Stormwalker Training,Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.,book_05_b,&amp;quot;Cornerstone, Order, Port&amp;quot;,Epic,0,&lt;br /&gt;
Woodcutters Camp +100,Woodcutter&#039;s Tools,+100% to amount of goods produced in the Woodcutters&#039; Camp.,Woodcutters Camp_icon,Order,Epic,0,&lt;br /&gt;
Pottery +5,Rain-Powered Pottery Wheel,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] pottery&amp;quot;&amp;quot;&amp;gt; Pottery production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pottery,Order,Epic,0,&lt;br /&gt;
Pickled goods 5pm,Pickled Goods Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_PickledGoods,Order,Epic,0,&lt;br /&gt;
Amber for Trade Packs,Royal Subsidy,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 6 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; Pack of Trade Goods produced.&amp;quot;,TrophyIcons_13_b,Order,Epic,0,&lt;br /&gt;
Farmer +10,Farmer&#039;s Pack,Any Farmer can carry 10 additional items.,BagsAndBoxes_10,&amp;quot;Order, Relic, Port&amp;quot;,Rare,0,&lt;br /&gt;
Lumber Speed +50,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 35% quicker.,axe_b_01,&amp;quot;Cornerstone, Order&amp;quot;,Epic,0,&lt;br /&gt;
Food Production Speed +33,Viceroy&#039;s Survival Guide,&amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.&amp;quot;,ScrollsAndBooks_94,Order,Rare,0,&lt;br /&gt;
Paper +5,Advanced Press,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Scrolls,Order,Epic,0,&lt;br /&gt;
Ale +5,Bigger Barrels,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Ale,Order,Epic,0,&lt;br /&gt;
Wine +5,Advanced Filters,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Wine,Order,Epic,0,&lt;br /&gt;
Training Gear +5,Woodworking Tools,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] training gear&amp;quot;&amp;quot;&amp;gt; Training Gear production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_TrainingGear,Order,Legendary,0,&lt;br /&gt;
Incense +5,Vessel of Incense,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Incense,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Tea +5,Tea Infuser,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] tea&amp;quot;&amp;quot;&amp;gt; Tea production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Tea,&amp;quot;Order, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Flour 5pm,Flour Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Flour,Order,Epic,0,&lt;br /&gt;
Incense 5pm,Incense Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] incense&amp;quot;&amp;quot;&amp;gt; Incense per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Incense,Order,Epic,0,&lt;br /&gt;
Manuscripts (paper) 5pm,Scroll Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] scrolls&amp;quot;&amp;quot;&amp;gt; Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Scrolls,Order,Epic,0,&lt;br /&gt;
Wine 5pm,Wine Delivery Line,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] wine&amp;quot;&amp;quot;&amp;gt; Wine per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Wine,Order,Epic,0,&lt;br /&gt;
Accidental Skewers,Zhorg&#039;s Secret Ingredient,&amp;quot;A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] skewers&amp;quot;&amp;quot;&amp;gt; Skewers for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] pickled goods&amp;quot;&amp;quot;&amp;gt; Pickled Goods produced.&amp;quot;,Icon_Cornerstone_ZhorgsIngredient,&amp;quot;Cornerstone, Order, Port&amp;quot;,Epic,0,&lt;br /&gt;
Ink +5,Big Phials,&amp;quot;+5 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] dye&amp;quot;&amp;quot;&amp;gt; Dye production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Pigment,Order,Epic,0,&lt;br /&gt;
Pack of Trade Goods Worth More,Value Added Tax,&amp;quot;Specializing in a particular branch of commerce can bring a lot of profit. &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of trade goods&amp;quot;&amp;quot;&amp;gt; Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.&amp;quot;,TrophyIcons_75_b,&amp;quot;Cornerstone, Order, Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Crude Workstation +50,Workstation Upgrade,+50% to amount of goods produced in the Crude Workstation.,Crude Workstation_icon,Order,Epic,0,&lt;br /&gt;
Accidental Lizard,Surprise Child,&amp;quot;Gain 1 Lizard for every 25 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs produced.&amp;quot;,PrehistoricIcon_129_b,Cornerstone,Epic,0,&lt;br /&gt;
Accidental Oil,Small Press,&amp;quot;A useful mill upgrade. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] oil&amp;quot;&amp;quot;&amp;gt; Oil for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] flour&amp;quot;&amp;quot;&amp;gt; Flour produced.&amp;quot;,en_craft_86,&amp;quot;Cornerstone, Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Accidental Provisions,Peasant Supplies,&amp;quot;Receive 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions for every new villager.&amp;quot;,BagsAndBoxes_60,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Amber for Sea Marrow,Golden Marrow,&amp;quot;Some fossils contain valuable surprises. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow produced.&amp;quot;,NecromancerIcons_18_b,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Amber for Trade Routes,Deep Pockets,&amp;quot;Receive 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 5 completed trade routes.&amp;quot;,TradingIcons_97,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Amber for Trader Visit,Bed and Breakfast,&amp;quot;This time, it&#039;s the guild whoâ€™s going to pay you, not the other way around. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time a trader arrives.&amp;quot;,Icon_Cornerstone_BedAndBReakfast,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Artifact for Dangerous Relic,From the Ashes,&amp;quot;An odd talisman made from the talons of a phoenix. Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;hearth parts&amp;quot;&amp;quot;&amp;gt; Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. Totems spawned by the Fishmen Cave and Cloned Blood Flowers do not count.&amp;quot;,dd_02_b,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Bakery Speed +50,Bread Peels,Bakery production is 50% quicker.,en_craft_58,Cornerstone,Epic,0,&lt;br /&gt;
Berries +2,Large Berry Baskets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] berries&amp;quot;&amp;quot;&amp;gt; Berries production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Berries,&amp;quot;Cornerstone, Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Brewery Speed +50 (Composite),Rain Pumps,Brewery production is 50% quicker.,Brewery_icon,Cornerstone,Epic,0,&lt;br /&gt;
Cannibalism,Cannibalism,&amp;quot;Gain 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat every time a villager dies or leaves.&amp;quot;,Icon_Cornerstone_Cannibalism,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Clay +2,Steel Shovels,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Clay,&amp;quot;Cornerstone, Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Clay 3pm,Clay Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] clay&amp;quot;&amp;quot;&amp;gt; Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Clay,Cornerstone,Epic,0,&lt;br /&gt;
Corruption Per Removed Cyst -50,Firekeeper&#039;s Armor,Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.,NecromancerIcons_42_b,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Crops for Grain,Leftover Crops,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of provisions&amp;quot;&amp;quot;&amp;gt; Pack of Provisions for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs produced.&amp;quot;,194_b,Cornerstone,Epic,0,&lt;br /&gt;
Extra Trader Merch,Guild Catalogue,Traders will have 1 more perk or blueprint for sale.,ScrollsAndBooks_32,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Fiber 3pm,Fiber Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] plant fibre&amp;quot;&amp;quot;&amp;gt; Plant Fiber per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_PlantFiber,Cornerstone,Epic,0,&lt;br /&gt;
Frog For Upgrade,City of Wonders,Members of the Frog clan flock to your settlement. Gain 1 Frog villager for every 2 house upgrades.,Icon_Cornerstone_CityOfWonders,Cornerstone,Epic,0,&lt;br /&gt;
Grain 3pm,Grain Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Grain,Cornerstone,Epic,0,&lt;br /&gt;
Grove +50,Industrialized Agriculture,+50% to amount of goods produced in the Forester&#039;s Hut.,Grove_icon,Cornerstone,Epic,0,&lt;br /&gt;
Hauler Break Interval,Travel Rations,&amp;quot;With provisions, haulers don&#039;t have to return to the hearth as often. Increases the time between breaks for haulers by +50% and their carrying capacity by +5.&amp;quot;,ForestIcons_101_b,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Hearth HP 500 - HP Bonus,Obsidian Runestone,&amp;quot;A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth&#039;s resistance to corruption is increased by 400.&amp;quot;,runestone_b_05,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Herb Garden +50 (Composite),Advanced Herbalism,+50% to amount of goods produced in the Herb Garden.,Herb Garden_icon,Cornerstone,Epic,0,&lt;br /&gt;
Herb Production for Biscuits,Spices,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herb and &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Root production is increased by +1 for every 75 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; Biscuits produced.&amp;quot;,TradingIcons_02,Cornerstone,Epic,0,&lt;br /&gt;
Herbs +2,Sharp Sickles,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] herbs&amp;quot;&amp;quot;&amp;gt; Herbs production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Herbs,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Hostility for Caches,Silent Looting,&amp;quot;Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points.&amp;quot;,SpellBookPage09_97,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Hostility for Relics,Frequent Patrols,Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10. This effect is retroactive.,helmets_13,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Hubs for newcomer goods,Generous Gifts,Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained.,TrophyIcons_108_b,Cornerstone,Epic,0,&lt;br /&gt;
Leather +2,Tanning Racks,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] leather&amp;quot;&amp;quot;&amp;gt; Leather production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Leather,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
LessHostilityPerWoodcutter,Flame Amulets,An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4.,Icon_Cornerstone_FlameAmulets,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Local Taxes,Local Taxes,&amp;quot;Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] ale&amp;quot;&amp;quot;&amp;gt; Ale produced.&amp;quot;,beer,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Meat Specialization,Meat Specialization,&amp;quot;You&#039;ve managed to enlist some excellent hunters. &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production increases by +1 every 25 times it&#039;s produced.&amp;quot;,HuntingIcons_108_b,Cornerstone,Epic,0,&lt;br /&gt;
Mold Grain,Moldy Grain Seeds,&amp;quot;A new type of grain. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain produced.&amp;quot;,ForestIcons_100_b,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
More Amber from Routes,Trade Negotiations,&amp;quot;Trade routes are worth 1 more &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.&amp;quot;,BlueLootBox_90_b,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
NeedPerk Biscuit Farmers,Biscuit Diet,&amp;quot;A farmer&#039;s favorite food. Farmers have a +100% chance of producing double yields when under the effect of &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] biscuits&amp;quot;&amp;quot;&amp;gt; biscuits.&amp;quot;,TradingIcons_129_b,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
NeedPerk Leisure Production,Well-Rested Workers,Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +33% chance of doubling their yields.,SGI_100,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
NewNewcomersBonus_Random,Crowded Caravan,Each newcomer group has 2 additional villagers.,SGI_145,Cornerstone,Epic,0,&lt;br /&gt;
Plantation +50,Large Baskets,+50% to amount of goods produced in the Plantation.,Plantation_icon,Cornerstone,Epic,0,&lt;br /&gt;
Porridge Prod for water,Filling Dish,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] porridge&amp;quot;&amp;quot;&amp;gt; Porridge production increases by +1 for every 150 units of &amp;lt;sprite name=&amp;quot;&amp;quot;[water] drizzle water&amp;quot;&amp;quot;&amp;gt; Drizzle Water produced.&amp;quot;,176_b,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Reed +2,Leather Gloves,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] reeds&amp;quot;&amp;quot;&amp;gt; Reed production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Reeds,&amp;quot;Cornerstone, Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Resolve for chests,Prosperous Archaeology,&amp;quot;The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve.&amp;quot;,SGI_29,&amp;quot;Cornerstone, Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Resolve for Glade,Woodcutter&#039;s Song,&amp;quot;It&#039;s off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds.&amp;quot;,ForestIcons_32_b,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Resolve for Standing,Friendly Relations,Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. This effect is retroactive.,SGI_25,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Roots 3pm,Root Delivery Line,&amp;quot;3 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_Roots,Cornerstone,Epic,0,&lt;br /&gt;
Sacrifice Cost for Impatience,Fiery Wrath,Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.,Icon_Cornerstone_FieryWrath,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
SmallFarm +50 (Composite),Farming Tools,+50% to amount of goods produced in the Small Farm.,SmallFarm_icon,Cornerstone,Epic,0,&lt;br /&gt;
Stone +2,Steel Pickaxes,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Stone,&amp;quot;Cornerstone, Relic&amp;quot;,Epic,0,&lt;br /&gt;
Stone in Clay Pit,Steel Mattocks,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] stone&amp;quot;&amp;quot;&amp;gt; Stone (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Clay Pit.&amp;quot;,pick_b_01,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Tablets for Events,Hidden Reward,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] ancient tablet&amp;quot;&amp;quot;&amp;gt; Ancient Tablet for every 2 completed Glade Events. This effect is retroactive.&amp;quot;,runestone_b_06,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Trade Routes Bonus Fuel,Tightened Belt,Travel cost on trade routes is reduced by 1. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.,SGI_addons_182,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Vegetables in Greenhouse,Moss Broccoli Seeds,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] vegetables&amp;quot;&amp;quot;&amp;gt; Vegetables (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Greenhouse.&amp;quot;,am_b_06,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Villager for glade,Lost in the Wilds,Gain one villager every time you discover a new glade.,green_03,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Water Crit For Fishing,Book of Water,&amp;quot;For every 30 vein charges mined, rainwater production and all recipes using rainwater gain a 5% higher chance of producing double yields.&amp;quot;,ScrollsAndBooks_add_002_b,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Working time for firekeeper,Prayer Book,Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.,book_b_03,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Working Speed For Small Glade,Farsight,Each discovered small glade increases the working speed of scouts investigating Glade Events by 50% for 180 seconds.,TrophyIcons_109_b,Cornerstone,Epic,0,&lt;br /&gt;
ProdSpeedForEducation,Work Safety Guide,A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%.,ScrollsAndBooks_51,Cornerstone,Epic,0,&lt;br /&gt;
2 Hauling Carts in Main Warehouse,Dual Carriage System,Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.,Icon_Cornerstone_DualCarriage,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Accidental Barrels,Over-Diligent Woodworkers,&amp;quot;Some woodworkers just can&#039;t stop working. Gain 3 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] planks&amp;quot;&amp;quot;&amp;gt; Planks produced.&amp;quot;,8098_b,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Alarm Bells,Alarm Bells,The Brass Order&#039;s newest invention. All workers have a +5% higher chance of producing double yields for every 110 points of expected corruption per minute in the Ancient Hearth.,Icon_Cornerstone_AlarmBells,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
All Camps Unlock,Master Blueprint,&amp;quot;A collection of architectural drafts from a very early period in the Citadel&#039;s history. Unlocks the advanced blueprints for the Foragers&#039; Camp, Trappers&#039; Camp, and Herbalists&#039; Camp, but gathering speed is decreased by 50% until you use up at least 250 gathering node charges.&amp;quot;,BlueLootBox_89_b,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Newcomers,Stormwalker Tax,&amp;quot;A joint venture with the Stormwalker Guild can be very profitable. You gain 15 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time you accept a newcomer group from the Citadel, but youâ€™ll lose all stored Amber upon choosing this cornerstone.&amp;quot;,Icon_Cornerstone_StormwalkerTax,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Water,Counterfeit Amber,&amp;quot;Apparently, amber-like crystals can be extracted from rainwater. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber every time you use 50 units of water in Rain Engines.&amp;quot;,126,Cornerstone,Legendary,0,&lt;br /&gt;
Amber for Wood,Lumber Tax,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber for every 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood produced.&amp;quot;,SGI_158,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Back To Nature,Back to Nature,&amp;quot;An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone.&amp;quot;,green_23,Cornerstone,Legendary,0,&lt;br /&gt;
Cache Rewards for Nodes,Reckless Plunder,Increases the chance of doubling loot from abandoned caches by 100% (excluding perks and blueprints).,TradingIcons_52,Cornerstone,Legendary,0,&lt;br /&gt;
Coal for Cysts,Burnt to a Crisp,&amp;quot;Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal for every 3 burned Blightrot Cysts.&amp;quot;,Icon_Cornerstone_BurntToACrisp,&amp;quot;Cornerstone, Relic, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Consumption Control for Extra Production,Without Restrictions,&amp;quot;Villagers have a +10% higher chance of producing double yields, but consumption control is disabled.&amp;quot;,PrehistoricIcon_102_b,Cornerstone,Legendary,0,&lt;br /&gt;
Copper For Trees [Parent],Copper Extractor,&amp;quot;Machinery specialized in extracting copper from petrified trees. Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore for every 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood produced. All &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production).&amp;quot;,en_craft_52,Cornerstone,Legendary,0,&lt;br /&gt;
Corrupted Sacrifice,Mark of the Sealed Ones,&amp;quot;An ancient jewel shimmers, revealing a glimmer of a faint underwater landscape. At the start of each Storm, if you have at least 500 points of expected corruption per minute, gain a permanent 33% bonus to the burning time of resources sacrificed in the Ancient Hearth.&amp;quot;,Icon_Cornerstone_MarkOfTheSealedOnes,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Crystaline Water,Small Distillery,&amp;quot;The fresh resin still glows softly with the rain&#039;s essence. Gain 4 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew for every 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin produced.&amp;quot;,en_craft_22,Cornerstone,Legendary,0,&lt;br /&gt;
Eggs For Cysts,Blightrot Pruner,&amp;quot;Blightrot spores aren&#039;t technically eggs, but they taste the same. You gain 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs when a Blightrot Cyst appears in your settlement.&amp;quot;,gr_04,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Exploring Expedition,Exploration Expedition,&amp;quot;You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 25% slower until you open at least 2 glades.&amp;quot;,Icon_Cornerstone_ExplorationExpedition,Cornerstone,Legendary,0,&lt;br /&gt;
Families Gratitude,Family Gratitude,&amp;quot;Relatives of your villagers send gifts for treating their family members well. Get 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] waterskin&amp;quot;&amp;quot;&amp;gt; Waterskins for every full Reputation Point obtained through high Resolve.&amp;quot;,BagsAndBoxes_58,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Farming -25 for Wood +1,Rooty Ground,&amp;quot;Strange roots spread across the land. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood production is increased by +1, but harvesting and planting are 25% slower.&amp;quot;,SpellBookPage09_07,Cornerstone,Legendary,0,&lt;br /&gt;
Fedora Hat,Old Fedora Hat,&amp;quot;An old inscription on the bottom of the hat says: &amp;quot;&amp;quot;Fortune and glory&amp;quot;&amp;quot;. Increases the chance of doubling event loot by 50% (this doesn&#039;t apply to perks and blueprints).&amp;quot;,121_b,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Food Production For Engines,Cooking Steam,&amp;quot;If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +15% for every 50 units of Drizzle Water stored.&amp;quot;,b_63,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Forbidden for Hostility NEW,Secure Perimeter,&amp;quot;Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Event (&amp;lt;sprite name=&amp;quot;&amp;quot;forbidden&amp;quot;&amp;quot;&amp;gt;) reduces the Hostility gained from Dangerous (&amp;lt;sprite name=&amp;quot;&amp;quot;dangerous&amp;quot;&amp;quot;&amp;gt;) and Forbidden Glades (&amp;lt;sprite name=&amp;quot;&amp;quot;forbidden&amp;quot;&amp;quot;&amp;gt;) by 2, and from Small Glades by 1. This effect is retroactive.&amp;quot;,SGI_149,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Forge Trip Hammer,Forge Trip Hammer,&amp;quot;Powerful and precise machinery. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts (&amp;lt;sprite name=grade3&amp;gt;) can be produced in the Smithy&amp;quot;,Icon_Cornerstone_FirgeTripHammer,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Add Active Ability - Borrowed Time,Borrowed Time,&amp;quot;The Crown can be persuaded to show leniency toward this settlement. Grants an Active Ability that removes 1 Impatience Point at the cost of 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber. Usable from the Main Warehouse, up to 5 times.&amp;quot;,Icon_Cornerstone_BorrowedTime,Cornerstone,Legendary,0,&lt;br /&gt;
Frog Adding Resilliance,Strength in Numbers,The storm seems less threatening in a well-populated settlement. Global Resolve drops 2% slower for every Frog villager.,Icon_Cornerstone_StrengthInNumbers,Cornerstone,Legendary,0,&lt;br /&gt;
Frog Blueprints For Upgrades,Overzealous Architects,&amp;quot;Driven by boundless ambition, Frog architects can&#039;t resist sketching plans, even in their spare time. Every time you fully upgrade 3 Frog Houses, you will receive a random blueprint. After 4 blueprints, this cornerstone will disappear.&amp;quot;,Icon_Cornerstone_OverzaelousArchitects,Cornerstone,Legendary,0,&lt;br /&gt;
Hauling Cart in All Warehouses,Hauling Cart,An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.,Icon_Cornerstone_HaulingCart,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Hidden From The Queen,Hidden from the Queen,&amp;quot;The crown doesn&#039;t need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 500% faster, starting from Drizzle year 10.&amp;quot;,Icon_Cornerstone_HiddenFromTheQueen,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Dangerous Relics,Calming the Forest,One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40. This effect is retroactive.,SGI_57,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Hostility for Removed Cysts,Baptism of Fire,&amp;quot;Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, youâ€™re unable to sacrifice resources.&amp;quot;,ScrollsAndBooks_26,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Sales,Protected Trade,&amp;quot;The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point.&amp;quot;,Icon_Cornerstone_ProtectedTrade,Cornerstone,Legendary,0,&lt;br /&gt;
Hostility for Water,Calming Water,Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines.,blue_07,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Houses Global Capacity +1,Crowded Houses,All houses have room for 1 more villager.,SGI_114,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
HP for Impatience,Queen&#039;s Gift,&amp;quot;The Queen&#039;s grace knows no bounds. Every time you complete an order, a small abandoned cache will appear in your settlement.&amp;quot;,Icon_Cornerstone_QueensGift,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Hubs for hostility,Safe Haven,Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).,element(air)_b_01,Cornerstone,Legendary,0,&lt;br /&gt;
HunterGatherers,Hunter-Gatherers,&amp;quot;All gathering camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters&#039; Camp.&amp;quot;,SGI_56,Cornerstone,Legendary,0,&lt;br /&gt;
Insect for tree,Woodpecker Technique,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every time woodcutters cut down a tree during the Storm.&amp;quot;,ForestIcons_35_b,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Lower Hostility For Religion,Firelink Ritual,There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forestâ€™s Hostility by 5.,red_01,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Meat and Grain for Events,Lost Supplies,&amp;quot;An unusual amount of supplies can be found in some glades. Gain 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat and 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] grain&amp;quot;&amp;quot;&amp;gt; Grain for each completed Dangerous or Forbidden Glade Event. Totems spawned by the Fishmen Cave and Cloned Blood Flowers do not count.&amp;quot;,BagsAndBoxes_108,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Mists Piercers,Mist Piercers,&amp;quot;You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen&#039;s expectations are high. The content of glades will be revealed, but each discovered glade increases the Queenâ€™s Impatience by 0.5.&amp;quot;,Icon_Cornerstone_MistPiercers,Cornerstone,Legendary,0,&lt;br /&gt;
More Trade Offers,Market Shift Plan,&amp;quot;Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately.&amp;quot;,ScrollsAndBooks_add_009_b,Cornerstone,Legendary,0,&lt;br /&gt;
Mushrooms in Farms,Mushroom Seedlings,&amp;quot;All farms can plant &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; mushrooms (&amp;lt;sprite name=grade2&amp;gt;) on farm fields during drizzle season.&amp;quot;,artifact_06_b,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Newcomer Rate for Trade Routes,Economic Migration,Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. This effect is retroactive.,addons_25_b,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Overexploitation,Overexploitation,&amp;quot;Global gathering speed is increased by 30%, and newly discovered gathering nodes have more charges (+10 charges to small gathering nodes, +25 charges to large gathering nodes). For every 40 gathering node charges used, 1 Blightrot Cyst(s) will spawn.&amp;quot;,SpellBookPage09_98,Cornerstone,Legendary,0,&lt;br /&gt;
Parts for Trade,Free Samples,&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts every time you sell goods worth 25 Amber.&amp;quot;,pt_b_11,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
RawDepositsCharges_10,Rich Glades,&amp;quot;Newly discovered gathering nodes have more charges: +5 for small ones, and +15 for large ones.&amp;quot;,green_29,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Relic time reduction,Firekeeper&#039;s Prayer,Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.,Icon_Cornerstone_FirekeepersPrayers,Cornerstone,Legendary,0,&lt;br /&gt;
Reputation from Trade,Trade Hub,&amp;quot;The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation.&amp;quot;,TradingIcons_112,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for consumption,Generous Rations,&amp;quot;Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%.&amp;quot;,BagsAndBoxes_32,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for Impatience,Rebellious Spirit,&amp;quot;The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points.&amp;quot;,Icon_Cornerstone_RebelliousSpirit,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve For Sales,Prosperous Settlement,&amp;quot;Gain +1 to Global Resolve every time you sell goods worth 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber, but scouts work 10% slower on Glade Events.&amp;quot;,BlueLootBox_34_b,Cornerstone,Legendary,0,&lt;br /&gt;
Resolve for started Route,Frequent Caravans,The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route.,rc_b_01,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Royal Guard Training,Royal Guard Training,&amp;quot;A fencing instructor from the Royal Guard joins your settlement. Fulfilling the need for Brawling grants an additional +5 to Resolve, but attacking a trader adds 2 extra Impatience Points.&amp;quot;,helmets_19,Cornerstone,Legendary,0,&lt;br /&gt;
Tools for death,Bone Tools,&amp;quot;Gain 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every time a villager leaves or dies.&amp;quot;,Icon_Cornerstone_BoneTools,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Tools for glade,Improvised Tools,&amp;quot;Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools.&amp;quot;,Icon_Cornerstone_ImprovisedTools,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Trade Block for Production Speed,Deserted Caravans,&amp;quot;Global production speed is 33% faster, but traders will arrive 50% slower.&amp;quot;,SGI_82,Cornerstone,Legendary,0,&lt;br /&gt;
Trade routes for housing spots,Urban Planning,&amp;quot;For every 10 completed trade routes, all houses will have room for one more person.&amp;quot;,ScrollsAndBooks_45,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Wood +2 for insects,No Quality Control,&amp;quot;Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects in return.&amp;quot;,wd_b_02,Cornerstone,Legendary,0,&lt;br /&gt;
Woodcutters Prayer,Woodcutter&#039;s Prayer,&amp;quot;If you want to take, you first must give. +1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood production. Lose all stored fuel upon picking this cornerstone.&amp;quot;,yellow_29,Cornerstone,Legendary,0,&lt;br /&gt;
Insects for bait,Repurposed Bait,&amp;quot;Gain 2 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects for every 1 piece of bait used in fishing.&amp;quot;,84_b,Cornerstone,Legendary,0,&lt;br /&gt;
Replace Rainpunk Engine - Composite,Crystal Cathode,&amp;quot;A fragile device that extracts energy from charged rainwater. Production bonuses in Rain Engines are stronger (+75% production speed, +33% double yield chance), but Blightrot Cysts will appear 20% faster when using Rain Engines. &amp;quot;,Icon_Cornerstone_CrystalCathode,Cornerstone,Legendary,0,&lt;br /&gt;
Beaver Resolve For Harpies,Spirit of Cooperation,High spirits can be contagious. Beavers gain +2 Resolve for every Reputation Point gained through Harpy Resolve. This effect is retroactive.,Icon_Cornerstone_SpiritOfCooperation,Cornerstone,Legendary,0,&lt;br /&gt;
Bat Resolve For Frog Death,Festering Wounds,Some old grudges still linger. Bats gain +2 Resolve for every 2 Frog villagers that leave or die. Global Resolve drops 30% faster.,Icon_Cornerstone_FesteringWound,Cornerstone,Legendary,0,&lt;br /&gt;
Prod Speed For Bat Specialization,Steel Focus,&amp;quot;Seeing Bats excel at their craft has a motivating effect on the rest of the settlement. Gain +8% global production speed for every Bat working in a building with the Metallurgy (&amp;lt;sprite name=&amp;quot;&amp;quot;metallurgy&amp;quot;&amp;quot;&amp;gt;) specialization.&amp;quot;,Icon_FirekeeperBonus_Bats,Cornerstone,Legendary,0,&lt;br /&gt;
No Beaver Hostility,Friends of the Forest,&amp;quot;Though Beavers are an industrious and technologically minded species, they share a unique bond with the forest. Beaver villagers do not increase Hostility.&amp;quot;,ForestIcons_114_b,&amp;quot;Cornerstone, Port&amp;quot;,Legendary,0,&lt;br /&gt;
Storm Water for Woodcutters,Force of Nature,The forest and the everlasting rain are connected somehow. Gain +3 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only).,sffi_04,&amp;quot;Cornerstone, Port&amp;quot;,Epic,0,&lt;br /&gt;
Blight Rate for Resolve Reputation,Blight Filter,&amp;quot;A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points.&amp;quot;,engeniring_08_b,Cornerstone,Legendary,0,&lt;br /&gt;
Construction cost for nodes,Cheap Construction,&amp;quot;All buildings cost 40% less, but every newly discovered resource node has 5 fewer charges.&amp;quot;,SGI_65,Cornerstone,Legendary,0,&lt;br /&gt;
Insects +2,Insect Lure,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Insects,&amp;quot;Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Woodcuters +5,Light Timber,Any Woodcutter can carry 5 additional items.,BagsAndBoxes_74,&amp;quot;Relic, Port&amp;quot;,Uncommon,0,&lt;br /&gt;
Resin +2,Resin Extractor,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] resin&amp;quot;&amp;quot;&amp;gt; Resin production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Resin,Relic,Epic,0,&lt;br /&gt;
Roots +2,Steel Penknives,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] roots&amp;quot;&amp;quot;&amp;gt; Roots production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Roots,&amp;quot;Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Mushroom +2,Fungal Growth,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Mushrooms,Relic,Epic,0,&lt;br /&gt;
Pack of Crops +2,Industrialized Farming,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[packs] pack of crops&amp;quot;&amp;quot;&amp;gt; Pack of Crops production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Crops,Relic,Rare,0,&lt;br /&gt;
Crystalized Dew +2,Crystal Growth,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; Crystalized Dew production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_CrystalizedDew,&amp;quot;Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Barrel Recipes,Barrel Schematics,&amp;quot;&amp;lt;sprite name=&amp;quot;&amp;quot;[vessel] barrels&amp;quot;&amp;quot;&amp;gt; Barrels (&amp;lt;sprite name=grade2&amp;gt;) can now be produced in the Lumber Mill and Smithy.&amp;quot;,ScrollsAndBooks_35,&amp;quot;Relic, Port&amp;quot;,Rare,0,&lt;br /&gt;
Coal +2,Specialized Mining,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Coal,&amp;quot;Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Copper Ore +2,Steel Drills,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_CopperOre,Relic,Epic,0,&lt;br /&gt;
FuelConsumption -33,Secret Firekeeper Techniques,An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%.,ScrollsAndBooks_98,&amp;quot;Relic, Port&amp;quot;,Rare,0,&lt;br /&gt;
Meat +2,Nets,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Meat,Relic,Epic,0,&lt;br /&gt;
Sea Marrow +2,Fossil Leaching,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_SeaMarrow,Relic,Epic,0,&lt;br /&gt;
Boots +3,Shoe Mold,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[needs] boots&amp;quot;&amp;quot;&amp;gt; Boots production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Boots 1,Relic,Rare,0,&lt;br /&gt;
Bricks +2,Reinforced Brick Mold,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] bricks&amp;quot;&amp;quot;&amp;gt; Bricks production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Bricks,&amp;quot;Relic, Port&amp;quot;,Rare,0,&lt;br /&gt;
Copper Tools +2,Advanced Smithing,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_SimpleTools,&amp;quot;Relic, Port&amp;quot;,Epic,0,&lt;br /&gt;
Eggs +2,Egg Containers,&amp;quot;+2 to &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_Eggs,Relic,Epic,0,&lt;br /&gt;
Fishmen Lower Negative Mysteries,Airbender,Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.,SpellBook01_19,Relic,Epic,0,&lt;br /&gt;
Storm Water +3,Rainwater Condenser,&amp;quot;+3 to &amp;lt;sprite name=&amp;quot;&amp;quot;[water] storm water&amp;quot;&amp;quot;&amp;gt; Storm Water production (from gathering, farming, fishing, or production).&amp;quot;,Icon_Resource_StormWater,Relic,Epic,0,&lt;br /&gt;
[Altar] Alarm Bells,Alarm Bells (Stormforged),The Brass Order&#039;s newest invention. All workers have a +10% higher chance of producing double yields for every 100 points of expected corruption per minute in the Ancient Hearth.,Icon_Cornerstone_AlarmBells,Altar,Mythic,0,&lt;br /&gt;
[Altar] AncientGate_Hardships,Survivor Bonding (Stormforged),&amp;quot;The people in your settlement have survived many hardships, bringing them closer together (+25% villager speed, 3 Global Resolve).&amp;quot;,Icon_Cornerstone_SurvivorBonding,Altar,Mythic,0,&lt;br /&gt;
[Altar] Back To Nature,Back to Nature (Stormforged),&amp;quot;An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil.&amp;quot;,green_23,Altar,Mythic,0,&lt;br /&gt;
[Altar] Blood Price,Blood Price Contract (Stormforged),&amp;quot;A shady, but lucrative deal. Gain 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber and 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] ancient tablet&amp;quot;&amp;quot;&amp;gt; Ancient Tablet every time a villager dies or leaves.&amp;quot;,Icon_Cornerstone_BloodPriceContract,Altar,Mythic,0,&lt;br /&gt;
[Altar] Cannibalism,Cannibalism (Stormforged),&amp;quot;Gain 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] meat&amp;quot;&amp;quot;&amp;gt; Meat and 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[food processed] jerky&amp;quot;&amp;quot;&amp;gt; Jerky every time a villager dies or leaves.&amp;quot;,Icon_Cornerstone_Cannibalism,Altar,Mythic,0,&lt;br /&gt;
[Altar] Cornerstone Reroll each year,Forsaken Seal (Stormforged),An artifact of the Forsaken Gods. Gain one cornerstone reroll charge at the beginning of each storm.,BlueLootBox_57_b,Altar,Mythic,0,&lt;br /&gt;
[Altar] Exploring Expedition,Exploration Expedition (Stormforged),You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +10 for 180 seconds every time a new glade is discovered.,Icon_Cornerstone_ExplorationExpedition,Altar,Mythic,0,&lt;br /&gt;
Extra Production For Corruption Points,Forbidden Seal Shard (Stormforged),&amp;quot;It was not you who removed this fragment, weakening the ancient seal - but you would still be executed on the spot if someone was to find it in your possession. Every Glade Event solved by making a decision marked as Corruption increases the chance of workers producing double yields by +5%. This effect is retroactive.&amp;quot;,artifact_01_b,Altar,Mythic,0,&lt;br /&gt;
[Altar] Extra Trader Merch,Guild Catalogue (Stormforged),Traders offer 1 additional perk or blueprint. You also gain an Active Ability that summons a trader to your settlement. This ability can be used from the Main Warehouse and has 5 uses.,ScrollsAndBooks_32,Altar,Mythic,0,&lt;br /&gt;
[Altar] Farming -25 for Wood +1,Rooty Ground (Stormforged),&amp;quot;Strange roots spread across the land. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood production is increased by +2.&amp;quot;,SpellBookPage09_07,Altar,Mythic,0,&lt;br /&gt;
[Altar] Fedora Hat,Old Fedora Hat (Stormforged),&amp;quot;An old inscription on the bottom of the hat says: &amp;quot;&amp;quot;Fortune and glory&amp;quot;&amp;quot;. Increases the chance of doubling event loot by 75% (this doesn&#039;t apply to perks and blueprints).&amp;quot;,121_b,Altar,Mythic,0,&lt;br /&gt;
[Altar] Food Production For Engines,Cooking Steam (Stormforged),&amp;quot;If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +40% for every 50 units of Drizzle Water stored.&amp;quot;,b_63,Altar,Mythic,0,&lt;br /&gt;
[Altar] Forge Trip Hammer,Forge Trip Hammer (Stormforged),&amp;quot;Powerful and precise machinery. &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] parts&amp;quot;&amp;quot;&amp;gt; Parts (&amp;lt;sprite name=grade3&amp;gt;) can be produced in the Smithy and +100% to amount of goods produced in the Smithy.&amp;quot;,Icon_Cornerstone_FirgeTripHammer,Altar,Mythic,0,&lt;br /&gt;
[Altar] Fuel Recipes Rate,Advanced Fuel (Stormforged),&amp;quot;All fuel recipes (coal, sea marrow, oil, purging fire) are +50% faster and produce +33% more goods. Does not apply to wood production.&amp;quot;,pt_b_07,Altar,Mythic,0,&lt;br /&gt;
[Altar] FuelConsumption -25,Secret Firekeeper Techniques (Stormforged),An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. Resources you sacrifice in the Ancient Hearth burn for 25% longer.,ScrollsAndBooks_98,Altar,Mythic,0,&lt;br /&gt;
[Altar] Hidden From The Queen,Hidden from the Queen (Stormforged),The crown doesn&#039;t need to know everything. Impatience doesn&#039;t grow when villagers leave or die.,Icon_Cornerstone_HiddenFromTheQueen,Altar,Mythic,0,&lt;br /&gt;
[Altar] Houses +1 for Break Time,Crowded Houses (Stormforged),&amp;quot;All houses have room for 1 more villager, and the time between breaks for workers increases by +25%.&amp;quot;,SGI_114,Altar,Mythic,0,&lt;br /&gt;
[Altar] Hubs for newcomer goods,Generous Gifts (Stormforged),Wealthy settlements attract wealthy settlers. Newcomers bring 75% more goods with them for every Hearth level gained.,TrophyIcons_108_b,Altar,Mythic,0,&lt;br /&gt;
[Altar] HunterGatherers,Hunter-Gatherers (Stormforged),All gathering camp production is increased by 100%. Bonus does not affect the Woodcutters&#039; Camp.,SGI_56,Altar,Mythic,0,&lt;br /&gt;
[Altar] Insect for tree,Woodpecker Technique (Stormforged),&amp;quot;Gain 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects every time woodcutters cut down a tree during the Storm.&amp;quot;,ForestIcons_35_b,Altar,Mythic,0,&lt;br /&gt;
[Altar] LessHostilityPerWoodcutter,Flame Amulets (Stormforged),An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield.,Icon_Cornerstone_FlameAmulets,Altar,Mythic,0,&lt;br /&gt;
[Altar] Lower Hostility For Religion,Firelink Ritual (Stormforged),There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forestâ€™s Hostility by 10.,red_01,Altar,Mythic,0,&lt;br /&gt;
[Altar] Metal Production Speed Boost,Metallurgic Proficiency (Stormforged),&amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by 66%.+1 to &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper bar&amp;quot;&amp;quot;&amp;gt; copper bar and &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] crystalized dew&amp;quot;&amp;quot;&amp;gt; crystalized dew production.&amp;quot;,en_craft_62,Altar,Mythic,0,&lt;br /&gt;
[Altar] More Amber from Routes,Trade Negotiations (Stormforged),&amp;quot;Trade routes are worth 3 more &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.&amp;quot;,BlueLootBox_90_b,Altar,Mythic,0,&lt;br /&gt;
[Altar] Mushrooms in Farms,Mushroom Seedlings (Stormforged),&amp;quot;All farms can plant &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] mushrooms&amp;quot;&amp;quot;&amp;gt; Mushrooms (&amp;lt;sprite name=grade2&amp;gt;) on farm fields during drizzle season. Planting and harvesting crops is 50% faster.&amp;quot;,artifact_06_b,Altar,Mythic,0,&lt;br /&gt;
[Altar] NewNewcomersBonus_Random,Crowded Caravan (Stormforged),Each newcomer group has 3 additional villagers. New villagers bring 50% more goods with them.,SGI_145,Altar,Mythic,0,&lt;br /&gt;
[Altar] Overexploitation,Overexploitation (Stormforged),&amp;quot;Global gathering speed is increased by 50%, and newly discovered gathering nodes have more charges (+20 charges to small gathering nodes, +35 charges to large gathering nodes).&amp;quot;,SpellBookPage09_98,Altar,Mythic,0,&lt;br /&gt;
[Altar] Pack of Trade Goods Worth More - Composite,Value Added Tax (Stormforged),Specializing in a particular branch of commerce can bring a lot of profit. All packs of goods are worth 50% more when sold through trade routes or directly to traders.,TrophyIcons_75_b,Altar,Mythic,0,&lt;br /&gt;
[Altar] Packs of Goods +1,Export Specialization (Stormforged),Gain +2 to production yields for all packs of goods. All packs of goods are produced 50% faster.,BagsAndBoxes_26,Altar,Mythic,0,&lt;br /&gt;
[Altar] PacksForResolveRep,Export Contract (Stormforged),Increases the production yield of packs of goods by +100%. You can have 2 more trade routes active at the same time.,ScrollsAndBooks_48,Altar,Mythic,0,&lt;br /&gt;
[Altar] Relic time reduction,Firekeeper&#039;s Prayer (Stormforged),Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn for 30% longer.,Icon_Cornerstone_FirekeepersPrayers,Altar,Mythic,0,&lt;br /&gt;
[Altar] Replace Rainpunk Engine - Composite,Crystal Cathode (Stormforged),&amp;quot;A fragile device that extracts energy from charged rainwater. Production bonuses in Rain Engines are stronger (+100% production speed, +50% double yield chance).&amp;quot;,Icon_Cornerstone_CrystalCathode,Altar,Mythic,0,&lt;br /&gt;
[Altar] Resolve for consumption,Generous Rations (Stormforged),&amp;quot;Global Resolve is increased by 5, and villagers have a +10% chance of not consuming food during a break.&amp;quot;,BagsAndBoxes_32,Altar,Mythic,0,&lt;br /&gt;
[Altar] Resolve for Impatience,Rebellious Spirit (Stormforged),The people are feeling oddly rebellious. Gain +1 Global Resolve for every 1 Impatience Point.,Icon_Cornerstone_RebelliousSpirit,Altar,Mythic,0,&lt;br /&gt;
[Altar] Route Less Travel Time,Stormwalker Training (Stormforged),Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. Trade route caravans travel faster by 40%. Traders will arrive 33% quicker.,book_05_b,Altar,Mythic,0,&lt;br /&gt;
[Altar] Royal Guard Training,Royal Guard Training (Stormforged),A fencing instructor from the Royal Guard joins your settlement. Fulfilling the need for Brawling grants an additional +10 to Resolve.,helmets_19,Altar,Mythic,0,&lt;br /&gt;
[Altar] Storm Water for Woodcutters,Force of Nature (Stormforged),The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only).,sffi_04,Altar,Mythic,0,&lt;br /&gt;
[Altar] Tablets for Events,Hidden Reward (Stormforged),&amp;quot;Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] ancient tablet&amp;quot;&amp;quot;&amp;gt; Ancient Tablet for every 1 completed Glade Event. This effect is retroactive.&amp;quot;,runestone_b_06,Altar,Mythic,0,&lt;br /&gt;
[Altar] Tools for death,Bone Tools (Stormforged),&amp;quot;Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools every time a villager leaves or dies.&amp;quot;,Icon_Cornerstone_BoneTools,Altar,Mythic,0,&lt;br /&gt;
[Altar] Tools for glade,Improvised Tools (Stormforged),&amp;quot;Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 20 &amp;lt;sprite name=&amp;quot;&amp;quot;[tools] simple tools&amp;quot;&amp;quot;&amp;gt; Tools.&amp;quot;,Icon_Cornerstone_ImprovisedTools,Altar,Mythic,0,&lt;br /&gt;
[Altar] Trade Block for Production Speed,Deserted Caravans (Stormforged),Global production speed is increased by 66%.,SGI_82,Altar,Mythic,0,&lt;br /&gt;
[Altar] Trade Routes Bonus Fuel,Tightened Belt (Stormforged),Travel cost on trade routes is reduced by 3. Doesn&#039;t apply to routes already in progress. This effect scales along with the quantity of goods exported.,SGI_addons_182,Altar,Mythic,0,&lt;br /&gt;
[Altar] Trading Packs,Trade Logs (Stormforged),Detailed notes on different traders and their wares. You can have 2 more trade routes active at the same time. Traders will arrive +33% quicker and have +1 more cornerstones on sale.,ScrollsAndBooks_03,Altar,Mythic,0,&lt;br /&gt;
[Altar] Villager for glade,Lost in the Wilds (Stormforged),Gain one villager every time you discover a new glade. Villagers add less Hostility (-1).,green_03,Altar,Mythic,0,&lt;br /&gt;
[Altar] Wood +2 for insects,No Quality Control (Stormforged),&amp;quot;Gain +2 to wood production. After each storm, all stored wood is removed, and you get 150 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects in return.&amp;quot;,wd_b_02,Altar,Mythic,0,&lt;br /&gt;
[Altar] Working time for firekeeper,Prayer Book (Stormforged),Scouts work 20% faster on Glade Events for every firekeeper assigned to a Hearth.,book_b_03,Altar,Mythic,0,&lt;br /&gt;
Resolve for Reputation,Long Live the Queen,Villagers tell stories of the Queen&#039;s unparalleled power. Global Resolve grows by 1 for every 3 Reputation Points gained. This effect is retroactive.,Icon_DecorationEffect_LongLiveTheQueen,Decoration,Rare,0,&lt;br /&gt;
Sea Marrow for Copper,Sunken Bones,&amp;quot;Thorough research has shown that marine remains can be found near copper veins in this land. Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow for every 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore produced.&amp;quot;,Icon_DecorationEffect_SunkenBones,Decoration,Rare,0,&lt;br /&gt;
Spider Tablets for Glades,Hidden Mystery,&amp;quot;Scouts from the royal guard have been called to search glades for traces of Sealed Spiders. Gain 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] ancient tablet&amp;quot;&amp;quot;&amp;gt; Ancient Tablet for every 2 discovered glades. This effect is retroactive.&amp;quot;,Icon_DecorationEffect_HiddenMystery,Decoration,Rare,0,&lt;br /&gt;
Converted Altar of Decay,Converted Altar of Decay,&amp;quot;A place for forbidden, necrotic rituals. Hostility is reduced by â€‘20 points for every villager that leaves the settlement or dies. This effect is retroactive.&amp;quot;,Icon_DecorationEffect_AltarOfDecay,Decoration,Rare,0,&lt;br /&gt;
Sea Marrow 5pm,Converted Fishmen Lighthouse,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] sea marrow&amp;quot;&amp;quot;&amp;gt; Sea Marrow per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_Resource_SeaMarrow,Decoration,Rare,0,&lt;br /&gt;
Gargoyle Positive Composite,Dormant Gargoyle,&amp;quot;Rainwater production is increased by +1, and installing Rain Engines requires 2 fewer &amp;lt;sprite name=&amp;quot;&amp;quot;[mat processed] pipe&amp;quot;&amp;quot;&amp;gt; Pipes.&amp;quot;,addons_48_b,Decoration,None,0,&lt;br /&gt;
Resolve for Services,Converted Harmony Spirit Altar,&amp;quot;When your villagers&#039; needs are met, Harmony is fostered. Each unique service building adds 2 to Global Resolve. This effect is retroactive.&amp;quot;,Icon_DecorationEffect_HarmonySpiritAltar,Decoration,None,0,&lt;br /&gt;
Monolith hostility,Obelisk,Making the right offering at the Obelisk reduces Hostility by â€‘10 and increases the Ancient Hearth&#039;s resistance by +100.,Icon_DecorationEffect_Obelisk,Decoration,Rare,0,&lt;br /&gt;
Rain Totem Lower Hostility,Converted Rain Totem,Hostility is decreased by 50.,Icon_DecorationEffect_ConvertedRainTotem,Decoration,Rare,0,&lt;br /&gt;
SacrificeTotemPositive,Converted Totem of Denial,A Totem of Denial cleansed by the Holy Flame. Grants a Global Resolve bonus. (+3 to Global Resolve),Icon_DecorationEffect_ConvertedTotemOfDenial,Decoration,Rare,0,&lt;br /&gt;
Eggs 5pm Stormbird,Nest Eggs,&amp;quot;Eggs laid by a tamed Stormbird. 5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] eggs&amp;quot;&amp;quot;&amp;gt; Eggs per minute.&amp;quot;,Icon_DecorationEffect_NestEggs,Decoration,Rare,0,&lt;br /&gt;
Harpy Stormbird Resolve,Unique Ally,An exceptionally strong bond has developed between the Harpies and the Stormbird. They look very pleased to be in its presence. (+3 to Harpies Resolve),Icon_DecorationEffect_UniqueAlly,Decoration,Rare,0,&lt;br /&gt;
Insects 5pm - Termite Nest,Termite Nest,&amp;quot;5 &amp;lt;sprite name=&amp;quot;&amp;quot;[food raw] insects&amp;quot;&amp;quot;&amp;gt; Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;,Icon_DecorationEffect_TermiteNest,Decoration,Rare,0,&lt;br /&gt;
Makeshift Extractor - Water Per Minute And Tank,Groundwater Extraction,&amp;quot;Gain 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[water] clearance water&amp;quot;&amp;quot;&amp;gt; Clearance Water per minute. Increases the tank capacity for every type of rainwater by +50.&amp;quot;,Icon_DecorationEffect_GroundwaterExtraction,Decoration,Rare,0,&lt;br /&gt;
Lumber Speed +30,Reinforced Axes,Woodcutting is a lot easier. Woodcutters&#039; Camp production is 30% quicker.,axe_b_01,Port,Rare,0,&lt;br /&gt;
ReputationPenaltyRate_HearthEffect_Human,Beacon,Human firekeepers create a special link with the Citadel. Impatience grows 25% slower.,Icon_FirekeeperBonus_Human,Racial,None,0,&lt;br /&gt;
FuelConsumption_HearthEffect_Beaver,Pragmatic Frugality,Beaver firekeepers know a lot about different burning techniques. Fuel consumption in Hearths is decreased by 20%.,Icon_FirekeeperBonus_Beaver,Racial,None,0,&lt;br /&gt;
GlobalResolve_HearthEffect_Lizard,Sacred Pyre,Lizard firekeepers are very adept at ancient rites. (+1 to Global Resolve),Icon_FirekeeperBonus_Lizard2,Racial,None,0,&lt;br /&gt;
Harpy Global Capacity,Light as a Feather,Harpy firekeepers can teach villagers how to be more nimble and agile. Global carrying capacity is increased by 5.,Icon_FirekeeperBonus_Harpy,Racial,None,0,&lt;br /&gt;
Fox Hostility Hearth Bonus,Forest Affinity,Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each.,Icon_FirekeeperBonus_Fox,Racial,None,0,&lt;br /&gt;
Frog Newcomer Bonus,Amphibian Leadership,&amp;quot;Frog firekeepers may not be the most skilled at fire rituals, but they are great leaders. Newcomers will arrive +50% quicker.&amp;quot;,Icon_FirekeeperBonus_Frog 1,Racial,None,0,&lt;br /&gt;
Bats Lower Food Consumption,Steel Gut,Focused minds forget hunger. Villagers have a 15% chance of not consuming food during a break.,Icon_Cornerstone_SteelFocus,Racial,None,0,&lt;br /&gt;
Institution Temple Hostility for Sacrifice,Sacrament of the Flame,&amp;quot;There can be nothing more sacred than a flame in a world soaked with rain. For every 200 seconds spent sacrificing goods in the Ancient Hearth, Hostility is reduced by 25 (the bonus is added retroactively). Sacrificing multiple resources at the same time will progress this effect&#039;s timer faster. Same building effects do not stack.&amp;quot;,Icon_ServiceBuildingBonus_SacredFlame,Institution,None,0,&lt;br /&gt;
Lower Hostility For Education,Consecrated Scrolls,Learning from the consecrated scrolls allows us to better understand the threats we&#039;re facing. Every 2 villagers with the need for education fulfilled decreases the forestâ€™s Hostility by â€‘10.,Icon_ServiceBuildingBonus_ConsecratedScrolls,Institution,None,0,&lt;br /&gt;
Institution Global Resolve,Gleeman&#039;s Tales,&amp;quot;Every evening, a Gleeman tells stories about past glories, and times before the Great Civil War. (+3 to Global Resolve) Same building effects do not stack.&amp;quot;,Icon_ServiceBuildingBonus_GleemansTale,Institution,None,0,&lt;br /&gt;
Institution Trader Interval +50,Guild House,&amp;quot;Now that the guild has a presence in your settlement, merchants are more eager to present their wares. Traders will arrive 50% quicker. Same building effects do not stack.&amp;quot;,Icon_ServiceBuildingBonus_GuildHouse,Institution,None,0,&lt;br /&gt;
Institution Resolve For Sales,The Guild&#039;s Welfare,&amp;quot;According to custom, a small part of the Amber that goes through each guild should be repaid to support the locals. Gain +1 to Global Resolve every time you sell goods worth 75 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber (the bonus will be added retroactively). Same building effects do not stack.&amp;quot;,Icon_ServiceBuildingBonus_GuildWelfare,Institution,None,0,&lt;br /&gt;
Institution Lower Hostility,The Green Brew,Gentle vapors seem to soothe the wilderness. Hostility is decreased by 100. Same building effects do not stack.,Icon_ServiceBuildingBonus_Brew,Institution,None,0,&lt;br /&gt;
Institution More Resolve From Meat,Carnivorous Tradition,&amp;quot;Lizard tribes have a long tradition of both animal husbandry and meat preparation. All meat-based complex foods (jerky, skewers, pies, paste) give 2 more Resolve. Same building effects do not stack.&amp;quot;,Icon_ServiceBuildingBonus_CarnivorousTradition,Institution,None,0,&lt;br /&gt;
Institution Camps Production,Ancient Ways,The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All gathering camps produce a +100% greater yield. This bonus does not affect woodcutters and fishers. Same building effects do not stack.,Icon_ServiceBuildingBonus_AncientWays,Institution,None,0,&lt;br /&gt;
Institution Global Extra Production,Public Performances,&amp;quot;Whether it&#039;s theater or martial arts, there&#039;s an inspiring show for everyone. The chance of producing double yields is increased by 15%. Same building effects do not stack.&amp;quot;,Icon_ServiceBuildingBonus_PublicPerformances,Institution,None,0,&lt;br /&gt;
ReputationForLuxury,Ale and Hearty,Reputation generated through high Resolve grows +20% faster for every 2 villagers with the need for leisure fulfilled.,Icon_ServiceBuildingBonus_AleAndHearty,Institution,None,0,&lt;br /&gt;
Institution Global Capacity,Market Carts,&amp;quot;Small wooden carts, perfect for transporting goods. Global carrying capacity is increased by 10. Same building effects do not stack.&amp;quot;,Icon_ServiceBuildingBonus_Carts,Institution,None,0,&lt;br /&gt;
Resolve for complex food,Vitality,A rich diet is beneficial for your villagers&#039; health. Gain +1 to Global Resolve for every 200 times any complex food need is fulfilled (the bonus is added retroactively). Same building effects do not stack.,Icon_ServiceBuildingBonus_Vitality,Institution,None,0,&lt;br /&gt;
Institution Slower Leaving,Regular Baths,&amp;quot;Every evening, villagers gather to talk, bathe, and strengthen their bonds with one another. Villagers with low resolve will leave the town 30% slower. Same building effects do not stack.&amp;quot;,Icon_ServiceBuildingBonus_Baths,Institution,None,0,&lt;br /&gt;
Institution Global Production Rate,Good Health,Regular baths improve everyone&#039;s well-being. Global production rate is 25% faster. Same building effects do not stack.,Icon_ServiceBuildingBonus_GoodHealth,Institution,None,0,&lt;br /&gt;
Institution Resolve For Ruins,The Crown Chronicles,A generation that ignores its history has no past and no future. Gain +1 to Global Resolve for each rebuilt or salvaged ruin found in glades (the bonus is added retroactively). Same building effects do not stack.,Icon_ServiceBuildingBonus_Chronicles,Institution,None,0,&lt;br /&gt;
[WE] Fallen Viceroy Commemoration Composite,Festive Mood,Villagers with their need for species-specific housing met will get an additional +2 to Resolve.,BlueLootBox_67_b,Institution,None,0,&lt;br /&gt;
[BIOME] AlgaeSacrifice,Gift of the Depths,&amp;quot;After using bait 150 times in your fishing huts, you will unlock the ability to sacrifice &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] algae&amp;quot;&amp;quot;&amp;gt; algae in the Ancient Hearth to reduce Hostility.&amp;quot;,Icon_Biome_Coastal02,Biome,None,0,&lt;br /&gt;
[Biome] Replace Initial Glade - Port,Strider Port,&amp;quot;Your settlement begins on the coast of this strange land, next to a Strider Port. Use it to send out expeditions in search of blueprints and treasure. However, you will receive fewer blueprints from Reputation.&amp;quot;,Icon_Biome_Coastal01,Biome,None,0,&lt;br /&gt;
[BIOME] Faster Trade For Goods Sold,Resource Hub,&amp;quot;With such a wealth of resources, trade flourishes. Every time you sell goods worth 20 Amber, traders arrive 10% quicker and trade routes become 10% faster.&amp;quot;,Icon_Biome_RockyRavine01,Biome,None,0,&lt;br /&gt;
[BIOME] Cave Initial Goods,Royal Patronage,&amp;quot;To ease the challenge of settling these harsh lands, the Crown has allocated additional resources for your caravan: 40 &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; Wood and 10 &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] amber&amp;quot;&amp;quot;&amp;gt; Amber.&amp;quot;,Icon_Biome_RockyRavine03,Biome,None,0,&lt;br /&gt;
[BIOME] Diverse Flora,Diverse Flora,Vegetation here mutates into unique strands. Each type of tree provides distinct bonus resources.,Icon_Biome_Coral02,Biome,None,0,&lt;br /&gt;
[BIOME] Inspiring Pressure Holder,Inspiring Pressure,The forest is as scary as it is beautiful. Villagers have a 3% higher chance of producing double yields for each Hostility level.,Icon_Biome_Coral01,Biome,None,0,&lt;br /&gt;
[Biome] Ghosts in Cursed Woodlands,Restless Spirits,This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.,Icon_Biome_Cursed01,Biome,None,0,&lt;br /&gt;
[BIOME] Cursed Glades,Cursed Battlefield,&amp;quot;The forest has reshaped itself. It is impossible to recognize the danger of the glades, which are now all of even size.&amp;quot;,Icon_Biome_Cursed02,Biome,None,0,&lt;br /&gt;
[Biome] Moorlands - glades,Buried Mysteries,&amp;quot;A lush and exotic land, filled with prehistoric remains. Ancient excavation sites can be found here.&amp;quot;,Icon_Biome_Scarlet02,Biome,None,0,&lt;br /&gt;
[Biome] Replace Initial Glade - Poro,Giant Fluffbeak,&amp;quot;These woods are home to Giant Fluffbeaks, who, when properly cared for, produce high-grade fertilizer, allowing you to manually create patches of Fertile Soil.&amp;quot;,Icon_Biome_BambooFlats01,Biome,None,0,&lt;br /&gt;
[Biome] Farms Extra Production For Fertilizer,Farmer&#039;s Pride,&amp;quot;Farms have a 5% higher chance of producing double yields for every 1 &amp;lt;sprite name=&amp;quot;&amp;quot;[other] fertilizer&amp;quot;&amp;quot;&amp;gt; Fertilizer obtained.&amp;quot;,Icon_Biome_BambooFlats03,Biome,Uncommon,0,&lt;br /&gt;
[Biome] Wood in Woodlands,Gift of the Woodlands,&amp;quot;The Royal Woodlands are very lush and rich in timber. Trees give more &amp;lt;sprite name=&amp;quot;&amp;quot;[mat raw] wood&amp;quot;&amp;quot;&amp;gt; wood.&amp;quot;,Icon_Biome_Woodlands01,Biome,None,0,&lt;br /&gt;
[BIOME] Sealed Biome,Beacon Tower,A blueprint given to you by the Queen herself. This powerful ancient structure will allow you to summon aid directly from the Citadel.,Icon_Biome_Sealed_BeaconTower,Biome,None,0,&lt;br /&gt;
[BIOME] Big Trees,Overgrown Vegetation,The flora in this region is bizarrely mutated. Overgrown trees with a lot more resource charges can be found in the forest.,Icon_Biome_Sealed_OvergrownVegetation,Biome,None,0,&lt;br /&gt;
[BIOME] Tree Hostility,Abyssal Revenge,&amp;quot;Are those... faces in the trees? Woodcutters don&#039;t increase Hostility, but every 10 felled trees add 2 Hostility points. (Hostility scales based on difficulty)&amp;quot;,Icon_Biome_Sealed_AbyssalRevenge,Biome,None,0,&lt;br /&gt;
Extra Glade - Seal,Hidden Seal,&amp;quot;A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding glades. Its mere presence in this land summons foul plagues upon your settlement during the storm (they are active only during the storm).&amp;quot;,Icon_Biome_Sealed_HiddenSeal,Biome,None,0,&lt;br /&gt;
[BIOME] Marshlands Camps Speed,Gathering Knowledge,The Marshlands are a gatherer&#039;s paradise. Gathering speed is increased by 10% for every 2 workers assigned to gathering camps. Bonus does not affect the Woodcutters&#039; Camp.,Icon_Biome_Marshlands02,Biome,None,0,&lt;br /&gt;
[BIOME] Giant Organisms,Giant Organisms,&amp;quot;The Marshlands are home to enormous lifeforms. Giant gathering nodes can be found in Forbidden Glades (&amp;lt;sprite name=&amp;quot;&amp;quot;forbidden&amp;quot;&amp;quot;&amp;gt;). Each glade will have a different node.&amp;quot;,Icon_Biome_Marshlands01,Biome,None,0,&lt;br /&gt;
[BIOME] Shards for Relics 1,Deeply Hidden Riches,&amp;quot;Receive a &amp;lt;sprite name=&amp;quot;&amp;quot;[valuable] thunderblight shard&amp;quot;&amp;quot;&amp;gt; Thunderblight Shard after using 40 mining vein charges (copper, coal, or salt). Up to 3 shards can be gained, requiring 40/80/120 charges.&amp;quot;,Icon_Biome_Wasteland02,Biome,None,0,&lt;br /&gt;
[Biome] Replace Initial Glade - Forge,Cornerstone Forge,&amp;quot;There&#039;s an ancient forge in this region that allows its users to create cornerstones. However, you will receive no Epic cornerstones in years 3, 5, and 7.&amp;quot;,Icon_Biome_Wasteland01,Biome,None,0,&lt;br /&gt;
[BIOME] Carts For Using Ore,Royal Mining Operation,&amp;quot;The Crown is investing heavily in the region&#039;s industrial development. For every 80 units of &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] coal&amp;quot;&amp;quot;&amp;gt; Coal, &amp;lt;sprite name=&amp;quot;&amp;quot;[metal] copper ore&amp;quot;&amp;quot;&amp;gt; Copper Ore, and &amp;lt;sprite name=&amp;quot;&amp;quot;[crafting] salt&amp;quot;&amp;quot;&amp;gt; Salt used in crafting, an automated rainpunk cart will be assigned to one of your warehouses.&amp;quot;,Icon_Biome_Wasteland03,Biome,None,0,&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Field_Engineering_Station_icon.png&amp;diff=12039</id>
		<title>File:Field Engineering Station icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Field_Engineering_Station_icon.png&amp;diff=12039"/>
		<updated>2026-04-10T06:53:09Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: 76561198157077871 uploaded a new version of File:Field Engineering Station icon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Temporary File: Please replace with proper full-definition image without border when it becomes available.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=12038</id>
		<title>Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=12038"/>
		<updated>2026-04-10T06:47:46Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The crown sends you new orders, viceroy.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Portrait Envoy 1024x1024.png|300px|right|thumb|The Queen&#039;s Envoy]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or [[Perks]]. Players choose which Orders to commit to from 2-4 options in an Order pack. Order packs arrive in batches at set intervals.&lt;br /&gt;
&lt;br /&gt;
== Order Tiers ==&lt;br /&gt;
&lt;br /&gt;
[[File:Orders_Tiers_Screenshot.png|thumb|280px|The icons for the 4 different Tiers of orders: upper left: Tier 1, upper right: Tier 2, lower left: Tier 3, lower right: Tier 4.]]&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear. Orders can also vary based on difficulty. This difficulty system is separate from, but influenced by the settlement [[Difficulty]]. Each settlement Difficulty will have a set of Order difficulties that will be drawn.&lt;br /&gt;
&lt;br /&gt;
For example, the Veteran Difficulty has the Order difficulty set as:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Easy&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since on Veteran difficulty, your Order choices are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
this means that the Orders you draw will be: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Easy&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
!class=nowrap| Tier 1&lt;br /&gt;
!class=nowrap| Tier 1&lt;br /&gt;
!class=nowrap| Tier 1&lt;br /&gt;
!class=nowrap| Tier 2&lt;br /&gt;
!class=nowrap| Tier 2&lt;br /&gt;
!class=nowrap| Tier 3&lt;br /&gt;
!class=nowrap| Tier 3&lt;br /&gt;
!class=nowrap| Tier 3&lt;br /&gt;
!class=nowrap| Tier 4&lt;br /&gt;
!class=nowrap| Tier 4&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Below is a list of Order tiers and difficulties for all settlement Difficulties. All Prestige Difficulties share the same Order pool.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order !!class=nowrap| 1 !!class=nowrap| 2 !!class=nowrap| 3 !!class=nowrap| 4 !!class=nowrap| 5 !!class=nowrap| 6 !!class=nowrap| 7 !!class=nowrap| 8 !!class=nowrap| 9 !!class=nowrap| 10 !!class=nowrap| 11 !!class=nowrap| 12 &lt;br /&gt;
|- &lt;br /&gt;
| Settler&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
|- &lt;br /&gt;
| Pioneer&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| Veteran&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| Viceroy&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A &lt;br /&gt;
|- &lt;br /&gt;
| Prestige&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since not every Order is valid for every Order difficulty, some Orders will be impossible to draw on specific settlement difficulties. For example, &#039;&#039;Blue Metal&#039;&#039; is a Tier 1 Order that is only valid for the Hard Order difficulty, so it will never be seen when playing on Settler, Pioneer, or Veteran. Likewise, &#039;&#039;Help from the Queen&#039;&#039; is a Tier 1 Order that is only valid for the Easy Order difficulty, so it will never be seen when playing on Viceroy or above. Some Orders have identical requirements for multiple Order difficulties.&lt;br /&gt;
&lt;br /&gt;
=== Additional restrictions ===&lt;br /&gt;
&lt;br /&gt;
A lot of Orders are limited by [[biomes]], [[species]], [[World Map modifiers]], and [[blueprints]]. An Order that asks for {{species link|Humans}} Resolve is disabled in settlements without Humans present, for example. Generally, Orders with completely or nigh impossible objectives are avoided; biome/species appropriate Orders are selected. Some Orders have multiple variants with identical names but different requirements tailored to the resources available in the biome. Since these Orders are technically separate Orders with identical names, they will appear separately in tables that list Orders.&lt;br /&gt;
&lt;br /&gt;
=== Arrival time &amp;amp; availability ===&lt;br /&gt;
&lt;br /&gt;
[[File:Finish previous choice.png|right|thumb|350px|An Order from the first pack hasn&#039;t been selected]]&lt;br /&gt;
Before a pack of Orders can be viewed, it needs to be delivered by the Queen&#039;s Envoy. Order packs are delivered in batches and all Order packs from a batch become available at the same time. A choice between one of the Orders in the revealed Order pack must be made before proceeding to unrevealed Order packs.&lt;br /&gt;
&lt;br /&gt;
A set amount of time has to pass in each settlement before each of the Order batches arrive. Without any [[season]] duration effects, intervals between batches follow 12-minute years from [[Prestige]] 2 onwards, with the exception of the first batch which arrives 90 seconds after the start of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Order pack arrival time (minutes)&lt;br /&gt;
|-&lt;br /&gt;
! Order&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| Settler&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| 48:00&lt;br /&gt;
|-&lt;br /&gt;
| Pioneer&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Viceroy&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Prestige&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timed Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Timed Order example.png|thumb|300px|right|Timed Order example]]&lt;br /&gt;
Unlocked with the &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level 9 [[upgrade]], Timed Orders are difficult, time-sensitive, and highly rewarding Orders that have a chance to appear alongside the usual set of Orders. &#039;&#039;&#039;Timed Orders never replace regular Orders&#039;&#039;&#039; - they always have a separate slot reserved.&lt;br /&gt;
&lt;br /&gt;
Timed Orders are always [[File:Ethernal Icon.png|{{ImgM}}]] Ephemeral. They disappear if you decide to unpause the game before making a selection from the revealed Order pack. Unlike regular Orders, Timed Orders can be failed, should the timer run out. You lose the Order&#039;s [[Reputation]] point forever.&lt;br /&gt;
&lt;br /&gt;
By default, Timed Orders automatically complete if the requirement is met when the time runs out.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== World Map modifiers influencing Timed Orders ===&lt;br /&gt;
{{MainArticle|World Map modifiers}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Order &amp;amp; Timed Order generation ==&lt;br /&gt;
&lt;br /&gt;
The exact Orders you get in an Order pack, both regular and Timed, are not determined until your open it (by clicking &#039;&#039;Pick&#039;&#039; in the Orders panel), revealing the choices for the first time.&lt;br /&gt;
&lt;br /&gt;
[[File:All timed orders.png|thumb|right|300px|9/9 Timed Orders with Forsaken Gods Temple]]&lt;br /&gt;
Whether an Order pack will have a Timed Order or not is determined during the settlement generation process. Also at this stage the game decides whether you will find 2, 3, or 4 Timed Orders among all of your Order packs. Which exact slots will have Timed Orders is also determined at this stage.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;Data mining done by @ryguy9999 on Discord. Game version 1.8.12. https://discord.com/channels/418545968666116096/1107003161115369612/1417717857860714546 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As long as Timed Orders are [[Upgrades|unlocked]], the amount of possible Timed Orders among all Order batches does not change depending on difficulty, [[biome]], present [[species]], or Citadel level. One consequence of this is that the chance to find a Timed Order in an Order pack goes up with [[difficulty]] and plateaus at 22%-44% when you reach Viceroy. There is no way to predict which Order packs will have Timed Orders, unless you&#039;ve reached the last Order slots and still haven&#039;t seen even 1 or 2 Timed Order options among all of your Order packs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039; [[World Map modifier]] adds 5 Timed Orders to the Order pool, so the amount of possible Timed Orders goes up to 7-9.&amp;lt;ref name=&amp;quot;multiple&amp;quot; /&amp;gt; The modifier makes it possible to have a Timed Order option in each of the 9 Order packs, at Viceroy difficulty and higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Chance of Timed Order in an Order pack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Difficulty&lt;br /&gt;
| Settler&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total number of Order packs&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Number of Timed Orders&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2-4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Lowest chance in an Order pack&lt;br /&gt;
| 17%&lt;br /&gt;
| 18%&lt;br /&gt;
| 20%&lt;br /&gt;
| 22%&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Highest chance in an Order pack&lt;br /&gt;
| 33%&lt;br /&gt;
| 36%&lt;br /&gt;
| 40%&lt;br /&gt;
| 44%&lt;br /&gt;
| 44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Version for Forsaken Gods Temple settlements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Difficulty&lt;br /&gt;
| Settler&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total number of Order packs&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Number of Timed Orders&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 7-9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Lowest chance in an Order pack&lt;br /&gt;
| 58%&lt;br /&gt;
| 63%&lt;br /&gt;
| 70%&lt;br /&gt;
| 78%&lt;br /&gt;
| 78%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Highest chance in an Order pack&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
| 90%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders by Settlement Difficulty ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Settler =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Pioneer =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Veteran =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Viceroy =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Prestige 1 - 20 =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== List of All Orders ==&lt;br /&gt;
==== Tier 1 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=i|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 1 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=i|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
==== Tier 2 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=ii|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 2 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=ii|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
==== Tier 3 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iii|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 3 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iii|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
==== Tier 4 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iv|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 4 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iv|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones influencing Orders ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Order|exclude=Alarm Bells, [Altar] Alarm Bells|show_price=no}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* A common piece of advice for Viceroys is to hold their year 1 sets of Orders for some time, to gather some information about available [[resources]] or [[Glade Events]] in the first glade. This also puts you in a better position to exploit Timed Orders.&lt;br /&gt;
* As a rule of thumb, the main reward for regular Orders is [[Reputation]], not resources or [[Perks]]. An Order that you can complete quickly is almost always going to be preferrable to an Order with a better reward, but which would take you an extra year to complete. Reputation earlier means earlier access to more [[blueprints]], and blueprints are one of the main pillars of progression in-settlement.&lt;br /&gt;
* All year 1 [[species]] Resolve Orders, both regular and Timed, can be completed with a combination of [[favoring]], Shelters, [[Hearths#Hearth_upgrades|level 1 Hearth]], and right-side [[Rainpunk Engines]], provided that the species population is not too high to dilute the bonus Resolve from &#039;&#039;&#039;Low Stress&#039;&#039;&#039; (right Rainpunk Engine effect).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Timed Orders were introduced in the 0.25.2 Time is Money update (May 26, 2022).&amp;lt;ref&amp;gt;0.25.2 Time is Money update patch notes. https://eremitegames.com/time-is-money-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are 292 different Orders and Order versions.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:OrdersData/Orders.json&amp;diff=12037</id>
		<title>Module:OrdersData/Orders.json</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Module:OrdersData/Orders.json&amp;diff=12037"/>
		<updated>2026-04-10T06:44:50Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: 1.9.8 Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Assault Trader&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderAssault&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderAttackTrader&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Attack a Trader&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Attack any trader.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Cut Trees&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NaturalResourceDepleted&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCutTrees&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fell Trees&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fell 100 trees.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Decorations Aesthetics&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorAesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 Aesthetics decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Decorations Harmony&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorHarmony&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harmony&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 15 Harmony decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Discover DangGlades in Time&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Discover DangGlades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Engines&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesConnected&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderInstallEngines&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Install Rain Engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Install at least 5 Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Exile Villagers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy, Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;VillagersDeath&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderExileVillagers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Exile villagers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use the Manorial Court to exile 6 villagers from your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Forbid Needs Beavers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsNotAllowedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: null,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderForbidNeeds&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbid need fulfillment&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Forbid your villagers (Beavers) from fulfilling needs: Leisure, Education, Biscuits for 600 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Forbid Needs Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsNotAllowedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: null,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderForbidNeeds&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbid need fulfillment&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Forbid your villagers (Foxes) from fulfilling needs: Treatment, Religion, Porridge for 600 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Forbid Needs Harpies&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsNotAllowedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: null,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderForbidNeeds&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbid need fulfillment&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Forbid your villagers (Harpies) from fulfilling needs: Jerky, Coats, Treatment for 600 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Forbid Needs Humans&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsNotAllowedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: null,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderForbidNeeds&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbid need fulfillment&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Forbid your villagers (Humans) from fulfilling needs: Leisure, Religion, Coats for 600 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Forbid Needs Lizards&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsNotAllowedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: null,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderForbidNeeds&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbid need fulfillment&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Forbid your villagers (Lizards) from fulfilling needs: Brawling, Skewers, Jerky for 600 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Generate Cysts&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Acquire Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 Blightrot Cysts at the same time.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Hostility High&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HostilityForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;HUD_HostilityIcon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Keep Hostility&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep the Hostility level at 5 or \u003Cb\u003Ehigher\u003C/b\u003E for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Hostility Low&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HostilityBelowForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;HUD_HostilityIcon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Avoid Hostility&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep the Hostility level at 1 or \u003Cb\u003Ebelow\u003C/b\u003E for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Housing Needs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_HumanHousing&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Housing need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 15 villagers with a need from the Housing category fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost HUBs upgrade&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Disctrict&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;District (Level 3)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 Hearths upgraded to level: District (Level 3).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Human Houses&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Human House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Human House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Keep Goods&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderConvertEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Corruption&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 1 events by making a decision: Corruption \u003Csprite name=dec_corruption\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Keep Villagers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderWelcomePeople&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Empathy&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 1 events by making a decision: Empathy \u003Csprite name=dec_empathy\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Leisure&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for leisure 20 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Luxury&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Luxury fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for luxury 20 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Rebuild Ruins&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rebuild or Salvage Ruins&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Religion&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Religion&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Religion fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for religion 20 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Remove Cysts&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 12 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Resolve Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 20 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Resolve Harpies&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 20 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Resolve Lizards&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 20 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Sacrifice Goods&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 30 Oil at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 30 Coal at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Salvage Ruins&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderConvertEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Corruption&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 1 events by making a decision: Corruption \u003Csprite name=dec_corruption\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Send Goods to Citadel&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderSendGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Loyalty&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 2 events by making a decision: Loyalty \u003Csprite name=dec_loyalty\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Service Needs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Services&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Services need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 villagers with a need from the Services category fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Solve DangRelics&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Starve Beavers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;StarvingVillagersAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStarve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Starve Beavers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 starving Beavers at the same time.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Starve Frogs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;StarvingVillagersAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStarve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Starve Frogs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 starving Frogs at the same time.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Starve Humans&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;StarvingVillagersAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStarve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Starve Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 starving Humans at the same time.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Trade Routes with Value Many&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes worth at least 10 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Trade Routes with Value&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 1 trade routes worth at least 20 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Trade Routes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 4 trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Upgrade Houses&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Frog House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Upgrade Mine&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Mine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;[R] Ghost Use Water&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;\u003EMissing key\u003C&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 150 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Amber Transaction&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Crystal Feathers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;80&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 80 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Ancient Tablets&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Essence&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicsResolvedInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderForbiddenInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Glade Events Completed in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 2 Forbidden Glade Events with no more than 1200 seconds between them. Progress will reset if the time between completions exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Caches&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Heart of the Forest&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send caches&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;CystsBurned&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Essence of Corruption&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsBurnedInYear&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn cysts in a year&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 20 Blightrot Cysts in one year (progress resets at the start of drizzle season).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Deliver Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Heart of Amber&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Deliver Tools&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Metal Feathers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to install Rainpunk Engines in production buildings and build Geyser Pumps.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E,\r\nWorkshop\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Parts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Parts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rare items used for construction. Difficult to produce in this harsh environment.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Engines Connected&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Mechanical Heart&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesConnected&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderInstallEngines&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Install Rain Engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Install at least 8 Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Needs Served&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Queen&#039;s Feathers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_CategoryFood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Complex Food need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 25 villagers with a need from the Complex Food category fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Services&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Services need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 25 villagers with a need from the Services category fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Rep from Events&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Blood of the Stag&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;ReputationGainedFromSource&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGainRep&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Earn Reputation Points&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Earn 5 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Rep from Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Mortal Blood&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;ReputationGainedFromSource&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGainRep&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Earn Reputation Points&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Earn 5 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fire Essence&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy, Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DynamicRaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 40 for 300 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DynamicRaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 35 for 300 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DynamicRaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 30 for 300 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Standing&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Golden Blood&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeTownStandingLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStanding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Standing Level&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reach standing level 2 with 3 settlements on trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Amber Transaction HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Crystal Feathers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 100 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Ancient Tablets HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Essence&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicsResolvedInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderForbiddenInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Glade Events Completed in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 2 Forbidden Glade Events with no more than 1000 seconds between them. Progress will reset if the time between completions exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Caches HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Heart of the Forest&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send caches&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Deliver Packs HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Heart of Amber&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Deliver Tools HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Metal Feathers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to install Rainpunk Engines in production buildings and build Geyser Pumps.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E,\r\nWorkshop\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Parts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Parts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rare items used for construction. Difficult to produce in this harsh environment.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Engines Connected HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Mechanical Heart&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesConnected&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderInstallEngines&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Install Rain Engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Install at least 10 Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Needs Served HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Queen&#039;s Feathers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_CategoryFood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Complex Food need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 25 villagers with a need from the Complex Food category fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Services&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Services need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 25 villagers with a need from the Services category fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderClothing&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Clothing need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 25 villagers with a need from the Clothing category fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Rep from Events HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Blood of the Stag&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;ReputationGainedFromSource&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGainRep&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Earn Reputation Points&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Earn 6 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Rep from Resolve HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Mortal Blood&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;ReputationGainedFromSource&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGainRep&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Earn Reputation Points&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Earn 6 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Resolve HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fire Essence&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy, Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DynamicRaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 45 for 300 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DynamicRaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 40 for 300 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DynamicRaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 35 for 300 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Standing HIGH&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Golden Blood&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeTownStandingLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStanding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Standing Level&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reach standing level 3 with 3 settlements on trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Amber and Luxury LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Essence of Wealth&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 50 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Amber Transaction LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Crystal Feathers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Ancient Tablets LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Essence&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicsResolvedInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events Completed in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 2 Dangerous or Forbidden Glade Events with no more than 1200 seconds between them. Progress will reset if the time between completions exceeds the limit. Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Caches LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Heart of the Forest&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send caches&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Deliver Packs LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Heart of Amber&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Discover Forbidden LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Stormbird Feathers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderForbiddenInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Complete a Forbidden Glade Event&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any Forbidden Glade Event.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Heart Parts and Sacrifice LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Heart of the Ancient Flame&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;125&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 125 Wood at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wildfire&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Wildfire Essence&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A sentient flame trapped in a bottle. This rare material is used to light the Holy Flame in Hearths. Can be acquired from orders, Glade Events, or traders.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Needs Served LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Queen&#039;s Feathers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_CategoryFood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Complex Food need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 15 villagers with a need from the Complex Food category fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Services&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Services need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 15 villagers with a need from the Services category fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Rep from Events LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Blood of the Stag&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;ReputationGainedFromSource&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGainRep&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Earn Reputation Points&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Earn 3 Reputation Points from: Events. Points continue to be counted even if you have a full Reputation bar.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Rep from Resolve LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Mortal Blood&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;ReputationGainedFromSource&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGainRep&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Earn Reputation Points&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Earn 3 Reputation Points from: Resolve. Points continue to be counted even if you have a full Reputation bar.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Resolve LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fire Essence&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy, Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DynamicRaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 35 for 300 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DynamicRaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 30 for 300 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;Trade Packs and Perks LOW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Golden Blood&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;None&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sell Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell 30 Pack of Trade Goods to any trader. Obtained by: \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderMerchandiseBought&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_MetaReward_QuickTraders&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Buy Perks or Blueprints&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Buy at least 5 perks or blueprints from traders.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Amber&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Amber Trade&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 8 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 12 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 7 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 16 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Blighfuel&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Call to Arms&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PurgingFire&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Purging Fire&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A unique resource used by Blight Fighters to burn down Blightrot Cysts. \n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBlight Post\u003Csprite name=grade3\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PurgingFire&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Purging Fire&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A unique resource used by Blight Fighters to burn down Blightrot Cysts. \n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBlight Post\u003Csprite name=grade3\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PurgingFire&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Purging Fire&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A unique resource used by Blight Fighters to burn down Blightrot Cysts. \n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBlight Post\u003Csprite name=grade3\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Heavy Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Blue Metal&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Blue Metal&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CrystalizedDew&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Crystalized Dew&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystalized rain essence.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nForester&#039;s Hut\u003Csprite name=grade2\u003E,\r\nBrickyard\u003Csprite name=grade1\u003E,\r\nBeanery\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Botanist&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Botanist&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Plantation_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Plantation&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPlantation\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PlantFiber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Plant Fiber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nPlantation\u003Csprite name=grade2\u003E,\r\nHarvesters&#039; Camp\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Plantation_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Plantation&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPlantation\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PlantFiber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Plant Fiber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nPlantation\u003Csprite name=grade2\u003E,\r\nHarvesters&#039; Camp\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Plantation_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Plantation&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPlantation\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PlantFiber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Plant Fiber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nPlantation\u003Csprite name=grade2\u003E,\r\nHarvesters&#039; Camp\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Berries +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Large Berry Baskets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] berries\&amp;quot;\u003E Berries production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Vegetables 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Vegetables&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] vegetables\&amp;quot;\u003E Vegetables&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Clearing Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Clearing Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Clothing&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Rain Protection&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for coats 10 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for coats 15 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for coats 20 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Sewing Technique&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Cysts amount&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Cyst Cultivation&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Acquire Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 1 Blightrot Cysts at the same time.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Acquire Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 Blightrot Cysts at the same time.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Acquire Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 3 Blightrot Cysts at the same time.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Blight Fuel +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fuel Mix&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;blight fuel\&amp;quot;\u003E Purging Fire production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Bonus HP +100&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Stabilizer&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;The Ancient Hearth&#039;s resistance to corruption is increased by 100.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Cysts&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Purge&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 1 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 2 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 3 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Vegetables 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Vegetables&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] vegetables\&amp;quot;\u003E Vegetables&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Eggs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Egg Collection&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Berries 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Berries&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[food raw] berries\&amp;quot;\u003E Berries&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Engines&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Start Your Engines&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderInstallEngines&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines Installed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 1 buildings with Rain Engines installed in your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderInstallEngines&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines Installed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 buildings with Rain Engines installed in your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Glow Oil 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Farm Life&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Farm Life&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;SmallFarm_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Small Farm&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;SmallFarm_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Small Farm&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;SmallFarm_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Small Farm&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Mold Supply&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Milk-cap Mushroom 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Mushrooms&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Foragers Camp&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Foragers&#039; Camp&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Forager&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foragers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Forager&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foragers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Forager&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foragers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Vegetables +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Giant Vegetables&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] vegetables\&amp;quot;\u003E Vegetables production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wetstone 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Stone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Funding the Expedition&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Funding the Expedition&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nLumber Mill\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSupplier\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Garden Life&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Garden Life&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Herb Garden_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Herb Garden&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Herb Garden_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Herb Garden&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Herb Garden_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Herb Garden&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Roots +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Penknives&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Herbalist&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Herbalist&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Herbalist&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Herbalists&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Herbalist&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Herbalists&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Herbalist&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Herbalists&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Mushroom +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fungal Growth&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Herbs 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Herbs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] herbs\&amp;quot;\u003E Herbs&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Houses v2&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Safe Place&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Human House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Human House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Beaver House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beaver House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Human House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Human House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Beaver House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beaver House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Flour +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Heavy Millstone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[crafting] flour\&amp;quot;\u003E Flour production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Houses v3&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Dwellings&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bat House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bat House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Fox House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fox House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bat House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bat House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Fox House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fox House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ink +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Big Phials&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[crafting] dye\&amp;quot;\u003E Dye production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Copper Bars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Houses&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;No Place Like Home&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Lizard House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizard House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harpy House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpy House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Lizard House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizard House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harpy House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpy House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Meat +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Nets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Hunters&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Hunters&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Trapper&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trappers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Trapper&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trappers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Trapper&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trappers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Meat +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Nets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Jerky&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Meat Lover&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 20 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 25 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 30 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Insects +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Insect Lure&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] insects\&amp;quot;\u003E Insects production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Metal Veins&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Metal Veins&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Smelting&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Multiply Routes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Raising the Stakes&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinishedWithAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRouteMultiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Complete Trade Routes With Multiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 1 trade routes with an offer multiplier of 2 or higher.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinishedWithAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRouteMultiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Complete Trade Routes With Multiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 2 trade routes with an offer multiplier of 2 or higher.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinishedWithAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRouteMultiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Complete Trade Routes With Multiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes with an offer multiplier of 2 or higher.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Saw Blades&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Pipes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Hydraulics&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Pipes in any capable building.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to install Rainpunk Engines in production buildings and build Geyser Pumps.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E,\r\nWorkshop\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Pipes in any capable building.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to install Rainpunk Engines in production buildings and build Geyser Pumps.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E,\r\nWorkshop\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Stamping Die&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Porridge&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Healthy Breakfast&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy, Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Porridge fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating porridge 20 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Porridge fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating porridge 30 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Vegetables 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Vegetables&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] vegetables\&amp;quot;\u003E Vegetables&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Herbs 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Herbs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] herbs\&amp;quot;\u003E Herbs&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Pump&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Beginner Engineer&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Water Extractor_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Geyser Pump&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Water Extractor_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Geyser Pump&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Clay&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pipes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Ranch Life&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Ranch Life&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Ranch_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Ranch&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Leather&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Leather&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHarvesters&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Ranch_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Ranch&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Leather&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Leather&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHarvesters&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Ranch_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Ranch&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Leather&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Leather&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHarvesters&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Leather +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tanning Racks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] leather\&amp;quot;\u003E Leather production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Moth Larvae Meat 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Meat&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Resolve Beavers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Guild&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 16 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 20 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Roots 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Roots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Resolve Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Pack&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 10 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;13&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 13 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 15 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Foxes 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Foxes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Foxes will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Milk-cap Mushroom 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Mushrooms&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Resolve Frogs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Collegium&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 16 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 20 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Frogs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Frogs will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fish 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Fish&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food raw] fish\&amp;quot;\u003E Fish&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Resolve Harpies&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Flock&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 10 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;13&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 13 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 15 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Harpies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Harpies will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Berries 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Berries&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] berries\&amp;quot;\u003E Berries&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Resolve Humans&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;People&#039;s Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 20 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 22 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 25 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Resolve Lizards&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Clan&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 10 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;13&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 13 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 15 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Lizards&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Lizards will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Moth Larvae Meat 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Meat&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Ruins&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Reconnaissance&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderRebuild&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rebuild or Salvage Ruins&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderRebuild&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rebuild or Salvage Ruins&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Stone +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Pickaxes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Shovels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Salt&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Salt Miner&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SaltNEW&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Salt&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A valuable and highly absorbent mineral.\n\n\u003Cb\u003EObtained in:\u003C/b\u003E \r\nBrineworks\u003Csprite name=grade2\u003E,\r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Salt +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salt Pick&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] salt\&amp;quot;\u003E Salt production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Sea Marrow&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Skewers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Barbecue&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy, Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 10 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 20 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Leather 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Leather&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat raw] leather\&amp;quot;\u003E Leather&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Sea Marrow&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Solve Any Relic&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Problem Solver&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy, Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Solve Dangerous Relic&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Tick Tock&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Ore +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Drills&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] copper ore\&amp;quot;\u003E Copper Ore production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Specialized Mining&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Salt +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salt Pick&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] salt\&amp;quot;\u003E Salt production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fossil Leaching&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Storm Water&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Basic Ingredient&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Storm Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Storm Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Storm Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Storm Water +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rainwater Condenser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pipes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Bat Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Determined Bats&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 180,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;ResolveEffectStacksForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Effect_Dedication&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dedication&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Maintain at least 1 stack(s) of the Bats&#039; Dedication effect for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;ResolveEffectStacksForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Effect_Dedication&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dedication&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Maintain at least 2 stack(s) of the Bats&#039; Dedication effect for 90 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Ore 3pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ore Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[metal] copper ore\&amp;quot;\u003E Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bat 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Bats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Bats will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Beaver Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Joyful Beavers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 450,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 20 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 22 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Roots 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Root Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Dangerous Relics&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Zealous Scouts&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 900,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Cobbler Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Cobbler&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[needs] boots\u003E Boots (\u003Csprite name=grade3\u003E), \u003Csprite name=[packs] pack of building materials\u003E Pack of Building Materials (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] dye\u003E Dye (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Shoe Mold&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ink +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Big Phials&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[crafting] dye\&amp;quot;\u003E Dye production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pack of Building Materials +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Building Materials&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[packs] pack of building materials\&amp;quot;\u003E Pack of Building Materials production.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Fox Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Joyful Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 450,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 16 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Mushrooms 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Mushroom Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Foxes 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Foxes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Foxes will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Frog Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Joyful Frogs&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 450,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 20 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 22 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fish 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fish Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food raw] fish\&amp;quot;\u003E Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pipes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Frogs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Frogs will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Harpy Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Joyful Harpies&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 450,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 16 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Herbs 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Herb Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food raw] herbs\&amp;quot;\u003E Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Harpies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Harpies will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO HUB&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Speedy Real Estate&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 150,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy, Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Encampment&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Encampment (Level 1)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 1 Hearths upgraded to level: Encampment (Level 1).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Human Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Joyful Humans&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 450,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;23&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 23 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 25 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;27&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 27 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Grain Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Lizard Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Joyful Lizards&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 450,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 16 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Meat 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Meat Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Lizards&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Lizards will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Relic Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Hurried Expedition&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 630,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Provisioner Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Provisioner&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[crafting] flour\u003E Flour (\u003Csprite name=grade2\u003E), \u003Csprite name=[vessel] barrels\u003E Barrels (\u003Csprite name=grade2\u003E), \u003Csprite name=[packs] pack of provisions\u003E Pack of Provisions (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Flour +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Heavy Millstone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[crafting] flour\&amp;quot;\u003E Flour production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Coopering&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pack of Provisions +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Provisioner&#039;s Toolkit&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[packs] pack of provisions\&amp;quot;\u003E Pack of Provisions production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Ruins and Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Call of the Ruins&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 540,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderRebuild&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rebuild or Salvage Ruins&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderRebuild&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rebuild or Salvage Ruins&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Reeds 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reed Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat raw] reeds\&amp;quot;\u003E Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Toolshop Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Toolshop&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[tools] simple tools\u003E Tools (\u003Csprite name=grade3\u003E), \u003Csprite name=[mat processed] pipe\u003E Pipes (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] boots\u003E Boots (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 12&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;12 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Sold Amber&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Quick Transaction&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 510,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 12 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 7 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 16 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs of Goods +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Export Specialization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain +1 to production yields for all packs of goods.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sewer Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Clothier&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[needs] coats\u003E Coats (\u003Csprite name=grade3\u003E), \u003Csprite name=[packs] pack of building materials\u003E Pack of Building Materials (\u003Csprite name=grade2\u003E), \u003Csprite name=[vessel] waterskin\u003E Waterskins (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Solve Relics&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Impetuous Explorer&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 1020,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy, Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Weaver Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Weaver&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[mat processed] fabric\u003E Fabric (\u003Csprite name=grade3\u003E), \u003Csprite name=[needs] boots\u003E Boots (\u003Csprite name=grade1\u003E), \u003Csprite name=[needs] training gear\u003E Training Gear (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I TO Trade Routes With Value&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Supply Thy Neighbor&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes worth at least 5 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 4 trade routes worth at least 6 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Coat Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Boot Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Trade Route Speed for Packs&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Full Stock&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 \u003Csprite name=\&amp;quot;[packs] pack of provisions\&amp;quot;\u003E Pack of Provisions in your settlement&#039;s Warehouses.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Trade Routes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Businessman&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 4 trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Trader Value Sold&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Booming Economy&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 10 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 15 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 20 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Upgrade Pump&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Water Extraction&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Geyser Pump&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;I Water&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fill the Engines&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 25 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 40 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pipes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IA Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Exploration&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 4 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 5 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Scout +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Scout&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Workers assigned to Glade Events can carry 5 more items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IA Shelters&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Shelters&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Shelter&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Basic Housing fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An abundant, yet crucial resource. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nWoodcutters&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fish 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Fish&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food raw] fish\&amp;quot;\u003E Fish&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IA TO Build Shelters&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Housing Estate&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 180,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Shelter_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Shelter&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can accommodate most villagers, but won&#039;t satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs of Goods +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Export Specialization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain +1 to production yields for all packs of goods.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bath House Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bath House&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IA TO Discover Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Distant Journey&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 360,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 4 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 5 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Stone 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Stone Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Brickyard Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Brickyard&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[mat processed] bricks\u003E Bricks (\u003Csprite name=grade3\u003E), \u003Csprite name=[vessel] pottery\u003E Pottery (\u003Csprite name=grade2\u003E), \u003Csprite name=[metal] crystalized dew\u003E Crystalized Dew (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Copper Bars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IA Woodcutters Camp&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Woodcutters&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Woodcutters Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Woodcutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Starting point for woodcutters going out into the wild to cut down trees.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An abundant, yet crucial resource. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nWoodcutters&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Resin 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Resin&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat raw] resin\&amp;quot;\u003E Resin&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Beavers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Grove&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;beaver_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Beavers for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grove Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Forester&#039;s Hut&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[mat raw] resin\u003E Resin (\u003Csprite name=grade2\u003E), \u003Csprite name=[metal] crystalized dew\u003E Crystalized Dew (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Roots 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Roots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Building Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Big Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 7 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Saw Blades&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Camps&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Camps&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harvester Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harvesters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Stonecutter&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Stonecutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harvester Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harvesters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Stonecutter&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Stonecutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrickyard\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nStamping Mill\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Clay&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Reeds 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Reeds&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat raw] reeds\&amp;quot;\u003E Reed&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Crops&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Rich Harvest&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;7&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 7 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pack of Crops +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Industrialized Farming&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[packs] pack of crops\&amp;quot;\u003E Pack of Crops production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;People of the Forest&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;fox_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Foxes for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Forager&#039;s Camp Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Foragers&#039; Camp&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Vegetables 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Vegetables&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] vegetables\&amp;quot;\u003E Vegetables&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Frogs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Architects&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;frog_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Frogs for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Brickyard Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Brickyard&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[mat processed] bricks\u003E Bricks (\u003Csprite name=grade3\u003E), \u003Csprite name=[vessel] pottery\u003E Pottery (\u003Csprite name=grade2\u003E), \u003Csprite name=[metal] crystalized dew\u003E Crystalized Dew (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Scales 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Scales&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[mat raw] scales\&amp;quot;\u003E Scales&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Harpies&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Nest&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Harpies for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Herbalist Camp Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Herbalists&#039; Camp&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] herbs\u003E Herbs (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] mushrooms\u003E Mushrooms (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Humans&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Help From the Queen&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Humans for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Mold Supply&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;SmallFarm Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Small Farm&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Lizards&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trappers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;lizard_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Lizards for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Trapper&#039;s Camp Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Trappers&#039; Camp&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade2\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Leather +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tanning Racks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] leather\&amp;quot;\u003E Leather production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Insects 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Insects&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] insects\&amp;quot;\u003E Insects&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Paths&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Basic Logistics&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Path_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Path&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A simple path, doesn&#039;t cost any resources. Grants a 5% speed increase to villagers.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;0_10 On Roads&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Shovels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Useful tools for creating drainage ditches. Villagers move 10% faster on roads.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wetstone 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Stone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Provisions and Crops&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 1 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 2 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Tablet&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Relics&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 1 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Eggs 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Eggs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] eggs\&amp;quot;\u003E Eggs&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Berries 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Berries&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] berries\&amp;quot;\u003E Berries&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Three Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Three Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Mold Supply&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Needles&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB TO Three Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Quick Packaging&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 330,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Makeshift Post  +50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Worker Mobilization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+50% to amount of goods produced in the Makeshift Post.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Trade Pack in Makeshift Post&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Better Packaging&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;\u003Csprite name=\&amp;quot;[packs] pack of trade goods\&amp;quot;\u003E packs of trade goods (\u003Csprite name=grade2\u003E) can be produced at the Makeshift Post.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Trading Post&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trading Post&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Trading Post_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trading Post&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Traders from the Smoldering City can station here and offer their wares.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Trading Post_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trading Post&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Traders from the Smoldering City can station here and offer their wares.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IB Wood&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Wood Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An abundant, yet crucial resource. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nWoodcutters&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Advanced Trading&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Trading&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs of Goods +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Export Specialization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain +1 to production yields for all packs of goods.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs Production Speed Boost 33&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Quick Deliveries&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;All packs of goods are produced 33% faster.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Leather 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Leather&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat raw] leather\&amp;quot;\u003E Leather&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Aid for the Bat Faction&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Aid for the Bat Clan&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bat 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Bats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Bats will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bat Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bat Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Bats have always been wary and somewhat hostile, but you&#039;ve proven yourself worthy of their trust. (+3 to Bats Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Aid for the Beaver Faction&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Aid For the Beaver Clan&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Beaver Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Aid for the Fox Faction&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Aid for the Fox Pack&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 1 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 1 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Foxes 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Foxes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Foxes will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fox Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fox Pack Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Aid for the Frog Faction&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Aid for the Frog Clan&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Drizzle Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Clearance Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Storm Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Frogs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Frogs will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Frog Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Frogs remember your help. (+3 to Frogs Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Aid for the Harpy Faction&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Aiding the Flock&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Boots 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Boots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade3\u003E,\r\nLeatherworker\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nClothier\u003Csprite name=grade3\u003E,\r\nCooperage\u003Csprite name=grade2\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Boots 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Boots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade3\u003E,\r\nLeatherworker\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nClothier\u003Csprite name=grade3\u003E,\r\nCooperage\u003Csprite name=grade2\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Boots 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Boots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade3\u003E,\r\nLeatherworker\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nClothier\u003Csprite name=grade3\u003E,\r\nCooperage\u003Csprite name=grade2\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Harpies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Harpies will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Harpy Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;The Flock was neutral during the Great Civil War, but you&#039;ve proven your worth to them now. (+3 to Harpies Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Shoe Mold&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Aid for the Human Faction&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Aid for the Human Clan&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorComfort&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Comfort&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Comfort decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorComfort&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Comfort&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Comfort decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorComfort&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Comfort&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 Comfort decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Human Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Humans remember your help. (+3 to Humans Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Aid for the Lizard Faction&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Aid for the Lizard Clan&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Lizards&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Lizards will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Lizard Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Lizard elders remember your help. (+3 to Lizards Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Artisan&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Pottery and Wine&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pottery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pottery&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBakery\u003Csprite name=grade2\u003E,\r\nBrickyard\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nSmokehouse\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pottery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pottery&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBakery\u003Csprite name=grade2\u003E,\r\nBrickyard\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nSmokehouse\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pottery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Pottery&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBakery\u003Csprite name=grade2\u003E,\r\nBrickyard\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nSmokehouse\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;More Resolve for Comfortable&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Long Term Contract&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the \&amp;quot;Comfortable\&amp;quot; effect.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Reeds 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Reeds&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[mat raw] reeds\&amp;quot;\u003E Reed&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Bat Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Bat Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;65&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 65 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bat 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Bats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Bats will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Smelting&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Bat Population&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Bat Population&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;bats_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Bats for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBatResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Bats Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;bats_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Bats for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBatResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Bats Resolve above 18 for 60 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;bats_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Bats for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBatResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Bats Resolve above 22 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grill Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] skewers\u003E Skewers (\u003Csprite name=grade3\u003E), \u003Csprite name=[food processed] paste\u003E Paste (\u003Csprite name=grade2\u003E), \u003Csprite name=[metal] copper bar\u003E Copper Bars (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Beaver Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Beaver Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;65&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 65 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Beaver Population&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Beaver Population&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;beaver_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Beavers for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 20 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;beaver_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Beavers for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 24 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;beaver_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 Beavers for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;28&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 28 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lumbermill Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Lumber Mill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[mat processed] planks\u003E Planks (\u003Csprite name=grade3\u003E), \u003Csprite name=[needs] scrolls\u003E Scrolls (\u003Csprite name=grade1\u003E), \u003Csprite name=[packs] pack of trade goods\u003E Pack of Trade Goods (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Blight Post&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fighting the Storm&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Blight Post_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Blight Post&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare \u003Csprite name=\&amp;quot;blight fuel\&amp;quot;\u003E Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PurgingFire&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Purging Fire in Blight Post&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 10 Purging Fire in the building: Blight Post.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Blight Post_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Blight Post&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare \u003Csprite name=\&amp;quot;blight fuel\&amp;quot;\u003E Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PurgingFire&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Purging Fire in Blight Post&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 30 Purging Fire in the building: Blight Post.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Queens Gift 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Purging Fire&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;blight fuel\&amp;quot;\u003E Purging Fire&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Sea Marrow&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Brewery&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Happy Brewing&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategoryServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Services&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Services need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill any need from the Services category 30 times.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrewery\u003Csprite name=grade3\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategoryServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Services&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Services need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill any need from the Services category 35 times.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrewery\u003Csprite name=grade3\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategoryServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Services&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Services need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill any need from the Services category 40 times.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrewery\u003Csprite name=grade3\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Accidental Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Repurposed Clay&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Nothing goes to waste. Gain 2 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks for every 10 \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery produced.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rain-Powered Pottery Wheel&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Coats&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Clothing the People&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for coats 25 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for coats 30 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for coats 35 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Needles&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pack of Provisions 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Packs of Provisions&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[packs] pack of provisions\&amp;quot;\u003E Pack of Provisions&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Convert&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Restoration&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderWelcomePeople&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Empathy&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 1 events by making a decision: Empathy \u003Csprite name=dec_empathy\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderWelcomePeople&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Empathy&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 2 events by making a decision: Empathy \u003Csprite name=dec_empathy\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ancient Tablet 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Ancient Tablets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[valuable] ancient tablet\&amp;quot;\u003E Ancient Tablet&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Berries 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Berries&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] berries\&amp;quot;\u003E Berries&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Crops&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Farming&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 18 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;SmallFarm +25 (Composite)&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Old Ghran&#039;s Technique&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+25% to amount of goods produced in the Small Farm.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Plantation +25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Large Baskets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+25% to amount of goods produced in the Plantation.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Herb Garden +25 (Composite)&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Herbalism&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+25% to amount of goods produced in the Herb Garden.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Brineworks +25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Infused Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+25% to amount of goods produced in the Brineworks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;HarvestingRate +30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Obsidian Sickles&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Harvesting crops is 30% faster.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;PlantingRate +30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fertilizer&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Planting crops is 30% faster.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Cysts&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Firestarter&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 6 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 8 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Blight Fuel +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fuel Mix&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;blight fuel\&amp;quot;\u003E Purging Fire production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Dangerous Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Risky Expedition&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 1 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Eggs 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Eggs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food raw] eggs\&amp;quot;\u003E Eggs&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Plant Fiber 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Plant Fiber&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[mat raw] plant fibre\&amp;quot;\u003E Plant Fiber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 7&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;7 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Engines&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;en_craft_61&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines Installed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 buildings with Rain Engines installed in your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;en_craft_61&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines Installed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 3 buildings with Rain Engines installed in your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;en_craft_61&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines Installed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 4 buildings with Rain Engines installed in your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wetstone 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Stone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Plant Fiber 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Plant Fiber&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat raw] plant fibre\&amp;quot;\u003E Plant Fiber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Fishing Trial M S NB&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Algal Bloom&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Algae 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Algae&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Slimy, tough fibers fished from murky waters. Used for crafting.\n\n\u003Cb\u003EObtained at:\u003C/b\u003E \r\nFishing Hut\u003Csprite name=grade2\u003E,\r\nSmall Fishing Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Algae 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Algae&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Slimy, tough fibers fished from murky waters. Used for crafting.\n\n\u003Cb\u003EObtained at:\u003C/b\u003E \r\nFishing Hut\u003Csprite name=grade2\u003E,\r\nSmall Fishing Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Algae 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Algae&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Slimy, tough fibers fished from murky waters. Used for crafting.\n\n\u003Cb\u003EObtained at:\u003C/b\u003E \r\nFishing Hut\u003Csprite name=grade2\u003E,\r\nSmall Fishing Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Needles&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Fishing Trial RW CF S&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Scaling Up&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scales 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Scales&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Durable fish skin, richly infused with copper. Used for crafting.\n\n\u003Cb\u003EObtained at:\u003C/b\u003E \r\nFishing Hut\u003Csprite name=grade2\u003E,\r\nSmall Fishing Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scales 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Scales&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Durable fish skin, richly infused with copper. Used for crafting.\n\n\u003Cb\u003EObtained at:\u003C/b\u003E \r\nFishing Hut\u003Csprite name=grade2\u003E,\r\nSmall Fishing Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scales 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Scales&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Durable fish skin, richly infused with copper. Used for crafting.\n\n\u003Cb\u003EObtained at:\u003C/b\u003E \r\nFishing Hut\u003Csprite name=grade2\u003E,\r\nSmall Fishing Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Shoe Mold&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ink +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Big Phials&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[crafting] dye\&amp;quot;\u003E Dye production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Fishing Trial SO M CRW NB&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Out Fishing&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fish 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Fish&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Plenty of them in the sea. A common food source.\n\n\u003Cb\u003EObtained at:\u003C/b\u003E \r\nFishing Hut\u003Csprite name=grade2\u003E,\r\nSmall Fishing Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fish 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Fish&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Plenty of them in the sea. A common food source.\n\n\u003Cb\u003EObtained at:\u003C/b\u003E \r\nFishing Hut\u003Csprite name=grade2\u003E,\r\nSmall Fishing Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fish 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Fish&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Plenty of them in the sea. A common food source.\n\n\u003Cb\u003EObtained at:\u003C/b\u003E \r\nFishing Hut\u003Csprite name=grade2\u003E,\r\nSmall Fishing Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Food Production Speed +20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Viceroy&#039;s Survival Guide&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Fox Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fox Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;65&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 65 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Foxes 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Foxes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Foxes will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Fox Population&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fox Population&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;fox_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Foxes for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;fox_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Foxes for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 16 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;fox_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 Foxes for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Druid Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Druid&#039;s Hut&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[crafting] oil\u003E Oil (\u003Csprite name=grade3\u003E), \u003Csprite name=[needs] tea\u003E Tea (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] coats\u003E Coats (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Frog Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Frog Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Stone&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Stone&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Bones of the earth. Used mostly for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nStonecutters&#039; Camp\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Stone&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 45 Stone&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Bones of the earth. Used mostly for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nStonecutters&#039; Camp\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Stone&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 60 Stone&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Bones of the earth. Used mostly for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nStonecutters&#039; Camp\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Frogs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Frogs will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Brick Mold&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Frog Population&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Frog Population&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;frog_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Frogs for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 20 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;frog_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Frogs for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 24 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;frog_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 Frogs for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;28&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 28 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Cannery Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Cannery&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] paste\u003E Paste (\u003Csprite name=grade3\u003E), \u003Csprite name=[needs] wine\u003E Wine (\u003Csprite name=grade2\u003E), \u003Csprite name=[food processed] biscuits\u003E Biscuits (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Fuel and Building&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Important Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nKiln\u003Csprite name=grade3\u003E,\r\nMine\u003Csprite name=grade2\u003E,\r\nBrick Oven\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nKiln\u003Csprite name=grade3\u003E,\r\nMine\u003Csprite name=grade2\u003E,\r\nBrick Oven\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nKiln\u003Csprite name=grade3\u003E,\r\nMine\u003Csprite name=grade2\u003E,\r\nBrick Oven\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Glades in Time&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Into the Unknown&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Into the Wilds&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 4 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 5 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Insects 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Insects&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] insects\&amp;quot;\u003E Insects&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Happy Beavers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Happy Beavers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 20 for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 8 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 22 for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 12 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 24 for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 16 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lumber Speed +15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Axes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Woodcutting is a lot easier. Woodcutters&#039; Camp production is 15% quicker.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Happy Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Happy Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 16 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Extra Fox Newcommers&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fox Friendship&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 additional Foxes will come with each group of newcomers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Happy Frogs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Happy Frogs&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 20 for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 25 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 22 for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 50 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 24 for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;75&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 75 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Extra Frog Newcommers&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Frog Friendship&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 additional Frogs will come with each group of newcomers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Stamping Die&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Happy Harpies&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Happy Harpies&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorAesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 4 Aesthetics decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 16 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorAesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Aesthetics decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorAesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Aesthetics decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ink 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vials of Dye&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[crafting] dye\&amp;quot;\u003E Dye&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Happy Humans&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Happy Humans&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 24 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 26 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;28&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 28 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Sewing Technique&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Extra Human Newcommers&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Human Friendship&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 additional Humans will come with each group of newcomers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Happy Lizards&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Happy Lizards&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 1 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 16 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Extra Lizard Newcommers&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Lizard Friendship&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 additional Lizards will come with each group of newcomers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Harpy Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Harpy Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;65&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 65 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Harpies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Harpies will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Sewing Technique&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Harpy Population&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Harpy Population&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Harpies for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Harpies for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 18 for 60 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Harpies for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderHarpyResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Harpies Resolve above 22 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Alchemist Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Alchemist&#039;s Hut&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[metal] crystalized dew\u003E Crystalized Dew (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] tea\u003E Tea (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] wine\u003E Wine (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Human Houses&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;More Houses&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Shelter&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Basic Housing fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fish 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Fish&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] fish\&amp;quot;\u003E Fish&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Human Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Human Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;65&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 65 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Human Population&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Human Population&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Humans for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 24 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Humans for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;28&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 28 for 60 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Humans for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;32&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 32 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Brick Oven Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Brick Oven&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] biscuits\u003E Biscuits (\u003Csprite name=grade3\u003E), \u003Csprite name=[needs] incense\u003E Incense (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] coal\u003E Coal (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Jerky For Time&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Meat Treats&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 villagers with the Jerky need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 villagers with the Jerky need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 villagers with the Jerky need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Moth Larvae Meat 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Meat&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Jerky&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Meat Diet&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 30 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 40 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 50 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Eggs +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Egg Containers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] eggs\&amp;quot;\u003E Eggs production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Eggs 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Eggs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] eggs\&amp;quot;\u003E Eggs&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Flour 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Sacks of Flour&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] flour\&amp;quot;\u003E Flour&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Judgement&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Judgment&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;VillagersDeath&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderExileVillagers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Exile villagers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use the Manorial Court to exile 4 villagers from your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;VillagersDeath&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderExileVillagers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Exile villagers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use the Manorial Court to exile 5 villagers from your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;VillagersDeath&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderExileVillagers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Exile villagers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use the Manorial Court to exile 6 villagers from your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Copper Bars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Stamping Die&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bat 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Bats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Bats will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Lizard Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Lizard Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;65&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 65 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Lizards&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Lizards will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Lizard Population&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Lizard Population&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;lizard_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 Lizards for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 14 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;lizard_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Lizards for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 18 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;lizard_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Lizards for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 22 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Meat +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Nets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Butcher Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Butcher&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] skewers\u003E Skewers (\u003Csprite name=grade2\u003E), \u003Csprite name=[food processed] jerky\u003E Jerky (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] oil\u003E Oil (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Luxury Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Luxurious Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Flour +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Heavy Millstone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[crafting] flour\&amp;quot;\u003E Flour production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Means of Production&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Building Materials&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nLumber Mill\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSupplier\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrickyard\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nStamping Mill\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for construction or production of clothes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nWeaver\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nGranary\u003Csprite name=grade2\u003E,\r\nManufactory\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nLumber Mill\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSupplier\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrickyard\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nStamping Mill\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for construction or production of clothes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nWeaver\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nGranary\u003Csprite name=grade2\u003E,\r\nManufactory\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 14 Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nLumber Mill\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSupplier\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrickyard\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nStamping Mill\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for construction or production of clothes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nWeaver\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nGranary\u003Csprite name=grade2\u003E,\r\nManufactory\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Clay&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Leather 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Leather&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[mat raw] leather\&amp;quot;\u003E Leather&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Multiply Routes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Stacking Amber&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinishedWithAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRouteMultiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Complete Trade Routes With Multiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 1 trade routes with an offer multiplier of 3 or higher.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinishedWithAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRouteMultiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Complete Trade Routes With Multiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 2 trade routes with an offer multiplier of 3 or higher.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinishedWithAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRouteMultiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Complete Trade Routes With Multiplier&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes with an offer multiplier of 3 or higher.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Brick Mold&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wetstone 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Stone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Scales 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Scales&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[mat raw] scales\&amp;quot;\u003E Scales&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Offering Butcher&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Feast&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_CategoryFood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Complex Food need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPress\u003Csprite name=grade3\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_CategoryFood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Complex Food need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPress\u003Csprite name=grade3\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedsCategorySatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_CategoryFood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Any Complex Food need fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPress\u003Csprite name=grade3\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Food Production Speed +20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Viceroy&#039;s Survival Guide&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Heavy Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Outpost&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Outposts&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Encampment&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Encampment (Level 1)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 1 Hearths upgraded to level: Encampment (Level 1).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Encampment&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Encampment (Level 1)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 Hearths upgraded to level: Encampment (Level 1).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Neighborhood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Neighborhood (Level 2)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Builder +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Builder&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Any Builder can carry 5 additional items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Paths&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Infrastructure&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Path_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Path&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A simple path, doesn&#039;t cost any resources. Grants a 5% speed increase to villagers.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wetstone 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Stone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Population Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Population Influx&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPress\u003Csprite name=grade3\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Flour&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Flour&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for cooking.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nRain Mill\u003Csprite name=grade3\u003E,\r\nProvisioner\u003Csprite name=grade2\u003E,\r\nStamping Mill\u003Csprite name=grade2\u003E,\r\nSupplier\u003Csprite name=grade2\u003E,\r\nPress\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Farmer +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Farmer&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Any Farmer can carry 5 additional items.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Flour +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Heavy Millstone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[crafting] flour\&amp;quot;\u003E Flour production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 5 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Rainwater&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Water Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Drizzle Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 70 Drizzle Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 100 Drizzle Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Copper Bars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Route Value&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Profit Margin&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 2 trade routes worth at least 5 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes worth at least 6 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes worth at least 7 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Supplier Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Supplier&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[crafting] flour\u003E Flour (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat processed] planks\u003E Planks (\u003Csprite name=grade2\u003E), \u003Csprite name=[vessel] waterskin\u003E Waterskins (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Routes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Seller&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 4 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 10 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 5 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 15 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 6 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 20 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Waterskins +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Leatherworking&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[vessel] waterskin\&amp;quot;\u003E Waterskins production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Sacrifice&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Sacrificing&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 15 Coal at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 15 Wood at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 20 Oil at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 20 Coal at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 30 Oil at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 30 Coal at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 50 Wood at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Resin +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Resin Extractor&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] resin\&amp;quot;\u003E Resin production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;FuelConsumption -25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Secret Firekeeper Techniques&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Copper Bars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Standing&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Making Connections&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeTownStandingLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStanding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Standing Level&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reach standing level 1 with 1 settlements on trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeTownStandingLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStanding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Standing Level&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reach standing level 1 with 2 settlements on trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeTownStandingLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStanding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Standing Level&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reach standing level 1 with 3 settlements on trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Tablets&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Artifacts&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs of Goods +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Export Specialization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain +1 to production yields for all packs of goods.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Cut NOTrees&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Work Break&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 580,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NoNaturalResourceDepletedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: null,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDontCutTrees&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Don&#039;t Fell Trees&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Don&#039;t fell any trees for 510 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Faster Woodcutters&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Lightweight Axes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Woodcutters move +20% faster.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Cut Trees&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Need for Timber&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 330,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NaturalResourceDepleted&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCutTrees&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fell Trees&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fell 50 trees.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fuel Recipes Rate 33&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Fuel&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Discover Dangerous Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Adventurous Viceroy&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 540,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Toolshop Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Toolshop&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[tools] simple tools\u003E Tools (\u003Csprite name=grade3\u003E), \u003Csprite name=[mat processed] pipe\u003E Pipes (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] boots\u003E Boots (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 12&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;12 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Forager Trial - CRW AT&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Forager&#039;s Trial&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Plantation Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Plantation&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Forager Trial - RW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Forager&#039;s Trial&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Farm\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Plantation Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Plantation&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Forager Trial - SO&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Forager&#039;s Trial&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Roots&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nHerb Garden\u003Csprite name=grade1\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Grain&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHomestead\u003Csprite name=grade3\u003E,\r\nSmall Farm\u003Csprite name=grade2\u003E,\r\nForagers&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Foragers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Plantation Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Plantation&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] berries\u003E Berries (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Gathering Stone&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Stonecutter&#039;s Trial&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Clay&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Clay&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Flesh of the earth. Used mostly for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nStonecutters&#039; Camp\u003Csprite name=grade2\u003E,\r\nClay Pit\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SeaMarrow&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Sea Marrow&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nStonecutters&#039; Camp\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Clay&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Clay&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Flesh of the earth. Used mostly for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nStonecutters&#039; Camp\u003Csprite name=grade2\u003E,\r\nClay Pit\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SeaMarrow&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Sea Marrow&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nStonecutters&#039; Camp\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Clay&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Clay&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Flesh of the earth. Used mostly for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nStonecutters&#039; Camp\u003Csprite name=grade2\u003E,\r\nClay Pit\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SeaMarrow&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Sea Marrow&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nStonecutters&#039; Camp\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Shovels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay Pit Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Clay Pit&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Uses Clearance Water to produce goods regardless of the season. Must be placed on fertile soil. Can produce:  \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] resin\u003E Resin (\u003Csprite name=grade2\u003E)\nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Glades Discovery&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Venturesome Leader&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 420,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 4 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 5 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Exploration Contract&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Exploration Contract&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 \u003Csprite name=\&amp;quot;[mat raw] reeds\&amp;quot;\u003E Reed and 20 \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay for each discovered glade.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Herbalist Trial - CRW&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Herbalist&#039;s Trial&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Filters&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Crystalized Dew +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crystal Growth&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] crystalized dew\&amp;quot;\u003E Crystalized Dew production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Alchemist Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Alchemist&#039;s Hut&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[metal] crystalized dew\u003E Crystalized Dew (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] tea\u003E Tea (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] wine\u003E Wine (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Herbalist Trial - RW SF&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Herbalist&#039;s Trial&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPlantation\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPlantation\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPlantation\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Mushrooms&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nHomestead\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Filters&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Crystalized Dew +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crystal Growth&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] crystalized dew\&amp;quot;\u003E Crystalized Dew production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Alchemist Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Alchemist&#039;s Hut&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[metal] crystalized dew\u003E Crystalized Dew (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] tea\u003E Tea (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] wine\u003E Wine (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Herbalist Trial - SO&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Herbalist&#039;s Trial&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPlantation\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPlantation\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPlantation\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Herbs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Isn&#039;t eaten raw, but can be processed.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHerb Garden\u003Csprite name=grade2\u003E,\r\nGreenhouse\u003Csprite name=grade2\u003E,\r\nHerbalists&#039; Camp\u003Csprite name=grade2\u003E,\r\nSmall Herbalists&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Filters&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Crystalized Dew +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crystal Growth&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] crystalized dew\&amp;quot;\u003E Crystalized Dew production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Alchemist Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Alchemist&#039;s Hut&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[metal] crystalized dew\u003E Crystalized Dew (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] tea\u003E Tea (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] wine\u003E Wine (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Homes for Bats&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Bat Colony&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bat House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bat House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bat House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bat House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fish 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fish Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food raw] fish\&amp;quot;\u003E Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bat 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Bats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Bats will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Homes for Beavers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Beaver Colony&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Beaver House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beaver House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Beaver House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beaver House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Clay Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Homes for Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Homes For Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Fox House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fox House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Fox House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fox House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pipes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Foxes 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Foxes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Foxes will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Homes for Frogs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Frog Colony&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Frog House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frog House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Frog House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frog House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Stone 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Stone Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Frogs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Frogs will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Homes for Harpies&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Harpy Colony&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harpy House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpy House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harpy House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpy House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Insects 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Insect Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food raw] insects\&amp;quot;\u003E Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Harpies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Harpies will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Homes for Humans&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Human Colony&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Human House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Human House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Human House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Human House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Clay Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Homes for Lizards&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Lizard Colony&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Lizard House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizard House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Lizard House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizard House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Coal Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Lizards&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Lizards will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO HUBs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Outpost&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 360,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Neighborhood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Neighborhood (Level 2)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 12&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;12 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 8&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;8 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Lumbermill&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Efficiency Test&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nLumber Mill\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSupplier\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nScribe\u003Csprite name=grade3\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E,\r\nRain Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;55&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 55 Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nLumber Mill\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSupplier\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 60 Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nScribe\u003Csprite name=grade3\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E,\r\nRain Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Woodcuters +10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Light Timber&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Any Woodcutter can carry 10 additional items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Faster Woodcutters&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Lightweight Axes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Woodcutters move +20% faster.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Saw Blades&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Sacrificies&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Sacrificial Ceremony&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 630,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 20 Oil at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 20 Coal at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 40 Oil at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 40 Coal at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;80&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 80 Wood at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Smithy Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Smithy&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[tools] simple tools\u003E Tools (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat processed] pipe\u003E Pipes (\u003Csprite name=grade2\u003E), \u003Csprite name=[packs] pack of trade goods\u003E Pack of Trade Goods (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ancient Artifact 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Artifact&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Trappers Trial - CF SF&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trapper&#039;s Trial&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Insects&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Insects&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nBrineworks\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Insects&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Insects&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nBrineworks\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Insects&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Insects&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nBrineworks\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rain-Powered Pottery Wheel&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Smokehouse Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Smokehouse&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] jerky\u003E Jerky (\u003Csprite name=grade3\u003E), \u003Csprite name=[vessel] pottery\u003E Pottery (\u003Csprite name=grade1\u003E), \u003Csprite name=[needs] incense\u003E Incense (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II TO Trappers Trial - RW M&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trapper&#039;s Trial&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Eggs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rain-Powered Pottery Wheel&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Smokehouse Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Smokehouse&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] jerky\u003E Jerky (\u003Csprite name=grade3\u003E), \u003Csprite name=[vessel] pottery\u003E Pottery (\u003Csprite name=grade1\u003E), \u003Csprite name=[needs] incense\u003E Incense (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Trade Connections&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trade Connections&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 8 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Trader Interval +15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Beneficial Agreement&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Traders will arrive 15% quicker.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 2 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;II Use Water&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Rainpunk Engineer&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 60 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;120&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 120 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;180&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 180 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Pump Upgrade&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Water Industry&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Geyser Pump&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrickyard\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nStamping Mill\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for construction or production of clothes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nWeaver\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nGranary\u003Csprite name=grade2\u003E,\r\nManufactory\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Geyser Pump&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrickyard\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nStamping Mill\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for construction or production of clothes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nWeaver\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nGranary\u003Csprite name=grade2\u003E,\r\nManufactory\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Geyser Pump&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Mostly used for construction.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrickyard\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nStamping Mill\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for construction or production of clothes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nWeaver\u003Csprite name=grade3\u003E,\r\nWorkshop\u003Csprite name=grade2\u003E,\r\nGranary\u003Csprite name=grade2\u003E,\r\nManufactory\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Saw Blades&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Brick Mold&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Aesthethics&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Royal Gardens&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorHarmony&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harmony&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Harmony decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorHarmony&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harmony&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 15 Harmony decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorHarmony&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harmony&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 Harmony decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs of Goods +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Export Specialization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain +1 to production yields for all packs of goods.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Ale and Tavern&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Cups and Glasses&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrewery\u003Csprite name=grade3\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Tavern_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Luxury. Passive effects: Gleeman&#039;s Tales.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrewery\u003Csprite name=grade3\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Tavern_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Luxury. Passive effects: Gleeman&#039;s Tales.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrewery\u003Csprite name=grade3\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Tavern_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Luxury. Passive effects: Gleeman&#039;s Tales.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Waterskins 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Waterskins&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[vessel] waterskin\&amp;quot;\u003E Waterskins&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Amber and Market&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Charity Fair&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Market_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Market&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Treatment. Passive effects: Market Carts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Market_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Market&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Treatment. Passive effects: Market Carts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Market_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Market&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Treatment. Passive effects: Market Carts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Trading Packs&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Trade Logs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Scout +10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Scout&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Workers assigned to Glade Events can carry 10 more items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Ancient Tablets&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Lost Knowledge&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Archaeology&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Archaeology&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 4 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery for Glade&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Archaeological Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Glades are examined more carefully. Gain 20 \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery every time you discover a new glade.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 12&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;12 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Bat Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Bat Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 30 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bat House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bat House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bat House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bat House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bat House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bat House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bat Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bat Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Bats have always been wary and somewhat hostile, but you&#039;ve proven yourself worthy of their trust. (+3 to Bats Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bat 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Bats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Bats will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Copper Bars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Beaver Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Beaver Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PickledGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pickled Goods fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating pickled goods 30 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Beaver House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beaver House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PickledGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pickled Goods fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating pickled goods 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Beaver House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beaver House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PickledGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pickled Goods fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating pickled goods 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Beaver House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beaver House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Beaver Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Roots 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Roots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Building Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Building the Citadel&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;VillagerSpeed10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Settlement Map&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Villagers move 10% quicker.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Copper Bars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Coats NeedForTime&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;New Clothes&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 villagers with the Coats need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with the Coats need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 villagers with the Coats need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Sewing Technique&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Leather +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tanning Racks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] leather\&amp;quot;\u003E Leather production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Copper&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Industry&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Costly Route&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Profitable Trade&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 4 trade routes worth at least 7 Amber each.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 4 trade routes worth at least 8 Amber each.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;9&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 9 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 4 trade routes worth at least 9 Amber each.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Saw Blades&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Sea Marrow&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Cysts&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Pyromania&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 14 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 18 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Specialized Mining&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Salt +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salt Pick&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] salt\&amp;quot;\u003E Salt production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Ore +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Drills&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] copper ore\&amp;quot;\u003E Copper Ore production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fossil Leaching&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Blight Fuel +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fuel Mix&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;blight fuel\&amp;quot;\u003E Purging Fire production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Farmfields&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Agriculture&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Farmfield_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Farm Field&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester&#039;s Hut, Brineworks, or Homestead nearby to produce crops.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Farmfield_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Farm Field&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester&#039;s Hut, Brineworks, or Homestead nearby to produce crops.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Farmfield_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Farm Field&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester&#039;s Hut, Brineworks, or Homestead nearby to produce crops.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Mold Supply&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 8&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;8 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Forum&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Forum&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Forum Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Forum&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling,  Luxury. Passive effects: Public Performances.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Reeds 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Reeds&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[mat raw] reeds\&amp;quot;\u003E Reed&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Woodworking Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Fox Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fox Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Porridge fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating porridge 30 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Fox House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fox House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Porridge fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating porridge 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Fox House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fox House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Porridge fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating porridge 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Fox House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fox House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fox Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fox Pack Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Foxes 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Foxes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Foxes will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Frog Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Frog Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Paste 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Paste fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating paste 30 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Frog House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frog House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Paste 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Paste fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating paste 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Frog House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frog House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Paste 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Paste fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating paste 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Frog House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frog House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Frog Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Frogs remember your help. (+3 to Frogs Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Frogs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Frogs will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Frog Upgrades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Upgraded Living&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Frog House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Frog House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Frog House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Frogs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Frogs will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Glades in Time&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Hasty Explorer&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E) within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E) within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Stamping Die&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pipes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trailblazing&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 4 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 5 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 6 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Crystalized Dew 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Crystalized Dew&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[metal] crystalized dew\&amp;quot;\u003E Crystalized Dew&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Harpy Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Harpy Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 30 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harpy House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpy House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harpy House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpy House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harpy House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpy House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Harpy Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;The Flock was neutral during the Great Civil War, but you&#039;ve proven your worth to them now. (+3 to Harpies Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Harpies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Harpies will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Insects 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Insects&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food raw] insects\&amp;quot;\u003E Insects&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Higene&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Cleanliness&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Treatment&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Treatment fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for treatment 40 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Treatment&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Treatment fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for treatment 50 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Treatment&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Treatment fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for treatment 60 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Harpies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Harpies will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Herbs 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Herbs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food raw] herbs\&amp;quot;\u003E Herbs&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Hub&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Advanced District&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Encampment&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Encampment (Level 1)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 Hearths upgraded to level: Encampment (Level 1).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Neighborhood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Neighborhood (Level 2)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Neighborhood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Neighborhood (Level 2)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Saw Blades&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Leather 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Leather&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[mat raw] leather\&amp;quot;\u003E Leather&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Crystalized Dew 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Crystalized Dew&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[metal] crystalized dew\&amp;quot;\u003E Crystalized Dew&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Human Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Human Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating biscuits 30 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Human House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Human House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating biscuits 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Human House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Human House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating biscuits 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Human House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Human House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Human Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Humans remember your help. (+3 to Humans Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Vegetables 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Vegetables&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food raw] vegetables\&amp;quot;\u003E Vegetables&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Leisure for Time&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Basic Rights&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 villagers with the Leisure need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with the Leisure need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 villagers with the Leisure need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tinctury Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tinctury&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[crafting] dye\u003E Dye (\u003Csprite name=grade3\u003E), \u003Csprite name=[needs] ale\u003E Ale (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] wine\u003E Wine (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Lizard Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Lizard Relatives&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 30 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Lizard House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizard House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Lizard House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizard House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Lizard House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizard House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Lizard Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Lizard elders remember your help. (+3 to Lizards Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Lizards&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 Lizards will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Lost Villagers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Lost in the Woods&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderWelcomePeople&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Empathy&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 2 events by making a decision: Empathy \u003Csprite name=dec_empathy\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs of Goods +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Export Specialization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain +1 to production yields for all packs of goods.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pack of Provisions 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Packs of Provisions&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[packs] pack of provisions\&amp;quot;\u003E Pack of Provisions&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 8&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;8 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Luxury&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Luxury&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Luxury fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for luxury 40 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Luxury fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for luxury 50 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Luxury fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for luxury 60 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;More Resolve for Comfortable&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Long Term Contract&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the \&amp;quot;Comfortable\&amp;quot; effect.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Provisions and Crops&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Rations for the Citadel&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs Production Speed Boost 33&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Quick Deliveries&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;All packs of goods are produced 33% faster.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Waterskins 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Waterskins&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[vessel] waterskin\&amp;quot;\u003E Waterskins&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Rain Collector&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Logistics&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Rain Collector_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Collector&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Collects rainwater used for crafting and powering Rain Engines in production buildings. The type of rainwater collected changes with the season. Has a tank capacity of 50.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Drizzle Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Rain Collector_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Collector&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Collects rainwater used for crafting and powering Rain Engines in production buildings. The type of rainwater collected changes with the season. Has a tank capacity of 50.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Drizzle Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Storm Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Smelting&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Pottery&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Religion&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Religion&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Religion&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Religion fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for religion 50 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Religion&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Religion fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for religion 60 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Religion&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Religion fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for religion 70 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Mold Supply&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Herbs 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Herbs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food raw] herbs\&amp;quot;\u003E Herbs&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Resolve Bats&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Bat Villagers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;bats_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Bats for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;bats_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Bats for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;bats_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 Bats for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Ore +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Drills&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] copper ore\&amp;quot;\u003E Copper Ore production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Specialized Mining&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Salt +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salt Pick&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] salt\&amp;quot;\u003E Salt production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fossil Leaching&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bat 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Bats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 Bats will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Resolve Beavers&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Beaver Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 22 for 60 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 26 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 30 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Roots +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Penknives&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Resolve Foxes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fox Villagers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 16 for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nTeahouse\u003Csprite name=grade3\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 20 for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nTeahouse\u003Csprite name=grade3\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFoxResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Foxes Resolve above 24 for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nTeahouse\u003Csprite name=grade3\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Foxes 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Foxes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 Foxes will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Resolve Frogs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Frog Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 22 for 60 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;26&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 26 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderFrogResolve 1&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Frogs Resolve above 30 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Stone +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Pickaxes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Shovels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Frog 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Frogs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 Frogs will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Resolve Harpies&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Harpy Villagers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Harpies for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 villagers with the Jerky need fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Harpies for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 Harpies for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Berries +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Large Berry Baskets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] berries\&amp;quot;\u003E Berries production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Harpy 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Harpies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Harpies will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Resolve Humans&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Human Villagers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Humans for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 villagers with the Coats need fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Humans for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 villagers with the Coats need fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 Humans for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 villagers with the Coats need fulfilled for 60 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Needles&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Resolve Lizards&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Lizard Villagers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 16 for 60 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 20 for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderLizardResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Lizards Resolve above 24 for 120 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Meat +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Nets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Lizards&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Lizards will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Route Value&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fair Exchange&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 4 trade routes worth at least 10 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 5 trade routes worth at least 11 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 5 trade routes worth at least 12 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pipes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Routes And Amber&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Income Tax&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 6 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 8 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 10 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Trader Interval +15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Beneficial Agreement&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Traders will arrive 15% quicker.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 8&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;8 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Routes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Export&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 8 trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 10 trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 12 trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs of Goods +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Export Specialization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain +1 to production yields for all packs of goods.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 8&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;8 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Royal Gardens&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorAesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Aesthetics decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorAesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 15 Aesthetics decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorAesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 Aesthetics decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Berries +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Large Berry Baskets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] berries\&amp;quot;\u003E Berries production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Crystalized Dew 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Crystalized Dew&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[metal] crystalized dew\&amp;quot;\u003E Crystalized Dew&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Ruins&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Ruins&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderRebuild&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rebuild or Salvage Ruins&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderRebuild&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rebuild or Salvage Ruins&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderRebuild&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rebuild or Salvage Ruins&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Scout +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Scout&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Workers assigned to Glade Events can carry 5 more items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 12&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;12 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Pottery&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Salt&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Salty Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SaltNEW&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Salt&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A valuable and highly absorbent mineral.\n\n\u003Cb\u003EObtained in:\u003C/b\u003E \r\nBrineworks\u003Csprite name=grade2\u003E,\r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Salt +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salt Pick&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] salt\&amp;quot;\u003E Salt production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Scrolls and Temple&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Brotherhood&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nScribe\u003Csprite name=grade3\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E,\r\nRain Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Temple_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Temple&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Education. Passive effects: Sacrament of the Flame.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nScribe\u003Csprite name=grade3\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E,\r\nRain Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Temple_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Temple&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Education. Passive effects: Sacrament of the Flame.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nScribe\u003Csprite name=grade3\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E,\r\nRain Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Temple_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Temple&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Education. Passive effects: Sacrament of the Flame.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Heavy Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Flour 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Sacks of Flour&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[crafting] flour\&amp;quot;\u003E Flour&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Send to Citadel&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Gifts for the Queen&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderSendGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Loyalty&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 1 events by making a decision: Loyalty \u003Csprite name=dec_loyalty\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderSendGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Loyalty&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 2 events by making a decision: Loyalty \u003Csprite name=dec_loyalty\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderSendGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Loyalty&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 3 events by making a decision: Loyalty \u003Csprite name=dec_loyalty\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Random Goods for Dearth&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Seized Inheritance&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Service Bats&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Training&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Academy_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Academy&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling,  Education. Passive effects: The Crown Chronicles.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Academy_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Academy&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling,  Education. Passive effects: The Crown Chronicles.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Academy_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Academy&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling,  Education. Passive effects: The Crown Chronicles.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Woodworking Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Service Harpy&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Healing&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nTeahouse\u003Csprite name=grade3\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bath House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bath House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nTeahouse\u003Csprite name=grade3\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bath House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bath House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nTeahouse\u003Csprite name=grade3\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Bath House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bath House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Accidental Pigment&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Dye Extractor&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain 5 \u003Csprite name=\&amp;quot;[crafting] dye\&amp;quot;\u003E Dye for every 10 \u003Csprite name=\&amp;quot;[food raw] insects\&amp;quot;\u003E Insects produced.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Extra Harpy Newcommers&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Harpy Friendship&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 additional Harpies will come with each group of newcomers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Sea Marrow&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Service Human&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Religious Rites&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrick Oven\u003Csprite name=grade2\u003E,\r\nTeahouse\u003Csprite name=grade2\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nSmokehouse\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Monastery_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Monastery&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Leisure. Passive effects: The Green Brew.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrick Oven\u003Csprite name=grade2\u003E,\r\nTeahouse\u003Csprite name=grade2\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nSmokehouse\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Monastery_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Monastery&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Leisure. Passive effects: The Green Brew.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrick Oven\u003Csprite name=grade2\u003E,\r\nTeahouse\u003Csprite name=grade2\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nSmokehouse\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Monastery_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Monastery&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Leisure. Passive effects: The Green Brew.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fuel Recipes Rate 33&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Fuel&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Service Lizard&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Arena&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Clan Hall_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Clan Hall&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Clan Hall_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Clan Hall&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Clan Hall_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Clan Hall&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard Resolve for Training Gear Prod&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Grounds&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear produced.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Serving Ale&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Serving Ale&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for leisure 50 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for leisure 60 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for leisure 70 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Solve Chests&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Treasure Hunt&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send 2 Abandoned Caches of any size to the Citadel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send 3 Abandoned Caches of any size to the Citadel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send 4 Abandoned Caches of any size to the Citadel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Scout +10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Scout&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Workers assigned to Glade Events can carry 10 more items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Solve Dangerous Relic&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Profitable Caution&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Vegetables +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Giant Vegetables&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] vegetables\&amp;quot;\u003E Vegetables production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Furnace Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Furnace&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] pie\u003E Pie (\u003Csprite name=grade2\u003E), \u003Csprite name=[food processed] skewers\u003E Skewers (\u003Csprite name=grade2\u003E), \u003Csprite name=[metal] copper bar\u003E Copper Bars (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Standing&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Good Friends&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeTownStandingLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStanding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Standing Level&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reach standing level 2 with 1 settlements on trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeTownStandingLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStanding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Standing Level&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reach standing level 2 with 2 settlements on trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeTownStandingLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderStanding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Standing Level&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reach standing level 2 with 3 settlements on trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Waterskins 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Waterskins&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[vessel] waterskin\&amp;quot;\u003E Waterskins&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Basic Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Basic Packages&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 360,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs of Goods +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Export Specialization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain +1 to production yields for all packs of goods.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bakery Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bakery&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] biscuits\u003E Biscuits (\u003Csprite name=grade2\u003E), \u003Csprite name=[food processed] pie\u003E Pie (\u003Csprite name=grade2\u003E), \u003Csprite name=[vessel] pottery\u003E Pottery (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Building Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Building Rush&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 330,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorAesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Aesthetics decorations.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorHarmony&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harmony&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 Harmony decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorAesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Aesthetics&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Aesthetics decorations.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;DecorationTypeOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_DecorHarmony&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harmony&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 Harmony decorations.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Coopering&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Needles&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ink +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Big Phials&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[crafting] dye\&amp;quot;\u003E Dye production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Manufactory Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Manufactory&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[mat processed] fabric\u003E Fabric (\u003Csprite name=grade2\u003E), \u003Csprite name=[vessel] barrels\u003E Barrels (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] dye\u003E Dye (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Chest Chaser&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Chest Chaser&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 630,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send 2 Abandoned Caches of any size to the Citadel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send 3 Abandoned Caches of any size to the Citadel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send 4 Abandoned Caches of any size to the Citadel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Packs of Goods +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Export Specialization&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain +1 to production yields for all packs of goods.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Dangerous Stuff&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Foolhardy Man&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 1230,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrel Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Market Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Market&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Treatment. Passive effects: Market Carts.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Digging Coal&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Coal Fever&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 750,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 100 Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nKiln\u003Csprite name=grade3\u003E,\r\nMine\u003Csprite name=grade2\u003E,\r\nBrick Oven\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Mine +100&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rainpunk Drills&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+100% to amount of goods produced in the Mine.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Digging Ore&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Copper Fever&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 750,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 100 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Mine +100&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rainpunk Drills&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+100% to amount of goods produced in the Mine.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Digging Salt&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Salt Fever&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 750,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SaltNEW&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 100 Salt&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A valuable and highly absorbent mineral.\n\n\u003Cb\u003EObtained in:\u003C/b\u003E \r\nBrineworks\u003Csprite name=grade2\u003E,\r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Mine +100&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rainpunk Drills&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+100% to amount of goods produced in the Mine.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Engines and Water&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Let It Rain&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 600,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;en_craft_61&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines Installed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 6 buildings with Rain Engines installed in your settlement.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 150 Drizzle Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;en_craft_61&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines Installed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 buildings with Rain Engines installed in your settlement.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 150 Drizzle Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated green drizzle rainwater. Used to power Rain Engines in food-oriented buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 150 Clearance Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ale Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Spiced Ale - Composite&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Spiced Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E leisure.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tavern Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Luxury. Passive effects: Gleeman&#039;s Tales.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Explore and Deliver&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Disturbing the Ancients&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 1230,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 4 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pottery Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Press Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[crafting] oil\u003E Oil (\u003Csprite name=grade3\u003E), \u003Csprite name=[crafting] flour\u003E Flour (\u003Csprite name=grade1\u003E), \u003Csprite name=[food processed] paste\u003E Paste (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Forbidden Glade&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Devilish Curiosity&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_ForbiddenDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 1 Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Saw Blades&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metalurgic Proficiency 33&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Metallurgic Proficiency&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Glades and Tools&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Forest Fascination&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 630,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 5 glades.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 6 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Smelting&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ancient Artifact 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Artifact&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Rich Trader&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Wealthy Trader&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 330,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 70 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Biscuit Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Jerky Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pie Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Skewers Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Waterskins +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Leatherworking&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[vessel] waterskin\&amp;quot;\u003E Waterskins production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Market Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Market&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Treatment. Passive effects: Market Carts.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Ruins and Planks&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Into the Ruins&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 1030,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderRebuild&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rebuild or Salvage Ruins&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolvedWithReward&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderConvertEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Corruption&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete at least 1 events by making a decision: Corruption \u003Csprite name=dec_corruption\u003E.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Saw Blades&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Carpenter Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Carpenter&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[mat processed] planks\u003E Planks (\u003Csprite name=grade2\u003E), \u003Csprite name=[tools] simple tools\u003E Tools (\u003Csprite name=grade2\u003E), \u003Csprite name=[packs] pack of luxury goods\u003E Pack of Luxury Goods (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 24&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Shiny&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Bling-Bling&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 390,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 70 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Sewing Technique&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Shoe Mold&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 14&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;14 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Thirsty Trader&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Thirsty Trader&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 330,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 35 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 45 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bars 4pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Metal Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Crystalized Dew 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Crystalized Dew&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[metal] crystalized dew\&amp;quot;\u003E Crystalized Dew&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TO Water Used&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Source&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 600,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Drizzle Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 100 units of \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;125&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Clearance Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 125 units of \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Storm Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 150 units of \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Brewery +60 (Composite)&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Brewing&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+60% to amount of goods produced in the Brewery.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;AncientGate_Hardships&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Survivor Bonding&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 80&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;80 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Trade and Spark&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trade and Industry&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 25 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 50 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 35 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;90&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 90 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 45 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;130&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUseWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Any Rainwater&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 130 units of rainwater (any type) in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Trader Interval +15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Beneficial Agreement&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Traders will arrive 15% quicker.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Builder +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Builder&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Any Builder can carry 5 additional items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III TradePacks&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trading Goods&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Trader Value Sold&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Booming Economy&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 30 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;45&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 45 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 60 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Trader Interval +25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Trade Contract&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Traders will arrive 25% quicker.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 12&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;12 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Upgrade Mine - Coal&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Lumps of Coal&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Mine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nKiln\u003Csprite name=grade3\u003E,\r\nMine\u003Csprite name=grade2\u003E,\r\nBrick Oven\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Mine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nKiln\u003Csprite name=grade3\u003E,\r\nMine\u003Csprite name=grade2\u003E,\r\nBrick Oven\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Mine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 60 Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nKiln\u003Csprite name=grade3\u003E,\r\nMine\u003Csprite name=grade2\u003E,\r\nBrick Oven\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Specialized Mining&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Glow Oil 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ink 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vials of Dye&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[crafting] dye\&amp;quot;\u003E Dye&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Upgrade Mine - Copper&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Ore Mining&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Mine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Mine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Mine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 60 Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A soft and malleable metal.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nMine\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Ore +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Drills&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] copper ore\&amp;quot;\u003E Copper Ore production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Sea Marrow&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Use Blue Water&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Power of the Storm&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;75&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Storm Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 75 units of \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;125&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Storm Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 125 units of \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;175&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Storm Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 175 units of \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Storm Water +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rainwater Condenser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 8&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;8 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Use Green Water&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Power of the Drizzle&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;75&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Drizzle Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 75 units of \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;125&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Drizzle Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 125 units of \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;175&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Drizzle Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 175 units of \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pipes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Use Yellow Water&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Power of the Clearance&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;75&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Clearance Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 75 units of \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;125&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Clearance Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 125 units of \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;175&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Clearance Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 175 units of \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pipes 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pipes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] pipe\&amp;quot;\u003E Pipes&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Coopering&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Valuables&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Luxury Goods&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Varied Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Varied Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Filters&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Woodworking Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;III Wine and Guild House&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Liquid Luck&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Guild House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Guild House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Luxury,  Education. Passive effects: The Guild&#039;s Welfare.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Guild House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Guild House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Luxury,  Education. Passive effects: The Guild&#039;s Welfare.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for luxury at: Tavern, Holy Guild House, Forum, Guild House, by: Beavers, Frogs. Villagers with a satisfied need for luxury have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nCellar\u003Csprite name=grade3\u003E,\r\nCannery\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Guild House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Guild House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Luxury,  Education. Passive effects: The Guild&#039;s Welfare.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver Resolve for Wine Prod&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vineyard Town&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine produced.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Filters&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV 2 Complex Food for Time&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Folks Gotta Eat!&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pie&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pie fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 villagers with the Pie need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 villagers with the Jerky need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 villagers with the Jerky need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Market Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Market&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Treatment. Passive effects: Market Carts.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Flour 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Sacks of Flour&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;45 \u003Csprite name=\&amp;quot;[crafting] flour\&amp;quot;\u003E Flour&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Cysts&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Pyromancer&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 12 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PurgingFire&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Purging Fire&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A unique resource used by Blight Fighters to burn down Blightrot Cysts. \n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBlight Post\u003Csprite name=grade3\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 14 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PurgingFire&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Purging Fire&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A unique resource used by Blight Fighters to burn down Blightrot Cysts. \n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nBlight Post\u003Csprite name=grade3\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Blight Fuel +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fuel Mix&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;blight fuel\&amp;quot;\u003E Purging Fire production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 6 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Dangerous Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Playing With Fire&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 4 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Order_GladeEvent&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Events Completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Smelting&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Ore 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Copper Ore&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[metal] copper ore\&amp;quot;\u003E Copper Ore&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Glades in Time&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;All at Once&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_ForbiddenDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E) within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_ForbiddenDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E) within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscoveryInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_ForbiddenDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Glades in Time&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Discover 2 Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E) within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hostility Lower 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ways of the Forest&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Peddler&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Peddler&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sell Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell 2 Ancient Tablet to any trader. &amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sell Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell 15 Pack of Provisions to any trader. Obtained by: \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sell Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell 3 Ancient Tablet to any trader. &amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sell Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell 20 Pack of Crops to any trader. Obtained by: \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sell Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell 4 Ancient Tablet to any trader. &amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sell Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell 30 Pack of Trade Goods to any trader. Obtained by: \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Sea Marrow&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Furnace Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Furnace&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] pie\u003E Pie (\u003Csprite name=grade2\u003E), \u003Csprite name=[food processed] skewers\u003E Skewers (\u003Csprite name=grade2\u003E), \u003Csprite name=[metal] copper bar\u003E Copper Bars (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Rainwater&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Infused Rainwater&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Clearance Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Storm Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;75&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 75 Clearance Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;75&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 75 Storm Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 100 Clearance Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated yellow clearance rainwater. Used to power Rain Engines in crafting-oriented buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 100 Storm Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Highly concentrated blue storm rainwater. Used to power Rain Engines in industry-oriented buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Religion for Time&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;The Cult of Fire&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Religion&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Religion fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with the Religion need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Religion&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Religion fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 villagers with the Religion need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrick Oven\u003Csprite name=grade2\u003E,\r\nTeahouse\u003Csprite name=grade2\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nSmokehouse\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Religion&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Religion fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 villagers with the Religion need fulfilled for 120 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Incense&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for religion at: Temple, Monastery, Tea Doctor, by Humans, Foxes, Frogs. Villagers with a satisfied need for religion have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrick Oven\u003Csprite name=grade2\u003E,\r\nTeahouse\u003Csprite name=grade2\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nSmokehouse\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Specialized Mining&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Ore +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Drills&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] copper ore\&amp;quot;\u003E Copper Ore production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Salt +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salt Pick&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] salt\&amp;quot;\u003E Salt production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fossil Leaching&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Route Value&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Export Hub&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 5 trade routes worth at least 15 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 5 trade routes worth at least 16 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 5 trade routes worth at least 17 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Boots 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Boots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] boots\&amp;quot;\u003E Boots&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Routes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trade Baron&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 10 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 12 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 14 trade routes.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Route Less Travel Time&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Stormwalker Training&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 12&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;12 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Provisions for Glade&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Gathering Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Vital equipment when exploring the wilds. Gain 6 \u003Csprite name=\&amp;quot;[packs] pack of provisions\&amp;quot;\u003E Pack of Provisions every time you discover a new glade.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV TO Fearless&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fearless&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 900,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_ForbiddenDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Woodcutters Camp +100&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Woodcutter&#039;s Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+100% to amount of goods produced in the Woodcutters&#039; Camp.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ancient Artifact 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Artifact&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 80&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;80 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV TO Forbidden Glade&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Ultimate Challenge&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 420,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium, Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_ForbiddenDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 1 Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rain-Powered Pottery Wheel&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 70&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;70 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Scout +10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Scout&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Workers assigned to Glade Events can carry 10 more items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV TO Greedy Merchant&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Greedy Merchant&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 930,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 50 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 70 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;80&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 80 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled goods 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Biscuit Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Jerky Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Skewers Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pie Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tinkerer Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tinkerer&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[tools] simple tools\u003E Tools (\u003Csprite name=grade2\u003E), \u003Csprite name=[needs] training gear\u003E Training Gear (\u003Csprite name=grade2\u003E), \u003Csprite name=[vessel] pottery\u003E Pottery (\u003Csprite name=grade2\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV TO Trading Master&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trading Master&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 930,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes worth at least 20 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TradeRouteWithMinValueFinished&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTradeRoutes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;High Value Trade Routes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete 3 trade routes worth at least 25 Amber each.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber for Trade Packs&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Royal Subsidy&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Gain 2 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber for every 6 \u003Csprite name=\&amp;quot;[packs] pack of trade goods\&amp;quot;\u003E Pack of Trade Goods produced.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 60&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;60 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 24&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Trade and Luxury Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Trade and Luxury&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 12 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 35&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;35 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IV Use Water&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Rainpunk Enthusiast&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Drizzle Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 50 units of \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Clearance Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 50 units of \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Storm Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 50 units of \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Drizzle Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 100 units of \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Clearance Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 100 units of \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Storm Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 100 units of \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Drizzle Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 150 units of \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_ClearanceWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Clearance Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 150 units of \u003Csprite name=\&amp;quot;[water] clearance water\&amp;quot;\u003E Clearance Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Storm Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 150 units of \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Smelting&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Building and Crops Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Funding an Outpost&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 24&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Farmfields&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Focus on Farming&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;24&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Farmfield_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Farm Field&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester&#039;s Hut, Brineworks, or Homestead nearby to produce crops.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Farmfield_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Farm Field&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester&#039;s Hut, Brineworks, or Homestead nearby to produce crops.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Farmfield_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Farm Field&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester&#039;s Hut, Brineworks, or Homestead nearby to produce crops.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Farmer +10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Farmer&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Any Farmer can carry 10 additional items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Luxury Goods&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Luxuries for the Citadel&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 5 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Master of Exploration&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Master of Exploration&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 3 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Crystalized Dew +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crystal Growth&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] crystalized dew\&amp;quot;\u003E Crystalized Dew production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Outpost&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Outposts&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Disctrict&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;District (Level 3)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 1 Hearths upgraded to level: District (Level 3).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Disctrict&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;District (Level 3)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 Hearths upgraded to level: District (Level 3).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Disctrict&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;District (Level 3)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 Hearths upgraded to level: District (Level 3).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Storage (buildable)_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Small Warehouse&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Stores a large amount of goods and protects them from the rain. Workers always deliver and take goods from the Warehouse nearest to them.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Mushroom +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fungal Growth&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Pastries&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Pastries&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pie&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pie fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating pie 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating biscuits 50 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pie&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pie fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating pie 60 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating biscuits 60 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pie&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pie fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating pie 70 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;70&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Biscuits&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Biscuits fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating biscuits 70 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Sea Marrow&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 8&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;8 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Serving the People&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Serving the People&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PickledGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pickled Goods fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating pickled goods 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 40 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PickledGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pickled Goods fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating pickled goods 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 50 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PickledGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pickled Goods fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating pickled goods 60 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating skewers 60 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for eating jerky 60 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 24&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Food Production Speed +20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Viceroy&#039;s Survival Guide&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Stone Roads&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Stone Roads&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Paved Road_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Paved Road&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A road made out of stone. Grants a 15% speed increase to villagers. Road construction cost is not affected by effects, modifiers, or perks.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Paved Road_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Paved Road&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A road made out of stone. Grants a 15% speed increase to villagers. Road construction cost is not affected by effects, modifiers, or perks.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 24&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Pottery&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Tablets&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Deeper into the Wilds&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 5 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 6 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Root for every glade&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Grubbing Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A set of tools designed for grubbing tree stumps. Gain 15 \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots every time you discover a new glade.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 5 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA TO Bonfire&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Great Expansion&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 600,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Neighborhood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Neighborhood (Level 2)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;HubLeveledUp&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_Disctrict&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;District (Level 3)&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 1 Hearths upgraded to level: District (Level 3).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lumber Speed +50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Axes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Woodcutting is a lot easier. Woodcutters&#039; Camp production is 35% quicker.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Temple Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Temple&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Education. Passive effects: Sacrament of the Flame.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA TO Cooking&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Cuisine&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 600,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A Lizard specialty. Liked by: Lizards, Foxes, Bats. Villagers with a satisfied need for skewers have an increased chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nGrill\u003Csprite name=grade3\u003E,\r\nCookhouse\u003Csprite name=grade2\u003E,\r\nButcher\u003Csprite name=grade2\u003E,\r\nFurnace\u003Csprite name=grade2\u003E,\r\nField Kitchen\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmokehouse\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A Lizard specialty. Liked by: Lizards, Foxes, Bats. Villagers with a satisfied need for skewers have an increased chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nGrill\u003Csprite name=grade3\u003E,\r\nCookhouse\u003Csprite name=grade2\u003E,\r\nButcher\u003Csprite name=grade2\u003E,\r\nFurnace\u003Csprite name=grade2\u003E,\r\nField Kitchen\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmokehouse\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A Lizard specialty. Liked by: Lizards, Foxes, Bats. Villagers with a satisfied need for skewers have an increased chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nGrill\u003Csprite name=grade3\u003E,\r\nCookhouse\u003Csprite name=grade2\u003E,\r\nButcher\u003Csprite name=grade2\u003E,\r\nFurnace\u003Csprite name=grade2\u003E,\r\nField Kitchen\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmokehouse\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nKiln\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBeanery\u003Csprite name=grade3\u003E,\r\nCookhouse\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Filters&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Food Production Speed +33&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Viceroy&#039;s Survival Guide&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tavern Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Luxury. Passive effects: Gleeman&#039;s Tales.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA TO Glades Tablets Relics&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Time of Courage&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 900,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 1 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 2 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 3 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 4 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderDangerousGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glade Events completed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Temple Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Temple&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Education. Passive effects: Sacrament of the Flame.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA TO Packing&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Large Parcel&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 600,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPress\u003Csprite name=grade3\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPress\u003Csprite name=grade3\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPress\u003Csprite name=grade3\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Heavy Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 24&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Scout +10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Scout&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Workers assigned to Glade Events can carry 10 more items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA TO Wood and Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Ravenous Axes&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 630,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Wood in Woodcutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 200 Wood in the building: Woodcutters&#039; Camp.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;250&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Wood in Woodcutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 250 Wood in the building: Woodcutters&#039; Camp.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;300&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Wood in Woodcutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 300 Wood in the building: Woodcutters&#039; Camp.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Filters&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Woodworking Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Flour 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Flour Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[crafting] flour\&amp;quot;\u003E Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Trade Goods&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Goods for the Citadel&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 5 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVA Wood&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Wood and Provisions&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;150&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 150 Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An abundant, yet crucial resource. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nWoodcutters&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;200&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 200 Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An abundant, yet crucial resource. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nWoodcutters&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;250&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 250 Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An abundant, yet crucial resource. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nWoodcutters&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;4 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Bat Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Bat Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;bats_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 Bats for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;bats_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 Bats for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;bats_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 22 Bats for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nScribe\u003Csprite name=grade3\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E,\r\nRain Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Specialized Mining&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Sea Marrow +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fossil Leaching&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] sea marrow\&amp;quot;\u003E Sea Marrow production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Ore +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Drills&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[metal] copper ore\&amp;quot;\u003E Copper Ore production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Salt +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salt Pick&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[crafting] salt\&amp;quot;\u003E Salt production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Beaver Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Beaver Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;beaver_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 Beavers for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;beaver_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 Beavers for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;beaver_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 22 Beavers for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Education&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Education fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for education 50 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver Faction Support&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Beaver Clan Support&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen&#039;s favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Brawling&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Brawling&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Brawling&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Brawling fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with the Brawling need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Brawling&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Brawling fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 villagers with the Brawling need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Brawling&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Brawling fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 villagers with the Brawling need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TrainingGear&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Training Gear&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for brawling at: Clan Hall, Forum, Academy, by: Lizards, Frogs, Bats. Villagers with a satisfied need for brawling have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmelter\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E,\r\nWeaver\u003Csprite name=grade1\u003E,\r\nLeatherworker\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Woodworking Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 5 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Builders Tools&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Builder&#039;s Tools&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Ovens&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Grill&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;PlantingRate +25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Seed Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Planting crops is 25% faster.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;HarvestingRate +25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Obsidian Sickles&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Harvesting crops is 25% faster.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Education&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Knowledge&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Education&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Education fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with the Education need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Education&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Education fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 villagers with the Education need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nScribe\u003Csprite name=grade3\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E,\r\nRain Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Education&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Education fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 villagers with the Education need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Scrolls&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for education at: Temple, Holy Guild House, Guild House, Academy, by: Beavers, Harpies, Bats. Villagers with a satisfied need for education have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nScribe\u003Csprite name=grade3\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E,\r\nRain Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Press&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Woodworking Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Filters&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Fox Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fox Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;fox_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 Foxes for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;fox_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 Foxes for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;fox_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Foxes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 Foxes for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A nutritious and warming meal. Liked by: Humans, Foxes, Frogs. Villagers with a satisfied need for porridge have an increased chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBeanery\u003Csprite name=grade3\u003E,\r\nCookhouse\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Frog Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Frog Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;frog_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 Frogs for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;frog_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 Frogs for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;frog_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Frogs&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 22 Frogs for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Brawling&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Brawling fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for brawling 50 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fishing Huts Speed&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wide Nets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;More durable and much wider nets. Fishing speed is increased by 25%.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Harpy Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Harpy Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 Harpies for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 Harpies for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;harpy_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harpies&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 22 Harpies for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Tea&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for treatment at: Market, Tea Doctor, Bath House, by: Harpies, Foxes. Villagers with a satisfied need for treatment have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nTeahouse\u003Csprite name=grade3\u003E,\r\nApothecary\u003Csprite name=grade2\u003E,\r\nAlchemist&#039;s Hut\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Berries +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Large Berry Baskets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] berries\&amp;quot;\u003E Berries production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Infuser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Human Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Human Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 Humans for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 Humans for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;human_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 22 Humans for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Crops&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crops packaged for delivery, used to fulfill orders and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nGranary\u003Csprite name=grade2\u003E,\r\nBrewery\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rain-Powered Pottery Wheel&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Leisure&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Leisure&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with the Leisure need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 villagers with the Leisure need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrewery\u003Csprite name=grade3\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;22&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 22 villagers with the Leisure need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for leisure at: Tavern, Monastery, Market, by Humans, Beavers. Villagers with a satisfied need for leisure have a higher chance of producing double yields.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nBrewery\u003Csprite name=grade3\u003E,\r\nDistillery\u003Csprite name=grade2\u003E,\r\nTinctury\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Roots 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Roots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pottery 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Pottery&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E Pottery&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Lizard Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Lizard Majority&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;lizard_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 Lizards for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;lizard_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 18 Lizards for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceAmountForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;lizard_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Lizards&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 20 Lizards for 30 seconds&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;60&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 60 Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Common food source.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nTrappers&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E,\r\nSmall Trappers&#039; Camp\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Meat +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Nets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Rainproof Coats&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Rainproof Coats&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for coats 40 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Leather&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Leather&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used for crafting.\n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nHarvesters&#039; Camp\u003Csprite name=grade2\u003E,\r\nRanch\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Coats fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for coats 50 times (retroactive).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPress\u003Csprite name=grade3\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Oil&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Efficient fuel. \n \n \u003Cb\u003EObtained in:\u003C/b\u003E \r\nPress\u003Csprite name=grade3\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade3\u003E,\r\nButcher\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 50 Coats&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm.\n\n\u003Cb\u003EProduced in:\u003C/b\u003E \r\nClothier\u003Csprite name=grade3\u003E,\r\nCooperage\u003Csprite name=grade2\u003E,\r\nArtisan\u003Csprite name=grade2\u003E,\r\nDruid&#039;s Hut\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Sewing Technique&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 5 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Rich Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Expensive Delivery&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_BuildingMaterials&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Building Materials&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Building materials packaged for delivery, used to fulfill orders, upgrade buildings, and trade.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nCobbler\u003Csprite name=grade2\u003E,\r\nClothier\u003Csprite name=grade2\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_TradeGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Trade Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Goods highly sought after by traders. Can be used to fulfill orders, or sold for a large profit.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nScribe\u003Csprite name=grade2\u003E,\r\nLumber Mill\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Plant Fibre +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rich in Fiber&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] plant fibre\&amp;quot;\u003E Plant Fiber production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Mold Supply&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Ale&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels of Wine&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Vessel of Incense&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paper 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Scrolls&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Tea&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB TO Building Tools&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Construction Work&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 480,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to install Rainpunk Engines in production buildings and build Geyser Pumps.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E,\r\nWorkshop\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 15 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 14 Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to install Rainpunk Engines in production buildings and build Geyser Pumps.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E,\r\nWorkshop\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_SimpleTools&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 20 Tools&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used primarily for exploration, opening caches, and completing difficult events.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nToolshop\u003Csprite name=grade3\u003E,\r\nFinesmith\u003Csprite name=grade3\u003E,\r\nCarpenter\u003Csprite name=grade2\u003E,\r\nSmithy\u003Csprite name=grade2\u003E,\r\nTinkerer\u003Csprite name=grade2\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;18&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 18 Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to install Rainpunk Engines in production buildings and build Geyser Pumps.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nSmithy\u003Csprite name=grade2\u003E,\r\nToolshop\u003Csprite name=grade2\u003E,\r\nCrude Workstation\u003Csprite name=grade0\u003E,\r\nWorkshop\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Oil 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Tools +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Smithing&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB TO Engines Amount&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Technological Progress&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 600,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;8&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;en_craft_61&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines Installed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 8 buildings with Rain Engines installed in your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;en_craft_61&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Engines Installed&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 10 buildings with Rain Engines installed in your settlement.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Incense 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Incense Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] incense\&amp;quot;\u003E Incense per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Manuscripts (paper) 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Scroll Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Training Gear 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Training Gear Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] training gear\&amp;quot;\u003E Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ale 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ale Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wine Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Tea 5pm&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Tea Delivery Line&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;5 \u003Csprite name=\&amp;quot;[needs] tea\&amp;quot;\u003E Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Accidental Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Zhorg&#039;s Secret Ingredient&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers for every 10 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods produced.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB TO Food Provision&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Food Provision&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: true,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 360,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ink +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Big Phials&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+5 to \u003Csprite name=\&amp;quot;[crafting] dye\&amp;quot;\u003E Dye production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Glow Oil 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Temple Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Temple&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Religion,  Education. Passive effects: Sacrament of the Flame.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Travel Rations&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Travel Rations&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 25 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 30 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;35&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 35 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 4&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 4 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Skewers 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Skewers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] skewers\&amp;quot;\u003E Skewers&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 40&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;40 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ranch Blueprint&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Ranch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;IVB Utopia&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Utopia&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 villagers with the Jerky need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pie&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pie fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 villagers with the Pie need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 12 villagers with the Skewers need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Medium&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with the Jerky need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pie&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pie fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with the Pie need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;14&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 14 villagers with the Skewers need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Hard&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Jerky fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 villagers with the Jerky need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pie&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Pie fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 villagers with the Pie need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedSatisfiedForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;16&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Skewers&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Skewers fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Have at least 16 villagers with the Skewers need fulfilled for 30 seconds.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pack of Trade Goods Worth More&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Value Added Tax&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Specializing in a particular branch of commerce can bring a lot of profit. \u003Csprite name=\&amp;quot;[packs] pack of trade goods\&amp;quot;\u003E Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bigger Pans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickle Jars&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste +3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Grater&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+3 to \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 60&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;60 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pickled Goods 60&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pickled Goods&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;60 \u003Csprite name=\&amp;quot;[food processed] pickled goods\&amp;quot;\u003E Pickled Goods&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 60&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;60 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Paste 60&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bowl of Paste&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;60 \u003Csprite name=\&amp;quot;[food processed] paste\&amp;quot;\u003E Paste&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;TI Building Blocks&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Building Blocks&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TI VI&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Planks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Planks in Crude Workstation&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 4 Planks in the building: Crude Workstation.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Bricks&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Bricks in Crude Workstation&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 4 Bricks in the building: Crude Workstation.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;4&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Fabric in Crude Workstation&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 4 Fabric in the building: Crude Workstation.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Crude Workstation +50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Workstation Upgrade&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+50% to amount of goods produced in the Crude Workstation.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;TI Deep Exploration&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Ancient Tablets&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TI VII&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Order_DangerousDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Dangerous Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 1 Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicIngredientChanged&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Fabric&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Change Scrolls to Fabric in the Ancient Shrine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Change the \u003Cb\u003Eresource\u003C/b\u003E from \u003Csprite name=\&amp;quot;[needs] scrolls\&amp;quot;\u003E Scrolls to \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric in the Ancient Shrine found in the Dangerous Glade.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_AncientTablet&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 1 Ancient Tablet&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Valuable sources of knowledge, highly sought after by traders and the Queen herself. They can be found in Dangerous (\u003Csprite name=\&amp;quot;dangerous\&amp;quot;\u003E) or Forbidden Glades (\u003Csprite name=\&amp;quot;forbidden\&amp;quot;\u003E).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;TI Forager&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Food Supplies&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TI III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Primitive Forager&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Small Foragers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A small, crude version of a specialized gathering camp. It&#039;s slower, and can only collect resources from small gathering nodes. Can collect:  \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] roots\u003E Roots (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Vegetables&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Vegetables in Small Foragers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 5 Vegetables in the building: Small Foragers&#039; Camp.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Vegetables +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Giant Vegetables&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] vegetables\&amp;quot;\u003E Vegetables production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;TI Glades&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Exploring the Wilds&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TI II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GladeDiscovery&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderGlades&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Glades&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Cut through the forest to discover 2 glades.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;ProfessionRaceAmount&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;beaver_temp&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers - Woodcutter&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Assign 5 Beavers as Woodcutters.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Moth Larvae Meat 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Meat&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;TI Scavenger&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Harvesters&#039; Camp&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TI V&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Harvester Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Harvesters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] plant fibre\u003E Plant Fiber (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] reeds\u003E Reed (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] leather\u003E Leather (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PlantFiber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Plant Fiber in Harvesters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 5 Plant Fiber in the building: Harvesters&#039; Camp.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Plant Fibre +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rich in Fiber&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] plant fibre\&amp;quot;\u003E Plant Fiber production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;TI Stonecutter&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Stonecutters&#039; Camp&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TI IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Stonecutter&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Stonecutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:  \u003Csprite name=[mat raw] stone\u003E Stone (\u003Csprite name=grade2\u003E), \u003Csprite name=[mat raw] clay\u003E Clay (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] sea marrow\u003E Sea Marrow (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Clay&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Clay in Stonecutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 5 Clay in the building: Stonecutters&#039; Camp.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Clay +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Steel Shovels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] clay\&amp;quot;\u003E Clay production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wetstone 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Stone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;TI Woodcutters Camp&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Woodcutters&#039; Camps&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TI I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Woodcutters Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Woodcutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Starting point for woodcutters going out into the wild to cut down trees.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Wood in Woodcutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 10 Wood in the building: Woodcutters&#039; Camp.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lumber Speed +50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Axes&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Woodcutting is a lot easier. Woodcutters&#039; Camp production is 35% quicker.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T II Brewery&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Brewing Ale&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TII V&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Brewery_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Brewery&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[needs] ale\u003E Ale (\u003Csprite name=grade3\u003E), \u003Csprite name=[food processed] porridge\u003E Porridge (\u003Csprite name=grade2\u003E), \u003Csprite name=[packs] pack of crops\u003E Pack of Crops (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;IngredientChanged&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Barrels&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Enable Barrels in the Ale recipe&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Change the \u003Cb\u003Eingredient\u003C/b\u003E from \u003Csprite name=\&amp;quot;[vessel] pottery\&amp;quot;\u003E pottery to \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E barrels in the \u003Csprite name=\&amp;quot;[needs] ale\&amp;quot;\u003E ale recipe in the Brewery.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Ale&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Ale in Brewery&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 20 Ale in the building: Brewery.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Milk-cap Mushroom 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Mushrooms&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T II Farm&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Farming&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TII I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;SmallFarm_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Small Farm&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Uses nearby farm fields to grow  \u003Csprite name=[food raw] vegetables\u003E Vegetables (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] grain\u003E Grain (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;6&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Farmfield_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Farm Field&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can only be placed on fertile soil. Requires a Small Farm, Plantation, Herb Garden, Forester&#039;s Hut, Brineworks, or Homestead nearby to produce crops.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T II Provisions&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Provisions&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TII VIII&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 10 Pack of Provisions&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Provisions necessary for sending caravans into the wild. Used to fulfill orders, trade, and pay for trade routes.\n \n \u003Cb\u003EProduced in:\u003C/b\u003E \r\nProvisioner\u003Csprite name=grade2\u003E,\r\nCellar\u003Csprite name=grade1\u003E,\r\nMakeshift Post\u003Csprite name=grade0\u003E&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Salted Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T II Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;High Society&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TII VII&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Humans Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Humans Resolve above 25 for 30 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Grain +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Mold Supply&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] grain\&amp;quot;\u003E Grain production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Reeds 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Reeds&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat raw] reeds\&amp;quot;\u003E Reed&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T II Smokehouse&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Smokehouse&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TII IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Smokehouse_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Smokehouse&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can produce:  \u003Csprite name=[food processed] jerky\u003E Jerky (\u003Csprite name=grade3\u003E), \u003Csprite name=[vessel] pottery\u003E Pottery (\u003Csprite name=grade1\u003E), \u003Csprite name=[needs] incense\u003E Incense (\u003Csprite name=grade1\u003E). \nRain engine: \u003Csprite name=\&amp;quot;[water] drizzle water\&amp;quot;\u003E Drizzle Water.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;IngredientChanged&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Enable Meat in the Jerky recipe&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Change the \u003Cb\u003Eingredient\u003C/b\u003E from \u003Csprite name=\&amp;quot;[food raw] insects\&amp;quot;\u003E insects to \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E meat in the \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E jerky recipe in the Smokehouse.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Jerky&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Jerky in Smokehouse&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 20 Jerky in the building: Smokehouse.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Builder +5&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Builder&#039;s Pack&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;Any Builder can carry 5 additional items.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Meat +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Nets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T II Tavern&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;A Place for Rest&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TII VI&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Tavern_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Leisure,  Luxury. Passive effects: Gleeman&#039;s Tales.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Leisure&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Leisure fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for leisure 20 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 50&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;50 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T II Trapper&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;First Yield&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TII III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Primitive Trapper&#039;s Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Small Trappers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A small, crude version of a specialized gathering camp. It&#039;s slower, and can only collect resources from small gathering nodes. Can collect:  \u003Csprite name=[food raw] meat\u003E Meat (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] insects\u003E Insects (\u003Csprite name=grade1\u003E), \u003Csprite name=[food raw] eggs\u003E Eggs (\u003Csprite name=grade1\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingProduction&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Meat&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Meat in Small Trappers&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce 5 Meat in the building: Small Trappers&#039; Camp.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 15&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;15 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T II Woodcutters Camp&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Home \u0026 Hearth&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TII II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Woodcutters Camp_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Woodcutters&#039; Camp&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Starting point for woodcutters going out into the wild to cut down trees.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Shelter_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Shelter&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can accommodate most villagers, but won&#039;t satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wetstone 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Stone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Amber&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Get Rich&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII VIII&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;Good&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;40&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Deliver 40 Amber&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Crystallized resin. The main currency of the kingdom.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Resin +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Resin Extractor&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat raw] resin\&amp;quot;\u003E Resin production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Glow Oil 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Beavers Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;High Resolve&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII X&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RaceResolveForTime&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBeaverResolve&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Beavers Resolve&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Keep Beavers Resolve above 25 for 120 seconds&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Vegetables 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Vegetables&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] vegetables\&amp;quot;\u003E Vegetables&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Berries&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Collecting Berries&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Berries&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Berries in any capable building.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Moth Larvae Meat 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Meat&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food raw] meat\&amp;quot;\u003E Meat&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wetstone 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Stone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Food&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Happy Meal&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Porridge&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Porridge in any capable building.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PickledGoods&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Pickled Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Pickled Goods in any capable building.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Puffed Grain&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Guild House&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Fulfilling Needs&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII IX&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Guild House_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Guild House&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Luxury,  Education. Passive effects: The Guild&#039;s Welfare.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Luxury fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for luxury 30 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Roots 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Roots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Packs&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Buying \u0026 Selling&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII VII&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;15&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Luxury&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sell Pack of Luxury Goods&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell 15 Pack of Luxury Goods to any trader. Obtained by: \r\nCarpenter\u003Csprite name=grade2\u003E,\r\nPantry\u003Csprite name=grade2\u003E,\r\nCooperage\u003Csprite name=grade1\u003E&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderMerchandiseBought&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_MetaReward_QuickTraders&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Buy Perks or Blueprints&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Buy at least 3 perks or blueprints from traders.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wine +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Filters&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[needs] wine\&amp;quot;\u003E Wine production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Bricks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Bricks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] bricks\&amp;quot;\u003E Bricks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 6&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;6 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Rain&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Catching Rainwater&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Rain Collector_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Rain Collector&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Collects rainwater used for crafting and powering Rain Engines in production buildings. The type of rainwater collected changes with the season. Has a tank capacity of 50.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;25&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_DrizzleWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Drizzle Water&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Drizzle Water in any capable building.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;2 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: []&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Sacrifice&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Surviving Requires Sacrifice&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII VI&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodSacraficed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;50&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Sacrifice Wood&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sacrifice 50 Wood at the Ancient Hearth.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Trading Post&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Traders \u0026 Currency&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Trading Post_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Trading Post&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Traders from the Smoldering City can station here and offer their wares.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;TraderValueSold&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderTrade&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Value of Goods Sold&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Sell goods worth at least 10 Amber to traders or via trade routes.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Reinforced Saw Blades&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Ancient Tablet 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Ancient Tablets&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[valuable] ancient tablet\&amp;quot;\u003E Ancient Tablet&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Milk-cap Mushroom 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Mushrooms&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T III Wine&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Winemaking&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIII V&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Wine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Wine in any capable building.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Amber 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Amber Pouch&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[valuable] amber\&amp;quot;\u003E Amber&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coal 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Chest of Coal&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[crafting] coal\&amp;quot;\u003E Coal&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Fabric 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Fabric&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] fabric\&amp;quot;\u003E Fabric&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Blightpost&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Blight Fighters&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV VI&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Blight Post_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Blight Post&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare \u003Csprite name=\&amp;quot;blight fuel\&amp;quot;\u003E Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;5&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_PurgingFire&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Purging Fire&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Purging Fire in any capable building.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Lizard 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Lizards&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Lizards will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Jerky 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Jerky&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] jerky\&amp;quot;\u003E Jerky&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Glow Oil 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Oil Vessels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[crafting] oil\&amp;quot;\u003E Oil&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Caches&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Finders Keepers&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV VIII&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderCaches&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Open or send caches&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Open or send 3 Abandoned Caches of any size to the Citadel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Eggs 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Eggs&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[food raw] eggs\&amp;quot;\u003E Eggs&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Wetstone 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Crate of Stone&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[mat raw] stone\&amp;quot;\u003E Stone&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Clan Hall&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Stay in Shape&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV X&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Clan Hall_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Clan Hall&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;NeedServed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;30&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Need_Brawling&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Need for Brawling fulfilled&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Fulfill your villagers&#039; need for brawling 30 times (retroactive).&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Human 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Humans&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Humans will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Planks 10&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Planks&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;10 \u003Csprite name=\&amp;quot;[mat processed] planks\&amp;quot;\u003E Planks&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Roots 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Roots&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food raw] roots\&amp;quot;\u003E Roots&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Engines&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Rainpunk Technology&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV V&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;EnginesConnected&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;3&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderInstallEngines&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Install Rain Engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Install at least 3 Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Coats 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Coats&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[needs] coats\&amp;quot;\u003E Coats&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Frobidden&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Forbidden Fruit&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV IX&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;RelicResolved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderForbiddenInTime&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Complete a Forbidden Glade Event&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Complete any Forbidden Glade Event.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Tools +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Smithing&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Porridge 25&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Porridge&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;25 \u003Csprite name=\&amp;quot;[food processed] porridge\&amp;quot;\u003E Porridge&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Metal&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Metallurgy&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV II&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Coal&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Coal in any capable building.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;10&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperBar&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Copper Bars&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Copper Bars in any capable building.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Copper Bar +2&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Advanced Smelting&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+2 to \u003Csprite name=\&amp;quot;[metal] copper bar\&amp;quot;\u003E Copper Bars production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Pie 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Pies&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[food processed] pie\&amp;quot;\u003E Pie&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Mine&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Mining Basics&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV I&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Mine_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Mine&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Can only be placed on coal, copper, or salt veins. Can produce:  \u003Csprite name=[crafting] coal\u003E Coal (\u003Csprite name=grade2\u003E), \u003Csprite name=[metal] copper ore\u003E Copper Ore (\u003Csprite name=grade2\u003E), \u003Csprite name=[crafting] salt\u003E Salt (\u003Csprite name=grade2\u003E).&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;20&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_CopperOre&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Copper Ore&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Copper Ore in any capable building.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Beaver 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Group of Beavers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 Beavers will join the settlement.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Parts&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;[mat processed] parts\&amp;quot;\u003E Parts&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Biscuits 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Basket of Biscuits&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food processed] biscuits\&amp;quot;\u003E Biscuits&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Pipes&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Pipe Manufacturing&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV III&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;GoodProduced&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Produce Pipes&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Produce Pipes in any capable building.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Mushroom +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Fungal Growth&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Hearth Parts 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Wildfire Essence&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;3 \u003Csprite name=\&amp;quot;hearth parts\&amp;quot;\u003E Wildfire Essence&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Reeds 20&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Bundle of Reeds&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;20 \u003Csprite name=\&amp;quot;[mat raw] reeds\&amp;quot;\u003E Reed&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Pump&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Water Extraction&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV IV&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;BuildingOwning&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Water Extractor_icon&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Geyser Pump&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Used to extract and pump infused rainwater through underground pipes to production buildings, where it can be used to increase productivity. Must be placed on an active geyser. Has a tank capacity of 50.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;UpgradedBuildingOwned&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;1&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderUpgradeBuilding&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Upgrade a building: Geyser Pump&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Storm Water +1&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Rainwater Condenser&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;+1 to \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water production (from gathering, farming, fishing, or production).&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Milk-cap Mushroom 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Mushrooms&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;NewRandomVillagers 3&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Villagers&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;A group of 3 villagers.&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;id&amp;quot;: &amp;quot;T IV Water \u0026 Cysts&amp;quot;,&lt;br /&gt;
		&amp;quot;displayName&amp;quot;: &amp;quot;Effects of Technology&amp;quot;,&lt;br /&gt;
		&amp;quot;tiers&amp;quot;: [&lt;br /&gt;
			&amp;quot;TIV VII&amp;quot;&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;isTimed&amp;quot;: false,&lt;br /&gt;
		&amp;quot;timeToFail&amp;quot;: 0,&lt;br /&gt;
		&amp;quot;objectivesSets&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;difficulty&amp;quot;: &amp;quot;Easy&amp;quot;,&lt;br /&gt;
				&amp;quot;logics&amp;quot;: [&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;WaterUsed&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_Resource_StormWater&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Use Storm Water in engines&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Use 100 units of \u003Csprite name=\&amp;quot;[water] storm water\&amp;quot;\u003E Storm Water in Rain Engines in production buildings.&amp;quot;&lt;br /&gt;
					},&lt;br /&gt;
					{&lt;br /&gt;
						&amp;quot;type&amp;quot;: &amp;quot;CystsRemoved&amp;quot;,&lt;br /&gt;
						&amp;quot;amount&amp;quot;: &amp;quot;2&amp;quot;,&lt;br /&gt;
						&amp;quot;icon&amp;quot;: &amp;quot;Icon_UI_OrderBurnCysts&amp;quot;,&lt;br /&gt;
						&amp;quot;displayName&amp;quot;: &amp;quot;Burn Blightrot Cysts&amp;quot;,&lt;br /&gt;
						&amp;quot;description&amp;quot;: &amp;quot;Burn at least 2 Blightrot Cysts.&amp;quot;&lt;br /&gt;
					}&lt;br /&gt;
				]&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards1&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Metal Tools 8&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Box of Tools&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;8 \u003Csprite name=\&amp;quot;[tools] simple tools\&amp;quot;\u003E Tools&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards2&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Milk-cap Mushroom 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Pack of Mushrooms&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[food raw] mushrooms\&amp;quot;\u003E Mushrooms&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		],&lt;br /&gt;
		&amp;quot;rewards3&amp;quot;: [&lt;br /&gt;
			{&lt;br /&gt;
				&amp;quot;id&amp;quot;: &amp;quot;Barrels 30&amp;quot;,&lt;br /&gt;
				&amp;quot;displayName&amp;quot;: &amp;quot;Barrels&amp;quot;,&lt;br /&gt;
				&amp;quot;description&amp;quot;: &amp;quot;30 \u003Csprite name=\&amp;quot;[vessel] barrels\&amp;quot;\u003E Barrels&amp;quot;&lt;br /&gt;
			}&lt;br /&gt;
		]&lt;br /&gt;
	}&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Services_Needs&amp;diff=12036</id>
		<title>Services Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Services_Needs&amp;diff=12036"/>
		<updated>2026-04-09T03:41:24Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Added info about the Commons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Services provide bonuses to [[Resolve]]. The more Services you provide to your [[Villager]]s, the higher their [[Resolve]] will go. Viceroys need &#039;&#039;&#039;both&#039;&#039;&#039; a Service Building, &#039;&#039;&#039;and&#039;&#039;&#039; the goods to provide a Service in that building. For example, to provide {{Service link|Leisure|small}}, a Viceroy needs to build a {{bl|Tavern}} &#039;&#039;&#039;and&#039;&#039;&#039; provide {{rl|Ale|small}} for the service need to be fulfilled.&lt;br /&gt;
&lt;br /&gt;
Once the [[Commons]] have been unlocked in the Citadel [[Upgrade]] tree, you have the option to set up the Commons at the [[Hearth]] instead of or in addition to fulfilling Service needs in Service Buildings. Whenever a Service Good is available in your storage while the Commons have been set up, your villagers can fulfill their Service Needs during their breaks even when no appropriate Service Building is available. However, this method of fulfilling the Service Needs causes the Resolve bonus to be halved. If Service Goods are available at both a Service Building and in storage with Commons set up, the Service Building will take precedence to maximize the Resolve bonus.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:2em&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Services Needed&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Leisure|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Leisure|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Satisfying Services ===&lt;br /&gt;
To satisfy a Service Need, you need:&lt;br /&gt;
* A Service Building + A Service Good + 1 Villager in the Service Building.&lt;br /&gt;
&lt;br /&gt;
So, to satisfy the {{Service link|Leisure|small}} need, you need a {{bl|Tavern}}, some {{rl|Ale|small}} and 1 [[Villager]] staffing the [[Building]]. The race of the [[Villager]] staffing the building does not matter, but some [[Villagers]] find [[Comfort]] in some Service Buildings, granting them +5 [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
Service [[Building]] Blueprints can be purchased from [[Traders]] or rewarded for [[Reputation]] gain. You can also get a Service Building by repairing a [[Ruin]] or cleansing a [[Ruins#Haunted_Ruins|Haunted Ruin]]. Service Goods can be purchased from [[Traders]], found in [[Abandoned Caches]], rewarded from [[Orders]], and manufactured by Viceroys in the settlement.&lt;br /&gt;
[[File:ServiceBuildingSettings.png|400px|left]]&lt;br /&gt;
=== Controlling Services ===&lt;br /&gt;
On the left, we can see:&lt;br /&gt;
# The [[Specialization]] or [[Comfort]] bonus workers get from working in this [[Building]]&lt;br /&gt;
# One worker is assigned. This is enough to enable the Service Need.&lt;br /&gt;
# {{Service link|Leisure|small}} is enabled in this building&lt;br /&gt;
# {{Service link|Luxury|small}} is disabled in this building&lt;br /&gt;
# We need 3 workers to gain the special effect this building provides. Hovering over this panel will tell you what the effect is.&lt;br /&gt;
&lt;br /&gt;
=== Service Buildings and Unique Effects ===&lt;br /&gt;
&lt;br /&gt;
Each Service Building has unique effects when staffed to specification. Services Need &#039;&#039;&#039;do not&#039;&#039;&#039; need to be enabled to gain these effects. &lt;br /&gt;
For example, if you built a {{bl|Monastery}}, but do not have {{rl|Incense}} or {{rl|Ale}}, the effect (-100 [[Hostility]]) will still become active if staffed to specifications. The Holy version of certain service buildings have an extra effect compared to the base version.&lt;br /&gt;
&lt;br /&gt;
Effects are as follows:&lt;br /&gt;
&lt;br /&gt;
* {{bl|Academy|medium}}&lt;br /&gt;
** 3 villagers assigned: +1 Global [[Resolve]] for every rebuilt / salvaged [[Ruin]]. Retroactive.&lt;br /&gt;
* {{bl|Bath House|medium}}&lt;br /&gt;
** 1 villager assigned: [[Villagers]] leave 30% slower.&lt;br /&gt;
** 3 villagers assigned: Global Production rate is 25% faster.&lt;br /&gt;
* {{bl|Clan Hall|medium}}&lt;br /&gt;
** 2 villagers assigned: All meat-based complex foods provide +2 Resolve.&lt;br /&gt;
** 3 villagers assigned: +100% yield to all Camps except Woodcutters.&lt;br /&gt;
* {{bl|Feast Hall|medium}}&lt;br /&gt;
** 3 villagers assigned: +2 Resolve to villagers with the [[Housing Need|Species Housing]] need satisfied.&lt;br /&gt;
* {{bl|Forum|medium}}&lt;br /&gt;
** 3 villagers assigned: Chance of producing double yields increases by 15%.&lt;br /&gt;
* {{bl|Guild House|medium}}&lt;br /&gt;
** 3 villagers assigned: +1 to Global [[Resolve]] for every 75 {{rl|Amber}} worth of goods sold. Retroactive.&lt;br /&gt;
** ({{bl|Holy Guild House|medium}} only) 1 villager assigned: Traders arrive 50% faster.&lt;br /&gt;
* {{bl|Market|medium}}&lt;br /&gt;
** 2 villagers assigned: Global Carrying capacity increased by 10.&lt;br /&gt;
** ({{bl|Holy Market|medium}} only) 1 villager assigned: +20% [[Reputation]] generation rate for every 2 villagers with the need for [[Leisure]] fulfilled&lt;br /&gt;
* {{bl|Monastery|medium}}&lt;br /&gt;
** 3 villagers assigned: -100 [[Hostility]].&lt;br /&gt;
* {{bl|Tavern|medium}}&lt;br /&gt;
** 3 villagers assigned: +3 to Global [[Resolve]].&lt;br /&gt;
* {{bl|Tea Doctor|medium}}&lt;br /&gt;
** 3 villagers assigned: +1 to Global [[Resolve]] for every 200 Complex Food eaten. Retroactive.&lt;br /&gt;
* {{bl|Temple|medium}}&lt;br /&gt;
** 3 villagers assigned: -25 [[Hostility]] for every 200 seconds of sacrifices in the [[Hearth]]. Retroactive.&lt;br /&gt;
** ({{bl|Holy Temple|medium}} only) 3 villagers assigned: -10 [[Hostility]] for every 2 villagers with the need for [[Education]] fulfilled.&lt;br /&gt;
&lt;br /&gt;
=== The Commons ===&lt;br /&gt;
[[File:Commons Before.png|400px]][[File:Commons After.png|400px]]&lt;br /&gt;
&lt;br /&gt;
As an alternative to supplying Service Goods through Service Buildings, you have the option to set up the Commons at your Hearth at the cost of 8 {{rl|Planks}}.  With the Commons set up, all Service Needs can be fulfilled as long as the appropriate Service Goods are available in storage. Fulfilling Service Needs this way provides only half the normal Resolve bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
=== List of services needs ===&lt;br /&gt;
&lt;br /&gt;
Each [[service]] can satisfy more than one [[species]]. Correspondingly, each of the seven species require different combinations of the possible services available. The following shows the relationships between service (and the service-related good) and species.&lt;br /&gt;
&lt;br /&gt;
The [[Buildings#Buildings#Services_Buildings|service building]] is also listed for convenience.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Service !! Corresponding service good !!class=unsortable| Species satisfied !!class=unsortable| Service building options&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|large}}&lt;br /&gt;
| {{rl|Training Gear|medium}}&lt;br /&gt;
| {{Species link|Bats|medium}} &amp;lt;br/&amp;gt; {{Species link|Frogs|medium}} &amp;lt;br/&amp;gt; {{Species link|Lizards|medium}}&lt;br /&gt;
| {{Recipe|Brawling|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|large}}&lt;br /&gt;
| {{rl|Scrolls|medium}}&lt;br /&gt;
| {{Species link|Bats|medium}} &amp;lt;br/&amp;gt; {{Species link|Beavers|medium}} &amp;lt;br/&amp;gt; {{Species link|Harpies|medium}}&lt;br /&gt;
| {{Recipe|Education|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Leisure|large}}&lt;br /&gt;
| {{rl|Ale|medium}}&lt;br /&gt;
| {{Species link|Beavers|medium}} &amp;lt;br/&amp;gt; {{Species link|Humans|medium}}&lt;br /&gt;
| {{Recipe|Leisure|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|large}}&lt;br /&gt;
| {{rl|Wine|medium}}&lt;br /&gt;
| {{Species link|Beavers|medium}} &amp;lt;br/&amp;gt; {{Species link|Frogs|medium}}&lt;br /&gt;
| {{Recipe|Luxury|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|large}}&lt;br /&gt;
| {{rl|Incense|medium}}&lt;br /&gt;
| {{Species link|Foxes|medium}} &amp;lt;br/&amp;gt; {{Species link|Frogs|medium}} &amp;lt;br/&amp;gt; {{Species link|Humans|medium}}&lt;br /&gt;
| {{Recipe|Religion|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|large}}&lt;br /&gt;
| {{rl|Tea|medium}}&lt;br /&gt;
| {{Species link|Foxes|medium}} &amp;lt;br/&amp;gt; {{Species link|Harpies|medium}}&lt;br /&gt;
| {{Recipe|Treatment|display=list}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Commons_After.png&amp;diff=12035</id>
		<title>File:Commons After.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Commons_After.png&amp;diff=12035"/>
		<updated>2026-04-09T03:38:17Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Commons_Before.png&amp;diff=12034</id>
		<title>File:Commons Before.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Commons_Before.png&amp;diff=12034"/>
		<updated>2026-04-09T03:38:05Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=12033</id>
		<title>Complex Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=12033"/>
		<updated>2026-04-09T03:24:27Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Fulfilling these Needs */ Added housing needs to table. Re-positioned table and standardized main article link formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9}}&lt;br /&gt;
[[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Complex Needs are opportunities for Viceroys to &#039;&#039;&#039;boost Villager Resolve&#039;&#039;&#039; when fulfilled. There are 4 types of Complex Needs, they are:&lt;br /&gt;
&lt;br /&gt;
* [[Complex Food Need]]&lt;br /&gt;
* [[Housing Need]]&lt;br /&gt;
* [[Clothing Need]]&lt;br /&gt;
* [[Services Need]]&lt;br /&gt;
&lt;br /&gt;
== Fulfilling these Needs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Complex Needs and their Resolve bonuses&lt;br /&gt;
|- &lt;br /&gt;
! Species&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Housing&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| Complex Foods&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Clothing&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--skip cell--&amp;gt;&lt;br /&gt;
| {{bl|Shelter      |medium|display=notext}}&lt;br /&gt;
| {{bl|Bat House|medium|display=notext}}{{bl|Beaver House|medium|display=notext}}{{bl|Fox House|medium|display=notext}}{{bl|Frog House|medium|display=notext}}&amp;lt;br/&amp;gt;{{bl|Harpy House|medium|display=notext}}{{bl|Human House|medium|display=notext}}{{bl|Lizard House|medium|display=notext}}&lt;br /&gt;
| {{rl|Jerky        |medium|display=notext}}&lt;br /&gt;
| {{rl|Porridge     |medium|display=notext}}&lt;br /&gt;
| {{rl|Skewers      |medium|display=notext}}&lt;br /&gt;
| {{rl|Biscuits     |medium|display=notext}}&lt;br /&gt;
| {{rl|Pie          |medium|display=notext}}&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| {{rl|Paste        |medium|display=notext}}&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| {{Service link|Leisure  |medium|display=notext}}&lt;br /&gt;
| {{Service link|Brawling |medium|display=notext}}&lt;br /&gt;
| {{Service link|Religion |medium|display=notext}}&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| {{Service link|Luxury   |medium|display=notext}}&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +6 &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ (Transposed table) Complex Needs and their Resolve bonuses&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Species&lt;br /&gt;
! {{Species link|Bats   |large|display=notext}}&lt;br /&gt;
! {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
! {{Species link|Foxes  |large|display=notext}}&lt;br /&gt;
! {{Species link|Frogs  |large|display=notext}}&lt;br /&gt;
! {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
! {{Species link|Humans |large|display=notext}}&lt;br /&gt;
! {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Housing&#039;&#039;&#039;&lt;br /&gt;
| {{bl|Shelter|medium|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Bat House|medium|display=notext}}{{bl|Beaver House|medium|display=notext}}{{bl|Fox House|medium|display=notext}}{{bl|Frog House|medium|display=notext}}&amp;lt;br/&amp;gt;{{bl|Harpy House|medium|display=notext}}{{bl|Human House|medium|display=notext}}{{bl|Lizard House|medium|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| &#039;&#039;&#039;Complex&amp;lt;br /&amp;gt;Foods&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Jerky|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Biscuits|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Paste|medium|display=notext}}&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| &#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
| {{Service link|Leisure|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium|display=notext}}&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complex Food &amp;amp; Services ===&lt;br /&gt;
&lt;br /&gt;
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the Complex Food Need. All Species have different preferences.&lt;br /&gt;
&lt;br /&gt;
Unless forced to with [[Consumption Control]], Villagers will eat only their preferred Complex Food, which they gain [[Resolve]] from, or raw food if no preferred Complex Food is available. If they are forced to eat a non-preferred Complex Food, they will not gain Resolve, but they will also not go hungry.&lt;br /&gt;
&lt;br /&gt;
Services are another opportunity for Viceroys to boost Villager resolve. Services need &#039;&#039;&#039;both a [[Building]] and a Good&#039;&#039;&#039; to be used by Villagers. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a Building like a {{bl|Forum}} who can disperse these to your Villagers. Once unlocked, the Commons are available as a weaker yet reliable alternative to service Buildings.&lt;br /&gt;
&lt;br /&gt;
The Services need the following [[Goods]] to be fulfilled:&lt;br /&gt;
&lt;br /&gt;
* Education: {{rl|Scrolls}}&lt;br /&gt;
* Brawling: {{rl|Training Gear}}&lt;br /&gt;
* Leisure: {{rl|Ale}}&lt;br /&gt;
* Luxury: {{rl|Wine}}&lt;br /&gt;
* Treatment: {{rl|Tea}}&lt;br /&gt;
* Religion: {{rl|Incense}}&lt;br /&gt;
&lt;br /&gt;
For more information, please see [[Complex Food]].&lt;br /&gt;
&lt;br /&gt;
=== Complex Housing Need ===&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Housing Need}}&lt;br /&gt;
&lt;br /&gt;
[[File:HousingNeeds.png|550px|left]][[File:HousingNeedsExpanded.png|400px|right]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
On the left, we can see:&lt;br /&gt;
# The &amp;quot;Basic Shelter&amp;quot; need&lt;br /&gt;
# The &amp;quot;Complex Housing&amp;quot; need&lt;br /&gt;
On the right we see when hovering over these icons, an expanded panel appears. This panel shows:&lt;br /&gt;
* How many Species Specific (Complex Housing) is available.&lt;br /&gt;
* How many are &amp;quot;affected&amp;quot; (or live in this housing). &lt;br /&gt;
* How many are &amp;quot;unaffected&amp;quot; (Homeless or living in Basic Shelters).&lt;br /&gt;
* The average amount of [[Resolve]] [[Villagers]] are gaining from living in these houses.&lt;br /&gt;
* The maximum amount of Resolve Villagers can gain if everyone lives in these houses.&lt;br /&gt;
&lt;br /&gt;
Villagers can stay in [[File:Shelter icon.png|32px]] Basic Shelters and [[File:Big Shelter icon.png|32px]] Large Shelters, but they will prefer their own Species Specific housing. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Bat House icon.png|32px]] Bat Houses for {{Species link|Bats}}&lt;br /&gt;
* [[File:Beaver House icon.png|32px]] Beaver Houses for {{Species link|Beavers}}&lt;br /&gt;
* [[File:Fox House icon.png|32px]] Fox Houses for {{Species link|Foxes}}&lt;br /&gt;
* [[File:Harpy House icon.png|32px]] Harpy Houses for {{Species link|Harpies}}&lt;br /&gt;
* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}}&lt;br /&gt;
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}&lt;br /&gt;
* [[File:Frog House icon.png|32px]] Frog Houses for {{Species link|Frogs}}&lt;br /&gt;
&lt;br /&gt;
The need for Basic Housing and the Need for Species-Specific Housing are separate bonuses, so a Human living in a Human House will receive both a +3 Resolve bonus for Basic Housing fulfilled and a +3 Resolve bonus for Human Housing fulfilled for a total of +6 to their Resolve.&lt;br /&gt;
{{Species link|Frogs}} do not have a need for Basic Housing, so they will not occupy shelters. Frog Houses are required to avoid homelessness in Frogs.&lt;br /&gt;
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 Resolve, and [[File:Frog House icon.png|32px]] Frog Houses, which give +5 Resolve. &lt;br /&gt;
&lt;br /&gt;
=== Clothing Need ===&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Clothing Need}}&lt;br /&gt;
&lt;br /&gt;
4 / 7 Species use {{rl|Coats}} to boost [[Resolve]] by +5, these are:&lt;br /&gt;
* {{Species link|Bats}}&lt;br /&gt;
* {{Species link|Beavers}}&lt;br /&gt;
* {{Species link|Harpies}}&lt;br /&gt;
* {{Species link|Humans}}&lt;br /&gt;
&lt;br /&gt;
4 / 7 Species use {{rl|Boots}} to boost Resolve by +5, these are:&lt;br /&gt;
* {{Species link|Foxes}}&lt;br /&gt;
* {{Species link|Frogs}}&lt;br /&gt;
* {{Species link|Harpies}}&lt;br /&gt;
* {{Species link|Lizards}}&lt;br /&gt;
&lt;br /&gt;
New Coats and/or Boots will be used every time a [[Villager]] takes a [[break]], much like Food. Each clothing need fulfilled also provides a secondary bonus for those villagers:&lt;br /&gt;
* {{rl|Coats}} provide an additional +3 [[Resolve]] during the [[Storm]].&lt;br /&gt;
* {{rl|Boots}} provide a +15% movement speed bonus.&lt;br /&gt;
&lt;br /&gt;
=== Services Needs ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Services Needs]]&#039;&#039;&lt;br /&gt;
{{:Services Needs}}&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Brick_Oven&amp;diff=12032</id>
		<title>Brick Oven</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Brick_Oven&amp;diff=12032"/>
		<updated>2026-04-08T04:46:47Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Warmth}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Brick Oven]] is a Human-themed Food Production building with a focus on {{rl|Biscuits}} production.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Humans}} are present in your settlement. This restriction can be bypassed if you find a {{PAGENAME}} [[Ruin]] or with a wildcard blueprint pick from:&lt;br /&gt;
* &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039; - [[World Map modifier]]&lt;br /&gt;
* &#039;&#039;&#039;Smuggler&#039;s Visit&#039;&#039;&#039; - Legendary [[Cornerstone]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned Smuggler (Stormforged)&#039;&#039;&#039; - [[Stormforged]] Cornerstone&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039; - Wildcard blueprint pick available for purchase from some [[traders]].&lt;br /&gt;
&lt;br /&gt;
The Brick Oven is unlocked at [[level]] 11.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Brick Oven}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* The {{rl|Coal}} recipe provided by the Brick Oven is extremely inefficient. Turning 15 {{rl|Wood}} into 3 Coal results in a net loss of fuel for your [[Hearths]] while simultaneously wasting worker time. The only time this recipe should be used is as a last resort to turn {{rl|Algae}} into fuel or when you need Coal for some purpose other than Hearth fuel and no sources are available, such as producing {{rl|Dye}} or completing an [[Order]].&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Parts&amp;diff=12031</id>
		<title>Parts</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Parts&amp;diff=12031"/>
		<updated>2026-04-07T19:36:16Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Goodbox|Parts|purpose=Building and expansion}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|search=Parts|exclude=Artifact for Dangerous Relic}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* It&#039;s common for the number of Parts in your warehouse to greatly exceed the number that you will need to build all the [[Buildings#Camps|Camps]] and other Parts-requiring [[Buildings]] you plan to build. In these circumstances, the excess Parts can be sold via [[Trade Route]] or directly to [[Traders]] in exchange for {{rl|Amber}} or other goods. &lt;br /&gt;
**This strategy becomes a lot more risky after Prestige 6, which greatly increases the number of Parts that you will need. After Prestige 10, the value of selling Parts directly to Traders also decreases significantly. It&#039;s difficult to obtain more Parts if you accidentally sell too many, so plan ahead.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Parts&amp;diff=12030</id>
		<title>Parts</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Parts&amp;diff=12030"/>
		<updated>2026-04-07T19:34:52Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.3.4}}&lt;br /&gt;
{{Goodbox|Parts|purpose=Building and expansion}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|search=Parts|exclude=Artifact for Dangerous Relic}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* It&#039;s common for the number of Parts in your warehouse to greatly exceed the number that you will need to build all the [[Buildings#Camps|Camps]] and other Parts-requiring [[Buildings]] you plan to build. In these circumstances, the excess Parts can be sold via [[Trade Route]] or directly to [[Traders]] in exchange for {{rl|Amber}} or other goods. &lt;br /&gt;
**This strategy becomes a lot more risky after Prestige 6, which greatly increases the number of Parts that you will need. After Prestige 10, the value of selling Parts directly to Traders also decreases significantly. It&#039;s difficult to obtain more Parts if you accidentally sell too many, so plan ahead.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=12029</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=12029"/>
		<updated>2026-04-07T19:29:34Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|Ancient Hearth}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the settlement.  Every settlement starts with an [[#Hearth Types | Ancient Hearth]] and can construct other [[#Hearth Types | Small Hearths]] from the &#039;&#039;&#039;City Buildings&#039;&#039;&#039; menu. Hearths are [[building]]s with {{sl|Warmth}} Specialization that employ a single [[#Firekeeper bonus | Firekeeper]] to keep the Hearth lit by burning [[#Fuel | fuel]]. Fuel can also be [[#Sacrificing | Sacrificed]] in the Ancient Hearth. Every [[villager]] takes their [[breaks]] at the nearest Hearth to warm themselves, eat, and fulfill their needs. By [[#Hearth upgrades | upgrading]] the Hearth with decorations, [[housing]], and Service [[buildings]], you can unlock up to 3 tiers of stackable benefits. The Ancient Hearth can get [[#Corruption | corrupted]] at Veteran [[Difficulty]] and higher.&lt;br /&gt;
&lt;br /&gt;
== Hearth Types ==&lt;br /&gt;
&lt;br /&gt;
; Ancient Hearths :&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  [[Villagers]] gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope. &#039;&#039;&#039;No Hope&#039;&#039;&#039; [[Resolve]] effect: -20 Resolve.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-right: 0px;&amp;quot;&lt;br /&gt;
|+ Small Hearth construction cost&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
! At [[Prestige]] 6+&lt;br /&gt;
|-&lt;br /&gt;
| 5 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 8 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
|}&lt;br /&gt;
; Small Hearths : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Small Hearths cannot be built too close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 9 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a [[#Firekeeper bonus | Firekeeper bonus]] and you cannot [[#Sacrificing | Sacrifice]] fuel.  It is OK if Small Hearths go out, but [[villagers]] will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
[[File:Allowed fuel.png|right|300px]]&lt;br /&gt;
There are 4 fuels that can be burned in Hearths: {{rl|Coal}}, {{rl|Sea Marrow}}, {{rl|Oil}}, and {{rl|Wood}}. Each Hearth you have in the settlement consumes fuel.&lt;br /&gt;
&lt;br /&gt;
You can decide which type of fuel will be burned in each Hearth using the checkboxes next to the fuel types in the &#039;&#039;Allowed Fuel&#039;&#039; menu. All Hearths share this setting. If you have multiple fuels selected, the leftmost one will always burn first. There are also options in the settings that allow you to customize which fuels are automatically enabled when starting a new settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Fuel burn time&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Fuel&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Base burn time&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | With [[Beaver]] [[#Firekeeper bonus | Firekeeper]]&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | With all [[Upgrades]]&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | With Beaver Firekeeper&amp;lt;br/&amp;gt;and all Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal|medium}}&lt;br /&gt;
| 40 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 52 seconds&lt;br /&gt;
| 71 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Sea Marrow|medium}}&lt;br /&gt;
| 40 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 52 seconds&lt;br /&gt;
| 71 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Oil|medium}}&lt;br /&gt;
| 25 seconds&lt;br /&gt;
| 31 seconds&lt;br /&gt;
| 32 seconds&lt;br /&gt;
| 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Wood|medium}}&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 15 seconds&lt;br /&gt;
| 15 seconds&lt;br /&gt;
| 21 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Firekeeper bonus ==&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an [[#Hearth Types | Ancient Hearth]] which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all [[villagers]] will lose 20 [[Resolve]]. To keep the flame burning, a Firekeeper and a steady supply of [[#Fuel | fuel]] is needed. The job of a Firekeeper is to bring fuel to the Hearth they are assigned to. They spend most of their time idle otherwise. Your choice of Firekeeper in the Ancient Hearth will grant your settlement a species-specific bonus. &#039;&#039;&#039;Small Hearth Firekeepers don&#039;t provide any bonuses&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70px; font-weight:bold;&amp;quot; | Species&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Bats|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Cornerstone SteelFocus.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Steel Gut&#039;&#039;&#039;&lt;br /&gt;
| Villagers have a 15% chance of not consuming food during a break&lt;br /&gt;
| &#039;&#039;Focused minds forget hunger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Beavers|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon FirekeeperBonus Beaver.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Pragmatic Frugality&#039;&#039;&#039;&lt;br /&gt;
| Fuel burns 20% longer&lt;br /&gt;
| &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Foxes|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_FirekeeperBonus_Fox.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Forest Affinity&#039;&#039;&#039;&lt;br /&gt;
| -2/3/4/6 [[Hostility]] from opened [[Glades]].&amp;lt;/br&amp;gt;Scales with [[Difficulty]]&lt;br /&gt;
| &#039;&#039;Fox firekeepers have an unusual ability to calm the forest.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Frogs|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_FirekeeperBonus_Frog_1.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Amphibian Leadership&#039;&#039;&#039;&lt;br /&gt;
| Newcomers will arrive 50% quicker&lt;br /&gt;
| &#039;&#039;Frog firekeepers may not be the most skilled at fire rituals, but they are great leaders.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Harpies|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon FirekeeperBonus Harpy.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Light as a Feather&#039;&#039;&#039;&lt;br /&gt;
| +5 to global carrying capacity&lt;br /&gt;
| &#039;&#039;Harpy firekeepers can teach villagers how to be more nimble and agile.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Humans|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_FirekeeperBonus_Human.png|64px}}&amp;lt;/br&amp;gt; &#039;&#039;&#039;Beacon&#039;&#039;&#039;&lt;br /&gt;
| [[Queen&#039;s Impatience]] grows 25% slower&lt;br /&gt;
| &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Lizards|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_FirekeeperBonus_Lizard2.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Sacred Pyre&#039;&#039;&#039;&lt;br /&gt;
| +1 to global [[Resolve]]&lt;br /&gt;
| &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hearth upgrades ==&lt;br /&gt;
[[File:HearthUpgradeRequirements.png|thumb|right|360px|Decorations Needed]]&lt;br /&gt;
Level 1 Hearth upgrade is available from the start. Upgrading to level 2 and 3 requires you to [[unlock]] levels 2 and 4 of the &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; respectively. &lt;br /&gt;
&lt;br /&gt;
Click on the Hearth to see what is required to upgrade. As seen on the image on the right in the &#039;&#039;Upgrade Requirements&#039;&#039; section, we still need 4 &amp;lt;span style=&amp;quot;color: {{PerkGreen}}&amp;quot;&amp;gt;Comfort&amp;lt;/span&amp;gt; Decorations and 4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; Decorations before the Hearth upgrades to level 2.&lt;br /&gt;
&lt;br /&gt;
* [[Housing]], Decorations, and Service [[buildings]] need to be placed fully within the Hearth Radius for them to count towards upgrades.&lt;br /&gt;
* The Hearth upgrades itself automatically once all the requirements are fulfilled.&lt;br /&gt;
* Both Ancient and Small [[#Hearth Types | Hearths]] can be upgraded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Upgrades&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Requirements&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HearthT0.png|96px]]&amp;lt;br /&amp;gt;Base Level&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -30 [[Hostility]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icon UI Encampment.png|96px]]&amp;lt;br/&amp;gt;Level I&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Encampment&lt;br /&gt;
| 8 Housed [[villagers]]&lt;br /&gt;
| +1 Global [[Resolve]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 &amp;lt;span style=&amp;quot;color: {{PerkGreen}}&amp;quot;&amp;gt;Comfort&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
| +150 [[#Corruption_Resistance_and_Corruption_rate|Corruption Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Icon UI Neighborhood.png|96px]]&amp;lt;br /&amp;gt;Level II&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Neighborhood&lt;br /&gt;
| 14 Housed [[villagers]]&lt;br /&gt;
| +1 Global [[Resolve]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 &amp;lt;span style=&amp;quot;color: {{PerkGreen}}&amp;quot;&amp;gt;Comfort&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
|  +150 [[#Corruption_Resistance_and_Corruption_rate|Corruption Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
| +10% global production speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:Icon_UI_Disctrict.png|96px]]&amp;lt;br /&amp;gt;Level III&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | District&lt;br /&gt;
| 20 Housed [[villagers]]&lt;br /&gt;
| +1 Global [[Resolve]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 Service [[building]]&lt;br /&gt;
| +150 [[#Corruption_Resistance_and_Corruption_rate|Corruption Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 &amp;lt;span style=&amp;quot;color: {{PerkGreen}}&amp;quot;&amp;gt;Comfort&amp;lt;/span&amp;gt;  Decorations&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | +10% global double production chance&lt;br /&gt;
|-&lt;br /&gt;
| 8 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Villager breaks ==&lt;br /&gt;
: &#039;&#039;Main article: [[Breaks]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every few minutes [[villagers]] have to return to a nearby Hearth for a break, to eat, rest, and satisfy needs. All consumption happens during breaks. [[Villagers]] of different species take breaks at different Intervals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Bats|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Beavers|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Foxes|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Frogs|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Harpies|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Humans|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Lizards|large}}&lt;br /&gt;
|-&lt;br /&gt;
| 01:40&lt;br /&gt;
| 02:00&lt;br /&gt;
| 02:00&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 02:30&lt;br /&gt;
| 01:40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 02:00&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 01:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
:&#039;&#039;Main article: [[Sacrificing]]&#039;&#039;&lt;br /&gt;
[[File:Sac menu.png|right|300px]]&lt;br /&gt;
[[#Fuel | Fuel]] can be sacrificed in [[#Hearth Types | Ancient Hearths]] to temporarily gain powerful positive effects. Sacrificing is extremely resource intensive and requires significant labor investment, or even restructuring of the whole settlement, should you wish you keep it up for an extended period.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
[[File:hearthcorruption.png|thumb|300px|Corruption bar in the Ancient Hearth]]&lt;br /&gt;
:&#039;&#039;Main article: [[Blightrot#Corruption]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blightrot infects Hearths. The more [[Blightrot Cysts]] a Viceroy generates from [[Rain Engine]] use or [[Glade Events]], the faster their Hearths get corrupted during [[Storm Season]], when Blightrot Cysts open up. Once the [[#Hearth Types | Ancient Hearth]] reaches the Corruption limit, it triggers &#039;&#039;&#039;Voice of the Sealed Ones&#039;&#039;&#039;. Voice of the Sealed Ones sends out 3 ghosts from the Ancient Hearth that seek out and kill 3 random [[villagers]]. As soon as the Hearth discharges, Corruption is reset to 0 and starts rising again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones influencing Hearths ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|caption=Hearth Perks and Cornerstones|description=Hearth|exclude=FuelConsumption -33, Hauler Break Interval, Artifact for Dangerous Relic}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* {{Species link|Bats}} as Firekeepers will reduce food consumption while still providing full resolve and production benefits from eating, so they can be used to stretch food supplies, especially if an effect like [[Difficulty#Prestige_Difficulties|Parasites]] is increasing food consumption.&lt;br /&gt;
* {{Species link|Beavers}} as Firekeepers will help prevent fuel shortages, especially on [[Marshlands]] and the [[Sealed Forest]].&lt;br /&gt;
* {{Species link|Foxes}} are excellent during the [[Storm Season]] as Firekeepers to keep [[Hostility]] down and stop [[Forest Mysteries]] from triggering.&lt;br /&gt;
* {{Species link|Frogs}} are one of the strongest Firekeepers early in a settlement, as labor shortages are common in the first few years, so increased villager count is one of the strongest early-game bonuses.&lt;br /&gt;
* {{Species link|Harpies}} Firekeepers are valuable at times where large-scale hauling is occurring continuously, such as hauling in the harvest from a fishing pond or before and after [[Glade Events]] to carry goods to and from these Events.&lt;br /&gt;
* {{Species link|Humans}} Firekeepers are invaluable when playing [[World Map modifiers]] like &#039;&#039;&#039;Land of Greed&#039;&#039;&#039; to slow down the Queen&#039;s [[Impatience]] or preventing a failed settlement after a disastrous loss of villagers increases Impatience to dangerous levels.&lt;br /&gt;
* {{Species link|Lizards}} as Hearthkeepers will help you in achieving [[Resolve]] - based Orders or increasing the rate of Reputation gain from high resolve.&lt;br /&gt;
* Since [[#Firekeeper bonus | Firekeepers]] in [[#Hearth Types | Small Hearths]] don&#039;t offer a species-specific bonus like they do in the [[#Hearth Types | Ancient Hearth]], you can take advantage of its {{sl|Warmth}} specialization synergy with Lizards.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=12028</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=12028"/>
		<updated>2026-04-07T19:28:58Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Hearth Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.10}}&lt;br /&gt;
{{Buildingbox|Ancient Hearth}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the settlement.  Every settlement starts with an [[#Hearth Types | Ancient Hearth]] and can construct other [[#Hearth Types | Small Hearths]] from the &#039;&#039;&#039;City Buildings&#039;&#039;&#039; menu. Hearths are [[building]]s with {{sl|Warmth}} Specialization that employ a single [[#Firekeeper bonus | Firekeeper]] to keep the Hearth lit by burning [[#Fuel | fuel]]. Fuel can also be [[#Sacrificing | Sacrificed]] in the Ancient Hearth. Every [[villager]] takes their [[breaks]] at the nearest Hearth to warm themselves, eat, and fulfill their needs. By [[#Hearth upgrades | upgrading]] the Hearth with decorations, [[housing]], and Service [[buildings]], you can unlock up to 3 tiers of stackable benefits. The Ancient Hearth can get [[#Corruption | corrupted]] at Veteran [[Difficulty]] and higher.&lt;br /&gt;
&lt;br /&gt;
== Hearth Types ==&lt;br /&gt;
&lt;br /&gt;
; Ancient Hearths :&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  [[Villagers]] gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope. &#039;&#039;&#039;No Hope&#039;&#039;&#039; [[Resolve]] effect: -20 Resolve.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-right: 0px;&amp;quot;&lt;br /&gt;
|+ Small Hearth construction cost&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
! At [[Prestige]] 6+&lt;br /&gt;
|-&lt;br /&gt;
| 5 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 8 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
|}&lt;br /&gt;
; Small Hearths : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Small Hearths cannot be built too close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 9 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a [[#Firekeeper bonus | Firekeeper bonus]] and you cannot [[#Sacrificing | Sacrifice]] fuel.  It is OK if Small Hearths go out, but [[villagers]] will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
[[File:Allowed fuel.png|right|300px]]&lt;br /&gt;
There are 4 fuels that can be burned in Hearths: {{rl|Coal}}, {{rl|Sea Marrow}}, {{rl|Oil}}, and {{rl|Wood}}. Each Hearth you have in the settlement consumes fuel.&lt;br /&gt;
&lt;br /&gt;
You can decide which type of fuel will be burned in each Hearth using the checkboxes next to the fuel types in the &#039;&#039;Allowed Fuel&#039;&#039; menu. All Hearths share this setting. If you have multiple fuels selected, the leftmost one will always burn first. There are also options in the settings that allow you to customize which fuels are automatically enabled when starting a new settlement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Fuel burn time&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Fuel&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Base burn time&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | With [[Beaver]] [[#Firekeeper bonus | Firekeeper]]&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | With all [[Upgrades]]&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | With Beaver Firekeeper&amp;lt;br/&amp;gt;and all Upgrades&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal|medium}}&lt;br /&gt;
| 40 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 52 seconds&lt;br /&gt;
| 71 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Sea Marrow|medium}}&lt;br /&gt;
| 40 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 52 seconds&lt;br /&gt;
| 71 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Oil|medium}}&lt;br /&gt;
| 25 seconds&lt;br /&gt;
| 31 seconds&lt;br /&gt;
| 32 seconds&lt;br /&gt;
| 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Wood|medium}}&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 15 seconds&lt;br /&gt;
| 15 seconds&lt;br /&gt;
| 21 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Firekeeper bonus ==&lt;br /&gt;
&lt;br /&gt;
Every settlement starts with an [[#Hearth Types | Ancient Hearth]] which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all [[villagers]] will lose 20 [[Resolve]]. To keep the flame burning, a Firekeeper and a steady supply of [[#Fuel | fuel]] is needed. The job of a Firekeeper is to bring fuel to the Hearth they are assigned to. They spend most of their time idle otherwise. Your choice of Firekeeper in the Ancient Hearth will grant your settlement a species-specific bonus. &#039;&#039;&#039;Small Hearth Firekeepers don&#039;t provide any bonuses&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70px; font-weight:bold;&amp;quot; | Species&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Bats|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon Cornerstone SteelFocus.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Steel Gut&#039;&#039;&#039;&lt;br /&gt;
| Villagers have a 15% chance of not consuming food during a break&lt;br /&gt;
| &#039;&#039;Focused minds forget hunger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Beavers|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon FirekeeperBonus Beaver.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Pragmatic Frugality&#039;&#039;&#039;&lt;br /&gt;
| Fuel burns 20% longer&lt;br /&gt;
| &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Foxes|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_FirekeeperBonus_Fox.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Forest Affinity&#039;&#039;&#039;&lt;br /&gt;
| -2/3/4/6 [[Hostility]] from opened [[Glades]].&amp;lt;/br&amp;gt;Scales with [[Difficulty]]&lt;br /&gt;
| &#039;&#039;Fox firekeepers have an unusual ability to calm the forest.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Frogs|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_FirekeeperBonus_Frog_1.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Amphibian Leadership&#039;&#039;&#039;&lt;br /&gt;
| Newcomers will arrive 50% quicker&lt;br /&gt;
| &#039;&#039;Frog firekeepers may not be the most skilled at fire rituals, but they are great leaders.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Harpies|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon FirekeeperBonus Harpy.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Light as a Feather&#039;&#039;&#039;&lt;br /&gt;
| +5 to global carrying capacity&lt;br /&gt;
| &#039;&#039;Harpy firekeepers can teach villagers how to be more nimble and agile.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Humans|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_FirekeeperBonus_Human.png|64px}}&amp;lt;/br&amp;gt; &#039;&#039;&#039;Beacon&#039;&#039;&#039;&lt;br /&gt;
| [[Queen&#039;s Impatience]] grows 25% slower&lt;br /&gt;
| &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Lizards|large}}&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_FirekeeperBonus_Lizard2.png|64px}} &amp;lt;/br&amp;gt;&#039;&#039;&#039;Sacred Pyre&#039;&#039;&#039;&lt;br /&gt;
| +1 to global [[Resolve]]&lt;br /&gt;
| &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hearth upgrades ==&lt;br /&gt;
[[File:HearthUpgradeRequirements.png|thumb|right|360px|Decorations Needed]]&lt;br /&gt;
Level 1 Hearth upgrade is available from the start. Upgrading to level 2 and 3 requires you to [[unlock]] levels 2 and 4 of the &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; respectively. &lt;br /&gt;
&lt;br /&gt;
Click on the Hearth to see what is required to upgrade. As seen on the image on the right in the &#039;&#039;Upgrade Requirements&#039;&#039; section, we still need 4 &amp;lt;span style=&amp;quot;color: {{PerkGreen}}&amp;quot;&amp;gt;Comfort&amp;lt;/span&amp;gt; Decorations and 4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; Decorations before the Hearth upgrades to level 2.&lt;br /&gt;
&lt;br /&gt;
* [[Housing]], Decorations, and Service [[buildings]] need to be placed fully within the Hearth Radius for them to count towards upgrades.&lt;br /&gt;
* The Hearth upgrades itself automatically once all the requirements are fulfilled.&lt;br /&gt;
* Both Ancient and Small [[#Hearth Types | Hearths]] can be upgraded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Upgrades&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Requirements&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HearthT0.png|96px]]&amp;lt;br /&amp;gt;Base Level&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -30 [[Hostility]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Icon UI Encampment.png|96px]]&amp;lt;br/&amp;gt;Level I&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Encampment&lt;br /&gt;
| 8 Housed [[villagers]]&lt;br /&gt;
| +1 Global [[Resolve]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 &amp;lt;span style=&amp;quot;color: {{PerkGreen}}&amp;quot;&amp;gt;Comfort&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
| +150 [[#Corruption_Resistance_and_Corruption_rate|Corruption Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Icon UI Neighborhood.png|96px]]&amp;lt;br /&amp;gt;Level II&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Neighborhood&lt;br /&gt;
| 14 Housed [[villagers]]&lt;br /&gt;
| +1 Global [[Resolve]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8 &amp;lt;span style=&amp;quot;color: {{PerkGreen}}&amp;quot;&amp;gt;Comfort&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
|  +150 [[#Corruption_Resistance_and_Corruption_rate|Corruption Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
| +10% global production speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:Icon_UI_Disctrict.png|96px]]&amp;lt;br /&amp;gt;Level III&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | District&lt;br /&gt;
| 20 Housed [[villagers]]&lt;br /&gt;
| +1 Global [[Resolve]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 Service [[building]]&lt;br /&gt;
| +150 [[#Corruption_Resistance_and_Corruption_rate|Corruption Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| 16 &amp;lt;span style=&amp;quot;color: {{PerkGreen}}&amp;quot;&amp;gt;Comfort&amp;lt;/span&amp;gt;  Decorations&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | +10% global double production chance&lt;br /&gt;
|-&lt;br /&gt;
| 8 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; Decorations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Villager breaks ==&lt;br /&gt;
: &#039;&#039;Main article: [[Breaks]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every few minutes [[villagers]] have to return to a nearby Hearth for a break, to eat, rest, and satisfy needs. All consumption happens during breaks. [[Villagers]] of different species take breaks at different Intervals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Bats|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Beavers|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Foxes|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Frogs|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Harpies|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Humans|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Lizards|large}}&lt;br /&gt;
|-&lt;br /&gt;
| 01:40&lt;br /&gt;
| 02:00&lt;br /&gt;
| 02:00&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 02:30&lt;br /&gt;
| 01:40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 02:00&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 01:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
:&#039;&#039;Main article: [[Sacrificing]]&#039;&#039;&lt;br /&gt;
[[File:Sac menu.png|right|300px]]&lt;br /&gt;
[[#Fuel | Fuel]] can be sacrificed in [[#Hearth Types | Ancient Hearths]] to temporarily gain powerful positive effects. Sacrificing is extremely resource intensive and requires significant labor investment, or even restructuring of the whole settlement, should you wish you keep it up for an extended period.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
[[File:hearthcorruption.png|thumb|300px|Corruption bar in the Ancient Hearth]]&lt;br /&gt;
:&#039;&#039;Main article: [[Blightrot#Corruption]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blightrot infects Hearths. The more [[Blightrot Cysts]] a Viceroy generates from [[Rain Engine]] use or [[Glade Events]], the faster their Hearths get corrupted during [[Storm Season]], when Blightrot Cysts open up. Once the [[#Hearth Types | Ancient Hearth]] reaches the Corruption limit, it triggers &#039;&#039;&#039;Voice of the Sealed Ones&#039;&#039;&#039;. Voice of the Sealed Ones sends out 3 ghosts from the Ancient Hearth that seek out and kill 3 random [[villagers]]. As soon as the Hearth discharges, Corruption is reset to 0 and starts rising again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones influencing Hearths ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|caption=Hearth Perks and Cornerstones|description=Hearth|exclude=FuelConsumption -33, Hauler Break Interval, Artifact for Dangerous Relic}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* {{Species link|Bats}} as Firekeepers will reduce food consumption while still providing full resolve and production benefits from eating, so they can be used to stretch food supplies, especially if an effect like [[Difficulty#Prestige_Difficulties|Parasites]] is increasing food consumption.&lt;br /&gt;
* {{Species link|Beavers}} as Firekeepers will help prevent fuel shortages, especially on [[Marshlands]] and the [[Sealed Forest]].&lt;br /&gt;
* {{Species link|Foxes}} are excellent during the [[Storm Season]] as Firekeepers to keep [[Hostility]] down and stop [[Forest Mysteries]] from triggering.&lt;br /&gt;
* {{Species link|Frogs}} are one of the strongest Firekeepers early in a settlement, as labor shortages are common in the first few years, so increased villager count is one of the strongest early-game bonuses.&lt;br /&gt;
* {{Species link|Harpies}} Firekeepers are valuable at times where large-scale hauling is occurring continuously, such as hauling in the harvest from a fishing pond or before and after [[Glade Events]] to carry goods to and from these Events.&lt;br /&gt;
* {{Species link|Humans}} Firekeepers are invaluable when playing [[World Map modifiers]] like &#039;&#039;&#039;Land of Greed&#039;&#039;&#039; to slow down the Queen&#039;s [[Impatience]] or preventing a failed settlement after a disastrous loss of villagers increases Impatience to dangerous levels.&lt;br /&gt;
* {{Species link|Lizards}} as Hearthkeepers will help you in achieving [[Resolve]] - based Orders or increasing the rate of Reputation gain from high resolve.&lt;br /&gt;
* Since [[#Firekeeper bonus | Firekeepers]] in [[#Hearth Types | Small Hearths]] don&#039;t offer a species-specific bonus like they do in the [[#Hearth Types | Ancient Hearth]], you can take advantage of its {{sl|Warmth}} specialization synergy with Lizards.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12027</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12027"/>
		<updated>2026-04-07T17:23:01Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: Add deposits table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Mine]] is an essential Resource Gathering building. It has to be placed over at least 1 vein of {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}}. The mine is the only way to make use of these veins.&lt;br /&gt;
&lt;br /&gt;
The Mine is unlocked at [[level]] 2.&lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Deposits for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Deposit|building=Mine}}&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Mine can be upgraded up to two times once you [[unlock]] &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; level 3 in the Citadel. &lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine. You can choose the same upgrade for both Level 1 and Level 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
20 {{rl|Planks}}/ 20 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
14 {{rl|Pipes}}/ 4 {{rl|Parts}}/ 12 {{rl|Tools}} +&amp;lt;/br&amp;gt;&lt;br /&gt;
20 {{rl|Planks}}/ 20 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Make sure to build a [[Small Warehouse]] next to the Mine to cut down on the time workers spend hauling resources.&lt;br /&gt;
* There are virtually no scenarios in which the Minecart upgrade outperforms Pit Ponies. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* At full citadel, with optimal warehouse and hearth placement, miners on average spend 22.4 seconds working in the mine, 3.2 seconds taking break, and 2.5 seconds hauling per every charge.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* The {{rl|Sea Marrow}} produced as a bonus resource in {{rl|Salt}} mines can be used to alleviate fuel shortages or be used to open [[Abandoned Caches]] when {{rl|Stone}} isn&#039;t available.&lt;br /&gt;
* The [[Royal Woodlands]] do not spawn mining veins by default. Unless you can find a Rainpunk Drill, plan on obtaining {{rl|Copper Ore}} from Clay deposits and burning {{rl|Wood}} or {{rl|Sea Marrow}} for fuel. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/1325406372761960539&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=12026</id>
		<title>Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=12026"/>
		<updated>2026-04-07T16:11:47Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Arrival time &amp;amp; availability */ 1.9.8 update allows orders timing to be seen from beginning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.3}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The crown sends you new orders, viceroy.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Portrait Envoy 1024x1024.png|300px|right|thumb|The Queen&#039;s Envoy]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or [[Perks]]. Players choose which Orders to commit to from 2-4 options in an Order pack. Order packs arrive in batches at set intervals.&lt;br /&gt;
&lt;br /&gt;
== Order Tiers ==&lt;br /&gt;
&lt;br /&gt;
[[File:Orders_Tiers_Screenshot.png|thumb|280px|The icons for the 4 different Tiers of orders: upper left: Tier 1, upper right: Tier 2, lower left: Tier 3, lower right: Tier 4.]]&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear. Orders can also vary based on difficulty. This difficulty system is separate from, but influenced by the settlement [[Difficulty]]. Each settlement Difficulty will have a set of Order difficulties that will be drawn.&lt;br /&gt;
&lt;br /&gt;
For example, the Veteran Difficulty has the Order difficulty set as:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Easy&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since on Veteran difficulty, your Order choices are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
this means that the Orders you draw will be: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Easy&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
!class=nowrap| Tier 1&lt;br /&gt;
!class=nowrap| Tier 1&lt;br /&gt;
!class=nowrap| Tier 1&lt;br /&gt;
!class=nowrap| Tier 2&lt;br /&gt;
!class=nowrap| Tier 2&lt;br /&gt;
!class=nowrap| Tier 3&lt;br /&gt;
!class=nowrap| Tier 3&lt;br /&gt;
!class=nowrap| Tier 3&lt;br /&gt;
!class=nowrap| Tier 4&lt;br /&gt;
!class=nowrap| Tier 4&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Below is a list of Order tiers and difficulties for all settlement Difficulties. All Prestige Difficulties share the same Order pool.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order !!class=nowrap| 1 !!class=nowrap| 2 !!class=nowrap| 3 !!class=nowrap| 4 !!class=nowrap| 5 !!class=nowrap| 6 !!class=nowrap| 7 !!class=nowrap| 8 !!class=nowrap| 9 !!class=nowrap| 10 !!class=nowrap| 11 !!class=nowrap| 12 &lt;br /&gt;
|- &lt;br /&gt;
| Settler&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
|- &lt;br /&gt;
| Pioneer&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| Veteran&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| Viceroy&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A &lt;br /&gt;
|- &lt;br /&gt;
| Prestige&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since not every Order is valid for every Order difficulty, some Orders will be impossible to draw on specific settlement difficulties. For example, &#039;&#039;Blue Metal&#039;&#039; is a Tier 1 Order that is only valid for the Hard Order difficulty, so it will never be seen when playing on Settler, Pioneer, or Veteran. Likewise, &#039;&#039;Help from the Queen&#039;&#039; is a Tier 1 Order that is only valid for the Easy Order difficulty, so it will never be seen when playing on Viceroy or above. Some Orders have identical requirements for multiple Order difficulties.&lt;br /&gt;
&lt;br /&gt;
=== Additional restrictions ===&lt;br /&gt;
&lt;br /&gt;
A lot of Orders are limited by [[biomes]], [[species]], [[World Map modifiers]], and [[blueprints]]. An Order that asks for {{species link|Humans}} Resolve is disabled in settlements without Humans present, for example. Generally, Orders with completely or nigh impossible objectives are avoided; biome/species appropriate Orders are selected. Some Orders have multiple variants with identical names but different requirements tailored to the resources available in the biome. Since these Orders are technically separate Orders with identical names, they will appear separately in tables that list Orders.&lt;br /&gt;
&lt;br /&gt;
=== Arrival time &amp;amp; availability ===&lt;br /&gt;
&lt;br /&gt;
[[File:Finish previous choice.png|right|thumb|350px|An Order from the first pack hasn&#039;t been selected]]&lt;br /&gt;
Before a pack of Orders can be viewed, it needs to be delivered by the Queen&#039;s Envoy. Order packs are delivered in batches and all Order packs from a batch become available at the same time. A choice between one of the Orders in the revealed Order pack must be made before proceeding to unrevealed Order packs.&lt;br /&gt;
&lt;br /&gt;
A set amount of time has to pass in each settlement before each of the Order batches arrive. Without any [[season]] duration effects, intervals between batches follow 12-minute years from [[Prestige]] 2 onwards, with the exception of the first batch which arrives 90 seconds after the start of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Order pack arrival time (minutes)&lt;br /&gt;
|-&lt;br /&gt;
! Order&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| Settler&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| 48:00&lt;br /&gt;
|-&lt;br /&gt;
| Pioneer&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Viceroy&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Prestige&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timed Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Timed Order example.png|thumb|300px|right|Timed Order example]]&lt;br /&gt;
Unlocked with the &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level 9 [[upgrade]], Timed Orders are difficult, time-sensitive, and highly rewarding Orders that have a chance to appear alongside the usual set of Orders. &#039;&#039;&#039;Timed Orders never replace regular Orders&#039;&#039;&#039; - they always have a separate slot reserved.&lt;br /&gt;
&lt;br /&gt;
Timed Orders are always [[File:Ethernal Icon.png|{{ImgM}}]] Ephemeral. They disappear if you decide to unpause the game before making a selection from the revealed Order pack. Unlike regular Orders, Timed Orders can be failed, should the timer run out. You lose the Order&#039;s [[Reputation]] point forever.&lt;br /&gt;
&lt;br /&gt;
By default, Timed Orders automatically complete if the requirement is met when the time runs out.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== World Map modifiers influencing Timed Orders ===&lt;br /&gt;
{{MainArticle|World Map modifiers}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Order &amp;amp; Timed Order generation ==&lt;br /&gt;
&lt;br /&gt;
The exact Orders you get in an Order pack, both regular and Timed, are not determined until your open it (by clicking &#039;&#039;Pick&#039;&#039; in the Orders panel), revealing the choices for the first time.&lt;br /&gt;
&lt;br /&gt;
[[File:All timed orders.png|thumb|right|300px|9/9 Timed Orders with Forsaken Gods Temple]]&lt;br /&gt;
Whether an Order pack will have a Timed Order or not is determined during the settlement generation process. Also at this stage the game decides whether you will find 2, 3, or 4 Timed Orders among all of your Order packs. Which exact slots will have Timed Orders is also determined at this stage.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;Data mining done by @ryguy9999 on Discord. Game version 1.8.12. https://discord.com/channels/418545968666116096/1107003161115369612/1417717857860714546 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As long as Timed Orders are [[Upgrades|unlocked]], the amount of possible Timed Orders among all Order batches does not change depending on difficulty, [[biome]], present [[species]], or Citadel level. One consequence of this is that the chance to find a Timed Order in an Order pack goes up with [[difficulty]] and plateaus at 22%-44% when you reach Viceroy. There is no way to predict which Order packs will have Timed Orders, unless you&#039;ve reached the last Order slots and still haven&#039;t seen even 1 or 2 Timed Order options among all of your Order packs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039; [[World Map modifier]] adds 5 Timed Orders to the Order pool, so the amount of possible Timed Orders goes up to 7-9.&amp;lt;ref name=&amp;quot;multiple&amp;quot; /&amp;gt; The modifier makes it possible to have a Timed Order option in each of the 9 Order packs, at Viceroy difficulty and higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Chance of Timed Order in an Order pack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Difficulty&lt;br /&gt;
| Settler&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total number of Order packs&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Number of Timed Orders&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2-4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Lowest chance in an Order pack&lt;br /&gt;
| 17%&lt;br /&gt;
| 18%&lt;br /&gt;
| 20%&lt;br /&gt;
| 22%&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Highest chance in an Order pack&lt;br /&gt;
| 33%&lt;br /&gt;
| 36%&lt;br /&gt;
| 40%&lt;br /&gt;
| 44%&lt;br /&gt;
| 44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Version for Forsaken Gods Temple settlements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Difficulty&lt;br /&gt;
| Settler&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total number of Order packs&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Number of Timed Orders&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 7-9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Lowest chance in an Order pack&lt;br /&gt;
| 58%&lt;br /&gt;
| 63%&lt;br /&gt;
| 70%&lt;br /&gt;
| 78%&lt;br /&gt;
| 78%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Highest chance in an Order pack&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
| 90%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders by Settlement Difficulty ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Settler =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Pioneer =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Veteran =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Viceroy =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Prestige 1 - 20 =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== List of All Orders ==&lt;br /&gt;
==== Tier 1 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=i|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 1 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=i|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
==== Tier 2 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=ii|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 2 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=ii|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
==== Tier 3 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iii|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 3 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iii|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
==== Tier 4 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iv|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 4 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iv|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones influencing Orders ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Order|exclude=Alarm Bells, [Altar] Alarm Bells|show_price=no}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* A common piece of advice for Viceroys is to hold their year 1 sets of Orders for some time, to gather some information about available [[resources]] or [[Glade Events]] in the first glade. This also puts you in a better position to exploit Timed Orders.&lt;br /&gt;
* As a rule of thumb, the main reward for regular Orders is [[Reputation]], not resources or [[Perks]]. An Order that you can complete quickly is almost always going to be preferrable to an Order with a better reward, but which would take you an extra year to complete. Reputation earlier means earlier access to more [[blueprints]], and blueprints are one of the main pillars of progression in-settlement.&lt;br /&gt;
* All year 1 [[species]] Resolve Orders, both regular and Timed, can be completed with a combination of [[favoring]], Shelters, [[Hearths#Hearth_upgrades|level 1 Hearth]], and right-side [[Rainpunk Engines]], provided that the species population is not too high to dilute the bonus Resolve from &#039;&#039;&#039;Low Stress&#039;&#039;&#039; (right Rainpunk Engine effect).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Timed Orders were introduced in the 0.25.2 Time is Money update (May 26, 2022).&amp;lt;ref&amp;gt;0.25.2 Time is Money update patch notes. https://eremitegames.com/time-is-money-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are 292 different Orders and Order versions.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12025</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12025"/>
		<updated>2026-04-06T16:23:09Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Mine]] is an essential Resource Gathering building. It has to be placed over at least 1 vein of {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}}. The mine is the only way to make use of these veins.&lt;br /&gt;
&lt;br /&gt;
The Mine is unlocked at [[level]] 2.&lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Mine can be upgraded up to two times once you [[unlock]] &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; level 3 in the Citadel. &lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine. You can choose the same upgrade for both Level 1 and Level 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
20 {{rl|Planks}}/ 20 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
14 {{rl|Pipes}}/ 4 {{rl|Parts}}/ 12 {{rl|Tools}} +&amp;lt;/br&amp;gt;&lt;br /&gt;
20 {{rl|Planks}}/ 20 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Make sure to build a [[Small Warehouse]] next to the Mine to cut down on the time workers spend hauling resources.&lt;br /&gt;
* There are virtually no scenarios in which the Minecart upgrade outperforms Pit Ponies. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* At full citadel, with optimal warehouse and hearth placement, miners on average spend 22.4 seconds working in the mine, 3.2 seconds taking break, and 2.5 seconds hauling per every charge.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* The {{rl|Sea Marrow}} produced as a bonus resource in {{rl|Salt}} mines can be used to alleviate fuel shortages or be used to open [[Abandoned Caches]] when {{rl|Stone}} isn&#039;t available.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/1325406372761960539&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12024</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Mine&amp;diff=12024"/>
		<updated>2026-04-06T16:22:57Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.4.15}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Mine]] is an essential Resource Gathering building. It has to be placed over at least 1 vein of {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}}. The mine is the only way to make use of these veins.&lt;br /&gt;
&lt;br /&gt;
The Mine is unlocked at [[level]] 2.&lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Mine can be upgraded up to two times once you [[unlock]] &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; level 3 in the Citadel. &lt;br /&gt;
&lt;br /&gt;
Whether you get {{rl|Copper Ore}}, {{rl|Coal}}, or {{rl|Salt}} charges and their amount depends on the number and resource of veins covered by the Mine. You can choose the same upgrade for both Level 1 and Level 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
20 {{rl|Planks}}/ 20 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039; (Choose 1)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost:&amp;lt;/br&amp;gt;&lt;br /&gt;
14 {{rl|Pipes}}/ 4 {{rl|Parts}}/ 12 {{rl|Tools}} +&amp;lt;/br&amp;gt;&lt;br /&gt;
20 {{rl|Planks}}/ 20 {{rl|Bricks}}&lt;br /&gt;
* &#039;&#039;Pit Pony&#039;&#039;: an average amount of additional charges, +50% production speed in the Mine.&lt;br /&gt;
* &#039;&#039;Minecart&#039;&#039;: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest [[Warehouse]].&lt;br /&gt;
* &#039;&#039;Box Crib&#039;&#039;: a large amount of additional charges.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Make sure to build a [[Small Warehouse]] next to the Mine to cut down on the time workers spend hauling resources.&lt;br /&gt;
* There are virtually no scenarios in which the Minecart upgrade outperforms Pit Ponies. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* At full citadel, with optimal warehouse and hearth placement, miners on average spend 22.4 seconds working in the mine, 3.2 seconds taking break, and 2.5 seconds hauling per every charge.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* The {{rl|Sea Marrow}} produced as a bonus resource in {{rl|Salt}} mines can be used to alleviate fuel shortages or be used to open [[Abandoned Caches]] when {{rl|Stone}} isn&#039;t available.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/1325406372761960539&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Advanced_Rain_Collector&amp;diff=12023</id>
		<title>Advanced Rain Collector</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Advanced_Rain_Collector&amp;diff=12023"/>
		<updated>2026-04-06T16:19:46Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Advanced Rain Collector]] is an Resource Gathering [[building]] for [[Rainwater]] collection. Compared to a regular {{bl|Rain Collector}}, ARC has twice the efficiency and storage, as well as three worker slots compared to {{bl|Rain Collector}}&#039;s two.&lt;br /&gt;
&lt;br /&gt;
Advanced Rain Collector is unlocked at [[level]] 18.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Although the Advanced Rain Collector is far more efficient than using the basic {{bl|Rain Collector}} and can gather all 3 types of rainwater, unlike the {{bl|Geyser Pump}}, choosing the Advanced Rain Collector has some significant downsides that should be considered.&lt;br /&gt;
** Much like the {{bl|Workshop}}, Choosing the Advanced Rain Collector does not give you access to any new recipes, only more efficient ones. However, unlike the Workshop&#039;s improved [[Building Materials]] recipes which also reduce the number of materials required and therefore increase the total amount of building materials that can be produced using limited resources, the Advanced Rain Collector&#039;s improved rainwater recipes only increase the speed and efficiency of gathering resources that don&#039;t require inputs to begin with. You should consider the opportunity cost of choosing the Advanced Rain Collector over a different blueprint that can increase the variety of products your settlement can produce.&lt;br /&gt;
** The Advanced Rain Collector requires 5 {{rl|Pipes}} to build. If you lack the resources to create more pipes, building the Advanced Rain Collector can reduce the number of buildings you can set up [[Rainpunk Engines]] in, which could defeat the purpose of the Advanced Rain Collector.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Ranch&amp;diff=12022</id>
		<title>Ranch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Ranch&amp;diff=12022"/>
		<updated>2026-04-05T00:27:57Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.4.17}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Meat production}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Ranch]] is a Lizard-themed Food Production building with a focus on raw [[resource]] production. &lt;br /&gt;
&lt;br /&gt;
The Ranch is unlocked at [[level]] 8.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Ranch|exclude=Pack of Trade Goods Worth More, [Altar] Pack of Trade Goods Worth More - Composite}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* The Ranch pairs well with the {{bl|Small Farm}} and {{bl|Clay Pit}}, as {{rl|Grain}} and {{rl|Reed}} can be used to produce any output from the Ranch.&lt;br /&gt;
* Although the Ranch can be useful for turning inedible products into food, it does not produce complex food on its own. Before selecting the Ranch, you should consider whether other blueprints being offered could help you produce complex food more simply and effectively using fewer workers by eliminating an extra step in your production chain.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Greenhouse&amp;diff=12021</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Greenhouse&amp;diff=12021"/>
		<updated>2026-04-05T00:23:18Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Greenhouse]] is a Harpy-themed Food Production building that has to be placed on [[File:FertileSoil.png|32px]] [[Fertile Soil]]. Greenhouse is not a farm. It is a production building with a placement restriction, so it does not benefit from Planting and Harvesting speed increases in any way.&lt;br /&gt;
&lt;br /&gt;
The Greenhouse is unlocked at [[level]] 16.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Greenhouse, fertile soil|exclude=[Biome] Replace Initial Glade - Poro}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Compared to the standard farms ({{bl|Plantation}}, {{bl|Small Farm}}, {{bl|Herb Garden}}, {{bl|Brineworks}}), the Greenhouse has many advantages:&lt;br /&gt;
** The Greenhouse has an excellent recipe set for producing a wide variety of [[Complex Food]], while the other farms struggle with specific recipes. &lt;br /&gt;
*** The {{bl|Plantation}} cannot be used to produce ingredients for {{rl|Flour}}, which is needed for {{rl|Pie}} and {{rl|Biscuits}}, and lacks a recipe for {{rl|Porridge}} ingredients.&lt;br /&gt;
*** The {{bl|Small Farm}} cannot produce ingredients that can be combined with {{rl|Flour}} to produce {{rl|Pie}} and {{rl|Biscuits}}, and its recipe for {{rl|Pickled Goods}} and {{rl|Skewers}} ingredients is very inefficient.&lt;br /&gt;
*** The {{bl|Herb Garden}} has a very inefficient recipe for {{rl|Flour}}, {{rl|Pickled Goods}}, and {{rl|Skewers}} ingredients.&lt;br /&gt;
*** The {{bl|Brineworks}} cannot be used to produce ingredients for {{rl|Flour}} and has a very inefficient recipe for {{rl|Jerky}}, {{rl|Pie}}, and {{rl|Skewers}} ingredients.&lt;br /&gt;
** The Greenhouse is not dependent on the timing of the [[Seasons]] to produce goods, allowing for consistent production without micromanagement.&lt;br /&gt;
** The Greenhouse can efficiently produce food using only 4 tiles of Fertile Soil.&lt;br /&gt;
* Some disadvantages of the Greenhouse include the lack of an {{rl|Oil}} ingredient recipe and its reliance on a steady supply of {{rl|Drizzle Water}} for production, which could increase the number of workers needed to produce food compared to traditional farms.&lt;br /&gt;
* The [[Cornerstone]] Moss Broccoli Seeds is rarely worth it compared to choosing a different cornerstone or declining it for free {{rl|Amber}}. &lt;br /&gt;
** The Greenhouse already produces {{rl|Mushrooms}} and {{rl|Herbs}}, which together, have a huge overlap with {{rl|Vegetables}}. The only recipes unique to Vegetables in this situation are {{rl|Skewers}} for ingredient #2 and {{rl|Oil}}.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Greenhouse&amp;diff=12020</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Greenhouse&amp;diff=12020"/>
		<updated>2026-04-05T00:22:53Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.13}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Greenhouse]] is a Harpy-themed Food Production building that has to be placed on [[File:FertileSoil.png|32px]] [[Fertile Soil]]. Greenhouse is not a farm. It is a production building with a placement restriction, so it does not benefit from Planting and Harvesting speed increases in any way.&lt;br /&gt;
&lt;br /&gt;
The Greenhouse is unlocked at [[level]] 16.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Greenhouse, fertile soil|exclude=[Biome] Replace Initial Glade - Poro}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Compared to the standard farms ({{bl|Plantation}}, {{bl|Small Farm}}, {{bl|Herb Garden}}, {{bl|Brineworks}}), the Greenhouse has many advantages:&lt;br /&gt;
** The Greenhouse has an excellent recipe set for producing a wide variety of [[Complex Food]], while the other farms struggle with specific recipes. &lt;br /&gt;
*** The {{bl|Plantation}} cannot be used to produce ingredients for {{rl|Flour}}, which is needed for {{rl|Pie}} and {{rl|Biscuits}}, and lacks a recipe for {{rl|Porridge}} ingredients.&lt;br /&gt;
*** The {{bl|Small Farm}} cannot produce ingredients that can be combined with {{rl|Flour}} to produce {{rl|Pie}} and {{rl|Biscuits}}, and its recipe for {{rl|Pickled Goods}} and {{rl|Skewers}} ingredients is very inefficient.&lt;br /&gt;
*** The {{bl|Herb Garden}} has a very inefficient recipe for {{rl|Flour}}, {{rl|Pickled Goods}}, and {{rl|Skewers}} ingredients.&lt;br /&gt;
*** The {{bl|Brineworks}} cannot be used to produce ingredients for {{rl|Flour}} and has a very inefficient recipe for {{rl|Jerky}}, {{rl|Pie}}, and {{rl|Skewers}} ingredients.&lt;br /&gt;
** The Greenhouse is not dependent on the timing of the [[Seasons]] to produce goods, allowing for consistent production without micromanagement.&lt;br /&gt;
** The Greenhouse can efficiently produce food using only 4 tiles of Fertile Soil.&lt;br /&gt;
* Some disadvantages of the Greenhouse include the lack of an {{rl|Oil}} ingredient recipe and its reliance on a steady supply of {{rl|Drizzle Water}} for production, which could increase the number of workers needed to produce food compared to traditional farms.&lt;br /&gt;
* The [[Cornerstone]] Moss Broccoli Seeds is rarely worth it compared to choosing a different cornerstone or declining it for free {{rl|Amber}}. &lt;br /&gt;
** The Greenhouse already produces {{rl|Mushrooms}} and {{rl|Herbs}}, which together, have a huge overlap with {{rl|Vegetables}}. The only recipes unique to Vegetables in this situation are {{rl|Skewers}} for ingredient #2 and {{rl|Oil}}.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Brineworks&amp;diff=12019</id>
		<title>Brineworks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Brineworks&amp;diff=12019"/>
		<updated>2026-04-05T00:10:06Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.4}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Brineworks]] is a Food Production farm building that uses nearby [[File:Farmfield_icon.png|32px]] Farm Fields to grow {{rl|Salt}} and {{rl|Insects}}. &lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is unlocked at [[level]] 15.&lt;br /&gt;
&lt;br /&gt;
== Seasonal Work ==&lt;br /&gt;
&lt;br /&gt;
As a farm building, the {{PAGENAME}} requires different tasks to be done each [[Season]], these are:&lt;br /&gt;
* Drizzle: Planting takes place. Double Yield chances are calculated during planting.&lt;br /&gt;
* Clearance: Harvesting takes place.&lt;br /&gt;
* Storm: Plowing takes place. Plowing applies +10% Double Yield chance to Farm Fields.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
{{Perks|description=Brineworks,fertile soil|search=Farm, Obsidian Sickles, Seed Pouch, Fertilizer, Biscuit Diet, Mushroom Seedlings|exclude=[Biome] Replace Initial Glade - Poro, [Biome] Farms Extra Production For Fertilizer, SmallFarm +50 (Composite), Pack of Crops +1, Pack of Crops +2}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* The Brineworks allows for production of {{rl|Salt}} in [[Biomes]] where this would otherwise be difficult or impossible. This can be especially helpful if you need to produce {{rl|Paste}} but have been unable to produce or purchase {{rl|Dye}}.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:CurrentVersion&amp;diff=12018</id>
		<title>Template:CurrentVersion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:CurrentVersion&amp;diff=12018"/>
		<updated>2026-04-05T00:07:23Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.9.8&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the current version of the game. Every patch, this template needs to be updated to reflect the latest version. That way, needed updates can be correctly found around the wiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates/Text]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=12017</id>
		<title>Small Farm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=12017"/>
		<updated>2026-04-05T00:07:02Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Small Farm]] is a Food Production farm building that uses nearby [[File:Farmfield_icon.png|32px]] Farm Fields to grow {{rl|Vegetables}} and {{rl|Grain}}.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} doesn&#039;t need to be [[unlock]]ed. It is available as a potential blueprint from the start.&lt;br /&gt;
&lt;br /&gt;
Small Farm has a Hallowed variant: [[Hallowed Small Farm]].&lt;br /&gt;
&lt;br /&gt;
== Seasonal Work ==&lt;br /&gt;
&lt;br /&gt;
As a farm building, the {{PAGENAME}} requires different tasks to be done each [[Season]], these are:&lt;br /&gt;
* Drizzle: Planting takes place. Double Yield chances are calculated during planting.&lt;br /&gt;
* Clearance: Harvesting takes place.&lt;br /&gt;
* Storm: Plowing takes place. Plowing applies +10% Double Yield chance to Farm Fields.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Small Farm,fertile soil|search=Farm, Obsidian Sickles, Seed Pouch, Fertilizer, Biscuit Diet, Mushroom Seedlings|exclude=[Biome] Replace Initial Glade - Poro, [Biome] Farms Extra Production For Fertilizer, SmallFarm +50 (Composite), Pack of Crops +1, Pack of Crops +2}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* {{rl|Vegetables}} are the only product of the Small Farm that can be directly eaten as food, however producing them in the Small Farm is extremely inefficient, being even slower than gathering them from a {{bl|Small Foragers&#039; Camp}}. There are multiple ways to mitigate this disadvantage of the Small Farm:&lt;br /&gt;
** Produce only {{rl|Grain}} (disable the other recipe) and find a way to turn the Grain into food, such as producing {{rl|Meat}} in a {{bl|Ranch}}, using a {{rl|Porridge}} recipe or turning it into {{rl|Flour}} to produce {{rl|Pie}} or {{rl|Biscuits}}.&lt;br /&gt;
** Find another source of food and produce only {{rl|Grain}} to use for industrial purposes, such as producing {{rl|Oil}} or {{rl|Pack of Crops}}.&lt;br /&gt;
** Improve the efficiency of the {{rl|Vegetables}} recipe using [[Perks and Cornerstones]] that increase the yield of Vegetables.&lt;br /&gt;
** Obtain the Mushroom Seedlings cornerstone to produce {{rl|Mushrooms}} instead.&lt;br /&gt;
* {{rl|Grain}} can be used as an input for all three {{bl|Ranch}} recipes, making the Small Farm an excellent pick when you have access to the Ranch blueprint.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=12016</id>
		<title>Small Farm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=12016"/>
		<updated>2026-04-05T00:06:45Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.13}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Small Farm]] is a Food Production farm building that uses nearby [[File:Farmfield_icon.png|32px]] Farm Fields to grow {{rl|Vegetables}} and {{rl|Grain}}.&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} doesn&#039;t need to be [[unlock]]ed. It is available as a potential blueprint from the start.&lt;br /&gt;
&lt;br /&gt;
Small Farm has a Hallowed variant: [[Hallowed Small Farm]].&lt;br /&gt;
&lt;br /&gt;
== Seasonal Work ==&lt;br /&gt;
&lt;br /&gt;
As a farm building, the {{PAGENAME}} requires different tasks to be done each [[Season]], these are:&lt;br /&gt;
* Drizzle: Planting takes place. Double Yield chances are calculated during planting.&lt;br /&gt;
* Clearance: Harvesting takes place.&lt;br /&gt;
* Storm: Plowing takes place. Plowing applies +10% Double Yield chance to Farm Fields.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Small Farm,fertile soil|search=Farm, Obsidian Sickles, Seed Pouch, Fertilizer, Biscuit Diet, Mushroom Seedlings|exclude=[Biome] Replace Initial Glade - Poro, [Biome] Farms Extra Production For Fertilizer, SmallFarm +50 (Composite), Pack of Crops +1, Pack of Crops +2}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* {{rl|Vegetables}} are the only product of the Small Farm that can be directly eaten as food, however producing them in the Small Farm is extremely inefficient, being even slower than gathering them from a {{bl|Small Foragers&#039; Camp}}. There are multiple ways to mitigate this disadvantage of the Small Farm:&lt;br /&gt;
** Produce only {{rl|Grain}} (disable the other recipe) and find a way to turn the Grain into food, such as producing {{rl|Meat}} in a {{bl|Ranch}}, using a {{rl|Porridge}} recipe or turning it into {{rl|Flour}} to produce {{rl|Pie}} or {{rl|Biscuits}}.&lt;br /&gt;
** Find another source of food and produce only {{rl|Grain}} to use for industrial purposes, such as producing {{rl|Oil}} or {{rl|Pack of Crops}}.&lt;br /&gt;
** Improve the efficiency of the {{rl|Vegetables}} recipe using [[Perks and Cornerstones]] that increase the yield of Vegetables.&lt;br /&gt;
** Obtain the Mushroom Seedlings cornerstone to produce {{rl|Mushrooms}} instead.&lt;br /&gt;
* {{rl|Grain}} can be used as an input for all three {{bl|Ranch}} recipes, making the Small Farm an excellent pick when you have access to the Ranch blueprint.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Harvesters%27_Camp&amp;diff=12015</id>
		<title>Harvesters&#039; Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Harvesters%27_Camp&amp;diff=12015"/>
		<updated>2026-04-05T00:03:02Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|Harvesters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Harvesters&#039; Camp]] is an advanced camp for harvesters going out into the wild to gather {{rl|Plant Fiber}}, {{rl|Reed}}, and {{rl|Leather}}. &lt;br /&gt;
&lt;br /&gt;
Harvesters&#039; Camp is an [[Blueprints#Essential_Blueprints|Essential Blueprint]] that does not need to be unlocked via blueprint selection. It is always available.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Deposits for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Deposit|building=Harvesters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building=Harvesters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Harvesters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Both Reed Nodes and Flax Nodes have a chance to produce {{rl|Clay}} as a bonus resource. This can be helpful if you can&#039;t find materials to produce {{rl|Bricks}} or purchase them from a [[Trader]].&lt;br /&gt;
* The {{rl|Meat}} and {{rl|Salt}} produced as bonus resources from Water Strider Molts can be used to produce small amounts of {{rl|Jerky}} in Biomes like the [[Scarlet Orchard]] and [[Ashen Thicket]] where you can&#039;t obtain {{rl|Meat}} or {{rl|Insects}} as a primary ingredient under normal circumstances.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Harvesters%27_Camp&amp;diff=12014</id>
		<title>Harvesters&#039; Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Harvesters%27_Camp&amp;diff=12014"/>
		<updated>2026-04-05T00:02:42Z</updated>

		<summary type="html">&lt;p&gt;76561198157077871: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.10}}&lt;br /&gt;
{{Buildingbox|Harvesters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Harvesters&#039; Camp]] is an advanced camp for harvesters going out into the wild to gather {{rl|Plant Fiber}}, {{rl|Reed}}, and {{rl|Leather}}. &lt;br /&gt;
&lt;br /&gt;
Harvesters&#039; Camp is an [[Blueprints#Essential_Blueprints|Essential Blueprint]] that does not need to be unlocked via blueprint selection. It is always available.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Deposits for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Deposit|building=Harvesters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building=Harvesters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Harvesters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Both Reed Nodes and Flax Nodes have a chance to produce {{rl|Clay}} as a bonus resource. This can be helpful if you can&#039;t find materials to produce {{rl|Bricks}} or purchase them from a [[Trader]].&lt;br /&gt;
* The {{rl|Meat}} and {{rl|Salt}} produced as bonus resources from Water Strider Molts can be used to produce small amounts of {{rl|Jerky}} in Biomes like the [[Scarlet Orchard]] and [[Ashen Thicket]] where you can&#039;t obtain {{rl|Meat}} or {{rl|Insects}} as a primary ingredient under normal circumstances.&lt;/div&gt;</summary>
		<author><name>76561198157077871</name></author>
	</entry>
</feed>