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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=7090</id>
		<title>Orders</title>
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		<updated>2024-04-24T19:07:04Z</updated>

		<summary type="html">&lt;p&gt;76561198089043216: /* Gifts for the Queen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are small objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or perks.&lt;br /&gt;
&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Work in progress, currently all orders are listed for Prestige 1 difficulty.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Exploration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IA Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and rebuild/salvage ruins&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Pickaxes (+1 Stone production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Shovels (+1 Clay production)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Problem Solver =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete any 3 glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Any Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tick Tock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete forbidden/dangerous glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 forbidden/dangerous glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Drills (+1 Copper Ore production)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Dangerous Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clearing Glades =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events and deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Clearing Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Egg Collection =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Ovens (+2 Pie production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Eggs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Basic Ingredient =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Flour&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Natural Dye =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pigment}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Pigment&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Metal Veins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Smelting (+2 Copper Bars production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal Veins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Copper Ingots =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Blue Metal =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blue Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Funding the Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Funding the Expedition&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Call to Arms =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Press (+1 Oil production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blighfuel&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Start Your Engines =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; 3 Rain Engines&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Relics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 1 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Tablet&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Big Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rich Harvest =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Industrialized Farming (+1 pack of crops production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed Pouch (+25% planting speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Post =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a trading post and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Trading Post&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Businessman =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trade Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Raising the Stakes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 20 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amber Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods and deliver amber&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 16 value of goods sold, deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Lover =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 30 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Insect Lure (+1 Insect production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== People&#039;s Resolve =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Human resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 25 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Place Like Home =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build Lizard and Harpy houses&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note: doesn&#039;t require having house blueprints to appear&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Houses&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&lt;br /&gt;
===== Restoration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete events with an empathy decision&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 events with an empathy decision&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Convert&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Into the Wilds =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Insects}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Into the Unknown =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades in specified time frame&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 2 glades at an interval of 150 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Progress resets if more than specified time has elapsed&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Glades in Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Risky Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover dangerous/forbidden glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 dangerous/forbidden glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Plant Fiber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
7 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Dangerous Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Outposts =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have upgraded hearths &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 2 hearths upgraded to level 2&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Builder&#039;s Pack (+5 Builder&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Outpost&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Sacrificing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sacrifice {{rl|Oil}}, {{rl|Coal}} and {{rl|Wood}} &amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Sacrifice 30 {{rl|Oil}}, 30 {{rl|Coal}} and 50 {{rl|Wood}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Secret Techniques of the Firekeeper (25% less hearth fuel consumption)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Sacrifice&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Pottery and Wine =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Wine}} and {{rl|Pottery}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Wine}} and 35 {{rl|Pottery}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Filters (+2 Wine production)&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Reed}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Artisan&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Grain}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Human Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Meat}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Lizard Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Mushrooms}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Mushrooms}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
Ancient Sewing Technique (+2 Coats production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Harpy Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Population Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Oil}} and {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Oil}} and 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Farmer&#039;s Pack (+5 Farmer&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Population Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Brewing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a brewery and deliver {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Ale}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Tavern Blueprint&amp;lt;br/&amp;gt;&lt;br /&gt;
Rain-Powered Pottery Wheel (+2 Pottery production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 Pickled Goods&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Brewery&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Building Materials =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 14 {{rl|Planks}}, 10 {{rl|Bricks}} and 10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Clay}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Means of Production&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced Farming =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Ghran&#039;s Technique (+25% Small Farm production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Baskets (+25% Plantation production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Herbalism (+25% Herb Garden production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Important Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Coal}} and {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Coal}} and 12 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Fuel and Building&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luxurious Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 12 {{rl|Pack of Luxury Goods}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Millstone (+2 Flour production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Luxury Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trade Connections =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}}, {{rl|Pack of Trade Goods}} and {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 12 {{rl|Pack of Luxury Goods}}, 12 {{rl|Pack of Trade Goods}} and 12 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Beneficial Agreement (15% quicker trader arrival)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Trade Connections&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced Trading =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}, {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Trade Goods}}, 10 {{rl|Pack of Building Materials}} and 10 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick Deliveries (+33% all packs production speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Advanced Trading&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ancient Artifacts =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Tablets&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aid for the Human Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}} and have comfort decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Pack of Crops}} and have at least 12 comfort decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
Human Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Human Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aid for the Lizard Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Clan Support (+3 Lizard resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Lizard Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aiding the Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Pack of Building Materials}} and 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
Harpy Clan Support (+3 Harpy resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Harpy Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Biscuits}} and build Human Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Biscuits}} 50 times and build 8 Human Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Human Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
50 {{rl|Vegetables}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Human Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Skewers}} and build Lizard Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Skewers}} 50 times and build 8 Lizard Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Clan Support (+3 Lizard resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Skewers}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Lizard Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}} and build Harpy Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 50 times and build 8 Harpy Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Harpy Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
50 {{rl|Insects}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Harpy Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Lizards =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time and open glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 18 for 30 seconds and open 3 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Friendship (+2 Lizards with every newcomer group)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Happy Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Harpies =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies Resolve above 18 for 30 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have at least 8 Aesthetics decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Pans (+2 Biscuits production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25{{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Diet =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 50 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Egg Containers (+1 Eggs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clothing the People =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Coats}} 50 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Needles (+1 Fabric production)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Coats&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Treats =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 villagers with the {{rl|Jerky}} need fulfilled for 120 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Jerky For Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Seller =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes and sell goods worth at least 20 amber&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Leatherworking (+2 Waterskins production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Stacking Amber =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with multiplier and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 trade routes with offer multiplier 3 and deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Brick Mold (+1 Bricks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Reed}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 ====&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete events with an empathy decision&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 events with an empathy decision&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Lost Villagers&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Gifts for the Queen =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete events with loyalty decisions&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 3 events with loyalty decisions&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Seized Inheritance (20 random goods on villager death)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 random villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Send to Citadel&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Open or send caches =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Open or send caches&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Open or send 4 caches&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+10 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Solve Chests&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Hasty Explorer =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades in specified time frame&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 2 dangerous/forbidden glades at an interval of 180 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Progress resets if more than specified time has elapsed&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Pipes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Glades in Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trailblazing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 6 glades and deliver 10 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Pickle Jars (+3 pickled goods production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Archaeology =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 4 glades and deliver 3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Archaeological Tools (20 pottery when opening a glade)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
12 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Archaeology&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ruins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Rebuild/salvage ruins and deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Rebuild/salvage 3 ruins and deliver 15 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
12 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Pottery}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Agriculture =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build farm fields and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 25 {{rl|Pack of Crops}} and have at least 30 farm fields&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Farmfields&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Cups and Glasses =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Tavern and deliver {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Ale}} and have a Tavern built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Barrels (+2 ale production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Waterskins}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Ale and Tavern&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Temple and deliver {{rl|Scrolls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Scrolls}} and have a Temple built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Vessel of Incense (+2 Incense production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Scrolls and Temple&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Healing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Bath House and deliver {{rl|Tea}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Tea}} and have a Bath House built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dye Extractor (5 pigment for 10 insects produced)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Tea}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Service Harpy&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Arena =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Clan Hall and deliver {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Training Gear}} and have a Clan Hall built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Training Grounds (+1 Lizard resolve for 70 Training Gear produced)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Service Lizard&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Dirty Work =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Kiln and deliver {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 60 {{rl|Coal}} and have a Kiln built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Brick Mold (+1 Bricks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Sea Marrow}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Kiln&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced District =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have Hearths upgraded to Neighbourhood&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 2 Hearths upgraded to Neighbourhood&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Hub&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aesthethics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have aesthetics decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 20 points of aesthetics decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Royal Gardens&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harmony =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have harmony decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 20 points of harmony decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Scrolls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Aesthethics&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost Knowledge =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 4 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Pie}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Ancient Tablets&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Building the Citadel =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Sturdy Boots (+10% all villager movespeed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Goods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 30 {{rl|Pack of Trade Goods}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III TradePacks&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luxury Goods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}} and {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Luxury Goods}} and 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Valuables&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Varied Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}, {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Trade Goods}}, 15 {{rl|Pack of Building Materials}} and 15 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Barrels (+2 ale production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Varied Delivery&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rations for the Citadel =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Provisions}}, {{rl|Pack of Crops}} and {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Provisions}}, 15 {{rl|Pack of Crops}} and 15 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick Deliveries (+33% all packs production speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Waterskins}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Cleanliness =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for treatment&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for treatment 60 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Tea Infuser (+2 Tea production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Herbs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Higene&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Religion =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for religion&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for religion 70 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Herbs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Religion&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Serving Ale =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for leisure&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for leisure 70 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Barrels (+2 ale production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Serving Ale&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== New Clothes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 18 villagers with the {{rl|Coats}} need fulfilled for 120 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ancient Sewing Technique (+2 Coats production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Tanning Racks (+1 Leather production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Coats NeedForTime&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Villagers =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have enough human population and fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 humans for 120 seconds and have at least 10 villagers with the {{rl|Coats}} need fulfilled for 60 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Egg Containers (+1 Eggs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Villagers =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have enough harpy population and fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 harpies for 120 seconds and have at least 10 villagers with the {{rl|Jerky}} need fulfilled for 60 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Scrolls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Villagers =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time and deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 24 for 120 seconds and deliver 5 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 60 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Contract (traders arrive 25% quicker)&amp;lt;br/&amp;gt;&lt;br /&gt;
12 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Export =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 12 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Income Tax =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 10 trade routes and deliver 20 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Beneficial Agreement (15% quicker trader arrival)&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Routes And Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Fair Exchange =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes of high value&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 5 trade routes worth at least 12 amber each&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Puffed Grain (+2 Porridge production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Pipes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Route Value&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Profitable Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes of high value and deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 4 trade routes worth at least 9 amber each and deliver 12 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Sea Marrow}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Costly Route&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198089043216</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=7089</id>
		<title>Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=7089"/>
		<updated>2024-04-24T19:06:28Z</updated>

		<summary type="html">&lt;p&gt;76561198089043216: /* Tier 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are small objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or perks.&lt;br /&gt;
&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Work in progress, currently all orders are listed for Prestige 1 difficulty.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Exploration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IA Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and rebuild/salvage ruins&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Pickaxes (+1 Stone production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Shovels (+1 Clay production)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Problem Solver =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete any 3 glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Any Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tick Tock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete forbidden/dangerous glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 forbidden/dangerous glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Drills (+1 Copper Ore production)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Dangerous Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clearing Glades =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events and deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Clearing Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Egg Collection =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Ovens (+2 Pie production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Eggs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Basic Ingredient =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Flour&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Natural Dye =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pigment}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Pigment&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Metal Veins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Smelting (+2 Copper Bars production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal Veins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Copper Ingots =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Blue Metal =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blue Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Funding the Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Funding the Expedition&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Call to Arms =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Press (+1 Oil production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blighfuel&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Start Your Engines =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; 3 Rain Engines&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Relics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 1 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Tablet&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Big Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rich Harvest =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Industrialized Farming (+1 pack of crops production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed Pouch (+25% planting speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Post =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a trading post and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Trading Post&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Businessman =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trade Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Raising the Stakes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 20 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amber Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods and deliver amber&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 16 value of goods sold, deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Lover =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 30 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Insect Lure (+1 Insect production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== People&#039;s Resolve =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Human resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 25 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Place Like Home =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build Lizard and Harpy houses&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note: doesn&#039;t require having house blueprints to appear&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Houses&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&lt;br /&gt;
===== Restoration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete events with an empathy decision&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 events with an empathy decision&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Convert&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Into the Wilds =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Insects}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Into the Unknown =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades in specified time frame&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 2 glades at an interval of 150 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Progress resets if more than specified time has elapsed&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Glades in Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Risky Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover dangerous/forbidden glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 dangerous/forbidden glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Plant Fiber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
7 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Dangerous Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Outposts =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have upgraded hearths &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 2 hearths upgraded to level 2&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Builder&#039;s Pack (+5 Builder&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Outpost&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Sacrificing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sacrifice {{rl|Oil}}, {{rl|Coal}} and {{rl|Wood}} &amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Sacrifice 30 {{rl|Oil}}, 30 {{rl|Coal}} and 50 {{rl|Wood}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Secret Techniques of the Firekeeper (25% less hearth fuel consumption)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Sacrifice&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Pottery and Wine =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Wine}} and {{rl|Pottery}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Wine}} and 35 {{rl|Pottery}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Filters (+2 Wine production)&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Reed}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Artisan&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Grain}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Human Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Meat}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Lizard Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Mushrooms}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Mushrooms}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
Ancient Sewing Technique (+2 Coats production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Harpy Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Population Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Oil}} and {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Oil}} and 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Farmer&#039;s Pack (+5 Farmer&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Population Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Brewing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a brewery and deliver {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Ale}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Tavern Blueprint&amp;lt;br/&amp;gt;&lt;br /&gt;
Rain-Powered Pottery Wheel (+2 Pottery production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 Pickled Goods&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Brewery&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Building Materials =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 14 {{rl|Planks}}, 10 {{rl|Bricks}} and 10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Clay}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Means of Production&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced Farming =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Ghran&#039;s Technique (+25% Small Farm production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Baskets (+25% Plantation production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Herbalism (+25% Herb Garden production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Important Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Coal}} and {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Coal}} and 12 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Fuel and Building&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luxurious Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 12 {{rl|Pack of Luxury Goods}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Millstone (+2 Flour production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Luxury Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trade Connections =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}}, {{rl|Pack of Trade Goods}} and {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 12 {{rl|Pack of Luxury Goods}}, 12 {{rl|Pack of Trade Goods}} and 12 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Beneficial Agreement (15% quicker trader arrival)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Trade Connections&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced Trading =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}, {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Trade Goods}}, 10 {{rl|Pack of Building Materials}} and 10 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick Deliveries (+33% all packs production speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Advanced Trading&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ancient Artifacts =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Tablets&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aid for the Human Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}} and have comfort decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Pack of Crops}} and have at least 12 comfort decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
Human Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Human Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aid for the Lizard Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Clan Support (+3 Lizard resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Lizard Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aiding the Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Pack of Building Materials}} and 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
Harpy Clan Support (+3 Harpy resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Harpy Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Biscuits}} and build Human Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Biscuits}} 50 times and build 8 Human Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Human Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
50 {{rl|Vegetables}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Human Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Skewers}} and build Lizard Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Skewers}} 50 times and build 8 Lizard Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Clan Support (+3 Lizard resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Skewers}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Lizard Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}} and build Harpy Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 50 times and build 8 Harpy Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Harpy Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
50 {{rl|Insects}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Harpy Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Lizards =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time and open glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 18 for 30 seconds and open 3 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Friendship (+2 Lizards with every newcomer group)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Happy Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Harpies =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies Resolve above 18 for 30 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have at least 8 Aesthetics decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Pans (+2 Biscuits production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25{{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Diet =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 50 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Egg Containers (+1 Eggs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clothing the People =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Coats}} 50 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Needles (+1 Fabric production)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Coats&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Treats =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 villagers with the {{rl|Jerky}} need fulfilled for 120 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Jerky For Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Seller =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes and sell goods worth at least 20 amber&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Leatherworking (+2 Waterskins production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Stacking Amber =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with multiplier and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 trade routes with offer multiplier 3 and deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Brick Mold (+1 Bricks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Reed}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 ====&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete events with an empathy decision&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 events with an empathy decision&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Lost Villagers&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Gifts for the Queen =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete events with loaylty decisions&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 3 events with loaylty decisions&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Seized Inheritance (20 random goods on villager death)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 random villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Send to Citadel&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Open or send caches =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Open or send caches&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Open or send 4 caches&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+10 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Solve Chests&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Hasty Explorer =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades in specified time frame&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 2 dangerous/forbidden glades at an interval of 180 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Progress resets if more than specified time has elapsed&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Pipes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Glades in Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trailblazing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 6 glades and deliver 10 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Pickle Jars (+3 pickled goods production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Archaeology =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 4 glades and deliver 3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Archaeological Tools (20 pottery when opening a glade)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
12 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Archaeology&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ruins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Rebuild/salvage ruins and deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Rebuild/salvage 3 ruins and deliver 15 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
12 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Pottery}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Agriculture =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build farm fields and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 25 {{rl|Pack of Crops}} and have at least 30 farm fields&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Farmfields&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Cups and Glasses =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Tavern and deliver {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Ale}} and have a Tavern built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Barrels (+2 ale production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Waterskins}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Ale and Tavern&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Temple and deliver {{rl|Scrolls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Scrolls}} and have a Temple built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Vessel of Incense (+2 Incense production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Scrolls and Temple&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Healing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Bath House and deliver {{rl|Tea}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Tea}} and have a Bath House built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dye Extractor (5 pigment for 10 insects produced)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Tea}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Service Harpy&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Arena =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Clan Hall and deliver {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Training Gear}} and have a Clan Hall built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Training Grounds (+1 Lizard resolve for 70 Training Gear produced)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Service Lizard&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Dirty Work =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Kiln and deliver {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 60 {{rl|Coal}} and have a Kiln built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Brick Mold (+1 Bricks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Sea Marrow}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Kiln&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced District =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have Hearths upgraded to Neighbourhood&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 2 Hearths upgraded to Neighbourhood&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Hub&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aesthethics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have aesthetics decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 20 points of aesthetics decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Royal Gardens&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harmony =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have harmony decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 20 points of harmony decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Scrolls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Aesthethics&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost Knowledge =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 4 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Pie}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Ancient Tablets&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Building the Citadel =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Sturdy Boots (+10% all villager movespeed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Goods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 30 {{rl|Pack of Trade Goods}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III TradePacks&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luxury Goods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}} and {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Luxury Goods}} and 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Valuables&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Varied Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}, {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Trade Goods}}, 15 {{rl|Pack of Building Materials}} and 15 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Barrels (+2 ale production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Varied Delivery&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rations for the Citadel =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Provisions}}, {{rl|Pack of Crops}} and {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Provisions}}, 15 {{rl|Pack of Crops}} and 15 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick Deliveries (+33% all packs production speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Waterskins}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Cleanliness =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for treatment&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for treatment 60 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Tea Infuser (+2 Tea production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Herbs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Higene&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Religion =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for religion&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for religion 70 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Herbs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Religion&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Serving Ale =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for leisure&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for leisure 70 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Barrels (+2 ale production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Serving Ale&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== New Clothes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 18 villagers with the {{rl|Coats}} need fulfilled for 120 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ancient Sewing Technique (+2 Coats production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Tanning Racks (+1 Leather production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Coats NeedForTime&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Villagers =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have enough human population and fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 humans for 120 seconds and have at least 10 villagers with the {{rl|Coats}} need fulfilled for 60 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Egg Containers (+1 Eggs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Villagers =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have enough harpy population and fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 harpies for 120 seconds and have at least 10 villagers with the {{rl|Jerky}} need fulfilled for 60 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Scrolls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Villagers =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time and deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 24 for 120 seconds and deliver 5 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 60 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Contract (traders arrive 25% quicker)&amp;lt;br/&amp;gt;&lt;br /&gt;
12 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Export =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 12 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Income Tax =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 10 trade routes and deliver 20 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Beneficial Agreement (15% quicker trader arrival)&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Routes And Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Fair Exchange =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes of high value&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 5 trade routes worth at least 12 amber each&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Puffed Grain (+2 Porridge production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Pipes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Route Value&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Profitable Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes of high value and deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 4 trade routes worth at least 9 amber each and deliver 12 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Sea Marrow}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Costly Route&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198089043216</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=7020</id>
		<title>Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=7020"/>
		<updated>2024-04-24T01:24:16Z</updated>

		<summary type="html">&lt;p&gt;76561198089043216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are small objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or perks.&lt;br /&gt;
&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Work in progress, currently all orders are listed for Prestige 1 difficulty.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Exploration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IA Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and rebuild/salvage ruins&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Pickaxes (+1 Stone production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Shovels (+1 Clay production)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Problem Solver =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete any 3 glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Any Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tick Tock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete forbidden/dangerous glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 forbidden/dangerous glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Drills (+1 Copper Ore production)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Dangerous Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clearing Glades =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events and deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Clearing Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Egg Collection =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Ovens (+2 Pie production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Eggs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Basic Ingredient =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Flour&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Natural Dye =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pigment}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Pigment&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Metal Veins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Smelting (+2 Copper Bars production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal Veins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Copper Ingots =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Blue Metal =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blue Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Funding the Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Funding the Expedition&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Call to Arms =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Press (+1 Oil production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blighfuel&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Start Your Engines =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; 3 Rain Engines&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Relics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 1 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Tablet&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Big Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rich Harvest =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Industrialized Farming (+1 pack of crops production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed Pouch (+25% planting speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Post =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a trading post and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Trading Post&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Businessman =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trade Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Raising the Stakes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 20 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amber Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods and deliver amber&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 16 value of goods sold, deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Lover =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 30 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Insect Lure (+1 Insect production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== People&#039;s Resolve =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Human resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 25 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Place Like Home =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build Lizard and Harpy houses&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note: doesn&#039;t require having house blueprints to appear&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Houses&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&lt;br /&gt;
===== Restoration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete events with an empathy decision&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 events with an empathy decision&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Convert&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Into the Wilds =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Insects}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Into the Unknown =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades in specified time frame&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 2 glades at an interval of 150 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Progress resets if more than specified time has elapsed&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Glades in Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Risky Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover dangerous/forbidden glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 dangerous/forbidden glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Plant Fiber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
7 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Dangerous Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Outposts =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have upgraded hearths &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 2 hearths upgraded to level 2&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Builder&#039;s Pack (+5 Builder&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Outpost&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Sacrificing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sacrifice {{rl|Oil}}, {{rl|Coal}} and {{rl|Wood}} &amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Sacrifice 30 {{rl|Oil}}, 30 {{rl|Coal}} and 50 {{rl|Wood}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Secret Techniques of the Firekeeper (25% less hearth fuel consumption)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Sacrifice&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Pottery and Wine =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Wine}} and {{rl|Pottery}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Wine}} and 35 {{rl|Pottery}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Filters (+2 Wine production)&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Reed}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Artisan&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Grain}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Human Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Meat}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Lizard Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Mushrooms}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Mushrooms}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
Ancient Sewing Technique (+2 Coats production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Harpy Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Population Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Oil}} and {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Oil}} and 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Farmer&#039;s Pack (+5 Farmer&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Population Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Brewing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a brewery and deliver {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Ale}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Tavern Blueprint&amp;lt;br/&amp;gt;&lt;br /&gt;
Rain-Powered Pottery Wheel (+2 Pottery production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 Pickled Goods&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Brewery&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Building Materials =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 14 {{rl|Planks}}, 10 {{rl|Bricks}} and 10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Clay}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Means of Production&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced Farming =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Ghran&#039;s Technique (+25% Small Farm production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Baskets (+25% Plantation production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Herbalism (+25% Herb Garden production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Important Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Coal}} and {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Coal}} and 12 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Fuel and Building&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luxurious Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 12 {{rl|Pack of Luxury Goods}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Millstone (+2 Flour production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Luxury Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trade Connections =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}}, {{rl|Pack of Trade Goods}} and {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 12 {{rl|Pack of Luxury Goods}}, 12 {{rl|Pack of Trade Goods}} and 12 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Beneficial Agreement (15% quicker trader arrival)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Trade Connections&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced Trading =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}, {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Trade Goods}}, 10 {{rl|Pack of Building Materials}} and 10 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick Deliveries (+33% all packs production speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Advanced Trading&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ancient Artifacts =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Tablets&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aid for the Human Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}} and have comfort decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Pack of Crops}} and have at least 12 comfort decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
Human Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Human Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aid for the Lizard Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Clan Support (+3 Lizard resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Lizard Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aiding the Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Pack of Building Materials}} and 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
Harpy Clan Support (+3 Harpy resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Harpy Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Biscuits}} and build Human Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Biscuits}} 50 times and build 8 Human Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Human Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
50 {{rl|Vegetables}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Human Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Skewers}} and build Lizard Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Skewers}} 50 times and build 8 Lizard Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Clan Support (+3 Lizard resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Skewers}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Lizard Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}} and build Harpy Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 50 times and build 8 Harpy Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Harpy Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
50 {{rl|Insects}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Harpy Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Lizards =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time and open glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 18 for 30 seconds and open 3 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Friendship (+2 Lizards with every newcomer group)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Happy Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Harpies =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies Resolve above 18 for 30 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have at least 8 Aesthetics decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Pans (+2 Biscuits production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25{{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Diet =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 50 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Egg Containers (+1 Eggs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clothing the People =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Coats}} 50 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Needles (+1 Fabric production)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Coats&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Treats =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 villagers with the {{rl|Jerky}} need fulfilled for 120 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Jerky For Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Seller =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes and sell goods worth at least 20 amber&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Leatherworking (+2 Waterskins production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Stacking Amber =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with multiplier and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 trade routes with offer multiplier 3 and deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Brick Mold (+1 Bricks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Reed}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 ====&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete events with an empathy decision&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 events with an empathy decision&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Lost Villagers&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Open or send caches =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Open or send caches&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Open or send 4 caches&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+10 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Solve Chests&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Hasty Explorer =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades in specified time frame&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 2 dangerous/forbidden glades at an interval of 180 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Progress resets if more than specified time has elapsed&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Pipes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Glades in Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trailblazing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 6 glades and deliver 10 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Pickle Jars (+3 pickled goods production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Archaeology =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 4 glades and deliver 3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Archaeological Tools (20 pottery when opening a glade)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
12 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Archaeology&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ruins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Rebuild/salvage ruins and deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Rebuild/salvage 3 ruins and deliver 15 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
12 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Pottery}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Agriculture =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build farm fields and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 25 {{rl|Pack of Crops}} and have at least 30 farm fields&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Farmfields&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Cups and Glasses =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Tavern and deliver {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Ale}} and have a Tavern built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Barrels (+2 ale production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Waterskins}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Ale and Tavern&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Temple and deliver {{rl|Scrolls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Scrolls}} and have a Temple built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Vessel of Incense (+2 Incense production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Scrolls and Temple&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Healing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Bath House and deliver {{rl|Tea}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Tea}} and have a Bath House built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Dye Extractor (5 pigment for 10 insects produced)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Tea}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Service Harpy&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Arena =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Clan Hall and deliver {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 50 {{rl|Training Gear}} and have a Clan Hall built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Training Grounds (+1 Lizard resolve for 70 Training Gear produced)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Service Lizard&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Dirty Work =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a Kiln and deliver {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 60 {{rl|Coal}} and have a Kiln built&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Brick Mold (+1 Bricks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Sea Marrow}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Kiln&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aesthethics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have aesthetics decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 20 points of aesthetics decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Royal Gardens&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harmony =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have harmony decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 20 points of harmony decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Scrolls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Aesthethics&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost Knowledge =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 4 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Pie}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Ancient Tablets&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Building the Citadel =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Sturdy Boots (+10% all villager movespeed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Goods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 30 {{rl|Pack of Trade Goods}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III TradePacks&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luxury Goods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}} and {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Luxury Goods}} and 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Valuables&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Varied Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}, {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Trade Goods}}, 15 {{rl|Pack of Building Materials}} and 15 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Barrels (+2 ale production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Varied Delivery&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rations for the Citadel =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Provisions}}, {{rl|Pack of Crops}} and {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Provisions}}, 15 {{rl|Pack of Crops}} and 15 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick Deliveries (+33% all packs production speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Waterskins}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Cleanliness =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for treatment&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for treatment 60 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Tea Infuser (+2 Tea production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Herbs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Higene&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Religion =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for religion&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for religion 70 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Herbs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Religion&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Serving Ale =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for leisure&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for leisure 70 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Barrels (+2 ale production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Serving Ale&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== New Clothes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 18 villagers with the {{rl|Coats}} need fulfilled for 120 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Ancient Sewing Technique (+2 Coats production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Tanning Racks (+1 Leather production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Coats NeedForTime&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Villagers =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have enough human population and fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 humans for 120 seconds and have at least 10 villagers with the {{rl|Coats}} need fulfilled for 60 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Egg Containers (+1 Eggs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Villagers =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have enough harpy population and fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 harpies for 120 seconds and have at least 10 villagers with the {{rl|Jerky}} need fulfilled for 60 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Scrolls}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Villagers =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time and deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 24 for 120 seconds and deliver 5 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 60 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Trade Contract (traders arrive 25% quicker)&amp;lt;br/&amp;gt;&lt;br /&gt;
12 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Export =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 12 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Income Tax =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 10 trade routes and deliver 20 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Beneficial Agreement (15% quicker trader arrival)&amp;lt;br/&amp;gt;&lt;br /&gt;
8 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Routes And Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Fair Exchange =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes of high value&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 5 trade routes worth at least 12 amber each&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Puffed Grain (+2 Porridge production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Pipes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Route Value&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Profitable Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes of high value and deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 4 trade routes worth at least 9 amber each and deliver 12 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Sea Marrow}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Costly Route&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198089043216</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=6446</id>
		<title>Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=6446"/>
		<updated>2024-02-29T07:24:56Z</updated>

		<summary type="html">&lt;p&gt;76561198089043216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are small objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or perks.&lt;br /&gt;
&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Work in progress, currently all orders are listed for Prestige 1 difficulty.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Exploration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IA Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and rebuild/salvage ruins&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Pickaxes (+1 Stone production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Shovels (+1 Clay production)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Problem Solver =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete any 3 glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Any Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tick Tock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete forbidden/dangerous glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 forbidden/dangerous glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Drills (+1 Copper Ore production)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Dangerous Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clearing Glades =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events and deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Clearing Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Egg Collection =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Ovens (+2 Pie production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Eggs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Basic Ingredient =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Flour&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Natural Dye =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pigment}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Pigment&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Metal Veins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Smelting (+2 Copper Bars production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal Veins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Copper Ingots =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Blue Metal =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blue Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Funding the Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Funding the Expedition&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Call to Arms =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Press (+1 Oil production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blighfuel&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Relics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 1 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Tablet&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Big Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rich Harvest =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Industrialized Farming (+1 pack of crops production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed Pouch (+25% planting speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Post =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a trading post and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Trading Post&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Businessman =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trade Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Raising the Stakes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 20 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amber Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods and deliver amber&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 16 value of goods sold, deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Lover =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 30 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Insect Lure (+1 Insect production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== People&#039;s Resolve =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Human resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 25 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Place Like Home =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build Lizard and Harpy houses&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note: doesn&#039;t require having house blueprints to appear&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Houses&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
&lt;br /&gt;
===== Restoration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete events with an empathy decision&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 events with an empathy decision&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Convert&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Into the Wilds =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Insects}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Into the Unknown =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades in specified time frame&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 2 glades at an interval of 150 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Progress resets if more than specified time has elapsed&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Glades in Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Risky Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover dangerous/forbidden glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 dangerous/forbidden glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Plant Fiber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
7 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Dangerous Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Outposts =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Have upgraded hearths &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 2 hearths upgraded to level 2&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Builder&#039;s Pack (+5 Builder&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Outpost&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Sacrificing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sacrifice {{rl|Oil}}, {{rl|Coal}} and {{rl|Wood}} &amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Sacrifice 30 {{rl|Oil}}, 30 {{rl|Coal}} and 50 {{rl|Wood}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Secret Techniques of the Firekeeper (25% less hearth fuel consumption)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Sacrifice&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Pottery and Wine =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Wine}} and {{rl|Pottery}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Wine}} and 35 {{rl|Pottery}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Filters (+2 Wine production)&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Reed}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Artisan&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Grain}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Human Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Meat}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Training Gear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Lizard Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Mushrooms}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 65 {{rl|Mushrooms}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
Ancient Sewing Technique (+2 Coats production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Harpy Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Population Influx =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Oil}} and {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Oil}} and 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Farmer&#039;s Pack (+5 Farmer&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Population Influx&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Brewing =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a brewery and deliver {{rl|Ale}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Ale}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Tavern Blueprint&amp;lt;br/&amp;gt;&lt;br /&gt;
Rain-Powered Pottery Wheel (+2 Pottery production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 Pickled Goods&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Brewery&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Building Materials =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 14 {{rl|Planks}}, 10 {{rl|Bricks}} and 10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Clay}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Means of Production&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced Farming =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Ghran&#039;s Technique (+25% Small Farm production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Baskets (+25% Plantation production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Herbalism (+25% Herb Garden production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Important Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Coal}} and {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Coal}} and 12 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Fuel and Building&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luxurious Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 12 {{rl|Pack of Luxury Goods}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Millstone (+2 Flour production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Luxury Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trade Connections =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Luxury Goods}}, {{rl|Pack of Trade Goods}} and {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 12 {{rl|Pack of Luxury Goods}}, 12 {{rl|Pack of Trade Goods}} and 12 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Beneficial Agreement (15% quicker trader arrival)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Trade Connections&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced Trading =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Trade Goods}}, {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Pack of Trade Goods}}, 10 {{rl|Pack of Building Materials}} and 10 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick Deliveries (+33% all packs production speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Leather}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Advanced Trading&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ancient Artifacts =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 3 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Export Specialization (+1 all packs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Tablets&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aid for the Human Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}} and have comfort decorations&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Pack of Crops}} and have at least 12 comfort decorations&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
Human Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Human Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aid for the Lizard Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Clan Support (+3 Lizard resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Lizard Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Aiding the Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}} and {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Pack of Building Materials}} and 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
Harpy Clan Support (+3 Harpy resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Aid for the Harpy Faction&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Human Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Biscuits}} and build Human Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Biscuits}} 50 times and build 8 Human Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Human Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
50 {{rl|Vegetables}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Human Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lizard Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Skewers}} and build Lizard Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Skewers}} 50 times and build 8 Lizard Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Clan Support (+3 Lizard resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Skewers}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Lizard Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Harpy Relatives =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}} and build Harpy Houses&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 50 times and build 8 Harpy Houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Harpy Clan Support (+3 Human resolve)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 Harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
50 {{rl|Insects}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;III Harpy Relatives&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Happy Lizards =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time and open glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 18 for 30 seconds and open 3 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Lizard Friendship (+2 Lizards with every newcomer group)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Happy Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Diet =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 50 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Egg Containers (+1 Eggs production)&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clothing the People =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Coats}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Coats}} 50 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Needles (+1 Fabric production)&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Pack of Provisions}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Coats&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Treats =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Have at least 12 villagers with the {{rl|Jerky}} need fulfilled for 120 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Salted Jerky (+2 Jerky production)&amp;lt;br/&amp;gt;&lt;br /&gt;
40 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Jerky For Time&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Seller =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes and sell goods worth at least 20 amber&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Leatherworking (+2 Waterskins production)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Stacking Amber =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with multiplier and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete at least 2 trade routes with offer multiplier 3 and deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Brick Mold (+1 Bricks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
35 {{rl|Reed}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;II Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198089043216</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=6430</id>
		<title>Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=6430"/>
		<updated>2024-02-27T06:15:44Z</updated>

		<summary type="html">&lt;p&gt;76561198089043216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are small objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or perks.&lt;br /&gt;
&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Work in progress, currently all orders are listed for Prestige 1 difficulty.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Exploration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IA Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and rebuild/salvage ruins&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Pickaxes (+1 Stone production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Shovels (+1 Clay production)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Problem Solver =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete any 3 glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Any Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tick Tock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete forbidden/dangerous glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 forbidden/dangerous glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Drills (+1 Copper Ore production)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Dangerous Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clearing Glades =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events and deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Clearing Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Egg Collection =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Ovens (+2 Pie production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Eggs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Basic Ingredient =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Flour&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Natural Dye =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pigment}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Pigment&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Metal Veins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Smelting (+2 Copper Bars production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal Veins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Copper Ingots =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Blue Metal =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blue Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Funding the Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Funding the Expedition&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Call to Arms =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Press (+1 Oil production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blighfuel&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Relics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 1 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Tablet&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Big Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rich Harvest =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Industrialized Farming (+1 pack of crops production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed Pouch (+25% planting speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Post =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a trading post and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Trading Post&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Businessman =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trade Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Raising the Stakes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 20 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amber Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods and deliver amber&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 16 value of goods sold, deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Lover =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 30 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Insect Lure (+1 Insect production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== People&#039;s Resolve =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Human resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 25 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Place Like Home =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build Lizard and Harpy houses&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note: doesn&#039;t require having house blueprints to appear&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Houses&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198089043216</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=6429</id>
		<title>Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=6429"/>
		<updated>2024-02-27T06:12:58Z</updated>

		<summary type="html">&lt;p&gt;76561198089043216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are small objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or perks.&lt;br /&gt;
&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Work in progress, currently all orders are listed for Prestige 1 difficulty.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Exploration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IA Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and rebuild/salvage ruins&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Pickaxes (+1 Stone production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Shovels (+1 Clay production)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Problem Solver =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete any 3 glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Any Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tick Tock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete forbidden/dangerous glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 forbidden/dangerous glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Drills (+1 Copper Ore production)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Dangerous Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clearing Glades =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events and deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Clearing Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Egg Collection =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Ovens (+2 Pie production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Eggs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Basic Ingredient =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Flour&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Natural Dye =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pigment}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Pigment&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Metal Veins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Smelting (+2 Copper Bars production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal Veins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Copper Ingots =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Blue Metal =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blue Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Funding the Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Funding the Expedition&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Call to Arms =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Press (+1 Oil production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blighfuel&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Relics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 1 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Tablet&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Big Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rich Harvest =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Industrialized Farming (+1 pack of crops production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed Pouch (+25% planting speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Post =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a trading post and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Trading Post&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Raising the Stakes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Lover =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 30 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Insect Lure (+1 Insect production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Businessman =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trade Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 20 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amber Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods and deliver amber&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 16 value of goods sold, deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== People&#039;s Resolve =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Human resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 25 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Place Like Home =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build Lizard and Harpy houses&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note: doesn&#039;t require having house blueprints to appear&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Houses&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198089043216</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=6428</id>
		<title>Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=6428"/>
		<updated>2024-02-27T06:07:18Z</updated>

		<summary type="html">&lt;p&gt;76561198089043216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are small objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or perks.&lt;br /&gt;
&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Work in progress, currently all orders are listed for Prestige 1 difficulty.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Exploration =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 5 glades&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Scout&#039;s Pack (+5 scout&#039;s carry capacity)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IA Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Rich Harvest =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Industrialized Farming (+1 pack of crops production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed Pouch (+25% planting speed)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Funding the Expedition =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Tools}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Funding the Expedition&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Egg Collection =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Eggs}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bigger Ovens (+2 Pie production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Eggs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lost in the Woods =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Discover glades and rebuild/salvage ruins&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Pickaxes (+1 Stone production)&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Shovels (+1 Clay production)&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Ruins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Metal Veins =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 15 {{rl|Copper Ore}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Advanced Smelting (+2 Copper Bars production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal Veins&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== People&#039;s Resolve =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Human resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 25 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 humans join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Humans&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Clan =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Lizard resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 lizards join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Meat}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Lizards&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Flock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Keep Harpies resolve above threshold for a time&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Keep resolve above 15 for 30 seconds&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
2 harpies join&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Resolve Harpies&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Raising the Stakes =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes with an offer multiplier 2 or higher&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Multiply Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Call to Arms =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Purging Fire}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Heavy Press (+1 Oil production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Stone}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blighfuel&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Big Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 7 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Reinforced Saw Blades (+1 Planks production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Building Packs&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Basic Ingredient =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Flour}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 40 {{rl|Flour}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Mold Supply (+1 Grain production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Porridge}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Flour&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Trading Post =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build a trading post and deliver {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Biscuits}}&amp;lt;br/&amp;gt;&lt;br /&gt;
5 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Trading Post&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Copper Ingots =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 6 {{rl|Copper Bars}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Stamping Die (+1 Pipes production)&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Bricks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Blue Metal =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Bleeding Trees (+1 Resin production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Blue Metal&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Relics =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver 1 {{rl|Ancient Tablet}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Eggs}}&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Berries}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Tablet&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Meat Lover =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Fulfil a need for {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Fulfil a need for {{rl|Jerky}} 30 times&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Insect Lure (+1 Insect production)&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Incense}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Jerky&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tick Tock =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete forbidden/dangerous glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 forbidden/dangerous glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Steel Drills (+1 Copper Ore production)&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
25 {{rl|Coal}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Dangerous Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Problem Solver =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete any 3 glade events&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Planks}}&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Solve Any Relic&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Businessman =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 6 trade routes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
15 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trade Routes&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== No Place Like Home =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Build Lizard and Harpy houses&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Note: doesn&#039;t require having house blueprints to appear&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Nets (+1 Meat production)&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Fabric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Houses&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Booming Economy =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 20 value of goods sold&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Oil}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Trader Value Sold&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amber Trade =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Sell goods and deliver amber&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: 16 value of goods sold, deliver 10 {{rl|Amber}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
6 {{rl|Tools}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 {{rl|Wildfire Essence}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Amber&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Delivery =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete trade routes and deliver {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
10 {{rl|Amber}}&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Grain}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;IB Provisions and Crops&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Clearing Glades =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete glade events and deliver {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
30 {{rl|Jerky}}&amp;lt;br/&amp;gt;&lt;br /&gt;
3 {{rl|Parts}}&amp;lt;br/&amp;gt;&lt;br /&gt;
4 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Clearing Glades&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Natural Dye =====&lt;br /&gt;
&#039;&#039;&#039;Objective:&#039;&#039;&#039; Deliver {{rl|Pigment}}&amp;lt;br/&amp;gt;&lt;br /&gt;
Difficulty 4: Deliver 20 {{rl|Pigment}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Large Berry Baskets (+1 Berry production)&amp;lt;br/&amp;gt;&lt;br /&gt;
20 {{rl|Wine}}&amp;lt;br/&amp;gt;&lt;br /&gt;
2 Random Villagers&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Id: &amp;quot;I Pigment&amp;quot;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198089043216</name></author>
	</entry>
</feed>