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		<title>Difficulty</title>
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		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.2}}&lt;br /&gt;
[[File:PrestigeChoice.png|thumb|360px|Prestige 1 unlocked]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A Viceroy can create settlements on varying levels of difficulty. These range from the easiest, Settler to the most challenging, [[ #Prestige Difficulties | Prestige 20]]. Each difficulty has an increased challenge multiplier that is applied to everything ranging from [[Orders]] to [[Forest Mysteries]]. Prestige levels all have [[ #Prestige Difficulties | Prestige Modifiers]] accompanying them. These modifiers stack, so if you play Prestige 3, you will receive both Prestige 1 and 2 modifiers, as well as the Prestige 3 modifier. &lt;br /&gt;
&lt;br /&gt;
The higher difficulty a Viceroy overcomes, the greater the rewards.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Selection ==&lt;br /&gt;
:&#039;&#039;See for more information: [[Embarking#Difficulty_selection|Difficulty selection]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Difficulty is selected in a dropdown menu in the bottom portion of the screen during [[Embarkation]]. &lt;br /&gt;
&lt;br /&gt;
You can find a short summary of all active difficulty effects by hovering over the magnifying glass found to the right of the difficulty dropdown.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries== &lt;br /&gt;
&lt;br /&gt;
The amount of [[Forest Mysteries]] will change depending on the level of difficulty a Viceroy attempts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle;&lt;br /&gt;
! Level&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestiges&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Positive&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;| Negative&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Rewards &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Seal Fragments Rewarded&lt;br /&gt;
! Tile Reach Max&lt;br /&gt;
! Experience &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Score&amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
! Blight Footprint&amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Blight Corruption &amp;lt;br /&amp;gt;Rate&lt;br /&gt;
! Hostility Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Settler&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Pioneer&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Veteran&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Viceroy&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 1&lt;br /&gt;
| 5.1&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.1&lt;br /&gt;
| 2.1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 2&lt;br /&gt;
| 5.2&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.2&lt;br /&gt;
| 2.2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 3&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.3&lt;br /&gt;
| 2.3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 4&lt;br /&gt;
| 5.4&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| 5.4&lt;br /&gt;
| 2.4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 5&lt;br /&gt;
| 5.5&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 5.5&lt;br /&gt;
| 2.5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 6&lt;br /&gt;
| 5.6&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.6&lt;br /&gt;
| 2.6&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 7&lt;br /&gt;
| 5.7&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.7&lt;br /&gt;
| 2.7&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 8&lt;br /&gt;
| 5.8&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.8&lt;br /&gt;
| 2.8&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 9&lt;br /&gt;
| 5.9&lt;br /&gt;
| 6&lt;br /&gt;
| -&lt;br /&gt;
| 5.9&lt;br /&gt;
| 2.9&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 10&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 11&lt;br /&gt;
| 6.1&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.1&lt;br /&gt;
| 3.1&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 12&lt;br /&gt;
| 6.2&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.2&lt;br /&gt;
| 3.2&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 13&lt;br /&gt;
| 6.3&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.3&lt;br /&gt;
| 3.3&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 14&lt;br /&gt;
| 6.4&lt;br /&gt;
| 7&lt;br /&gt;
| -&lt;br /&gt;
| 6.4&lt;br /&gt;
| 3.4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 15&lt;br /&gt;
| 6.5&lt;br /&gt;
| 7&lt;br /&gt;
| 21&lt;br /&gt;
| 6.5&lt;br /&gt;
| 3.5&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 16&lt;br /&gt;
| 6.6&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.6&lt;br /&gt;
| 3.6&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 17&lt;br /&gt;
| 6.7&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.7&lt;br /&gt;
| 3.7&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 18&lt;br /&gt;
| 6.8&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.8&lt;br /&gt;
| 3.8&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 19&lt;br /&gt;
| 6.9&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 6.9&lt;br /&gt;
| 3.9&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | Prestige 20&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
| 24&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
The difficulty of [[Orders]] a Viceroy receives depends on the game difficulty. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- &amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Orders&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Settler&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pioneer&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Veteran&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot; text-align:left;&amp;quot; | Viceroy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Prestiges&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prestige Difficulties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; &amp;quot;width=100%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Modifier&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Explanation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Reputation]] required to win.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_PrestigiousExpedition.png}}&amp;lt;br /&amp;gt;Prestigious Expedition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Only the best Viceroys can embark on a Prestigious Expedition. You&#039;ll need to earn 4 additional [[Reputation]] Points to win. [[Reputation]] rewards are distributed differently, and [[Orders]] are harder.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Storm Season]] lasts longer.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_CrumblingSeal.png}}&amp;lt;br /&amp;gt; Crumbling Seal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] appears every 3rd [[Clearance Season]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BlightSwarm.png}}&amp;lt;br /&amp;gt;Blight Swarm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Large swarms of [[Blightrot]] migrate across the realm. Every third [[Clearance Season]], [[Blightrot]] Cysts will appear in the settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blueprint]] rerolls cost more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_ExpensiveLottery.png}}&amp;lt;br /&amp;gt;Expensive Lottery&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers with low [[Resolve]] leave faster.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherStandards.png}}&amp;lt;br /&amp;gt;Higher Standards&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are less understanding than they used to be. They&#039;re probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Buildings costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_WetSoil.png}}&amp;lt;br /&amp;gt;Wet Soil&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It&#039;s particularly hard to build anything in this region. Buildings require 50% more materials.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher food consumption.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Parasites.png}}&amp;lt;br /&amp;gt;Parasites&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers consume more luxury goods.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Consumerism.png}}&amp;lt;br /&amp;gt;Consumerism&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers work slower on [[Events]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Procrastination.png}}&amp;lt;br /&amp;gt;Procrastination&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Goods are worth less to [[Traders]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_GuildOfThieves.png}}&amp;lt;br /&amp;gt;Guild of Thieves or Traders?&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] has a stronger impact.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_SinisterBlight.png}}&amp;lt;br /&amp;gt;Sinister Blight&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Blightrot]]&#039;s impact is stronger. [[Cyst]] generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Blueprints]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LessIsMore.png}}&amp;lt;br /&amp;gt;Less is More&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Cornerstone]] choices.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Restrictions.png}}&amp;lt;br /&amp;gt;Restrictions&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Queen&#039;s Impatience]] reduced less upon gaining [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}&amp;lt;br /&amp;gt;Higher Expectations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Resolve]] needed to gain [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Malcontents.png}}&amp;lt;br /&amp;gt;Malcontents&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One fewer [[Blueprint]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BudgetCuts.png}}&amp;lt;br /&amp;gt;Budget Cuts&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditions. You have one fewer initial [[Blueprint]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stronger [[Hunger]] penalty.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_FamineOutbreak.png}}&amp;lt;br /&amp;gt;Famine Outbreak&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sacrifices in the [[Hearth]] costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HearthDefect.png}}&amp;lt;br /&amp;gt;Hearth Defect&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pay tax for each discovered [[Glade]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LandTax.png}}&amp;lt;br /&amp;gt;Land Tax&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Taking advantage of the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher penalty from losing [[Villagers]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_TheQueensPeople.png}}&amp;lt;br /&amp;gt;The Queen&#039;s People&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Upgrades&amp;diff=12281</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Upgrades&amp;diff=12281"/>
		<updated>2026-09-29T11:29:04Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.2}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:NoUpgrades Smoldering City.png|thumb|360px|Smoldering City with no Upgrades]]&lt;br /&gt;
The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers&#039; Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire. As you unlock Upgrades, Buildings will start to show up in your Smoldering City backdrop.&lt;br /&gt;
&lt;br /&gt;
[[File:Citadel_Upgrade.png|thumb|360px|Smoldering City Upgrades Options]] From the Upgrades tab of the Smoldering City, you can spend [[Resources#Citadel Resources | Citadel Resources]] ([[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles, [[File:Icon MetaResource Machinery.png|16px]] Machinery and [[File:Icon MetaResource Artifact.png|16px]] Artifacts) to construct and upgrade these great works.  Each great work improves your Settlements&#039; chances for survival in a particular way, and certain upgrade levels will unlock new game features.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Each level of the great works grants:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - Queen&#039;s Patience: You gain a permanent -2% to the speed at which the Queen&#039;s Impatience grows. (max. -40%)&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - Everlasting Flames: You gain a permanent +2% to the burning duration for all types of fuel burned in the [[Hearth]] (max. +26%)&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - Villager Speed Increase: Every villager in your settlement gets a permanent +2% increase in their walking speed. (max. +24%)&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - Unforeseen Riches: You gain a permanent +1% boost to the global chance of producing double yields. (max. +13%)&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - Quicker Trader Arrival: You gain a permanent +3% bonus to [[trader]] arrival speed (max. +36%)&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - Production Speed Increase: You gain a permanent +2% boost to global production speed in your settlement. (max. +28%)&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - Gathering Technique: All resource nodes get a permanent +1 to available charges. (max. +14)&lt;br /&gt;
&lt;br /&gt;
Other rewards include:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - increases the Citadel Resource rewards for completing a settlement, and unlocks many new game features such as [[Consumption Control]], [[Rainpunk]], [[Daily Expeditions]], [[Timed Orders]], [[Training Expeditions]]&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - increases your [[Cornerstone]] pool, reroll chances, unlocks [[The Commons]], adds new Embarkation good choices&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - increases your [[Embarkation]] points, and extends the vision of your settlements and your Embarkation range on the [[World Map]]&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - adds new Embarkation good choices and increases the amount of [[Resources#Citadel Resources | Citadel Resources]] you receive when finishing a settlement&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - allows and increases the number of [[Trade Routes]], and improves the cost and availability of [[Perks]]/Blueprints from [[Traders]]&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - allows [[Hearth]] upgrades, and increases worker and building capacities&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - adds race-specific [[Housing]] to your [[Essential Buildings]] and improves your Caravan choices and [[Newcomers]]&lt;br /&gt;
&lt;br /&gt;
== Level Rewards ==&lt;br /&gt;
Note: After finishing or skipping the initial tutorial, you will level up to level 2, so the unlocks for level 2 are effectively always available outside of tutorials.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! XP Needed&lt;br /&gt;
! Blueprints&lt;br /&gt;
! [[Cornerstones]]&lt;br /&gt;
! Traders&lt;br /&gt;
! Species&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 2 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 150&lt;br /&gt;
| {{bl|Rain Collector|medium}}&amp;lt;br /&amp;gt;{{bl|Herbalists&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Mine|medium}} &amp;lt;br/&amp;gt; {{bl|Fishing Hut|medium}}&lt;br /&gt;
| {{pl|LessHostilityPerWoodcutter|iconsize=med}} &amp;lt;br /&amp;gt;{{pl|RawDepositsCharges_10|iconsize=med}}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 3 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 150&lt;br /&gt;
| {{bl|Cellar|medium}}&amp;lt;br /&amp;gt;{{bl|Smelter|medium}}&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;ats-link-building&amp;quot;&amp;gt;[[File:Paved Road icon.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Paved Road]]&lt;br /&gt;
| {{pl|Accidental Barrels|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Trading Packs|iconsize=med}}&lt;br /&gt;
| [[File:Farluf_circle.png|{{ImgM}}]] [[Old Farluf]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 4 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 200&lt;br /&gt;
| {{bl|Guild House|medium}}&amp;lt;br /&amp;gt;{{bl|Clan Hall|medium}}&amp;lt;br /&amp;gt;{{bl|Distillery|medium}}&amp;lt;br /&amp;gt;{{bl|Leatherworker|medium}}&amp;lt;br /&amp;gt;{{bl|Stamping Mill|medium}}&lt;br /&gt;
| {{pl|Porridge Prod for water|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 5 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 250&lt;br /&gt;
| {{bl|Harpy House|medium}}&amp;lt;br /&amp;gt;{{bl|Bath House|medium}}&amp;lt;br /&amp;gt;{{bl|Apothecary|medium}}&amp;lt;br /&amp;gt;{{bl|Artisan|medium}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{pl|Newcomer Rate for Trade Routes|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| {{Species link|Harpies|medium}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 6 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 300&lt;br /&gt;
| {{bl|Druid&#039;s Hut|medium}}&amp;lt;br /&amp;gt;{{bl|Granary|medium}}&amp;lt;br /&amp;gt;{{bl|Press|medium}}&amp;lt;br /&amp;gt;{{bl|Monastery|medium}}&lt;br /&gt;
| {{pl|Exploring Expedition|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Resolve for started Route|iconsize=med}}&lt;br /&gt;
| [[File:Sothur_circle.png|{{ImgM}}]] [[Sothur the Ancient]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 7 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 350&lt;br /&gt;
| {{bl|Fox House|medium}}&amp;lt;br /&amp;gt;{{bl|Tea Doctor|medium}}&amp;lt;br /&amp;gt;{{bl|Teahouse|medium}}&amp;lt;br /&amp;gt;{{bl|Beanery|medium}}&lt;br /&gt;
| {{pl|Reputation from Trade|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Resolve for Standing|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| {{Species link|Foxes|medium}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 8 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 400&lt;br /&gt;
| {{bl|Manufactory|medium}}&amp;lt;br /&amp;gt;{{bl|Smithy|medium}}&amp;lt;br /&amp;gt;{{bl|Ranch|medium}}&amp;lt;br /&amp;gt;{{bl|Market|medium}}&lt;br /&gt;
| Smuggler&#039;s Visit&amp;lt;br /&amp;gt;{{pl|Route Less Travel Time|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Water Crit For Fishing|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 9 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 450&lt;br /&gt;
| {{bl|Frog House|medium}}*&amp;lt;br /&amp;gt;{{bl|Forum|medium}}&amp;lt;br /&amp;gt;{{bl|Cannery|medium}}&amp;lt;br /&amp;gt;{{bl|Pantry|medium}}&lt;br /&gt;
| {{pl|Mists Piercers|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Working time for firekeeper|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Add Active Ability - Borrowed Time|iconsize=med}}*&amp;lt;br /&amp;gt;{{pl|Frog For Upgrade|iconsize=med}}*&amp;lt;br /&amp;gt;{{pl|Frog Faction Support|iconsize=med}}*&amp;lt;br /&amp;gt;{{pl|Extra Frog Newcommers|iconsize=med}}*&amp;lt;br /&amp;gt;{{pl|Frog Adding Resilliance|iconsize=med}}*&amp;lt;br /&amp;gt;{{pl|Frog Blueprints For Upgrades|iconsize=med}}*&lt;br /&gt;
| &lt;br /&gt;
| {{Species link|Frogs|medium}}*&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 10 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 500&lt;br /&gt;
| {{bl|Cooperage|medium}}&amp;lt;br /&amp;gt;{{bl|Alchemist&#039;s Hut|medium}}&amp;lt;br /&amp;gt;{{bl|Forester&#039;s Hut|medium}}&lt;br /&gt;
| {{pl|Consumption Control for Extra Production|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Eggs For Cysts|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Insects for bait|iconsize=med}}&lt;br /&gt;
| [[File:Vliss_circle.png|{{ImgM}}]] [[Vliss Greybone]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 11 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 600&lt;br /&gt;
| {{bl|Bat House|medium}}*&amp;lt;br/&amp;gt;{{bl|Academy|medium}}&amp;lt;br/&amp;gt;{{bl|Grill|medium}}&lt;br /&gt;
| {{pl|Mold Grain|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Hostility for Removed Cysts|iconsize=med}}&amp;lt;br/&amp;gt;{{pl|Resolve for Impatience|iconsize=med}}&amp;lt;br/&amp;gt;{{pl|Replace Rainpunk Engine - Composite|iconsize=med}}*&amp;lt;br/&amp;gt;{{pl|Bat Resolve For Frog Death|iconsize=med}}*&amp;lt;br/&amp;gt;{{pl|Prod Speed For Bat Specialization|iconsize=med}}*&lt;br /&gt;
| &lt;br /&gt;
| {{Species link|Bats|medium}}*&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 12 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 700&lt;br /&gt;
| {{bl|Scribe|medium}}&amp;lt;br /&amp;gt;{{bl|Supplier|medium}}&amp;lt;br /&amp;gt;{{bl|Toolshop|medium}}&lt;br /&gt;
| {{pl|Back To Nature|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Extra Trader Merch|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Hauling Cart in All Warehouses|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 13 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 800&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-building&amp;quot;&amp;gt;{{bl|Brick Oven|medium}}&amp;lt;br /&amp;gt;{{bl|Furnace|medium}}&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;ats-link-building&amp;quot;&amp;gt;[[File:Reinforced Road icon.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Reinforced Road]]&lt;br /&gt;
| {{pl|Meat and Grain for Events|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Amber for Wood|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Trade routes for housing spots|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 14 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 900&lt;br /&gt;
| {{bl|Tinkerer|medium}}&amp;lt;br /&amp;gt;{{bl|Cobbler|medium}}&lt;br /&gt;
| {{pl|Trade routes for housing spots|iconsize=med}} &amp;lt;br/&amp;gt; {{pl|Alarm Bells|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Fedora Hat|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Corruption Per Removed Cyst -50|iconsize=med}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:Renwald_circle.png|{{ImgM}}]] [[Sir Renwald Redmane]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 15 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 1000&lt;br /&gt;
| {{bl|Workshop|medium}}&lt;br /&gt;
| {{pl|Forge Trip Hammer|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Trade Routes Bonus Fuel|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|More Amber from Routes|iconsize=med}}&amp;lt;br /&amp;gt;{{Perk link|Coal for Cysts|iconsize=med}}&amp;lt;br /&amp;gt;{{Perk link|Beaver Resolve For Harpies|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 16 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 1100&lt;br /&gt;
| {{bl|Greenhouse|medium}}&lt;br /&gt;
| {{pl|Hidden From The Queen|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Overexploitation|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Amber for Trade Routes|iconsize=med}}&amp;lt;br /&amp;gt; {{pl|Hostility for Relics|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 17 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 1200&lt;br /&gt;
| {{bl|Clay Pit|medium}}&lt;br /&gt;
| {{pl|Hostility for Water|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|HP for Impatience|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Amber for Newcomers|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Copper For Trees [Parent]|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 18 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 1300&lt;br /&gt;
| {{bl|Advanced Rain Collector|medium}}&lt;br /&gt;
| {{pl|Amber for Water|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Resolve for chests|iconsize=med}}&amp;lt;br /&amp;gt;{{pl|Lower Hostility For Religion|iconsize=med}}&lt;br /&gt;
| [[File:Xiadani_circle.png|{{ImgM}}]] [[Xiadani Stormfeather]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 19 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 1300&lt;br /&gt;
| &lt;br /&gt;
| {{pl|2 Hauling Carts in Main Warehouse|iconsize=med}} &amp;lt;br/&amp;gt; {{pl|Royal Guard Training|iconsize=med}} &amp;lt;br/&amp;gt; {{pl|Amber for Trader Visit|iconsize=med}} &amp;lt;br/&amp;gt; {{pl|Cache Rewards for Nodes|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#1d2330 color:white;&amp;quot; | 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
| 1300&lt;br /&gt;
| &lt;br /&gt;
| {{pl|Parts for Trade|iconsize=med}}&amp;lt;br /&amp;gt; {{pl|Resolve For Sales|iconsize=med}} &amp;lt;br /&amp;gt; {{pl|Hubs for hostility|iconsize=med}} &amp;lt;br/&amp;gt; {{Perk link|Houses Global Capacity +1|iconsize=med}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Unlocks marked with a * require the appropriate DLC.&lt;br /&gt;
&lt;br /&gt;
== List of Upgrades ==&lt;br /&gt;
{| class=&amp;quot;wikitable ats-table-nobands&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Upgrades&lt;br /&gt;
! Cost&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total Bonus&lt;br /&gt;
! Fundamental Reward&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 1&lt;br /&gt;
| Obsidian Archive 01&lt;br /&gt;
| 10 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -2% Queen&#039;s Impatience Speed&lt;br /&gt;
| Obsidian Archive Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
| Obsidian Archive 02&lt;br /&gt;
| 10 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -4% Queen&#039;s Impatience Speed&lt;br /&gt;
| [[Consumption Control]] Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 01&lt;br /&gt;
| 10 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +2% Fuel Burning Duration in Hearth&lt;br /&gt;
| Embarkation Bonus: {{rl|Stone}}&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Clay}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 3&lt;br /&gt;
| Pioneers&#039; Gate 01&lt;br /&gt;
| 12 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +2% Villager Speed&lt;br /&gt;
| +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 03&lt;br /&gt;
| 12 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -6% Queen&#039;s Impatience Speed&lt;br /&gt;
| Blueprint Reroll Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 02&lt;br /&gt;
| 12 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +4% Fuel Burning Duration in Hearth&lt;br /&gt;
| +1 Cornerstone Annual Choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 01&lt;br /&gt;
| 12 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +1% Chance to Double Yields&lt;br /&gt;
| Gain 10% more resources upon establishing a settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 4&lt;br /&gt;
| Dim Square 01&lt;br /&gt;
| 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +3% Trader Arrival Speed&lt;br /&gt;
| [[Trade Routes]] Unlock&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Brass Forge 01&lt;br /&gt;
| 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +2% Global Production Speed&lt;br /&gt;
| Embarkation Bonus: Villagers unlocked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 04&lt;br /&gt;
| 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -8% Queen&#039;s Impatience Speed&lt;br /&gt;
| +1 Blueprint Choices from Reputation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 02&lt;br /&gt;
| 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +2% Chance to Double Yields&lt;br /&gt;
| Embarkation Bonus: {{rl|Vegetables}}&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Meat}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 01&lt;br /&gt;
| 18 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +1 Charge to Nodes&lt;br /&gt;
| Essential Blueprint: {{bl|Human House|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 5&lt;br /&gt;
| Dim Square 02&lt;br /&gt;
| 24 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +6% Trader Arrival Speed&lt;br /&gt;
| Starting Resources: 05 {{rl|Planks}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Brass Forge 02&lt;br /&gt;
| 24 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +4% Global Production Speed&lt;br /&gt;
| [[Hearths#Hearth_Upgrades|Hearth Upgrade]]: Neighborhood unlocked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 02&lt;br /&gt;
| 24 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +4% Villager Speed&lt;br /&gt;
| +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 05&lt;br /&gt;
| 24 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -10% Queen&#039;s Impatience Speed&lt;br /&gt;
| Last Stand unlocked (+30s grace period after maximum impatience)&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 03&lt;br /&gt;
| 24 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +6% Fuel Burning Duration in Hearth&lt;br /&gt;
| +1 Cornerstone reroll per settlement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 02&lt;br /&gt;
| 24 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +2 Charges to Nodes&lt;br /&gt;
| Essential Blueprint: {{bl|Beaver House|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 6&lt;br /&gt;
| Dim Square 03&lt;br /&gt;
| 30 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +9% Trader Arrival Speed&lt;br /&gt;
| +1 Cornerstone / Blueprint slot from Traders&lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 03&lt;br /&gt;
| 30 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +6% Global Production Speed&lt;br /&gt;
| [[Mine#Upgrades|Mine Upgrades]] unlocked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 06&lt;br /&gt;
| 30 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -12% Queen&#039;s Impatience Speed&lt;br /&gt;
| [[Rainpunk Engines]] and {{bl|Geyser Pump|medium|s}} Unlock&amp;lt;br /&amp;gt;Starting Resources: 10 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 04&lt;br /&gt;
| 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +8% Fuel Burning Duration in Hearth&lt;br /&gt;
| Embarkation Bonus: {{rl|Coal}}&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Oil}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 03&lt;br /&gt;
| 30 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +3% Chance to Double Yields&lt;br /&gt;
| Embarkation Bonus: {{bl|Herbalists&#039; Camp|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 03&lt;br /&gt;
| 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +3 Charges to Nodes&lt;br /&gt;
| Essential Blueprint: {{bl|Lizard House|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 7&lt;br /&gt;
| Dim Square 04&lt;br /&gt;
| 36 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +12% Trader Arrival Speed&lt;br /&gt;
| 10% Blueprint + Cornerstone Discount via Traders&lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge 04&lt;br /&gt;
| 36 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +8% Global Production Speed&lt;br /&gt;
| [[Hearths#Hearth_Upgrades|Hearth Upgrade]]: District unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 03&lt;br /&gt;
| 36 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +6% Villager Speed&lt;br /&gt;
| +1 Embarkation Point.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 07&lt;br /&gt;
| 36 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -14% Queen&#039;s Impatience Speed&lt;br /&gt;
| +1 Settlement Vision Range, +1 Smoldering City Vision Range&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 04&lt;br /&gt;
| 36 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +4 Charges to Nodes&lt;br /&gt;
| Essential Blueprint: {{bl|Harpy House|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 8&lt;br /&gt;
| Pioneers&#039; Gate 04&lt;br /&gt;
| 48 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +8% Villager Speed&lt;br /&gt;
| +1 Caravan choice upon embarkation.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 08&lt;br /&gt;
| 48 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -16% Queen&#039;s Impatience Speed&lt;br /&gt;
| [[Training Expeditions]] Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 05&lt;br /&gt;
| 48 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +10% Fuel Burning Duration in Hearth&lt;br /&gt;
| {{Species link|Lizards}} Starting Ability: 10 {{rl|Tools}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 04&lt;br /&gt;
| 48 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +4% Chance to Double Yields&lt;br /&gt;
| [[Trading#Citadel_Factions|Citadel Faction]]: First Dawn Company&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 05&lt;br /&gt;
| 48 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +5 Charges to Nodes&lt;br /&gt;
| Starting Resources: +5 {{rl|Bricks}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 9&lt;br /&gt;
| Dim Square 05&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +15% Trader Arrival Speed&lt;br /&gt;
| +1 Trade Route Slot&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Brass Forge 05&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +10% Global Production Speed&lt;br /&gt;
| Embark Bonuses:&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 05&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +10% Villager Speed&lt;br /&gt;
| +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 09&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| -18% Queen&#039;s Impatience Speed&lt;br /&gt;
| [[Orders#Timed_Orders|Timed Orders]] Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 06&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +12% Fuel Burning Duration in Hearth&lt;br /&gt;
| Commons Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 05&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +5% Chance to Double Yields&lt;br /&gt;
| Gain 10% more Citadel resources upon finishing a settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 10&lt;br /&gt;
| Dim Square 06&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +18% Trader Arrival Speed&lt;br /&gt;
| 10% Blueprint + Cornerstone Discount via Traders&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 10&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -20% Queen&#039;s Impatience Speed&lt;br /&gt;
| [[Daily Expeditions]] Unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 07&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +14% Fuel Burning Duration in Hearth&lt;br /&gt;
| +1 Cornerstone Annual Choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 06&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +6% Chance to Double Yields&lt;br /&gt;
| {{Species link|Humans}} Starting Ability: Closest Fertile Soil Highlight&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 06&lt;br /&gt;
| 60 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +6 Charges to Nodes&lt;br /&gt;
| Essential Blueprint: {{bl|Fox House|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 11&lt;br /&gt;
| Dim Square 07&lt;br /&gt;
| 72 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +21% Trader Arrival Speed&lt;br /&gt;
| {{Species link|Beavers}} Starting Ability: Extends trade offers per neighboring town by 1 each.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Brass Forge 06&lt;br /&gt;
| 72 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +12% Global Production Speed&lt;br /&gt;
| [[Trading#Citadel_Factions|Citadel Faction]]: Brass Order&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 06&lt;br /&gt;
| 72 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +12% Villager Speed&lt;br /&gt;
| +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 11&lt;br /&gt;
| 72 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| -22% Queen&#039;s Impatience Speed&lt;br /&gt;
| Essential Blueprint: {{bl|Field Kitchen|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 07&lt;br /&gt;
| 72 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +7 Charges to Nodes&lt;br /&gt;
| {{Species link|Harpies}} Starting Ability: Gain 50 {{rl|Coats}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 12&lt;br /&gt;
| Brass Forge 07&lt;br /&gt;
| 84 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +14% Global Production Speed&lt;br /&gt;
| {{Species link|Frogs}} Starting Ability: Nearest Ruins Highlight&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 07&lt;br /&gt;
| 84 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +14% Villager Speed&lt;br /&gt;
| {{Species link|Foxes}} Starting Ability: Nearest Geyser Highlight&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 12&lt;br /&gt;
| 84 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -24% Queen&#039;s Impatience Speed&lt;br /&gt;
| +1 Embarkation Range and Smoldering City Vision Range&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 08&lt;br /&gt;
| 84 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +16% Fuel Burning Duration in Hearth&lt;br /&gt;
| +1 Cornerstone reroll per settlement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 07&lt;br /&gt;
| 84 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +7% Chance to Double Yields&lt;br /&gt;
| Embarkation Bonus : {{bl|Small Farm|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 13&lt;br /&gt;
| Dim Square 08&lt;br /&gt;
| 96 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +24% Trader Arrival Speed&lt;br /&gt;
| Embarkation Bonus:  {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Brass Forge 08&lt;br /&gt;
| 96 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +16% Global Production Speed&lt;br /&gt;
| [[Housing_Upgrades|House Upgrades]]: Frogs&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 13&lt;br /&gt;
| 96 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]] + 18 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| -26% Queen&#039;s Impatience Speed&lt;br /&gt;
| Main Warehouse Haulers unlocked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 09&lt;br /&gt;
| 96 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +18% Fuel Burning Duration in Hearth&lt;br /&gt;
| Starting Resources: 5 {{rl|Fabric}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 08&lt;br /&gt;
| 96 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +8% Chance to Double Yields&lt;br /&gt;
| Embarkation Bonus: {{bl|Plantation|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 08&lt;br /&gt;
| 96 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +8 Charges to Nodes&lt;br /&gt;
| Newcomers bring more Resources&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 14&lt;br /&gt;
| Dim Square 09&lt;br /&gt;
| 108 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 24 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +27% Trader Arrival Speed&lt;br /&gt;
| Embarkation Bonus: {{rl|Pack of Provisions}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Brass Forge 09&lt;br /&gt;
| 108 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +18% Global Production Speed&lt;br /&gt;
| Embarkation Bonus: {{rl|Parts}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 08&lt;br /&gt;
| 108 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 24 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +16% Villager Speed&lt;br /&gt;
| +20% resources upon embarkation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 14&lt;br /&gt;
| 108 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -28% Queen&#039;s Impatience Speed&lt;br /&gt;
| Embarkation Bonus: {{bl|Foragers&#039; Camp|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 09&lt;br /&gt;
| 108 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 24 [[File:Icon MetaResource Machinery.png|16px]] + 24 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +9% Chance to Double Yields&lt;br /&gt;
| Embarkation Bonus: {{bl|Herb Garden|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 09&lt;br /&gt;
| 108 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +9 Charges to Nodes&lt;br /&gt;
| Essential Blueprint: {{bl|Bat House|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 15&lt;br /&gt;
| Brass Forge 10&lt;br /&gt;
| 120 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +20% Global Production Speed&lt;br /&gt;
| {{Species link|Bats}} Starting Ability: Gain Manorial Court blueprint&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 09&lt;br /&gt;
| 120 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +18% Villager Speed&lt;br /&gt;
| +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 15&lt;br /&gt;
| 120 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| -30% Queen&#039;s Impatience Speed&lt;br /&gt;
| Last Stand +30 seconds&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 10&lt;br /&gt;
| 120 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +10% Chance to Double Yields&lt;br /&gt;
| Gain 10% more Citadel resources upon finishing a settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 10&lt;br /&gt;
| 120 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +10 Charges to Nodes&lt;br /&gt;
| Embarkation Bonus: {{rl|Ale}} Delivery Line&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Training Gear}} Delivery Line&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 16&lt;br /&gt;
| Dim Square 10&lt;br /&gt;
| 132 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +30% Trader Arrival Speed&lt;br /&gt;
| +1 Cornerstone / Blueprint slot from Traders&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 10&lt;br /&gt;
| 132 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +20% Villager Speed&lt;br /&gt;
| +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 16&lt;br /&gt;
| 130 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| -32% Queen&#039;s Impatience Speed&lt;br /&gt;
| Embarkation Bonus: {{bl|Trappers Camp|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 10&lt;br /&gt;
| 132 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +20% Fuel Burning Duration in Hearth&lt;br /&gt;
| +1 Cornerstone reroll per settlement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 11&lt;br /&gt;
| 132 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +11 Charges to Nodes&lt;br /&gt;
| [[Trading#Citadel_Factions|Citadel Faction]]: Vanguard of the Stolen Keys&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 17&lt;br /&gt;
| Brass Forge 11&lt;br /&gt;
| 144 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +22% Global Production Speed&lt;br /&gt;
| +2 Storage Capacity to all [[Buildings]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 11&lt;br /&gt;
| 144 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +22% Villager Speed&lt;br /&gt;
| [[Housing_Upgrades|House Upgrades]]: Foxes&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 17&lt;br /&gt;
| 144 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| -34% Queen&#039;s Impatience Speed&lt;br /&gt;
| Small Warehouse Haulers unlocked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 11&lt;br /&gt;
| 144 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +22% Fuel Burning Duration in Hearth&lt;br /&gt;
| Embarkation Bonus: {{rl|Scrolls}} Delivery Line&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Incense}} Delivery Line&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 11&lt;br /&gt;
| 144 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +11% Chance to Double Yields&lt;br /&gt;
| [[Housing_Upgrades|House Upgrades]]: Humans&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 12&lt;br /&gt;
| 144 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +12 Charges to Nodes&lt;br /&gt;
| [[Housing_Upgrades|House Upgrades]]: Harpies&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 18&lt;br /&gt;
| Dim Square 11&lt;br /&gt;
| 156 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +33% Trader Arrival Speed&lt;br /&gt;
| [[Housing_Upgrades|House Upgrades]]: Beavers&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Brass Forge 12&lt;br /&gt;
| 156 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +24% Global Production Speed&lt;br /&gt;
| [[Housing_Upgrades|House Upgrades]]: Bats&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 18&lt;br /&gt;
| 156 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| -36% Queen&#039;s Impatience Speed&lt;br /&gt;
| [[Blight_Post#Blight_Post_Upgrades|Blight Post Upgrades]] unlocked&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 12&lt;br /&gt;
| 156 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +24% Fuel Burning Duration in Hearth&lt;br /&gt;
| [[Housing_Upgrades|House Upgrades]]: Lizards&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 12&lt;br /&gt;
| 156 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +12% Chance to Double Yields&lt;br /&gt;
| +1 All Farms Range&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| 19&lt;br /&gt;
| Dim Square 12&lt;br /&gt;
| 168 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +36% Trader Arrival Speed&lt;br /&gt;
| 10% Blueprint + Cornerstone Discount via Traders&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Brass Forge 13&lt;br /&gt;
| 168 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +26% Global Production Speed&lt;br /&gt;
| +1 Worker Carrying Capacity&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Pioneers&#039; Gate 12&lt;br /&gt;
| 168 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +24% Villager Speed&lt;br /&gt;
| +20% more resources upon embarkation.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 19&lt;br /&gt;
| 168 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| -38% Queen&#039;s Impatience Speed&lt;br /&gt;
| Last Stand +30 seconds.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 13&lt;br /&gt;
| 168 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +13 Charges to Nodes&lt;br /&gt;
| Embarkation Bonus: {{rl|Wine}} Delivery Line&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Tea}} Delivery Line&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| 20&lt;br /&gt;
| Dim Square 13&lt;br /&gt;
| 180 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +39% Trader Arrival Speed&lt;br /&gt;
| Special Offers: Each Trader will have exactly one perk or building blueprint sold at a 50% discount.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Brass Forge 14&lt;br /&gt;
| 180 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 50 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +28% Global Production Speed&lt;br /&gt;
| +2  Storage Capacity to all [[Buildings]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Obsidian Archive 20&lt;br /&gt;
| 180 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 50 [[File:Icon MetaResource Machinery.png|16px]] + 50 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| -40% Queen&#039;s Impatience Speed&lt;br /&gt;
| +1 Villager to all caravans&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Monastery of the Vigilant Flame 13&lt;br /&gt;
| 180 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +26% Fuel Burning Duration in Hearth&lt;br /&gt;
| +10% Sacrifice Burning Time&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| First Dawn Headquarters 13&lt;br /&gt;
| 180 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 50 [[File:Icon MetaResource Machinery.png|16px]] + 50 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +13% Chance to Double Yields&lt;br /&gt;
| Embarkation Bonus: {{bl|Fishing Hut|medium}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Vanguard Spire 14&lt;br /&gt;
| 180 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 50 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +14 Charges to Nodes&lt;br /&gt;
| Newcomers bring more Resources&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta-progression]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Biomes&amp;diff=12280</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Biomes&amp;diff=12280"/>
		<updated>2026-09-29T11:05:00Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.2}}&lt;br /&gt;
[[File:Biome icons.png|480px|right]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Biomes are the setting for Viceroy settlements. What biome the settlement will be in is determined by the tile selected on the [[World Map]] for [[Embarking]].&lt;br /&gt;
&lt;br /&gt;
Each biome has a different assortment of natural [[resources]] and unique mechanics. Some are simple, like double yields from cutting trees, or more complex, like Scarlet Orchard&#039;s archaeology. This variety leads to different goals and challenges players will have to take on, depending on the biome. See individual biome pages for specifics.&lt;br /&gt;
&lt;br /&gt;
Each biome has its own soundtrack and lore communicated via flavor text in different places.&lt;br /&gt;
&lt;br /&gt;
== List of biomes ==&lt;br /&gt;
&lt;br /&gt;
Base Game:&lt;br /&gt;
* [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
* [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
* [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
* [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
* [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
* [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
Keepers of the Storm DLC:&lt;br /&gt;
* [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
* [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
&lt;br /&gt;
Nightwatchers DLC:&lt;br /&gt;
* [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
* [[File:Icon Biom Cave.png|32px]] [[Rocky Ravine]]&lt;br /&gt;
&lt;br /&gt;
== World Map modifiers interaction ==&lt;br /&gt;
&lt;br /&gt;
Not all modifiers can spawn next to all biomes. A number of biome-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. See [[World_Map_modifiers#Restrictions]] for details.&lt;br /&gt;
&lt;br /&gt;
== Main menu skins ==&lt;br /&gt;
&lt;br /&gt;
Each biome has a corresponding main menu skin. Different skins can be selected in the settings, under the General tab. &lt;br /&gt;
&lt;br /&gt;
The default skin is Royal Woodlands. All of the DLC biomes&#039; skins are unlocked with the purchase of the DLC. Base game biome skins are unlocked by completing hidden [[Deeds]].&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Forest_Mysteries&amp;diff=12279</id>
		<title>Forest Mysteries</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Forest_Mysteries&amp;diff=12279"/>
		<updated>2026-09-29T11:04:18Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.2}}&lt;br /&gt;
[[File:ForestMysteriesScreen.png|360px|thumb|Forest Mystery screen]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative [[Forest Mysteries]] they have received in their settlement, as well as all of the [[World Map modifiers|World Map]], [[World Events|World Event]] and [[Prestige]] modifiers.&lt;br /&gt;
&lt;br /&gt;
Viceroys can hover over the images of the Forest Mysteries to learn more about them.&lt;br /&gt;
&lt;br /&gt;
== Types of Forest Mysteries ==&lt;br /&gt;
 &lt;br /&gt;
There are two types of Forest Mysteries - Positive and Negative. &lt;br /&gt;
&lt;br /&gt;
Positive:&lt;br /&gt;
* Active during [[Drizzle Season]]&lt;br /&gt;
* 1-2 provided each game, depending on [[difficulty]]&lt;br /&gt;
* Can be Simple and Conditional&lt;br /&gt;
* Conditional Drizzle Mysteries have an activation condition&lt;br /&gt;
&lt;br /&gt;
Negative:&lt;br /&gt;
* Active during [[Storm Season]]&lt;br /&gt;
* 3-5 provided each game, depending on difficulty&lt;br /&gt;
* Needs a certain [[Hostility]] level to be Active&lt;br /&gt;
* Can be Simple and Conditional&lt;br /&gt;
* Conditional Storm Mysteries can be prevented even after they active, Simple ones cannot&lt;br /&gt;
&lt;br /&gt;
== Negative Forest Mysteries == &lt;br /&gt;
&lt;br /&gt;
[[File:NegativeForestMystery.png|360px|thumb|left|Negative Forest Mysteries Activating]]&lt;br /&gt;
On the left we can see multiple Negative Forest Mysteries activating during the [[Storm Season]]. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the &#039;&#039;&#039;[[Hostility]] threshold, in this case Hostility level 3, have been reached&#039;&#039;&#039; activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require [[Hostility]] level 4 and 7 to activate.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activation delay ==&lt;br /&gt;
&lt;br /&gt;
All simple Forest Mysteries have a 5-second delay at season rollover before they activate (conveyed with a clockwise tint-clearing animation on the Mystery&#039;s icon). The same delay is also present for simple Storm Mysteries when you reach their [[Hostility]] level mid [[Storm]] for the first time. The Mystery will skip the delay for the rest of the current Storm season, should it reactivate after Hostility dips below its activation threshold.&lt;br /&gt;
&lt;br /&gt;
Conditional Forest Mysteries, both Drizzle and Storm, don&#039;t have an activation delay - they trigger immediately at season rollover or the moment you reach their level of Hostility.&lt;br /&gt;
&lt;br /&gt;
== Simple Negative Forest Mysteries ==&lt;br /&gt;
These Forest Mysteries cannot be prevented, only managed by [[Lowering Hostility]].&lt;br /&gt;
Below is a list of &#039;&#039;&#039;Simple&#039;&#039;&#039; Negative Forest Mysteries:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Penalty&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Active from&amp;lt;br /&amp;gt;[[Hostility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Absorption.png}}&amp;lt;br /&amp;gt;Absorption&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Burning Cysts takes 5 seconds longer.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Acid_Rain.PNG}}&amp;lt;br /&amp;gt;Acid Rain&lt;br /&gt;
| Recipes producing [[Building Materials]] produce 50% fewer goods.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Aura_of_Fear.PNG}}&amp;lt;br /&amp;gt;Aura of Fear&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | All [[species]]&#039; [[Resolve]] drops 100%  faster.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blight_from_the_Sky.png}}&amp;lt;br /&amp;gt;Blight from the Sky&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Every [[Storm Season]], 1 [[Blightrot Cyst]]s appear in the settlement (multiplied by the number of years that have passed).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blightrot_Infection.png}}&amp;lt;br /&amp;gt;Blightrot Infection&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | When a [[villager]] leaves or dies, 2 Blightrot Cysts will appear in the settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:B_10.png}}&amp;lt;br /&amp;gt;Corrosive Rainfall&lt;br /&gt;
| -50% yields to all recipes with {{rl|Copper Bars}} or {{rl|Crystalized Dew}} as product or ingredient.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBook01_47.png}}&amp;lt;br /&amp;gt;Creeping Shadows&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Discovering a glade during the storm will decrease Global [[Resolve]] by -10 for 3 minutes.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Death_and_Decay.PNG}}&amp;lt;br /&amp;gt;Death and Decay&lt;br /&gt;
| Every [[villager]] that dies turns into a [[Blood Flower]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Storm.png}}&amp;lt;br /&amp;gt;Devastating Storms&lt;br /&gt;
| -20 Global [[Resolve]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Devastation.PNG}}&amp;lt;br /&amp;gt;Devastation&lt;br /&gt;
| Pay 1 {{rl|Pack of Building Materials}} x number of years, or 3 buildings in your settlement will become [[Ruins]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue_01.png}}&amp;lt;br /&amp;gt;Faint Flame&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Resources you [[Sacrifice]] in the [[Ancient Hearth]] burn 40% quicker.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Flooded_Roads.png}}&amp;lt;br /&amp;gt;Flooded Roads&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Trade Routes]] take +50% longer.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBook01_62.png}}&amp;lt;br /&amp;gt;Greater Threat&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -2 Global [[Resolve]] for every Dangerous or Forbidden [[Glade]] discovered since the beginning of the settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Grim_Fate.PNG}}&amp;lt;br /&amp;gt;Grim Fate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[The Forest]] will claim a [[villager]]&#039;s life during each storm (multiplied by the number of years that have passed).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Horrors_from_Beneath.png}}&amp;lt;br /&amp;gt;Horrors from Beneath&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Villagers]] working in {{bl|Mine}}s get -10 to [[Resolve]] during the storm.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Humid_Climate.PNG}}&amp;lt;br /&amp;gt;Humid Climate&lt;br /&gt;
| +20% fuel consumption in [[Hearth]]s for each [[Hostility]] level.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Hunger Storm.PNG}}&amp;lt;br /&amp;gt;Hunger Storm&lt;br /&gt;
| +1 stack of [[Hunger]] applied every time a [[villager]] misses a meal.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Insatiable_Hunger.PNG}}&amp;lt;br /&amp;gt;Insatiable Hunger&lt;br /&gt;
| +10% chance per [[Hostility]] level for villagers to consume double the amount of food on [[break]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Muddy_Ground.jpg}}&amp;lt;br /&amp;gt;Muddy Ground&lt;br /&gt;
| -30% [[villager]] walking speed off roads.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:P_01.png}}&amp;lt;br /&amp;gt;No Contact&lt;br /&gt;
| Gaining [[Reputation]] does not lower [[Impatience]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Leakage.png}}&amp;lt;br /&amp;gt;Leakage&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -300 [[Hearth Resistance]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBookPage09_35.png}}&amp;lt;br /&amp;gt;Rotten Rain&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A [[Blood Flower]] will spawn somewhere in the settlement every 90 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Rotten_Vapors.png}}&amp;lt;br /&amp;gt;Rotten Vapors&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pay 5 {{rl|Drizzle Water}} x number of years, or 3 [[Blightrot Cysts]] will spawn.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Rotting_Wood.PNG}}&amp;lt;br /&amp;gt;Rotting Wood&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50% tree felling speed, but also +100% chance of destroying tree yields.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Rot_from_the_Sky.png}}&amp;lt;br /&amp;gt;Rot from the Sky&lt;br /&gt;
| -15% food production speed per [[Hostility]] level.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Sacred_Flame_Rituals.PNG}}&amp;lt;br /&amp;gt;Sacred Flame Rituals&lt;br /&gt;
| Pay 3 {{rl|Wood}} per [[Villager]], or 2 [[villager]]s will leave.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Spreading_Contamination.png}}&amp;lt;br /&amp;gt;Spreading Contamination&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5% faster Queen&#039;s [[Impatience]] gain for every [[Blightrot Cyst]] in your settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Unnatural_Erosion.PNG}}&amp;lt;br /&amp;gt;Unnatural Erosion&lt;br /&gt;
| Pay 5 {{rl|Oil}} x number of years, or 2 random [[Resource]] nodes are destroyed.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Unearthly_Element.PNG}}&amp;lt;br /&amp;gt;Unearthly Element&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | The maximum number of [[Sacrifice]] stacks in the [[Ancient Hearth]] is lowered by 1.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Unyielding_Corruption.PNG}}&amp;lt;br /&amp;gt;Unyielding Corruption&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Favoring unavailable if [[Hearth]] is [[Corrupted]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Vanishing_Goods.png}}&amp;lt;br /&amp;gt;Vanishing Goods&lt;br /&gt;
| +10% chance per [[Hostility]] level for [[villagers]] to consume twice the amount of goods when using [[Services]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Vanishing_Water.png}}&amp;lt;br /&amp;gt;Vanishing Water&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lose 1 unit of a random type of [[Rainwater]] for every 2 units of Rainwater used in [[Rain Engines]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Vassal_Tax.png}}&amp;lt;br /&amp;gt;Vassal Tax&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pay 5 {{rl|Amber}} x number of years, or gain 1 [[Impatience]] point.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Quaking_Bog.PNG}}&amp;lt;br /&amp;gt;Quaking Bog&lt;br /&gt;
| -50% gathering speed.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditional Negative Forest Mysteries ==&lt;br /&gt;
List of Conditional Forest Mysteries (can be prevented):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; class=unsortable | Penalty&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Active from&amp;lt;br /&amp;gt;Hostility&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Prevention&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Alluring_Lights.png}}&amp;lt;br /&amp;gt;Alluring Lights&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| 2x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue 38.PNG}}&amp;lt;br /&amp;gt;Bitter Rain&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -40% movement speed to affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Clothing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Charged_Rain.png}}&amp;lt;br /&amp;gt;Charged Rain&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Complex Food&amp;lt;br /&amp;gt;1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:B_16.png}}&amp;lt;br /&amp;gt;Cloudburst&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -5 [[Resolve]] to affected villagers.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Clothing&amp;lt;br/&amp;gt;1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Cold_Snap.PNG}}&amp;lt;br /&amp;gt;Cold Snap&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50% chance of affected [[villager]] eating double during [[break]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue_15.png}}&amp;lt;br /&amp;gt;Cold Front&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% chance of destroying production yield by affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Clothing&amp;lt;br/&amp;gt;1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Downpour.jpg}}&amp;lt;br /&amp;gt;Downpour&lt;br /&gt;
| +50% chance of affected [[villager]] eating double during [[break]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Housing&amp;lt;br /&amp;gt;1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Eclipse.PNG}}&amp;lt;br /&amp;gt;Eclipse&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -33% time between [[breaks]] for affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| 2x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBookPage09_84.png}}&amp;lt;br /&amp;gt;Eerie Song&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:B_13.png}}&amp;lt;br /&amp;gt;Fog&lt;br /&gt;
| -40% movement speed to affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Hailstorm.png}}&amp;lt;br /&amp;gt;Hailstorm&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Melancholy.jpg}}&amp;lt;br /&amp;gt;Melancholy&lt;br /&gt;
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[villager]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Complex Food&amp;lt;br /&amp;gt;1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Nauseating_Spores.png}}&amp;lt;br /&amp;gt;Nauseating Spores&lt;br /&gt;
| -33% time between [[breaks]] for affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBook01_07.png}}&amp;lt;br /&amp;gt;Strange Lights&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% chance of destroying production yield by affected [[villager]]s.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Swarms.png}}&amp;lt;br /&amp;gt;Swarms&lt;br /&gt;
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue_17.png}}&amp;lt;br /&amp;gt;Under an Open Sky&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -5 [[Resolve]] to affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simple Positive Forest Mysteries == &lt;br /&gt;
Below is a list of Simple Positive Forest Mysteries:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09 62.PNG}}&amp;lt;br /&amp;gt; Aura of Peace&lt;br /&gt;
| After each storm comes a time of peace and regrowth. Gain 0.5 [[Reputation]] points for every Dangerous or Forbidden [[Glade Event]] completed during drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:B 25.png}}&amp;lt;br /&amp;gt; Berry New Year&lt;br /&gt;
| +3 to {{rl|Berries}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09 29.png}}&amp;lt;br /&amp;gt; Bleeding Trees&lt;br /&gt;
| A red, sticky substance is oozing out from beneath the tree bark. Gain 2 {{rl|Resin}} every time woodcutters cut down a tree.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:B_03_modified.jpg}}&amp;lt;br /&amp;gt; Clear Skies&lt;br /&gt;
| Increases the speed at which [[Traders]] arrive by 300%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Icon Resource Insects.png}}&amp;lt;br /&amp;gt; Cricket Mating Grounds&lt;br /&gt;
| The clearings are abuzz with the sound of crickets. Gain 30 {{rl|Insects}} for each discovered glade.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_106.png}}&amp;lt;br /&amp;gt; Drizzle Anomaly&lt;br /&gt;
| The rain seems to fall... slower. Gain 15 {{rl|Drizzle Water}} per minute during the drizzle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:MiningIcons_112_b.PNG}}&amp;lt;br /&amp;gt; Exposed Resources&lt;br /&gt;
| The ground is soft, and soaked with the rain&#039;s essence. {{bl|Mine}}s produce 50% more goods during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Bag_08_b.PNG}}&amp;lt;br /&amp;gt; Finders Keepers&lt;br /&gt;
| After each storm, caravans find countless goods scattered along their routes. Every [[Trade Route]] you complete during [[Drizzle Season]] will give you 5 random packs of goods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Fishing_03_b.png}}&amp;lt;br /&amp;gt; Fish Flood&lt;br /&gt;
| +3 to {{rl|Fish}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Essence_02_b.png}}&amp;lt;br /&amp;gt; Forest Offerings&lt;br /&gt;
| It seems some inhabitants of the forest are grateful for your efforts. During [[Drizzle Season]], every Dangerous or Forbidden [[Glade Event]] you complete will give you 40 random raw food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:TrophyIcons_47_b.PNG}}&amp;lt;br /&amp;gt; Forgiving Crown&lt;br /&gt;
| Gain one free [[Cornerstone]] reroll for every [[Reputation]] point gained during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:ForestIcons 46 b.jpg}}&amp;lt;br /&amp;gt; Fruitful Season&lt;br /&gt;
| [[The Forest]]&#039;s fruits are so ripe, they almost fall into the basket on their own. Gathering speed is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_14.png}}&amp;lt;br /&amp;gt; Gentle Dawn&lt;br /&gt;
| New year, new challenges. Every Small [[Glade]] discovered grants 10% planting speed during Drizzle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Ember b 01.png}}&amp;lt;br /&amp;gt; Gift from the Woods&lt;br /&gt;
| These seem to be the ideal conditions in which to create {{rl|Amber}}. Gain 5 {{rl|Amber}} every drizzle season, plus an additional 5 {{rl|Amber}} for each [[Hostility]] level reached.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:R 33.png}}&amp;lt;br /&amp;gt; Golden Dust&lt;br /&gt;
| Some raindrops seem to have a golden hue. Gain 5 {{rl|Clearance Water}} for every 10 {{rl|Drizzle Water}} gathered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Violet 24 modified.png}}&amp;lt;br /&amp;gt; Heavy Drops&lt;br /&gt;
| +3 to {{rl|Drizzle Water}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:R_12.png}}&amp;lt;br /&amp;gt; Hot Springs&lt;br /&gt;
| [[Rainwater Geysers]] produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_127_modified.png}}&amp;lt;br /&amp;gt; Important Matters&lt;br /&gt;
| [[Impatience]] grows 70% slower during drizzle season. The Queen seems to be preoccupied with more pressing matters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_95.png}}&amp;lt;br /&amp;gt; Inspiring View&lt;br /&gt;
| The astonishingly beautiful view motivates [[villagers]] to work. The time interval between [[breaks]] is increased by +25%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBook01_101.jpg}}&amp;lt;br /&amp;gt; Intensive Mutations&lt;br /&gt;
| Living organisms in this region are mutated, and much larger than in other places. Doubles the amount of secondary resources gathered from trees.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:07_b.png}}&amp;lt;br /&amp;gt; Lightweight Wood&lt;br /&gt;
| The evaporating [[Rainwater]] has made the {{rl|Wood}} a lot lighter in this region. Woodcutters can carry 10 more goods in [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Spawn_b_01.png}}&amp;lt;br /&amp;gt; Marrow Growth&lt;br /&gt;
| Small pockets of bone marrow form in the ground and on trees. Gain 5 {{rl|Sea Marrow}} for every 5 {{rl|Coal}} produced during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:HuntingIcons_108_b.png}}&amp;lt;br /&amp;gt; Mating Season&lt;br /&gt;
| +3 to {{rl|Meat}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:M_03.png}}&amp;lt;br /&amp;gt; Mushrooms After Rain&lt;br /&gt;
| +3 to {{rl|Mushrooms}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Natural_Filtration.png}}&amp;lt;br /&amp;gt;Natural Filtration&lt;br /&gt;
| Using [[Rain Engines]] causes a lot less [[Blightrot]] contamination due to the natural filtration processes of the surrounding vegetation. [[Blightrot Cysts]] grow 50% slower when using Rain Engines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Green_25.PNG}}&amp;lt;br /&amp;gt;Regrowth&lt;br /&gt;
| Plants seem to grow exceptionally fast after the storm. All buildings using [[Fertile Soil]] produce +50% more goods during [[Drizzle Season]] (crops collected during clearance also benefit from this effect).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_129.PNG}}&amp;lt;br /&amp;gt; Royal Funding&lt;br /&gt;
| The Queen&#039;s generosity knows no limits. Gain 2 {{rl|Amber}} every time you sell goods worth 10 {{rl|Amber}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBook01_98.PNG}}&amp;lt;br /&amp;gt; Salty Breeze&lt;br /&gt;
| The salty air makes it easier to preserve food. Food production speed is increased by 80% during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Addon_33.png}}&amp;lt;br /&amp;gt; Saturated Air&lt;br /&gt;
| A pleasant, earthy scent is in the air. Gain +1 Global [[Resolve]] for every 30 units of [[Rainwater]] used in [[Rain Engines]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:BlueLootBox_32_b.PNG}}&amp;lt;br /&amp;gt; Scavenging Season&lt;br /&gt;
| The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of doubling loot from [[Glade Events]] solved during the drizzle by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Barbarian_icons_67_b.png}}&amp;lt;br /&amp;gt; Shedding Season&lt;br /&gt;
| +3 to {{rl|Leather}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBook06_114.png}}&amp;lt;br /&amp;gt; Soil Reclamation&lt;br /&gt;
| The soil becomes saturated with the rain&#039;s essence during [[Drizzle Season]]. [[Resource]] nodes depleted during the drizzle spawn [[Fertile Soil]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_70.png}}&amp;lt;br /&amp;gt; Untapped Wealth&lt;br /&gt;
| Gatherers produce twice the amount of bonus [[Resources]] when harvesting resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_02.jpg}}&amp;lt;br /&amp;gt; Warm Welcome&lt;br /&gt;
| [[Reputation]] generated through high [[Resolve]] grows 100% faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Green_32.PNG}}&amp;lt;br /&amp;gt; Wild Growth&lt;br /&gt;
| Small, energizing drops cause uncontrollable growth in certain species. All [[Resource]] nodes discovered during [[Drizzle Season]] have more charges: +2 to small deposits, and +10 to large deposits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditional Positive Forest Mysteries == &lt;br /&gt;
Below is a list of Conditional Positive Forest Mysteries (need to be activated):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Activation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Addon_10.png}}&amp;lt;br /&amp;gt; Aurora&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Motivated&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +1 [[Resolve]] every 60 seconds.&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_81_modified.png}}&amp;lt;br /&amp;gt; Euphoric Vapors&lt;br /&gt;
| 2x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Yellow_09.png}}&amp;lt;br /&amp;gt; Fresh Breeze&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Energized&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +20% [[villager]] walking speed.&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Blue_06_modified.png}}&amp;lt;br /&amp;gt; Invigorating Winds&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Strange_Visions.png}}&amp;lt;br /&amp;gt; Strange Visions&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Focused&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +20% chance of double yields for affected [[villagers]].&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Sun_Festivities.jpg}}&amp;lt;br /&amp;gt; Sun Festivities&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones Affecting Forest Mysteries ==&lt;br /&gt;
{{Perks|name=Airbender}}&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hostility&amp;diff=12278</id>
		<title>Hostility</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hostility&amp;diff=12278"/>
		<updated>2026-09-29T11:03:09Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.2}}&lt;br /&gt;
[[File:Icon_UI_Hostility.png|360px|thumb|Forest Hostility]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_Hostility_Eye.png|alt=Hostility|left|text-top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The forest recoils at the touch of exploitation and destruction, birthing an innate hostility.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The more your settlement grows, the more hostility you will generate. By default, each settlement starts with Hostility at 0. &#039;&#039;&#039;Each level of Hostility above 0 inherently lowers global [[Resolve]] by 2&#039;&#039;&#039;. Additionally, during the [[Storm]] stackable negative [[Forest Mysteries]] will trigger, each generating different negative effects depending on the current Hostility level. &lt;br /&gt;
&lt;br /&gt;
Hostility and the [[Queen&#039;s Impatience]] are inversely linked. Higher Impatience results in a reduction to Hostility. &lt;br /&gt;
&lt;br /&gt;
== Triggering Forest Mysteries ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Looming Darkness&#039;&#039;&#039; is the &amp;quot;base&amp;quot; negative [[Forest Mystery]] that will activate during the [[Storm]] even at Hostility 0. The rest of the Forest Mysteries differ from settlement to settlement and always require at least Hostility 1 to activate. &#039;&#039;&#039;Higher Hostility levels activate stronger Storm Forest Mysteries&#039;&#039;&#039;. Some of them scale with the Hostility level directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HostilityUntriggered.png|440px|thumb|left|In this situation, Hostility is 0, and only the base Looming Darkness has been triggered.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hostility Triggered.png|440px|thumb|right|In this situation, Hostility is 3. Additional negative Forest Mysteries have been triggered and stack with Hostility level.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Why Hostility Increases ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_Hostility_Eye.png|left||Hostility]]&lt;br /&gt;
Viceroys will generate different amounts of Hostility depending on the [[Difficulty]] they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties. Not included on this list are special effects from various [[World Events]], [[World Map modifiers]], and [[Glade Events]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Cause&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
|-&lt;br /&gt;
| Years Passed&lt;br /&gt;
| 15&lt;br /&gt;
| 22&lt;br /&gt;
| 30&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Small [[Glades]] Opened&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Dangerous / Forbidden [[Glades]] Opened&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Villagers in Settlement&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Woodcutters Actively Assigned&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 16&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Decrease Hostility ==&lt;br /&gt;
&lt;br /&gt;
Viceroys always need to seek ways to decrease the [[The Forest|Forest&#039;s]]  Hostility level. It can be decreased to 0 by especially crafty Viceroys! There are several ways to do so, including:&lt;br /&gt;
&lt;br /&gt;
* Building more [[Hearth]]s&lt;br /&gt;
* Removing Woodcutters from {{bl|Woodcutters&#039; Camp}}s&lt;br /&gt;
* Completing certain [[Glade Events]] that decrease Hostility&lt;br /&gt;
* Killing off [[villagers]]&lt;br /&gt;
* Driving up the [[Queen&#039;s Impatience]]&lt;br /&gt;
* Assigning a [[File:Fox circle.png|16px]] [[Fox]] to the [[Hearth]]&lt;br /&gt;
* Using [[Perks]] that lower Hostility&lt;br /&gt;
* Using the {{bl|Monastery}} bonus by assigning 3 workers to it&lt;br /&gt;
* Using the {{bl|Temple}} bonus by assigning 3 workers to it after [[sacrificing]] fuel to the [[Ancient Hearth]]&lt;br /&gt;
&lt;br /&gt;
==  Other Ways of Decreasing Hostility  ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of [[Glade Events]], [[Buildings]], [[ Cornerstones,_Perks_and_Effects | Cornerstones and Perks]] that will decrease Forest Hostility levels:&lt;br /&gt;
&lt;br /&gt;
==== Glade Events ====&lt;br /&gt;
* Converted Altar of Decay (Reduces Hostility each time a [[Villager]] leaves or dies)&lt;br /&gt;
* Converted Rain Totem (-50 Hostility)&lt;br /&gt;
* Obelisk (-10 Hostility)&lt;br /&gt;
&lt;br /&gt;
==== Buildings ====&lt;br /&gt;
* [[Hearth]]s (-30 Hostility per Hearth)&lt;br /&gt;
* {{bl|Monastery|medium}} (-100 Hostility)&lt;br /&gt;
&lt;br /&gt;
==== Perks &amp;amp; Cornerstones ====&lt;br /&gt;
{{Perks|description=Hostility|exclude=Fishmen Lower Negative Mysteries}}&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries ==&lt;br /&gt;
&lt;br /&gt;
Please see [[Forest Mysteries]] for more information.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=12277</id>
		<title>The Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=The_Forest&amp;diff=12277"/>
		<updated>2026-09-29T11:01:05Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Walkthrough-1-10-b-glades.png|thumb|right|480px|The Forest, full of trees and glades]]&lt;br /&gt;
&lt;br /&gt;
== The Forest ==&lt;br /&gt;
&lt;br /&gt;
All [[Settlements]] are constructed in The Forest.  The Forest consists of multiple [[#Glades | Glades]] separated by a dense carpet of [[#Trees | Trees]].&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Seasons}}&lt;br /&gt;
&lt;br /&gt;
Each Settlement must brave the three seasons of The Forest:&lt;br /&gt;
&lt;br /&gt;
# [[File:Drizzle.png|40px]] Drizzle lasts 4:00 minutes.&lt;br /&gt;
# [[File:Clearance.png|40px]] Clearance lasts 4:00 minutes.&lt;br /&gt;
# [[File:Storm 2.png|40px]] Storm lasts 2:00 or 4:00 minutes depending on [[Difficulty]].&lt;br /&gt;
&lt;br /&gt;
== Hostility ==&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Hostility}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;With every fallen tree, with every ancient site sacked - the Forest grows angrier.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hostility is a measure of how wary the forest is of the settlement. It always starts at 0. Each Hostility level above 0 will decrease Global [[Resolve]] by 2 (6 during storms) and may activate a negative [[Forest Mystery]]. All modifiers that raise Hostility scale with [[Difficulty]].&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
&lt;br /&gt;
Trees can be harvested by {{bl|Woodcutters&#039; Camp}}s to provide {{rl|Wood}}, except in the Rocky Ravine, where Basalt Trees provide {{rl|Stone}} instead. Each tree has 2 charges, except Overgrown Abyssal trees, which has 20. Trees may also grant additional Resources depending on the [[World_Map#Map_tiles_and_biomes| Biome]]. You can always hover over an individual tree to see what Resources it provides.&lt;br /&gt;
&lt;br /&gt;
You can set what chopping behavior you want each Woodcutters&#039; Camp to use.  You can also set a Default Woodcutters&#039; Camp Mode from the Gameplay Settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodcutters&#039; Camp Modes&#039;&#039;&#039;&lt;br /&gt;
* Fell All Trees - All trees will be felled&lt;br /&gt;
* Avoid Glades -  All trees will be felled EXCEPT trees that open glades.&lt;br /&gt;
* Avoid Glades (except marked) - All trees will be felled EXCEPT trees that open glades, UNLESS you have marked glade-opening trees.&lt;br /&gt;
* Only Marked Trees - Only marked trees will be felled.&lt;br /&gt;
* Only Marked Trees &amp;amp; Avoid Glades - Only marked trees will be felled, and glade-opening trees will be avoided.&lt;br /&gt;
&lt;br /&gt;
[[File:Mark_And_Unmark_Tools.png|thumb|Mark and unmark tools]]Usually (unless you are using Fell All Trees or Avoid Glades) you must mark which trees you would like to Woodcutters&#039; camps to fell.  You can click the green axe icon with the plus sign to the right of the building menus at the bottom of the screen - or use the hotkey (defaults to [F]) - to begin marking trees with a 3-tree width painting tool.  Marked trees which are in range of a Woodcutters&#039; Camp are highlighted in yellow, marked trees which are out of range are highlighted in grey.  &lt;br /&gt;
&lt;br /&gt;
If you need to unmark trees, you can click the green axe icon with the minus sign - or use the hotkey (defaults to [G]) - to begin unmarking trees with a similar 3-tree width painting tool.  &lt;br /&gt;
&lt;br /&gt;
If you hold the [Shift] key while using the marking or unmarking paint tool, the width of the tool decreases to a single tree - allowing you to be very precise, useful to help you pick out Overgrown Abyssal trees in Sealed Forest. If you hold the [Ctrl] key while using the marking tool, you cannot mark trees which would open [[#Glades | Glades]].  You can use both [Shift] and [Ctrl] at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
|+ Trees across Biomes&lt;br /&gt;
! Tree !! Biome !! Additional resources !! style=&amp;quot;width: 25%&amp;quot; | Description !! Image&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abyssal Tree&#039;&#039;&#039; &lt;br /&gt;
| Sealed Forest &lt;br /&gt;
| {{rl|Meat}} (10%) +&amp;lt;br&amp;gt;{{rl|Sea Marrow}} (10%) +&amp;lt;br&amp;gt;{{rl|Leather}} (10%)&lt;br /&gt;
| A bizarre, writhing growth... is this even really a tree?&lt;br /&gt;
| [[File:Abyssal Trees.png|150px|centre|thumb|Abyssal Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ashen Tree&#039;&#039;&#039; &lt;br /&gt;
| Ashen Thicket&lt;br /&gt;
| {{rl|Resin}} (15%) +&amp;lt;br&amp;gt;{{rl|Berries}} (10%) +&amp;lt;br&amp;gt;{{rl|Sea Marrow}} (10%)&lt;br /&gt;
| A diminished remnant of the legendary giant spruce that once inhabited this region.&lt;br /&gt;
| [[File:Ashen Trees.png|150px|centre|thumb|Ashen Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basalt Tree&#039;&#039;&#039; &lt;br /&gt;
| Rocky Ravine&lt;br /&gt;
| {{rl|Reed}} (10%) +&amp;lt;br&amp;gt;{{rl|Scales}} (10%) +&amp;lt;br&amp;gt;{{rl|Coal}} (5%) +&amp;lt;br&amp;gt;{{rl|Amber}} (5%)&lt;br /&gt;
| A petrified mass of tree vines intertwined with solid volcanic rock.&lt;br /&gt;
| [[File:Basalt Tree.png|150px|centre|thumb|Basalt Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coppervein Tree&#039;&#039;&#039; &lt;br /&gt;
| Scarlet Orchard &lt;br /&gt;
| {{rl|Wood}} (60%) +&amp;lt;br&amp;gt;{{rl|Copper Ore}} (10%) +&amp;lt;br&amp;gt;{{rl|Dye}} (5%) +&amp;lt;br&amp;gt;{{rl|Plant Fiber}} (5%)&lt;br /&gt;
| A scarlet tree covered in enormous thorns.&lt;br /&gt;
| [[File:Coppervein Tree.png|150px|centre|thumb|Coppervein Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crimsonreach Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| {{rl|Stone}} (40%) +&amp;lt;br&amp;gt;{{rl|Incense}} (20%)&lt;br /&gt;
| A mineralized coral tree.&lt;br /&gt;
| [[File:Crimsonreach Tree.png|150px|centre|thumb|Crimsonreach Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dying Tree&#039;&#039;&#039;&lt;br /&gt;
| Cursed Royal Woodlands&lt;br /&gt;
| {{rl|Wood}} (60%) +&amp;lt;br&amp;gt;{{rl|Insects}} (10%) +&amp;lt;br&amp;gt;{{rl|Plant Fiber}} (10%) +&amp;lt;br&amp;gt;{{rl|Roots}} (10%)&lt;br /&gt;
|A bare, rotting tree infested with grubs.&lt;br /&gt;
| [[File:Dying Tree.png|150px|centre|thumb|Dying Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kelpwood Tree&#039;&#039;&#039; &lt;br /&gt;
| Coastal Grove &lt;br /&gt;
| {{rl|Algae}} (30%) +&amp;lt;br&amp;gt;{{rl|Vegetables}} (10%) +&amp;lt;br&amp;gt;{{rl|Salt}} (10%)&lt;br /&gt;
| A very flexible, yet extremely hardy plant. It moves in the wind as if moved by sea waves.&lt;br /&gt;
| [[File:Kelpwood tree.png|150px|centre|thumb|Kelpwood Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lush Tree&#039;&#039;&#039; &lt;br /&gt;
| Royal Woodlands &lt;br /&gt;
| {{rl|Wood}} (100%) +&amp;lt;br&amp;gt;{{rl|Resin}} (15%) +&amp;lt;br&amp;gt;{{rl|Plant Fiber}} (10%) +&amp;lt;br&amp;gt;{{rl|Eggs}} (5%)&lt;br /&gt;
| A perfect source of wood.&lt;br /&gt;
| [[File:Lush Trees.png|150px|centre|thumb|Lush Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mushwood Tree&#039;&#039;&#039; &lt;br /&gt;
| Marshlands &lt;br /&gt;
| {{rl|Mushrooms}} (15%) +&amp;lt;br&amp;gt;{{rl|Leather}} (5%)&lt;br /&gt;
| A giant fungal tree covered in a leathery bark.&lt;br /&gt;
| [[File:Mushwood Tree.png|150px|centre|thumb|Mushwood Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Musselsprout Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| {{rl|Meat}} (40%) +&amp;lt;br&amp;gt;{{rl|Crystalized Dew}} (20%)&lt;br /&gt;
| The unusually hard bark conceals soft, fleshy tissue.&lt;br /&gt;
| [[File:Musselsprout Tree.png|150px|centre|thumb|Musselsprout Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Overgrown Abyssal Tree&#039;&#039;&#039;&lt;br /&gt;
| Sealed Forest&lt;br /&gt;
| {{rl|Meat}} (10%) +&amp;lt;br&amp;gt;{{rl|Sea Marrow}} (10%) +&amp;lt;br&amp;gt;{{rl|Leather}} (10%)&lt;br /&gt;
| A giant, bizarre growth... it&#039;s bigger than the other trees in the area.&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|150px|centre|thumb|Overgrown Abyssal Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plateleaf Tree&#039;&#039;&#039; &lt;br /&gt;
| Coral Forest &lt;br /&gt;
| {{rl|Plant Fiber}} (30%)&lt;br /&gt;
| A species of plant rarely seen above water.&lt;br /&gt;
| [[File:Plateleaf Tree.png|150px|centre|thumb|Plateleaf Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tearsap Bamboo&#039;&#039;&#039; &lt;br /&gt;
| Bamboo Flats&lt;br /&gt;
| {{rl|Wood}} (40%) +&amp;lt;br&amp;gt;{{rl|Plant Fiber}} (10%) +&amp;lt;br&amp;gt;{{rl|Oil}} (10%)&lt;br /&gt;
| A lush stalk brimming with sweet sap - a favorite Fluffbeak treat.&lt;br /&gt;
| [[File:Tearsap Bamboo.png|150px|centre|thumb|Tearsap Bamboo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Deposits ==&lt;br /&gt;
Resource deposits are spots that allow [[villagers]] to gather [[resources]]. Each deposit can have its own priority set, when it is preferred to be harvested before or after other deposits.&lt;br /&gt;
&lt;br /&gt;
Resource deposits come in two types: Nodes and Veins. Nodes are gatherable with Camps and come in two sizes. Veins are gathered in the {{bl|Mine}}.&lt;br /&gt;
&lt;br /&gt;
Each deposit has a number of Charges, representing the amount of times it can be harvested. Small resource deposits can be harvested &#039;&#039;&#039;15&#039;&#039;&#039; times if they provide raw food and &#039;&#039;&#039;20&#039;&#039;&#039; times if they provide raw crafting materials. Large resource deposits of raw crafting materials can be harvested &#039;&#039;&#039;60&#039;&#039;&#039; times. Large raw food deposits can be harvested &#039;&#039;&#039;70&#039;&#039;&#039; times and only by large camps. The number of charges can be increased by a total of &#039;&#039;&#039;12&#039;&#039;&#039; for all deposits in the &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; branch of Smoldering City [[upgrades]]. {{rl|Coal}} and {{rl|Copper Ore}} veins are not affected by Smoldering City upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable table-nobands&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|+ Resource Deposits across Biomes&lt;br /&gt;
! Deposit&lt;br /&gt;
! Guaranteed resources&lt;br /&gt;
! Possible resources&lt;br /&gt;
! Gathered by&lt;br /&gt;
! Biome&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large Algae Pond.png|50px]] Algae Pond (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Algae|medium}}&lt;br /&gt;
| {{rl|Algae}} (100%) +&amp;lt;br /&amp;gt; 2x {{rl|Herbs}} (50%) +&amp;lt;br /&amp;gt; 2x {{rl|Fish}} (20%)&lt;br /&gt;
| {{bl|Fishing Hut|medium}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coastal Grove&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Marshlands&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Algae Pond.png|50px]] Algae Pond (small)&lt;br /&gt;
| {{rl|Herbs}} (40%)&lt;br /&gt;
| {{bl|Fishing Hut|medium}}&amp;lt;br /&amp;gt;{{bl|Small Fishing Hut|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large Copperfin Trout Pond.png|50px]] Copperfin Trout Pond (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Scales|medium}}&lt;br /&gt;
| {{rl|Scales}} (100%) +&amp;lt;br /&amp;gt; 2x {{rl|Sea Marrow}} (50%) +&amp;lt;br /&amp;gt; 2x {{rl|Fish}} (30%)&lt;br /&gt;
| {{bl|Fishing Hut|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Coastal Grove&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coral Forest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Copperfin Trout Pond.png|50px]] Copperfin Trout Pond (small)&lt;br /&gt;
| {{rl|Sea Marrow}} (40%)&lt;br /&gt;
| {{bl|Fishing Hut|medium}}&amp;lt;br /&amp;gt;{{bl|Small Fishing Hut|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large Thunderfish Pond.png|50px]] Thunderfish Pond (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Fish|medium}}&lt;br /&gt;
| {{rl|Fish}} (100%) +&amp;lt;br /&amp;gt; 2x {{rl|Scales}} (50%)&lt;br /&gt;
| {{bl|Fishing Hut|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coastal Grove&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Thunderfish Pond.png|50px]] Thunderfish Pond (small)&lt;br /&gt;
| {{rl|Scales}} (40%)&lt;br /&gt;
| {{bl|Fishing Hut|medium}}&amp;lt;br /&amp;gt;{{bl|Small Fishing Hut|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatBig icon.png|50px]] Swamp Wheat Field (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Grain|medium}}&lt;br /&gt;
| {{rl|Plant Fiber}} (100%) +&amp;lt;br /&amp;gt;{{rl|Plant Fiber}} (20%)&lt;br /&gt;
| {{bl|Foragers&#039; Camp|medium}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Cursed Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|50px]] Swamp Wheat Field (small)&lt;br /&gt;
| {{rl|Plant Fiber}} (20%)&lt;br /&gt;
| {{bl|Foragers&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Foragers&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsBig icon.png|50px]] Root Deposit (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Roots|medium}}&lt;br /&gt;
| {{rl|Herbs}} (30%) +&amp;lt;br /&amp;gt;{{rl|Resin}} (30%)&lt;br /&gt;
| {{bl|Foragers&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coastal Grove&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|50px]] Root Deposit (small)&lt;br /&gt;
| {{rl|Herbs}} (20%)&lt;br /&gt;
| {{bl|Foragers&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Foragers&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliBig icon.png|50px]] Moss Broccoli Patch (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Vegetables|medium}}&lt;br /&gt;
| {{rl|Insects}} (40%) +&amp;lt;br /&amp;gt;{{rl|Roots}} (20%)&lt;br /&gt;
| {{bl|Foragers&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coral Forest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|50px]] Moss Broccoli Patch (small)&lt;br /&gt;
| {{rl|Insects}} (30%)&lt;br /&gt;
| {{bl|Foragers&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Foragers&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxBig icon.png|50px]] Flax Field (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Plant Fiber|medium}}&lt;br /&gt;
| {{rl|Clay}} (50%) +&amp;lt;br /&amp;gt;{{rl|Insects}} (30%)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Harvesters&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|50px]] Flax Field (small)&lt;br /&gt;
| {{rl|Clay}} (25%) +&amp;lt;br /&amp;gt;{{rl|Insects}} (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedBig icon.png|50px]] Reed Field (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Reed|medium}}&lt;br /&gt;
| {{rl|Clay}} (40%) +&amp;lt;br /&amp;gt;{{rl|Roots}} (40%)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Harvesters&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Coastal Grove&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coral Forest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|50px]] Reed Field (small)&lt;br /&gt;
| {{rl|Clay}} (20%) +&amp;lt;br /&amp;gt;{{rl|Roots}} (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large Strider Molt.png|50px]] Water Strider Molt (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Leather|medium}}&lt;br /&gt;
| {{rl|Leather}} (100%) +&amp;lt;br /&amp;gt;{{rl|Meat}} (40%) +&amp;lt;br /&amp;gt;{{rl|Salt}} (20%)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Harvesters&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Marshlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Strider Molt.png|50px]] Water Strider Molt (small)&lt;br /&gt;
| {{rl|Meat}} (20%) +&amp;lt;br /&amp;gt;{{rl|Salt}} (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushBig icon.png|50px]] Dewberry Bush (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Berries|medium}}&lt;br /&gt;
| {{rl|Berries}} (80%)&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Coastal Grove&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|50px]] Dewberry Bush (small)&lt;br /&gt;
| {{rl|Berries}} (20%)&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Herbalists&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsBig icon.png|50px]] Herb Deposit (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Herbs|medium}}&lt;br /&gt;
| {{rl|Berries}} (40%) +&amp;lt;br /&amp;gt;{{rl|Plant Fiber}} (20%)&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Coral Forest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|50px]] Herb Deposit (small)&lt;br /&gt;
| {{rl|Berries}} (20%)&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Herbalists&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|50px]] Bleeding Tooth Mushroom (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Mushrooms|medium}}&lt;br /&gt;
| {{rl|Insects}} (40%)&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MushroomSmall icon.png|50px]] Bleeding Tooth Mushroom (small)&lt;br /&gt;
| {{rl|Insects}} (20%)&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Herbalists&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomBig icon.png|50px]] Grasscap Mushroom (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Mushrooms|medium}}&lt;br /&gt;
| {{rl|Insects}} (40%)&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Marshlands&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_MarshlandsMushroomSmall_icon.png|50px]] Grasscap Mushroom (small)&lt;br /&gt;
| {{rl|Insects}} (20%)&lt;br /&gt;
| {{bl|Herbalists&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Herbalists&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClayBig icon.png|50px]] Clay Deposit (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Clay|medium}}&lt;br /&gt;
| {{rl|Copper Ore}} (75%) +&amp;lt;br /&amp;gt;{{rl|Roots}} (30%)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coastal Grove&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode ClaySmall icon.png|50px]] Clay Deposit (small)&lt;br /&gt;
| {{rl|Copper Ore}} (50%) +&amp;lt;br /&amp;gt;{{rl|Roots}} (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Large Overgrown Stone.png|50px]] Overgrown Stone Deposit (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Stone|medium}}&lt;br /&gt;
| {{rl|Algae}} (40%) +&amp;lt;br /&amp;gt;{{rl|Insects}} (30%) +&amp;lt;br /&amp;gt;{{rl|Copper Ore}} (10%)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Small Overgrown Stone.png|50px]] Overgrown Stone Deposit (small)&lt;br /&gt;
| {{rl|Algae}} (30%) +&amp;lt;br /&amp;gt;{{rl|Insects}} (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowBig icon.png|50px]] Sea Marrow Deposit (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Sea Marrow|medium}}&lt;br /&gt;
| {{rl|Sea Marrow}} (100%) +&amp;lt;br /&amp;gt;{{rl|Stone}} (50%) +&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} (1%)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Cursed Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|50px]] Sea Marrow Deposit (small)&lt;br /&gt;
| {{rl|Sea Marrow}} (80%) +&amp;lt;br /&amp;gt;{{rl|Stone}} (40%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneBig icon.png|50px]] Stone Deposit (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Stone|medium}}&lt;br /&gt;
| {{rl|Insects}} (30%) +&amp;lt;br /&amp;gt;{{rl|Roots}} (30%) +&amp;lt;br /&amp;gt;{{rl|Copper Ore}} (10%)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{bl|Stonecutters&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Coral Forest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)&lt;br /&gt;
| {{rl|Insects}} (20%) +&amp;lt;br /&amp;gt;{{rl|Roots}} (20%)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|50px]] Stone Deposit (small)*&lt;br /&gt;
| {{rl|Stone|medium}}&lt;br /&gt;
| {{rl|Meat}} (20%) +&amp;lt;br /&amp;gt;{{rl|Leather}} (10%) +&amp;lt;br /&amp;gt;{{rl|Sea Marrow}} (10%)&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|medium}}&lt;br /&gt;
| Petrified Necropolis modifier&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestBig icon.png|50px]] Drizzlewing Nest (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Eggs|medium}}&lt;br /&gt;
| {{rl|Meat}} (40%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode StormbirdNestSmall icon.png|50px]] Drizzlewing Nest (big) Nest (small)&lt;br /&gt;
| {{rl|Meat}} (20%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Trappers&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestBig icon.png|50px]] Snake Nest (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Eggs|medium}}&lt;br /&gt;
| {{rl|Leather}} (40%) +&amp;lt;br /&amp;gt;{{rl|Meat}} (20%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|50px]] Snake Nest (small)&lt;br /&gt;
| {{rl|Leather}} (20%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Trappers&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|50px]] Wormtongue Nest (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Insects|medium}}&lt;br /&gt;
| {{rl|Insects}} (60%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Coastal Grove&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coral Forest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode WormtongueNestSmall icon.png|50px]] Wormtongue Nest (small)&lt;br /&gt;
| {{rl|Insects}} (20%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Trappers&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherBig icon.png|50px]] Slickshell Broodmother (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{rl|Meat|medium}}&lt;br /&gt;
| {{rl|Leather}} (100%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Royal Woodlands&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|50px]] Slickshell Broodmother (small)&lt;br /&gt;
| {{rl|Leather}} (20%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Trappers&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_LeechBroodmotherSmall_icon.png|50px]] Leech Broodmother (big)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{rl|Meat|medium}}&lt;br /&gt;
| {{rl|Leather}} (100%) +&amp;lt;br/&amp;gt;{{rl|Leather}} (60%) +&amp;lt;br/&amp;gt;{{rl|Eggs}} (20%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Coral Forest&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode_LeechBroodmotherSmall_icon.png|50px]] Leech Broodmother (small)&lt;br /&gt;
| {{rl|Leather}} (20%)&lt;br /&gt;
| {{bl|Trappers&#039; Camp|medium}}&amp;lt;br /&amp;gt;{{bl|Small Trappers&#039; Camp|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Copper Vein.png|50px]] Copper Vein&lt;br /&gt;
| {{rl|Copper Ore|medium}}&lt;br /&gt;
| {{rl|Clay}} (30%)&lt;br /&gt;
| {{bl|Mine|medium}}&lt;br /&gt;
| Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Marshlands&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coal Vein.png|50px]] Coal Vein&lt;br /&gt;
| {{rl|Coal|medium}}&lt;br /&gt;
| {{rl|Stone}} (30%)&lt;br /&gt;
| {{bl|Mine|medium}}&lt;br /&gt;
| Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coastal Grove&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coral Forest&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Salt Vein.png|50px]] Salt Vein&lt;br /&gt;
| {{rl|Salt|medium}}&lt;br /&gt;
| {{rl|Sea Marrow}} (30%)&lt;br /&gt;
| {{bl|Mine|medium}}&lt;br /&gt;
| Ashen Thicket&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Coral Forest&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Cursed Royal Woodlands&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Scarlet Orchard&amp;lt;br/&amp;gt;&amp;lt;br /&amp;gt;Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;This version of the Stone Deposit (small) will only appear in games with the Petrified Necropolis modifier when a villager dies.&lt;br /&gt;
&lt;br /&gt;
== Glades ==&lt;br /&gt;
&#039;&#039;Main article: [[Glades]]&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Rich glades are full of resources - yours for the taking.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glades are empty areas of the Forest that are shrouded until they are first reached by clearing trees. They may contain resource deposits, fertile soil, and [[Glade Events]].&lt;br /&gt;
&lt;br /&gt;
To reach a Glade faster, trees can be marked and unmarked for harvest via the axe icon on the bottom bar, ensuring they will be cut before other trees. Marked trees will glow golden if inside the area of a Woodcutters&#039; Camp and white if outside one.&lt;br /&gt;
&lt;br /&gt;
The best rewards come from Dangerous Glades and especially Forbidden Glades, but they always contain at least one Dangerous or Forbidden Glade Event, which requires delivering certain goods or completing a challenge.&lt;br /&gt;
&lt;br /&gt;
=== Glade Events ===&lt;br /&gt;
&#039;&#039;Main article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are points of interest found in the forest, like [[Abandoned Caches]], [[Survivor Camps]], [[Ruins]] etc. Some of them are positive, offering goods or new villagers for small resource investments. Others are dangerous, forcing you to act quickly to avoid negative consequences (but also giving you generous rewards for solving them).&lt;br /&gt;
&lt;br /&gt;
Once you select a Glade Event, the Event Panel will show up. There, you will find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the Event, and how much time you have before they occur. To solve an Event, you need to assign workers to it, select one of two reward options, and select &amp;quot;investigate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some events simply require you to deliver goods, others have something called a Working Effect. Working Effects are special conditions that activate once you give the order to investigate an Event (like a Resolve penalty, a slow debuff, etc.). Your goal is to survive these conditions for a set amount of time. After an Event is solved, the workers will bring back the rewards to your Storage, and no negative consequence will trigger.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Villagers]]&lt;br /&gt;
* [[Hostility]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Forest]]&lt;br /&gt;
[[Category:Glades]]&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:CurrentVersion&amp;diff=12276</id>
		<title>Template:CurrentVersion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:CurrentVersion&amp;diff=12276"/>
		<updated>2026-09-29T11:00:07Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.11.2&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the current version of the game. Every patch, this template needs to be updated to reflect the latest version. That way, needed updates can be correctly found around the wiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates/Text]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12275</id>
		<title>Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12275"/>
		<updated>2026-09-29T10:59:22Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.2}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Specific Glade Event Lists ==&lt;br /&gt;
&lt;br /&gt;
You can view lists of Glade Events as individual pages to benefit from the table of contents feature:&lt;br /&gt;
&lt;br /&gt;
* [[Settler Glade Events]]&lt;br /&gt;
* [[Pioneer Glade Events]] &lt;br /&gt;
* [[Veteran Glade Events]] &lt;br /&gt;
* [[Viceroy - P20 Glade Events]]&lt;br /&gt;
&lt;br /&gt;
For details on [[Ruins]] and [[Abandoned Caches]], see their respective pages.&lt;br /&gt;
== Events ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Settler=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:00&lt;br /&gt;
| 20 {{rl|Stone}} &amp;lt;/br&amp;gt;10 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;10 {{rl|Dye}} &amp;lt;/br&amp;gt;10 {{rl|Barrels}} &amp;lt;/br&amp;gt;10 {{rl|Incense}}&lt;br /&gt;
| 4 {{rl|Tools}} &amp;lt;/br&amp;gt; 2 {{rl|Parts}} &amp;lt;/br&amp;gt; 10 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Stone}}&amp;lt;br /&amp;gt;6 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;2 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00 &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Tools}}&amp;lt;br /&amp;gt;6 {{rl|Pipes}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;2{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Vegetables}}&amp;lt;br /&amp;gt;4 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;4 {{rl|Roots}}&amp;lt;br /&amp;gt;4 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Eggs}}&amp;lt;br /&amp;gt;4 {{rl|Insects}}&amp;lt;br /&amp;gt;4 {{rl|Meat}}&amp;lt;br /&amp;gt;4 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 02:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 12 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 2 {{rl|Purging Fire}}&lt;br /&gt;
| 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Jerky}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;10 {{rl|Pie}}&amp;lt;br /&amp;gt;10 {{rl|Paste}}&amp;lt;br /&amp;gt;10 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 20 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;02 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;01 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&lt;br /&gt;
| 5 {{rl|Amber}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt; The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;4 {{rl|Fabric}}&amp;lt;br /&amp;gt;4 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Storm Water}}&amp;lt;br /&amp;gt;10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 20%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options: &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br/&amp;gt; 10 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 110 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -10 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Grain}}&amp;lt;br /&amp;gt;8 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;8 {{rl|Algae}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Salt}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}} &amp;lt;br /&amp;gt; 10 {{rl|Boots}} &amp;lt;br /&amp;gt; 2 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 2 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 10 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 60% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Biscuits}}&amp;lt;br /&amp;gt;20 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;20 {{rl|Porridge}} &amp;lt;br /&amp;gt;20 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 [[Hostility]] for every 5 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&amp;lt;br /&amp;gt;+100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +80 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Incense}}&amp;lt;br /&amp;gt;12 {{rl|Tea}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;12 {{rl|Resin}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Eggs}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -16 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Grain}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Meat}}&amp;lt;br /&amp;gt;10 {{rl|Insects}}&amp;lt;br /&amp;gt;10 {{rl|Fish}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;25 {{rl|Jerky}}&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 10 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;15 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 2 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Pioneer=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 02:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 03:30&lt;br /&gt;
| 25 {{rl|Stone}} &amp;lt;/br&amp;gt; 15 {{rl|Copper Bars}} &amp;lt;/br&amp;gt; 15 {{rl|Dye}} &amp;lt;/br&amp;gt; 15 {{rl|Barrels}} &amp;lt;/br&amp;gt; 15 {{rl|Incense}}&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;2 {{rl|Parts}}&amp;lt;br /&amp;gt;14 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Stone}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;3 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;9 {{rl|Pipes}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;3{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Vegetables}}&amp;lt;br /&amp;gt;6 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Roots}}&amp;lt;br /&amp;gt;6 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Eggs}}&amp;lt;br /&amp;gt;6 {{rl|Insects}}&amp;lt;br /&amp;gt;6 {{rl|Meat}}&amp;lt;br /&amp;gt;6 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 8 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 4:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +22 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]] each time this event is started.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 3 - 25 [[Goods]]&amp;lt;br /&amp;gt;3 - 25 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:00&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 3 {{rl|Purging Fire}}&lt;br /&gt;
| 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 [[Villagers]] &amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Jerky}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Pie}}&amp;lt;br /&amp;gt;15 {{rl|Paste}}&amp;lt;br /&amp;gt;15 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]]  Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&lt;br /&gt;
| 8 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;6 {{rl|Fabric}}&amp;lt;br /&amp;gt;6 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Storm Water}}&amp;lt;br /&amp;gt;15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 30 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ==== &lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 30%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 165 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;7 {{rl|Fabric}}&amp;lt;br /&amp;gt;7 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -12 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +180 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Grain}}&amp;lt;br /&amp;gt;12 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;12 {{rl|Algae}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Salt}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}} &amp;lt;br /&amp;gt; 15 {{rl|Boots}} &amp;lt;br /&amp;gt; 3 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 3 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 15 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 70% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Pie}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Biscuits}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +8 [[Hostility]] for every 4 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&amp;lt;br /&amp;gt;+150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 18 {{rl|Incense}}&amp;lt;br /&amp;gt;18 {{rl|Tea}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;18 {{rl|Resin}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -18 [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 45 {{rl|Meat}}&amp;lt;br /&amp;gt;45 {{rl|Insects}}&amp;lt;br /&amp;gt;45 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Meat}}&amp;lt;br /&amp;gt;15 {{rl|Insects}}&amp;lt;br /&amp;gt;15 {{rl|Fish}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;22 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 22 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 15 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;22 {{rl|Boots}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;22 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 22 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;22 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;45 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;45 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 3 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Veteran=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Salvage: 03:00&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Excavate: 04:00&lt;br /&gt;
| 30 {{rl|Stone}} &amp;lt;/br&amp;gt;20 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;20 {{rl|Dye}} &amp;lt;/br&amp;gt;20 {{rl|Barrels}} &amp;lt;/br&amp;gt;20 {{rl|Incense}}&lt;br /&gt;
| 8 {{rl|Tools}} &amp;lt;/br&amp;gt; 3 {{rl|Parts}} &amp;lt;/br&amp;gt; 18 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Stone}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;4 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 2-3 [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| style=&amp;quot;c&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center;&amp;quot;| 0.75 [[File:Reppoint.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;centre;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Paste}}&amp;lt;br /&amp;gt;20 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 40 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| 10 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Storm Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 40 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Vegetables}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 40%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br/&amp;gt; 20 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 220 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -14 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Grain}}&amp;lt;br /&amp;gt;16 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;16 {{rl|Algae}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br /&amp;gt; 20 {{rl|Boots}} &amp;lt;br /&amp;gt; 4 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 4 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 20 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 80% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Pie}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Skewers}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&amp;lt;br /&amp;gt;40 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +10 [[Hostility]] for every 3 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&amp;lt;br /&amp;gt;+200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +160 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Incense}}&amp;lt;br /&amp;gt;24 {{rl|Tea}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;24 {{rl|Resin}}&amp;lt;br /&amp;gt;32 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -20 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;20 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40 {{rl|Meat}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&amp;lt;br /&amp;gt;50 {{rl|Jerky}}&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Algae}}&amp;lt;br /&amp;gt;40 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 20 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +400 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 8 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br /&amp;gt;8 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;8 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 4 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Viceroy - P20=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt; 24 {{rl|Fish}}&lt;br /&gt;
| 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| 15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]]s (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Salvage: 03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Salvage: 05:15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;Excavate: 04:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt;Excavate: 6:45&lt;br /&gt;
| 40 {{rl|Stone}} &amp;lt;/br&amp;gt;25 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;25 {{rl|Dye}} &amp;lt;/br&amp;gt;25 {{rl|Barrels}} &amp;lt;/br&amp;gt;25 {{rl|Incense}}&lt;br /&gt;
| 10 {{rl|Tools}} &amp;lt;/br&amp;gt; 4 {{rl|Parts}} &amp;lt;/br&amp;gt; 22 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Stone}}&amp;lt;br /&amp;gt;12 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;5 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Disassemble:&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Disassemble:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Fix:&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Fix: &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;6{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br/&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 01:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 02:14&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves or dies lowers [[Hostility]] by 20&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+45 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shsrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br/&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;/br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| ≤ Prestige 8&amp;lt;br /&amp;gt;04:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:58&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] (2 at Prestige 11+) will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 [[Villagers]]&amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br /&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Beavers}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;8:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Foxes}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Frogs}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Harpies}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Humans}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Lizards}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pie}}&amp;lt;br/&amp;gt;30 {{rl|Paste}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| 15 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;12 {{rl|Fabric}}&amp;lt;br /&amp;gt;12 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Storm Water}}&amp;lt;br /&amp;gt;30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 60 [[Hostility]] every 60 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Vegetables}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10-14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All food production is 90% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br /&amp;gt;45 {{rl|Algae}}&amp;lt;br /&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 50%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| 12 {{rl|Coats}}&amp;lt;br/&amp;gt;24 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 330 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -16 [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +360 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br/&amp;gt;45 {{rl|Algae}}&amp;lt;br/&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have -1 Inhabitant.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Grain}}&amp;lt;br /&amp;gt;24 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;24 {{rl|Algae}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 9 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}} &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}} &amp;lt;br /&amp;gt; 30 {{rl|Boots}} &amp;lt;br /&amp;gt; 6 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 6 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 30 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 [[#Blood Flower | Blood Flower]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&amp;lt;br /&amp;gt;60 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] for every 2 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 3 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]]&amp;lt;br /&amp;gt;+300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 24 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 36 {{rl|Incense}}&amp;lt;br /&amp;gt;36 {{rl|Tea}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;36 {{rl|Resin}}&amp;lt;br /&amp;gt;48 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | - &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;06:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;08:57&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Eggs}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -22 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;Storm [[Forest Mysteries]] activate at 1 level of [[Hostility]] higher&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Storm [[Forest Mysteries]] activate at 2 levels of [[Hostility]] lower.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;18 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;30 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Grain}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 90 {{rl|Meat}}&amp;lt;br /&amp;gt;90 {{rl|Insects}}&amp;lt;br /&amp;gt;90 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until the Glade Event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;45 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&amp;lt;br /&amp;gt;75 {{rl|Jerky}}&lt;br /&gt;
| 45 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Scrolls}}&amp;lt;br /&amp;gt;45 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Herbs}}&amp;lt;br /&amp;gt;60 {{rl|Algae}}&amp;lt;br /&amp;gt;60 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases [[Hostility]] by 30 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +600 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]]. 10 Cysts at Prestige 11+.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 12 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Coats}}&amp;lt;br /&amp;gt;45 {{rl|Boots}}&amp;lt;br /&amp;gt;12 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;12 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;45 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 units of random [[Rainpunk#Types_of_Rainwater|Rainwater]] type every 12 seconds. 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned every 120 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 45 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;45 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 90 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;90 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;90 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Fuel in [[Warehouse]] disappears at a rate of 5 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=12274</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Seasons&amp;diff=12274"/>
		<updated>2026-09-29T10:57:00Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: added a section for world mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.2}}&lt;br /&gt;
[[File:Seasons.png|thumb|360px|&#039;&#039;The only thing certain is the Storm.&#039;&#039;]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are 3 Seasons, and each is unique in terms of [[Guide to Farming|farming]] tasks, [[Forest Mysteries]], and [[Rainpunk#Types_of_Rainwater|Rainwater]] collection. A passage of 3 seasons marks a year. Depending on the [[difficulty]] you start a settlement at, a typical in-game year lasts 10 or 12 minutes.&lt;br /&gt;
&lt;br /&gt;
The three Seasons are:&lt;br /&gt;
* Drizzle Season&lt;br /&gt;
* Clearance Season&lt;br /&gt;
* Storm Season&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&lt;br /&gt;
=== Drizzle ===&lt;br /&gt;
[[File:Drizzle.png|96px|right]]&lt;br /&gt;
* Duration: 4:00&lt;br /&gt;
* Positive [[Forest Mysteries]] are active.&lt;br /&gt;
* [[Cornerstones]] are earned at the start of this season for the first 10 years of a settlement.&lt;br /&gt;
==== Unique Tasks ====&lt;br /&gt;
* Planting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}. [[Farm Field]] Double Yield chances are calculated during planting.&lt;br /&gt;
* {{rl|Drizzle Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] collectors.&lt;br /&gt;
=== Clearance ===&lt;br /&gt;
[[File:Clearance.png|96px|right]]&lt;br /&gt;
* Duration: 4:00&lt;br /&gt;
* None of the [[Forest Mysteries]] are active.&lt;br /&gt;
==== Unique Tasks ====&lt;br /&gt;
* Harvesting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}.&lt;br /&gt;
* {{rl|Clearance Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] collectors.&lt;br /&gt;
=== Storm ===&lt;br /&gt;
[[File:Storm 2.png|96px|right]]&lt;br /&gt;
* Duration before [[Prestige]] 2: 2:00. Duration at Prestige 2 and higher: 4:00 &lt;br /&gt;
* Negative [[Forest Mysteries]] are active.&lt;br /&gt;
* Seal [[Plagues]] are active.&lt;br /&gt;
* [[Blightrot]] Cysts activate and spread [[Corruption]].&lt;br /&gt;
* [[Traders]] will not arrive.&lt;br /&gt;
==== Unique Tasks ====&lt;br /&gt;
* Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, {{bl|Brineworks}}, and {{bl|Homestead}}. Plowed [[Farm Field|Farm Fields]] receive 10% extra chance for Double Yields.&lt;br /&gt;
* {{rl|Storm Water}} is collected in [[Rainpunk#Types_of_Rainwater|Rainwater]] Collectors.&lt;br /&gt;
== World Map modifiers influencing season length ==&lt;br /&gt;
{{MainArticle|World Map modifiers}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive).&lt;br /&gt;
|}&lt;br /&gt;
== Cornerstones and Perks ==&lt;br /&gt;
{{Perks|id=Longer Drizzle +25, Longer Clearance +25, Shorter Storm -15|caption=Season duration Perks}}&lt;br /&gt;
{{Perks|description=during the storm}}&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=12273</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=12273"/>
		<updated>2026-09-28T10:12:30Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11}}&lt;br /&gt;
[[File:Biomes.png|thumb|450|Screenshot of the world map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The World Map is where Viceroys plan their missions out from the [[Smoldering City]] to build settlements and make their way toward [[Seals]]. Choosing where on the map to go for the next mission and [[Embarking]], including selecting caravans and difficulty, are done from the World Map.&lt;br /&gt;
&lt;br /&gt;
== Smoldering City ==&lt;br /&gt;
&lt;br /&gt;
[[File:SmolderingCityMap.png|thumb|200px|Smoldering City on the Map]]&lt;br /&gt;
&lt;br /&gt;
The Smoldering City is at the center of the World Map and is where all Viceroys start. This is where Viceroys can buy [[Upgrades]], check their game history and visit their [[Home]], once unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fog and visibility ==&lt;br /&gt;
&lt;br /&gt;
[[File:FogofWar.png|thumb|300px|The Fog of War]]&lt;br /&gt;
&lt;br /&gt;
The foggy cloud cover represents the unexplored world around the [[Smoldering City]]. The fog hides map tiles and their [[Biomes]], [[World Events]], and [[Map Modifiers]] until they are revealed by [[Embarking]] and completing a mission nearby. Once a Viceroy gets close enough to an unexplored tile with a question mark icon, &amp;quot;?&amp;quot;, the fog will be revealed until the next cycle.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Vision range and Embarkation range ==&lt;br /&gt;
[[File:Typical settlement progression.png|thumb|Typical settlement placement]]&lt;br /&gt;
Players start out with 2 hexes revealed around the Smoldering City and each of their completed settlements on the World Map. By purchasing [[upgrades]], Smoldering City&#039;s vision range can be extended up to 4 tiles, and settlements&#039; to 3 tiles. &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level 12 is the only upgrade that improves Embarkation/movement range, from 3 to 4. Do note that most of the time your Embarkation range will be limited by vision range - you can&#039;t settle 4 hexes away from a settlement with a 3-hex vision range using normal means without backtracking to the Smoldering City or previously completed settlements.&lt;br /&gt;
&lt;br /&gt;
Regular tiles on the edge of your vision range are also revealed, but remain mostly covered in the Fog of War (unless they contain a [[World Map modifier]]). These partially revealed tiles can&#039;t be settled. The only exception to that are [[World Events]] that necessitate settlement on their hexes - as long as they are within Embarkation distance, you will always be able to claim to that hex.&lt;br /&gt;
&lt;br /&gt;
Outside of upgrades, &#039;&#039;&#039;Caravan Wagons&#039;&#039;&#039; reward (+2 to both vision and movement ranges) from [[World_Map_modifiers#Royal_Resupply|Royal Resupplies]] is the only way to increase settlements&#039; and Smoldering City&#039;s vision range on the World Map. The vision range extension is temporary and only applies to the hex you are Embarking from. Once you are back on the World Map after the next settlement, all vision ranges will have returned to normal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Vision and movement ranges&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level&lt;br /&gt;
! Smoldering city &amp;lt;br/&amp;gt; vision range&lt;br /&gt;
! Settlement &amp;lt;br/&amp;gt; vision range&lt;br /&gt;
! Embarkation range&lt;br /&gt;
|-&lt;br /&gt;
| Levels 0-6&lt;br /&gt;
| 2 hexes&lt;br /&gt;
| 2 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
|-&lt;br /&gt;
| Levels 7-11&lt;br /&gt;
| 3 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
|-&lt;br /&gt;
| Level 12+&lt;br /&gt;
| 4 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
| 4 hexes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Visual comparison of vision ranges at different levels of &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; (the settlements are at different distances from the [[Citadel]]):&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:Vision ranges1.png | Levels 0-6&lt;br /&gt;
File:Vision ranges2.png | Levels 7-11&lt;br /&gt;
File:Vision ranges3.png | Level 12+&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Minimum difficulty ==&lt;br /&gt;
[[File:Difficulty selection.png|Difficulty dropdown|thumb|300px|right]]&lt;br /&gt;
:&#039;&#039;See for more information: [[Embarking#Difficulty_selection|Difficulty selection]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All tiles on the World Map have a minimum difficulty associated with them. Within 8 tiles of the Citadel, minimum difficulty is Settler, which means you can choose any unlocked difficulty on the list. As you get further from the Citadel on the World Map, lower difficulties gradually become unavailable. For example, once you cross the 12 tiles threshold, Settler, Pioneer, and Veteran can no longer be selected (they show up as Too Far in the difficulty dropdown).&lt;br /&gt;
&lt;br /&gt;
Difficulty thresholds are communicated with rings formed by a dark colored outline on some sides of the World Map hexes. The distance between the rings on the World Map is 2 tiles for Pioneer, Veteran, and Viceroy zones. The next three zones, Prestige 5, Prestige 10, and Prestige 15, grow by 3 tiles each. Past 23 tiles of distance from the Citadel, only Prestige 20 difficulty is available.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Map tiles and biomes ==&lt;br /&gt;
&lt;br /&gt;
[[File:BiomeConditionsTab.png|thumb|300px|Biome Conditions]]&lt;br /&gt;
&lt;br /&gt;
The World Map has 6 [[biomes]], plus 4 DLC exclusive* biomes. See their articles for more details.&lt;br /&gt;
* The [[File:BambooFlatsHex.png|{{ImgM}}]] [[Bamboo Flats]]*&lt;br /&gt;
* The [[File:RockyRavineHex.png|{{ImgM}}]] [[Rocky Ravine]]*&lt;br /&gt;
* The [[File:AshenThicketHex.png|{{ImgM}}]] [[Ashen Thicket]]*&lt;br /&gt;
* The [[File:CoastalGroveHex.png|{{ImgM}}]] [[Coastal Grove]]* &lt;br /&gt;
* The [[File:CoralForestHex.png|{{ImgM}}]] [[Coral Forest]] &lt;br /&gt;
* The [[File:CursedRoyalWoodlandsHex.png|{{ImgM}}]] [[Cursed Royal Woodlands]]&lt;br /&gt;
* The [[File:MarshlandsHex.png|{{ImgM}}]] [[Marshlands]]&lt;br /&gt;
* The [[File:RoyalWoodlandsHex.png|{{ImgM}}]] [[Royal Woodlands]]&lt;br /&gt;
* The [[File:ScarletOrchardHex.png|{{ImgM}}]] [[Scarlet Orchard]]&lt;br /&gt;
* The [[File:SealedForestHex.png|{{ImgM}}]] [[Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
Each biome has a different assortment of natural [[resources]] and unique mechanics. Some are simple, like double yields from cutting trees, or more complex like Scarlet Orchard&#039;s archaeology events.&lt;br /&gt;
&lt;br /&gt;
You can read more about each biome on the &#039;&#039;Conditions&#039;&#039; and &#039;&#039;Summary&#039;&#039; tabs after clicking on a map tile, as seen in the image on the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reward indicators ===&lt;br /&gt;
&lt;br /&gt;
[[File:TotalRewards.png|thumb|left|250px|Total Tile Rewards]]&lt;br /&gt;
[[File:TileRewards.png|thumb|right|250px|Tile Rewards]]&lt;br /&gt;
&lt;br /&gt;
The rewards for completing a mission are determined by [[difficulty]] and [[#World Map modifiers|modifiers]]. These rewards are mainly used for [[upgrades]] within the [[Citadel]] and to pay for [[Stormforged Cornerstones]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left, the &#039;&#039;Summary&#039;&#039; screen shows exactly how many of each resource you would earn from a successful mission.&lt;br /&gt;
&lt;br /&gt;
On the right, the World Map shows what meta resource types will be rewarded on completion. These indicators can help you find the resources you need and to help you plan your route.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| {{rl|Food Stockpiles|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Machinery|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Artifacts|large}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Embarkation Costs ===&lt;br /&gt;
:&#039;&#039;See for more information: [[Embarking##Embarkation_Bonuses|Embarkation Bonuses]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Amber}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_MetaReward_BlueprintChoice.png|16px]]&amp;lt;/span&amp;gt; Blueprints&lt;br /&gt;
| 4 - 6&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Bricks}} / {{rl|Fabric}}&lt;br /&gt;
| 2 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal}} / {{rl|Oil}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:CornerstoneReroll.png|16px]]&amp;lt;/span&amp;gt; 3 [[Cornerstone]] Rerolls&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:FlatIcon_Order_DeliverGoods.png|16px]]&amp;lt;/span&amp;gt; Delivery Lines&lt;br /&gt;
| 5 - 7&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs}} / {{rl|Roots}} / {{rl|Wood}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat}} / {{rl|Vegetables}}&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Provisions}} / {{rl|Parts}}&lt;br /&gt;
| 3 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Planks}}&lt;br /&gt;
| 2 - 3&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed}} / {{rl|Leather}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone}} / {{rl|Clay}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_UI_RandomVillager.png|16px]]&amp;lt;/span&amp;gt; 2 [[Villagers]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== World events ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[World Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:WorldEventTiles.png|thumb|250px|World Events on the Map]]&lt;br /&gt;
&lt;br /&gt;
World events are opportunities for Viceroys to earn extra rewards by completing a challenge or otherwise engaging a special opportunity. When a World Event is within your visibility range, click on it to find out what it is. See the main article for the list of World Events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World Map modifiers ===&lt;br /&gt;
{{MainArticle|World Map modifiers}}&lt;br /&gt;
&lt;br /&gt;
[[File:WorldModifierTiles.png|thumb|250px|Map modifiers outlined in Yellow]]&lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. See the main article for the list of World Map modifiers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Seals ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[Sealed_Forest#Requirements_for_Entry]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EndCycleButton.png|thumb|left|300px|The End Cycle Button, and a Seal]] [[File:CycleSummary.png|thumb|right|300px|Cycle Summary and Seal Contracts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the World Map, Seals are the endgame objectives for every Cycle. Viceroys work towards a Seal, enter the Sealed Forest, and successfully reforge the Seal to successfully complete the Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the Sealed Forest page.&lt;br /&gt;
&lt;br /&gt;
On the left, after the last mission of the Cycle is over, clicking on &#039;&#039;End Cycle&#039;&#039; in the bottom right of the screen is the last action to take before starting over again from the [[Smoldering City]]. Cycles can be ended at any point with no negative consequences for later Cycles.&lt;br /&gt;
&lt;br /&gt;
On the right, a summary shows the Viceroy&#039;s accomplishments for that Cycle. &lt;br /&gt;
&lt;br /&gt;
Once the Gold Seal (Viceroy [[difficulty]]) is beaten for the first time, Seal Contracts become available. They allow Viceroys to choose which Seals will spawn during the next Cycle. Only up to 3 Seals can be selected at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Biomes| ]]&amp;lt;!-- Main article in category (until &amp;quot;Biomes&amp;quot; page exists) --&amp;gt;&lt;br /&gt;
[[Category: Meta-progression]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=12265</id>
		<title>Complex Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=12265"/>
		<updated>2026-09-25T15:47:48Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
[[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Complex Needs are opportunities for Viceroys to &#039;&#039;&#039;boost Villager Resolve&#039;&#039;&#039; when fulfilled. There are 4 types of Complex Needs, they are:&lt;br /&gt;
&lt;br /&gt;
* [[Complex Food Need]]&lt;br /&gt;
* [[Housing Need]]&lt;br /&gt;
* [[Clothing Need]]&lt;br /&gt;
* [[Services Need]]&lt;br /&gt;
&lt;br /&gt;
== Fulfilling these Needs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Complex Needs and their Resolve bonuses&lt;br /&gt;
|- &lt;br /&gt;
! Species&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Housing&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| Complex Foods&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Clothing&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--skip cell--&amp;gt;&lt;br /&gt;
| {{bl|Shelter      |medium|display=notext}}&lt;br /&gt;
| {{bl|Bat House|medium|display=notext}}{{bl|Beaver House|medium|display=notext}}{{bl|Fox House|medium|display=notext}}{{bl|Frog House|medium|display=notext}}&amp;lt;br/&amp;gt;{{bl|Harpy House|medium|display=notext}}{{bl|Human House|medium|display=notext}}{{bl|Lizard House|medium|display=notext}}&lt;br /&gt;
| {{rl|Jerky        |medium|display=notext}}&lt;br /&gt;
| {{rl|Porridge     |medium|display=notext}}&lt;br /&gt;
| {{rl|Skewers      |medium|display=notext}}&lt;br /&gt;
| {{rl|Biscuits     |medium|display=notext}}&lt;br /&gt;
| {{rl|Pie          |medium|display=notext}}&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| {{rl|Paste        |medium|display=notext}}&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| {{Service link|Leisure  |medium|display=notext}}&lt;br /&gt;
| {{Service link|Brawling |medium|display=notext}}&lt;br /&gt;
| {{Service link|Religion |medium|display=notext}}&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| {{Service link|Luxury   |medium|display=notext}}&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
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| +6&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
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| +8&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
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| +5&lt;br /&gt;
|&lt;br /&gt;
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| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +6 &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
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| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
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|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ (Transposed table) Complex Needs and their Resolve bonuses&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Species&lt;br /&gt;
! {{Species link|Bats   |large|display=notext}}&lt;br /&gt;
! {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
! {{Species link|Foxes  |large|display=notext}}&lt;br /&gt;
! {{Species link|Frogs  |large|display=notext}}&lt;br /&gt;
! {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
! {{Species link|Humans |large|display=notext}}&lt;br /&gt;
! {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Housing&#039;&#039;&#039;&lt;br /&gt;
| {{bl|Shelter|medium|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Bat House|medium|display=notext}}{{bl|Beaver House|medium|display=notext}}{{bl|Fox House|medium|display=notext}}{{bl|Frog House|medium|display=notext}}&amp;lt;br/&amp;gt;{{bl|Harpy House|medium|display=notext}}{{bl|Human House|medium|display=notext}}{{bl|Lizard House|medium|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| &#039;&#039;&#039;Complex&amp;lt;br /&amp;gt;Foods&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Jerky|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Biscuits|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Paste|medium|display=notext}}&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| &#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
| {{Service link|Leisure|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium|display=notext}}&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complex Food &amp;amp; Services ===&lt;br /&gt;
&lt;br /&gt;
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the Complex Food Need. All Species have different preferences.&lt;br /&gt;
&lt;br /&gt;
Unless forced to with [[Consumption Control]], Villagers will eat only their preferred Complex Food, which they gain [[Resolve]] from, or raw food if no preferred Complex Food is available. If they are forced to eat a non-preferred Complex Food, they will not gain Resolve, but they will also not go hungry. Each liked Complex Food consumed grants a +5% double production chance bonus until the next [[break]].&lt;br /&gt;
&lt;br /&gt;
Services are another opportunity for Viceroys to boost Villager resolve. Services need &#039;&#039;&#039;both a [[Building]] and a Good&#039;&#039;&#039; to be used by Villagers. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a Building like a {{bl|Forum}} who can disperse these to your Villagers. Once unlocked, the Commons are available as a weaker yet reliable alternative to service Buildings. Each Service grants a +10% double production chance bonus when fulfilled.&lt;br /&gt;
&lt;br /&gt;
The Services need the following [[Goods]] to be fulfilled:&lt;br /&gt;
&lt;br /&gt;
* Education: {{rl|Scrolls}}&lt;br /&gt;
* Brawling: {{rl|Training Gear}}&lt;br /&gt;
* Leisure: {{rl|Ale}}&lt;br /&gt;
* Luxury: {{rl|Wine}}&lt;br /&gt;
* Treatment: {{rl|Tea}}&lt;br /&gt;
* Religion: {{rl|Incense}}&lt;br /&gt;
&lt;br /&gt;
For more information, please see [[Complex Food]].&lt;br /&gt;
&lt;br /&gt;
=== Complex Housing Need ===&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Housing Need}}&lt;br /&gt;
&lt;br /&gt;
[[File:HousingNeeds.png|550px|left]][[File:HousingNeedsExpanded.png|400px|right]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
On the left, we can see:&lt;br /&gt;
# The &amp;quot;Basic Shelter&amp;quot; need&lt;br /&gt;
# The &amp;quot;Complex Housing&amp;quot; need&lt;br /&gt;
On the right we see when hovering over these icons, an expanded panel appears. This panel shows:&lt;br /&gt;
* How many Species Specific (Complex Housing) is available.&lt;br /&gt;
* How many are &amp;quot;affected&amp;quot; (or live in this housing). &lt;br /&gt;
* How many are &amp;quot;unaffected&amp;quot; (Homeless or living in Basic Shelters).&lt;br /&gt;
* The average amount of [[Resolve]] [[Villagers]] are gaining from living in these houses.&lt;br /&gt;
* The maximum amount of Resolve Villagers can gain if everyone lives in these houses.&lt;br /&gt;
&lt;br /&gt;
Villagers can stay in [[File:Shelter icon.png|32px]] Basic Shelters and [[File:Big Shelter icon.png|32px]] Large Shelters, but they will prefer their own Species Specific housing. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Bat House icon.png|32px]] Bat Houses for {{Species link|Bats}}&lt;br /&gt;
* [[File:Beaver House icon.png|32px]] Beaver Houses for {{Species link|Beavers}}&lt;br /&gt;
* [[File:Fox House icon.png|32px]] Fox Houses for {{Species link|Foxes}}&lt;br /&gt;
* [[File:Harpy House icon.png|32px]] Harpy Houses for {{Species link|Harpies}}&lt;br /&gt;
* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}}&lt;br /&gt;
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}&lt;br /&gt;
* [[File:Frog House icon.png|32px]] Frog Houses for {{Species link|Frogs}}&lt;br /&gt;
&lt;br /&gt;
The need for Basic Housing and the Need for Species-Specific Housing are separate bonuses, so a Human living in a Human House will receive both a +3 Resolve bonus for Basic Housing fulfilled and a +3 Resolve bonus for Human Housing fulfilled for a total of +6 to their Resolve.&lt;br /&gt;
{{Species link|Frogs}} do not have a need for Basic Housing, so they will not occupy shelters. Frog Houses are required to avoid homelessness in Frogs.&lt;br /&gt;
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 Resolve, and [[File:Frog House icon.png|32px]] Frog Houses, which give +5 Resolve. &lt;br /&gt;
&lt;br /&gt;
=== Clothing Need ===&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Clothing Need}}&lt;br /&gt;
&lt;br /&gt;
4 / 7 Species use {{rl|Coats}} to boost [[Resolve]] by +5, these are:&lt;br /&gt;
* {{Species link|Bats}}&lt;br /&gt;
* {{Species link|Beavers}}&lt;br /&gt;
* {{Species link|Harpies}}&lt;br /&gt;
* {{Species link|Humans}}&lt;br /&gt;
&lt;br /&gt;
4 / 7 Species use {{rl|Boots}} to boost Resolve by +5, these are:&lt;br /&gt;
* {{Species link|Foxes}}&lt;br /&gt;
* {{Species link|Frogs}}&lt;br /&gt;
* {{Species link|Harpies}}&lt;br /&gt;
* {{Species link|Lizards}}&lt;br /&gt;
&lt;br /&gt;
New Coats and/or Boots will be used every time a [[Villager]] takes a [[break]], much like Food. Each clothing need fulfilled also provides a secondary bonus for those villagers:&lt;br /&gt;
* {{rl|Coats}} provide an additional +3 [[Resolve]] during the [[Storm]].&lt;br /&gt;
* {{rl|Boots}} provide a +15% movement speed bonus.&lt;br /&gt;
&lt;br /&gt;
=== Services Needs ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Services Needs]]&#039;&#039;&lt;br /&gt;
{{:Services Needs}}&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resolve&amp;diff=12264</id>
		<title>Resolve</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resolve&amp;diff=12264"/>
		<updated>2026-09-25T15:45:51Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
[[File:HighResolve.png|thumb|360px|{{Species link|Foxes}} with high Resolve]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Resolve refers to the happiness of your [[Villagers]] and is affected by both positive and negative influences.&lt;br /&gt;
&lt;br /&gt;
Positive influences can be:&lt;br /&gt;
&lt;br /&gt;
* Meeting their [[Services Need]]s.&lt;br /&gt;
* Providing [[Complex Food]] options.&lt;br /&gt;
* Having [[Complex Housing]].&lt;br /&gt;
* Fulfilling their [[Clothing Need]]s.&lt;br /&gt;
* [[#Favoring|Favoring]] their species.&lt;br /&gt;
* Assigning workers to Buildings that provide [[Comfort]].&lt;br /&gt;
* Encountering certain Positive [[Forest Mysteries]] during the [[Drizzle Season]].&lt;br /&gt;
&lt;br /&gt;
Other Positives:&lt;br /&gt;
* Assigning [[Villagers]] to [[Buildings]] with [[Rainpunk Engines]] enabled.&lt;br /&gt;
* Lowering [[Hostility]].&lt;br /&gt;
* Certain [[Perks and Cornerstones]].&lt;br /&gt;
* Increasing the Dedication level of {{Species link|Bats}} by having non-Bat villagers leave or die.&lt;br /&gt;
&lt;br /&gt;
Negative Influences can be:&lt;br /&gt;
* [[#Hunger Tolerance|Starvation]].&lt;br /&gt;
* [[Consumption Control#Resolve Penalties|Consumption Control]] of available Foods / Services.&lt;br /&gt;
* Homelessness.&lt;br /&gt;
* Favoring other species.&lt;br /&gt;
* [[Hostility]].&lt;br /&gt;
* Negative [[Forest Mysteries]].&lt;br /&gt;
* The [[Storm Season]].&lt;br /&gt;
* Certain [[Effects]].&lt;br /&gt;
&lt;br /&gt;
Resolve is represented by a number calculated based on the base resolve of each species and the sum of all positive and negative effects that influence it. Once resolve falls below 1, your Villagers will begin to [[#Leaving | leave]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Resolve&#039;&#039;&#039; reflects the current resolve of a specific species, while &#039;&#039;&#039;Future Resolve&#039;&#039;&#039; is the sum of all effects and is subject to change over time based on influencing factors. Current Resolve has an upper limit of 50 and no lower limit. Future Resolve does not have any limits.&lt;br /&gt;
&lt;br /&gt;
== Resilience, Demand, Decadence, and Hunger Tolerance ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot; align:centre; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | Species&lt;br /&gt;
! Base Resolve&lt;br /&gt;
! Break Interval&lt;br /&gt;
! Resilience&lt;br /&gt;
! Demand&lt;br /&gt;
! Decadence&lt;br /&gt;
! Hunger Tolerance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Bats|large}}&lt;br /&gt;
| 5 &lt;br /&gt;
| 01:40&lt;br /&gt;
| High &lt;br /&gt;
| 12 &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Beavers|large}}&lt;br /&gt;
| 10&lt;br /&gt;
| 02:00&lt;br /&gt;
| Low&lt;br /&gt;
| 30&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Foxes|large}}&lt;br /&gt;
| 5&lt;br /&gt;
| 02:00&lt;br /&gt;
| Low&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Frogs|large}}&lt;br /&gt;
| 10&lt;br /&gt;
| 02:30&lt;br /&gt;
| Medium&lt;br /&gt;
| 25&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Harpies|large}}&lt;br /&gt;
| 5&lt;br /&gt;
| 01:40&lt;br /&gt;
| Low&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Humans|large}}&lt;br /&gt;
| 15&lt;br /&gt;
| 02:00&lt;br /&gt;
| Low&lt;br /&gt;
| 30&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Species link|Lizards|large}}&lt;br /&gt;
| 5&lt;br /&gt;
| 01:40&lt;br /&gt;
| High&lt;br /&gt;
| 15&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Base Resolve ===&lt;br /&gt;
This is the base level of Resolve a species starts with in each settlement, before any modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Resilience===&lt;br /&gt;
[[File:Resolve Decay Graph.png|thumb|Graph of High, Medium, and Low Resilience species Resolve decaying from 50 to 0 over time.&amp;lt;ref name=&amp;quot;multiple1&amp;quot;&amp;gt;Data collected by Discord user Anteprefix.&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Resilience refers to how quickly the species&#039; Resolve drops. The exact rate at which Resolve drops depends on the difference between the current Resolve and the future Resolve. The larger the gap, the faster Resolve will drop.&lt;br /&gt;
&lt;br /&gt;
{{Species link|Lizards}} and {{Species link|Bats}} have high Resilience, while {{Species link|Frogs}} have medium Resilience. All other species have low Resilience. High Resilience species&#039; Resolve drops at a rate between 40 - 50% of that of Medium Resilience species and between 20 - 33% of that of Low Resilience species. Medium Resilience species&#039; Resolve drops at a rate between 55 - 60% of that of Low Resilience species. Larger drops in Resolve result in larger effects from Resilience. See the table below for more precise numbers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Relative Resolve Decay Rate&amp;lt;ref name=&amp;quot;multiple1&amp;quot;&amp;gt;Data collected by Discord user Anteprefix.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Total Resolve Drop&lt;br /&gt;
! High/Medium Ratio&lt;br /&gt;
! High/Low Ratio&lt;br /&gt;
! Medium/Low Ratio&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 40%&lt;br /&gt;
| 22%&lt;br /&gt;
| 55%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 41%&lt;br /&gt;
| 23%&lt;br /&gt;
| 56%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 43%&lt;br /&gt;
| 25%&lt;br /&gt;
| 58%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 47%&lt;br /&gt;
| 28%&lt;br /&gt;
| 59%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 52%&lt;br /&gt;
| 33%&lt;br /&gt;
| 63%&lt;br /&gt;
|}&lt;br /&gt;
=== Demand ===&lt;br /&gt;
Demand refers to the level of Resolve needed to reach the Resolve Threshold and start generating [[Reputation]].&lt;br /&gt;
&lt;br /&gt;
===Decadence===&lt;br /&gt;
Decadence refers to the amount of points the Resolve Threshold will increase each time a Viceroy gains a [[Reputation]] point through Resolve from a specific species. &lt;br /&gt;
&lt;br /&gt;
For example, {{Species link|Foxes}} have a Decadence of 5. The minimum Resolve needed to reach the Resolve Threshold will increase from base 15 to 20 once a Viceroy gains their first Reputation point through Resolve from their {{Species link|Foxes}}, and from 20 to 25 with the second point. &#039;&#039;&#039;Villagers will always generate Reputation at 50 Resolve&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Hunger Tolerance ===&lt;br /&gt;
Your [[Villagers]] have a set amount of Hunger stacks they can get before dying. Each time a Villager misses a meal (they eat every [[break]]), they get a stack of Hunger. Once they hit the Hunger Tolerance threshold, you will get a notification that they are about to die from starvation. If they don&#039;t have anything to eat by the time of their next break, they will die.&lt;br /&gt;
&lt;br /&gt;
Each stack of Hunger lowers Resolve by 4, so species other than {{Species link|Foxes}} usually leave before they die from starvation. All stacks of Hunger are cleared at once when Villagers eat.&lt;br /&gt;
&lt;br /&gt;
== Favoring ==&lt;br /&gt;
[[File:Favoring Icon Highlighted.png|thumb|right|500px|The button to favor Lizards]]&lt;br /&gt;
By favoring a species, the Resolve of that species will increase by 5 and the resolve of all other species will decrease by 5 until favoring stops. You cannot favor a species if there is currently only 1 species present in your settlement and there is a 60 second cooldown after favoring stops where you cannot favor any species. {{Species link|Bats}} cannot be favored. Some [[World Events]], [[World Map modifiers]], [[Forest Mysteries]], and [[Cornerstones]] can negatively affect favoring or prevent favoring altogether.&lt;br /&gt;
&lt;br /&gt;
== Gaining Reputation Points through Resolve ==&lt;br /&gt;
&lt;br /&gt;
[[File:Highresolverepearn.PNG|360px|thumb|left]][[File:ResolveThresholdIndicator.png|360px|thumb|right]] Viceroys can earn [[File:Reppoint.png|32px]] [[Reputation]] points by raising [[Villagers]]&#039; resolve to reach the &amp;quot;Reputation Threshold&amp;quot;. Once a Villager&#039;s portrait turns blue, they will start generating Reputation. The more Villagers that reach the threshold, the more Reputation is gained.&lt;br /&gt;
&lt;br /&gt;
The Reputation Threshold is indicated by a thin blue line on the resolve bar, as indicated on the right.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The rate of Reputation generation per species per minute is estimated by:&lt;br /&gt;
&lt;br /&gt;
  (population of the species)*(current resolve of the species)/1800 for Humans, Beavers, and Frogs&lt;br /&gt;
  (population of the species)*(current resolve of the species)/1200 for Lizards, Harpies, Foxes, and Bats&lt;br /&gt;
&lt;br /&gt;
The actual&amp;lt;ref&amp;gt;A Steam Community post by Leisurely Luke, one of the developers, https://steamcommunity.com/app/1336490/discussions/0/3805029994466380082/#c3805029995431010337 Note that due to a typo, the values given in the post are off by a factor of 10.&amp;lt;/ref&amp;gt; formula (Reputation per second) is:&lt;br /&gt;
  (Species&#039; Resolve to Reputation Ratio x Species&#039; Resolve) x (Species&#039; Population to Reputation Ratio x Species&#039; Population) x [Sum of All Modifiers]&lt;br /&gt;
&lt;br /&gt;
* Species&#039; Resolve to [[Reputation]] Ratio is 0.000013 for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Frogs}}, and 0.0000195 for {{Species link|Lizards}}, {{Species link|Harpies}}, and {{Species link|Foxes}}, and {{Species link|Bats}}.&lt;br /&gt;
* Species&#039; Population to Reputation Ratio is 0.7 for every species.&lt;br /&gt;
* Sum of All Modifiers is 1 by default.&lt;br /&gt;
* Max Reputation from Resolve a species can generate is clamped at 0.0125 per second (0.75 Reputation per minute).&lt;br /&gt;
&lt;br /&gt;
=== Reputation generation cap and Decadence ===&lt;br /&gt;
&lt;br /&gt;
The table below&amp;lt;ref&amp;gt;Table was made by Discord user @james_pham&amp;lt;/ref&amp;gt; lists the minimum amount of Villagers of each species you need to sustain at 50 Resolve to generate the maximum possible amount of Reputation, as well as how many points of Reputation you can expect to generate from each species before their Decadence raises the Resolve Threshold to 50.&lt;br /&gt;
&lt;br /&gt;
For example, with a Resolve to Reputation Ratio of 0.0000195, you will need only 19 {{Species link|Bats}} at 50 Resolve to keep their Reputation generation at 0.75 Reputation per minute. Taking on more than 19 Bats will not lead to a higher Reputation generation rate, as long as they are at 50 Resolve. Bats will generate 9 full points of Reputation before their Resolve Threshold reaches 50 due to Decadence, or 7 above P14. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Species Resolve to&amp;lt;br/&amp;gt;Reputation Ratio&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Minimum &amp;lt;br/&amp;gt; Population&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Rep. points until 50 &amp;lt;br/&amp;gt; before [[Prestige]] 14&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Rep. points until 50 &amp;lt;br/&amp;gt; after Prestige 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|medium}}&lt;br /&gt;
| 0.0000195&lt;br /&gt;
| 19&lt;br /&gt;
| 9&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|medium}}&lt;br /&gt;
| 0.000013&lt;br /&gt;
| 28&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|medium}}&lt;br /&gt;
| 0.0000195&lt;br /&gt;
| 19&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|medium}}&lt;br /&gt;
| 0.000013&lt;br /&gt;
| 28&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|medium}}&lt;br /&gt;
| 0.0000195&lt;br /&gt;
| 19&lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|medium}}&lt;br /&gt;
| 0.000013&lt;br /&gt;
| 28&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|medium}}&lt;br /&gt;
| 0.0000195&lt;br /&gt;
| 19&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interpreting Species Panels ==&lt;br /&gt;
[[File:ResolveTray.png|right]]&lt;br /&gt;
These are Species Panels. To expand one, click on the arrow (Number 11) when the panel is hidden. In your Game Settings, you can enable &amp;quot;Species Panel Open by Default&amp;quot; to always have the panels expanded when starting a settlement.&lt;br /&gt;
&lt;br /&gt;
In this panel, you can see what gives your [[Villagers]] Resolve, and what is taking away their Resolve.&lt;br /&gt;
&lt;br /&gt;
# Basic Shelter, +3 Resolve per Villager (Bottom right)&lt;br /&gt;
# Species Specific Shelter, +3 Resolve per Villager (Top left &amp;quot;6&amp;quot; means how many empty spaces are available)&lt;br /&gt;
# Complex Food Need Fulfilled, in this case {{rl|Porridge}}. (Bottom Right, +4 Resolve to each [[Villager]], Top left, 770 Units of Porridge remaining.)&lt;br /&gt;
# Complex Food Need Fulfilled, {{rl|Biscuits}} in this case. (+5 Resolve per [[Villager]], 773 Units remaining.)&lt;br /&gt;
# Complex Food Need Fulfilled, {{rl|Pie}}s in this case.(+5 Resolve per [[Villager]], 767 units remaining.)&lt;br /&gt;
# Clothing Need Fulfilled. (+5 Resolve per [[Villager]], 768 units of {{rl|Coats}} remaining.)&lt;br /&gt;
# Service Need Fulfilled. {{Service link|Leisure}} in this case. (+8 Resolve per [[Villager]], 755 units of {{rl|Ale}} remaining.)&lt;br /&gt;
# Service Need Fulfilled. {{Service link|Religion}} in this case. (+8 Resolve per [[Villager]], 750 units of {{rl|Incense}} remaining.)&lt;br /&gt;
# +4 Resolve per [[Villager]] from other sources. Hover over this image to see from which sources.&lt;br /&gt;
# -4 Resolve per [[Villager]] from other sources. Hover over this image to see from which sources.&lt;br /&gt;
# Expand or Close this panel.&lt;br /&gt;
# [[Resolve#Favoring|Favor]] this species.&lt;br /&gt;
&lt;br /&gt;
== Leaving ==&lt;br /&gt;
&lt;br /&gt;
When your [[villagers]]&#039; Resolve drops below 1, they will start to leave. Before any modifiers, a villager will take 60 seconds to leave. The speed at which they leave depends on their Current Resolve, [[Difficulty]], as well as a number of other possible [[Effects]]. While species with high or medium Resilience slow down the rate at which their Resolve drops, it does not affect the rate at which they leave once their Resolve is at 0 or lower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Leave Rate&amp;lt;ref&amp;gt;Leave Rate was tested by Discord user Jhazrun&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Current Resolve&lt;br /&gt;
! 0 to -4&lt;br /&gt;
! -5 to -14&lt;br /&gt;
! -15 to -24&lt;br /&gt;
! -25 and lower&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Leave Rate&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Before [[Prestige]] 5&lt;br /&gt;
| 100%&lt;br /&gt;
| 150%&lt;br /&gt;
| 200%&lt;br /&gt;
| 300%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Prestige]] 5 and higher&lt;br /&gt;
| 200%&lt;br /&gt;
| 250%&lt;br /&gt;
| 300%&lt;br /&gt;
| 400%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Species Resolve Data ==&lt;br /&gt;
For more information, please see [[Complex Needs]]&lt;br /&gt;
== Resolve Data per Species ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Resolve bonuses earned for each satisfied need&lt;br /&gt;
|- &lt;br /&gt;
! Species&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| Complex Foods&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Clothing&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--skip cell--&amp;gt;&lt;br /&gt;
| {{rl|Jerky        |medium|display=notext}}&lt;br /&gt;
| {{rl|Porridge     |medium|display=notext}}&lt;br /&gt;
| {{rl|Skewers      |medium|display=notext}}&lt;br /&gt;
| {{rl|Biscuits     |medium|display=notext}}&lt;br /&gt;
| {{rl|Pie          |medium|display=notext}}&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| {{rl|Paste        |medium|display=notext}}&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| {{Service link|Leisure  |medium|display=notext}}&lt;br /&gt;
| {{Service link|Brawling |medium|display=notext}}&lt;br /&gt;
| {{Service link|Religion |medium|display=notext}}&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| {{Service link|Luxury   |medium|display=notext}}&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +6 &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ (Transposed table) Resolve bonuses earned for each satisfied need&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Species&lt;br /&gt;
! {{Species link|Bats   |large|display=notext}}&lt;br /&gt;
! {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
! {{Species link|Foxes  |large|display=notext}}&lt;br /&gt;
! {{Species link|Frogs  |large|display=notext}}&lt;br /&gt;
! {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
! {{Species link|Humans |large|display=notext}}&lt;br /&gt;
! {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| &#039;&#039;&#039;Complex&amp;lt;br /&amp;gt;Foods&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Jerky|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Biscuits|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Paste|medium|display=notext}}&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| &#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
| {{Service link|Leisure|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium|display=notext}}&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cornerstones and Perks influencing Resolve ==&lt;br /&gt;
{{Perks|description=Resolve|exclude=Blight Rate for Resolve Reputation}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Species&#039; Resolve is a resource to be spent or conserved, just like goods. Just like it&#039;s useful to stockpile goods by [[Consumption Control|limiting consumption]], it&#039;s useful to stockpile improvements to Resolve. Enabling them all at once can yield a large enough improvement to a species&#039; Resolve to bring them above their threshold, earning you Reputation. On the other hand, letting the bonuses happen whenever without controlling them can result in bonuses not overlapping and no Reputation earned.&amp;lt;ref name=&amp;quot;multiple2&amp;quot;&amp;gt;u/Frozenstep, who contributed to &amp;quot;A compilation of tips for new players,&amp;quot; https://www.reddit.com/r/Against_the_Storm/comments/18fnvsr/a_compilation_of_tips_for_new_players/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Similarly, there is no advantage gained by increasing a species&#039; Resolve if it does not bring them over their Reputation threshold. For example, there is no difference if Harpies&#039; Resolve is 2 or 12. It is wasteful to spend resources bringing Harpies&#039; Resolve up to 12 without spending goods on another bonus to bring them up to or above 15 (their first threshold).&amp;lt;ref name=&amp;quot;multiple2&amp;quot;&amp;gt;u/Frozenstep, who contributed to &amp;quot;A compilation of tips for new players,&amp;quot; https://www.reddit.com/r/Against_the_Storm/comments/18fnvsr/a_compilation_of_tips_for_new_players/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Starting with [[Complex Food]] early is vital on some missions. Getting villagers sheltered, favored, and starting to eat [[Complex Food]] can earn viceroys early Reputation and Blueprints.&lt;br /&gt;
&lt;br /&gt;
* Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.&lt;br /&gt;
&lt;br /&gt;
* In mid to late game, viceroys will focus on raising the Resolve of the most populous species in their settlement. This is because the more individuals with high Resolve, the faster Reputation point generation is. While there is no difference in the amount of Reputation earned from a species, it is earned faster when the population is higher.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thanks to Discord users BeepBoop7335 and drillboyjenkins! Thank you to kushmaster_88283 who masterfully rewrote a lot of my clumsy explanations!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;br /&gt;
[[Category: Resolve| ]]&lt;br /&gt;
[[Category: Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=12263</id>
		<title>Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Orders&amp;diff=12263"/>
		<updated>2026-09-25T15:32:43Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The crown sends you new orders, viceroy.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Portrait Envoy 1024x1024.png|300px|right|thumb|The Queen&#039;s Envoy]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Orders]] are objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or [[Perks]]. Players choose which Orders to commit to from 2-4 options in an Order pack. Order packs arrive in batches at set intervals.&lt;br /&gt;
&lt;br /&gt;
== Order Tiers ==&lt;br /&gt;
&lt;br /&gt;
[[File:Orders_Tiers_Screenshot.png|thumb|280px|The icons for the 4 different Tiers of orders: upper left: Tier 1, upper right: Tier 2, lower left: Tier 3, lower right: Tier 4.]]&lt;br /&gt;
Orders have 4 complexity tiers which specify in which slots they can appear. Orders can also vary based on difficulty. This difficulty system is separate from, but influenced by the settlement [[Difficulty]]. Each settlement Difficulty will have a set of Order difficulties that will be drawn.&lt;br /&gt;
&lt;br /&gt;
For example, the Veteran Difficulty has the Order difficulty set as:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Easy&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since on Veteran difficulty, your Order choices are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 1&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 2&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 3&lt;br /&gt;
! Tier 4&lt;br /&gt;
! Tier 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
this means that the Orders you draw will be: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Easy&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
! Medium&lt;br /&gt;
! Hard&lt;br /&gt;
|-&lt;br /&gt;
!class=nowrap| Tier 1&lt;br /&gt;
!class=nowrap| Tier 1&lt;br /&gt;
!class=nowrap| Tier 1&lt;br /&gt;
!class=nowrap| Tier 2&lt;br /&gt;
!class=nowrap| Tier 2&lt;br /&gt;
!class=nowrap| Tier 3&lt;br /&gt;
!class=nowrap| Tier 3&lt;br /&gt;
!class=nowrap| Tier 3&lt;br /&gt;
!class=nowrap| Tier 4&lt;br /&gt;
!class=nowrap| Tier 4&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Below is a list of Order tiers and difficulties for all settlement Difficulties. All Prestige Difficulties share the same Order pool.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order !!class=nowrap| 1 !!class=nowrap| 2 !!class=nowrap| 3 !!class=nowrap| 4 !!class=nowrap| 5 !!class=nowrap| 6 !!class=nowrap| 7 !!class=nowrap| 8 !!class=nowrap| 9 !!class=nowrap| 10 !!class=nowrap| 11 !!class=nowrap| 12 &lt;br /&gt;
|- &lt;br /&gt;
| Settler&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
|- &lt;br /&gt;
| Pioneer&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| Veteran&lt;br /&gt;
| Easy &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| Viceroy&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Medium &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A &lt;br /&gt;
|- &lt;br /&gt;
| Prestige&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 1&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 2&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 3&lt;br /&gt;
| Hard &amp;lt;br/&amp;gt; Tier 4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since not every Order is valid for every Order difficulty, some Orders will be impossible to draw on specific settlement difficulties. For example, &#039;&#039;Blue Metal&#039;&#039; is a Tier 1 Order that is only valid for the Hard Order difficulty, so it will never be seen when playing on Settler, Pioneer, or Veteran. Likewise, &#039;&#039;Help from the Queen&#039;&#039; is a Tier 1 Order that is only valid for the Easy Order difficulty, so it will never be seen when playing on Viceroy or above. Some Orders have identical requirements for multiple Order difficulties.&lt;br /&gt;
&lt;br /&gt;
=== Additional restrictions ===&lt;br /&gt;
&lt;br /&gt;
A lot of Orders are limited by [[biomes]], [[species]], [[World Map modifiers]], and [[blueprints]]. An Order that asks for {{species link|Humans}} Resolve is disabled in settlements without Humans present, for example. Generally, Orders with completely or nigh impossible objectives are avoided; biome/species appropriate Orders are selected. Some Orders have multiple variants with identical names but different requirements tailored to the resources available in the biome. Since these Orders are technically separate Orders with identical names, they will appear separately in tables that list Orders.&lt;br /&gt;
&lt;br /&gt;
=== Arrival time &amp;amp; availability ===&lt;br /&gt;
&lt;br /&gt;
[[File:Finish previous choice.png|right|thumb|350px|An Order from the first pack hasn&#039;t been selected]]&lt;br /&gt;
Before a pack of Orders can be viewed, it needs to be delivered by the Queen&#039;s Envoy. Order packs are delivered in batches and all Order packs from a batch become available at the same time. A choice between one of the Orders in the revealed Order pack must be made before proceeding to unrevealed Order packs.&lt;br /&gt;
&lt;br /&gt;
A set amount of time has to pass in each settlement before each of the Order batches arrive. Without any [[season]] duration effects, intervals between batches follow 12-minute years from [[Prestige]] 2 onwards, with the exception of the first batch which arrives 90 seconds after the start of the game.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Order pack arrival time (minutes)&lt;br /&gt;
|-&lt;br /&gt;
! Order&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| Settler&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| 48:00&lt;br /&gt;
|-&lt;br /&gt;
| Pioneer&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Veteran&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Viceroy&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Prestige&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 01:30&lt;br /&gt;
| 12:00&lt;br /&gt;
| 12:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 24:00&lt;br /&gt;
| 36:00&lt;br /&gt;
| 48:00&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timed Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Timed Order example.png|thumb|300px|right|Timed Order example]]&lt;br /&gt;
Unlocked with the &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level 9 [[upgrade]], Timed Orders are difficult, time-sensitive, and highly rewarding Orders that have a chance to appear alongside the usual set of Orders. &#039;&#039;&#039;Timed Orders never replace regular Orders&#039;&#039;&#039; - they always have a separate slot reserved.&lt;br /&gt;
&lt;br /&gt;
Timed Orders are always [[File:Ethernal Icon.png|{{ImgM}}]] Ephemeral. They disappear if you decide to unpause the game before making a selection from the revealed Order pack. Unlike regular Orders, Timed Orders can be failed, should the timer run out. You lose the Order&#039;s [[Reputation]] point forever.&lt;br /&gt;
&lt;br /&gt;
By default, Timed Orders automatically complete if the requirement is met when the time runs out.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== World Map modifiers influencing Timed Orders ===&lt;br /&gt;
{{MainArticle|World Map modifiers}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Order &amp;amp; Timed Order generation ==&lt;br /&gt;
&lt;br /&gt;
The exact Orders you get in an Order pack, both regular and Timed, are not determined until your open it (by clicking &#039;&#039;Pick&#039;&#039; in the Orders panel), revealing the choices for the first time.&lt;br /&gt;
&lt;br /&gt;
[[File:All timed orders.png|thumb|right|300px|9/9 Timed Orders with Forsaken Gods Temple]]&lt;br /&gt;
Whether an Order pack will have a Timed Order or not is determined during the settlement generation process. Also at this stage the game decides whether you will find 2, 3, or 4 Timed Orders among all of your Order packs. Which exact slots will have Timed Orders is also determined at this stage.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;Data mining done by @ryguy9999 on Discord. Game version 1.8.12. https://discord.com/channels/418545968666116096/1107003161115369612/1417717857860714546 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As long as Timed Orders are [[Upgrades|unlocked]], the amount of possible Timed Orders among all Order batches does not change depending on difficulty, [[biome]], present [[species]], or Citadel level. One consequence of this is that the chance to find a Timed Order in an Order pack goes up with [[difficulty]] and plateaus at 22%-44% when you reach Viceroy. There is no way to predict which Order packs will have Timed Orders, unless you&#039;ve reached the last Order slots and still haven&#039;t seen even 1 or 2 Timed Order options among all of your Order packs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039; [[World Map modifier]] adds 5 Timed Orders to the Order pool, so the amount of possible Timed Orders goes up to 7-9.&amp;lt;ref name=&amp;quot;multiple&amp;quot; /&amp;gt; The modifier makes it possible to have a Timed Order option in each of the 9 Order packs, at Viceroy difficulty and higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Chance of Timed Order in an Order pack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Difficulty&lt;br /&gt;
| Settler&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total number of Order packs&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Number of Timed Orders&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2-4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Lowest chance in an Order pack&lt;br /&gt;
| 17%&lt;br /&gt;
| 18%&lt;br /&gt;
| 20%&lt;br /&gt;
| 22%&lt;br /&gt;
| 22%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Highest chance in an Order pack&lt;br /&gt;
| 33%&lt;br /&gt;
| 36%&lt;br /&gt;
| 40%&lt;br /&gt;
| 44%&lt;br /&gt;
| 44%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Version for Forsaken Gods Temple settlements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Difficulty&lt;br /&gt;
| Settler&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total number of Order packs&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Number of Timed Orders&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 7-9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Lowest chance in an Order pack&lt;br /&gt;
| 58%&lt;br /&gt;
| 63%&lt;br /&gt;
| 70%&lt;br /&gt;
| 78%&lt;br /&gt;
| 78%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Highest chance in an Order pack&lt;br /&gt;
| 75%&lt;br /&gt;
| 81%&lt;br /&gt;
| 90%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders by Settlement Difficulty ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Settler =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Pioneer =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Veteran =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Viceroy =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Prestige 1 - 20 =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== List of All Orders ==&lt;br /&gt;
==== Tier 1 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=i|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 1 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=i|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
==== Tier 2 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=ii|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 2 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=ii|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
==== Tier 3 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iii|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 3 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iii|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
==== Tier 4 Non-Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iv|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}}&lt;br /&gt;
==== Tier 4 Timed ====&lt;br /&gt;
{{#invoke: OrdersController|main|tier=iv|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones influencing Orders ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Order|exclude=Alarm Bells, [Altar] Alarm Bells|show_price=no}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* A common piece of advice for Viceroys is to hold their year 1 sets of Orders for some time, to gather some information about available [[resources]] or [[Glade Events]] in the first glade. This also puts you in a better position to exploit Timed Orders.&lt;br /&gt;
* As a rule of thumb, the main reward for regular Orders is [[Reputation]], not resources or [[Perks]]. An Order that you can complete quickly is almost always going to be preferrable to an Order with a better reward, but which would take you an extra year to complete. Reputation earlier means earlier access to more [[blueprints]], and blueprints are one of the main pillars of progression in-settlement.&lt;br /&gt;
* All year 1 [[species]] Resolve Orders, both regular and Timed, can be completed with a combination of [[favoring]], Shelters, [[Hearths#Hearth_upgrades|level 1 Hearth]], and right-side [[Rainpunk Engines]], provided that the species population is not too high to dilute the bonus Resolve from &#039;&#039;&#039;Low Stress&#039;&#039;&#039; (right Rainpunk Engine effect).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Timed Orders were introduced in the 0.25.2 Time is Money update (May 26, 2022).&amp;lt;ref&amp;gt;0.25.2 Time is Money update patch notes. https://eremitegames.com/time-is-money-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are 292 different Orders and Order versions.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Cornerstones,_Perks_and_Effects&amp;diff=12262</id>
		<title>Cornerstones, Perks and Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Cornerstones,_Perks_and_Effects&amp;diff=12262"/>
		<updated>2026-09-25T15:32:19Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
&lt;br /&gt;
[[File:Perks_tray_emphasized.png|thumb|360px|Bottom Left of your Screen]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:PerksinaBuilding.png|thumb|right|360px|Perks in a Building / Camp]]&lt;br /&gt;
&amp;quot;Cornerstones&amp;quot; and &amp;quot;Perks&amp;quot; are positive influences Viceroys can gain to help them win games. &amp;quot;Effects&amp;quot; are normally negative influences (Glade Working Effects), but can be positive (Biome Effects).&lt;br /&gt;
&lt;br /&gt;
Viceroys can look at which effects affect [[Buildings]] by clicking on the [[Building]] in question. (Pictured right).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cornerstones:&#039;&#039;&#039;&lt;br /&gt;
* Earned annualy in [[Drizzle Season]] (Stacks if not chosen)&lt;br /&gt;
* Can be bought from [[Traders]]&lt;br /&gt;
* Can be earned from [[Glade Events]]&lt;br /&gt;
* Can be found from [[Strider Port]] expeditions&lt;br /&gt;
* Stacks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perks:&#039;&#039;&#039;&lt;br /&gt;
* Can be bought from [[Traders]]&lt;br /&gt;
* Can be earned from [[Glade Events]]&lt;br /&gt;
* Can be earned from [[Orders]]&lt;br /&gt;
* Can be found from [[Strider Port]] expeditions&lt;br /&gt;
* Stacks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Mostly found as &amp;quot;Working Effects&amp;quot; on [[Glade Events]]&lt;br /&gt;
* Earned from [[Glade Events]]&lt;br /&gt;
* Biomes each have different effects.&lt;br /&gt;
* [[Buildings]] such as [[Hearth]]s can also give positive effects.&lt;br /&gt;
* Species such as {{Species link|Harpies}} also give positive effects.&lt;br /&gt;
* Stacks&lt;br /&gt;
&lt;br /&gt;
Cornerstones, Perks and Effects&#039; images can be hovered on top of, where more information via a tooltip will be displayed. Small text such as &#039;&#039;&#039;x2&#039;&#039;&#039; or &#039;&#039;&#039;+1&#039;&#039;&#039; (not limited to) will also appear on the image, indicating a stacking effect. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cornerstones == &lt;br /&gt;
=== Annual Cornerstones ===&lt;br /&gt;
[[File:Cornerstones.png|left|alt=Annual Cornerstone Picks]] Annual Cornerstone picks come in two categories. They are &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:ORANGE; font-size:larger;&amp;quot;&amp;gt;LEGENDARY&amp;lt;/span&amp;gt;&#039;&#039;&#039; (Gold) in years 2, 4, and 6 and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#E033FF; font-size:larger;&amp;quot;&amp;gt;EPIC&amp;lt;/span&amp;gt;&#039;&#039;&#039;(Purple) in all other years. Viceroys are advised to use &amp;quot;Rerolls&amp;quot; in Legendary years. When under the effect of the Silent Dominion world modifier, only 3 Annual Cornerstones can be kept at once, and attempting to choose a 4th cornerstone will force you to delete one of your previous ones.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stormforged Cornerstones ===&lt;br /&gt;
Stormforged Cornerstones are extremely powerful, but require a blood or meta [[resource]] sacrifice in the [[Forsaken Altar]]. Up to three Stormforged Cornerstones can be earned in a single settlement. If the non-Stormforged version of a cornerstone is already active when the option for the Stormforged version appears in the Forsaken Altar, that option&#039;s cost will be discounted and will upgrade the existing cornerstone instead of adding a second copy of the cornerstone if chosen.&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
[[File:PerkBuy.png|100px|left|alt=Buying Perks]]&lt;br /&gt;
Perks are much the same as Cornerstones, but bought and earned instead of awarded annually. Perks come in four categories, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:LimeGreen; font-size:larger;&amp;quot;&amp;gt;UNCOMMON &amp;lt;/span&amp;gt;&#039;&#039;&#039; (Green), &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:DodgerBlue; font-size:larger;&amp;quot;&amp;gt;RARE&amp;lt;/span&amp;gt;&#039;&#039;&#039; (Blue), &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#E033FF; font-size:larger;&amp;quot;&amp;gt;EPIC&amp;lt;/span&amp;gt;&#039;&#039;&#039;(Purple) or &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:ORANGE; font-size:larger;&amp;quot;&amp;gt;LEGENDARY&amp;lt;/span&amp;gt;&#039;&#039;&#039; (Gold).&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Traders]] ===&lt;br /&gt;
Each trader has a set of possible building blueprints and perks for sale. See [[Trader Wares]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== [[Order]] ===&lt;br /&gt;
Orders you fulfill may have one or more perks as part of their rewards for satisfying the Queen&#039;s demands.&lt;br /&gt;
&lt;br /&gt;
== Strider Port Rewards ==&lt;br /&gt;
Each time a [[Strider Port]] expedition in the [[Coastal Grove]] is completed, you will receive a chest containing 2 stacks of random goods along with a random cornerstone or perk. The rarity of the cornerstone/perk is determined randomly based on the level of the expedition, with higher level expeditions giving a higher chance of a rarer cornerstone/perk.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Effects are modifiers to your settlement, some of which are temporary or conditional. Effects come in four categories, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:LimeGreen; font-size:larger;&amp;quot;&amp;gt;UNCOMMON &amp;lt;/span&amp;gt;&#039;&#039;&#039; (Green), &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:DodgerBlue; font-size:larger;&amp;quot;&amp;gt;RARE&amp;lt;/span&amp;gt;&#039;&#039;&#039; (Blue),  &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#E033FF; font-size:larger;&amp;quot;&amp;gt;EPIC&amp;lt;/span&amp;gt;&#039;&#039;&#039;(Purple) and &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red; font-size:larger;&amp;quot;&amp;gt;NEGATIVE&amp;lt;/span&amp;gt;&#039;&#039;&#039;(Red).&lt;br /&gt;
&lt;br /&gt;
=== Glade Event Decorations ===&lt;br /&gt;
Some [[Glade Events]] transform into decorations for your settlement that also carry a passive bonus effect.&lt;br /&gt;
&lt;br /&gt;
=== Firekeeper Bonuses ===&lt;br /&gt;
Each species has a special firekeeper bonus that affects the whole settlement when assigned to the [[Ancient Hearth]].&lt;br /&gt;
&lt;br /&gt;
=== Service Building Effects ===&lt;br /&gt;
Each service building has one or more passive bonuses that become active when a certain number of villagers are assigned to work in the building.&lt;br /&gt;
&lt;br /&gt;
=== Biome Effects ===&lt;br /&gt;
Each [[Biome]] has unique characteristics which are explained and tracked as an effect.&lt;br /&gt;
&lt;br /&gt;
== List of all Cornerstones, Perks, and Effects ==&lt;br /&gt;
&lt;br /&gt;
For lists of Cornerstones restricted to specific sources, please see the following pages:&lt;br /&gt;
* [[List of Cornerstones available for purchase from traders]]&lt;br /&gt;
* [[List of Cornerstones available from Orders]]&lt;br /&gt;
* [[List of annual Cornerstones]]&lt;br /&gt;
The pages above do not list Perks and Effects.&lt;br /&gt;
&lt;br /&gt;
{{Perks|show_price=skip}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Often, viceroys will avoid choosing their initial several Cornerstones until they know a little bit more about their mission. For example, waiting to pick until opening the first [[Glades|Glade]] or choosing a [[Blueprint]] first.&lt;br /&gt;
&lt;br /&gt;
* A perk rewarding +1 to production is far more valuable for recipes that yield fewer goods. When a recipe like {{rl|Fabric}} yields a stack of 2, a perk that gives +1 to Fabric is a 50% increase of production. Contrast that with a recipe like {{rl|Coats}} that yields a stack of 10, a perk that gives +1 to Coats is only a 10% increase of production. Since all gathered resources, like {{rl|Insects}} yield 1 good at a time, a perk that gives +1 to Insects is a +100% increase, or doubling, of production.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. u/LPedraz, u/Klutzy_Cake5515, who contributed to &amp;quot;A compilation of tips for new players,&amp;quot; https://www.reddit.com/r/Against_the_Storm/comments/18fnvsr/a_compilation_of_tips_for_new_players/&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=12261</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Buildings&amp;diff=12261"/>
		<updated>2026-09-25T14:14:12Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
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&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Buildings]] are your main way of meeting the needs of your [[Villagers]] by way of gathering, farming, production, housing, and consumption. They occupy map tiles, constrain the movement of Villagers, and offer a variety of capabilities to help your settlement survive. Some Buildings have a limited distance within which they are effective, for example, for gathering {{rl|Wood}} from trees.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
[[File:Choose blueprint shimmer.png|x120px|thumb|The Reputation icon shimmers when you can choose new Blueprints.]]&lt;br /&gt;
Which Buildings you have available for construction is determined by which [[Blueprints]] you have in your settlement. During each mission, you can choose additional Blueprints by gaining Reputation, completing [[Orders]], buying from [[Traders]], and from [[Glade Event]] rewards. Once you gain a new Blueprint, you are allowed to build that Building as many times as you can afford—until you move on to the next settlement. You will then have different choices and rewards.&lt;br /&gt;
&lt;br /&gt;
=== Essential Blueprints ===&lt;br /&gt;
&lt;br /&gt;
Every Viceroy has a list of &#039;&#039;&#039;Essential Blueprints,&#039;&#039;&#039; and you will begin each settlement with all of those Blueprints, meaning those Buildings start unlocked.&lt;br /&gt;
&lt;br /&gt;
You can choose more Blueprints to be &#039;&#039;&#039;Essential&#039;&#039;&#039; by completing [[Deeds]] and buying [[upgrades]] in the [[Smoldering City]]. Some upgrades in the Smoldering City also add Blueprints to your list of choices when [[Embarking]].&lt;br /&gt;
&lt;br /&gt;
You can learn about your starting list of Essential Buildings and how to use those Buildings by playing the [[Tutorial Walkthrough|Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Species Specific Buildings ==&lt;br /&gt;
Some Buildings will only appear in the Reputation Rewards Blueprint pool if certain Species are in the Settlement. These are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Races&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Buildings&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | {{Species link|Bats|medium}}&lt;br /&gt;
| &lt;br /&gt;
| {{bl|Grill|medium}}&lt;br /&gt;
| {{bl|Academy|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | {{Species link|Beavers|medium}}&lt;br /&gt;
| {{bl|Cellar|medium}}&lt;br /&gt;
| {{bl|Scribe|medium}}&lt;br /&gt;
| {{bl|Guild House|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | {{Species link|Foxes|medium}}&lt;br /&gt;
| {{bl|Beanery|medium}}&lt;br /&gt;
| {{bl|Teahouse|medium}}&lt;br /&gt;
| {{bl|Tea Doctor|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | {{Species link|Frogs|medium}}&lt;br /&gt;
| {{bl|Cannery|medium}}&lt;br /&gt;
| {{bl|Pantry|medium}}&lt;br /&gt;
| {{bl|Forum|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | {{Species link|Harpies|medium}}&lt;br /&gt;
| {{bl|Apothecary|medium}}&lt;br /&gt;
| {{bl|Artisan|medium}}&lt;br /&gt;
| {{bl|Bath House|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | {{Species link|Humans|medium}}&lt;br /&gt;
| {{bl|Brewery|medium}}&lt;br /&gt;
| {{bl|Brick Oven|medium}}&lt;br /&gt;
| {{bl|Monastery|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | {{Species link|Lizards|medium}}&lt;br /&gt;
| {{bl|Butcher|medium}}&lt;br /&gt;
| {{bl|Leatherworker|medium}}&lt;br /&gt;
| {{bl|Clan Hall|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
To construct a building, you must first have that building&#039;s Blueprint. Then, you can see that Blueprint in the [[#Construction Toolbar|toolbar of icons at the bottom of the screen]]. Click to place the Blueprint on the map. If the building will have a working range, a green circle will indicate that range. Red squares under the construction site indicate obstacles such as trees, roads, or other buildings.&lt;br /&gt;
&lt;br /&gt;
Once the construction site for your building is placed, you can select a priority and view which resources have or have not yet been delivered to the site. Before construction is completed, you can move the construction site of most buildings for free.&lt;br /&gt;
&lt;br /&gt;
=== Builders ===&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by [[Villagers]] that aren&#039;t assigned to work anywhere else. If you need a building built quickly, you will need to dismiss several workers from their workplaces. If no Builders are available, a hammer icon will appear above all buildings that are awaiting construction, letting you know that you need to dismiss a worker somewhere or the building materials will never be delivered and construction will never finish.&lt;br /&gt;
&lt;br /&gt;
=== Construction Toolbar ===&lt;br /&gt;
&lt;br /&gt;
[[File:Buildings construction icons.png|thumb|500px|The construction toolbar at the bottom of the screen, also showing the tooltip over the second icon for Camps, which looks like a mushroom and leaf. Hold your mouse over an icon to see the tooltip.]]&lt;br /&gt;
&lt;br /&gt;
Buildings are constructed by selecting from the Blueprints in the construction toolbar. From left to right, the construction icons represent the following categories of Blueprints:&lt;br /&gt;
# [[File:Construct Roads.png|x32px|Roads|link=Roads]] [[Road]]s, which are not buildings per se, but built like them. They increase [[Villagers]]&#039; speed walking across the map.&lt;br /&gt;
# [[File:Construct Camps.png|x32px|Camps|link=#Resource Gathering]] [[#Resource Gathering|Resource Gathering]], which gather resources from resource nodes. You start most maps with the same 5 options: [[Woodcutters&#039; Camp]], [[Stonecutters&#039; Camp]], [[Harvesters&#039; Camp]], the Small Gathering Camps, Small Fishing Hut, Geyser Pump, Rain Collector, and Mine.&lt;br /&gt;
# [[File:Construct Food Production.png|x32px|Food Production|link=#Food_Production]] [[#Food Production|Food Production]], which farm resources from [[Resources#Farming|Fertile Soil]] and cook [[Complex Food Need|Complex Foods]].&lt;br /&gt;
# [[File:Construct Housing.png|x32px|Housing|link=#Housing]] [[#Housing|Housing]], which fulfills Villagers&#039; [[Housing Need]]s.&lt;br /&gt;
# [[File:Construct Industry.png|x32px|Industry|link=#Industry Buildings]] [[#Industry Buildings|Industry Buildings]], which produce [[Resources]] from other Resources with [[Recipes]].&lt;br /&gt;
# [[File:Construct City Buildings.png|x32px|City Buildings|link=#City Buildings]] [[#City Buildings|City Buildings]], which include [[Hearths]], [[Warehouse]]s, and the [[Trading Post]]. This category will also contain buildings that provide [[Services]] when you have earned their [[Blueprints]].&lt;br /&gt;
# [[File:Construct Decorations.png|x32px|Decorations|link=Decorations]] [[Decorations]], which are used to upgrade [[Hearths]].&lt;br /&gt;
&lt;br /&gt;
Next to the construction toolbar are the buttons for marking trees (the axe icons). To the far right is the button for destroying buildings, roads, or deposits.&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hearth overlay.png|thumb|300px|Selecting the Ancient Hearth shows the range within which Housing must be placed to be functional.]]&lt;br /&gt;
&lt;br /&gt;
Depending on the building you&#039;ve chosen to build (or move), the game may reveal one or more special overlays, highlighting, or icons:&lt;br /&gt;
* the range of the [[Hearth]] may be shown when placing another Hearth, housing buildings, or [[Decorations]]&lt;br /&gt;
* the range of gathering when placing a camp or a farm&lt;br /&gt;
* highlighting of tiles that contain [[Fertile Soil]] when placing farms&lt;br /&gt;
* icons of nearby Resources on map tiles when placing gathering camps and mines&lt;br /&gt;
* highlighting of [[Trees]] that have been marked for cutting when placing a [[Woodcutters&#039; Camp]]&lt;br /&gt;
&lt;br /&gt;
Most industry buildings do not show ranges. (The Mine is the exception, showing Resource icons.) Instead of a range, when placing one of these buildings white lines will connect to nearby buildings where Resources could be retrieved for the Recipes in the building you are placing.&lt;br /&gt;
&lt;br /&gt;
=== Moving a building ===&lt;br /&gt;
&lt;br /&gt;
[[File:Moveable_building_from_construction_toolbar.png|thumb|100px|This camp is a moveable building.]]&lt;br /&gt;
[[File:Move_Icon.png|32px|Move button]]&lt;br /&gt;
&lt;br /&gt;
After construction finishes, if a building may be moved the button to do so appears large, in blue, at the top left the Building Panel. Holding your mouse over the button will tell you whether the building may be moved for free, like a [[Woodcutters&#039; Camp]]. Some buildings can be moved for a cost, like a {{bl|Plantation}} for 1 {{rl|Planks}}. Most buildings that produce goods using [[Recipes]] cannot be moved at all, and the icon will not appear on their building panel.&lt;br /&gt;
&lt;br /&gt;
You can see before constructing a building whether it will be moveable. This appears on the same tooltip where you can preview the cost of the building before placing it for construction. In the screenshot to the right, notice the blue Move button on the building&#039;s picture in its construction tooltip.&lt;br /&gt;
&lt;br /&gt;
For buildings that can be moved (especially for free), you can place the blueprint close to a warehouse for fast delivery of construction materials, then move it into a more appropriate place.&lt;br /&gt;
&lt;br /&gt;
== Building Panel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|100px|The Building panel for a Weaver.]]&lt;br /&gt;
&lt;br /&gt;
The Building panel contains information on a Building you have selected or placed for construction on the map. The contents vary widely depending on what kind of Building it is, but there are some common elements.&lt;br /&gt;
&lt;br /&gt;
The top-left corner contains any major interactions: moving the Building, if possible, and deactivating the Building to instantly remove any workers.&lt;br /&gt;
&lt;br /&gt;
Leftmost on the panel are the worker slots. The main content of the panel is a few tabs with different information and interactive controls for the Building&#039;s functions. When you first open it, the first tab will show the Building&#039;s description, which would include a summary of its [[Recipes]] and any [[Specialization]].&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_panel_example.png|thumb|300px|Example building panel showing 3 workers with 3 different statuses.]]&lt;br /&gt;
&lt;br /&gt;
Most Buildings have space for two or more [[Villagers]] to work. On the Building panel, by clicking on slots, you can assign Villagers to work that Building or dismiss them to be builders for your settlement until they are reassigned.&lt;br /&gt;
&lt;br /&gt;
Next to an assigned worker&#039;s icon another small icon will appear that indicates the status of the worker. They may be the following:&lt;br /&gt;
* [[File:Worker_transport_icon.png|x16px]] = walking to the Building&lt;br /&gt;
* [[File:Worker_production_icon.png|x16px]] = actively producing or gathering&lt;br /&gt;
* [[File:Worker_storage_icon.png|x16px]] = moving goods from the Building to a [[Warehouse]] or vice versa&lt;br /&gt;
* [[File:Cup.png|x12px]] = walking to the Hearth for a [[break]]&lt;br /&gt;
* [[File:Worker_rest_icon.png|x16px]] = resting at the Hearth&lt;br /&gt;
* [[File:Worker_idle_icon.png|x16px]] = idling, unable to work&lt;br /&gt;
&lt;br /&gt;
If the worker is unable to work, then their icon will be an exclamation point. This occurs when there are no more Resources to work with (whether from the nearby map tiles or from the Warehouse), if production limits have been reached, or if you must select one of the options of a [[Glade Event]] and press the &#039;&#039;&#039;Investigate&#039;&#039;&#039; button. The Building will also receive an exclamation point icon above it on the map view (even with the Building panel closed) to get your attention since an idling worker may be wasting valuable time, however you are free to ignore these icons.&lt;br /&gt;
&lt;br /&gt;
==== Empty Worker Slots ====&lt;br /&gt;
&lt;br /&gt;
[[File:Worker_Circle_Widget.png|64px|link=]]&lt;br /&gt;
&lt;br /&gt;
If a Building has space for more workers, you click the black-and-white icon with a nondescript person and green plus sign to choose which [[Species]] to add from the radial menu.&lt;br /&gt;
&lt;br /&gt;
There are noteworthy reasons to leave worker slots empty in Buildings. For example, emptying the [[Woodcutters&#039; Camp]]s of all of their workers just before the [[Storm]] can lower [[Hostility]] enough so you don&#039;t lose any [[Villagers]] during the Storm due to low [[Resolve]]. Another example is if your settlement is producing a good more quickly than it is needed, removing a worker will slow down the rate of production.&lt;br /&gt;
&lt;br /&gt;
==== Specializations ====&lt;br /&gt;
&lt;br /&gt;
[[File:Proficiency.png|border|right|300px]]&lt;br /&gt;
Some Buildings have Specializations for some workers that make those individual Villagers more comfortable, granting them a bonus to their [[Resolve]], or a bonus to production quantity or speed due to their proficiency.&lt;br /&gt;
&lt;br /&gt;
[[File:Comfortable.png|border|right|300px]]&lt;br /&gt;
Specializations are indicated with small, color-coded icons on the Building panel. You can hold your mouse over these icons to see a tooltip that identifies the name of the Specialization and its type. Additionally, a blue glowing aura indicates workers&#039; comfort bonus; spinning wheel indicates their proficiency bonus.&lt;br /&gt;
&lt;br /&gt;
Besides being helpful passive bonus for your settlement, using Specializations at key moments can save your settlement from losing Villagers due to low Resolve. For example, a Building like the [[Cookhouse]] with 4 worker slots and its &#039;&#039;&#039;Warmth&#039;&#039;&#039; Specialization can be used to boost the Resolve of four {{Species link|Lizards}}!&lt;br /&gt;
&lt;br /&gt;
{{Species link|Foxes}} are unusual as a species in that their Proficiency specialization does not apply to any buildings, but instead reduces the time to complete glade events per fox assigned to that event. Additionally, their Comfort specialization is not tied to any specific building, but is instead granted whenever 3 or more Foxes are occupying the same workplace.&lt;br /&gt;
&lt;br /&gt;
{{Species link|Bats}} do not have a Comfort specialization and instead rely on their fulfilling their [[Need|Needs]] and their Dedication ability to increase their Resolve. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Specializations, effects, and examples&lt;br /&gt;
! Specialization !! Type !!class=&amp;quot;unsortable&amp;quot;| Effect !! Species&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Alchemy|medium}}&lt;br /&gt;
| Proficiency || +10% chance of doubling their yield || {{species link|Harpy|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| {{sl|Brewing|medium}}&lt;br /&gt;
| Comfort || +5 to their Resolve || {{species link|Human|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Cooperation|medium}}&lt;br /&gt;
| Comfort || +5 to their Resolve || {{Species link|Fox|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Engineering|medium}}&lt;br /&gt;
| Comfort || +5 to their Resolve || {{species link|Beaver|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Farming|medium}}&lt;br /&gt;
| Proficiency || +10% chance of doubling their yield || {{species link|Human|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Forest|medium}}&lt;br /&gt;
| Proficiency || +5% reduced working time of Glade Event || {{Species link|Fox|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Masonry|medium}}&lt;br /&gt;
| Proficiency || +10% chance of doubling their yield || {{Species link|Frog|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Meat production|medium}}&lt;br /&gt;
| Proficiency || +10% chance of doubling their yield || {{species link|Lizard|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Metallurgy|medium}}&lt;br /&gt;
| Proficiency || +10% chance of doubling their yield || {{species link|Bat|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Rainwater|medium}}&lt;br /&gt;
| Comfort || +5 to their Resolve || {{Species link|Frog|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Tailoring|medium}}&lt;br /&gt;
| Comfort || +5 to their Resolve || {{species link|Harpy|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Warmth|medium}}&lt;br /&gt;
| Comfort || +5 to their Resolve || {{species link|Lizard|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sl|Woodworking|medium}}&lt;br /&gt;
| Proficiency|| +10% chance of doubling their yield || {{species link|Beaver|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== First Tab: Recipes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_1.png|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Recipes.png|48px]]&lt;br /&gt;
&lt;br /&gt;
On the Building Panel for Production Buildings, the first tab contains the Recipes that the Building can produce. For Buildings like Gathering Camps and Farms, there are no tabs on the panel. The Resources they can gather, the controls, and the Building&#039;s Internal Storage are shown together on the panel. Service Buildings also have Recipes on their first tab, and while they aren&#039;t the same kind of Recipes as Production Buildings that convert Resources into other Resources, they have similar controls.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can check or uncheck the Recipes you want the workers to produce. By default when a Building is constructed, all Recipes are enabled (can be adjusted in Game Options). You may want to uncheck to disable Recipes that are lower efficiency than in other Buildings. For example, you may want to disable the Recipe for {{rl|Planks}} in the {{bl|Crude Workstation}} ({{0Star}}) if you have also built a {{bl|Lumber Mill}} ({{3Star}}), so you get the most efficient use of {{rl|Wood}} . However, if your are in need of more Planks and you can afford to spend the extra Wood, it may be worth it to keep the Planks Recipe checked in the Crude Workstation.&lt;br /&gt;
&lt;br /&gt;
In the list of Recipes, you can also click the up and down arrows to increase or decrease the priority of a Recipe. This will reorder the list, so the highest priority Recipes are on top (this can be changed in the Game Options.) When a Recipe is prioritized in a Building, the workers will spend all of their time making that Recipe. Once they are unable to produce more, they will move on to the next-lower priority Recipe. This may happen when the settlement runs out of the ingredient Resources or when a production or storage reserve limit is reached.&lt;br /&gt;
&lt;br /&gt;
On the right side of the Recipes list, you can set the production limit of the Recipe. When the settlement has that number of that product Resource &#039;&#039;&#039;between that Building&#039;s internal storage and the [[Warehouse]],&#039;&#039;&#039; then the workers will not start producing more. Workers often start production at the same time, so keep this in mind when it&#039;s crucial to conserve input resources.&lt;br /&gt;
&lt;br /&gt;
=== Second Tab: Storage ===&lt;br /&gt;
&lt;br /&gt;
[[File:Weaver Storage Panel.png|thumb|300px|The Weaver&#039;s panel shows ingredients ready to be used and storage of goods the workers have produced.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tab-Storage.png|48px]]&lt;br /&gt;
&lt;br /&gt;
Most buildings have internal storage, where (a) ingredient [[Resources]] are brought from the Warehouse for use in the Building&#039;s Recipes and (b) gathered or produced Goods are kept until a batch can be taken to the [[Warehouse]]. The latter has limits, and Buildings&#039; internal capacities can be increased by [[Perks]] and [[Upgrades]] in the [[Smoldering City]].&lt;br /&gt;
&lt;br /&gt;
[[File:Weaver Delivery Settings.png|thumb|300px|No arrow: normal storage settings. Short arrow: forced delivery. Long arrow: continuous forced delivery.]]&lt;br /&gt;
&lt;br /&gt;
==== Produced Goods Storage ====&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, a {{bl|Weaver}} can store up to 12 of each of its products. It is holding 6 {{rl|Fabric}} and 20 {{rl|Training Gear}}. Since the Training Gear is already over the limit, it will be delivered as soon as a worker is available to do so. Left clicking on one of the stored products will force the next available worker to transport the product to the nearest Warehouse as soon as possible. This will not interrupt any work cycles that are ongoing. This is useful if you have Buildings awaiting construction or [[Glade Events]] that urgently need Resources. By Shift+Left clicking on a product, you can change the delivery setting on that product to deliver each time it is produced instead of waiting until the storage is full. To prevent low-frequency products from being stuck in storage forever, each product is automatically forced to be delivered if more than 120 seconds have passed since the last time it was delivered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ingredients Storage ====&lt;br /&gt;
&lt;br /&gt;
[[File:Crude Workstation Wasted Ingredients.png|thumb|300px|The ingredients stored in an unoccupied Crude Workstation are being wasted. They are inaccessible to other Buildings that could use them.]]&lt;br /&gt;
&lt;br /&gt;
In another example, a {{bl|Crude Workstation}} in a settlement still stands, but all its [[Recipes]] can be made with other, more efficient (higher-star) Buildings. However, this Building still has valuable ingredients stored that other Buildings cannot access. Clicking the red-and-white &#039;&#039;&#039;X&#039;&#039;&#039; button on the Resource icon instantly transfers these Goods back to the [[Warehouse]]. If you accidentally remove the wrong ingredient, a worker will need to go pick the ingredient back up from the Warehouse before they can work on the Recipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Third Tab: Rainpunk Engines ===&lt;br /&gt;
:&#039;&#039;Main page: [[Rainpunk#Engine_Usage]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Weaver Rainpunk Before After.png|600px|]]&lt;br /&gt;
&lt;br /&gt;
Buildings can have [[Rainpunk Engines]] installed to boost their productivity and the resolve of the workers in the building at the cost of rainwater and spreading [[Blightrot]].&lt;br /&gt;
&lt;br /&gt;
=== Fourth Tab: Production Stats ===&lt;br /&gt;
&lt;br /&gt;
[[File:Weaver Production Stats.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The fourth tab on production buildings show worker stats such as the current work rate (relative to the standard work rate for that building) and the chance to produce twice as many products. The stats are tracked separately per worker so that you can see the effect of each individual&#039;s specialization bonuses and perks.&lt;br /&gt;
&lt;br /&gt;
== List of Essential Blueprints ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[List of Essential Blueprints]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Essential Blueprints}}&lt;br /&gt;
&lt;br /&gt;
== List of Buildings ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main page: [[List of Buildings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:List of Buildings}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings| ]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=12260</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Resources&amp;diff=12260"/>
		<updated>2026-09-25T14:12:57Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
&lt;br /&gt;
Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to get ready for production of [[Recipes]], satisfy [[Needs]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Swapping Ingredients ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[Recipes]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Recipes_example.png|thumb|Two recipes shown in the game]]&lt;br /&gt;
[[File:Frame_UI_Swap_Ingredient.png|{{ImgL}}|left|alt=Look for this border around ingredients you can swap]]&lt;br /&gt;
Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.&lt;br /&gt;
&lt;br /&gt;
In the example screenshot, the top recipe is for {{rl|Barrels}}. This Building is currently using {{rl|Crystalized Dew}} for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of {{rl|Planks}}; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for {{rl|Pack of Provisions}} is currently using {{rl|Eggs}}, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.&lt;br /&gt;
&lt;br /&gt;
== Moving resources between buildings ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building_panel_example-tab_2.png|thumb|300px|This Weaver building currently stores four ingredients that the workers retrieved from the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
When a worker takes goods to a building (whether by construction, or to be ingredients in a [[Recipes|recipe]]), you can instantly move those goods back to the warehouse. Click the red-and-white &#039;&#039;&#039;X&#039;&#039;&#039; icon to do so.&lt;br /&gt;
&lt;br /&gt;
Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the &#039;&#039;Produced Goods&#039;&#039; storage contains goods, those goods will be lost.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Resources ==&lt;br /&gt;
&lt;br /&gt;
Resources can be acquired in four ways: &lt;br /&gt;
* Gathered from Trees and Resource Deposits&lt;br /&gt;
* Farmed from [[Farm Field]]s&lt;br /&gt;
* Produced or collected in [[Buildings]]&lt;br /&gt;
* Given as rewards for completing [[Orders]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[The Forest]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_Resource_Wood.png|{{ImgH}}|left|alt=Wood]]&lt;br /&gt;
&lt;br /&gt;
All trees can be harvested by {{bl|Woodcutters&#039; Camp}}s to produce {{rl|Wood}}, except for the Basalt Trees that cover the Rocky Ravine, which produce {{rl|Stone}} instead. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Trees, biomes, and bonus yields&lt;br /&gt;
! Tree !! Biome !! Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ashen Trees.png|{{ImgH}}]] Ashen Tree&lt;br /&gt;
| [[Ashen Thicket]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 15% || {{rl|Resin|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Berries|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Sea Marrow|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tearsap Bamboo.png|{{ImgH}}]] Tearsap Bamboo&lt;br /&gt;
| [[Bamboo Flats]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Wood|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Oil|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kelpwood tree.png|{{ImgH}}]] Kelpwood Tree&lt;br /&gt;
| [[Coastal Grove]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 30% || {{rl|Algae|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Vegetables|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Salt|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Stone|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 20% || {{rl|Incense|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 40% || {{rl|Meat|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 20% || {{rl|Crystalized Dew|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree&lt;br /&gt;
| [[Coral Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 30% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree&lt;br /&gt;
| [[Cursed Royal Woodlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 60% || {{rl|Wood|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Insects|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Roots|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Basalt Tree.png|{{ImgH}}]] Basalt Tree&lt;br /&gt;
| [[Rocky Ravine]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Reed|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Scales|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 5% || {{rl|Coal|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 5% || {{rl|Amber|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree&lt;br /&gt;
| [[Royal Woodlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| &#039;&#039;&#039;100%&#039;&#039;&#039; || {{rl|Wood|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 15% || {{rl|Resin|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 10% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Eggs|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree&lt;br /&gt;
| [[Scarlet Orchard]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 60% || {{rl|Wood|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Copper Ore|medium}}&lt;br /&gt;
|- &lt;br /&gt;
| 5% || {{rl|Dye|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Plant Fiber|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree&lt;br /&gt;
| [[Sealed Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Meat|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Leather|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Sea Marrow|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree&lt;br /&gt;
| [[Sealed Forest]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 10% || {{rl|Meat|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Leather|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 10% || {{rl|Sea Marrow|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree&lt;br /&gt;
| [[Marshlands]] ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:2.5em&amp;quot;| 15% || {{rl|Mushrooms|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| 5% || {{rl|Leather|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resource Deposits ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[The Forest]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large deposits and ponds require the larger {{bl|Fishing Hut}}, {{bl|Foragers&#039; Camp}}, {{bl|Herbalists&#039; Camp}}, and {{bl|Trappers&#039; Camp}}.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City [[upgrades]] and [[Cornerstones]], like [[Rich Glades]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit&#039;s charges will cause the deposit to disappear and free up the tile it was on for other uses.&lt;br /&gt;
&lt;br /&gt;
Unlike other resource deposits, resources harvested from ponds are not transported to the warehouse until the entire pond has been depleted. If the resources are needed immediately, the pond can be emptied manually, but doing this will forfeit all the unharvested charges left in the pond.&lt;br /&gt;
&lt;br /&gt;
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.&lt;br /&gt;
&lt;br /&gt;
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first. This priority level only applies between deposits of the same type (e.g. prioritizing a nearby dewberry bush over one that is far away). To prioritize one type of deposit over another (e.g. mushrooms over berries), use the recipe priority function in the gathering camp instead.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See Also: [[List_of_Buildings#Camps|List of Camps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Deposits and Camps&lt;br /&gt;
! Resource !! Deposit !! Gathering Camp to Use !!class=unsortable| Biomes&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Algae|large}}&lt;br /&gt;
| [[File:Large Algae Pond.png|{{ImgL}}|alt=Algae Pond]] Algae Pond&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}}&lt;br /&gt;
| [[File:DebugNode MushroomBig icon.png|{{ImgL}}|alt=Mushroom Patch]] Bleeding Tooth Mushrooms&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Cursed Woodlands&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay|large}} &lt;br /&gt;
| [[File:DebugNode_ClaySmall_icon.png|{{ImgL}}|alt=Clay Deposit]] Clay Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Scales|large}} &lt;br /&gt;
| [[File:Large Copperfin Trout Pond.png|{{ImgL}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries|large}} &lt;br /&gt;
| [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Patch]] Dewberry Bush&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
|  {{rl|Eggs|large}} &lt;br /&gt;
| [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgL}}|alt=Drizzlewing Nest]] Drizzlewing Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} ||&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} &lt;br /&gt;
| [[File:DebugNode FlaxSmall icon.png|{{ImgL}}|alt=Flax Field]] Flax Field&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} &lt;br /&gt;
| [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgL}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} ||&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}}&lt;br /&gt;
| [[File:DebugNode HerbsSmall icon.png|{{ImgL}}|alt=Herbs Node]] Herb Node&lt;br /&gt;
| {{bl|Small Herbalists&#039; Camp|large}} ||&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat|large}} &lt;br /&gt;
| [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgL}}|alt=Leech Broodmother]] Leech Broodmother&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} &lt;br /&gt;
| [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone|large}} &lt;br /&gt;
| [[File:Small Overgrown Stone.png|{{ImgL}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}} &lt;br /&gt;
| [[File:DebugNode ReedSmall icon.png|{{ImgL}}|alt=Reed Field]] Reed Field&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} ||&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} &lt;br /&gt;
| [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Root Deposit]] Root Deposit&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Sea Marrow|large}} &lt;br /&gt;
| [[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat|large}} &lt;br /&gt;
| [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}|alt=Slickshell Broodmother]] Slickshell Broodmother&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Royal Woodlands&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs|large}} &lt;br /&gt;
| [[File:DebugNode SnakeNestSmall icon.png|{{ImgL}}|alt=Snake Nest]] Snake Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} ||&lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Marshlands&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone|large}} &lt;br /&gt;
| [[File:DebugNode StoneSmall icon.png|{{ImgL}}|alt=Stone Deposit]] Stone Deposit&lt;br /&gt;
| {{bl|Stonecutters&#039; Camp|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} &lt;br /&gt;
| [[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}|alt=Swamp Wheat Field]] Swamp Wheat Field&lt;br /&gt;
| {{bl|Small Foragers&#039; Camp|large}} || &lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Fish|large}} &lt;br /&gt;
| [[File:Large Thunderfish Pond.png|{{ImgL}}|alt=Thunderfish Pond]] Thunderfish Pond&lt;br /&gt;
| {{bl|Small Fishing Hut|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Leather|large}} &lt;br /&gt;
| [[File:Small Strider Molt.png|{{ImgL}}|alt=Strider Molt]] Water Strider Molt&lt;br /&gt;
| {{bl|Harvesters&#039; Camp|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Insects|large}} &lt;br /&gt;
| [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest&lt;br /&gt;
| {{bl|Small Trappers&#039; Camp|large}} || &lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal|large}} &lt;br /&gt;
| [[File:Coal Vein.png|{{ImgL}}|alt=Coal Vein]] Coal Vein&lt;br /&gt;
| {{bl|Mine|large}} || &lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Coastal Grove&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Ore|large}} &lt;br /&gt;
| [[File:Copper Vein.png|{{ImgL}}|alt=Copper Vein]] Copper Vein&lt;br /&gt;
| {{bl|Mine|large}} ||&lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Marshlands&lt;br /&gt;
* Rocky Ravine&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Salt|large}} &lt;br /&gt;
| [[File:Salt Vein.png|{{ImgL}}|alt=Salt Vein]] Salt Vein&lt;br /&gt;
| {{bl|Mine|large}} ||&lt;br /&gt;
* Ashen Thicket&lt;br /&gt;
* Bamboo Flats&lt;br /&gt;
* Coral Forest&lt;br /&gt;
* Cursed Royal Woodlands&lt;br /&gt;
* Scarlet Orchard&lt;br /&gt;
* Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bonus Resources ====&lt;br /&gt;
&lt;br /&gt;
These are the bonus resources that can be gathered from resource deposits. Refer back to this list, especially when planning your access to [[#Crafting Materials|Crafting Materials]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Primary and bonus yields from resource deposits&lt;br /&gt;
! Size !! Deposit !! Primary Resource&lt;br /&gt;
! Charges !!class=unsortable colspan=3| Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Algae Pond.png|{{ImgM}}|alt=Algae Pond]] Algae Pond || {{rl|Algae|medium}}&lt;br /&gt;
| 80 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Algae|medium}} || 50% 2x {{rl|Herbs|medium}} || 20% 2x {{rl|Fish|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Algae Pond.png|{{ImgM}}|alt=Algae Pond]] Algae Pond || {{rl|Algae|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Herbs|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|medium}}&lt;br /&gt;
| 60 || 75% {{rl|Copper Ore|medium}} || 30% {{rl|Roots|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|medium}}&lt;br /&gt;
| 20 || 50% {{rl|Copper Ore|medium}} || 20% {{rl|Roots|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Copperfin Trout Pond.png|{{ImgM}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond || {{rl|Scales|medium}}&lt;br /&gt;
| 80 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Scales|medium}} || 50% 2x {{rl|Sea Marrow|medium}} || 30% 2x {{rl|Fish|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Copperfin Trout Pond.png|{{ImgM}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond || {{rl|Scales|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Sea Marrow|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Bush || {{rl|Berries|medium}}&lt;br /&gt;
| 70 || 80% {{rl|Berries|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Bush || {{rl|Berries|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Berries|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Meat|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Meat|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|medium}}&lt;br /&gt;
| 60 || 50% {{rl|Clay|medium}} || 30% {{rl|Insects|medium}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|medium}}&lt;br /&gt;
| 20 || 25% {{rl|Clay|medium}} || 20% {{rl|Insects|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|medium}} || — || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herb Node || {{rl|Herbs|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Berries|medium}} || 20% {{rl|Plant Fiber|medium}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herb Node || {{rl|Herbs|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Berries|medium}} || — || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|medium}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|medium}} || 60% {{rl|Leather|medium}} || 20% {{rl|Eggs|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Insects|medium}} || 20% {{rl|Roots|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|medium}}&lt;br /&gt;
| 15 || 30% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Overgrown Stone.png|{{ImgM}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit || {{rl|Stone|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Algae|medium}} || 30% {{rl|Insects|medium}} || 10% {{rl|Copper Ore|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Overgrown Stone.png|{{ImgM}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit || {{rl|Stone|medium}}&lt;br /&gt;
| 20 || 30% {{rl|Algae|medium}} || 20% {{rl|Insects|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Roots|medium}} || 40% {{rl|Clay|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|medium}}&lt;br /&gt;
| 20 || 20% {{rl|Roots|medium}} || 20% {{rl|Clay|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|medium}}&lt;br /&gt;
| 70 || 30% {{rl|Herbs|medium}} || 30% {{rl|Resin|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Herbs|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|medium}}&lt;br /&gt;
| 60 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Sea Marrow|medium}} || 50% {{rl|Stone|medium}} || 1% {{rl|Ancient Tablet|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|medium}}&lt;br /&gt;
| 20 || 80% {{rl|Sea Marrow|medium}} || 40% {{rl|Stone|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|medium}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|medium}}&lt;br /&gt;
| 70 || 40% {{rl|Leather|medium}} || 20% {{rl|Meat|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Leather|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|medium}}&lt;br /&gt;
| 60 || 30% {{rl|Roots|medium}} || 30% {{rl|Insects|medium}} || 10% {{rl|Copper Ore|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|medium}}&lt;br /&gt;
| 20 || 20% {{rl|Roots|medium}} || 20% {{rl|Insects|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit (Petrified Necropolis)* || {{rl|Stone|medium}}&lt;br /&gt;
| 20 || 30% {{rl|Meat|medium}} || 10% {{rl|Sea Marrow|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|medium}}&lt;br /&gt;
| 70 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Plant Fiber|medium}} || 20% {{rl|Plant Fiber|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|medium}}&lt;br /&gt;
| 12 || 20% {{rl|Plant Fiber|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Strider Molt.png|{{ImgM}}|alt=Water Strider Molt]] Water Strider Molt || {{rl|Leather|medium}}&lt;br /&gt;
| 60 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Leather|medium}} || 40% {{rl|Meat|medium}} || 20% {{rl|Salt|medium}} &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Strider Molt.png|{{ImgM}}|alt=Water Strider Molt]] Water Strider Molt || {{rl|Leather|medium}}&lt;br /&gt;
| 20 || 20% {{rl|Meat|medium}} || 10% {{rl|Salt|medium}} || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:Large Thunderfish Pond.png|{{ImgM}}|alt=Thunderfish Pond]] Thunderfish Pond || {{rl|Fish|medium}}&lt;br /&gt;
| 80 || &#039;&#039;&#039;100%&#039;&#039;&#039; {{rl|Fish|medium}} || 50% 2x {{rl|Scales|medium}} || — &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:Small Thunderfish Pond.png|{{ImgM}}|alt=Thunderfish Pond]] Small Thunderfish Pond || {{rl|Fish|medium}}&lt;br /&gt;
| 60 || 40% {{rl|Scales|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Large&#039;&#039; || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|medium}}&lt;br /&gt;
| 70 || 60% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Small&#039;&#039; || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|medium}}&lt;br /&gt;
| 15 || 20% {{rl|Insects|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Coal Vein.png|{{ImgM}}|alt=Coal Vein]] Coal Vein|| {{rl|Coal|medium}}&lt;br /&gt;
| 30 || 30% {{rl|Stone|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Copper Vein.png|{{ImgM}}|alt=Copper Vein]] Copper Vein || {{rl|Copper Ore|medium}}&lt;br /&gt;
| 20 || 30% {{rl|Clay|medium}} || — || —&lt;br /&gt;
|-&lt;br /&gt;
|data-sort-value=zz| — || [[File:Salt Vein.png|{{ImgM}}|alt=Salt Vein]] Salt Vein || {{rl|Salt|medium}}&lt;br /&gt;
| 20 || 30% {{rl|Sea Marrow|medium}} || — || —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;This version of the Stone Deposit (small) will only appear in games with the Petrified Necropolis modifier when a villager dies.&lt;br /&gt;
&lt;br /&gt;
==== Giant Deposits in the Marshlands ====&lt;br /&gt;
There are always three [[Forbidden Glades]] in the [[Marshlands]] Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.&lt;br /&gt;
&lt;br /&gt;
The giant resource deposits &#039;&#039;&#039;require&#039;&#039;&#039; the larger {{bl|Foragers&#039; Camp}}, {{bl|Herbalists&#039; Camp}}, and {{bl|Trappers&#039; Camp}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Giant Resource Deposits in the Marshlands&lt;br /&gt;
! Deposit !! Primary Resource&lt;br /&gt;
! Charges !!colspan=4| Bonus Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteGrain icon.png|{{ImgH}}|alt=Ancient Proto-Wheat]] Ancient Proto-Wheat || {{rl|Grain|medium}}&lt;br /&gt;
| 999 || 40% {{rl|Reed|medium}} || 40% {{rl|Herbs|medium}} || 30% {{rl|Oil|medium}} || 5% {{rl|Amber|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteMeat icon.png|{{ImgH}}|alt=Dead Leviathan]] Dead Leviathan || {{rl|Meat|medium}}&lt;br /&gt;
| 999 || 40% {{rl|Leather|medium}} || 30% {{rl|Jerky|medium}} || 30% {{rl|Sea Marrow|medium}} || 30% {{rl|Crystalized Dew|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DebugNode Marshlands InfiniteMushroom icon.png|{{ImgH}}|alt=Giant Proto-Fungus]] Giant Proto-Fungus || {{rl|Mushrooms|medium}}&lt;br /&gt;
| 999 || 40% {{rl|Insects|medium}} || 40% {{rl|Dye|medium}} || 40% {{rl|Waterskins|medium}} || 30% {{rl|Pickled Goods|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
&lt;br /&gt;
[[File:FertileSoil.png|{{ImgH}}|left|alt=Fertile Soil]]&lt;br /&gt;
&lt;br /&gt;
Farming is the primary source of renewable goods for your settlements and requires [[Fertile Soil]]. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the {{bl|Greenhouse}} and {{bl|Clay Pit}}, which you need to build directly on the Fertile Soil.&lt;br /&gt;
&lt;br /&gt;
Farming is not only for edible foods and food ingredients; you can grow and harvest metal {{rl|Crystalized Dew}} and crafting materials {{rl|Plant Fiber}}, {{rl|Clay}}, and {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
In addition to the yields below, the Cornerstone [[Mushroom Seedlings]] adds the ability to grow {{rl|Mushrooms}} in any building that uses Fertile Soil. The Cornerstone [[Moss Broccoli Seeds]] allows you to grow {{rl|Vegetables}} in the {{bl|Greenhouse}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See Also: [[Buildings#Food_Production_2|Buildings#Food Production]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Farming Yields and Farming Buildings&lt;br /&gt;
! Yields !! Efficiency !! Farming Building&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Insects|large}} || {{1Star}} || {{bl|Brineworks|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Salt|large}} || {{2Star}} || {{bl|Brineworks|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay|large}} || {{2Star}} || {{bl|Clay Pit|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed|large}} || {{2Star}} || {{bl|Clay Pit|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Resin|large}} || {{2Star}} || {{bl|Forester&#039;s Hut|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Crystalized Dew|large}} || {{2Star}} || {{bl|Forester&#039;s Hut|large}}&lt;br /&gt;
|- &lt;br /&gt;
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Greenhouse|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Greenhouse|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Herb Garden|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} || {{1Star}} || {{bl|Herb Garden|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{3Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} || {{3Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{2Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Homestead|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries|large}} || {{2Star}} || {{bl|Plantation|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber|large}} || {{2Star}} || {{bl|Plantation|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{2Star}} || {{bl|Small Farm|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{1Star}} || {{bl|Small Farm|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades.&lt;br /&gt;
&lt;br /&gt;
== List of Resources ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Page: [[List of Resources]]&lt;br /&gt;
&lt;br /&gt;
{{:List of Resources}}&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=12259</id>
		<title>Villagers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Villagers&amp;diff=12259"/>
		<updated>2026-09-25T13:11:36Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11}}&lt;br /&gt;
[[File:Villagers.png|thumb|220px|Villagers gathered at the Hearth]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Villagers are the inhabitants of Viceroy settlements. The number and species of villagers you are going to have at the start of your settlement are determined by the [[ #Caravans | Caravan]] you pick on the [[World Map]]. [[Newcomers]] come to your settlement at regular intervals (every 10 minutes by default). Additional villagers can also be obtained by completing [[Orders]] or [[Glade Events]]. There are also [[Cornerstones]] like [[Surprise Child]] that reward villagers every time their conditions are fulfilled.&lt;br /&gt;
&lt;br /&gt;
== Resolve ==&lt;br /&gt;
[[File:Resolve Change.png|thumb|Harpy icon showing Resolve change]]&lt;br /&gt;
:&#039;&#039;Main article: [[Resolve]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each villager has a [[Resolve]] stat. Resolve is represented by a number calculated based on the base resolve of each species and the sum of all positive and negative effects that influence it. Once resolve falls below 1, your Villagers will begin to [[#Leaving | leave]]. Please see [[Resolve]] for more information.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Species ==&lt;br /&gt;
&lt;br /&gt;
Each villager is a member of one of 7 species. In any given settlement you are going to have only 3 species, and they are determined when you embark (not when the villager joins your settlement).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species and their descriptions&lt;br /&gt;
! Species !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Humans are an adaptable species, but they are also very susceptible to the rain. They rely heavily on special clothing, such as their famous rain shells, to keep them dry.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Beavers are hardworking and honest, but also quite demanding. Beavers are also known for their innate talent for salesmanship&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Lizards are a very resilient species, but their cold-blooded nature makes them more dependent on fire than other species. They are very distrustful and religiously believe that true bonds are only forged in battle.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Harpies are a noble and fragile species, with a primal, aggressive side to them. They lost their ability to fly due to centuries of exposure to the rain.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;Majestic and mysterious creatures, deeply connected to the forest. They have developed a symbiosis with Blightrot through their long exposure to rainwater.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;A dignified and proud people with a unique affinity for wealth, renowned for their exceptional skills in architecture and their love of water.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large}}&lt;br /&gt;
|class=ats-flavor-text| &amp;quot;A stern and fiercely devoted people, they take pride in enduring what breaks others and cannot stand being favored.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Resolve stats ===&lt;br /&gt;
&lt;br /&gt;
Each species has the following stats describing their Resolve:&lt;br /&gt;
&lt;br /&gt;
; Base Resolve : The species&#039;s [[Resolve]] without any positive or negative effects.&lt;br /&gt;
; Resilience : How fast the species&#039; Resolve drops. A species with high Resilience loses Resolve about 4 times slower than low Resilience species.&lt;br /&gt;
; Demand : Also called &#039;&#039;&#039;Resolve Threshold,&#039;&#039;&#039; how much Resolve a species needs before they start generating [[Reputation]] for their viceroy.&lt;br /&gt;
; Decadence : How much their &#039;&#039;&#039;Demand&#039;&#039;&#039; rises after they earn their viceroy a Reputation Point through their own high Resolve.&lt;br /&gt;
; Hunger Tolerance : The maximum amount of [[Hunger]] a villager can withstand before dying.&lt;br /&gt;
; Break Interval : The minimum amount of time before a villager will take a [[break]] at a [[Hearth]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species&#039; stats related to Resolve&lt;br /&gt;
! Species&lt;br /&gt;
! Base Resolve !! Resilience !! Demand (Resolve Threshold) !! Decadence&lt;br /&gt;
! Hunger threshold !! Break interval&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|medium}}&lt;br /&gt;
| 15 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 30 || 4&lt;br /&gt;
| 6 ||data-sort-value=2| 2:00&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|medium}}&lt;br /&gt;
| 10 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 30 || 2&lt;br /&gt;
| 6 ||data-sort-value=2| 2:00&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|medium}}&lt;br /&gt;
| 5 ||data-sort-value=3| &#039;&#039;high&#039;&#039; || 15 || 7&lt;br /&gt;
| 12 ||data-sort-value=1.67| 1:40&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|medium}}&lt;br /&gt;
| 5 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 15 || 3&lt;br /&gt;
| 4 ||data-sort-value=1.67| 1:40&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|medium}}&lt;br /&gt;
| 5 ||data-sort-value=1| &#039;&#039;low&#039;&#039; || 15 || 5&lt;br /&gt;
| 3 ||data-sort-value=2| 2:00&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|medium}}&lt;br /&gt;
| 10 ||data-sort-value=2| &#039;&#039;medium&#039;&#039; || 25 || 5&lt;br /&gt;
| 8 ||data-sort-value=2| 2:30&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|medium}}&lt;br /&gt;
| 5 ||data-sort-value=2| &#039;&#039;high&#039;&#039; || 12 || 4&lt;br /&gt;
| 4 ||data-sort-value=2| 1:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specializations ===&lt;br /&gt;
&lt;br /&gt;
Each species has the following two types of specializations:&lt;br /&gt;
&lt;br /&gt;
; Proficiency Specialization : Grants most villagers a 10% chance to produce twice the amount of resources when working in that specialization. For {{Species link|Foxes}}, their {{sl|Forest}} &#039;&#039;&#039;Proficiency Specialization&#039;&#039;&#039; reduces the time needed to complete [[Glade Events]] by 5% per assigned fox.&lt;br /&gt;
; Comfort Specialization : Grants villagers +5 to their individual Resolve when working in that specialization. {{Species link|Bats}} have no Comfort. For {{Species link|Foxes}}, their {{sl|Cooperation}} &#039;&#039;&#039;Comfort Specialization&#039;&#039;&#039; is not tied to specific buildings tagged with that Specialization, but is instead granted whenever 3 or more Foxes are assigned to the same building.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species&#039; specializations&lt;br /&gt;
! Species !! Comfort !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|medium}} || {{sl|Brewing|medium}} || {{sl|Farming|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|medium}} || {{sl|Engineering|medium}} || {{sl|Woodworking|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|medium}} || {{sl|Warmth|medium}} || {{sl|Meat production|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|medium}} || {{sl|Tailoring|medium}} || {{sl|Alchemy|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|medium}} || {{sl|Cooperation|medium}} || {{sl|Forest|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|medium}}  || {{sl|Rainwater|medium}} || {{sl|Masonry|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|medium}}  || — || {{sl|Metallurgy|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Needs ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main articles: [[Housing Need]], [[Complex Food Need]], [[Clothing Need]], [[Services Needs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each species has the following needs:&lt;br /&gt;
&lt;br /&gt;
; Shelter Need : Also called &#039;&#039;&#039;Basic Housing&#039;&#039;&#039;, every species but [[Frogs]] needs to have a roof of some kind over their head.&lt;br /&gt;
; Housing Need : Also called &#039;&#039;&#039;Species-specific Housing,&#039;&#039;&#039; their need for the [[Housing Need|comforts of home]] unique to their species.&lt;br /&gt;
; Complex Food Need : Their need for [[Complex Food Need|tasty food]] that isn&#039;t raw, but cooked or made up of several ingredients to their liking.&lt;br /&gt;
; Service Need : Their need for consumption of fine goods related to [[Services Needs|comforts, relaxation, and self-improvement]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Species&#039; needs&lt;br /&gt;
! Species&lt;br /&gt;
! Housing Need&lt;br /&gt;
!class=unsortable| Complex Food Needs&lt;br /&gt;
! Clothing Needs&lt;br /&gt;
!class=unsortable| Services Needs&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}}&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need HumanHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Human Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Biscuits|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pie|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Porridge|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Coats|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Leisure|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Religion|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}}&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need beaverHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Beaver Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Biscuits|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pickled Goods|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Coats|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Leisure|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Education|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Luxury|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}}&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need LizardHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Lizard Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Jerky|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pickled Goods|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pie|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Skewers|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Boots|medium}}&lt;br /&gt;
| {{Service link|Brawling|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need HarpyHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Harpy Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Paste|medium}} &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Jerky|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Coats|medium}}&amp;lt;br/&amp;gt;{{rl|Boots|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Education|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Treatment|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need FoxHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Fox Housing]]&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Pickled Goods|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Porridge|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{rl|Skewers|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{rl|Boots|medium}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Treatment|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Service link|Religion|medium}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Need FrogHousing 1.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Frog Housing]]&lt;br /&gt;
| {{rl|Porridge|medium}} &amp;lt;br/&amp;gt; {{rl|Paste|medium}} &amp;lt;br/&amp;gt; {{rl|Pie|medium}}&lt;br /&gt;
| {{rl|Boots|medium}}&lt;br /&gt;
| {{Service link|Brawling|medium}} &amp;lt;br/&amp;gt; {{Service link|Luxury|medium}} &amp;lt;br/&amp;gt; {{Service link|Religion|medium}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large}}&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon_Need_Shelter.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Shelter Need]]&amp;lt;br/&amp;gt;&amp;lt;span class=&amp;quot;ats-link-resource&amp;quot;&amp;gt;[[File:Icon Needs BatHousing.png|{{ImgM}}]]&amp;lt;/span&amp;gt; [[Housing Need|Bat Housing]]&lt;br /&gt;
| {{rl|Biscuits|medium}} &amp;lt;br/&amp;gt; {{rl|Paste|medium}} &amp;lt;br/&amp;gt; {{rl|Skewers|medium}}&lt;br /&gt;
| {{rl|Coats|medium}}&lt;br /&gt;
| {{Service link|Brawling|medium}} &amp;lt;br/&amp;gt; {{Service link|Education|medium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Workers ==&lt;br /&gt;
Villagers can be assigned to [[Hearths]], Camps, Farms, [[Mine]]s, production [[buildings]], Service buildings, [[Geyser Pumps]], [[Warehouses]], [[Blight Posts]], and [[Glade Events]]. Once assigned, villagers will immediately begin performing their work, unless they were on a [[break]] or travelling to the nearest [[Hearth]] to take a break, in which case they finish their break first before starting with their job. All unassigned villagers count as builders.&lt;br /&gt;
&lt;br /&gt;
When villagers die, an alert appears telling you what job the villager had. You can click on the alert to show their workplace.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Name of Job !! Building&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Blight fighter&amp;quot; || [[Blight Post]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Craftsman&amp;quot; || [[Makeshift Post]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Druid&amp;quot; || {{bl|Druid&#039;s Hut}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Farmer&amp;quot; || [[List of Buildings#Farms|Farms]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Firekeeper&amp;quot; || [[Hearths]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Gatherer&amp;quot; || [[List of Buildings#Camps|Gathering Camps]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hauler&amp;quot; || [[Warehouse]]s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Scout&amp;quot; || [[Glade Events]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Woodcutter&amp;quot; || {{bl|Woodcutters&#039; Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Miner&amp;quot; || {{bl|Mine}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Worker&amp;quot; || Either generically, or the alert may specify &amp;quot;Greenhouse Worker&amp;quot; identifying that the worker was in the {{bl|Greenhouse}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Caravans ==&lt;br /&gt;
&#039;&#039;Main article: [[Embarking]]&#039;&#039;&lt;br /&gt;
[[File:Caravan.png|thumb|Caravan menu|right]]&lt;br /&gt;
&lt;br /&gt;
The caravan you pick before Embarking, along with the Embarkation points you spend, are going to determine the species and number of your starting villagers, as well as your starting [[resources]]. You only have 2 caravans available in the caravan menu when starting out. In order to unlock the third one, you have to acquire &#039;&#039;&#039;Pioneers’ Gate&#039;&#039;&#039; level 4 [[upgrade]]. &lt;br /&gt;
&lt;br /&gt;
Only 1 or 2 of the starting species can be known before you start a settlement, never all 3. All 3 species are set in stone upon Embarkation - there is no way to affect what species your settlement is going to have after Embarkation.&lt;br /&gt;
&lt;br /&gt;
Before [[World Events]] and [[Upgrades]] increase or decrease the number of starting villagers, every caravan has 6-8 villagers and a 50% chance for 2 additional villagers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{SeeAlso|Resolve|Housing Need|Complex Food Needs|Clothing Need|Services Needs|Breaks}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Villagers| ]]&lt;br /&gt;
[[Category:Villager needs]]&lt;br /&gt;
[[Category:Settlements]]&lt;br /&gt;
[[Category:Resolve]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12258</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12258"/>
		<updated>2026-09-25T13:07:36Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. [[Seasons]] have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%&amp;lt;ref&amp;gt;1.11.1 Rebel Hideout update. https://eremitegames.com/rebel-hideout-update-1-11/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Rebel Hideout.png}} Rebel Hideout&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Strange things happen on the road to your settlement. Some villagers simply… never show up. Your settlement is limited to two species.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain 1 random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Rebel Hideout.png}} Rebel Hideout&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using [[World Events#Sadrath_the_Wise|Sadrath the Wise]] World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Ancient Spire ====&lt;br /&gt;
&lt;br /&gt;
Unlike most modifiers in the game, the [[season]] length duration modifier from Ancient Spire is multiplicative. At [[Prestige]] 2, Storm duration can reach 7 minutes with a high roll. Without any other effects active, Drizzle and Clearance duration falls between 80 and 320 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 30 seconds to each subsequent Storm, starting year 1. It does not scale with the [[Prestige]] 2 effect (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Rebel_Hideout.png&amp;diff=12257</id>
		<title>File:Rebel Hideout.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Rebel_Hideout.png&amp;diff=12257"/>
		<updated>2026-09-25T13:07:01Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12255</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12255"/>
		<updated>2026-09-25T09:18:25Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: removed the custom IDs - they broke the contents table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. [[Seasons]] have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%&amp;lt;ref&amp;gt;1.11.1 Rebel Hideout update. https://eremitegames.com/rebel-hideout-update-1-11/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive).&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|- &lt;br /&gt;
| Rebel Hideout&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Strange things happen on the road to your settlement. Some villagers simply… never show up. Your settlement is limited to two species.&lt;br /&gt;
|- &lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain 1 random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| Rebel Hideout&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using [[World Events#Sadrath_the_Wise|Sadrath the Wise]] World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Ancient Spire ====&lt;br /&gt;
&lt;br /&gt;
Unlike most modifiers in the game, the [[season]] length duration modifier from Ancient Spire is multiplicative. At [[Prestige]] 2, Storm duration can reach 7 minutes with a high roll. Without any other effects active, Drizzle and Clearance duration falls between 80 and 320 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 30 seconds to each subsequent Storm, starting year 1. It does not scale with the [[Prestige]] 2 effect (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12254</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12254"/>
		<updated>2026-09-25T09:14:29Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Ancient Battleground */ added a couple of sentences on Ancient Spire&amp;#039;s mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Abandoned_Settlement&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|- id=&amp;quot;Fertile_Grounds&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|- id=&amp;quot;Forsaken_Gods_Temple&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|- id=&amp;quot;Levitating_Monument&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|- id=&amp;quot;Overgrown_Library&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|- id=&amp;quot;Petrified_Necropolis&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|- id=&amp;quot;Royal_Outpost&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|- id=&amp;quot;Ruined_Armory&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|- id=&amp;quot;Ruins&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|- id=&amp;quot;Watchtower&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Ancient_Battleground&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Ancient_Spire&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. [[Seasons]] have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%&amp;lt;ref&amp;gt;1.11.1 Rebel Hideout update. https://eremitegames.com/rebel-hideout-update-1-11/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|- id=&amp;quot;Bandit_Camp&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|- id=&amp;quot;Barren_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|- id=&amp;quot;Corrosive_Torrent&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|- id=&amp;quot;Dangerous_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Drylands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|- id=&amp;quot;Fishmen_Ritual_Site&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|- id=&amp;quot;Flooded Mines&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Forbidden Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Frosts&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|- id=&amp;quot;Gathering_Storm&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive).&lt;br /&gt;
|- id=&amp;quot;Guild_Territory&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|- id=&amp;quot;Haunted_Forest&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|- id=&amp;quot;Land_of_Greed&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|- id=&amp;quot;Monastery_of_the_Holy_Flame&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|- id=&amp;quot;Ominous Presence&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|- id=&amp;quot;Rebel Hideout&amp;quot;&lt;br /&gt;
| Rebel Hideout&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Strange things happen on the road to your settlement. Some villagers simply… never show up. Your settlement is limited to two species.&lt;br /&gt;
|- id=&amp;quot;Riverlands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|- id=&amp;quot;Shattered Obelisk&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|- id=&amp;quot;Silent Dominion&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|- id=&amp;quot;Sparkdew Crystals&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|- id=&amp;quot;Statue of the Forefathers&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|- id=&amp;quot;Sacred Grove&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain 1 random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|- id=&amp;quot;Untamed Wilds&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| Rebel Hideout&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using [[World Events#Sadrath_the_Wise|Sadrath the Wise]] World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Ancient Spire ====&lt;br /&gt;
&lt;br /&gt;
Unlike most modifiers in the game, the [[season]] length duration modifier from Ancient Spire is multiplicative. At [[Prestige]] 2, Storm duration can reach 7 minutes with a high roll. Without any other effects active, Drizzle and Clearance duration falls between 80 and 320 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 30 seconds to each subsequent Storm, starting year 1. It does not scale with the [[Prestige]] 2 effect (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12253</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12253"/>
		<updated>2026-09-25T08:55:41Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: version 1.11 pass. added rebel hideout to the relevant sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.11.1}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Abandoned_Settlement&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|- id=&amp;quot;Fertile_Grounds&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|- id=&amp;quot;Forsaken_Gods_Temple&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|- id=&amp;quot;Levitating_Monument&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|- id=&amp;quot;Overgrown_Library&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|- id=&amp;quot;Petrified_Necropolis&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|- id=&amp;quot;Royal_Outpost&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|- id=&amp;quot;Ruined_Armory&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|- id=&amp;quot;Ruins&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|- id=&amp;quot;Watchtower&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Ancient_Battleground&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Ancient_Spire&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. [[Seasons]] have random durations: Drizzle and Clearance: 33% - 133%; Storm: 75% - 175%&amp;lt;ref&amp;gt;1.11.1 Rebel Hideout update. https://eremitegames.com/rebel-hideout-update-1-11/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|- id=&amp;quot;Bandit_Camp&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|- id=&amp;quot;Barren_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|- id=&amp;quot;Corrosive_Torrent&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|- id=&amp;quot;Dangerous_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Drylands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|- id=&amp;quot;Fishmen_Ritual_Site&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|- id=&amp;quot;Flooded Mines&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Forbidden Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Frosts&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|- id=&amp;quot;Gathering_Storm&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 25% longer (additive).&lt;br /&gt;
|- id=&amp;quot;Guild_Territory&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|- id=&amp;quot;Haunted_Forest&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|- id=&amp;quot;Land_of_Greed&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|- id=&amp;quot;Monastery_of_the_Holy_Flame&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|- id=&amp;quot;Ominous Presence&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|- id=&amp;quot;Rebel Hideout&amp;quot;&lt;br /&gt;
| Rebel Hideout&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Strange things happen on the road to your settlement. Some villagers simply… never show up. Your settlement is limited to two species.&lt;br /&gt;
|- id=&amp;quot;Riverlands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|- id=&amp;quot;Shattered Obelisk&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|- id=&amp;quot;Silent Dominion&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|- id=&amp;quot;Sparkdew Crystals&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|- id=&amp;quot;Statue of the Forefathers&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|- id=&amp;quot;Sacred Grove&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain 1 random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|- id=&amp;quot;Untamed Wilds&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| Rebel Hideout&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using [[World Events#Sadrath_the_Wise|Sadrath the Wise]] World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 30 seconds to each subsequent Storm, starting year 1. It does not scale with the [[Prestige]] 2 effect (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12252</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12252"/>
		<updated>2026-09-25T08:22:18Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Negative modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Abandoned_Settlement&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|- id=&amp;quot;Fertile_Grounds&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|- id=&amp;quot;Forsaken_Gods_Temple&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|- id=&amp;quot;Levitating_Monument&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|- id=&amp;quot;Overgrown_Library&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|- id=&amp;quot;Petrified_Necropolis&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|- id=&amp;quot;Royal_Outpost&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|- id=&amp;quot;Ruined_Armory&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|- id=&amp;quot;Ruins&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|- id=&amp;quot;Watchtower&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Ancient_Battleground&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Ancient_Spire&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations from 50% to 200% (?).&lt;br /&gt;
|- id=&amp;quot;Bandit_Camp&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|- id=&amp;quot;Barren_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|- id=&amp;quot;Corrosive_Torrent&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|- id=&amp;quot;Dangerous_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Drylands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|- id=&amp;quot;Fishmen_Ritual_Site&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|- id=&amp;quot;Flooded Mines&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Forbidden Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Frosts&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|- id=&amp;quot;Gathering_Storm&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 10% longer (additive).&lt;br /&gt;
|- id=&amp;quot;Guild_Territory&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|- id=&amp;quot;Haunted_Forest&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|- id=&amp;quot;Land_of_Greed&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|- id=&amp;quot;Monastery_of_the_Holy_Flame&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|- id=&amp;quot;Ominous Presence&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|- id=&amp;quot;Riverlands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|- id=&amp;quot;Shattered Obelisk&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|- id=&amp;quot;Silent Dominion&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|- id=&amp;quot;Sparkdew Crystals&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|- id=&amp;quot;Statue of the Forefathers&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|- id=&amp;quot;The Sacred Grove&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain 1 random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|- id=&amp;quot;Untamed Wilds&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:b_04.png}} Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Order_Generic 3.png}} Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SGI_01.png}} Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using [[World Events#Sadrath_the_Wise|Sadrath the Wise]] World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 12 seconds to each subsequent Storm, starting year 1. The increase is barely noticeable for the first few years past [[Prestige]] 2 (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:CurrentVersion&amp;diff=12251</id>
		<title>Template:CurrentVersion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Template:CurrentVersion&amp;diff=12251"/>
		<updated>2026-09-25T08:20:22Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.11.1&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the current version of the game. Every patch, this template needs to be updated to reflect the latest version. That way, needed updates can be correctly found around the wiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates/Text]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Woodcutters%27_Camp&amp;diff=12123</id>
		<title>Woodcutters&#039; Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Woodcutters%27_Camp&amp;diff=12123"/>
		<updated>2026-08-08T00:14:08Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10}}&lt;br /&gt;
{{Buildingbox|Woodcutters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Woodcutters&#039; Camp&#039;&#039;&#039; is a starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}. Woodcutters&#039; Camps have 3 slots. Every woodcutter assigned raises [[Hostility]] by 8/12/16/24, depending on [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Deposits for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Deposit|building=Woodcutters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building=Woodcutters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
== Woodcutters&#039; Camp upgrades ==&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camp upgrades are available exclusively as a [[World Events#Tree Grazer|Tree Grazer]] World Event reward: &#039;&#039;&#039;Upgraded Woodcutting&#039;&#039;&#039; (lasts 3 successful settlements).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=4 style=&amp;quot;text-align:center;&amp;quot; | Only 1 of 2 upgrades can be chosen per level.&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=2 style=&amp;quot;text-align:center;&amp;quot; |Level 1 upgrades cost:&amp;lt;br&amp;gt;2 {{rl|Pack of Building Materials}}&lt;br /&gt;
| [[File:Icon WoodcutterUpgrade PackFrame.png|96px]]&lt;br /&gt;
| [[File:Icon WoodcutterUpgrade LoggingBoots.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| Pack Frame&lt;br /&gt;
| Logging Boots&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=&amp;quot;text-align:center;&amp;quot; |Level 2 upgrades cost:&amp;lt;br&amp;gt;10 {{rl|Boots}} / {{rl|Coats}} +&amp;lt;br&amp;gt;3 {{rl|Pack of Building Materials}}&lt;br /&gt;
| [[File:Icon_WoodcutterUpgrade_LumberCart.png|96px]]&lt;br /&gt;
| [[File:Icon_WoodcutterUpgrade_ClearCutting.png|96px|]]&lt;br /&gt;
|-&lt;br /&gt;
| Lumber Cart &lt;br /&gt;
| Clear-cutting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[File:Icon WoodcutterUpgrade PackFrame.png|24px]] &#039;&#039;Pack Frame&#039;&#039;: +3 carrying capacity to woodcutters assigned to this camp.&lt;br /&gt;
* [[File:Icon WoodcutterUpgrade LoggingBoots.png|float|24px|link=]] &#039;&#039;Logging Boots&#039;&#039;: +25% woodcutter movement speed to woodcutters assigned to this camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[File:Icon_WoodcutterUpgrade_LumberCart.png|float|24px|link=]] &#039;&#039;Lumber Cart&#039;&#039;: a hauling cart is assigned to this camp.&lt;br /&gt;
* [[File:Icon_WoodcutterUpgrade_ClearCutting.png|float|24px|link=]] &#039;&#039;Clear-cutting&#039;&#039;: +33% Double Yield chance to to woodcutters assigned to this camp.&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Woodcutter,woodcutting,felled|exclude=Storm Water for Woodcutters,HunterGatherers,[Altar] HunterGatherers,Tools for glade,[Altar] Tools for glade,Lumber Speed +30,Woodcutting speed for water}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Though the {{rl|Wood}} produced by the Woodcutters&#039; Camp is essential for your settlement, there are circumstances where removing workers from your Woodcutter&#039;s Camps can be key to surviving.&lt;br /&gt;
** Each Woodcutter active increases the [[Hostility]] by a set amount depending on the settlement [[Difficulty]]. If your villagers are threatening to leave due to high Hostility during the [[Storm]], check if you can lower the Hostility level by removing Woodcutters until the end of the storm.&lt;br /&gt;
** Hostility also slightly reduces your villagers&#039; [[Resolve]] outside of the Storm, so strategically removing Woodcutters can be helpful to increase their Resolve above their [[Demand]] threshold so that they begin generating passive [[Reputation]].&lt;br /&gt;
* Woodcutters&#039; Camps are an easy way to activate the {{species link|Foxes}}&#039; [[Comfort]] specialization. Since Foxes are also immune to the passive Resolve penalty from Hostility, you can assign Foxes in groups of three to Woodcutters&#039; Camps to increase their Resolve for free.&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Woodcutters%27_Camp&amp;diff=12122</id>
		<title>Woodcutters&#039; Camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Woodcutters%27_Camp&amp;diff=12122"/>
		<updated>2026-08-08T00:11:11Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Woodcutters&amp;#039; Camp upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.10}}&lt;br /&gt;
{{Buildingbox|Woodcutters&#039; Camp&lt;br /&gt;
 |specializations={{sl|Woodworking}}&lt;br /&gt;
 |purpose=Gathering and opening Glades&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Woodcutters&#039; Camp&#039;&#039;&#039; is a starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}. Woodcutters&#039; Camps have 3 slots. Every woodcutter assigned raises [[Hostility]] by 8/12/16/24, depending on [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Deposits for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Deposit|building=Woodcutters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building=Woodcutters&#039; Camp}}&lt;br /&gt;
&lt;br /&gt;
== Woodcutters&#039; Camp upgrades ==&lt;br /&gt;
&lt;br /&gt;
Woodcutters&#039; Camp upgrades are available exclusively as a [[World Events#Tree Grazer|Tree Grazer]] World Event reward: &#039;&#039;&#039;Upgraded Woodcutting&#039;&#039;&#039; (lasts 3 successful settlements).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=4 style=&amp;quot;text-align:center;&amp;quot; | Only 1 of 2 upgrades can be chosen per level.&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=2 style=&amp;quot;text-align:center;&amp;quot; |Level 1 upgrades cost:&amp;lt;br&amp;gt;2 {{rl|Pack of Building Materials}}&lt;br /&gt;
| [[File:Icon WoodcutterUpgrade PackFrame.png|96px]]&lt;br /&gt;
| [[File:Icon WoodcutterUpgrade LoggingBoots.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| Pack Frame&lt;br /&gt;
| Logging Boots&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=&amp;quot;text-align:center;&amp;quot; |Level 2 upgrades cost:&amp;lt;br&amp;gt;10 {{rl|Boots}} / {{rl|Coats}} +&amp;lt;br&amp;gt;3 {{rl|Pack of Building Materials}}&lt;br /&gt;
| [[File:Icon_WoodcutterUpgrade_LumberCart.png|96px]]&lt;br /&gt;
| [[File:Icon_WoodcutterUpgrade_ClearCutting.png|96px|]]&lt;br /&gt;
|-&lt;br /&gt;
| Lumber Cart &lt;br /&gt;
| Clear-cutting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[File:Icon WoodcutterUpgrade PackFrame.png|24px]] &#039;&#039;Pack Frame&#039;&#039;: +3 carrying capacity to woodcutters assigned to this camp.&lt;br /&gt;
* [[File:Icon WoodcutterUpgrade LoggingBoots.png|float|24px|link=]] &#039;&#039;Logging Boots&#039;&#039;: +25% woodcutter movement speed to woodcutters assigned to this camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
* [[File:Icon_WoodcutterUpgrade_LumberCart.png|float|24px|link=]] &#039;&#039;Lumber Cart&#039;&#039;: a hauling cart is assigned to this camp.&lt;br /&gt;
* [[File:Icon_WoodcutterUpgrade_ClearCutting.png|float|24px|link=]] &#039;&#039;Clear-cutting&#039;&#039;: +33% Double Yield chance to to woodcutters assigned to this camp.&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=Woodcutter,woodcutting,felled|exclude=Storm Water for Woodcutters,HunterGatherers,[Altar] HunterGatherers,Tools for glade,[Altar] Tools for glade,Lumber Speed +30,Woodcutting speed for water}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Though the {{rl|Wood}} produced by the Woodcutters&#039; Camp is essential for your settlement, there are circumstances where removing workers from your Woodcutter&#039;s Camps can be key to surviving.&lt;br /&gt;
** Each Woodcutter active increases the [[Hostility]] by a set amount depending on the settlement [[Difficulty]]. If your villagers are threatening to leave due to high Hostility during the [[Storm]], check if you can lower the Hostility level by removing Woodcutters until the end of the storm.&lt;br /&gt;
** Hostility also slightly reduces your villagers&#039; [[Resolve]] outside of the Storm, so strategically removing Woodcutters can be helpful to increase their Resolve above their [[Demand]] threshold so that they begin generating passive [[Reputation]].&lt;br /&gt;
* Woodcutters&#039; Camps are an easy way to activate the {{species link|Foxes}}&#039; [[Comfort]] specialization. Since Foxes are also immune to the passive Resolve penalty from Hostility, you can assign Foxes in groups of three to Woodcutters&#039; Camps to increase their Resolve for free.&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Feast_Hall&amp;diff=12121</id>
		<title>Feast Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Feast_Hall&amp;diff=12121"/>
		<updated>2026-08-08T00:09:52Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[Feast Hall]] is a Harpy-themed service building that provides {{Service link|Treatment}} for {{Species link|Harpies}} and {{Species link|Foxes}} and {{Service link|Brawling}} for {{Species link|Lizards}}, {{Species link|Frogs}}, and {{Species link|Bats}}  when there is at least one worker assigned to the building. It also provides passive effect &#039;&#039;&#039;Festive Mood&#039;&#039;&#039; when all worker slots are filled.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a special building that can only be unlocked temporarily by completing the [[World Events#Somber Procession|Somber Procession]] World Event using the &amp;quot;Join the funeral&amp;quot; option. Successfully completing a settlement after fulfilling all 3 Funeral Feast requirements will grant access to the [[Feast Hall]] as an essential blueprint for the next 3 settlements. This restriction cannot be bypassed by any means, and cannot be selected even if you get a wildcard blueprint from the Smuggler.&lt;br /&gt;
&lt;br /&gt;
=== Building Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;font-weight:bold; border:hidden&amp;quot; | {{Perk|LimeGreen|File:BlueLootBox 67 b.png}}&amp;lt;br /&amp;gt;Festive Mood&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Villagers with their need for species-specific housing met will get an additional +2 to Resolve. &amp;lt;/br&amp;gt;Same building effects do not stack.&amp;lt;/br&amp;gt; Need 3 villagers assigned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service Building Mechanics ===&lt;br /&gt;
The [[Feast Hall]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Feast Hall workers still have to carry service goods to the building before they can be consumed.&lt;br /&gt;
&lt;br /&gt;
The Feast Hall does &#039;&#039;&#039;not&#039;&#039;&#039; need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Feast Hall tiles are within its range.&lt;br /&gt;
&lt;br /&gt;
== Funeral Feast ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The mourners thank you for your sympathy.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before you complete the [[World Events#Somber Procession|Somber Procession]] settlement, you need to go through all three stages (referred to as Parts) of the Funeral Feast to satisfy the [[World Events | World event&#039;s]] requirements and gain access to the [[blueprint]] for the next 3 settlements. You can only begin working on the Funeral Feast after you finish construction of the Feast Hall. &lt;br /&gt;
&lt;br /&gt;
After you finish the last stage of the Feast, the [[building]] changes from an Event to a regular service building, so you effectively have 4 games with access to Feast Hall. While the service building version has 3 worker slots, only 2 scouts can be assigned to a Feast Hall before it&#039;s converted to a service building.&lt;br /&gt;
&lt;br /&gt;
As opposed to most buildings, Feast Hall won&#039;t be movable in the construction site form. Once constructed, the building can be destroyed, but &#039;&#039;&#039;all&#039;&#039;&#039; progress with the Funeral Feast event will be reset - even if was fully completed previously. It is possible to claim the [[Reputation]] reward multiple times. The World Event requirement only needs to be fulfilled once to count. The building can be safely dismantled after finishing Stage 3, should you need the building materials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Funeral Feast event stages&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Stage&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Solve input options*&#039;&#039;&#039;&lt;br /&gt;
| 35/40/45/50: &amp;lt;br/&amp;gt;{{rl|Biscuits}}&amp;lt;br/&amp;gt;{{rl|Jerky}}&amp;lt;br/&amp;gt;{{rl|Paste}}&amp;lt;br/&amp;gt;{{rl|Pickled Goods}}&amp;lt;br/&amp;gt;{{rl|Pie}}&amp;lt;br/&amp;gt;{{rl|Porridge}}&amp;lt;br/&amp;gt;{{rl|Skewers}}&lt;br /&gt;
| 50/55/60/65: &amp;lt;br/&amp;gt; {{rl|Ale}} &amp;lt;br/&amp;gt; {{rl|Incense}}&amp;lt;br/&amp;gt; {{rl|Scrolls}}&amp;lt;br/&amp;gt; {{rl|Tea}}&amp;lt;br/&amp;gt; {{rl|Training Gear}}&amp;lt;br/&amp;gt; {{rl|Wine}}&lt;br /&gt;
| 15/20/25/30: &amp;lt;br/&amp;gt; {{rl|Pack of Luxury Goods}}&amp;lt;br/&amp;gt; {{rl|Pack of Trade Goods}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;20/25/30/35:&amp;lt;br/&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br/&amp;gt;{{rl|Pack of Crops}}&amp;lt;br/&amp;gt;{{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Working Effect*&#039;&#039;&#039;&lt;br /&gt;
| -10%/-15%/-20%/-25% &amp;lt;br/&amp;gt; [[Glade Event]] working speed**&lt;br /&gt;
| -1/-2/-3/-4&amp;lt;br/&amp;gt;global [[Resolve]]&lt;br /&gt;
| +40/60/80/120&amp;lt;br/&amp;gt;[[Hostility]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Base solve duration*&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30 / 04:00 / 04:30 / 05:00 / 07:27 minutes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
| 0.5 [[Reputation]]&lt;br /&gt;
| 0.5 Reputation&lt;br /&gt;
| 1 Reputation +&amp;lt;br/&amp;gt;[[Feast Hall]] [[building]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;numerical values listed are for Settler/Pioneer/Veteran/Viceroy+ [[Difficulty|difficulties]] respectively. Base solve duration also includes the values at [[Prestige]] 9+. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;the Glade Event working speed penalty doesn&#039;t apply to the Funeral Feast, since it doesn&#039;t count as a Glade Event.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
=== Service Good Recipes ===&lt;br /&gt;
{{Recipe|product=Tea}}&lt;br /&gt;
{{Recipe|product=Training Gear}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12120</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12120"/>
		<updated>2026-08-08T00:03:22Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Abandoned_Settlement&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|- id=&amp;quot;Fertile_Grounds&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|- id=&amp;quot;Forsaken_Gods_Temple&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|- id=&amp;quot;Levitating_Monument&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|- id=&amp;quot;Overgrown_Library&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|- id=&amp;quot;Petrified_Necropolis&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|- id=&amp;quot;Royal_Outpost&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|- id=&amp;quot;Ruined_Armory&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|- id=&amp;quot;Ruins&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|- id=&amp;quot;Watchtower&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Ancient_Battleground&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Ancient_Spire&amp;quot;&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations from 50% to 200% (?).&lt;br /&gt;
|- id=&amp;quot;Bandit_Camp&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|- id=&amp;quot;Barren_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|- id=&amp;quot;Corrosive_Torrent&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|- id=&amp;quot;Dangerous_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Drylands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|- id=&amp;quot;Fishmen_Ritual_Site&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|- id=&amp;quot;Flooded Mines&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Forbidden Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Frosts&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|- id=&amp;quot;Gathering_Storm&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 10% longer (additive).&lt;br /&gt;
|- id=&amp;quot;Guild_Territory&amp;quot;&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|- id=&amp;quot;Haunted_Forest&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|- id=&amp;quot;Land_of_Greed&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|- id=&amp;quot;Monastery_of_the_Holy_Flame&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|- id=&amp;quot;Ominous Presence&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|- id=&amp;quot;Riverlands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|- id=&amp;quot;Shattered Obelisk&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|- id=&amp;quot;Silent Dominion&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|- id=&amp;quot;Sparkdew Crystals&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|- id=&amp;quot;Statue of the Forefathers&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|- id=&amp;quot;The Sacred Grove&amp;quot;&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain I random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|- id=&amp;quot;Untamed Wilds&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using [[World Events#Sadrath_the_Wise|Sadrath the Wise]] World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 12 seconds to each subsequent Storm, starting year 1. The increase is barely noticeable for the first few years past [[Prestige]] 2 (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=12119</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=12119"/>
		<updated>2026-08-07T23:58:09Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Bats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.10}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting Abilities are extra capabilities unlocked at higher levels of Citadel [[upgrades]]. Once unlocked in the Smoldering City, you get the bonus the moment a member of that [[species]] joins your settlement (or at the start of the run).&lt;br /&gt;
&lt;br /&gt;
== List of Starting Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:100px;font-weight:bold;text-align:left;&amp;quot; | Species !! style=&amp;quot;font-weight:bold;&amp;quot; | Ability !! style=&amp;quot;font-weight:bold;&amp;quot; | Unlocked in&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Bats|large}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Grants the [[Manorial Court]] [[blueprint]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; level 10&amp;lt;br/&amp;gt;[[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 120, [[File:Icon_MetaResource_Machinery.png|24px]] x 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Beavers|large}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Extends available [[Trading#Trade_Routes | Trade Offers]] by 1 in each neighboring town &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Dim Square&#039;&#039;&#039; level 7&amp;lt;br/&amp;gt;[[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Foxes|large}} &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Reveals the location of 1 of the nearest [[Rainwater Geysers]] &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; level 7&amp;lt;br/&amp;gt;[[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Frogs|large}} &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Reveals the location of 1 of the nearest [[Ruins]] &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; level 7&amp;lt;br/&amp;gt;[[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Harpies|large}} &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Gain 50 {{rl|Coats}} &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; level 7&amp;lt;br/&amp;gt;[[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Humans|large}} &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Reveals the location of 1 of the nearest patches of [[Fertile Soil]] &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; level 6&amp;lt;br/&amp;gt;[[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Species link|Lizards|large}} &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | Gain 10 {{rl|Tools}} &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;Monastery of The Vigilant Flame&#039;&#039;&#039; level 5&amp;lt;br/&amp;gt;[[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information and Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 {{rl|Tools}} can help in early game to solve [[Glade Events]], complete [[Orders]] or be traded for other [[Resources]]. It can be also a good strategy to keep them for sending [[Abandoned Caches]] to the Citadel later, as {{rl|Tools}} are amongst the most expensive and hard-to-produce goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
{{Species link|Beavers}}&#039; passive ability will unlock the first level of expansion with every neighboring city for free (otherwise it costs 5 {{rl|Amber}} for each), which unlocks one extra [[Trading#Trade_Routes | Trade Offer]] (2 -&amp;gt; 3). It allows the player to pick better offers and improve [[standing]] with trading partners faster.&lt;br /&gt;
&lt;br /&gt;
Combined with {{bl|Guild House}} being a [[Buildings#Species_Specific_Buildings | species-specific]] Service [[building]] that might be offered in [[blueprint]] choices when {{Species link|Beavers}} are in the game, {{Species link|Beavers}} are a good choice for players that center their strategy around [[Trading]].&lt;br /&gt;
&lt;br /&gt;
When challenging the [[Sealed Forest]] on difficulty Veteran and higher, the most reliable way of fulfilling the 2nd and 3rd [[Sealed_Forest#Seal_Orders|Seal Orders]] is by using trade routes to obtain Golden Blood and using the {{rl|Amber}} earned from trading to obtain Crystal Feathers. The Beavers&#039; starting ability is especially helpful in this circumstance as it reduces the chance of getting stuck waiting for viable trade route offers.&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|220px| Humans passive icon.]]&lt;br /&gt;
{{Species link|Humans}}&#039; Starting Ability will show the nearest &#039;&#039;&#039;undiscovered&#039;&#039;&#039; [[Fertile Soil]] patch on map. This information can be useful when picking [[blueprints]] or when choosing the best direction of expansion. Based on this information players can also deduce which [[Glades]] in close proximity are unlikely to contain [[Fertile Soil]] patches.&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 {{rl|Coats}} seems to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of {{rl|Coats}} at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:30px&amp;quot;&amp;gt;&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
{{Species link|Harpies}}&#039; [[Resilience]] is Low and their base [[Resolve]] is only 5, so it might be a struggle to keep them positive during [[Storm Season]].&lt;br /&gt;
Enabling {{rl|Coats}} before Storm might prevent them from leaving.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
[[Orders]] and especially Timed Orders that require to keep {{Species link|Humans}}&#039;, {{Species link|Beavers}}&#039; or {{Species link|Harpies}}&#039; [[Resolve]] above certain thresholds are much easier to fulfil with {{rl|Coats}} at player&#039;s disposal.&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous [[Glade Events]] that can be solved with a help of {{rl|Coats}}:&lt;br /&gt;
* [[Viceroy_-_P20_Glade_Events#Blightrot_Cauldron | Blightrot Cauldron]]&lt;br /&gt;
* [[Viceroy_-_P20_Glade_Events#Corrupted_Caravan | Corrupted Caravan]]&lt;br /&gt;
* [[Viceroy_-_P20_Glade_Events#Merchant_Shipwreck | Merchant Shipwreck]]&lt;br /&gt;
* [[Viceroy_-_P20_Glade_Events#Withered_Tree | Withered Tree]]&lt;br /&gt;
* [[Viceroy_-_P20_Glade_Events#Noxious_Machinery | Noxious Machinery]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|220px| Foxes passive icon.]]&lt;br /&gt;
{{Species link|Foxes}}&#039; Starting Ability will show the nearest &#039;&#039;&#039;undiscovered&#039;&#039;&#039; [[Rainwater Geyser]]&#039; position on the map and also reveal its Rainwater type: {{rl|Drizzle Water}}, {{rl|Clearance Water}}, or {{rl|Storm Water}}.&lt;br /&gt;
This information can be useful when picking [[blueprints]] or when choosing the best direction of expansion.&lt;br /&gt;
Based on this information players can also deduce which [[Glades]] in close proximity are unlikely to contain [[Rainwater Geyser | geysers]].&lt;br /&gt;
&lt;br /&gt;
=== Frogs ===&lt;br /&gt;
Similarly to {{Species link|Foxes}}&#039;, {{Species link|Frogs}}&#039; Starting Ability is useful when picking [[blueprints]] or when choosing the best direction of expansion. It can also be used for locating Dangerous [[Glades]] in [[Cursed Royal Woodlands]] - production and service building [[Ruins]] can&#039;t spawn in Small Glades.&lt;br /&gt;
&lt;br /&gt;
=== Bats ===&lt;br /&gt;
[[File:Bats_Shrine_icon.png|160px|border|right]]&lt;br /&gt;
[[Manorial Court]] is a powerful [[building]] that allows you to get extra production chance, raise the level of {{species link|Bats}}&#039; passive ability [[Dedication]], and raise [[Impatience]] on demand. &lt;br /&gt;
&lt;br /&gt;
As the most accessible source of extra production chance in the game, Manorial Court allows you to boost production output at each step of the production chain. {{species link|Frogs}}&#039; [[Firekeeper]] ability and [[Housing Upgrades]] allow you to benefit from Manorial Court&#039;s extra production chance sooner, and mitigate villager loss.&lt;br /&gt;
&lt;br /&gt;
Manorial Court is also a convenient and reliable way to proc on-death and on-leave effects like {{c|{{PerkOrange}}|Bone Tools}} and {{c|{{PerkPurple}}|Cannibalism}} [[Cornerstones]].&lt;br /&gt;
&lt;br /&gt;
At [[Prestige]] 20, it&#039;s easy to exile one or two [[villagers]] that were going to leave anyway, if you happen to be just above a [[Hostility]] level threshold. The increase in Impatience will result in a lower Hostility level, which often prevents more villagers from leaving. And you still get points towards Dedication, if the kicked out villagers weren&#039;t {{species link|Bats}}.&lt;br /&gt;
&lt;br /&gt;
One of the options for [[World Events#The_Gambler|The Gambler]] (World Event) favors a random [[species]] each season. With {{species link|Bats}} in the settlement, this effect can only activate with all 3 species present. Manorial Court trivializes the challenge, since you have control over who is present.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Bats&amp;diff=12118</id>
		<title>Bats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Bats&amp;diff=12118"/>
		<updated>2026-08-07T23:55:08Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.5}}&lt;br /&gt;
[[File:Bat Portrait.png|thumb|300px|A Bat]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Bats are a stern and fiercely devoted people, they take pride in enduring what breaks others and cannot stand being favored. Bats excel at {{Specialization link|Metallurgy}} but find no particular comfort in any type of work.&lt;br /&gt;
&lt;br /&gt;
Their [[Starting Ability]] is the [[#Manorial Court | Manorial Court]] [[blueprint]]. Bats have a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as High, while their first [[Resolve Threshold]] is 12. With a [[Decadence]] level of 4, [[Hunger Tolerance]] of 4, and no ability to [[favor]] them for extra Resolve, Bats are quite fragile without a few stacks of [[#Dedication | Dedication]]. In addition to not being available for favoring, they don&#039;t have a comfort [[specialization]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bats are only available as part of the Nightwatchers DLC&#039;&#039;&#039;. They are unlocked at [[level]] 11.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Like all [[species]], Bats need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like {{rl|Skewers}}&#039;s increased double production chance. With a [[Break]] interval of 100 seconds, Bats require noticeably more goods to keep their [[Resolve]] up, compared to other species.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon Resource Biscuits.png | [[Biscuits]]&lt;br /&gt;
Icon Resource Paste 1.png | [[Paste]]&lt;br /&gt;
Icon_Resource_Skewers.png| [[Skewers]]&lt;br /&gt;
Icon Need Brawling.png| [[Brawling]]&lt;br /&gt;
Icon Need Education.png | [[Education]]&lt;br /&gt;
Icon_Need_BasicHousing.png | [[Basic Housing]]&lt;br /&gt;
Icon Needs BatHousing.png | [[Bat Housing]]&lt;br /&gt;
Icon Resource Coats.png | [[Coats]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Needs overlap ===&lt;br /&gt;
&lt;br /&gt;
The table below lists the needs Bats share with other species:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{species link|Beavers}}&lt;br /&gt;
! {{species link|Foxes}}&lt;br /&gt;
! {{species link|Frogs}}&lt;br /&gt;
! {{species link|Harpies}}&lt;br /&gt;
! {{species link|Humans}}&lt;br /&gt;
! {{species link|Lizards}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{Service link|Education}}&lt;br /&gt;
| {{rl|Skewers}}&lt;br /&gt;
| {{rl|Paste}}&amp;lt;br /&amp;gt;{{Service link|Brawling}}&lt;br /&gt;
| {{rl|Paste}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{Service link|Education}}&lt;br /&gt;
| {{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coats}}&lt;br /&gt;
| {{rl|Skewers}}&amp;lt;br /&amp;gt;{{Service link|Brawling}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bat firekeeper ability ==&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Hearths#Firekeeper_bonus}}&lt;br /&gt;
{{Perks|id=Bats Lower Food Consumption|skip_sources=skip|show_price=no|show_rarity=no|caption=Bat Firekeeper Ability}}&lt;br /&gt;
&lt;br /&gt;
=== Steel Gut interactions with other mechanics ===&lt;br /&gt;
&lt;br /&gt;
# If the 15% chance of not eating triggers for a complex food, the villager will not eat, but the resolve bonus of the given complex food will still apply until the next break of the villager. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
# If multiple complex foods are available then the game will have a separate 15% roll for each available complex food to check if the food will be eaten or not. Resolve will be gained for each complex food available, even if the effect of the bonus prevented one or more foods from being eaten. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
# If the Parasites effect is active in a Prestige 7+ game, then the 15% chance of not eating if triggers will prevent both the original consumption and the 2nd (50% chance) consumption simultaneously, saving around 22.5% of total food consumption on average instead of 15%, making the ability more powerful in Prestige 7+ games. [[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
# If there is no food available to eat (either because of consumption control or completely running out of food) a hunger stack will always be gained by villagers on break, so Steel Gut does not prevent hunger if there is no food to eat in the first place.&lt;br /&gt;
&lt;br /&gt;
== Proficiency &amp;amp; Comfort ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Page: [[Metallurgy]]&lt;br /&gt;
&lt;br /&gt;
{{:Metallurgy}}&lt;br /&gt;
&lt;br /&gt;
Bats don&#039;t have a Comfort specialization. Instead, they have Dedication and bring the Manorial Court [[blueprint]] ([[Starting Ability]]).&lt;br /&gt;
&lt;br /&gt;
=== Manorial Court ===&lt;br /&gt;
{{MainArticle|Manorial Court}}&lt;br /&gt;
&lt;br /&gt;
=== Dedication ===&lt;br /&gt;
[[File:Icon Effect Dedication.png|right|border|{{ImgH}}]] Bats take pride in surviving what breaks other species, and they do not take failure lightly. Bats gain +1 [[Resolve]] for every 2 members of other species who leave or die. One stack of Dedication is removed each time a Bat leaves or dies.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Bat-specific buildings ==&lt;br /&gt;
&lt;br /&gt;
These [[buildings]] appear as [[Reputation]] rewards only when Bats are on the map. They can still spawn as [[Ruins]]. Bats are the only species to have only 2 species locked blueprints, as the third one is their [[Starting Ability]] -  [[#Manorial Court | Manorial Court]].&lt;br /&gt;
&lt;br /&gt;
* {{bl|Academy|medium}}&lt;br /&gt;
* {{bl|Grill|medium}}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
{{MainArticle|Orders}}&lt;br /&gt;
&lt;br /&gt;
{{#invoke: OrdersController|main|search=bat|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true|exclude=Resolve, Resolve HIGH, Resolve LOW, III Service Harpy}}&lt;br /&gt;
&lt;br /&gt;
== Cornerstones and Perks ==&lt;br /&gt;
&lt;br /&gt;
{{Perks|description=bat|id=Bats Lower Food Consumption|exclude=Corruption Per Removed Cyst -50,Institution Slower Leaving,Institution Global Production Rate}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* The ability to exile villagers on a whim from the Manorial Court can be used to manage hostility and trigger Cornerstones that benefit from villagers leaving in addition to the benefits from Dedication and Diligence.&lt;br /&gt;
* Conversely, without the Manorial Court, Bats are extremely fragile and vulnerable to downward spirals due to their low base Resolve and lack of easy to access bonuses like Comfort specialization and Favoring. Players who have just unlocked Bats but have not unlocked their starting ability may struggle to use them effectively.&lt;br /&gt;
** Judicious use of Rainpunk engines to increase the Resolve of Bats working in buildings and building Bat Houses to fulfill their species housing need can offset this weakness somewhat, but both options require the use of {{rl|Pipes}}, so be aware of potential shortages.&lt;br /&gt;
** The World Event [[World Events#Hanged_Viceroy|Hanged Viceroy]] has an option that requires you to win without any villagers leaving your settlement. This makes the Manorial Court useless, as using it would instantly fail the challenge.&lt;br /&gt;
** World Event [[World Events#Followers of the Forsaken Gods|Followers of the Forsaken Gods]]&#039; 2nd option does not benefit from the Manorial Court, as villagers are exiled, not executed, so they do not count as deaths.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Bats are currently the only [[species]] that doesn&#039;t have a representative among [[traders]].&lt;br /&gt;
* As with all species, Bats have two skins. The female model is slightly smaller, with a slender build, and has a blueish black coat.&lt;br /&gt;
* They also have two voice pitches, high and low.&lt;br /&gt;
* Bats are the only species to not have a container-based [[Complex Need]].&lt;br /&gt;
* Bats are the only species that has all [[Complex Food]] available from the [[Field Kitchen]].&lt;br /&gt;
* Bats are the only species that shares exactly 1 [[Complex Food]] need with each other species. {{Species link|Lizards}} share at least 1 [[Complex Food]] need with each other species, but shares 2 with {{Species link|Foxes}}.&lt;br /&gt;
* At 9 [[blueprints]], Bats are tied with {{species link|Humans}} for most Proficiency bonuses of all species.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
# Testing done by Reddit user u/nightw17 (Discord username: nightw7176)&lt;br /&gt;
&lt;br /&gt;
{{SeeAlso|Beavers|Foxes|Frogs|Humans|Harpies|Lizards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Manorial_Court&amp;diff=12117</id>
		<title>Manorial Court</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Manorial_Court&amp;diff=12117"/>
		<updated>2026-08-07T23:52:44Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10}}&lt;br /&gt;
[[File:Bats Shrine icon.png|thumb|220px| The Manorial Court]]&lt;br /&gt;
The &#039;&#039;&#039;Manorial Court&#039;&#039;&#039; is a unique [[building]] blueprint unlocked as {{species link|Bats}}&#039; [[Starting Ability]]. Using the Manorial Court allows you to selectively force [[Villagers]] of chosen species to leave, granting a permanent bonus to chance for bonus production.&lt;br /&gt;
&lt;br /&gt;
== Using the Manorial Court ==&lt;br /&gt;
First, build the Manorial Court from the &#039;&#039;&#039;City Buildings&#039;&#039;&#039; menu. It costs 4 {{rl|Planks}} and 1 {{rl|Parts}} by default.&lt;br /&gt;
&lt;br /&gt;
[[File:Manorial Court Instruction Build.png]]&lt;br /&gt;
&lt;br /&gt;
Select the species you want to exile and click and hold the portrait to exile 1 random member of that species. &lt;br /&gt;
&lt;br /&gt;
[[File:Manorial Court Instruction Exile.png]]&lt;br /&gt;
&lt;br /&gt;
== Diligence ==&lt;br /&gt;
Each Villager exiled using the Manorial Court permanently increases the chance for bonus production by 4% globally.&lt;br /&gt;
[[File:Manorial Court Instruction Diligence.png]]&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* The key synergy of {{Species link|Bats}} and their Manorial Court is the ability to raise their [[Bats#Dedication|Dedication]] level on demand. Since Bats gain +1 resolve for every 2 non-Bat villagers that leave or die, using the Manorial Court allows you to sacrifice non-Bat workers to boost Bats&#039; resolve to farm for [[Reputation]].&lt;br /&gt;
** The Manorial Court can be used to prevent the Dedication level from falling due to Bats low base resolve during the Storm. Exiling non-Bat villagers will allow you to simultaneously increase Bat resolve while reducing Hostility by increasing the Queen&#039;s Impatience.&lt;br /&gt;
** Using the Manorial Court to exile Bats is not recommended under most circumstances, as doing so will drop their Dedication level.&lt;br /&gt;
* Using the Manorial Court on Prestige 20 difficulty has mixed results. &lt;br /&gt;
** You can no longer freely exile villagers en masse since the Impatience penalty is significantly increased.&lt;br /&gt;
** However, since the Impatience penalty is much larger, you don&#039;t have to sacrifice as many villagers to reduce Hostility to a manageable level, allowing you to keep more workers for productivity.&lt;br /&gt;
* Be careful when time-sensitive work is happening in your settlement. Since the exiled individual is chosen randomly from all members of the exiled species, you could inadvertently interrupt progress on solving a devastating [[Glade Event]] or production of important goods in a production building.&lt;br /&gt;
** In these scenarios, it&#039;s best to wait until the time-sensitive work is finished to exile, or exile a species that you know is not currently performing time-sensitive work.&lt;br /&gt;
* Since the Manorial Court works by forcing villagers to leave rather than killing them, it cannot be used for the benefit of the following World Events:&lt;br /&gt;
** The World Event [[World Events#Hanged_Viceroy|Hanged Viceroy]] has an option that requires you to win without any villagers leaving your settlement. This makes the Manorial Court useless, as using it would instantly fail the challenge.&lt;br /&gt;
** World Event [[World Events#Followers of the Forsaken Gods|Followers of the Forsaken Gods]]&#039; 2nd option does not benefit from the Manorial Court, as villagers are exiled, not executed, so they do not count as deaths.&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Manorial_Court&amp;diff=12116</id>
		<title>Manorial Court</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Manorial_Court&amp;diff=12116"/>
		<updated>2026-08-07T23:52:26Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.5}}&lt;br /&gt;
[[File:Bats Shrine icon.png|thumb|220px| The Manorial Court]]&lt;br /&gt;
The &#039;&#039;&#039;Manorial Court&#039;&#039;&#039; is a unique [[building]] blueprint unlocked as {{species link|Bats}}&#039; [[Starting Ability]]. Using the Manorial Court allows you to selectively force [[Villagers]] of chosen species to leave, granting a permanent bonus to chance for bonus production.&lt;br /&gt;
&lt;br /&gt;
== Using the Manorial Court ==&lt;br /&gt;
First, build the Manorial Court from the &#039;&#039;&#039;City Buildings&#039;&#039;&#039; menu. It costs 4 {{rl|Planks}} and 1 {{rl|Parts}} by default.&lt;br /&gt;
&lt;br /&gt;
[[File:Manorial Court Instruction Build.png]]&lt;br /&gt;
&lt;br /&gt;
Select the species you want to exile and click and hold the portrait to exile 1 random member of that species. &lt;br /&gt;
&lt;br /&gt;
[[File:Manorial Court Instruction Exile.png]]&lt;br /&gt;
&lt;br /&gt;
== Diligence ==&lt;br /&gt;
Each Villager exiled using the Manorial Court permanently increases the chance for bonus production by 4% globally.&lt;br /&gt;
[[File:Manorial Court Instruction Diligence.png]]&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* The key synergy of {{Species link|Bats}} and their Manorial Court is the ability to raise their [[Bats#Dedication|Dedication]] level on demand. Since Bats gain +1 resolve for every 2 non-Bat villagers that leave or die, using the Manorial Court allows you to sacrifice non-Bat workers to boost Bats&#039; resolve to farm for [[Reputation]].&lt;br /&gt;
** The Manorial Court can be used to prevent the Dedication level from falling due to Bats low base resolve during the Storm. Exiling non-Bat villagers will allow you to simultaneously increase Bat resolve while reducing Hostility by increasing the Queen&#039;s Impatience.&lt;br /&gt;
** Using the Manorial Court to exile Bats is not recommended under most circumstances, as doing so will drop their Dedication level.&lt;br /&gt;
* Using the Manorial Court on Prestige 20 difficulty has mixed results. &lt;br /&gt;
** You can no longer freely exile villagers en masse since the Impatience penalty is significantly increased.&lt;br /&gt;
** However, since the Impatience penalty is much larger, you don&#039;t have to sacrifice as many villagers to reduce Hostility to a manageable level, allowing you to keep more workers for productivity.&lt;br /&gt;
* Be careful when time-sensitive work is happening in your settlement. Since the exiled individual is chosen randomly from all members of the exiled species, you could inadvertently interrupt progress on solving a devastating [[Glade Event]] or production of important goods in a production building.&lt;br /&gt;
** In these scenarios, it&#039;s best to wait until the time-sensitive work is finished to exile, or exile a species that you know is not currently performing time-sensitive work.&lt;br /&gt;
* Since the Manorial Court works by forcing villagers to leave rather than killing them, it cannot be used for the benefit of the following World Events:&lt;br /&gt;
** The World Event [[World Events#Hanged_Viceroy|Hanged Viceroy]] has an option that requires you to win without any villagers leaving your settlement. This makes the Manorial Court useless, as using it would instantly fail the challenge.&lt;br /&gt;
** World Event [[World Events#Followers of the Forsaken Gods|Followers of the Forsaken Gods]]&#039; 2nd option does not benefit from the Manorial Court, as villagers are exiled, not executed, so they do not count as deaths.&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Flame_Altar&amp;diff=12115</id>
		<title>Flame Altar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Flame_Altar&amp;diff=12115"/>
		<updated>2026-08-07T23:44:36Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Flame Altar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|1.7.5}}&lt;br /&gt;
== Flame Altar ==&lt;br /&gt;
[[File:FlameAltarOptions.png|right|border|Flame Altar Options]]&lt;br /&gt;
After proving yourself to the [[World Events#Cloaked Wanderer|Cloaked Wanderer]] by continuous cultivation of Blood Flowers, you will receive the Flame Altar as an essential blueprint for your next 3 settlements. The Flame Altar behaves similarly to the [[Beacon Tower]] provided by the Scorched Queen in the [[Sealed Forest]]. It offers two levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from each level and may select the same ability twice.&lt;br /&gt;
&amp;lt;/br &amp;gt;&amp;lt;/br &amp;gt;&lt;br /&gt;
Construction cost: 4 {{rl|Bricks}}, 1 {{rl|Wildfire Essence}}. Once the altar is built, it cannot be destroyed. &lt;br /&gt;
&amp;lt;/br &amp;gt;&amp;lt;/br &amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LEVEL I&#039;&#039;&#039;: Offerings (Choose 2)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Gift of Fish: Gain 35 {{rl|Fish}}&lt;br /&gt;
* Gift of Salt: Gain 35 {{rl|Salt}}&lt;br /&gt;
* Gift of Gathering: All gathering camps produce +100% more goods for the duration of this season&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEVEL II&#039;&#039;&#039;: Prayers (Choose 2)&amp;lt;/br&amp;gt;&lt;br /&gt;
Cost: free&lt;br /&gt;
* Prayer of Protection: Hostility is decreased by 100 for the duration of this season&lt;br /&gt;
* Prayer of Perseverance: The [[Ancient Hearth]]&#039;s resistance to [[corruption]] is increased by 1000 for the duration of this season&lt;br /&gt;
* Prayer of Courage: Scouts work 50% faster on [[Glade Events]] for the duration of this season&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Field_Engineering_Station&amp;diff=12114</id>
		<title>Field Engineering Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Field_Engineering_Station&amp;diff=12114"/>
		<updated>2026-08-07T23:42:32Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The [[Field Engineering Station]] is a special Industry production building available only when helping the Brass Order repair their [[World Events#Crashed_Airship|Crashed Airship]] or as a reward for completing the [[World Events#Catastrophic_Experiment|Catastrophic Experiment]] by building and detonating a Blight Bomb. Which recipes are available in this building will depend on whether you are attempting to help the Brass Order by making {{rl|Enriched Fuel}} for them, have received access to {{rl|Fuel Rods}} as a reward, or both. &lt;br /&gt;
&lt;br /&gt;
When helping the Brass Order, rainwater and fuel can be used in this building to produce Enriched Fuel. To successfully repair the airship and receive the rewards for doing so, you must deliver 25 Enriched Fuel before the start of year 9. &lt;br /&gt;
&lt;br /&gt;
Fuel Rods can be installed inside of buildings upgraded with [[Rainpunk]] Engines to further boost productivity at a cost.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Fuel_Rods&amp;diff=12113</id>
		<title>Fuel Rods</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Fuel_Rods&amp;diff=12113"/>
		<updated>2026-08-07T23:40:38Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.10}}&lt;br /&gt;
{{Goodbox|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Fuel Rods]] are a special resource that can be crafted to greatly boost the effectiveness of [[Rainpunk]] Engines. Access to Fuel Rods is granted temporarily after completing the [[World Events#Catastrophic_Experiment|Catastrophic Experiment]] World Event by building and detonating a Blight Bomb.&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|Fuel Rods}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=12112</id>
		<title>Trader Wares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=12112"/>
		<updated>2026-08-07T23:38:56Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Vael */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.3}}&lt;br /&gt;
[[File:TradersCombined.png|thumb|700px|The Traders]]&lt;br /&gt;
== Regular Traders ==&lt;br /&gt;
&lt;br /&gt;
=== Sahilda ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Can I interest you in something specific? Maybe some delicious grasscap mushrooms or Drizzlewing eggs?&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Sahilda_circle.png|left|100px|frameless|Human Trader]]&lt;br /&gt;
A [[Human]] General Trader available from [[Level]] 1, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 [[Impatience]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}} &amp;lt;br /&amp;gt; 40 {{rl|Eggs}} &amp;lt;br /&amp;gt; 40 {{rl|Mushrooms}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| 40 {{rl|Algae}} &amp;lt;br /&amp;gt; 40 {{rl|Berries}} &amp;lt;br /&amp;gt; 25 {{rl|Bricks}} &amp;lt;br /&amp;gt; 40 {{rl|Clay}} &amp;lt;br /&amp;gt; 25 {{rl|Fabric}} &amp;lt;br /&amp;gt; 40 {{rl|Fish}} &amp;lt;br /&amp;gt; 30 {{rl|Flour}} &amp;lt;br /&amp;gt; 40 {{rl|Grain}} &amp;lt;br /&amp;gt; 40 {{rl|Herbs}} &amp;lt;br /&amp;gt; 40 {{rl|Insects}} &amp;lt;br /&amp;gt; 40 {{rl|Leather}} &amp;lt;br /&amp;gt; 10 {{rl|Pipes}} &amp;lt;br /&amp;gt; 25 {{rl|Planks}} &amp;lt;br /&amp;gt; 50 {{rl|Pottery}} &amp;lt;br/&amp;gt; 40 {{rl|Reed}} &amp;lt;br /&amp;gt; 40 {{rl|Roots}} &amp;lt;br /&amp;gt; 30 {{rl|Salt}} &amp;lt;br/&amp;gt; 40 {{rl|Scales}} &amp;lt;br /&amp;gt; 40 {{rl|Stone}} &amp;lt;br /&amp;gt; 10 {{rl|Tools}} &amp;lt;br /&amp;gt; 40 {{rl|Vegetables}} &amp;lt;br /&amp;gt; 40 {{rl|Waterskins}} &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| {{rl|Algae}} &amp;lt;br /&amp;gt; {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Berries}} &amp;lt;br /&amp;gt; {{rl|Bricks}} &amp;lt;br /&amp;gt; {{rl|Clay}} &amp;lt;br /&amp;gt; {{rl|Eggs}} &amp;lt;br /&amp;gt; {{rl|Fabric}} &amp;lt;br /&amp;gt; {{rl|Fish}} &amp;lt;br /&amp;gt; {{rl|Grain}} &amp;lt;br /&amp;gt; {{rl|Herbs}} &amp;lt;br /&amp;gt; {{rl|Insects}} &amp;lt;br /&amp;gt; {{rl|Leather}} &amp;lt;br /&amp;gt; {{rl|Meat}} &amp;lt;br /&amp;gt; {{rl|Mushrooms}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; {{rl|Reed}} &amp;lt;br /&amp;gt; {{rl|Resin}} &amp;lt;br /&amp;gt; {{rl|Roots}} &amp;lt;br /&amp;gt; {{rl|Scales}} &amp;lt;br /&amp;gt; {{rl|Stone}} &amp;lt;br /&amp;gt; {{rl|Tools}} &amp;lt;br /&amp;gt; {{rl|Vegetables}} &amp;lt;br/&amp;gt; {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
&lt;br /&gt;
| +1 {{rl|Clay}} &amp;lt;br /&amp;gt; +1 {{rl|Grain}} &amp;lt;br /&amp;gt; +1 {{rl|Mushrooms}} &amp;lt;br/&amp;gt; +1 {{rl|Scales}} &amp;lt;br /&amp;gt; +2 {{rl|Coats}} &amp;lt;br /&amp;gt; +2 {{rl|Fabric}} &amp;lt;br /&amp;gt; +2 {{rl|Flour}} &amp;lt;br /&amp;gt; +3 {{rl|Coats}} &amp;lt;br /&amp;gt; Blueprint:  {{bl|Fishing Hut}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Foragers&#039; Camp}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Herbalists&#039; Camp}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Plantation}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Trappers&#039; Camp}} &amp;lt;br /&amp;gt; 3 {{rl|Wine}} for every 15 {{rl|Ale}} &amp;lt;br /&amp;gt; 4 {{rl|Plant Fiber}} for every 12 {{rl|Vegetables}} &amp;lt;br /&amp;gt; 20 {{rl|Pottery}} for every Glade Opened &amp;lt;br /&amp;gt; +1 bait conversion for every 10 {{rl|Fish}} or {{rl|Scales}} used in crafting &amp;lt;br /&amp;gt; +1 Resolve to all Housed Villagers &amp;lt;br /&amp;gt; +2 Resolve for [[Comfort]] &amp;lt;br/&amp;gt; +5 Hauler Carry Amount &amp;lt;br /&amp;gt; +10 Storage to all buildings &amp;lt;br /&amp;gt; {{rl|Biscuits}} Recipe in Kiln and Rain Mill &amp;lt;br /&amp;gt; +10% Villager Speed &amp;lt;br /&amp;gt; +20% Food Production Speed &amp;lt;br /&amp;gt; +20% Woodcutter Speed &amp;lt;br /&amp;gt; +33% Production Speed to All Packs &amp;lt;br /&amp;gt; -25% [[Hearth]] Fuel Consumption &amp;lt;br /&amp;gt; Gain 0.5 [[Reputation]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zhorg ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I’ve got everything you need. And if I don&#039;t have it - you don&#039;t need it.&amp;quot; &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:Zhorg Portrait Circle Small.png|left|100px|frameless|Quartermaster of the First Dawn Company]]&lt;br /&gt;
A Quartermaster of the First Dawn Company available from [[Level]] 1, He might have cooked and raw food, pottery, and tools, along with perks and blueprints tied to agriculture for sale. He is willing to buy packs of goods, raw food, building materials and some crafting materials. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;2 - 5 Villager Deaths&amp;lt;br /&amp;gt;+2 [[Impatience]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale}} &amp;lt;br /&amp;gt; 50 {{rl|Barrels}} &amp;lt;br /&amp;gt; 50 {{rl|Berries}} &amp;lt;br /&amp;gt; 40 {{rl|Biscuits}} &amp;lt;br /&amp;gt; 30 {{rl|Bricks}} &amp;lt;br /&amp;gt; 50 {{rl|Eggs}} &amp;lt;br /&amp;gt; 30 {{rl|Fabric}} &amp;lt;br /&amp;gt; 40 {{rl|Fish}} &amp;lt;br/&amp;gt; 50 {{rl|Flour}} &amp;lt;br /&amp;gt; 50 {{rl|Grain}} &amp;lt;br /&amp;gt; 50 {{rl|Herbs}} &amp;lt;br /&amp;gt; 40 {{rl|Jerky}} &amp;lt;br /&amp;gt; 50 {{rl|Meat}} &amp;lt;br /&amp;gt; 50 {{rl|Mushrooms}} &amp;lt;br /&amp;gt; 40 {{rl|Oil}} &amp;lt;br /&amp;gt; 40 [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; 40 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt; 40 {{rl|Pie}} &amp;lt;br /&amp;gt; 5 {{rl|Pipes}} &amp;lt;br /&amp;gt; 30 {{rl|Planks}} &amp;lt;br /&amp;gt; 40 {{rl|Porridge}} &amp;lt;br /&amp;gt; 50 {{rl|Pottery}} &amp;lt;br /&amp;gt; 50 {{rl|Roots}} &amp;lt;br /&amp;gt; 40 {{rl|Skewers}} &amp;lt;br /&amp;gt; 15 {{rl|Tools}} &amp;lt;br /&amp;gt; 50 {{rl|Vegetables}} &amp;lt;br /&amp;gt; 50 {{rl|Wine}}&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Berries}} &amp;lt;br /&amp;gt; {{rl|Bricks}} &amp;lt;br /&amp;gt; {{rl|Clay}} &amp;lt;br /&amp;gt; {{rl|Coats}} &amp;lt;br /&amp;gt; {{rl|Copper Ore}} &amp;lt;br /&amp;gt; [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br/&amp;gt; {{rl|Eggs}} &amp;lt;br /&amp;gt; {{rl|Fabric}} &amp;lt;br /&amp;gt; {{rl|Fish}} &amp;lt;br/&amp;gt; {{rl|Flour}} &amp;lt;br /&amp;gt; {{rl|Herbs}} &amp;lt;br /&amp;gt; {{rl|Insects}} &amp;lt;br /&amp;gt; {{rl|Meat}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; {{rl|Planks}} &amp;lt;br /&amp;gt; {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; {{rl|Reed}} &amp;lt;br /&amp;gt; {{rl|Resin}} &amp;lt;br /&amp;gt; {{rl|Roots}} &amp;lt;br /&amp;gt; {{rl|Salt}} &amp;lt;br/&amp;gt; {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; {{rl|Tools}} &amp;lt;br /&amp;gt; {{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Fish}}&amp;lt;br/&amp;gt;+1 {{rl|Herbs}}&amp;lt;br /&amp;gt;+1 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;+2 {{rl|Ale}}&amp;lt;br/&amp;gt;+2 {{rl|Grain}}&amp;lt;br /&amp;gt;+2 {{rl|Porridge}}&amp;lt;br /&amp;gt;+2 {{rl|Pottery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bakery}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Brewery}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Cookhouse}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clay Pit}}  &amp;lt;br /&amp;gt; Blueprint:  {{bl|Fishing Hut}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Greenhouse}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Ranch}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt; 1 {{rl|Insects}} for every 2 {{rl|Mushrooms}} &amp;lt;br /&amp;gt; 3 {{rl|Incense}} for every 10 {{rl|Roots}} &amp;lt;br /&amp;gt; +1 bait conversion for every 10 {{rl|Fish}} or {{rl|Scales}} used in crafting &amp;lt;br /&amp;gt; +5 Farmer Carry Amount &amp;lt;br /&amp;gt; +10 to Storage in all buildings &amp;lt;br /&amp;gt; {{rl|Biscuits}} in {{bl|Rain Mill}} and {{bl|Kiln}} &amp;lt;br /&amp;gt; +15% Trader Arrival Speed &amp;lt;br /&amp;gt; +20% Food Production Speed &amp;lt;br /&amp;gt; +20% Woodcutter Move Speed &amp;lt;br /&amp;gt; +25% Harvesting Speed &amp;lt;br /&amp;gt; +25% Planting Speed &amp;lt;br /&amp;gt; Gain 0.5 [[Reputation]] &amp;lt;br /&amp;gt; Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old Farluf ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Take a look at my wares, viceroy. You won&#039;t find better quality materials anywhere in the kingdom.&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Farluf_circle.png|left|100px|frameless|Engineer of the Brass Order]]&lt;br /&gt;
A [[Beaver]] Engineer of the Brass Order available from [[Level]] 3, he might have metal, fuel, tools, building materials, and a number of blueprints and perks for sale. He is willing to buy packs of goods, resources, advanced building materials, metal, and some crafting materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 2 -  5 Villager Deaths&amp;lt;br /&amp;gt;+2 [[Impatience]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Barrels}} &amp;lt;br /&amp;gt; 40 [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; 35 {{rl|Bricks}} &amp;lt;br /&amp;gt; 50 {{rl|Clay}} &amp;lt;br /&amp;gt; 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt; 40 {{rl|Copper Bars}}&amp;lt;br /&amp;gt; 60 {{rl|Coal}}&amp;lt;br /&amp;gt; 40 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 60 [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br/&amp;gt; 35 {{rl|Fabric}} &amp;lt;br /&amp;gt; 60 {{rl|Oil}}&amp;lt;br /&amp;gt; 10 {{rl|Parts}}&amp;lt;br /&amp;gt; 35 {{rl|Planks}} &amp;lt;br /&amp;gt; 50 {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; 20 {{rl|Pipes}}&amp;lt;br /&amp;gt; 50 {{rl|Pottery}} &amp;lt;br /&amp;gt; 10 {{rl|Purging Fire}}&amp;lt;br /&amp;gt; 50 {{rl|Salt}} &amp;lt;br/&amp;gt; 50 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 50 {{rl|Stone}} &amp;lt;br /&amp;gt;  30 {{rl|Tools}} &amp;lt;br /&amp;gt; 5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt; &lt;br /&gt;
| {{rl|Algae}} &amp;lt;br/&amp;gt; {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Barrels}} &amp;lt;br/&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt; {{rl|Clay}} &amp;lt;br /&amp;gt; {{rl|Coats}} &amp;lt;br /&amp;gt; {{rl|Copper Bars}} &amp;lt;br/&amp;gt; {{rl|Copper Ore}} &amp;lt;br /&amp;gt; {{rl|Crystalized Dew}} &amp;lt;br/&amp;gt; [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br/&amp;gt; {{rl|Eggs}} &amp;lt;br /&amp;gt; {{rl|Fabric}} &amp;lt;br /&amp;gt; {{rl|Flour}} &amp;lt;br /&amp;gt; {{rl|Herbs}} &amp;lt;br /&amp;gt; {{rl|Leather}} &amp;lt;br/&amp;gt; {{rl|Insects}} &amp;lt;br /&amp;gt; {{rl|Meat}} &amp;lt;br /&amp;gt; {{rl|Oil}} &amp;lt;br/&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; {{rl|Planks}} &amp;lt;br /&amp;gt; {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; {{rl|Reed}} &amp;lt;br /&amp;gt; {{rl|Resin}} &amp;lt;br /&amp;gt; {{rl|Roots}} &amp;lt;br /&amp;gt; {{rl|Scales}} &amp;lt;br/&amp;gt;{{rl|Sea Marrow}} &amp;lt;br /&amp;gt; {{rl|Stone}} &amp;lt;br /&amp;gt; {{rl|Tools}} &amp;lt;br /&amp;gt; {{rl|Vegetables}} &amp;lt;br /&amp;gt; {{rl|Waterskins}} &amp;lt;br/&amp;gt; {{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Copper Ore}} &amp;lt;br /&amp;gt; +1 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; +1 {{rl|Stone}} &amp;lt;br /&amp;gt; +1 {{rl|Tools}} &amp;lt;br /&amp;gt; +2 {{rl|Barrels}} &amp;lt;br /&amp;gt; +2 [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; +2 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; +2 [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br /&amp;gt; Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Carpenter}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Rain Mill}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Smelter}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Smithy}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Toolshop}} &amp;lt;br /&amp;gt; 2 {{rl|Bricks}} for every 10 {{rl|Pottery}} &amp;lt;br /&amp;gt; 2 {{rl|Crystalized Dew}} for every 10 {{rl|Berries}} &amp;lt;br /&amp;gt; 10 {{rl|Copper Ore}} and 30 {{rl|Wood}} for every opened [[Abandoned Cache]] &amp;lt;br /&amp;gt; +2 {{Species link|Beavers|small}} in every Newcomer group &amp;lt;br /&amp;gt; +3 Beaver Resolve &amp;lt;br /&amp;gt; +5 Scout Carry Amount &amp;lt;br /&amp;gt; +10% Speed on Roads &amp;lt;br /&amp;gt; +15% Woodcutting Speed &amp;lt;br /&amp;gt; +25% Hauler Speed &amp;lt;br /&amp;gt; +33% Production Speed to all Packs &amp;lt;br / &amp;gt;+33% Production Speed to Bars and Fuel &amp;lt;br /&amp;gt; +50% Construction Speed &amp;lt;br /&amp;gt; -50 [[Hostility]] &amp;lt;br /&amp;gt; Reveal closest [[Abandoned Cache]] location &amp;lt;br /&amp;gt; Gain 0.5 [[Reputation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sothur the Ancient ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;What a curious place... I still remember when this land was entirely under water.&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Sothur_circle.png |left|100px|frameless|Mysterious Caravanner]]&lt;br /&gt;
A Mysterious Caravanner available from [[Level]] 6, he might have luxury items, crafting materials, blueprints for alchemical buildings, and perks for sale. He is willing to buy packs of goods, fuel, cooked food, and luxury goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 [[Impatience]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&amp;lt;br /&amp;gt;-90% Goods Value when&amp;lt;br /&amp;gt;sold to Traders&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale}} &amp;lt;br /&amp;gt; 40 {{rl|Algae}} &amp;lt;br/&amp;gt; 50 {{rl|Barrels}} &amp;lt;br /&amp;gt; 50 [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; 30 {{rl|Bricks}} &amp;lt;br /&amp;gt; 40 {{rl|Clay}} &amp;lt;br /&amp;gt; 50 {{rl|Coats}} &amp;lt;br /&amp;gt; 50 [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br /&amp;gt; 30 {{rl|Fabric}} &amp;lt;br /&amp;gt; 50 {{rl|Flour}} &amp;lt;br /&amp;gt; 40 {{rl|Herbs}} &amp;lt;br /&amp;gt; 50 {{rl|Incense}} &amp;lt;br /&amp;gt; 40 {{rl|Leather}} &amp;lt;br /&amp;gt; 15 {{rl|Pipes}} &amp;lt;br /&amp;gt; 30 {{rl|Planks}} &amp;lt;br /&amp;gt; 50 {{rl|Pottery}} &amp;lt;br /&amp;gt; 50 {{rl|Resin}} &amp;lt;br /&amp;gt; 40 {{rl|Scales}} &amp;lt;br/&amp;gt; 50 {{rl|Scrolls}} &amp;lt;br /&amp;gt; 50 {{rl|Tea}} &amp;lt;br /&amp;gt; 50 {{rl|Training Gear}} &amp;lt;br /&amp;gt; 50 {{rl|Waterskins}} &amp;lt;br /&amp;gt; 50 {{rl|Wine}} &amp;lt;br /&amp;gt; &lt;br /&gt;
| {{rl|Ale}} &amp;lt;br /&amp;gt; {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Biscuits}} &amp;lt;br /&amp;gt; [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; {{rl|Coal}} &amp;lt;br /&amp;gt; {{rl|Coats}} &amp;lt;br /&amp;gt; {{rl|Copper Ore}} &amp;lt;br /&amp;gt; {{rl|Incense}} &amp;lt;br /&amp;gt; {{rl|Jerky}} &amp;lt;br /&amp;gt; {{rl|Oil}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; {{rl|Pickled Goods}} &amp;lt;br /&amp;gt; {{rl|Pie}} &amp;lt;br /&amp;gt; {{rl|Porridge}} &amp;lt;br /&amp;gt; {{rl|Purging Fire}} &amp;lt;br /&amp;gt; {{rl|Salt}} &amp;lt;br/&amp;gt; {{rl|Scrolls}} &amp;lt;br /&amp;gt; {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; {{rl|Skewers}} &amp;lt;br /&amp;gt; {{rl|Tea}} &amp;lt;br /&amp;gt; {{rl|Tools}} &amp;lt;br /&amp;gt; {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt; {{rl|Wine}} &lt;br /&gt;
| +1 {{rl|Algae}} &amp;lt;br/&amp;gt; +1 {{rl|Coal}} &amp;lt;br /&amp;gt; +1 {{rl|Copper Ore}} &amp;lt;br /&amp;gt; +3 [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br /&amp;gt; +3 {{rl|Scrolls}} &amp;lt;br /&amp;gt; +3 {{rl|Wine}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Alchemist&#039;s Hut}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Apothecary}} &amp;lt;br /&amp;gt; Blueprint:  {{bl|Brineworks}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Druid&#039;s Hut}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Herbalists&#039; Camp}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Tinctury}} &amp;lt;br /&amp;gt; +1 {{rl|Mushrooms}} every 25 times Produced &amp;lt;br /&amp;gt; 10 {{rl|Amber}} for every left/dead Villager &amp;lt;br /&amp;gt; 20 {{rl|Pottery}} for each Glade Opened &amp;lt;br /&amp;gt; +2 {{species link|Harpies|small}} in every Newcomer Group &amp;lt;br/&amp;gt; +5 Resolve with {{Service link|Leisure|small}} satisfied &amp;lt;br /&amp;gt; +10 Builder Carry Amount &amp;lt;br /&amp;gt; +20% Woodcutter Speed &amp;lt;br /&amp;gt; +33% Production Speed to Bars and Fuel &amp;lt;br /&amp;gt; -25% [[Hearth]] Fuel Consumption &amp;lt;br /&amp;gt; Season: +25% Drizzle Duration &amp;lt;br /&amp;gt; Season: +25% Clearance Duration&amp;lt;br /&amp;gt; Season: -15% Storm Duration &amp;lt;br /&amp;gt; -50 [[Hostility]] &amp;lt;br /&amp;gt; Gain 0.5 [[Reputation]] &amp;lt;br /&amp;gt; Remove up to 3 hunger stacks &amp;lt;br/&amp;gt; Pick any Blueprint &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vliss Greybone ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I have treasures of the past the Crown won&#039;t miss back in the Smoldering City... &amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Vliss_circle.png|left|100px|frameless|Lorekeeper of the Vanguard of the Stolen Keys]]&lt;br /&gt;
A Lorekeeper of the Vanguard of the Stolen Keys available from [[Level]] 10. She might have tools, luxury items, building materials, and perks for sale. She is willing to buy packs of goods, cooked food, metal, building materials, fuel, and tools.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 [[Impatience]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale}} &amp;lt;br /&amp;gt; 50 [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; 35 {{rl|Bricks}} &amp;lt;br /&amp;gt; 50 {{rl|Coats}} &amp;lt;br /&amp;gt; 35 {{rl|Fabric}} &amp;lt;br /&amp;gt; 50 {{rl|Incense}} &amp;lt;br /&amp;gt; 15 {{rl|Parts}} &amp;lt;br /&amp;gt; 20 {{rl|Pipes}} &amp;lt;br /&amp;gt; 35 {{rl|Planks}} &amp;lt;br /&amp;gt; 15 {{rl|Purging Fire}} &amp;lt;br /&amp;gt; 50 {{rl|Scrolls}} &amp;lt;br /&amp;gt; 50 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 50 {{rl|Tea}} &amp;lt;br /&amp;gt; 50 {{rl|Tools}} &amp;lt;br /&amp;gt; 50 {{rl|Training Gear}} &amp;lt;br /&amp;gt; 5 {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt; 50 {{rl|Wine}}&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Biscuits}} &amp;lt;br /&amp;gt; {{rl|Bricks}} &amp;lt;br/&amp;gt; {{rl|Coal}} &amp;lt;br /&amp;gt; {{rl|Coats}} &amp;lt;br /&amp;gt; {{rl|Copper Bars}} &amp;lt;br /&amp;gt; {{rl|Copper Ore}} &amp;lt;br /&amp;gt; {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; {{rl|Fabric}} &amp;lt;br /&amp;gt; {{rl|Jerky}} &amp;lt;br /&amp;gt; {{rl|Oil}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; {{rl|Pickled Goods}} &amp;lt;br /&amp;gt; {{rl|Pie}} &amp;lt;br /&amp;gt; {{rl|Planks}} &amp;lt;br /&amp;gt; {{rl|Porridge}} &amp;lt;br /&amp;gt; {{rl|Purging Fire}} &amp;lt;br /&amp;gt; {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; {{rl|Skewers}} &amp;lt;br /&amp;gt; {{rl|Tools}} &amp;lt;br /&amp;gt; {{rl|Training Gear}} &amp;lt;br /&amp;gt; {{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Resin}} &amp;lt;br /&amp;gt; +1 {{rl|Tools}} &amp;lt;br /&amp;gt; +2 [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; +3 {{rl|Fabric}} &amp;lt;br /&amp;gt; +3 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt; +3 {{rl|Planks}} &amp;lt;br /&amp;gt; +3 {{rl|Scrolls}} &amp;lt;br /&amp;gt; +3 {{rl|Tea}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Kiln}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Smokehouse}} &amp;lt;br/&amp;gt; Blueprint: {{bl|Stamping Mill}} &amp;lt;br /&amp;gt; 20 {{rl|Pottery}} for each Glade Opened &amp;lt;br /&amp;gt; 6 {{rl|Pack of Provisions}} for each Glade Opened &amp;lt;br /&amp;gt; +1 Resolve to Housed Villagers &amp;lt;br /&amp;gt; +2 Resolve for [[Comfort]] &amp;lt;br/&amp;gt; +2 {{Species link|Lizards|small}} in every Newcomer group &amp;lt;br /&amp;gt; +10% Double Yield chance with {{Service link|Education|small}} satisfied &amp;lt;br /&amp;gt; +10% Time between [[breaks]] with {{rl|Coats}} satisfied &amp;lt;br /&amp;gt; +10% Villager Speed &amp;lt;br /&amp;gt; +25% Hauler Speed &amp;lt;br/&amp;gt; +33% Production Speed to Bars and Fuel &amp;lt;br /&amp;gt; -25% [[Hearth]] Fuel Consumption &amp;lt;br /&amp;gt; -50 [[Hostility]] &amp;lt;br /&amp;gt; Gain 0.5 [[Reputation]] &amp;lt;br /&amp;gt; Pick any Blueprint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sir Renwald Redmane ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;May the Storm be gentle on you, viceroy.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Renwald_circle.png|left|100px|frameless|Officer of the Royal Trading Company]]&lt;br /&gt;
As Officer of the Royal Trading Company available from [[Level]] 14, he might have cooked food, building materials, tools, parts, advanced blueprints, and perks for sale. He is willing to buy packs of goods, fuel, building materials, luxury items, tools, and metal.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Cannot assault trader&#039;&#039;&#039;,&amp;lt;br/&amp;gt; unless you have the [[Stormforged]] Rebellious Spirit [[Cornerstone]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;With Stormforged Rebellious Spirit:&lt;br /&gt;
Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 25%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 25%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;8-12 Villager Deaths&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 60 {{rl|Biscuits}} &amp;lt;br /&amp;gt; 40 {{rl|Bricks}} &amp;lt;br /&amp;gt; 60 {{rl|Coal}} &amp;lt;br /&amp;gt; 40 {{rl|Fabric}} &amp;lt;br /&amp;gt; 60 {{rl|Jerky}} &amp;lt;br /&amp;gt; 60 {{rl|Oil}} &amp;lt;br /&amp;gt; 20 {{rl|Parts}} &amp;lt;br /&amp;gt; 60 [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; 60 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt; 60 {{rl|Pie}} &amp;lt;br /&amp;gt; 20 {{rl|Pipes}} &amp;lt;br /&amp;gt; 40 {{rl|Planks}} &amp;lt;br /&amp;gt; 60 {{rl|Porridge}} &amp;lt;br/&amp;gt; 60 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 60 {{rl|Skewers}} &amp;lt;br /&amp;gt; 35 {{rl|Tools}} &amp;lt;br /&amp;gt; 6 {{rl|Wildfire Essence}}&lt;br /&gt;
| {{rl|Ale}} &amp;lt;br /&amp;gt; {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; {{rl|Bricks}} &amp;lt;br /&amp;gt; {{rl|Coal}} &amp;lt;br /&amp;gt; {{rl|Coats}} &amp;lt;br /&amp;gt; {{rl|Copper Bars}} &amp;lt;br /&amp;gt; {{rl|Copper Ore}} &amp;lt;br /&amp;gt; {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; {{rl|Fabric}} &amp;lt;br /&amp;gt; {{rl|Incense}} &amp;lt;br /&amp;gt; {{rl|Oil}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; {{rl|Purging Fire}} &amp;lt;br /&amp;gt; {{rl|Scrolls}} &amp;lt;br /&amp;gt; {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; {{rl|Tea}} &amp;lt;br /&amp;gt; {{rl|Tools}} &amp;lt;br /&amp;gt; {{rl|Training Gear}} &amp;lt;br /&amp;gt; {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt; {{rl|Wine}}&lt;br /&gt;
| +1 to all Packs of Goods &amp;lt;br /&amp;gt; +2 {{rl|Vegetables}} &amp;lt;br /&amp;gt; +3 {{rl|Biscuits}} &amp;lt;br /&amp;gt; +3 {{rl|Pie}} &amp;lt;br /&amp;gt; +3 {{rl|Training Gear}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Academy}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Bath House}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Clan Hall}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Forum}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Guild House}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Market}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Monastery}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Tavern}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Temple}} &amp;lt;br /&amp;gt; +1 {{rl|Grain}} every 25 times Produced &amp;lt;br /&amp;gt; 3 {{rl|Wine}} for every 15 {{rl|Ale}} &amp;lt;br /&amp;gt; 15 {{rl|Roots}} for every opened Glade &amp;lt;br /&amp;gt; +2 {{Species link|Humans|small}} in every Newcomer group &amp;lt;br /&amp;gt; +3 to Humans&#039; Resolve &amp;lt;br /&amp;gt; +10 Builder Carry Amount &amp;lt;br /&amp;gt; +10% Villager Speed On Roads &amp;lt;br /&amp;gt; +15% Trader Arrival Speed &amp;lt;br /&amp;gt; +20% Food Production Speed &amp;lt;br /&amp;gt; +25% Trader Arrival Speed &amp;lt;br /&amp;gt; +33% Production Speed to all Packs &amp;lt;br /&amp;gt; +50% {{bl|Brewery}} Production output &amp;lt;br /&amp;gt; +50% {{bl|Makeshift Post}} Production output &amp;lt;br /&amp;gt; -50 [[Hostility]] &amp;lt;br /&amp;gt; Reveal closest [[Abandoned Cache]] location &amp;lt;br /&amp;gt; Gain 0.5 [[Reputation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xiadani Stormfeather ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;How come you viceroys always want to haggle? My prices are non-negotiable.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Xiadani_circle.png|left|100px|frameless|The Guild&#039;s Outcast]]&lt;br /&gt;
Selling her wares known as The Guild&#039;s Outcast, available from [[Level]] 18, she might have cooked food, basic resources, fuel, some crafting materials, and some blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 [[Impatience]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-30 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Algae}} &amp;lt;br /&amp;gt; 5 {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; 60 {{rl|Biscuits}} &amp;lt;br /&amp;gt; 60 {{rl|Boots}} &amp;lt;br /&amp;gt; 50 {{rl|Clay}} &amp;lt;br /&amp;gt; 60 {{rl|Coats}} &amp;lt;br /&amp;gt; 40 {{rl|Coal}} &amp;lt;br /&amp;gt; 60 {{rl|Jerky}} &amp;lt;br /&amp;gt; 50 {{rl|Leather}} &amp;lt;br /&amp;gt; 40 {{rl|Oil}} &amp;lt;br /&amp;gt; 10 {{rl|Parts}} &amp;lt;br /&amp;gt; 60 {{rl|Paste}} &amp;lt;br /&amp;gt; 60 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt; 60 {{rl|Pie}} &amp;lt;br /&amp;gt; 50 {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; 60 {{rl|Porridge}} &amp;lt;br /&amp;gt; 50 {{rl|Reed}} &amp;lt;br /&amp;gt; 50 {{rl|Resin}} &amp;lt;br /&amp;gt; 50 {{rl|Salt}} &amp;lt;br /&amp;gt; 50 {{rl|Scales}} &amp;lt;br /&amp;gt; 40 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 60 {{rl|Skewers}} &amp;lt;br /&amp;gt; 50 {{rl|Stone}} &amp;lt;br /&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt; 80 {{rl|Wood}} &amp;lt;br /&amp;gt; &lt;br /&gt;
| {{rl|Algae}} &amp;lt;br /&amp;gt; {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Berries}} &amp;lt;br /&amp;gt; {{rl|Bricks}} &amp;lt;br /&amp;gt; {{rl|Clay}} &amp;lt;br /&amp;gt; {{rl|Coats}} &amp;lt;br /&amp;gt; {{rl|Copper Ore}} &amp;lt;br/&amp;gt; {{rl|Eggs}} &amp;lt;br /&amp;gt; {{rl|Fabric}} &amp;lt;br /&amp;gt; {{rl|Fish}} &amp;lt;br/&amp;gt; {{rl|Grain}} &amp;lt;br /&amp;gt; {{rl|Herbs}} &amp;lt;br /&amp;gt; {{rl|Insects}} &amp;lt;br /&amp;gt; {{rl|Leather}} &amp;lt;br /&amp;gt; {{rl|Meat}} &amp;lt;br /&amp;gt; {{rl|Mushrooms}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; {{rl|Reed}} &amp;lt;br /&amp;gt; {{rl|Resin}} &amp;lt;br /&amp;gt; {{rl|Roots}} &amp;lt;br /&amp;gt; {{rl|Salt}} &amp;lt;br/&amp;gt; {{rl|Scales}} &amp;lt;br /&amp;gt; {{rl|Stone}} &amp;lt;br /&amp;gt; {{rl|Vegetables}} &amp;lt;br /&amp;gt; {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt; {{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Algae}} &amp;lt;br /&amp;gt; +1 {{rl|Fish}} &amp;lt;br /&amp;gt; +1 {{rl|Scales}} &amp;lt;br/&amp;gt; +3 {{rl|Ale}} &amp;lt;br /&amp;gt; +3 {{rl|Bricks}} &amp;lt;br /&amp;gt; +3 {{rl|Coats}} &amp;lt;br /&amp;gt; +3 {{rl|Fabric}} &amp;lt;br /&amp;gt; +3 {{rl|Jerky}} &amp;lt;br /&amp;gt; +3 {{rl|Incense}} &amp;lt;br /&amp;gt; +3 {{rl|Oil}} &amp;lt;br /&amp;gt; +3 {{rl|Porridge}} &amp;lt;br /&amp;gt; +3 {{rl|Skewers}} &amp;lt;br /&amp;gt; +3 {{rl|Tea}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Bath House}} &amp;lt;br /&amp;gt;  Blueprint:  {{bl|Brineworks}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Clothier}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Cooperage}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Manufactory}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Temple}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Tinkerer}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Weaver}} &amp;lt;br /&amp;gt; 10 {{rl|Jerky}} for every 10 {{rl|Pie}} &amp;lt;br /&amp;gt; +1 [[ Trade Routes | Trade Route]] Slot and +25% Trader Arrival Speed &amp;lt;br /&amp;gt; +1 bait conversion for every 10 {{rl|Fish}} or {{rl|Scales}} used in crafting &amp;lt;br /&amp;gt; +1 Resolve to Housed Villagers &amp;lt;br /&amp;gt; +2 {{Species link|Harpies|small}} in every Newcomer group &amp;lt;br /&amp;gt; +5 Resolve with {{Service link|Leisure}} satisfied &amp;lt;br /&amp;gt; +10% Time between [[breaks]] with {{rl|Coats}} satisfied &amp;lt;br /&amp;gt; Gain 0.5 [[Reputation]] &amp;lt;br /&amp;gt; Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dullahan Warlander ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Dare to see what&#039;s inside the box?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Trickster Portrait Circle Small.png |left|100px|frameless|The Hooded Trickster]]&lt;br /&gt;
A Hooded Trickster unlocked by the [[Deed]][[File:Dicewithdeath4.png|32px]] Dice with Death IV. Dullahan might have metal, fabrics, crafting materials, and packs of goods for sale. He also sells mystery boxes. Dullahan is willing to buy packs of goods, luxury items, crafting materials, cooked food, and some raw resources.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+3 [[Impatience]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 40 {{rl|Algae}} &amp;lt;br /&amp;gt; 35 {{rl|Bricks}} &amp;lt;br /&amp;gt; 50 {{rl|Copper Ore}} &amp;lt;br /&amp;gt; 30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt; 30 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 40 [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br/&amp;gt; 35 {{rl|Fabric}} &amp;lt;br /&amp;gt; 40 {{rl|Insects}} &amp;lt;br /&amp;gt; 40 {{rl|Leather}} &amp;lt;br /&amp;gt; 15 {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; 15 {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; 15 {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; 15 {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; 15 {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;  35 {{rl|Planks}} &amp;lt;br /&amp;gt; 40 {{rl|Plant Fiber}} &amp;lt;br /&amp;gt;15 {{rl|Purging Fire}} &amp;lt;br /&amp;gt; 40 {{rl|Reed}} &amp;lt;br /&amp;gt; 40 {{rl|Resin}} &amp;lt;br /&amp;gt; 40 {{rl|Scales}}&lt;br /&gt;
| {{rl|Ale}} &amp;lt;br /&amp;gt; {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Barrels}} &amp;lt;br /&amp;gt; {{rl|Biscuits}} &amp;lt;br /&amp;gt; [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; {{rl|Coats}} &amp;lt;br /&amp;gt; [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br/&amp;gt; {{rl|Flour}} &amp;lt;br /&amp;gt; {{rl|Grain}} &amp;lt;br /&amp;gt; {{rl|Incense}} &amp;lt;br /&amp;gt; {{rl|Insects}} &amp;lt;br /&amp;gt; {{rl|Jerky}} &amp;lt;br /&amp;gt; {{rl|Mushrooms}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; {{rl|Pickled Goods}} &amp;lt;br /&amp;gt; {{rl|Pie}} &amp;lt;br /&amp;gt; {{rl|Porridge}} &amp;lt;br /&amp;gt; {{rl|Pottery}} &amp;lt;br /&amp;gt; {{rl|Salt}} &amp;lt;br/&amp;gt; {{rl|Scrolls}} &amp;lt;br/&amp;gt; {{rl|Skewers}} &amp;lt;br /&amp;gt; {{rl|Tea}} &amp;lt;br /&amp;gt; {{rl|Training Gear}} &amp;lt;br /&amp;gt; {{rl|Waterskins}} &amp;lt;br /&amp;gt; {{rl|Wine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Mystery Boxes&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Small Boxes &amp;lt;br/&amp;gt; 1 &amp;lt;span style=&amp;quot;color: {{PerkGreen}}&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; [[Perk]]&amp;lt;br/&amp;gt;+ 3 of the following [[resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Medium Boxes &amp;lt;br/&amp;gt; 1 or 2 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; [[Perk]]s&amp;lt;br/&amp;gt;+ 3 of the following [[resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Big Mystery Boxes &amp;lt;br/&amp;gt; 2 &amp;lt;span style=&amp;quot;color: {{PerkPurple}}&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color: {{PerkOrange}}&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; [[Perk]]s or [[Cornerstone]]s&amp;lt;br/&amp;gt;+ 4 of the following [[resource]] stacks:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Algae}} &amp;lt;br/&amp;gt; 20 {{rl|Berries}} &amp;lt;br /&amp;gt; 20 {{rl|Clay}} &amp;lt;br /&amp;gt; 20 {{rl|Eggs}} &amp;lt;br /&amp;gt; 20 {{rl|Fish}} &amp;lt;br/&amp;gt; 20 {{rl|Grain}} &amp;lt;br /&amp;gt; 20 {{rl|Herbs}} &amp;lt;br /&amp;gt; 20 {{rl|Insects}} &amp;lt;br /&amp;gt; 20 {{rl|Leather}} &amp;lt;br /&amp;gt; 20 {{rl|Meat}}&lt;br /&gt;
| 20 {{rl|Mushrooms}} &amp;lt;br /&amp;gt; 20 {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; 20 {{rl|Reed}} &amp;lt;br /&amp;gt; 20 {{rl|Resin}} &amp;lt;br /&amp;gt; 20 {{rl|Roots}} &amp;lt;br /&amp;gt; 20 {{rl|Salt}} &amp;lt;br/&amp;gt; 20 {{rl|Scales}} &amp;lt;br/&amp;gt; 20 {{rl|Stone}}  &amp;lt;br /&amp;gt; 20 {{rl|Vegetables}}&lt;br /&gt;
| 30 {{rl|Algae}} &amp;lt;br/&amp;gt; 30 {{rl|Barrels}} &amp;lt;br /&amp;gt; 30 {{rl|Berries}} &amp;lt;br /&amp;gt; 30 {{rl|Clay}} &amp;lt;br /&amp;gt; 30 {{rl|Coal}} &amp;lt;br /&amp;gt; 30 {{rl|Copper Ore}} &amp;lt;br /&amp;gt; 30 {{rl|Eggs}} &amp;lt;br /&amp;gt; 30 {{rl|Fish}} &amp;lt;br/&amp;gt; 30 {{rl|Flour}} &amp;lt;br /&amp;gt; 30 {{rl|Grain}} &amp;lt;br /&amp;gt; 30 {{rl|Herbs}} &amp;lt;br /&amp;gt; 30 {{rl|Insects}} &amp;lt;br /&amp;gt; 30 {{rl|Leather}} &amp;lt;br /&amp;gt; 30 {{rl|Meat}}&lt;br /&gt;
| 30 {{rl|Mushrooms}} &amp;lt;br /&amp;gt; 30 {{rl|Oil}} &amp;lt;br /&amp;gt; 30 [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br /&amp;gt; 30 {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; 30 {{rl|Pottery}} &amp;lt;br /&amp;gt; 30 {{rl|Reed}} &amp;lt;br /&amp;gt; 30 {{rl|Roots}} &amp;lt;br /&amp;gt; 30 {{rl|Salt}} &amp;lt;br/&amp;gt; 30 {{rl|Scales}} &amp;lt;br/&amp;gt; 30 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 30 {{rl|Stone}} &amp;lt;br /&amp;gt; 30 {{rl|Vegetables}} &amp;lt;br /&amp;gt; 30 {{rl|Waterskins}}&lt;br /&gt;
| 10 {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; 10 {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; 10 {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; 10 {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; 10 {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; 15 {{rl|Tools}} &amp;lt;br /&amp;gt; 30 {{rl|Bricks}} &amp;lt;br /&amp;gt; 30 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 30 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 30 {{rl|Fabric}} &amp;lt;br /&amp;gt; 30 {{rl|Planks}} &amp;lt;br /&amp;gt; 4 {{rl|Ancient Tablet}} &amp;lt;br/&amp;gt; 40 {{rl|Ale}} &amp;lt;br /&amp;gt; 40 {{rl|Biscuits}} &amp;lt;br /&amp;gt; &lt;br /&gt;
| 40 {{rl|Boots}} &amp;lt;br /&amp;gt; 40 {{rl|Coats}} &amp;lt;br /&amp;gt; 40 {{rl|Incense}} &amp;lt;br /&amp;gt; 40 {{rl|Jerky}} &amp;lt;br /&amp;gt; 40 {{rl|Paste}} &amp;lt;br /&amp;gt; 40 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt; 40 {{rl|Pie}} &amp;lt;br /&amp;gt; 40 {{rl|Scrolls}} &amp;lt;br /&amp;gt; 40 {{rl|Skewers}} &amp;lt;br /&amp;gt; 40 {{rl|Tea}} &amp;lt;br /&amp;gt; 40 {{rl|Training Gear}} &amp;lt;br /&amp;gt; 40 {{rl|Wine}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Cornerstones and Perks available in Big Mystery Box:&lt;br /&gt;
(Courtesy of user @Cron)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Icon_Resource_SimpleTools.png}}&amp;lt;br /&amp;gt;[[Advanced Smithing]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+1 to {{rl|Tools}} production. Gain additional {{rl|Tools}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Icon_Resource_Pottery.png}}&amp;lt;br /&amp;gt;[[Archaeological Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Glades are examined more carefully. Gain 20 {{rl|Pottery}} every time you discover a new Glade.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:TrophyIcons_111_b.png}}&amp;lt;br /&amp;gt;[[Badge Of Courage]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A famous Viceroy emblem passed down from generation to generation. Discovering a [[Glade]] during the [[Storm]] lowers [[Impatience]] by -0.5&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Orange|File:NecromancerIcons_50_b.png}}&amp;lt;br /&amp;gt;[[Bone Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Tools}} every time a [[villager]] leaves or dies.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Orange|File:Scientific_agreement.png}}&amp;lt;br /&amp;gt;[[Scientific Agreement]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |You signed a very strange deal with the smuggler. You can choose one [[blueprint]] from all unlocked blueprints every time 12 villagers die.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:BagsAndBoxes_66.png}}&amp;lt;br /&amp;gt;[[Builder&#039;s Pack]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Any Builder can carry 15 additional items.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:NecromancerIcons_81_b.png}}&amp;lt;br /&amp;gt;[[Cannibalism]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 30 {{rl|Meat}} every time a villager dies or leaves.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Icon_Resource_Eggs.png}}&amp;lt;br /&amp;gt;[[Egg Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Eggs}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:BagsAndBoxes_26.png}}&amp;lt;br /&amp;gt;[[Export Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain +1 to production yields for all packs of goods.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:ScrollsAndBooks_88.png}}&amp;lt;br /&amp;gt;[[Firekeeper Letters]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The exchange of knowledge between [[firekeeper]]s can be very beneficial. The maximum number of [[Sacrifice]] stacks in the [[Ancient Hearth]] is increased by +1 for every 2 ongoing [[ Trade Routes | trade routes]].&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Book_03_b.png}}&amp;lt;br /&amp;gt;[[Fungal Guide]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Ancient {{rl|Mushrooms}} farming techniques are described within. {{rl|Mushrooms}} production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Giant Vegetables]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Vegetables}} production. Gain additional {{rl|Vegetables}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:En_craft_62.png}}&amp;lt;br /&amp;gt;[[Metallurgic Proficiency]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Increases the production speed of {{rl|Copper Bars}}, {{rl|Crystalized Dew}}, and all recipes that use metal ingots by +33%.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Icon_Resource_Grain.png}}&amp;lt;br /&amp;gt;[[Mold Supply]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to Grain production. Gain additional {{rl|Grain}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Runestone_b_05.png}}&amp;lt;br /&amp;gt;[[Obsidian Runestone]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A complicated runic structure, designed to shield the hearth from corruption. The [[Ancient Hearth]]&#039;s [[ Corruption Resistance | resistance to Corruption]] is increased by 400.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Folder_b.png}}&amp;lt;br /&amp;gt;[[Small Altar Box]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The forest requires sacrifices. Gain a ‑15 reduction in [[Hostility]] every time 2 villagers die.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Icon_Resource_Coal.png}}&amp;lt;br /&amp;gt;[[Specialized Mining]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Coal}} production. Gain additional {{rl|Coal}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Icon_Resource_Stone.png}}&amp;lt;br /&amp;gt;[[Stone Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Stone}} per minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:8538_b.png}}&amp;lt;br /&amp;gt;[[Sturdy Boots]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |[[Villagers]] move 10% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Icon_Resource_Insects.png}}&amp;lt;br /&amp;gt;[[Insect Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Insects}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:ScrollsAndBooks_03.png}}&amp;lt;br /&amp;gt;[[Trade Logs]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Detailed notes on different traders and their wares. Gain 1 additional active [[ Trade Routes | trade route]] slot. [[Traders]] will arrive 25% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkIconBorder|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Vegetable Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Vegetables}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glade Traders ==&lt;br /&gt;
&lt;br /&gt;
=== Alune Soulgazer ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Blight might have taken my sight, but my journey is far from over. Take a look at what I’ve collected over the years.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Alune_circle.png|left|100px|frameless|The Seer]]&lt;br /&gt;
A blind [[Fox]] Seer sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 [[Impatience]]&amp;lt;br /&amp;gt;+60* [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 30 {{rl|Ale}} &amp;lt;br /&amp;gt; 30 [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; 20 {{rl|Bricks}} &amp;lt;br /&amp;gt; 30 {{rl|Coats}} &amp;lt;br /&amp;gt; 30 {{rl|Copper Ore}} &amp;lt;br /&amp;gt; 20 {{rl|Fabric}} &amp;lt;br /&amp;gt; 30 {{rl|Fish}} &amp;lt;br/&amp;gt; 30 {{rl|Incense}} &amp;lt;br /&amp;gt; 40 {{rl|Mushrooms}} &amp;lt;br /&amp;gt; 20 {{rl|Planks}} &amp;lt;br /&amp;gt; 30 {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; 20 {{rl|Purging Fire}} &amp;lt;br /&amp;gt; 30 {{rl|Scrolls}} &amp;lt;br /&amp;gt; 30 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 30 {{rl|Stone}} &amp;lt;br /&amp;gt; 15 {{rl|Tools}} &amp;lt;br /&amp;gt; 30 {{rl|Waterskins}} &amp;lt;br /&amp;gt; 5 {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt; &lt;br /&gt;
| {{rl|Algae}} &amp;lt;br /&amp;gt; {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Berries}} &amp;lt;br /&amp;gt; {{rl|Bricks}} &amp;lt;br /&amp;gt; {{rl|Clay}} &amp;lt;br /&amp;gt; {{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt; {{rl|Grain}} &amp;lt;br /&amp;gt; {{rl|Herbs}} &amp;lt;br /&amp;gt; {{rl|Insects}} &amp;lt;br /&amp;gt; {{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt; {{rl|Mushrooms}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; {{rl|Reed}} &amp;lt;br /&amp;gt; {{rl|Resin}} &amp;lt;br /&amp;gt; {{rl|Roots}} &amp;lt;br /&amp;gt; {{rl|Salt}} &amp;lt;br/&amp;gt; {{rl|Scales}} &amp;lt;br/&amp;gt; {{rl|Stone}} &amp;lt;br /&amp;gt; {{rl|Tools}} &amp;lt;br /&amp;gt; {{rl|Vegetables}} &amp;lt;br /&amp;gt; {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt; {{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; +1 {{rl|Scales}} &amp;lt;br/&amp;gt; +2 {{rl|Incense}} &amp;lt;br /&amp;gt; +2 [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; +2 {{rl|Scrolls}} &amp;lt;br /&amp;gt; Blueprint:  {{bl|Druid&#039;s Hut}} &amp;lt;br /&amp;gt; Blueprint:  {{bl|Fishing Hut}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Monastery}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Temple}} &amp;lt;br /&amp;gt; -15 [[Hostility]] for every 2 Deaths &amp;lt;br /&amp;gt; +1 [[Cornerstone]] Reroll &amp;lt;br /&amp;gt; +5 Hauler Carry Amount &amp;lt;br /&amp;gt; -10% [[Glade Event]] Work Time &amp;lt;br /&amp;gt; -0.5 [[Impatience]] For Every Glade Opened &amp;lt;br /&amp;gt; -50  [[Hostility]]&lt;br /&gt;
|}*noted [[Hostility]] value is for Viceroy+ [[ Difficulty | Difficulties]]&lt;br /&gt;
&lt;br /&gt;
=== Gex Runescale ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Holy Flame bless you, Viceroy. May I offer you some of my wares?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Gex_circle.png|left|100px|frameless|The Shaman]]&lt;br /&gt;
A Lizard Shaman sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 [[Impatience]]&amp;lt;br /&amp;gt;+60* [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 40 {{rl|Algae}} &amp;lt;br /&amp;gt; 20 {{rl|Bricks}} &amp;lt;br /&amp;gt; 20 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 40 [[File:Icon Resource Pigment.png|{{ImgS}}]] [[Dye]] &amp;lt;br/&amp;gt; 30 {{rl|Fabric}} &amp;lt;br /&amp;gt; 40 {{rl|Grain}} &amp;lt;br /&amp;gt; 40 {{rl|Herbs}} &amp;lt;br /&amp;gt; 30 {{rl|Incense}} &amp;lt;br /&amp;gt; 30 {{rl|Meat}} &amp;lt;br /&amp;gt; 30 {{rl|Oil}} &amp;lt;br /&amp;gt; 30 [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; 40 {{rl|Planks}} &amp;lt;br /&amp;gt; 40 {{rl|Pottery}} &amp;lt;br /&amp;gt; 40 {{rl|Reed}} &amp;lt;br /&amp;gt; 40 {{rl|Resin}} &amp;lt;br /&amp;gt; 40 {{rl|Roots}} &amp;lt;br /&amp;gt; 40 {{rl|Stone}} &amp;lt;br /&amp;gt; 30 {{rl|Tea}}&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Berries}} &amp;lt;br /&amp;gt;  [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; {{rl|Bricks}} &amp;lt;br /&amp;gt; {{rl|Clay}} &amp;lt;br /&amp;gt; {{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt; {{rl|Fish}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt; {{rl|Herbs}} &amp;lt;br /&amp;gt; {{rl|Insects}} &amp;lt;br /&amp;gt; {{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt; {{rl|Mushrooms}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; {{rl|Reed}} &amp;lt;br /&amp;gt; {{rl|Resin}} &amp;lt;br /&amp;gt; {{rl|Roots}} &amp;lt;br /&amp;gt; {{rl|Salt}} &amp;lt;br/&amp;gt; {{rl|Scales}} &amp;lt;br/&amp;gt; {{rl|Stone}} &amp;lt;br /&amp;gt; {{rl|Tools}} &amp;lt;br /&amp;gt; {{rl|Vegetables}} &amp;lt;br /&amp;gt; {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt; {{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Algae}} &amp;lt;br /&amp;gt; +1 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; +1 {{rl|Oil}} &amp;lt;br /&amp;gt; +2 {{rl|Tea}} &amp;lt;br /&amp;gt; Blueprint:  {{bl|Alchemist&#039;s Hut}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Apothecary}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Distillery}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt; 3 {{rl|Incense}} for every 10 {{rl|Roots}} &amp;lt;br /&amp;gt; +1 [[Sacrifice]] Stack in Hearth for every 2 [[Trade Routes]] &amp;lt;br /&amp;gt; +50 Rainwater Tank Capacity &amp;lt;br /&amp;gt; +25% Fishing Speed &amp;lt;br/&amp;gt; +25% Hauler Speed &amp;lt;br /&amp;gt; +40% [[Abandoned Cache]] Glade Event work Speed &amp;lt;br /&amp;gt; -50 [[Hostility]]&lt;br /&gt;
|}*noted [[Hostility]] value is for Viceroy+ [[ Difficulty | Difficulties]]&lt;br /&gt;
&lt;br /&gt;
=== Ruenhar Blightclaw ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Do not be afraid, stranger. This forest is only hostile to those looking to exploit it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Ruenhar_circle.png|left|100px|frameless|The Hermit]]&lt;br /&gt;
A Fox Hermit sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 [[Impatience]]&amp;lt;br /&amp;gt;+60* [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 30 {{rl|Barrels}} &amp;lt;br /&amp;gt; 40 {{rl|Berries}} &amp;lt;br /&amp;gt; 20 {{rl|Bricks}} &amp;lt;br /&amp;gt; 40 {{rl|Clay}} &amp;lt;br /&amp;gt; 40 {{rl|Coal}} &amp;lt;br /&amp;gt; 40 {{rl|Eggs}} &amp;lt;br /&amp;gt; 20 {{rl|Fabric}} &amp;lt;br /&amp;gt; 40 {{rl|Flour}} &amp;lt;br /&amp;gt; 40 {{rl|Insects}} &amp;lt;br /&amp;gt; 30 {{rl|Jerky}} &amp;lt;br /&amp;gt; 40 {{rl|Leather}} &amp;lt;br /&amp;gt; 40 [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; 30 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt; 20 {{rl|Planks}} &amp;lt;br /&amp;gt; 30 {{rl|Porridge}} &amp;lt;br /&amp;gt; 40 {{rl|Scales}} &amp;lt;br/&amp;gt; 30 {{rl|Skewers}} &amp;lt;br /&amp;gt; 40 {{rl|Vegetables}} &amp;lt;br /&amp;gt; &lt;br /&gt;
| {{rl|Algae}} &amp;lt;br/&amp;gt; {{rl|Amber}} &amp;lt;br /&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br /&amp;gt; {{rl|Berries}} &amp;lt;br /&amp;gt;  [[File:Icon Resource Boots 1.png|{{ImgS}}]] [[Boots]] &amp;lt;br/&amp;gt; {{rl|Bricks}} &amp;lt;br /&amp;gt; {{rl|Clay}} &amp;lt;br /&amp;gt; {{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt; {{rl|Fish}} &amp;lt;br /&amp;gt; {{rl|Grain}} &amp;lt;br /&amp;gt; {{rl|Herbs}} &amp;lt;br /&amp;gt; {{rl|Insects}} &amp;lt;br /&amp;gt; {{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt; {{rl|Mushrooms}} &amp;lt;br /&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt; {{rl|Pack of Crops}} &amp;lt;br /&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br /&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt; {{rl|Parts}} &amp;lt;br /&amp;gt; {{rl|Plant Fiber}} &amp;lt;br /&amp;gt; {{rl|Reed}} &amp;lt;br /&amp;gt; {{rl|Resin}} &amp;lt;br /&amp;gt; {{rl|Roots}} &amp;lt;br /&amp;gt; {{rl|Salt}} &amp;lt;br/&amp;gt; {{rl|Stone}} &amp;lt;br /&amp;gt; {{rl|Tools}} &amp;lt;br /&amp;gt; {{rl|Vegetables}} &amp;lt;br /&amp;gt; {{rl|Wildfire Essence}} &amp;lt;br /&amp;gt; {{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Clay}} &amp;lt;br /&amp;gt; +1 {{rl|Fish}} &amp;lt;br/&amp;gt;  +1 {{rl|Leather}} &amp;lt;br /&amp;gt; +2 [[File:Icon Resource Paste 1.png|{{ImgS}}]] [[Paste]] &amp;lt;br/&amp;gt; +2 {{rl|Porridge}} &amp;lt;br /&amp;gt; +1 {{rl|Fish}} &amp;lt;br /&amp;gt; +2 {{rl|Training Gear}} &amp;lt;br /&amp;gt; +2 {{rl|Pie}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Foragers&#039; Camp}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Herbalists&#039; Camp}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt; Blueprint: {{bl|Trappers&#039; Camp}} &amp;lt;br /&amp;gt; 1 {{rl|Insects}} for every 2 {{rl|Mushrooms}} &amp;lt;br /&amp;gt; 6 {{rl|Pack of Provisions}} for every opened Glade &amp;lt;br /&amp;gt; 15 {{rl|Roots}} for every opened [[Glade]] &amp;lt;br /&amp;gt; +25% Hauler Speed &amp;lt;br /&amp;gt; +25% Trader Arrival Speed &amp;lt;br /&amp;gt; -50 [[Hostility]]&lt;br /&gt;
|}*noted [[Hostility]] value is for Viceroy+ [[ Difficulty | Difficulties]]&lt;br /&gt;
&lt;br /&gt;
== World Event Traders ==&lt;br /&gt;
&lt;br /&gt;
=== Vael ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Many greetings, Viceroy. Always a pleasure doing business with a friend Of the Syndicate.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Vael circle.png|left|100px|frameless|Syndicate Representative]]&lt;br /&gt;
A Syndicate representative granted as a reward for completing the &amp;quot;Cut a deal&amp;quot; option of the [[World_Events#Black_Amber_Syndicate| Black Amber Syndicate]] World Event. He might have clothing, cooked food, service goods, fuel, containers, metal, wildfire essence, blueprints, and perks for sale. He is willing to buy packs of goods, raw food, basic resources, metal, and some building materials.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Cannot assault trader&#039;&#039;&#039;&lt;br /&gt;
| 50 {{rl|Amber}} &lt;br /&gt;
&lt;br /&gt;
| 50 {{rl|Ale}} &amp;lt;br/&amp;gt; 40 {{rl|Barrels}} &amp;lt;br/&amp;gt; 60 {{rl|Biscuits}} &amp;lt;br/&amp;gt; 60 {{rl|Boots}} &amp;lt;br/&amp;gt; 40 {{rl|Coal}} &amp;lt;br/&amp;gt; 60 {{rl|Coats}} &amp;lt;br/&amp;gt; 30 {{rl|Copper Bars}} &amp;lt;br/&amp;gt;  40 {{rl|Copper Ore}} &amp;lt;br/&amp;gt; 30 {{rl|Crystalized Dew}} &amp;lt;br/&amp;gt; 50 {{rl|Incense}} &amp;lt;br/&amp;gt; 60 {{rl|Jerky}} &amp;lt;br/&amp;gt; 40 {{rl|Oil}} &amp;lt;br/&amp;gt; 60 {{rl|Paste}} &amp;lt;br/&amp;gt; 60 {{rl|Pickled Goods}} &amp;lt;br/&amp;gt; 60 {{rl|Pie}} &amp;lt;br/&amp;gt; 60 {{rl|Porridge}} &amp;lt;br/&amp;gt; 40 {{rl|Pottery}} &amp;lt;br/&amp;gt; 50 {{rl|Scrolls}} &amp;lt;br/&amp;gt; 40 {{rl|Sea Marrow}} &amp;lt;br/&amp;gt; 60 {{rl|Skewers}} &amp;lt;br/&amp;gt; 50 {{rl|Tea}} &amp;lt;br/&amp;gt; 50 {{rl|Training Gear}} &amp;lt;br/&amp;gt; 40 {{rl|Waterskins}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 50 {{rl|Wine}} &amp;lt;br/&amp;gt; &lt;br /&gt;
| {{rl|Algae}} &amp;lt;br/&amp;gt; {{rl|Amber}} &amp;lt;br/&amp;gt; {{rl|Ancient Tablet}} &amp;lt;br/&amp;gt; {{rl|Berries}} &amp;lt;br/&amp;gt; {{rl|Bricks}} &amp;lt;br/&amp;gt; {{rl|Clay}} &amp;lt;br/&amp;gt; {{rl|Coats}} &amp;lt;br/&amp;gt; {{rl|Copper Bars}} &amp;lt;br/&amp;gt; {{rl|Copper Ore}} &amp;lt;br/&amp;gt; {{rl|Crystalized Dew}} &amp;lt;br/&amp;gt; {{rl|Eggs}} &amp;lt;br/&amp;gt; {{rl|Fabric}} &amp;lt;br/&amp;gt; {{rl|Fish}} &amp;lt;br/&amp;gt; {{rl|Grain}} &amp;lt;br/&amp;gt; {{rl|Herbs}} &amp;lt;br/&amp;gt; {{rl|Insects}} &amp;lt;br/&amp;gt; {{rl|Leather}} &amp;lt;br/&amp;gt; {{rl|Meat}} &amp;lt;br/&amp;gt; {{rl|Mushrooms}} &amp;lt;br/&amp;gt; {{rl|Pack of Trade Goods}} &amp;lt;br/&amp;gt; {{rl|Pack of Luxury Goods}} &amp;lt;br/&amp;gt; {{rl|Pack of Provisions}} &amp;lt;br/&amp;gt; {{rl|Pack of Building Materials}} &amp;lt;br/&amp;gt;  {{rl|Pack of Crops}} &amp;lt;br/&amp;gt; {{rl|Parts}} &amp;lt;br/&amp;gt; {{rl|Plant Fiber}} &amp;lt;br/&amp;gt; {{rl|Reed}} &amp;lt;br/&amp;gt; {{rl|Resin}} &amp;lt;br/&amp;gt; {{rl|Roots}} &amp;lt;br/&amp;gt; {{rl|Salt}} &amp;lt;br/&amp;gt; {{rl|Scales}} &amp;lt;br/&amp;gt; {{rl|Stone}} &amp;lt;br/&amp;gt; {{rl|Vegetables}} &amp;lt;br/&amp;gt; {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; {{rl|Wood}} &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
| +1 {{rl|Algae}} &amp;lt;br/&amp;gt; +1 {{rl|Fish}} &amp;lt;br/&amp;gt; +1 {{rl|Scales}} &amp;lt;br/&amp;gt; +1 {{rl|Sea Marrow}} &amp;lt;br/&amp;gt; +2 {{rl|Planks}} &amp;lt;br/&amp;gt; +3 {{rl|Ale}} &amp;lt;br/&amp;gt; +3 {{rl|Coats}} &amp;lt;br/&amp;gt; +3 {{rl|Fabric}} &amp;lt;br/&amp;gt; +3 {{rl|Incense}} &amp;lt;br/&amp;gt; +3 {{rl|Jerky}} &amp;lt;br/&amp;gt; +3 {{rl|Porridge}} &amp;lt;br/&amp;gt; +3 {{rl|Skewers}} &amp;lt;br/&amp;gt; +3 {{rl|Tea}} &amp;lt;br/&amp;gt; Blueprint: {{bl|Foragers&#039; Camp}} &amp;lt;br/&amp;gt; Blueprint: {{bl|Small Farm}} &amp;lt;br/&amp;gt; Blueprint: {{bl|Smithy}} &amp;lt;br/&amp;gt; Blueprint: {{bl|Smokehouse}} &amp;lt;br/&amp;gt; Blueprint: {{bl|Tavern}} &amp;lt;br/&amp;gt; Blueprint: {{bl|Temple}} &amp;lt;br/&amp;gt; Blueprint: {{bl|Trappers&#039; Camp}} &amp;lt;br/&amp;gt;  Blueprint: {{bl|Workshop}} &amp;lt;br/&amp;gt; +1 bait conversion for every 10 {{rl|Fish}} or {{rl|Scales}} used in crafting &amp;lt;br/&amp;gt; +1 [[ Trade Routes | Trade Route]] Slot and +25% Trader Arrival Speed &amp;lt;br /&amp;gt; +5 Resolve with {{Service link|Leisure|small}} satisfied &amp;lt;br /&amp;gt; +10% Time between [[breaks]] with {{rl|Coats}} satisfied &amp;lt;br /&amp;gt; +3 {{species link|Bats}} &amp;lt;br/&amp;gt; +3 {{species link|Beavers}} &amp;lt;br/&amp;gt; +3 {{species link|Foxes}} &amp;lt;br/&amp;gt; +3 {{species link|Frogs}} &amp;lt;br/&amp;gt; +3 {{species link|Harpy}} &amp;lt;br/&amp;gt; +3 {{species link|Humans}} &amp;lt;br/&amp;gt; +3 {{species link|Lizards}} &amp;lt;br/&amp;gt; Remove up to 3 hunger stacks &amp;lt;br/&amp;gt; Pick any Blueprint&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=12111</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=12111"/>
		<updated>2026-08-07T23:35:54Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10}}&lt;br /&gt;
[[File:Biomes.png|thumb|450|Screenshot of the world map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The World Map is where Viceroys plan their missions out from the [[Smoldering City]] to build settlements and make their way toward [[Seals]]. Choosing where on the map to go for the next mission and [[Embarking]], including selecting caravans and difficulty, are done from the World Map.&lt;br /&gt;
&lt;br /&gt;
== Smoldering City ==&lt;br /&gt;
&lt;br /&gt;
[[File:SmolderingCityMap.png|thumb|200px|Smoldering City on the Map]]&lt;br /&gt;
&lt;br /&gt;
The Smoldering City is at the center of the World Map and is where all Viceroys start. This is where Viceroys can buy [[Upgrades]], check their game history and visit their [[Home]], once unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fog and visibility ==&lt;br /&gt;
&lt;br /&gt;
[[File:FogofWar.png|thumb|300px|The Fog of War]]&lt;br /&gt;
&lt;br /&gt;
The foggy cloud cover represents the unexplored world around the [[Smoldering City]]. The fog hides map tiles and their [[Biomes]], [[World Events]], and [[Map Modifiers]] until they are revealed by [[Embarking]] and completing a mission nearby. Once a Viceroy gets close enough to an unexplored tile with a question mark icon, &amp;quot;?&amp;quot;, the fog will be revealed until the next cycle.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Vision range and Embarkation range ==&lt;br /&gt;
[[File:Typical settlement progression.png|thumb|Typical settlement placement]]&lt;br /&gt;
Players start out with 2 hexes revealed around the Smoldering City and each of their completed settlements on the World Map. By purchasing [[upgrades]], Smoldering City&#039;s vision range can be extended up to 4 tiles, and settlements&#039; to 3 tiles. &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level 12 is the only upgrade that improves Embarkation/movement range, from 3 to 4. Do note that most of the time your Embarkation range will be limited by vision range - you can&#039;t settle 4 hexes away from a settlement with a 3-hex vision range using normal means without backtracking to the Smoldering City or previously completed settlements.&lt;br /&gt;
&lt;br /&gt;
Regular tiles on the edge of your vision range are also revealed, but remain mostly covered in the Fog of War (unless they contain a [[World Map modifier]]). These partially revealed tiles can&#039;t be settled. The only exception to that are [[World Events]] that necessitate settlement on their hexes - as long as they are within Embarkation distance, you will always be able to claim to that hex.&lt;br /&gt;
&lt;br /&gt;
Outside of upgrades, &#039;&#039;&#039;Caravan Wagons&#039;&#039;&#039; reward (+2 to both vision and movement ranges) from [[World_Map_modifiers#Royal_Resupply|Royal Resupplies]] is the only way to increase settlements&#039; and Smoldering City&#039;s vision range on the World Map. The vision range extension is temporary and only applies to the hex you are Embarking from. Once you are back on the World Map after the next settlement, all vision ranges will have returned to normal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Vision and movement ranges&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level&lt;br /&gt;
! Smoldering city &amp;lt;br/&amp;gt; vision range&lt;br /&gt;
! Settlement &amp;lt;br/&amp;gt; vision range&lt;br /&gt;
! Embarkation range&lt;br /&gt;
|-&lt;br /&gt;
| Levels 0-6&lt;br /&gt;
| 2 hexes&lt;br /&gt;
| 2 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
|-&lt;br /&gt;
| Levels 7-11&lt;br /&gt;
| 3 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
|-&lt;br /&gt;
| Level 12+&lt;br /&gt;
| 4 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
| 4 hexes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Visual comparison of vision ranges at different levels of &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; (the settlements are at different distances from the [[Citadel]]):&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:Vision ranges1.png | Levels 0-6&lt;br /&gt;
File:Vision ranges2.png | Levels 7-11&lt;br /&gt;
File:Vision ranges3.png | Level 12+&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Minimum difficulty ==&lt;br /&gt;
[[File:Difficulty selection.png|Difficulty dropdown|thumb|300px|right]]&lt;br /&gt;
:&#039;&#039;See for more information: [[Embarking#Difficulty_selection|Difficulty selection]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All tiles on the World Map have a minimum difficulty associated with them. Within 8 tiles of the Citadel, minimum difficulty is Settler, which means you can choose any unlocked difficulty on the list. As you get further from the Citadel on the World Map, lower difficulties gradually become unavailable. For example, once you cross the 12 tiles threshold, Settler, Pioneer, and Veteran can no longer be selected (they show up as Too Far in the difficulty dropdown).&lt;br /&gt;
&lt;br /&gt;
Difficulty thresholds are communicated with rings formed by a dark colored outline on some sides of the World Map hexes. The distance between the rings on the World Map is 2 tiles for Pioneer, Veteran, and Viceroy zones. The next three zones, Prestige 5, Prestige 10, and Prestige 15, grow by 3 tiles each. Past 23 tiles of distance from the Citadel, only Prestige 20 difficulty is available.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Map tiles and biomes ==&lt;br /&gt;
&lt;br /&gt;
[[File:BiomeConditionsTab.png|thumb|300px|Biome Conditions]]&lt;br /&gt;
&lt;br /&gt;
The World Map has 6 [[biomes]], plus 4 DLC exclusive* biomes. See their articles for more details.&lt;br /&gt;
* The [[File:BambooFlatsHex.png|{{ImgM}}]] [[Bamboo Flats]]*&lt;br /&gt;
* The [[File:RockyRavineHex.png|{{ImgM}}]] [[Rocky Ravine]]*&lt;br /&gt;
* The [[File:AshenThicketHex.png|{{ImgM}}]] [[Ashen Thicket]]*&lt;br /&gt;
* The [[File:CoastalGroveHex.png|{{ImgM}}]] [[Coastal Grove]]* &lt;br /&gt;
* The [[File:CoralForestHex.png|{{ImgM}}]] [[Coral Forest]] &lt;br /&gt;
* The [[File:CursedRoyalWoodlandsHex.png|{{ImgM}}]] [[Cursed Royal Woodlands]]&lt;br /&gt;
* The [[File:MarshlandsHex.png|{{ImgM}}]] [[Marshlands]]&lt;br /&gt;
* The [[File:RoyalWoodlandsHex.png|{{ImgM}}]] [[Royal Woodlands]]&lt;br /&gt;
* The [[File:ScarletOrchardHex.png|{{ImgM}}]] [[Scarlet Orchard]]&lt;br /&gt;
* The [[File:SealedForestHex.png|{{ImgM}}]] [[Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
Each biome has a different assortment of natural [[resources]] and unique mechanics. Some are simple, like double yields from cutting trees, or more complex like Scarlet Orchard&#039;s archaeology events.&lt;br /&gt;
&lt;br /&gt;
You can read more about each biome on the &#039;&#039;Conditions&#039;&#039; and &#039;&#039;Summary&#039;&#039; tabs after clicking on a map tile, as seen in the image on the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reward indicators ===&lt;br /&gt;
&lt;br /&gt;
[[File:TotalRewards.png|thumb|left|250px|Total Tile Rewards]]&lt;br /&gt;
[[File:TileRewards.png|thumb|right|250px|Tile Rewards]]&lt;br /&gt;
&lt;br /&gt;
The rewards for completing a mission are determined by [[difficulty]] and [[#World Map modifiers|modifiers]]. These rewards are mainly used for [[upgrades]] within the [[Citadel]] and to pay for [[Stormforged Cornerstones]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left, the &#039;&#039;Summary&#039;&#039; screen shows exactly how many of each resource you would earn from a successful mission.&lt;br /&gt;
&lt;br /&gt;
On the right, the World Map shows what meta resource types will be rewarded on completion. These indicators can help you find the resources you need and to help you plan your route.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| {{rl|Food Stockpiles|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Machinery|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Artifacts|large}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Embarkation Costs ===&lt;br /&gt;
:&#039;&#039;See for more information: [[Embarking##Embarkation_Bonuses|Embarkation Bonuses]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Amber}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_MetaReward_BlueprintChoice.png|16px]]&amp;lt;/span&amp;gt; Blueprints&lt;br /&gt;
| 4 - 6&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Bricks}} / {{rl|Fabric}}&lt;br /&gt;
| 2 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal}} / {{rl|Oil}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:CornerstoneReroll.png|16px]]&amp;lt;/span&amp;gt; 3 [[Cornerstone]] Rerolls&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:FlatIcon_Order_DeliverGoods.png|16px]]&amp;lt;/span&amp;gt; Delivery Lines&lt;br /&gt;
| 5 - 7&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs}} / {{rl|Roots}} / {{rl|Wood}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat}} / {{rl|Vegetables}}&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Provisions}} / {{rl|Parts}}&lt;br /&gt;
| 3 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Planks}}&lt;br /&gt;
| 2 - 3&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed}} / {{rl|Leather}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone}} / {{rl|Clay}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_UI_RandomVillager.png|16px]]&amp;lt;/span&amp;gt; 2 [[Villagers]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== World events ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[World Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:WorldEventTiles.png|thumb|250px|World Events on the Map]]&lt;br /&gt;
&lt;br /&gt;
World events are opportunities for Viceroys to earn extra rewards by completing a challenge or otherwise engaging a special opportunity. When a World Event is within your visibility range, click on it to find out what it is. See the main article for the list of World Events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World Map modifiers ===&lt;br /&gt;
{{MainArticle|World Map modifiers}}&lt;br /&gt;
&lt;br /&gt;
[[File:WorldModifierTiles.png|thumb|250px|Map modifiers outlined in Yellow]]&lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. See the main article for the list of World Map modifiers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Seals ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[Sealed_Forest#Requirements_for_Entry]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EndCycleButton.png|thumb|left|300px|The End Cycle Button, and a Seal]] [[File:CycleSummary.png|thumb|right|300px|Cycle Summary and Seal Contracts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the World Map, Seals are the endgame objectives for every Cycle. Viceroys work towards a Seal, enter the Sealed Forest, and successfully reforge the Seal to successfully complete the Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the Sealed Forest page.&lt;br /&gt;
&lt;br /&gt;
On the left, after the last mission of the Cycle is over, clicking on &#039;&#039;End Cycle&#039;&#039; in the bottom right of the screen is the last action to take before starting over again from the [[Smoldering City]]. Cycles can be ended at any point with no negative consequences for later Cycles.&lt;br /&gt;
&lt;br /&gt;
On the right, a summary shows the Viceroy&#039;s accomplishments for that Cycle. &lt;br /&gt;
&lt;br /&gt;
Once the Gold Seal (Viceroy [[difficulty]]) is beaten for the first time, Seal Contracts become available. They allow Viceroys to choose which Seals will spawn during the next Cycle. Only up to 3 Seals can be selected at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Biomes| ]]&amp;lt;!-- Main article in category (until &amp;quot;Biomes&amp;quot; page exists) --&amp;gt;&lt;br /&gt;
[[Category: Meta-progression]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=12110</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map&amp;diff=12110"/>
		<updated>2026-08-07T23:20:35Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Embarkation Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.10}}&lt;br /&gt;
[[File:Biomes.png|thumb|450|Screenshot of the world map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The World Map is where Viceroys plan their missions out from the [[Smoldering City]] to build settlements and make their way toward [[Seals]]. Choosing where on the map to go for the next mission and [[Embarking]], including selecting caravans and difficulty, are done from the World Map.&lt;br /&gt;
&lt;br /&gt;
== Smoldering City ==&lt;br /&gt;
&lt;br /&gt;
[[File:SmolderingCityMap.png|thumb|200px|Smoldering City on the Map]]&lt;br /&gt;
&lt;br /&gt;
The Smoldering City is at the center of the World Map and is where all Viceroys start. This is where Viceroys can buy [[Upgrades]], check their game history and visit their [[Home]], once unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fog and visibility ==&lt;br /&gt;
&lt;br /&gt;
[[File:FogofWar.png|thumb|300px|The Fog of War]]&lt;br /&gt;
&lt;br /&gt;
The foggy cloud cover represents the unexplored world around the [[Smoldering City]]. The fog hides map tiles and their [[Biomes]], [[World Events]], and [[Map Modifiers]] until they are revealed by [[Embarking]] and completing a mission nearby. Once a Viceroy gets close enough to an unexplored tile with a question mark icon, &amp;quot;?&amp;quot;, the fog will be revealed until the next cycle.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Vision range and Embarkation range ==&lt;br /&gt;
[[File:Typical settlement progression.png|thumb|Typical settlement placement]]&lt;br /&gt;
Players start out with 2 hexes revealed around the Smoldering City and each of their completed settlements on the World Map. By purchasing [[upgrades]], Smoldering City&#039;s vision range can be extended up to 4 tiles, and settlements&#039; to 3 tiles. &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level 12 is the only upgrade that improves Embarkation/movement range, from 3 to 4. Do note that most of the time your Embarkation range will be limited by vision range - you can&#039;t settle 4 hexes away from a settlement with a 3-hex vision range using normal means without backtracking to the Smoldering City or previously completed settlements.&lt;br /&gt;
&lt;br /&gt;
Regular tiles on the edge of your vision range are also revealed, but remain mostly covered in the Fog of War (unless they contain a [[World Map modifier]]). These partially revealed tiles can&#039;t be settled. The only exception to that are [[World Events]] that necessitate settlement on their hexes - as long as they are within Embarkation distance, you will always be able to claim to that hex.&lt;br /&gt;
&lt;br /&gt;
Outside of upgrades, &#039;&#039;&#039;Caravan Wagons&#039;&#039;&#039; reward (+2 to both vision and movement ranges) from [[World_Map_modifiers#Royal_Resupply|Royal Resupplies]] is the only way to increase settlements&#039; and Smoldering City&#039;s vision range on the World Map. The vision range extension is temporary and only applies to the hex you are Embarking from. Once you are back on the World Map after the next settlement, all vision ranges will have returned to normal.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Vision and movement ranges&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level&lt;br /&gt;
! Smoldering city &amp;lt;br/&amp;gt; vision range&lt;br /&gt;
! Settlement &amp;lt;br/&amp;gt; vision range&lt;br /&gt;
! Embarkation range&lt;br /&gt;
|-&lt;br /&gt;
| Levels 0-6&lt;br /&gt;
| 2 hexes&lt;br /&gt;
| 2 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
|-&lt;br /&gt;
| Levels 7-11&lt;br /&gt;
| 3 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
|-&lt;br /&gt;
| Level 12+&lt;br /&gt;
| 4 hexes&lt;br /&gt;
| 3 hexes&lt;br /&gt;
| 4 hexes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Visual comparison of vision ranges at different levels of &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; (the settlements are at different distances from the [[Citadel]]):&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:Vision ranges1.png | Levels 0-6&lt;br /&gt;
File:Vision ranges2.png | Levels 7-11&lt;br /&gt;
File:Vision ranges3.png | Level 12+&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Minimum difficulty ==&lt;br /&gt;
[[File:Difficulty selection.png|Difficulty dropdown|thumb|300px|right]]&lt;br /&gt;
:&#039;&#039;See for more information: [[Embarking#Difficulty_selection|Difficulty selection]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All tiles on the World Map have a minimum difficulty associated with them. Within 8 tiles of the Citadel, minimum difficulty is Settler, which means you can choose any unlocked difficulty on the list. As you get further from the Citadel on the World Map, lower difficulties gradually become unavailable. For example, once you cross the 12 tiles threshold, Settler, Pioneer, and Veteran can no longer be selected (they show up as Too Far in the difficulty dropdown).&lt;br /&gt;
&lt;br /&gt;
Difficulty thresholds are communicated with rings formed by a dark colored outline on some sides of the World Map hexes. The distance between the rings on the World Map is 2 tiles for Pioneer, Veteran, and Viceroy zones. The next three zones, Prestige 5, Prestige 10, and Prestige 15, grow by 3 tiles each. Past 23 tiles of distance from the Citadel, only Prestige 20 difficulty is available.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Map tiles and biomes ==&lt;br /&gt;
&lt;br /&gt;
[[File:BiomeConditionsTab.png|thumb|300px|Biome Conditions]]&lt;br /&gt;
&lt;br /&gt;
The World Map has 6 [[biomes]], plus 4 DLC exclusive* biomes. See their articles for more details.&lt;br /&gt;
* The [[File:BambooFlatsHex.png|{{ImgM}}]] [[Bamboo Flats]]*&lt;br /&gt;
* The [[File:RockyRavineHex.png|{{ImgM}}]] [[Rocky Ravine]]*&lt;br /&gt;
* The [[File:AshenThicketHex.png|{{ImgM}}]] [[Ashen Thicket]]*&lt;br /&gt;
* The [[File:CoastalGroveHex.png|{{ImgM}}]] [[Coastal Grove]]* &lt;br /&gt;
* The [[File:CoralForestHex.png|{{ImgM}}]] [[Coral Forest]] &lt;br /&gt;
* The [[File:CursedRoyalWoodlandsHex.png|{{ImgM}}]] [[Cursed Royal Woodlands]]&lt;br /&gt;
* The [[File:MarshlandsHex.png|{{ImgM}}]] [[Marshlands]]&lt;br /&gt;
* The [[File:RoyalWoodlandsHex.png|{{ImgM}}]] [[Royal Woodlands]]&lt;br /&gt;
* The [[File:ScarletOrchardHex.png|{{ImgM}}]] [[Scarlet Orchard]]&lt;br /&gt;
* The [[File:SealedForestHex.png|{{ImgM}}]] [[Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
Each biome has a different assortment of natural [[resources]] and unique mechanics. Some are simple, like double yields from cutting trees, or more complex like Scarlet Orchard&#039;s archaeology events.&lt;br /&gt;
&lt;br /&gt;
You can read more about each biome on the &#039;&#039;Conditions&#039;&#039; and &#039;&#039;Summary&#039;&#039; tabs after clicking on a map tile, as seen in the image on the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reward indicators ===&lt;br /&gt;
&lt;br /&gt;
[[File:TotalRewards.png|thumb|left|250px|Total Tile Rewards]]&lt;br /&gt;
[[File:TileRewards.png|thumb|right|250px|Tile Rewards]]&lt;br /&gt;
&lt;br /&gt;
The rewards for completing a mission are determined by [[difficulty]] and [[#World Map modifiers|modifiers]]. These rewards are mainly used for [[upgrades]] within the [[Citadel]] and to pay for [[Stormforged Cornerstones]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left, the &#039;&#039;Summary&#039;&#039; screen shows exactly how many of each resource you would earn from a successful mission.&lt;br /&gt;
&lt;br /&gt;
On the right, the World Map shows what meta resource types will be rewarded on completion. These indicators can help you find the resources you need and to help you plan your route.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| {{rl|Food Stockpiles|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Machinery|large}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Artifacts|large}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Embarkation Costs ===&lt;br /&gt;
:&#039;&#039;See for more information: [[Embarking##Embarkation_Bonuses|Embarkation Bonuses]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Amber}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_MetaReward_BlueprintChoice.png|16px]]&amp;lt;/span&amp;gt; Blueprints&lt;br /&gt;
| 4 - 6&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Bricks}} / {{rl|Fabric}}&lt;br /&gt;
| 2 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal}} / {{rl|Oil}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:CornerstoneReroll.png|16px]]&amp;lt;/span&amp;gt; 3 [[Cornerstone]] Rerolls&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:FlatIcon_Order_DeliverGoods.png|16px]]&amp;lt;/span&amp;gt; Delivery Lines&lt;br /&gt;
| 5 - 7&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs}} / {{rl|Roots}} / {{rl|Wood}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat}} / {{rl|Vegetables}}&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Provisions}} / {{rl|Parts}}&lt;br /&gt;
| 3 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Planks}}&lt;br /&gt;
| 2 - 3&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed}} / {{rl|Leather}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone}} / {{rl|Clay}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_UI_RandomVillager.png|16px]]&amp;lt;/span&amp;gt; 2 [[Villagers]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== World events ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[World Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:WorldEventTiles.png|thumb|250px|World Events on the Map]]&lt;br /&gt;
&lt;br /&gt;
World events are opportunities for Viceroys to earn extra rewards by completing a challenge or otherwise engaging a special opportunity. When a World Event is within your visibility range, click on it to find out what it is. See the main article for the list of World Events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== World Map modifiers ===&lt;br /&gt;
{{MainArticle|World Map modifiers}}&lt;br /&gt;
&lt;br /&gt;
[[File:WorldModifierTiles.png|thumb|250px|Map modifiers outlined in Yellow]]&lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. See the main article for the list of World Map modifiers.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Seals ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[Sealed_Forest#Requirements_for_Entry]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EndCycleButton.png|thumb|left|300px|The End Cycle Button, and a Seal]] [[File:CycleSummary.png|thumb|right|300px|Cycle Summary and Seal Contracts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot; aria-hidden=&amp;quot;true&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the World Map, Seals are the endgame objectives for every Cycle. Viceroys work towards a Seal, enter the Sealed Forest, and successfully reforge the Seal to successfully complete the Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the Sealed Forest page.&lt;br /&gt;
&lt;br /&gt;
On the left, after the last mission of the Cycle is over, clicking on &#039;&#039;End Cycle&#039;&#039; in the bottom right of the screen is the last action to take before starting over again from the [[Smoldering City]]. Cycles can be ended at any point with no negative consequences for later Cycles.&lt;br /&gt;
&lt;br /&gt;
On the right, a summary shows the Viceroy&#039;s accomplishments for that Cycle. &lt;br /&gt;
&lt;br /&gt;
Once the Gold Seal (Viceroy [[difficulty]]) is beaten for the first time, Seal Contracts become available. They allow Viceroys to choose which Seals will spawn during the next Cycle. Only up to 3 Seals can be selected at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Biomes| ]]&amp;lt;!-- Main article in category (until &amp;quot;Biomes&amp;quot; page exists) --&amp;gt;&lt;br /&gt;
[[Category: Meta-progression]]&lt;br /&gt;
[[Category: Settlements]]&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Embarking&amp;diff=12109</id>
		<title>Embarking</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Embarking&amp;diff=12109"/>
		<updated>2026-08-07T23:12:55Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10}}&lt;br /&gt;
[[File:Embarkation screen.png|thumb|500px|right|Embarkation screen with all upgrades]]&lt;br /&gt;
Embarking is when viceroys select where they want to go for their next mission and select what to bring with them.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
After looking around the [[World Map]], viceroys choose a tile for their next mission. This tile is defined by its biome and any adjacent map modifiers. When zoomed in, you can see more information about the tile before starting the mission in the Summary and Conditions tabs, including the expected experience points, the [[resource]] nodes available in that biome, and any special [[biome]] mechanics (for example, archaeology in the [[File:Icon Biome ScarletOrchard.png|16px]] [[Scarlet Orchard]]). Once zoomed in, the next few things can be done in any order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Caravans:&#039;&#039;&#039; [[#Caravans|Select the caravan]] of villagers they want to start out with. Caravans consist of some random number of three [[Species]], although one of the species will be unknown at this point. Caravans also bring with them a crate of standard starting goods and then a random assortment of other useful goods, which can include things like extra fuel or food.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Embarkation Points:&#039;&#039;&#039; Select how they want to spend their [[#Embarkation_Bonus_budget|Embarkation Points]]. Viceroys can bring extra food, fuel, or even [[blueprints]] with them once they are unlocked by purchasing [[upgrades]] in the Smoldering City. These blueprints have a baseline cost of Embarkation Points, and then will randomly cost one more or one fewer points each mission. (For example, one mission you may see the {{bl|Herbalists&#039; Camp}} cost 4 points, and the next one 5.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty:&#039;&#039;&#039; [[#Difficulty_selection|Select the difficulty]] for the mission and preview the effects this will have, including any negative modifiers from [[Prestige]] difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Players can choose to zoom out and settle a different hex on the World Map at any point before locking in their choices. This also allows you to opt out of [[World Events]] before starting the settlement. &lt;br /&gt;
&lt;br /&gt;
== Caravans ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caravan.png|thumb|Caravan menu|right]]&lt;br /&gt;
&lt;br /&gt;
The caravan you pick before Embarking, along with the Embarkation Points you spend, are going to determine the species and number of your starting [[villagers]], as well as your starting [[resources]]. You only have 2 caravans available in the caravan menu when starting out. In order to unlock the third one, you have to acquire &#039;&#039;&#039;Pioneers’ Gate&#039;&#039;&#039; level 4 [[upgrade]]. &lt;br /&gt;
&lt;br /&gt;
Only 1 or 2 of the starting [[species]] can be known before you start a settlement, never all 3. All 3 species are set in stone upon Embarkation - there is no way to affect what species your settlement is going to have after Embarkation.&lt;br /&gt;
&lt;br /&gt;
Before [[World Events]] increase or decrease the number of starting villagers, every caravan has 6-8 villagers, as well as Base Goods, 2-4 Bonus Goods, and a 50% chance for 2 additional villagers. Additionally, all active World Event bonus resources will show up under Base Goods if you hover over the Base Goods icon (under the first species&#039; icon, to the left of Bonus Goods). &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; level 8 and 12 [[upgrades]] increase the amount of Embarkation resources by 20% each, but they do not increase the amount of World Event goods. Additionally, &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level 20 will permanently increase the number of starting villagers by 1.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+ Base Goods&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | No upgrades !! style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Full [[Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 {{rl|Eggs}} || 42 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| 20 {{rl|Parts}} || 28 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 {{rl|Wildfire Essence}} || 6 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 {{rl|Wood}} || 14 {{rl|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| 20 {{rl|Coal}} || 28 {{rl|Coal}}&lt;br /&gt;
|-&lt;br /&gt;
| — || 7 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| — || 7 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| — || 7 {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| — || 14 {{rl|Pipes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Bonus Goods&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Caravan Foods (1-2)&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Food&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Amount&lt;br /&gt;
|-&lt;br /&gt;
| Base&lt;br /&gt;
| Full [[Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Insects}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Fish}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Caravan Other (1-2)&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Resource&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Amount&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Resource&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Amount&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Resource&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Amount&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Base&lt;br /&gt;
| Full [[Citadel]]&lt;br /&gt;
| Base&lt;br /&gt;
| Full [[Citadel]]&lt;br /&gt;
| Base&lt;br /&gt;
| Full [[Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Amber}}&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| {{rl|Crystalized Dew}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Coats}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Tools}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Copper Bars}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Jerky}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Parts}}&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| {{rl|Stone}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Skewers}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Barrels}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Reed}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Pie}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pottery}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Leather}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Pickled Goods}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Waterskins}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Clay}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Biscuits}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Planks}}&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| {{rl|Plant Fiber}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Pipes}}&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Fabric}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Oil}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Porridge}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Bricks}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Grain}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Sea Marrow}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Scales}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Boots}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Paste}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Algae}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Bonus Villagers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_UI_RandomVillager.png|16px]]&amp;lt;/span&amp;gt; [[Villagers]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Embarkation Bonuses ==&lt;br /&gt;
&lt;br /&gt;
You can find the list of all possible Embarkation Bonuses below:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* {{rl|Meat|medium}}&lt;br /&gt;
* {{rl|Vegetables|medium}}&lt;br /&gt;
* {{rl|Eggs|medium}}*&lt;br /&gt;
* {{rl|Roots|medium}}*&lt;br /&gt;
* {{rl|Bricks|medium}}&lt;br /&gt;
* {{rl|Fabric|medium}}&lt;br /&gt;
* {{rl|Planks|medium}}&lt;br /&gt;
* {{rl|Parts|medium}}&lt;br /&gt;
* {{rl|Clay|medium}}&lt;br /&gt;
* {{rl|Leather|medium}}&lt;br /&gt;
* {{rl|Reed|medium}}&lt;br /&gt;
* {{rl|Stone|medium}}&lt;br /&gt;
* {{rl|Amber|medium}}&lt;br /&gt;
* {{rl|Pack of Provisions|medium}}&lt;br /&gt;
* {{rl|Wood|medium}}*&lt;br /&gt;
* {{rl|Coal|medium}}&lt;br /&gt;
* {{rl|Oil|medium}}&lt;br /&gt;
* {{bl|Foragers&#039; Camp|medium}}&lt;br /&gt;
* {{bl|Fishing Hut|medium}}&lt;br /&gt;
* {{bl|Herbalists&#039; Camp|medium}}&lt;br /&gt;
* {{bl|Trappers&#039; Camp|medium}}&lt;br /&gt;
* {{bl|Small Farm|medium}}&lt;br /&gt;
* {{bl|Plantation|medium}}&lt;br /&gt;
* {{bl|Herb Garden|medium}}&lt;br /&gt;
* 3 [[Cornerstone]] rerolls&lt;br /&gt;
* 5 {{rl|Scrolls|medium}} per minute&lt;br /&gt;
* 5 {{rl|Incense|medium}} per minute&lt;br /&gt;
* 5 {{rl|Tea|medium}} per minute&lt;br /&gt;
* 5 {{rl|Ale|medium}} per minute&lt;br /&gt;
* 5 {{rl|Training Gear|medium}} per minute&lt;br /&gt;
* 5 {{rl|Wine|medium}} per minute&lt;br /&gt;
* 2 villagers&lt;br /&gt;
&amp;lt;/div&amp;gt;*Available without any [[upgrades]].&lt;br /&gt;
&lt;br /&gt;
You can consult the [[Upgrades#List_of_Upgrades|list of upgrades]] to find out when different Embarkation Bonuses are unlocked.&lt;br /&gt;
&lt;br /&gt;
=== Embarkation Bonus budget ===&lt;br /&gt;
[[File:Icon_MetaReward_EmbarkationPoints.png|left|200px|border]]&lt;br /&gt;
There are 2 different ways to pay for Embarkation Bonuses:&lt;br /&gt;
* with Embarkation Points (also regular Embarkation Points later)&lt;br /&gt;
* with Reserve Embarkation Points&lt;br /&gt;
&lt;br /&gt;
All viceroys start with 3 Embarkation Points for each settlement. This base amount can be increased up to 10 with the help of [[upgrades]] from the &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; tree. Additionally, an unlimited amount of Reserve Embarkation Points can be gained from [[World_Map_modifiers#Royal_Resupply|Royal Resupplies]]. World Events [[World_Events#Followers_of_the_Forsaken_Gods|Followers of the Forsaken Gods]] and [[World_Events#Shelled_Mosquito_Nest|Shelled Mosquito Nest]] can also reward 4-5 Reserve Embarkation Points.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Embarkation_Points_calculation.png|thumb|right|400px|Full citadel EP calculation in the Veteran zone]]&lt;br /&gt;
Reserve EPs are tracked separately from regular EPs, and their pool does not recharge. All Reserve Points gained need to be spent before the end of the cycle and will be reset to 0 if not used before the end of the cycle. Players have the freedom to decide whether to spend all Reserve Embarkation Points at once, or use them piecemeal. Regular Points&#039; pool always gets spent first and recharges between settlements, but it decreases by 1 for each difficulty threshold passed on the [[World Map]]. You can always find out what the current penalty is by hovering over the number of regular EPs in the Embarkation Bonuses UI. Beyond the [[Prestige]] 20 threshold players will have no more than 2 points to spend from their regular budget. Reserve Embarkation Points&#039; pool, on the other hand, is not affected by difficulty thresholds in any way. For more information on difficulty thresholds, see the [[#Difficulty_selection|Difficulty selection]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Reserve Embarkation Points should always be spent&#039;&#039;&#039; - their pool will always return to full capacity for the next settlement. Starting settlements with regular EPs left in the bank doesn&#039;t grant any advantages. The game will display a warning, should you attempt do to that: &amp;quot;Do you want to start the game? There are still points to be spent.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A maximum of 9 separate Embarkation Bonuses can be selected at any given time. Keep that in mind when hoarding Reserve Embarkation Points for your next seal. 59 is the maximum amount of points you could theoretically spend on a single settlement, choosing all of the most expensive options at their highest possible cost. There are no warnings for unspent Reserve EPs at any point.&lt;br /&gt;
&lt;br /&gt;
=== Embarkation Bonus costs ===&lt;br /&gt;
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows, per Discord user @cron3052:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Amber}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_MetaReward_BlueprintChoice.png|16px]]&amp;lt;/span&amp;gt; Blueprints&lt;br /&gt;
| 4 - 6&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Bricks}} / {{rl|Fabric}}&lt;br /&gt;
| 2 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal}} / {{rl|Oil}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:CornerstoneReroll.png|16px]]&amp;lt;/span&amp;gt; 3 [[Cornerstone]] Rerolls&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:FlatIcon_Order_DeliverGoods.png|16px]]&amp;lt;/span&amp;gt; Delivery Lines&lt;br /&gt;
| 5 - 7&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs}} / {{rl|Roots}} / {{rl|Wood}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat}} / {{rl|Vegetables}}&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Provisions}} / {{rl|Parts}}&lt;br /&gt;
| 3 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Planks}}&lt;br /&gt;
| 2 - 3&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed}} / {{rl|Leather}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone}} / {{rl|Clay}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_UI_RandomVillager.png|16px]]&amp;lt;/span&amp;gt; 2 [[Villagers]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty selection ==&lt;br /&gt;
{{MainArticle|Difficulty}}&lt;br /&gt;
[[File:Difficulty selection.png|Difficulty dropdown|thumb|300px|right]]&lt;br /&gt;
&lt;br /&gt;
Difficulty is selected in a dropdown menu in the bottom portion of the screen. &lt;br /&gt;
&lt;br /&gt;
Not all options are available at all times. Starting out, the highest difficulty available is Viceroy. Once Viceroy is beaten, Prestige 1 is unlocked. After Prestige 1 - Prestige 2, and so on until Prestige 20.&lt;br /&gt;
&lt;br /&gt;
[[File:Difficulty selection tooltip.png|Prestige 2 summary|thumb|right|300px]]&lt;br /&gt;
You can find a short summary of all active difficulty effects by hovering over the magnifying glass found to the right of the difficulty dropdown.&lt;br /&gt;
&lt;br /&gt;
All tiles on the World Map have a minimum difficulty associated with them. Within 8 tiles of the [[Citadel]], minimum difficulty is Settler, which means you can choose any unlocked difficulty on the list. As you get further from the Citadel on the [[World Map]], lower difficulties gradually become unavailable. For example, once you cross the 12 tiles threshold, Settler, Pioneer, and Veteran can no longer be selected (they show up as Too Far in the difficulty dropdown). &lt;br /&gt;
&lt;br /&gt;
Difficulty thresholds are communicated with rings formed by a dark colored outline on some sides of the World Map hexes. The distance between the rings on the World Map is 2 tiles for Pioneer, Veteran, and Viceroy zones. The next three zones, Prestige 5, Prestige 10, and Prestige 15, grow by 3 tiles each. Past 23 tiles of distance from the Citadel, only Prestige 20 difficulty is available. &lt;br /&gt;
&lt;br /&gt;
It is possible to enter a minimum difficulty zone for a not yet unlocked difficulty. For example, a player can enter the Prestige 10 zone with only Prestige 7 unlocked. Settling is still allowed in this scenario, but the difficulty selection will be limited to the highest unlocked difficulty until Prestige 11 is unlocked or the player returns to the Prestige 5 minimum difficulty. [[Sealed Forest]] settlements always enforce their minimum difficulty level, regardless of your highest beaten Prestige level.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Embarking&amp;diff=12108</id>
		<title>Embarking</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Embarking&amp;diff=12108"/>
		<updated>2026-08-07T23:00:29Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Embarkation Bonus budget */ added a list of all embarks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.10}}&lt;br /&gt;
[[File:Embarkation screen.png|thumb|500px|right|Embarkation screen with all upgrades]]&lt;br /&gt;
Embarking is when viceroys select where they want to go for their next mission and select what to bring with them.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
After looking around the [[World Map]], viceroys choose a tile for their next mission. This tile is defined by its biome and any adjacent map modifiers. When zoomed in, you can see more information about the tile before starting the mission in the Summary and Conditions tabs, including the expected experience points, the resource nodes available in that biome, and any special biome mechanics (for example, archaeology in the [[Scarlet Orchard]]). Once zoomed in, the next few things can be done in any order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Caravans:&#039;&#039;&#039; Select which caravan of villagers they want to start out with. Caravans consist of some random number of three [[Species]], although one of the species will be unknown at this point. Caravans also bring with them a crate of standard starting goods and then a random assortment of other useful goods, which can include things like extra fuel or food.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Embarkation Points:&#039;&#039;&#039; Select how they want to spend their embarkation points. Viceroys can bring extra food, fuel, or even blueprints with them once they are unlocked by purchasing [[Upgrades]] in the Smoldering City. These Blueprints have a baseline cost of embarkation points, and then will randomly cost one more or one fewer points each mission. (For example, one mission you may see the {{bl|Herbalists&#039; Camp}} cost 4 points, and the next one 5.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Select the [[Difficulty]] for the mission and preview the effects this will have, including any negative modifiers from Prestige difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Players can choose to zoom out and settle a different hex on the World Map at any point before locking in their choices. This also allows you to opt out of [[World Events]] before starting the settlement. &lt;br /&gt;
&lt;br /&gt;
== Caravans ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caravan.png|thumb|Caravan menu|right]]&lt;br /&gt;
&lt;br /&gt;
The caravan you pick before Embarking, along with the Embarkation points you spend, are going to determine the species and number of your starting [[villagers]], as well as your starting [[resources]]. You only have 2 caravans available in the caravan menu when starting out. In order to unlock the third one, you have to acquire &#039;&#039;&#039;Pioneers’ Gate&#039;&#039;&#039; level 4 [[upgrade]]. &lt;br /&gt;
&lt;br /&gt;
Only 1 or 2 of the starting [[species]] can be known before you start a settlement, never all 3. All 3 species are set in stone upon Embarkation - there is no way to affect what species your settlement is going to have after Embarkation.&lt;br /&gt;
&lt;br /&gt;
Before [[World Events]] increase or decrease the number of starting villagers, every caravan has 6-8 villagers, as well as Base Goods, 2-4 Bonus Goods, and a 50% chance for 2 additional villagers. Additionally, all active World Event bonus resources will show up under Base Goods if you hover over the Base Goods icon (under the first species&#039; icon, to the left of Bonus Goods). &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; level 8 and 12 [[upgrades]] increase the amount of Embarkation resources by 20% each, but they do not increase the amount of World Event goods. Additionally, &#039;&#039;&#039;Obsidian Archive&#039;&#039;&#039; level 20 will permanently increase the number of starting villagers by 1.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+ Base Goods&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | No upgrades !! style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Full [[Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 {{rl|Eggs}} || 42 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| 20 {{rl|Parts}} || 28 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 {{rl|Wildfire Essence}} || 6 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 {{rl|Wood}} || 14 {{rl|Wood}}&lt;br /&gt;
|-&lt;br /&gt;
| 20 {{rl|Coal}} || 28 {{rl|Coal}}&lt;br /&gt;
|-&lt;br /&gt;
| — || 7 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| — || 7 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| — || 7 {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| — || 14 {{rl|Pipes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ Bonus Goods&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Caravan Foods (1-2)&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;vertical-align:middle;&amp;quot; | Food&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;| Amount&lt;br /&gt;
|-&lt;br /&gt;
| Base&lt;br /&gt;
| Full [[Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Insects}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Fish}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Caravan Other (1-2)&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Resource&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Amount&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Resource&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Amount&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Resource&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Amount&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Base&lt;br /&gt;
| Full [[Citadel]]&lt;br /&gt;
| Base&lt;br /&gt;
| Full [[Citadel]]&lt;br /&gt;
| Base&lt;br /&gt;
| Full [[Citadel]]&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Amber}}&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| {{rl|Crystalized Dew}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Coats}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Tools}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Copper Bars}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Jerky}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Parts}}&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| {{rl|Stone}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Skewers}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Barrels}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Reed}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Pie}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pottery}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Leather}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Pickled Goods}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Waterskins}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Clay}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Biscuits}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Planks}}&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| {{rl|Plant Fiber}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Pipes}}&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Fabric}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Oil}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Porridge}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Bricks}}&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| {{rl|Grain}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Sea Marrow}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Scales}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Boots}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
| {{rl|Paste}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Algae}}&lt;br /&gt;
| 20&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Bonus Villagers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_UI_RandomVillager.png|16px]]&amp;lt;/span&amp;gt; [[Villagers]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Embarkation Bonuses ==&lt;br /&gt;
&lt;br /&gt;
You can find the list of all possible Embarkation Bonuses below:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* {{rl|Meat|medium}}&lt;br /&gt;
* {{rl|Vegetables|medium}}&lt;br /&gt;
* {{rl|Eggs|medium}}*&lt;br /&gt;
* {{rl|Roots|medium}}*&lt;br /&gt;
* {{rl|Bricks|medium}}&lt;br /&gt;
* {{rl|Fabric|medium}}&lt;br /&gt;
* {{rl|Planks|medium}}&lt;br /&gt;
* {{rl|Parts|medium}}&lt;br /&gt;
* {{rl|Clay|medium}}&lt;br /&gt;
* {{rl|Leather|medium}}&lt;br /&gt;
* {{rl|Reed|medium}}&lt;br /&gt;
* {{rl|Stone|medium}}&lt;br /&gt;
* {{rl|Amber|medium}}&lt;br /&gt;
* {{rl|Pack of Provisions|medium}}&lt;br /&gt;
* {{rl|Wood|medium}}*&lt;br /&gt;
* {{rl|Coal|medium}}&lt;br /&gt;
* {{rl|Oil|medium}}&lt;br /&gt;
* {{bl|Foragers&#039; Camp|medium}}&lt;br /&gt;
* {{bl|Fishing Hut|medium}}&lt;br /&gt;
* {{bl|Herbalists&#039; Camp|medium}}&lt;br /&gt;
* {{bl|Trappers&#039; Camp|medium}}&lt;br /&gt;
* {{bl|Small Farm|medium}}&lt;br /&gt;
* {{bl|Plantation|medium}}&lt;br /&gt;
* {{bl|Herb Garden|medium}}&lt;br /&gt;
* 3 [[Cornerstone]] rerolls&lt;br /&gt;
* 5 {{rl|Scrolls|medium}} per minute&lt;br /&gt;
* 5 {{rl|Incense|medium}} per minute&lt;br /&gt;
* 5 {{rl|Tea|medium}} per minute&lt;br /&gt;
* 5 {{rl|Ale|medium}} per minute&lt;br /&gt;
* 5 {{rl|Training Gear|medium}} per minute&lt;br /&gt;
* 5 {{rl|Wine|medium}} per minute&lt;br /&gt;
* 2 villagers&lt;br /&gt;
&amp;lt;/div&amp;gt;*Available without any [[upgrades]].&lt;br /&gt;
&lt;br /&gt;
You can consult the [[Upgrades#List_of_Upgrades|list of upgrades]] to find out when different Embarkation Bonuses are unlocked.&lt;br /&gt;
&lt;br /&gt;
=== Embarkation Bonus budget ===&lt;br /&gt;
[[File:Icon_MetaReward_EmbarkationPoints.png|left|200px|border]]&lt;br /&gt;
There are 2 different ways to pay for Embarkation Bonuses:&lt;br /&gt;
* with Embarkation Points (also regular Embarkation Points later)&lt;br /&gt;
* with Reserve Embarkation Points&lt;br /&gt;
&lt;br /&gt;
All viceroys start with 3 Embarkation Points for each settlement. This base amount can be increased up to 10 with the help of [[upgrades]] from the &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; tree. Additionally, an unlimited amount of Reserve Embarkation Points can be gained from [[World_Map_modifiers#Royal_Resupply|Royal Resupplies]]. World Events [[World_Events#Followers_of_the_Forsaken_Gods|Followers of the Forsaken Gods]] and [[World_Events#Shelled_Mosquito_Nest|Shelled Mosquito Nest]] can also reward 4-5 Reserve Embarkation Points.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Embarkation_Points_calculation.png|thumb|right|400px|Full citadel EP calculation in the Veteran zone]]&lt;br /&gt;
Reserve EPs are tracked separately from regular EPs, and their pool does not recharge. All Reserve Points gained need to be spent before the end of the cycle and will be reset to 0 if not used before the end of the cycle. Players have the freedom to decide whether to spend all Reserve Embarkation Points at once, or use them piecemeal. Regular Points&#039; pool always gets spent first and recharges between settlements, but it decreases by 1 for each difficulty threshold passed on the [[World Map]]. You can always find out what the current penalty is by hovering over the number of regular EPs in the Embarkation Bonuses UI. Beyond the [[Prestige]] 20 threshold players will have no more than 2 points to spend from their regular budget. Reserve Embarkation Points&#039; pool, on the other hand, is not affected by difficulty thresholds in any way. For more information on difficulty thresholds, see the [[#Difficulty_selection|Difficulty selection]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Reserve Embarkation Points should always be spent&#039;&#039;&#039; - their pool will always return to full capacity for the next settlement. Starting settlements with regular EPs left in the bank doesn&#039;t grant any advantages. The game will display a warning, should you attempt do to that: &amp;quot;Do you want to start the game? There are still points to be spent.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A maximum of 9 separate Embarkation Bonuses can be selected at any given time. Keep that in mind when hoarding Reserve Embarkation Points for your next seal. 59 is the maximum amount of points you could theoretically spend on a single settlement, choosing all of the most expensive options at their highest possible cost. There are no warnings for unspent Reserve EPs at any point.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Bonus costs ==&lt;br /&gt;
The cost of Embarkation Bonuses will change with every caravan, this is to encourage players to try out different starting patterns. They are as follows, per Discord user @cron3052:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Bonus&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center;&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Amber}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_MetaReward_BlueprintChoice.png|16px]]&amp;lt;/span&amp;gt; Blueprints&lt;br /&gt;
| 4 - 6&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Bricks}} / {{rl|Fabric}}&lt;br /&gt;
| 2 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal}} / {{rl|Oil}}&lt;br /&gt;
| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:CornerstoneReroll.png|16px]]&amp;lt;/span&amp;gt; 3 [[Cornerstone]] Rerolls&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:FlatIcon_Order_DeliverGoods.png|16px]]&amp;lt;/span&amp;gt; Delivery Lines&lt;br /&gt;
| 5 - 7&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs}} / {{rl|Roots}} / {{rl|Wood}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat}} / {{rl|Vegetables}}&lt;br /&gt;
| 1 - 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Provisions}} / {{rl|Parts}}&lt;br /&gt;
| 3 - 4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Planks}}&lt;br /&gt;
| 2 - 3&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed}} / {{rl|Leather}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone}} / {{rl|Clay}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon_UI_RandomVillager.png|16px]]&amp;lt;/span&amp;gt; 2 [[Villagers]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty selection ==&lt;br /&gt;
{{MainArticle|Difficulty}}&lt;br /&gt;
[[File:Difficulty selection.png|Difficulty dropdown|thumb|300px|right]]&lt;br /&gt;
&lt;br /&gt;
Difficulty is selected in a dropdown menu in the bottom portion of the screen. &lt;br /&gt;
&lt;br /&gt;
Not all options are available at all times. Starting out, the highest difficulty available is Viceroy. Once Viceroy is beaten, Prestige 1 is unlocked. After Prestige 1 - Prestige 2, and so on until Prestige 20.&lt;br /&gt;
&lt;br /&gt;
[[File:Difficulty selection tooltip.png|Prestige 2 summary|thumb|right|300px]]&lt;br /&gt;
You can find a short summary of all active difficulty effects by hovering over the magnifying glass found to the right of the difficulty dropdown.&lt;br /&gt;
&lt;br /&gt;
All tiles on the World Map have a minimum difficulty associated with them. Within 8 tiles of the [[Citadel]], minimum difficulty is Settler, which means you can choose any unlocked difficulty on the list. As you get further from the Citadel on the [[World Map]], lower difficulties gradually become unavailable. For example, once you cross the 12 tiles threshold, Settler, Pioneer, and Veteran can no longer be selected (they show up as Too Far in the difficulty dropdown). &lt;br /&gt;
&lt;br /&gt;
Difficulty thresholds are communicated with rings formed by a dark colored outline on some sides of the World Map hexes. The distance between the rings on the World Map is 2 tiles for Pioneer, Veteran, and Viceroy zones. The next three zones, Prestige 5, Prestige 10, and Prestige 15, grow by 3 tiles each. Past 23 tiles of distance from the Citadel, only Prestige 20 difficulty is available. &lt;br /&gt;
&lt;br /&gt;
It is possible to enter a minimum difficulty zone for a not yet unlocked difficulty. For example, a player can enter the Prestige 10 zone with only Prestige 7 unlocked. Settling is still allowed in this scenario, but the difficulty selection will be limited to the highest unlocked difficulty until Prestige 11 is unlocked or the player returns to the Prestige 5 minimum difficulty. [[Sealed Forest]] settlements always enforce their minimum difficulty level, regardless of your highest beaten Prestige level.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Events&amp;diff=12107</id>
		<title>World Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Events&amp;diff=12107"/>
		<updated>2026-08-07T22:34:22Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|1.10}}&lt;br /&gt;
[[File:WorldEventsMapWide.png|thumb|360px|World Events as &amp;quot;!&amp;quot;]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the [[Fog of War]] is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require meta [[resources]] to solve, while others require you to complete a settlement under certain conditions. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World Events and their Details ==&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Goods and [[villagers]] are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the [[World Map]] screen and in the Conditions and [[Caravan]]s tabs of the [[embark]] screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans. &amp;lt;br /&amp;gt;&lt;br /&gt;
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.&lt;br /&gt;
&lt;br /&gt;
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|- id=&amp;quot;Bankrupt_Trader&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| Gain 3 [[villagers]]&lt;br /&gt;
|- id=&amp;quot;Black_Amber_Syndicate&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate*&lt;br /&gt;
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No requirements&lt;br /&gt;
| Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Blight-Ridden_Viceroy&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|- id=&amp;quot;Brass_Order_Engineers&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineers&lt;br /&gt;
| Pay 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Machinery.png|16px]]&amp;lt;/span&amp;gt; Machinery&lt;br /&gt;
| Gain 25 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| Gain 20 {{rl|Crystalized Dew}}&lt;br /&gt;
|- id=&amp;quot;Catastrophic_Experiment&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Catastrophic Experiment.png}}&amp;lt;br /&amp;gt;Catastrophic Experiment*&lt;br /&gt;
| Win after detonating a [[Blight Bomb]]&lt;br /&gt;
| Fuel Rods: {{bl|Field Engineering Station}} blueprint + {{rl|Fuel Rods}} recipe for 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| Lose 1 villager&lt;br /&gt;
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton&lt;br /&gt;
|- id=&amp;quot;Cloaked_Wanderer&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)&lt;br /&gt;
| Gain the [[Flame Altar]] Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[villagers]] die at the start of Year 8)&lt;br /&gt;
| Gain 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
|- id=&amp;quot;Commenda_Contract&amp;quot;&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
|- id=&amp;quot;Crashed Airship&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]&lt;br /&gt;
| Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}}&lt;br /&gt;
|-&lt;br /&gt;
| Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game)&lt;br /&gt;
| Guild&#039;s Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Fire_Moths&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| Lose 1 [[villager]]&lt;br /&gt;
| Gain 6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game&lt;br /&gt;
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
|- id=&amp;quot;First_Dawn_Company_Caravan&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| Lose 20 {{rl|Coal}}&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| Lose 35 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
| Gain 30 {{rl|Grain}}&lt;br /&gt;
|- id=&amp;quot;First_Elder&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Elder.png}}&amp;lt;br /&amp;gt;First Elder&lt;br /&gt;
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]&lt;br /&gt;
| Gain 12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1&lt;br /&gt;
| The Elder&#039;s Cat: Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements&lt;br /&gt;
|- id=&amp;quot;Followers_of_the_Forsaken_Gods&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| Lose 2 [[villagers]]&lt;br /&gt;
| Gain 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments and 4 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| Win before Year 8 ends with 10 dead [[villagers]]&lt;br /&gt;
| Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|- id=&amp;quot;Forsaken_Town&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{Perk|Gray|File:Forsaken Town.png}}&amp;lt;br /&amp;gt;Forsaken Town&lt;br /&gt;
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])&lt;br /&gt;
| Gain 20 meta resources &amp;lt;br/&amp;gt;Possible meta resource rewards include &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts and &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Machinery.png|16px]]&amp;lt;/span&amp;gt; Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&lt;br /&gt;
| Gain 25 [[Resources]] and 20 meta resources &amp;lt;br/&amp;gt;Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} &amp;lt;br/&amp;gt;Possible meta resource rewards include &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts and &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Machinery.png|16px]]&amp;lt;/span&amp;gt; Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&amp;lt;br/&amp;gt;This option is not always available&lt;br /&gt;
| Gain a Tarnished Necklace&lt;br /&gt;
|- id=&amp;quot;The_Gambler&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| Playing with Feelings: Win with a random species [[favor]]ed each season &lt;br /&gt;
| Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments if you fail&lt;br /&gt;
| Gain 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
|- id=&amp;quot;Ghost_Town&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Ghost Town.png}}&amp;lt;br /&amp;gt;Ghost Town&lt;br /&gt;
| Win before year 8 ends, after attacking [[traders]] 3 times&lt;br /&gt;
| New Terms: The [[Impatience]] cost of calling traders early is decreased by 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)&lt;br /&gt;
| Gain 10 {{rl|Fabric}}&lt;br /&gt;
|- id=&amp;quot;Hanged_Viceroy&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| Win with nobody leaving or exiled.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| The People&#039;s Vengeance: [[Resolve]] drops 300% faster for the next 2 games&lt;br /&gt;
| Iron Medal: Gain an additional [[Cornerstone]] reroll&lt;br /&gt;
|- id=&amp;quot;Obsidian_Loremaster&amp;quot;&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
|- id=&amp;quot;Shelled_Mosquito_Nest&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| Lose 20 {{rl|Eggs}}&lt;br /&gt;
| Gain 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.&lt;br /&gt;
| Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|- id=&amp;quot;Roaming_Fishmen_Tribe&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| Lose 30 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
| Gain 15 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| Lose 30 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
| Gain 15 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Machinery.png|16px]]&amp;lt;/span&amp;gt; Machinery&lt;br /&gt;
|- id=&amp;quot;Sadrath_the_Wise&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadrath the Wise&lt;br /&gt;
| Lose 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts&lt;br /&gt;
| A chosen World Map Modifier will appear&lt;br /&gt;
|-&lt;br /&gt;
| Lose 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts&lt;br /&gt;
| Gain 40 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
|- id=&amp;quot;Somber_Procession&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| Open no more than 1 Dangerous or Forbidden [[Glade]]&lt;br /&gt;
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)&lt;br /&gt;
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games&lt;br /&gt;
|- id=&amp;quot;Storm_Ant_Column&amp;quot;&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| Start the game without any food.&lt;br /&gt;
| Gain 20 {{rl|Amber}}&lt;br /&gt;
|- id=&amp;quot;Stormbird_Egg&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| Stormbird&#039;s Cry: -2 [[Resolve]] during the storm for the next 2 games&lt;br /&gt;
| Gain 30 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
| Petrified Egg: +15% Global Production Speed&lt;br /&gt;
|- id=&amp;quot;Tree_Grazer&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Tree_Grazer.png}}&amp;lt;br /&amp;gt; Tree Grazer*&lt;br /&gt;
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])&lt;br /&gt;
| Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all {{bl|Woodcutters&#039; Camp|s}} in the current settlement&lt;br /&gt;
|-&lt;br /&gt;
| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.&lt;br /&gt;
| [[Woodcutters%27_Camp#Woodcutters&#039;_Camp_upgrades|Upgraded Woodcutting]]: Woodcutters&#039; Camps can be upgraded for the next 3 settlements.&lt;br /&gt;
|- id=&amp;quot;Wandering_Eremite&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| Lose 5 years&lt;br /&gt;
| The Eremite&#039;s Way: Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Pay 25 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
| Gain 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive event&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Forest_Mysteries&amp;diff=12106</id>
		<title>Forest Mysteries</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Forest_Mysteries&amp;diff=12106"/>
		<updated>2026-08-07T22:29:43Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10}}&lt;br /&gt;
[[File:ForestMysteriesScreen.png|360px|thumb|Forest Mystery screen]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative [[Forest Mysteries]] they have received in their settlement, as well as all of the [[World Map modifiers|World Map]], [[World Events|World Event]] and [[Prestige]] modifiers.&lt;br /&gt;
&lt;br /&gt;
Viceroys can hover over the images of the Forest Mysteries to learn more about them.&lt;br /&gt;
&lt;br /&gt;
== Types of Forest Mysteries ==&lt;br /&gt;
 &lt;br /&gt;
There are two types of Forest Mysteries - Positive and Negative. &lt;br /&gt;
&lt;br /&gt;
Positive:&lt;br /&gt;
* Active during [[Drizzle Season]]&lt;br /&gt;
* 1-2 provided each game, depending on [[difficulty]]&lt;br /&gt;
* Can be Simple and Conditional&lt;br /&gt;
* Conditional Drizzle Mysteries have an activation condition&lt;br /&gt;
&lt;br /&gt;
Negative:&lt;br /&gt;
* Active during [[Storm Season]]&lt;br /&gt;
* 3-5 provided each game, depending on difficulty&lt;br /&gt;
* Needs a certain [[Hostility]] level to be Active&lt;br /&gt;
* Can be Simple and Conditional&lt;br /&gt;
* Conditional Storm Mysteries can be prevented even after they active, Simple ones cannot&lt;br /&gt;
&lt;br /&gt;
== Negative Forest Mysteries == &lt;br /&gt;
&lt;br /&gt;
[[File:NegativeForestMystery.png|360px|thumb|left|Negative Forest Mysteries Activating]]&lt;br /&gt;
On the left we can see multiple Negative Forest Mysteries activating during the [[Storm Season]]. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the &#039;&#039;&#039;[[Hostility]] threshold, in this case Hostility level 3, have been reached&#039;&#039;&#039; activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require [[Hostility]] level 4 and 7 to activate.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activation delay ==&lt;br /&gt;
&lt;br /&gt;
All simple Forest Mysteries have a 5-second delay at season rollover before they activate (conveyed with a clockwise tint-clearing animation on the Mystery&#039;s icon). The same delay is also present for simple Storm Mysteries when you reach their [[Hostility]] level mid [[Storm]] for the first time. The Mystery will skip the delay for the rest of the current Storm season, should it reactivate after Hostility dips below its activation threshold.&lt;br /&gt;
&lt;br /&gt;
Conditional Forest Mysteries, both Drizzle and Storm, don&#039;t have an activation delay - they trigger immediately at season rollover or the moment you reach their level of Hostility.&lt;br /&gt;
&lt;br /&gt;
== Simple Negative Forest Mysteries ==&lt;br /&gt;
These Forest Mysteries cannot be prevented, only managed by [[Lowering Hostility]].&lt;br /&gt;
Below is a list of &#039;&#039;&#039;Simple&#039;&#039;&#039; Negative Forest Mysteries:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Penalty&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Active from&amp;lt;br /&amp;gt;[[Hostility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Absorption.png}}&amp;lt;br /&amp;gt;Absorption&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Burning Cysts takes 5 seconds longer.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Acid_Rain.PNG}}&amp;lt;br /&amp;gt;Acid Rain&lt;br /&gt;
| Recipes producing [[Building Materials]] produce 50% fewer goods.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Aura_of_Fear.PNG}}&amp;lt;br /&amp;gt;Aura of Fear&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | All [[species]]&#039; [[Resolve]] drops 100%  faster.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blight_from_the_Sky.png}}&amp;lt;br /&amp;gt;Blight from the Sky&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Every [[Storm Season]], 1 [[Blightrot Cyst]]s appear in the settlement (multiplied by the number of years that have passed).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blightrot_Infection.png}}&amp;lt;br /&amp;gt;Blightrot Infection&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | When a [[villager]] leaves or dies, 2 Blightrot Cysts will appear in the settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:B_10.png}}&amp;lt;br /&amp;gt;Corrosive Rainfall&lt;br /&gt;
| -50% yields to all recipes with {{rl|Copper Bars}} or {{rl|Crystalized Dew}} as product or ingredient.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBook01_47.png}}&amp;lt;br /&amp;gt;Creeping Shadows&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Discovering a glade during the storm will decrease Global [[Resolve]] by -10 for 3 minutes.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Death_and_Decay.PNG}}&amp;lt;br /&amp;gt;Death and Decay&lt;br /&gt;
| Every [[villager]] that dies turns into a [[Blood Flower]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Storm.png}}&amp;lt;br /&amp;gt;Devastating Storms&lt;br /&gt;
| -20 Global [[Resolve]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Devastation.PNG}}&amp;lt;br /&amp;gt;Devastation&lt;br /&gt;
| Pay 1 {{rl|Pack of Building Materials}} x number of years, or 3 buildings in your settlement will become [[Ruins]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue_01.png}}&amp;lt;br /&amp;gt;Faint Flame&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Resources you [[Sacrifice]] in the [[Ancient Hearth]] burn 40% quicker.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Flooded_Roads.png}}&amp;lt;br /&amp;gt;Flooded Roads&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Trade Routes]] take +50% longer.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBook01_62.png}}&amp;lt;br /&amp;gt;Greater Threat&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -2 Global [[Resolve]] for every Dangerous or Forbidden [[Glade]] discovered since the beginning of the settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Grim_Fate.PNG}}&amp;lt;br /&amp;gt;Grim Fate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[The Forest]] will claim a [[villager]]&#039;s life during each storm (multiplied by the number of years that have passed).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Horrors_from_Beneath.png}}&amp;lt;br /&amp;gt;Horrors from Beneath&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Villagers]] working in {{bl|Mine}}s get -10 to [[Resolve]] during the storm.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Humid_Climate.PNG}}&amp;lt;br /&amp;gt;Humid Climate&lt;br /&gt;
| +20% fuel consumption in [[Hearth]]s for each [[Hostility]] level.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Hunger Storm.PNG}}&amp;lt;br /&amp;gt;Hunger Storm&lt;br /&gt;
| +1 stack of [[Hunger]] applied every time a [[villager]] misses a meal.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Insatiable_Hunger.PNG}}&amp;lt;br /&amp;gt;Insatiable Hunger&lt;br /&gt;
| +10% chance per [[Hostility]] level for villagers to consume double the amount of food on [[break]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Muddy_Ground.jpg}}&amp;lt;br /&amp;gt;Muddy Ground&lt;br /&gt;
| -30% [[villager]] walking speed off roads.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:P_01.png}}&amp;lt;br /&amp;gt;No Contact&lt;br /&gt;
| Gaining [[Reputation]] does not lower [[Impatience]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Leakage.png}}&amp;lt;br /&amp;gt;Leakage&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -300 [[Hearth Resistance]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBookPage09_35.png}}&amp;lt;br /&amp;gt;Rotten Rain&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A [[Blood Flower]] will spawn somewhere in the settlement every 90 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Rotten_Vapors.png}}&amp;lt;br /&amp;gt;Rotten Vapors&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pay 5 {{rl|Drizzle Water}} x number of years, or 3 [[Blightrot Cysts]] will spawn.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Rotting_Wood.PNG}}&amp;lt;br /&amp;gt;Rotting Wood&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50% tree felling speed, but also +100% chance of destroying tree yields.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Rot_from_the_Sky.png}}&amp;lt;br /&amp;gt;Rot from the Sky&lt;br /&gt;
| -15% food production speed per [[Hostility]] level.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Sacred_Flame_Rituals.PNG}}&amp;lt;br /&amp;gt;Sacred Flame Rituals&lt;br /&gt;
| Pay 3 {{rl|Wood}} per [[Villager]], or 2 [[villager]]s will leave.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Spreading_Contamination.png}}&amp;lt;br /&amp;gt;Spreading Contamination&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5% faster Queen&#039;s [[Impatience]] gain for every [[Blightrot Cyst]] in your settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Unnatural_Erosion.PNG}}&amp;lt;br /&amp;gt;Unnatural Erosion&lt;br /&gt;
| Pay 5 {{rl|Oil}} x number of years, or 2 random [[Resource]] nodes are destroyed.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Unearthly_Element.PNG}}&amp;lt;br /&amp;gt;Unearthly Element&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | The maximum number of [[Sacrifice]] stacks in the [[Ancient Hearth]] is lowered by 1.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Unyielding_Corruption.PNG}}&amp;lt;br /&amp;gt;Unyielding Corruption&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Favoring unavailable if [[Hearth]] is [[Corrupted]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Vanishing_Goods.png}}&amp;lt;br /&amp;gt;Vanishing Goods&lt;br /&gt;
| +10% chance per [[Hostility]] level for [[villagers]] to consume twice the amount of goods when using [[Services]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Vanishing_Water.png}}&amp;lt;br /&amp;gt;Vanishing Water&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lose 1 unit of a random type of [[Rainwater]] for every 2 units of Rainwater used in [[Rain Engines]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Vassal_Tax.png}}&amp;lt;br /&amp;gt;Vassal Tax&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pay 5 {{rl|Amber}} x number of years, or gain 1 [[Impatience]] point.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Quaking_Bog.PNG}}&amp;lt;br /&amp;gt;Quaking Bog&lt;br /&gt;
| -50% gathering speed.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditional Negative Forest Mysteries ==&lt;br /&gt;
List of Conditional Forest Mysteries (can be prevented):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; class=unsortable | Penalty&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Active from&amp;lt;br /&amp;gt;Hostility&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Prevention&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Alluring_Lights.png}}&amp;lt;br /&amp;gt;Alluring Lights&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| 2x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue 38.PNG}}&amp;lt;br /&amp;gt;Bitter Rain&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -40% movement speed to affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Clothing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Charged_Rain.png}}&amp;lt;br /&amp;gt;Charged Rain&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Complex Food&amp;lt;br /&amp;gt;1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:B_16.png}}&amp;lt;br /&amp;gt;Cloudburst&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -5 [[Resolve]] to affected villagers.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Clothing&amp;lt;br/&amp;gt;1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Cold_Snap.PNG}}&amp;lt;br /&amp;gt;Cold Snap&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50% chance of affected [[villager]] eating double during [[break]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue_15.png}}&amp;lt;br /&amp;gt;Cold Front&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% chance of destroying production yield by affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Clothing&amp;lt;br/&amp;gt;1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Downpour.jpg}}&amp;lt;br /&amp;gt;Downpour&lt;br /&gt;
| +50% chance of affected [[villager]] eating double during [[break]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Housing&amp;lt;br /&amp;gt;1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Eclipse.PNG}}&amp;lt;br /&amp;gt;Eclipse&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -33% time between [[breaks]] for affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| 2x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBookPage09_84.png}}&amp;lt;br /&amp;gt;Eerie Song&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:B_13.png}}&amp;lt;br /&amp;gt;Fog&lt;br /&gt;
| -40% movement speed to affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Hailstorm.png}}&amp;lt;br /&amp;gt;Hailstorm&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Melancholy.jpg}}&amp;lt;br /&amp;gt;Melancholy&lt;br /&gt;
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[villager]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Complex Food&amp;lt;br /&amp;gt;1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Nauseating_Spores.png}}&amp;lt;br /&amp;gt;Nauseating Spores&lt;br /&gt;
| -33% time between [[breaks]] for affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBook01_07.png}}&amp;lt;br /&amp;gt;Strange Lights&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% chance of destroying production yield by affected [[villager]]s.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Swarms.png}}&amp;lt;br /&amp;gt;Swarms&lt;br /&gt;
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue_17.png}}&amp;lt;br /&amp;gt;Under an Open Sky&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -5 [[Resolve]] to affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simple Positive Forest Mysteries == &lt;br /&gt;
Below is a list of Simple Positive Forest Mysteries:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09 62.PNG}}&amp;lt;br /&amp;gt; Aura of Peace&lt;br /&gt;
| After each storm comes a time of peace and regrowth. Gain 0.5 [[Reputation]] points for every Dangerous or Forbidden [[Glade Event]] completed during drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:B 25.png}}&amp;lt;br /&amp;gt; Berry New Year&lt;br /&gt;
| +3 to {{rl|Berries}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09 29.png}}&amp;lt;br /&amp;gt; Bleeding Trees&lt;br /&gt;
| A red, sticky substance is oozing out from beneath the tree bark. Gain 2 {{rl|Resin}} every time woodcutters cut down a tree.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:B_03_modified.jpg}}&amp;lt;br /&amp;gt; Clear Skies&lt;br /&gt;
| Increases the speed at which [[Traders]] arrive by 300%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Icon Resource Insects.png}}&amp;lt;br /&amp;gt; Cricket Mating Grounds&lt;br /&gt;
| The clearings are abuzz with the sound of crickets. Gain 30 {{rl|Insects}} for each discovered glade.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_106.png}}&amp;lt;br /&amp;gt; Drizzle Anomaly&lt;br /&gt;
| The rain seems to fall... slower. Gain 15 {{rl|Drizzle Water}} per minute during the drizzle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:MiningIcons_112_b.PNG}}&amp;lt;br /&amp;gt; Exposed Resources&lt;br /&gt;
| The ground is soft, and soaked with the rain&#039;s essence. {{bl|Mine}}s produce 50% more goods during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Bag_08_b.PNG}}&amp;lt;br /&amp;gt; Finders Keepers&lt;br /&gt;
| After each storm, caravans find countless goods scattered along their routes. Every [[Trade Route]] you complete during [[Drizzle Season]] will give you 5 random packs of goods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Fishing_03_b.png}}&amp;lt;br /&amp;gt; Fish Flood&lt;br /&gt;
| +3 to {{rl|Fish}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Essence_02_b.png}}&amp;lt;br /&amp;gt; Forest Offerings&lt;br /&gt;
| It seems some inhabitants of the forest are grateful for your efforts. During [[Drizzle Season]], every Dangerous or Forbidden [[Glade Event]] you complete will give you 40 random raw food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:TrophyIcons_47_b.PNG}}&amp;lt;br /&amp;gt; Forgiving Crown&lt;br /&gt;
| Gain one free [[Cornerstone]] reroll for every [[Reputation]] point gained during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:ForestIcons 46 b.jpg}}&amp;lt;br /&amp;gt; Fruitful Season&lt;br /&gt;
| [[The Forest]]&#039;s fruits are so ripe, they almost fall into the basket on their own. Gathering speed is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_14.png}}&amp;lt;br /&amp;gt; Gentle Dawn&lt;br /&gt;
| New year, new challenges. Every Small [[Glade]] discovered grants 10% planting speed during Drizzle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Ember b 01.png}}&amp;lt;br /&amp;gt; Gift from the Woods&lt;br /&gt;
| These seem to be the ideal conditions in which to create {{rl|Amber}}. Gain 5 {{rl|Amber}} every drizzle season, plus an additional 5 {{rl|Amber}} for each [[Hostility]] level reached.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:R 33.png}}&amp;lt;br /&amp;gt; Golden Dust&lt;br /&gt;
| Some raindrops seem to have a golden hue. Gain 5 {{rl|Clearance Water}} for every 10 {{rl|Drizzle Water}} gathered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Violet 24 modified.png}}&amp;lt;br /&amp;gt; Heavy Drops&lt;br /&gt;
| +3 to {{rl|Drizzle Water}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:R_12.png}}&amp;lt;br /&amp;gt; Hot Springs&lt;br /&gt;
| [[Rainwater Geysers]] produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_127_modified.png}}&amp;lt;br /&amp;gt; Important Matters&lt;br /&gt;
| [[Impatience]] grows 70% slower during drizzle season. The Queen seems to be preoccupied with more pressing matters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_95.png}}&amp;lt;br /&amp;gt; Inspiring View&lt;br /&gt;
| The astonishingly beautiful view motivates [[villagers]] to work. The time interval between [[breaks]] is increased by +25%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBook01_101.jpg}}&amp;lt;br /&amp;gt; Intensive Mutations&lt;br /&gt;
| Living organisms in this region are mutated, and much larger than in other places. Doubles the amount of secondary resources gathered from trees.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:07_b.png}}&amp;lt;br /&amp;gt; Lightweight Wood&lt;br /&gt;
| The evaporating [[Rainwater]] has made the {{rl|Wood}} a lot lighter in this region. Woodcutters can carry 10 more goods in [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Spawn_b_01.png}}&amp;lt;br /&amp;gt; Marrow Growth&lt;br /&gt;
| Small pockets of bone marrow form in the ground and on trees. Gain 5 {{rl|Sea Marrow}} for every 5 {{rl|Coal}} produced during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:HuntingIcons_108_b.png}}&amp;lt;br /&amp;gt; Mating Season&lt;br /&gt;
| +3 to {{rl|Meat}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:M_03.png}}&amp;lt;br /&amp;gt; Mushrooms After Rain&lt;br /&gt;
| +3 to {{rl|Mushrooms}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Natural_Filtration.png}}&amp;lt;br /&amp;gt;Natural Filtration&lt;br /&gt;
| Using [[Rain Engines]] causes a lot less [[Blightrot]] contamination due to the natural filtration processes of the surrounding vegetation. [[Blightrot Cysts]] grow 50% slower when using Rain Engines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Green_25.PNG}}&amp;lt;br /&amp;gt;Regrowth&lt;br /&gt;
| Plants seem to grow exceptionally fast after the storm. All buildings using [[Fertile Soil]] produce +50% more goods during [[Drizzle Season]] (crops collected during clearance also benefit from this effect).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_129.PNG}}&amp;lt;br /&amp;gt; Royal Funding&lt;br /&gt;
| The Queen&#039;s generosity knows no limits. Gain 2 {{rl|Amber}} every time you sell goods worth 10 {{rl|Amber}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBook01_98.PNG}}&amp;lt;br /&amp;gt; Salty Breeze&lt;br /&gt;
| The salty air makes it easier to preserve food. Food production speed is increased by 80% during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Addon_33.png}}&amp;lt;br /&amp;gt; Saturated Air&lt;br /&gt;
| A pleasant, earthy scent is in the air. Gain +1 Global [[Resolve]] for every 30 units of [[Rainwater]] used in [[Rain Engines]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:BlueLootBox_32_b.PNG}}&amp;lt;br /&amp;gt; Scavenging Season&lt;br /&gt;
| The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of doubling loot from [[Glade Events]] solved during the drizzle by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Barbarian_icons_67_b.png}}&amp;lt;br /&amp;gt; Shedding Season&lt;br /&gt;
| +3 to {{rl|Leather}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBook06_114.png}}&amp;lt;br /&amp;gt; Soil Reclamation&lt;br /&gt;
| The soil becomes saturated with the rain&#039;s essence during [[Drizzle Season]]. [[Resource]] nodes depleted during the drizzle spawn [[Fertile Soil]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_70.png}}&amp;lt;br /&amp;gt; Untapped Wealth&lt;br /&gt;
| Gatherers produce twice the amount of bonus [[Resources]] when harvesting resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_02.jpg}}&amp;lt;br /&amp;gt; Warm Welcome&lt;br /&gt;
| [[Reputation]] generated through high [[Resolve]] grows 100% faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Green_32.PNG}}&amp;lt;br /&amp;gt; Wild Growth&lt;br /&gt;
| Small, energizing drops cause uncontrollable growth in certain species. All [[Resource]] nodes discovered during [[Drizzle Season]] have more charges: +2 to small deposits, and +10 to large deposits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditional Positive Forest Mysteries == &lt;br /&gt;
Below is a list of Conditional Positive Forest Mysteries (need to be activated):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Activation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Addon_10.png}}&amp;lt;br /&amp;gt; Aurora&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Motivated&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +1 [[Resolve]] every 60 seconds.&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_81_modified.png}}&amp;lt;br /&amp;gt; Euphoric Vapors&lt;br /&gt;
| 2x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Yellow_09.png}}&amp;lt;br /&amp;gt; Fresh Breeze&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Energized&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +20% [[villager]] walking speed.&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Blue_06_modified.png}}&amp;lt;br /&amp;gt; Invigorating Winds&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Strange_Visions.png}}&amp;lt;br /&amp;gt; Strange Visions&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Focused&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +20% chance of double yields for affected [[villagers]].&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Sun_Festivities.jpg}}&amp;lt;br /&amp;gt; Sun Festivities&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones Affecting Forest Mysteries ==&lt;br /&gt;
{{Perks|name=Airbender}}&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Forest_Mysteries&amp;diff=12105</id>
		<title>Forest Mysteries</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Forest_Mysteries&amp;diff=12105"/>
		<updated>2026-08-07T22:27:44Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Simple Positive Forest Mysteries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.8.10}}&lt;br /&gt;
[[File:ForestMysteriesScreen.png|360px|thumb|Forest Mystery screen]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative [[Forest Mysteries]] they have received in their settlement, as well as all of the [[World Map modifiers|World Map]], [[World Events|World Event]] and [[Prestige]] modifiers.&lt;br /&gt;
&lt;br /&gt;
Viceroys can hover over the images of the Forest Mysteries to learn more about them.&lt;br /&gt;
&lt;br /&gt;
== Types of Forest Mysteries ==&lt;br /&gt;
 &lt;br /&gt;
There are two types of Forest Mysteries - Positive and Negative. &lt;br /&gt;
&lt;br /&gt;
Positive:&lt;br /&gt;
* Active during [[Drizzle Season]]&lt;br /&gt;
* 1-2 provided each game, depending on [[difficulty]]&lt;br /&gt;
* Can be Simple and Conditional&lt;br /&gt;
* Conditional Drizzle Mysteries have an activation condition&lt;br /&gt;
&lt;br /&gt;
Negative:&lt;br /&gt;
* Active during [[Storm Season]]&lt;br /&gt;
* 3-5 provided each game, depending on difficulty&lt;br /&gt;
* Needs a certain [[Hostility]] level to be Active&lt;br /&gt;
* Can be Simple and Conditional&lt;br /&gt;
* Conditional Storm Mysteries can be prevented even after they active, Simple ones cannot&lt;br /&gt;
&lt;br /&gt;
== Negative Forest Mysteries == &lt;br /&gt;
&lt;br /&gt;
[[File:NegativeForestMystery.png|360px|thumb|left|Negative Forest Mysteries Activating]]&lt;br /&gt;
On the left we can see multiple Negative Forest Mysteries activating during the [[Storm Season]]. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the &#039;&#039;&#039;[[Hostility]] threshold, in this case Hostility level 3, have been reached&#039;&#039;&#039; activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require [[Hostility]] level 4 and 7 to activate.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activation delay ==&lt;br /&gt;
&lt;br /&gt;
All simple Forest Mysteries have a 5-second delay at season rollover before they activate (conveyed with a clockwise tint-clearing animation on the Mystery&#039;s icon). The same delay is also present for simple Storm Mysteries when you reach their [[Hostility]] level mid [[Storm]] for the first time. The Mystery will skip the delay for the rest of the current Storm season, should it reactivate after Hostility dips below its activation threshold.&lt;br /&gt;
&lt;br /&gt;
Conditional Forest Mysteries, both Drizzle and Storm, don&#039;t have an activation delay - they trigger immediately at season rollover or the moment you reach their level of Hostility.&lt;br /&gt;
&lt;br /&gt;
== Simple Negative Forest Mysteries ==&lt;br /&gt;
These Forest Mysteries cannot be prevented, only managed by [[Lowering Hostility]].&lt;br /&gt;
Below is a list of &#039;&#039;&#039;Simple&#039;&#039;&#039; Negative Forest Mysteries:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Penalty&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Active from&amp;lt;br /&amp;gt;[[Hostility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Absorption.png}}&amp;lt;br /&amp;gt;Absorption&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Burning Cysts takes 5 seconds longer.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Acid_Rain.PNG}}&amp;lt;br /&amp;gt;Acid Rain&lt;br /&gt;
| Recipes producing [[Building Materials]] produce 50% fewer goods.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Aura_of_Fear.PNG}}&amp;lt;br /&amp;gt;Aura of Fear&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | All [[species]]&#039; [[Resolve]] drops 100%  faster.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blight_from_the_Sky.png}}&amp;lt;br /&amp;gt;Blight from the Sky&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Every [[Storm Season]], 1 [[Blightrot Cyst]]s appear in the settlement (multiplied by the number of years that have passed).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blightrot_Infection.png}}&amp;lt;br /&amp;gt;Blightrot Infection&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | When a [[villager]] leaves or dies, 2 Blightrot Cysts will appear in the settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:B_10.png}}&amp;lt;br /&amp;gt;Corrosive Rainfall&lt;br /&gt;
| -50% yields to all recipes with {{rl|Copper Bars}} or {{rl|Crystalized Dew}} as product or ingredient.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBook01_47.png}}&amp;lt;br /&amp;gt;Creeping Shadows&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Discovering a glade during the storm will decrease Global [[Resolve]] by -10 for 3 minutes.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Death_and_Decay.PNG}}&amp;lt;br /&amp;gt;Death and Decay&lt;br /&gt;
| Every [[villager]] that dies turns into a [[Blood Flower]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Storm.png}}&amp;lt;br /&amp;gt;Devastating Storms&lt;br /&gt;
| -20 Global [[Resolve]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Devastation.PNG}}&amp;lt;br /&amp;gt;Devastation&lt;br /&gt;
| Pay 1 {{rl|Pack of Building Materials}} x number of years, or 3 buildings in your settlement will become [[Ruins]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue_01.png}}&amp;lt;br /&amp;gt;Faint Flame&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Resources you [[Sacrifice]] in the [[Ancient Hearth]] burn 40% quicker.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Flooded_Roads.png}}&amp;lt;br /&amp;gt;Flooded Roads&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Trade Routes]] take +50% longer.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBook01_62.png}}&amp;lt;br /&amp;gt;Greater Threat&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -2 Global [[Resolve]] for every Dangerous or Forbidden [[Glade]] discovered since the beginning of the settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Grim_Fate.PNG}}&amp;lt;br /&amp;gt;Grim Fate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[The Forest]] will claim a [[villager]]&#039;s life during each storm (multiplied by the number of years that have passed).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Horrors_from_Beneath.png}}&amp;lt;br /&amp;gt;Horrors from Beneath&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Villagers]] working in {{bl|Mine}}s get -10 to [[Resolve]] during the storm.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Humid_Climate.PNG}}&amp;lt;br /&amp;gt;Humid Climate&lt;br /&gt;
| +20% fuel consumption in [[Hearth]]s for each [[Hostility]] level.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Hunger Storm.PNG}}&amp;lt;br /&amp;gt;Hunger Storm&lt;br /&gt;
| +1 stack of [[Hunger]] applied every time a [[villager]] misses a meal.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Insatiable_Hunger.PNG}}&amp;lt;br /&amp;gt;Insatiable Hunger&lt;br /&gt;
| +10% chance per [[Hostility]] level for villagers to consume double the amount of food on [[break]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Muddy_Ground.jpg}}&amp;lt;br /&amp;gt;Muddy Ground&lt;br /&gt;
| -30% [[villager]] walking speed off roads.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:P_01.png}}&amp;lt;br /&amp;gt;No Contact&lt;br /&gt;
| Gaining [[Reputation]] does not lower [[Impatience]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Leakage.png}}&amp;lt;br /&amp;gt;Leakage&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -300 [[Hearth Resistance]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBookPage09_35.png}}&amp;lt;br /&amp;gt;Rotten Rain&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A [[Blood Flower]] will spawn somewhere in the settlement every 90 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Rotten_Vapors.png}}&amp;lt;br /&amp;gt;Rotten Vapors&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pay 5 {{rl|Drizzle Water}} x number of years, or 3 [[Blightrot Cysts]] will spawn.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Rotting_Wood.PNG}}&amp;lt;br /&amp;gt;Rotting Wood&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50% tree felling speed, but also +100% chance of destroying tree yields.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Rot_from_the_Sky.png}}&amp;lt;br /&amp;gt;Rot from the Sky&lt;br /&gt;
| -15% food production speed per [[Hostility]] level.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Sacred_Flame_Rituals.PNG}}&amp;lt;br /&amp;gt;Sacred Flame Rituals&lt;br /&gt;
| Pay 3 {{rl|Wood}} per [[Villager]], or 2 [[villager]]s will leave.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Spreading_Contamination.png}}&amp;lt;br /&amp;gt;Spreading Contamination&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5% faster Queen&#039;s [[Impatience]] gain for every [[Blightrot Cyst]] in your settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Unnatural_Erosion.PNG}}&amp;lt;br /&amp;gt;Unnatural Erosion&lt;br /&gt;
| Pay 5 {{rl|Oil}} x number of years, or 2 random [[Resource]] nodes are destroyed.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Unearthly_Element.PNG}}&amp;lt;br /&amp;gt;Unearthly Element&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | The maximum number of [[Sacrifice]] stacks in the [[Ancient Hearth]] is lowered by 1.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Unyielding_Corruption.PNG}}&amp;lt;br /&amp;gt;Unyielding Corruption&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Favoring unavailable if [[Hearth]] is [[Corrupted]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Vanishing_Goods.png}}&amp;lt;br /&amp;gt;Vanishing Goods&lt;br /&gt;
| +10% chance per [[Hostility]] level for [[villagers]] to consume twice the amount of goods when using [[Services]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Vanishing_Water.png}}&amp;lt;br /&amp;gt;Vanishing Water&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lose 1 unit of a random type of [[Rainwater]] for every 2 units of Rainwater used in [[Rain Engines]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Vassal_Tax.png}}&amp;lt;br /&amp;gt;Vassal Tax&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pay 5 {{rl|Amber}} x number of years, or gain 1 [[Impatience]] point.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Quaking_Bog.PNG}}&amp;lt;br /&amp;gt;Quaking Bog&lt;br /&gt;
| -50% gathering speed.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditional Negative Forest Mysteries ==&lt;br /&gt;
List of Conditional Forest Mysteries (can be prevented):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; class=unsortable | Penalty&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Active from&amp;lt;br /&amp;gt;Hostility&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Prevention&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Alluring_Lights.png}}&amp;lt;br /&amp;gt;Alluring Lights&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| 2x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue 38.PNG}}&amp;lt;br /&amp;gt;Bitter Rain&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -40% movement speed to affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Clothing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Charged_Rain.png}}&amp;lt;br /&amp;gt;Charged Rain&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Complex Food&amp;lt;br /&amp;gt;1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:B_16.png}}&amp;lt;br /&amp;gt;Cloudburst&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -5 [[Resolve]] to affected villagers.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Clothing&amp;lt;br/&amp;gt;1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Cold_Snap.PNG}}&amp;lt;br /&amp;gt;Cold Snap&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50% chance of affected [[villager]] eating double during [[break]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue_15.png}}&amp;lt;br /&amp;gt;Cold Front&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% chance of destroying production yield by affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Clothing&amp;lt;br/&amp;gt;1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Downpour.jpg}}&amp;lt;br /&amp;gt;Downpour&lt;br /&gt;
| +50% chance of affected [[villager]] eating double during [[break]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Housing&amp;lt;br /&amp;gt;1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Eclipse.PNG}}&amp;lt;br /&amp;gt;Eclipse&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -33% time between [[breaks]] for affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| 2x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBookPage09_84.png}}&amp;lt;br /&amp;gt;Eerie Song&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:B_13.png}}&amp;lt;br /&amp;gt;Fog&lt;br /&gt;
| -40% movement speed to affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Hailstorm.png}}&amp;lt;br /&amp;gt;Hailstorm&lt;br /&gt;
| +5% chance of affected [[villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Melancholy.jpg}}&amp;lt;br /&amp;gt;Melancholy&lt;br /&gt;
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[villager]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Complex Food&amp;lt;br /&amp;gt;1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Nauseating_Spores.png}}&amp;lt;br /&amp;gt;Nauseating Spores&lt;br /&gt;
| -33% time between [[breaks]] for affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:SpellBook01_07.png}}&amp;lt;br /&amp;gt;Strange Lights&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% chance of destroying production yield by affected [[villager]]s.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Swarms.png}}&amp;lt;br /&amp;gt;Swarms&lt;br /&gt;
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|Red|File:Blue_17.png}}&amp;lt;br /&amp;gt;Under an Open Sky&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -5 [[Resolve]] to affected [[villagers]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Simple Positive Forest Mysteries == &lt;br /&gt;
Below is a list of Simple Positive Forest Mysteries:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09 62.PNG}}&amp;lt;br /&amp;gt; Aura of Peace&lt;br /&gt;
| After each storm comes a time of peace and regrowth. Gain 0.5 [[Reputation]] points for every Dangerous or Forbidden [[Glade Event]] completed during drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:B 25.png}}&amp;lt;br /&amp;gt; Berry New Year&lt;br /&gt;
| +3 to {{rl|Berries}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09 29.png}}&amp;lt;br /&amp;gt; Bleeding Trees&lt;br /&gt;
| A red, sticky substance is oozing out from beneath the tree bark. Gain 2 {{rl|Resin}} every time woodcutters cut down a tree.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:B_03_modified.jpg}}&amp;lt;br /&amp;gt; Clear Skies&lt;br /&gt;
| Increases the speed at which [[Traders]] arrive by 300%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Icon Resource Insects.png}}&amp;lt;br /&amp;gt; Cricket Mating Grounds&lt;br /&gt;
| The clearings are abuzz with the sound of crickets. Gain 30 {{rl|Insects}} for each discovered glade.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_106.png}}&amp;lt;br /&amp;gt; Drizzle Anomaly&lt;br /&gt;
| The rain seems to fall... slower. Gain 15 {{rl|Drizzle Water}} per minute during the drizzle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:MiningIcons_112_b.PNG}}&amp;lt;br /&amp;gt; Exposed Resources&lt;br /&gt;
| The ground is soft, and soaked with the rain&#039;s essence. {{bl|Mine}}s produce 50% more goods during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Bag_08_b.PNG}}&amp;lt;br /&amp;gt; Finders Keepers&lt;br /&gt;
| After each storm, caravans find countless goods scattered along their routes. Every [[Trade Route]] you complete during [[Drizzle Season]] will give you 5 random packs of goods.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Fishing_03_b.png}}&amp;lt;br /&amp;gt; Fish Flood&lt;br /&gt;
| +3 to {{rl|Fish}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Essence_02_b.png}}&amp;lt;br /&amp;gt; Forest Offerings&lt;br /&gt;
| It seems some inhabitants of the forest are grateful for your efforts. During [[Drizzle Season]], every Dangerous or Forbidden [[Glade Event]] you complete will give you 40 random raw food.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:TrophyIcons_47_b.PNG}}&amp;lt;br /&amp;gt; Forgiving Crown&lt;br /&gt;
| Gain one free [[Cornerstone]] reroll for every [[Reputation]] point gained during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:ForestIcons 46 b.jpg}}&amp;lt;br /&amp;gt; Fruitful Season&lt;br /&gt;
| [[The Forest]]&#039;s fruits are so ripe, they almost fall into the basket on their own. Gathering speed is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_14.png}}&amp;lt;br /&amp;gt; Gentle Dawn&lt;br /&gt;
| New year, new challenges. Every Small [[Glade]] discovered grants 10% planting speed during Drizzle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Ember b 01.png}}&amp;lt;br /&amp;gt; Gift from the Woods&lt;br /&gt;
| These seem to be the ideal conditions in which to create {{rl|Amber}}. Gain 5 {{rl|Amber}} every drizzle season, plus an additional 5 {{rl|Amber}} for each [[Hostility]] level reached.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:R 33.png}}&amp;lt;br /&amp;gt; Golden Dust&lt;br /&gt;
| Some raindrops seem to have a golden hue. Gain 5 {{rl|Clearance Water}} for every 10 {{rl|Drizzle Water}} gathered.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Violet 24 modified.png}}&amp;lt;br /&amp;gt; Heavy Drops&lt;br /&gt;
| +3 to {{rl|Drizzle Water}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:R_12.png}}&amp;lt;br /&amp;gt; Hot Springs&lt;br /&gt;
| [[Rainwater Geysers]] produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_127_modified.png}}&amp;lt;br /&amp;gt; Important Matters&lt;br /&gt;
| [[Impatience]] grows 70% slower during drizzle season. The Queen seems to be preoccupied with more pressing matters.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_95.png}}&amp;lt;br /&amp;gt; Inspiring View&lt;br /&gt;
| The astonishingly beautiful view motivates [[villagers]] to work. The time interval between [[breaks]] is increased by +25%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBook01_101.jpg}}&amp;lt;br /&amp;gt; Intensive Mutations&lt;br /&gt;
| Living organisms in this region are mutated, and much larger than in other places. Doubles the amount of secondary resources gathered from trees.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:07_b.png}}&amp;lt;br /&amp;gt; Lightweight Wood&lt;br /&gt;
| The evaporating [[Rainwater]] has made the {{rl|Wood}} a lot lighter in this region. Woodcutters can carry 10 more goods in [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Spawn_b_01.png}}&amp;lt;br /&amp;gt; Marrow Growth&lt;br /&gt;
| Small pockets of bone marrow form in the ground and on trees. Gain 5 {{rl|Sea Marrow}} for every 5 {{rl|Coal}} produced during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:HuntingIcons_108_b.png}}&amp;lt;br /&amp;gt; Mating Season&lt;br /&gt;
| +3 to {{rl|Meat}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:M_03.png}}&amp;lt;br /&amp;gt; Mushrooms After Rain&lt;br /&gt;
| +3 to {{rl|Mushrooms}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Natural_Filtration.png}}&amp;lt;br /&amp;gt;Natural Filtration&lt;br /&gt;
| Using [[Rain Engines]] causes a lot less [[Blightrot]] contamination due to the natural filtration processes of the surrounding vegetation. [[Blightrot Cysts]] grow 50% slower when using Rain Engines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Green_25.PNG}}&amp;lt;br /&amp;gt;Regrowth&lt;br /&gt;
| Plants seem to grow exceptionally fast after the storm. All buildings using [[Fertile Soil]] produce +50% more goods during [[Drizzle Season]] (crops collected during clearance also benefit from this effect).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_129.PNG}}&amp;lt;br /&amp;gt; Royal Funding&lt;br /&gt;
| The Queen&#039;s generosity knows no limits. Gain 2 {{rl|Amber}} every time you sell goods worth 10 {{rl|Amber}}.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBook01_98.PNG}}&amp;lt;br /&amp;gt; Salty Breeze&lt;br /&gt;
| The salty air makes it easier to preserve food. Food production speed is increased by 80% during [[Drizzle Season]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Addon_33.png}}&amp;lt;br /&amp;gt; Saturated Air&lt;br /&gt;
| A pleasant, earthy scent is in the air. Gain +1 Global [[Resolve]] for every 30 units of [[Rainwater]] used in [[Rain Engines]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:BlueLootBox_32_b.PNG}}&amp;lt;br /&amp;gt; Scavenging Season&lt;br /&gt;
| The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of doubling loot from [[Glade Events]] solved during the drizzle by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Barbarian_icons_67_b.png}}&amp;lt;br /&amp;gt; Shedding Season&lt;br /&gt;
| +3 to {{rl|Leather}} production.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBook06_114.png}}&amp;lt;br /&amp;gt; Soil Reclamation&lt;br /&gt;
| The soil becomes saturated with the rain&#039;s essence during [[Drizzle Season]]. [[Resource]] nodes depleted during the drizzle spawn [[Fertile Soil]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_70.png}}&amp;lt;br /&amp;gt; Untapped Wealth&lt;br /&gt;
| Gatherers produce twice the amount of bonus [[Resources]] when harvesting resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SGI_02.jpg}}&amp;lt;br /&amp;gt; Warm Welcome&lt;br /&gt;
| [[Reputation]] generated through high [[Resolve]] grows 100% faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Green_32.PNG}}&amp;lt;br /&amp;gt; Wild Growth&lt;br /&gt;
| Small, energizing drops cause uncontrollable growth in certain species. All [[Resource]] nodes discovered during [[Drizzle Season]] have more charges: +2 to small deposits, and +10 to large deposits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditional Positive Forest Mysteries == &lt;br /&gt;
Below is a list of Conditional Positive Forest Mysteries (need to be activated):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Mystery&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot; | Activation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Addon_10.png}}&amp;lt;br /&amp;gt; Aurora&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Motivated&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +1 [[Resolve]] every 60 seconds.&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:SpellBookPage09_81_modified.png}}&amp;lt;br /&amp;gt; Euphoric Vapors&lt;br /&gt;
| 2x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Yellow_09.png}}&amp;lt;br /&amp;gt; Fresh Breeze&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Energized&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +20% [[villager]] walking speed.&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Blue_06_modified.png}}&amp;lt;br /&amp;gt; Invigorating Winds&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Strange_Visions.png}}&amp;lt;br /&amp;gt; Strange Visions&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Focused&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +20% chance of double yields for affected [[villagers]].&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{Perk|LimeGreen|File:Sun_Festivities.jpg}}&amp;lt;br /&amp;gt; Sun Festivities&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones Affecting Forest Mysteries ==&lt;br /&gt;
{{Perks|name=Airbender}}&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Events&amp;diff=12104</id>
		<title>World Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Events&amp;diff=12104"/>
		<updated>2026-08-07T22:22:44Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* World Events and their Details */ added IDs for linking specific world events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|1.9}}&lt;br /&gt;
[[File:WorldEventsMapWide.png|thumb|360px|World Events as &amp;quot;!&amp;quot;]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the [[Fog of War]] is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require meta [[resources]] to solve, while others require you to complete a settlement under certain conditions. &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World Events and their Details ==&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle. &amp;lt;br /&amp;gt;&lt;br /&gt;
Goods and [[villagers]] are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the [[World Map]] screen and in the Conditions and [[Caravan]]s tabs of the [[embark]] screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans. &amp;lt;br /&amp;gt;&lt;br /&gt;
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.&lt;br /&gt;
&lt;br /&gt;
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible table-nobands&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Requirement&lt;br /&gt;
! Option &amp;lt;br /&amp;gt;Rewards&lt;br /&gt;
|- id=&amp;quot;Bankrupt_Trader&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Bankrupt Trader.png}}&amp;lt;br /&amp;gt;Bankrupt Trader&lt;br /&gt;
| Deliver 100 {{rl|Amber}} and win before year 11 starts&lt;br /&gt;
| Gain 1 [[villager]]&lt;br /&gt;
|-&lt;br /&gt;
| Deliver 250 {{rl|Amber}} and win before year 9 starts&lt;br /&gt;
| Gain 3 [[villagers]]&lt;br /&gt;
|- id=&amp;quot;Black_Amber_Syndicate&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Black Amber Syndicate.png}}&amp;lt;br /&amp;gt;Black Amber Syndicate*&lt;br /&gt;
| Pay 40 {{rl|Amber}} before year 6, or 4 villagers will be kidnapped. Expires after 2 successful settlements.&lt;br /&gt;
| Active ability Syndicate Trader: summon [[trader]] [[Vael]] to the settlement (5 uses)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No requirements&lt;br /&gt;
| Dullahan&#039;s Legacy: Traders offer [[Trader_Wares#Dullahan_Warlander | Mystery Boxes]] instead of the usual [[blueprints]] and [[Perks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Blight-Ridden_Viceroy&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Blight-Ridden Viceroy.png}}&amp;lt;br /&amp;gt;Blight-Ridden Viceroy&lt;br /&gt;
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced)&lt;br /&gt;
| Gain 20 {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose a Tarnished Necklace&lt;br /&gt;
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2)&lt;br /&gt;
|- id=&amp;quot;Brass_Order_Engineers&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Brass_Order_Engineers.png}}&amp;lt;br /&amp;gt;Brass Order Engineers&lt;br /&gt;
| Pay 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Machinery.png|16px]]&amp;lt;/span&amp;gt; Machinery&lt;br /&gt;
| Gain 25 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
|-&lt;br /&gt;
| Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3)&lt;br /&gt;
| Gain 20 {{rl|Crystalized Dew}}&lt;br /&gt;
|- id=&amp;quot;Catastrophic_Experiment&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Catastrophic Experiment.png}}&amp;lt;br /&amp;gt;Catastrophic Experiment*&lt;br /&gt;
| Win after detonating a [[Blight Bomb]]&lt;br /&gt;
| Fuel Rods: {{bl|Field Engineering Station}} blueprint + {{rl|Fuel Rods}} recipe for 3 settlements&lt;br /&gt;
|-&lt;br /&gt;
| Lose 1 villager&lt;br /&gt;
| Mining Automatons: One slot in all {{bl|Mine|s}} will be occupied by an automaton&lt;br /&gt;
|- id=&amp;quot;Cloaked_Wanderer&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Cloaked Wanderer.png}}&amp;lt;br /&amp;gt;Cloaked Wanderer&lt;br /&gt;
| Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win)&lt;br /&gt;
| Gain the [[Flame Altar]] Blueprint for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Become cursed for 2 games &amp;lt;br /&amp;gt;(8 [[villagers]] die at the start of Year 8)&lt;br /&gt;
| Gain 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
|- id=&amp;quot;Commenda_Contract&amp;quot;&lt;br /&gt;
| {{Perk|Gray|File:Commenda Contract.png}}&amp;lt;br /&amp;gt;Commenda Contract&lt;br /&gt;
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes&lt;br /&gt;
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}}&lt;br /&gt;
|- id=&amp;quot;Crashed Airship&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Crashed_Airship.png}}&amp;lt;br /&amp;gt;Crashed Airship&lt;br /&gt;
| Win before Year 9 starts, after delivering 25 [[Enriched Fuel]] produced using the [[Field Engineering Station]]&lt;br /&gt;
| Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}}&lt;br /&gt;
|-&lt;br /&gt;
| Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game)&lt;br /&gt;
| Guild&#039;s Sigil: [[Traders]] arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games&lt;br /&gt;
|-&lt;br /&gt;
|- id=&amp;quot;Fire_Moths&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Fire_Moths.png}}&amp;lt;br /&amp;gt;Fire Moths&lt;br /&gt;
| Lose 1 [[villager]]&lt;br /&gt;
| Gain 6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| Gain 50/75/100/150 [[Hostility]] (scales with difficulty). For every 90 seconds of [[Sacrificing]], a [[villager]] dies. Expires after 1 successful game&lt;br /&gt;
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}}&lt;br /&gt;
|- id=&amp;quot;First_Dawn_Company_Caravan&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Dawn Company Caravan.png}}&amp;lt;br /&amp;gt;First Dawn Company Caravan&lt;br /&gt;
| Lose 20 {{rl|Coal}}&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| Lose 35 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
| Gain 30 {{rl|Grain}}&lt;br /&gt;
|- id=&amp;quot;First_Elder&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:First Elder.png}}&amp;lt;br /&amp;gt;First Elder&lt;br /&gt;
| Win before year 7 ends, after fulfilling 200 [[Services Needs]]&lt;br /&gt;
| Gain 12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1&lt;br /&gt;
| The Elder&#039;s Cat: Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements&lt;br /&gt;
|- id=&amp;quot;Followers_of_the_Forsaken_Gods&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}&amp;lt;br /&amp;gt;Followers of the Forsaken Gods&lt;br /&gt;
| Lose 2 [[villagers]]&lt;br /&gt;
| Gain 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments and 4 Reserve Embarkation Points&lt;br /&gt;
|-&lt;br /&gt;
| Win before Year 8 ends with 10 dead [[villagers]]&lt;br /&gt;
| Gain 25 {{rl|Mushrooms}} and&amp;lt;br /&amp;gt;5 Reserve Embarkation Points&lt;br /&gt;
|- id=&amp;quot;Forsaken_Town&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{Perk|Gray|File:Forsaken Town.png}}&amp;lt;br /&amp;gt;Forsaken Town&lt;br /&gt;
| Complete a mismanaged settlement (partially built town that starts in drizzle, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]])&lt;br /&gt;
| Gain 20 meta resources &amp;lt;br/&amp;gt;Possible meta resource rewards include &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts and &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Machinery.png|16px]]&amp;lt;/span&amp;gt; Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&lt;br /&gt;
| Gain 25 [[Resources]] and 20 meta resources &amp;lt;br/&amp;gt;Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} &amp;lt;br/&amp;gt;Possible meta resource rewards include &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts and &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Machinery.png|16px]]&amp;lt;/span&amp;gt; Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Complete a deteriorated settlement (partially built town that starts in clearance, year 3 with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])&amp;lt;br/&amp;gt;This option is not always available&lt;br /&gt;
| Gain a Tarnished Necklace&lt;br /&gt;
|- id=&amp;quot;The_Gambler&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Event Gambler.png}}&amp;lt;br /&amp;gt;The Gambler&lt;br /&gt;
| Playing with Feelings: Win with a random species [[favor]]ed each season &lt;br /&gt;
| Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| Insane Gamble: Win with 65% increased [[Impatience]] speed. Lose 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments if you fail&lt;br /&gt;
| Gain 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
|- id=&amp;quot;Ghost_Town&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Ghost Town.png}}&amp;lt;br /&amp;gt;Ghost Town&lt;br /&gt;
| Win before year 8 ends, after attacking [[traders]] 3 times&lt;br /&gt;
| New Terms: The [[Impatience]] cost of calling traders early is decreased by 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for 30 minutes)&lt;br /&gt;
| Gain 10 {{rl|Fabric}}&lt;br /&gt;
|- id=&amp;quot;Hanged_Viceroy&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Hanged Viceroy.png}}&amp;lt;br /&amp;gt;Hanged Viceroy&lt;br /&gt;
| Win with nobody leaving.&amp;lt;br /&amp;gt;They can still die.&lt;br /&gt;
| Gain 2 [[villagers]]&lt;br /&gt;
|-&lt;br /&gt;
| The People&#039;s Vengeance: [[Resolve]] drops 300% faster for the next 2 games&lt;br /&gt;
| Iron Medal: Gain an additional [[Cornerstone]] reroll&lt;br /&gt;
|- id=&amp;quot;Obsidian_Loremaster&amp;quot;&lt;br /&gt;
| {{Perk|Gray|File:Obsidian Loremaster.png}}&amp;lt;br /&amp;gt;Obsidian Loremaster&lt;br /&gt;
| Win after completing 2 Forbidden [[Glade Events]]&lt;br /&gt;
| Gain 20 {{rl|Vegetables}} and&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
|- id=&amp;quot;Shelled_Mosquito_Nest&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Shelled Mosquito Nest.png}}&amp;lt;br /&amp;gt;Shelled Mosquito Nest&lt;br /&gt;
| Lose 20 {{rl|Eggs}}&lt;br /&gt;
| Gain 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Roaming Swarm: Win with NO [[Orders]] and 50% slower [[trader]] arrival speed.&lt;br /&gt;
| Gain 4 Reserve Embarkation Points and&amp;lt;br /&amp;gt;40 {{rl|Insects}}&lt;br /&gt;
|- id=&amp;quot;Roaming_Fishmen_Tribe&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Roaming Fishmen Tribe.png}}&amp;lt;br /&amp;gt;Roaming Fishmen Tribe&lt;br /&gt;
| Lose 30 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
| Gain 15 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts&lt;br /&gt;
|-&lt;br /&gt;
| Lose 30 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
| Gain 15 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Machinery.png|16px]]&amp;lt;/span&amp;gt; Machinery&lt;br /&gt;
|- id=&amp;quot;Sadrath_the_Wise&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Sadrath_The_Wise.png}}&amp;lt;br /&amp;gt;Sadrath the Wise&lt;br /&gt;
| Lose 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts&lt;br /&gt;
| A chosen World Map Modifier will appear&lt;br /&gt;
|-&lt;br /&gt;
| Lose 10 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource Artifact.png|16px]]&amp;lt;/span&amp;gt; Artifacts&lt;br /&gt;
| Gain 40 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
|- id=&amp;quot;Somber_Procession&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Somber_Procession.png}}&amp;lt;br /&amp;gt;Somber Procession&lt;br /&gt;
| Open no more than 1 Dangerous or Forbidden [[Glade]]&lt;br /&gt;
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| Win after completing the [[Funeral Feast]] event (build a Feast Hall and complete three stages of the funeral feast)&lt;br /&gt;
| Gain the {{bl|Feast Hall}} Blueprint for the next 3 games&lt;br /&gt;
|- id=&amp;quot;Storm_Ant_Column&amp;quot;&lt;br /&gt;
| {{Perk|Gray|File:Storm_Ants_Column.png}}&amp;lt;br /&amp;gt;Storm Ant Column&lt;br /&gt;
| Start the game without any food.&lt;br /&gt;
| Gain 20 {{rl|Amber}}&lt;br /&gt;
|- id=&amp;quot;Stormbird_Egg&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}&amp;lt;br /&amp;gt;Stormbird Egg&lt;br /&gt;
| Stormbird&#039;s Cry: -2 [[Resolve]] during the storm for the next 2 games&lt;br /&gt;
| Gain 30 {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| Lose 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
| Petrified Egg: +15% Global Production Speed&lt;br /&gt;
|- id=&amp;quot;Tree_Grazer&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Tree_Grazer.png}}&amp;lt;br /&amp;gt; Tree Grazer*&lt;br /&gt;
| Win with a Tree Grazer in the settlement (it eats 1 tree every 20 seconds. Opens a maximum of 10 [[glades]])&lt;br /&gt;
| Active ability Rainpunk Shredder: an automaton will occupy 1 worker slot in all {{bl|Woodcutters&#039; Camp|s}} in the current settlement&lt;br /&gt;
|-&lt;br /&gt;
| Win with 2 Dangerous and 2-3 Small [[Glades]] open from the start.&lt;br /&gt;
| [[Woodcutters%27_Camp#Woodcutters&#039;_Camp_upgrades|Upgraded Woodcutting]]: Woodcutters&#039; Camps can be upgraded for the next 3 settlements.&lt;br /&gt;
|- id=&amp;quot;Wandering_Eremite&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Perk|Gray|File:Wandering Eremite.png}}&amp;lt;br /&amp;gt;Wandering Eremite&lt;br /&gt;
| Lose 5 years&lt;br /&gt;
| The Eremite&#039;s Way: Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games&lt;br /&gt;
|-&lt;br /&gt;
| Pay 25 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:Icon MetaResource FoodStockpiles.png|16px]]&amp;lt;/span&amp;gt; Food Stockpiles&lt;br /&gt;
| Gain 5 &amp;lt;span class=&amp;quot;ats-link-resource ats-flag-small&amp;quot;&amp;gt;[[File:SealFragment.png|16px]]&amp;lt;/span&amp;gt; Seal Fragments&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive event&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12103</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12103"/>
		<updated>2026-08-07T22:06:42Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* List of negative world modifiers */ added IDs for linking specific world mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Abandoned_Settlement&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|- id=&amp;quot;Fertile_Grounds&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|- id=&amp;quot;Forsaken_Gods_Temple&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|- id=&amp;quot;Levitating_Monument&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|- id=&amp;quot;Overgrown_Library&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|- id=&amp;quot;Petrified_Necropolis&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|- id=&amp;quot;Royal_Outpost&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|- id=&amp;quot;Ruined_Armory&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|- id=&amp;quot;Ruins&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|- id=&amp;quot;Watchtower&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Ancient_Battleground&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Ancient_Spire&amp;quot;&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations from 50% to 200% (?).&lt;br /&gt;
|- id=&amp;quot;Bandit_Camp&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|- id=&amp;quot;Barren_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|- id=&amp;quot;Corrosive_Torrent&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|- id=&amp;quot;Dangerous_Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Drylands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|- id=&amp;quot;Fishmen_Ritual_Site&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|- id=&amp;quot;Flooded Mines&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|- id=&amp;quot;Forbidden Lands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|- id=&amp;quot;Frosts&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|- id=&amp;quot;Gathering_Storm&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 10% longer (additive).&lt;br /&gt;
|- id=&amp;quot;Guild_Territory&amp;quot;&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|- id=&amp;quot;Haunted_Forest&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|- id=&amp;quot;Land_of_Greed&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|- id=&amp;quot;Monastery_of_the_Holy_Flame&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|- id=&amp;quot;Ominous Presence&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|- id=&amp;quot;Riverlands&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|- id=&amp;quot;Shattered Obelisk&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|- id=&amp;quot;Silent Dominion&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|- id=&amp;quot;Sparkdew Crystals&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|- id=&amp;quot;Statue of the Forefathers&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|- id=&amp;quot;The Sacred Grove&amp;quot;&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain I random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|- id=&amp;quot;Untamed Wilds&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using &#039;&#039;&#039;Sadrath The Wise&#039;&#039;&#039; World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 12 seconds to each subsequent Storm, starting year 1. The increase is barely noticeable for the first few years past [[Prestige]] 2 (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12100</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12100"/>
		<updated>2026-08-07T22:02:09Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* List of positive world modifiers */ added IDs for linking specific world mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|- id=&amp;quot;Abandoned_Settlement&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|- id=&amp;quot;Fertile_Grounds&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|- id=&amp;quot;Forsaken_Gods_Temple&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|- id=&amp;quot;Levitating_Monument&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|- id=&amp;quot;Overgrown_Library&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|- id=&amp;quot;Petrified_Necropolis&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|- id=&amp;quot;Royal_Outpost&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|- id=&amp;quot;Ruined_Armory&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|- id=&amp;quot;Ruins&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|- id=&amp;quot;Watchtower&amp;quot;&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations from 50% to 200% (?).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 10% longer (additive).&lt;br /&gt;
|-&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|-&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain I random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using &#039;&#039;&#039;Sadrath The Wise&#039;&#039;&#039; World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 12 seconds to each subsequent Storm, starting year 1. The increase is barely noticeable for the first few years past [[Prestige]] 2 (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12093</id>
		<title>Glade Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Glade_Events&amp;diff=12093"/>
		<updated>2026-08-07T21:14:12Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9.8}}&lt;br /&gt;
[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called &#039;&#039;&#039;Glade Events&#039;&#039;&#039;. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous or Forbidden [[Glades]] are paramount to be handled quickly, as they often pose a threat to your settlement if left unattended for too long.&lt;br /&gt;
&lt;br /&gt;
Almost all Glade Events offer an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.&lt;br /&gt;
&lt;br /&gt;
== Glade Event Types ==&lt;br /&gt;
There are 7 types of Glade Events:&lt;br /&gt;
&lt;br /&gt;
* [[Abandoned Caches]]&lt;br /&gt;
* [[Drills]]&lt;br /&gt;
* [[Obelisks]]&lt;br /&gt;
* [[Ruined Buildings]]&lt;br /&gt;
* [[Stags]]&lt;br /&gt;
* [[Survivor Camps]]&lt;br /&gt;
* [[Dangerous Events]]&lt;br /&gt;
* [[Forbidden Events]]&lt;br /&gt;
&lt;br /&gt;
== Reputation Rewards per Event ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Events and [[Reputation]] Rewards&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 0.5 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Release)&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Bat Miners&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Beaver Traders&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Fox Scouts&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Frog Architects&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Harpy Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Human Explorers&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Lizard Hunters&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Tree&lt;br /&gt;
|-&lt;br /&gt;
| Small Destroyed Caravan&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 0.75 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shrine&lt;br /&gt;
|-&lt;br /&gt;
| Escaped Convicts&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Temple of the Sun&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken Crypt&lt;br /&gt;
|-&lt;br /&gt;
| Large Destroyed Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Open Vault&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 1 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Royal Treasure Stag (Catch)&lt;br /&gt;
|-&lt;br /&gt;
| Blightrot Cauldron&lt;br /&gt;
|-&lt;br /&gt;
| Corrupted Caravan&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Cave&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Trader Cemetery&lt;br /&gt;
|-&lt;br /&gt;
| Lurker&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
| Petrified Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| River Kelpie&lt;br /&gt;
|-&lt;br /&gt;
| Withered Tree&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Burial Site&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gate&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed Cage of the Warbeast&lt;br /&gt;
|-&lt;br /&gt;
| Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Fishman Soothsayer&lt;br /&gt;
|-&lt;br /&gt;
| Fishmen Outpost&lt;br /&gt;
|-&lt;br /&gt;
| Giant Stormbird&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Mistworm&lt;br /&gt;
|-&lt;br /&gt;
| Infected Drainage Mole&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Catcher&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Machinery&lt;br /&gt;
|-&lt;br /&gt;
| Small Stormforge&lt;br /&gt;
|-&lt;br /&gt;
| Wildfire&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
! 2 [[Reputation]] Points&lt;br /&gt;
|-&lt;br /&gt;
| Stage III: Archaeological Reconstruction&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Specific Glade Event Lists ==&lt;br /&gt;
&lt;br /&gt;
You can view lists of Glade Events as individual pages to benefit from the table of contents feature:&lt;br /&gt;
&lt;br /&gt;
* [[Settler Glade Events]]&lt;br /&gt;
* [[Pioneer Glade Events]] &lt;br /&gt;
* [[Veteran Glade Events]] &lt;br /&gt;
* [[Viceroy - P20 Glade Events]]&lt;br /&gt;
&lt;br /&gt;
For details on [[Ruins]] and [[Abandoned Caches]], see their respective pages.&lt;br /&gt;
== Events ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Settler=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20 {{rl|Wood}}&amp;lt;br /&amp;gt;10 {{rl|Planks}}&lt;br /&gt;
| 20 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 20 {{rl|Stone}} &amp;lt;/br&amp;gt;10 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;10 {{rl|Dye}} &amp;lt;/br&amp;gt;10 {{rl|Barrels}} &amp;lt;/br&amp;gt;10 {{rl|Incense}}&lt;br /&gt;
| 4 {{rl|Tools}} &amp;lt;/br&amp;gt; 2 {{rl|Parts}} &amp;lt;/br&amp;gt; 10 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:   &lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Stone}}&amp;lt;br /&amp;gt;6 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;2 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00 &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Tools}}&amp;lt;br /&amp;gt;6 {{rl|Pipes}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;2{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Vegetables}}&amp;lt;br /&amp;gt;4 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;4 {{rl|Roots}}&amp;lt;br /&amp;gt;4 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4 {{rl|Eggs}}&amp;lt;br /&amp;gt;4 {{rl|Insects}}&amp;lt;br /&amp;gt;4 {{rl|Meat}}&amp;lt;br /&amp;gt;4 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements: &lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 02:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 12 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 2 {{rl|Purging Fire}}&lt;br /&gt;
| 5 {{rl|Coats}}&amp;lt;br /&amp;gt;10 {{rl|Boots}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Jerky}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;10 {{rl|Pie}}&amp;lt;br /&amp;gt;10 {{rl|Paste}}&amp;lt;br /&amp;gt;10 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 20 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;11:42&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;02 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;01 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&lt;br /&gt;
| 5 {{rl|Amber}}&amp;lt;br /&amp;gt;2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt; The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;4 {{rl|Fabric}}&amp;lt;br /&amp;gt;4 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Storm Water}}&amp;lt;br /&amp;gt;10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirements: &lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| 5 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 20 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 20%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options: &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}}&amp;lt;br/&amp;gt; 10 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 110 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Fabric}}&amp;lt;br /&amp;gt;5 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -10 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -3 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Grain}}&amp;lt;br /&amp;gt;8 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;8 {{rl|Algae}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Salt}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Ale}}&amp;lt;br /&amp;gt;10 {{rl|Wine}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 2 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Coats}} &amp;lt;br /&amp;gt; 10 {{rl|Boots}} &amp;lt;br /&amp;gt; 2 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 2 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 10 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Coal}}&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;8 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Barrels}}&amp;lt;br /&amp;gt;10 {{rl|Waterskins}}&amp;lt;br /&amp;gt;10 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 60% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Biscuits}}&amp;lt;br /&amp;gt;20 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;20 {{rl|Porridge}} &amp;lt;br /&amp;gt;20 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 [[Hostility]] for every 5 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&amp;lt;br /&amp;gt;+100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +80 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Incense}}&amp;lt;br /&amp;gt;12 {{rl|Tea}}&amp;lt;br /&amp;gt;12 {{rl|Oil}}&amp;lt;br /&amp;gt;12 {{rl|Resin}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Eggs}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -16 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Incense}}&amp;lt;br /&amp;gt;10 {{rl|Scrolls}}&amp;lt;br /&amp;gt;10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +50 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 5 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Grain}}&amp;lt;br /&amp;gt;20 {{rl|Roots}}&amp;lt;br /&amp;gt;20 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Meat}}&amp;lt;br /&amp;gt;10 {{rl|Insects}}&amp;lt;br /&amp;gt;10 {{rl|Fish}}&amp;lt;br /&amp;gt;10 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Training Gear}}&amp;lt;br /&amp;gt;5 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 3 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;25 {{rl|Jerky}}&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;10 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10 {{rl|Tea}}&amp;lt;br /&amp;gt;10 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Herbs}}&amp;lt;br /&amp;gt;15 {{rl|Algae}}&amp;lt;br /&amp;gt;15 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 10 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Settler difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Settler difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;15 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 5 {{rl|Tools}}&amp;lt;br /&amp;gt;5 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pipes}}&amp;lt;br /&amp;gt;3 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 03:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 2 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Pioneer=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:30&lt;br /&gt;
| 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 30 {{rl|Wood}}&amp;lt;br /&amp;gt;15 {{rl|Planks}}&lt;br /&gt;
| 30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 25 {{rl|Stone}} &amp;lt;/br&amp;gt; 15 {{rl|Copper Bars}} &amp;lt;/br&amp;gt; 15 {{rl|Dye}} &amp;lt;/br&amp;gt; 15 {{rl|Barrels}} &amp;lt;/br&amp;gt; 15 {{rl|Incense}}&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;2 {{rl|Parts}}&amp;lt;br /&amp;gt;14 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Stone}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;3 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Tools}}&amp;lt;br /&amp;gt;9 {{rl|Pipes}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;3{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Vegetables}}&amp;lt;br /&amp;gt;6 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Roots}}&amp;lt;br /&amp;gt;6 {{rl|Berries}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6 {{rl|Eggs}}&amp;lt;br /&amp;gt;6 {{rl|Insects}}&amp;lt;br /&amp;gt;6 {{rl|Meat}}&amp;lt;br /&amp;gt;6 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirements:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 8 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 4:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +22 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]] each time this event is started.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 0 [[Blightrot Cysts]] spawn in this settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 3 - 25 [[Goods]]&amp;lt;br /&amp;gt;3 - 25 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:00&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 3 {{rl|Purging Fire}}&lt;br /&gt;
| 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0 [[Blightrot Cyst]] spawns every 120 seconds for each [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 [[Villagers]] &amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&amp;lt;br /&amp;gt;20 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]]  Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Jerky}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;15 {{rl|Pie}}&amp;lt;br /&amp;gt;15 {{rl|Paste}}&amp;lt;br /&amp;gt;15 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 30 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;3 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;1 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]]  Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 10 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&lt;br /&gt;
| 8 {{rl|Amber}}&amp;lt;br /&amp;gt;3 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;3 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;6 {{rl|Fabric}}&amp;lt;br /&amp;gt;6 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Storm Water}}&amp;lt;br /&amp;gt;15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:30&lt;br /&gt;
| 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| 8 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 30 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ==== &lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br /&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 30%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +1 Hunger stack each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 165 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Planks}}&amp;lt;br /&amp;gt;7 {{rl|Fabric}}&amp;lt;br /&amp;gt;7 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -12 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +180 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 villager. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Herbs}}&amp;lt;br /&amp;gt;22 {{rl|Algae}}&amp;lt;br /&amp;gt;22 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Grain}}&amp;lt;br /&amp;gt;12 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;12 {{rl|Algae}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Salt}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;5 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Wine}}&amp;lt;br /&amp;gt;15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 3 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Coats}} &amp;lt;br /&amp;gt; 15 {{rl|Boots}} &amp;lt;br /&amp;gt; 3 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 3 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 15 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 0 [[Blightrot Cyst]] every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Coal}}&amp;lt;br /&amp;gt;8 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;12 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Barrels}}&amp;lt;br /&amp;gt;15 {{rl|Waterskins}}&amp;lt;br /&amp;gt;15 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 70% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Pie}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Biscuits}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8{{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +8 [[Hostility]] for every 4 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]]&amp;lt;br /&amp;gt;+150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +120 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 18 {{rl|Incense}}&amp;lt;br /&amp;gt;18 {{rl|Tea}}&amp;lt;br /&amp;gt;18 {{rl|Oil}}&amp;lt;br /&amp;gt;18 {{rl|Resin}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 110 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -18 [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;5 - 50 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +75 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 8 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Roots}}&amp;lt;br /&amp;gt;30 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 45 {{rl|Meat}}&amp;lt;br /&amp;gt;45 {{rl|Insects}}&amp;lt;br /&amp;gt;45 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Meat}}&amp;lt;br /&amp;gt;15 {{rl|Insects}}&amp;lt;br /&amp;gt;15 {{rl|Fish}}&amp;lt;br /&amp;gt;15 {{rl|Skewers}}&amp;lt;br /&amp;gt;22 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Training Gear}}&amp;lt;br /&amp;gt;8 {{rl|Tools}}&amp;lt;br /&amp;gt;22 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 4 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 15 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;15 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 22 {{rl|Tea}}&amp;lt;br /&amp;gt;22 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;0 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 15 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;25 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:00&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;45 {{rl|Oil}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
&#039;&#039;&#039;This Glade Event cannot normally spawn on Pioneer difficulty. The below information reflects the results when developer commands are used to force this event to spawn on Pioneer difficulty.&#039;&#039;&#039;&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 0 Blightrot Cysts.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;22 {{rl|Boots}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;22 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 22 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;22 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;8 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;45 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;45 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 1 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 3 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Veteran=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glades]] (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 40 {{rl|Wood}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&lt;br /&gt;
| 40 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;40 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;40 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 30 {{rl|Stone}} &amp;lt;/br&amp;gt;20 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;20 {{rl|Dye}} &amp;lt;/br&amp;gt;20 {{rl|Barrels}} &amp;lt;/br&amp;gt;20 {{rl|Incense}}&lt;br /&gt;
| 8 {{rl|Tools}} &amp;lt;/br&amp;gt; 3 {{rl|Parts}} &amp;lt;/br&amp;gt; 18 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Stone}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;4 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Dissassemble: 01:00 &amp;lt;br /&amp;gt; Fix: 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 6 {{rl|Tools}}&amp;lt;br /&amp;gt;12 {{rl|Pipes}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 2-3 [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| style=&amp;quot;c&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Vegetables}}&amp;lt;br /&amp;gt;8 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;8 {{rl|Roots}}&amp;lt;br /&amp;gt;8 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8 {{rl|Eggs}}&amp;lt;br /&amp;gt;8 {{rl|Insects}}&amp;lt;br /&amp;gt;8 {{rl|Meat}}&amp;lt;br /&amp;gt;8 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 01:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 Harmony)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves of dies lowers [[Hostility]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+30 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 Blightrot Cysts are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 03:30&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 4 {{rl|Purging Fire}}&lt;br /&gt;
| 10 {{rl|Coats}}&amp;lt;br /&amp;gt;20 {{rl|Boots}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;20 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Persuade [[File:FlatIcon Emp.png|32px]]Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Arrest [[File:FlatIcon Loy.png|32px]]Loyalty&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center;&amp;quot;| 0.75 [[File:Reppoint.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;centre;&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Beavers}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts ====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;08:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Foxes}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects ====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Frogs}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.3%&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Humans}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&amp;lt;br /&amp;gt;25 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 {{Species link|Lizards}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;20 {{rl|Pie}}&amp;lt;br /&amp;gt;20 {{rl|Paste}}&amp;lt;br /&amp;gt;20 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 40 Points. 50 Seconds to solve.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:06&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate[[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;4 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&lt;br /&gt;
| 10 {{rl|Amber}}&amp;lt;br /&amp;gt;4 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;4 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;8 {{rl|Fabric}}&amp;lt;br /&amp;gt;8 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Storm Water}}&amp;lt;br /&amp;gt;20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Drizzle Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 03:00&lt;br /&gt;
| 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| 10 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 40 [[Hostility]] every 60 seconds&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Trading and Trade Routes&amp;lt;br /&amp;gt;Disabled For Current Settlement&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -7 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Vegetables}}&amp;lt;br /&amp;gt;16 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 02:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Eggs}}&amp;lt;br /&amp;gt;16 {{rl|Insects}}&amp;lt;br /&amp;gt;16 {{rl|Meat}}&amp;lt;br /&amp;gt;16 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 40%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br/&amp;gt; 20 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 220 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Planks}}&amp;lt;br /&amp;gt;10 {{rl|Fabric}}&amp;lt;br /&amp;gt;10 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -14 [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Algae}}&amp;lt;br /&amp;gt;30 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have 1 fewer resident slot.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirements:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  &amp;lt;br /&amp;gt;04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Grain}}&amp;lt;br /&amp;gt;16 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;16 {{rl|Algae}}&amp;lt;br /&amp;gt;16 {{rl|Roots}}&amp;lt;br /&amp;gt;16 {{rl|Salt}}&amp;lt;br /&amp;gt;8 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% Slower&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Ale}}&amp;lt;br /&amp;gt;20 {{rl|Wine}}&amp;lt;br /&amp;gt;20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point.&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 4 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Coats}} &amp;lt;br /&amp;gt; 20 {{rl|Boots}} &amp;lt;br /&amp;gt; 4 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 4 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 20 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3{{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10 -14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Coal}}&amp;lt;br /&amp;gt;10 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;16 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Barrels}}&amp;lt;br /&amp;gt;20 {{rl|Waterskins}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Food Production 80% Slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 Blood Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Pie}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Skewers}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&amp;lt;br /&amp;gt;40 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +10 [[Hostility]] for every 3 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;40 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&amp;lt;br /&amp;gt;+200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +160 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Incense}}&amp;lt;br /&amp;gt;24 {{rl|Tea}}&amp;lt;br /&amp;gt;24 {{rl|Oil}}&amp;lt;br /&amp;gt;24 {{rl|Resin}}&amp;lt;br /&amp;gt;32 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 05:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 100 seconds, a [[#Blood Flower|Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -20 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;[[Hostility]] Threshold is increased by 1 level.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Forest Mysteries]] require 2 lower levels of [[Hostility]] to activate.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] Impatience Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Incense}}&amp;lt;br /&amp;gt;20 {{rl|Scrolls}}&amp;lt;br /&amp;gt;20 {{rl|Tea}}&amp;lt;br /&amp;gt;20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +100 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +200 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 20 {{rl|Amber}}&lt;br /&gt;
| 10 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;20 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(Permanent)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 Harmony)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute delivery line&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until  glade event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Meat}}&amp;lt;br /&amp;gt;20 {{rl|Insects}}&amp;lt;br /&amp;gt;20 {{rl|Fish}}&amp;lt;br /&amp;gt;20 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Training Gear}}&amp;lt;br /&amp;gt;10 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 5 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] Reputation Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 40 {{rl|Meat}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Fish}}&amp;lt;br /&amp;gt;50 {{rl|Jerky}}&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;20 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Algae}}&amp;lt;br /&amp;gt;40 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] will spawn in the settlement. Each Cyst increases [[Hostility]] by 20 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 20 {{rl|Oil}}&amp;lt;br /&amp;gt;20 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;32 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 04:30&lt;br /&gt;
| 16 {{rl|Tools}}&amp;lt;br /&amp;gt;24 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 40 {{rl|Barrels}}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +400 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirements:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:30&lt;br /&gt;
| 8 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 20 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br /&amp;gt;8 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;8 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 Units of random rainwater type every 12 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;10 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 10 {{rl|Tools}}&amp;lt;br /&amp;gt;10 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored Fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 8 {{rl|Tools}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;6 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 04:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All Fuel in [[Warehouse]] disappears at rate of 4 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Viceroy - P20=&lt;br /&gt;
=== Excavations ===&lt;br /&gt;
==== Stage I: Archeological Discovery ====&lt;br /&gt;
[[File:DiscoveryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Royal archaeologists are certain that a phenomenal discovery is hidden here. The Queen offers a generous reward for unearthing this ancient skeleton. This event is multi-stage and includes excavation, conservation, and reconstruction of the skeleton.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;First Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced by Stage II: Archeological Excavation) &lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt; 24 {{rl|Fish}}&lt;br /&gt;
| 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stage II: Archeological Excavation ====&lt;br /&gt;
&lt;br /&gt;
[[File:ExcavationLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;After successfully excavating most of the ancient bones, they now need to be carefully conserved before proceeding to the reconstruction stage. However, the creature has not yet been identified.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 {{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;Second Stage of Excavation is Completed.&amp;lt;br /&amp;gt;(The Glade Event is replaced with Stage III: Archeological Reconstruction)&lt;br /&gt;
|-&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| 15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stage III: Archeological Reconstruction ====&lt;br /&gt;
[[File:ReconstructionLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Archaeologists are ready to begin the final stage - reconstruction. A mythical creature is finally being unearthed. Huge bones are put together, revealing the full form of the monster that once inhabited this land.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 [[File:Reppoint.png|32px]] [[Reputation]] Points&amp;lt;br /&amp;gt;Reconstruction (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced with one of the following [[Decorations]]: &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Sealed Spider:&amp;lt;br /&amp;gt;Gain 1 {{rl|Ancient Tablet}} for every 2 discovered [[Glade]]s (Retroactive)&amp;lt;br /&amp;gt;Scientific Grant: Gain 20 {{rl|Amber}} for every completed stage of an archaeological discovery (Retroactive)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sea Snake:&amp;lt;br /&amp;gt;Grants 10 {{rl|Sea Marrow}} for every 10 {{rl|Copper Ore}} produced&amp;lt;br /&amp;gt;Scientific Award: Gain an additional Epic [[Cornerstone]] choice&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Smoldering Scorpion:&amp;lt;br /&amp;gt;+1 Global [[Resolve]] for every 3 [[Reputation]] Points gained (Retroactive)&amp;lt;br /&amp;gt;Scientific Council: Gain an additional [[Blueprint]] choice&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| 60 {{rl|Wood}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&lt;br /&gt;
| 60 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;60 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;60 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 40 {{rl|Stone}} &amp;lt;/br&amp;gt;25 {{rl|Copper Bars}} &amp;lt;/br&amp;gt;25 {{rl|Dye}} &amp;lt;/br&amp;gt;25 {{rl|Barrels}} &amp;lt;/br&amp;gt;25 {{rl|Incense}}&lt;br /&gt;
| 10 {{rl|Tools}} &amp;lt;/br&amp;gt; 4 {{rl|Parts}} &amp;lt;/br&amp;gt; 22 {{rl|Pipes}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Small Glade Events ===&lt;br /&gt;
==== Small [[Abandoned Cache]] ====&lt;br /&gt;
[[File:SmallAbandonedCacheLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An abandoned cache of goods. This could be a lost shipment - or something much more valuable.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please see [[Abandoned Caches]]&lt;br /&gt;
&lt;br /&gt;
==== Rainpunk Drill ====&lt;br /&gt;
[[File:RainPunkDrillLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the Brass Order&#039;s Curious little inventions. It appears to be broken.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Disassemble&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 10 - 30 [[Goods]]&amp;lt;br /&amp;gt;10 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 2-3 {{rl|Coal}}, {{rl|Copper Ore}}, &amp;lt;br /&amp;gt;or {{rl|Salt}} veins nearby&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12 {{rl|Stone}}&amp;lt;br /&amp;gt;12 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;5 {{rl|Training Gear}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Disassemble:&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Disassemble:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;width:16.66%;&amp;quot;| ≤P8 Fix:&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥P9 Fix: &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9 {{rl|Tools}}&amp;lt;br /&amp;gt;18 {{rl|Pipes}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;6{{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Encampment ====&lt;br /&gt;
[[File:SmallEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Sent to the Citadel&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2-3 [[Villagers]]&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;12 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;12 {{rl|Roots}}&amp;lt;br /&amp;gt;12 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;01:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;01:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Eggs}}&amp;lt;br /&amp;gt;12 {{rl|Insects}}&amp;lt;br /&amp;gt;12 {{rl|Meat}}&amp;lt;br/&amp;gt;12 {{rl|Fish}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Obelisk ====&lt;br /&gt;
[[File:ObeliskLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A mystical stone monument. Unknown runes are carved all over its surface.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Threats:&lt;br /&gt;
! Make an Offering [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;20 - 40 [[Goods]]&amp;lt;br /&amp;gt;Small chance of  2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| Obelisk (1 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-10 [[Hostility]]&amp;lt;br/&amp;gt;+100 [[Corruption Resistance]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Requirement:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 10 {{rl|Wood}}&lt;br /&gt;
| 5 {{rl|Clay}}&amp;lt;br /&amp;gt;5 {{rl|Stone}}&amp;lt;br /&amp;gt;5 {{rl|Reed}}s&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 01:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 02:14&lt;br /&gt;
| 15 {{rl|Incense}}&amp;lt;br /&amp;gt;15 {{rl|Scrolls}}&amp;lt;br /&amp;gt;15 {{rl|Tea}}&amp;lt;br /&amp;gt;15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Black Treasure Stag ====&lt;br /&gt;
[[File:BlackStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2 -3 Random Epic [[Cornerstones]]&amp;lt;br /&amp;gt;-1 Random Cornerstone&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Random Legendary [[Cornerstone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Golden Treasure Stag ====&lt;br /&gt;
[[File:GoldenStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Royal Treasure Stag ====&lt;br /&gt;
[[File:RoyalStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Revealed: &#039;&#039;A patron of the spirit world. Once discovered, it flees to a nearby Dangerous or Forbidden Glade. It is said that a special treasure awaits the one who captures it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+2 [[Hostility]] for every opened Dangerous or Forbidden Glade&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spectral Treasure Stag ====&lt;br /&gt;
[[File:SpectralStagLong.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;When Caught: &#039;&#039;A truly rare sight - a Spectral Treasure Stag, lured to this place by the lingering anguish of mortal souls. Those who manage to find it will be rewarded with a special treasure.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Catch [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;01:30&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 33.33%;| Release [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 50 {{rl|Amber}}&amp;lt;br /&amp;gt;+15 [[Hostility]] for every 30 {{rl|Amber}}&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stag disappears into&amp;lt;br /&amp;gt;the Forest&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 {{rl|Amber}}&amp;lt;br /&amp;gt;+1 Global [[Resolve]]&amp;lt;br /&amp;gt;Choosing either option is required to complete the Ghost Town [[World Events|World Event]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Glade Events ===&lt;br /&gt;
==== Altar of Decay ====&lt;br /&gt;
[[File:AltarofDecayLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A  sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription:&lt;br /&gt;
&#039;&#039;&#039;Nothing escapes death&#039;&#039;&#039;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;style=width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Each [[Blightrot Cyst]] increases [[Hostility]] by 15 points during [[Storm]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Altar of Decay (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;Every [[Villager]] who leaves or dies lowers [[Hostility]] by 20&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +5 Second [[Blightrot Cyst]] burning time &amp;lt;br/&amp;gt;+45 [[Hostility]] Points for every {{rl|Wildfire Essence}} in [[Warehouse]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ancient Shrine ====&lt;br /&gt;
[[File:AncientShrineLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An ominous shsrine from a long forgotten era. It&#039;s dangerous, but might hold some ancient knowledge useful to the crown.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br/&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 5 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;/br&amp;gt;&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points while event is being worked on.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blightrot Cauldron ====&lt;br /&gt;
[[File:BlightrotCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A Rainpunk Cauldron filled with a Blightrot contaminated liquid. A moving, living fluid spreads around.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Using water in [[Rainpunk Engines]] generates [[Blightrot]] 50% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9&amp;lt;br /&amp;gt; 07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | For every 20 food produced, 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned in the settlement.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blood Flower ====&lt;br /&gt;
[[File:BloodFlowerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A deadly carrion organism that feeds on decaying matter. It spreads through contaminated rainwater and multiplies with time, becoming more and more dangerous. Blood Flowers are a source of extremely rare resources.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Threats:&amp;lt;br /&amp;gt;10:30&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -3 Global [[Resolve]]&amp;lt;br /&amp;gt;A Clone of this Blood Flower will spawn.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Tear Down&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Solve Time:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| ≤ Prestige 8&amp;lt;br /&amp;gt;04:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:58&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; &amp;quot;&lt;br /&gt;
| Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| Cooked and Raw Food disappears at a rate of 2 units every 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Caravan ====&lt;br /&gt;
[[File:CorruptedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A large caravan abandoned in the woods, overgrown with Blightrot Cysts. They must have fed on the transported goods... or people.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send Contaminated Goods [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Corruption]] in [[Hearth]] grows 50% quicker.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}}&lt;br /&gt;
| 15 {{rl|Coats}}&amp;lt;br /&amp;gt;30 {{rl|Boots}}&amp;lt;br/&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Permanent Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 120 seconds, 1 [[Blightrot Cyst]] (2 at Prestige 11+) will spawn for every [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Escaped Convicts ====&lt;br /&gt;
[[File:EscapedConvictsLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Persuade [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Arrest [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 5 [[Villagers]]&amp;lt;br /&amp;gt;Chance of Random [[Cornerstone]] / [[Perk]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&amp;lt;br /&amp;gt;20 - 30 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Impatience.png|32px]] [[Impatience]] Point&amp;lt;br /&amp;gt;3 [[Abandoned Caches]] Destroyed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Bat Miners ====&lt;br /&gt;
[[File:FallenBatsLong.png|center|Fallen Bat Miners]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Bat miners, their tools left where they dropped. It seems they were scouting for a new mining site when something struck them down. The sight of these bodies causes unrest among the Bat population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Rob the Dead [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 Blood Flowers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirements&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br /&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Bats}} [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Beaver Traders ====&lt;br /&gt;
[[File:FallenBeaverTradersLong.png|center|]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Beavers}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Fox Scouts====&lt;br /&gt;
[[File:FallenFoxScouts.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;8:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Foxes}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Frog Architects====&lt;br /&gt;
[[File:FallenFrogArchitectsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Frog architects. It seems they were in the middle of building some sort of monument. The mere sight of these bodies causes unrest among the Frog population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Frogs}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Harpy Scientists ====&lt;br /&gt;
[[File:FallenHarpyScientistsLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Harpies}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Human Explorers ====&lt;br /&gt;
[[File:FallenHumanExplorersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen&#039;s watchful eyes... The sight causes uneasiness amongst the Human population.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Humans}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fallen Lizards Hunters ====&lt;br /&gt;
&lt;br /&gt;
[[File:FallenLizardHuntersLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Rob the Dead [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns at least 2 [[#Blood Flower | Blood Flower]]s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&amp;lt;br/&amp;gt;35 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -12 {{Species link|Lizards}} [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Cave ====&lt;br /&gt;
[[File:FishmenCaveLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;It looks abandoned, but what if it&#039;s not? A terrible fishy smell comes from within.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;|Chase Away [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 3 Fishmen Totems&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pie}}&amp;lt;br/&amp;gt;30 {{rl|Paste}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 Fishmen Totem every 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Totem ====&lt;br /&gt;
[[File:FishmenTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A sinister structure made out of bones. Smells like Fishmen magic.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:FishmenTotemThreat.png|32px|left]]Increases [[Hostility]] by 60 Points. 1:20 to solve pre-p9. 2:00 to solve p9+.&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Temple Of The Sun ====&lt;br /&gt;
[[File:ForgottenTempleoftheSun_long.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Who would worship the sun in a world with so little sunlight?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Praise the Sun&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;07:48&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:33.33%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;5 - 35 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all trade goods in the [[Warehouse]]: &amp;lt;br /&amp;gt;(Packs of Goods, {{rl|Amber}}, {{rl|Ancient Tablet}})&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;2 {{rl|Wildfire Essence}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Forsaken Crypt ====&lt;br /&gt;
[[File:ForsakenCryptLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose all {{rl|Wine}} and {{rl|Amber}}&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&lt;br /&gt;
| 15 {{rl|Amber}}&amp;lt;br /&amp;gt;6 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;6 {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in Warehouse.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fuming Machinery ====&lt;br /&gt;
[[File:FumingMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Old Rainpunk machinery left unsupervised. Unstable rainwater fumes fill the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tear Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;09:50&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 30 - 40 [[Goods]]&amp;lt;br /&amp;gt;15 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys Deposits, Fields and Villagers in 5 field radius.&amp;lt;br/&amp;gt;The second time the consequence triggers, the radius increases to 10 fields.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Makeshift Extractor (4 &amp;lt;span style=&amp;quot;color: {{PerkBlue}}&amp;quot;&amp;gt;Aesthetics&amp;lt;/span&amp;gt; decoration)&amp;lt;br/&amp;gt;10 {{rl|Clearance Water}} per minute&amp;lt;br/&amp;gt;+50 [[Rainpunk#Types_of_Rainwater|Rainwater]] capacity (all types)&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;12 {{rl|Fabric}}&amp;lt;br /&amp;gt;12 {{rl|Bricks}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Storm Water}}&amp;lt;br /&amp;gt;30 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;30 {{rl|Clearance Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |≤ Prestige 8&amp;lt;br /&amp;gt;03:30&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;05:15&lt;br /&gt;
| 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Harmony Spirit Altar ====&lt;br /&gt;
[[File:HarmonySpiritAltarLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old altar found in the wilds. The ancient language carved into the stone proclaims:&amp;lt;br /&amp;gt; &amp;quot;Light a fire at the altar to gain the blessing of the Spirit of Harmony&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;2 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 Global [[Resolve]]&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Harmony Spirit Altar (9 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+2 [[Resolve]] for each unique Service [[building]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Resolve]] drops 500% faster.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hidden Trader Cemetery ====&lt;br /&gt;
[[File:HiddenTraderCemeteryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A cemetery full of traders killed by desperate viceroys. What drove them to commit such heinous crimes? Was it out of greed, or necessity?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Report [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 3 - 40 Goods&amp;lt;br /&amp;gt;3 - 40 Goods&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -50% Value of Goods to Trader&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gain 60 [[Hostility]] every 60 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Destroyed Caravan ====&lt;br /&gt;
[[File:LargeDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan, stranded in the wilderness. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;[[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Large Encampment ====&lt;br /&gt;
[[File:LargeEncampmentLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed camp in the wilderness. There are still survivors in the area.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Welcome New People&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Send to the Citadel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4-6 [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Vegetables}}&amp;lt;br /&amp;gt;24 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Berries}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;02:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;02:59&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Eggs}}&amp;lt;br /&amp;gt;24 {{rl|Insects}}&amp;lt;br /&amp;gt;24 {{rl|Meat}}&amp;lt;br/&amp;gt;24 {{rl|Fish}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Leaking Cauldron ====&lt;br /&gt;
[[File:LeakingCauldronLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, broken piece of Rainpunk technology. It&#039;s contaminating the soil around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all planted crops in fields.&amp;lt;br /&amp;gt;-8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 10-14 fields of [[Fertile Soil]] nearby.&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&amp;lt;br /&amp;gt;3 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Barrels}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;30 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All food production is 90% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lurker ====&lt;br /&gt;
[[File:LurkerLong.png|center|Lurker]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A bizarre creature that dwells deep underground, in vast networks of water-filled caverns. On rare occasions, it finds its way to the surface, lurking in small reservoirs and preying on unsuspecting fishermen.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Purify [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Hunt Down [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns a Deep Pond for Fishing.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored {{rl|Fish}}, {{rl|Algae}}, and {{rl|Scales}} &amp;lt;br/&amp;gt; 1 [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br /&amp;gt;45 {{rl|Algae}}&amp;lt;br /&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 03:30&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Time between breaks reduced by 50%.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Additional +2 Hunger stacks each time a Villager cannot eat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Merchant Shipwreck ====&lt;br /&gt;
[[File:MerchantshipLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;How powerful must the storm surge have been to carry this shattered wreck all the way here? Perhaps in the distant past, there was a sea here? It looks as if it’s been lying here for centuries. Strange voices can be heard coming from below deck...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Upper Deck&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Search the Lower Deck [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys random [[Cornerstone]] in your possesion.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
| 12 {{rl|Coats}}&amp;lt;br/&amp;gt;24 {{rl|Boots}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Impatience.png|32px]] [[Impatience]] Point.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Hostility]] increased by 330 points.&amp;lt;br /&amp;gt;Each ongoing [[Trade Route]] decreases it by 40 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Open Vault ====&lt;br /&gt;
[[File:OpenVaultLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An open entrance to an ancient dungeon. Strange sounds can be heard coming from inside..&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bury the Entrance [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] within 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Camp Workers get -16 [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Petrified Gargoyle ====&lt;br /&gt;
[[File:PetrifiedGargoyleLong.png|center|Petrified Gargoyle]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weathered stone statue that feels strangely... alive. It seems to shift ever so slightly when no one is watching.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Perform Ritual [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Tear Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dormant Gargoyle (4 Aesthetics)&amp;lt;br /&amp;gt; +1 to all Rainwater production. &amp;lt;br/&amp;gt; Installing [[Rain Engines]] costs 2 fewer {{rl|Pipes}} (1 minimum)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -8 to Global [[Resolve]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 20 {{rl|Amber}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt; 05:00 &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +360 Hostility. Hostility is reduced by 15 per Villager with a fulfilled need for [[Religion]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 villagers. Activates each time work on this event begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Petrified Tree ====&lt;br /&gt;
[[File:PetrifiedTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange tree that’s been turned to stone by the rain. It&#039;s radiating its sickness to the other trees around it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br/&amp;gt; Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored &amp;lt;br /&amp;gt;{{rl|Planks}} and {{rl|Wood}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;15 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Herbs}}&amp;lt;br/&amp;gt;45 {{rl|Algae}}&amp;lt;br/&amp;gt;45 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All Houses have -1 Inhabitant.&amp;lt;br /&amp;gt;Tree felling is 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== River Kelpie ====&lt;br /&gt;
[[File:RiverKelpieLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A legendary, shape-shifting aquatic spirit that lurks near water and mesmerizes travelers. It is that that whoever acquires the kelpie&#039;s bridle will be able to control it.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Banish&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Mount [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A random [[Rainwater Geyser]] appears in its place.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 2 random [[villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;style=&amp;quot;text-align:left;&amp;quot;| 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Grain}}&amp;lt;br /&amp;gt;24 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;24 {{rl|Algae}}&amp;lt;br /&amp;gt;24 {{rl|Roots}}&amp;lt;br /&amp;gt;24 {{rl|Salt}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Working Effects:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds two [[villagers]] will stop working until the event is resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Destroyed Caravan ====&lt;br /&gt;
[[File:SmallDestroyedCaravanLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed caravan was found in the newly discovered glade. There are drag marks leading deeper into the forest... What could have caused such mayhem?&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Loot [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;| Send to the Citadel [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[Cornerstone]] / [[Perk]] or 2 - 30 [[Goods]]&amp;lt;br /&amp;gt;5 - 30 [[Goods]]&amp;lt;br /&amp;gt;Chance of 1 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Trade Routes]] and [[Trading]] disabled for this settlement.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 15 {{rl|Amber}}&lt;br /&gt;
| 9 {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -6 to Global [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rain Spirit Totem ====&lt;br /&gt;
[[File:RainSpiritTotemLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A totem built by the Fishmen. It seems to have affected the weather, making the rain heavier.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all roads in Settlement.&amp;lt;br /&amp;gt;[[Villagers]] move 30% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Rain Spirit Totem (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;-50 [[Hostility]] Points&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Stonetooth Termite Burrow ====&lt;br /&gt;
[[File:StonetoothTermiteBurrowLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Nothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored [[Building Materials]]&amp;lt;br /&amp;gt;{{rl|Fabric}} | {{rl|Bricks}} | {{rl|Planks}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Termite Nest (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Insects}} per minute&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; |  ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Harvesting and Planting are 50% slower.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -5 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Totem of Denial ====&lt;br /&gt;
[[File:TotemofDenialLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A religious structure built by the Fishmen. It interferes with the Hearth in the center of the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 2 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | +100% [[Storm Season]] duration.&amp;lt;br /&amp;gt;-50% [[Drizzle Season]] duration.&amp;lt;br /&amp;gt;-50% [[Clearance Season]] duration.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Totem of Denial (4 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;+3 Global [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Coal}}&amp;lt;br /&amp;gt;15 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;24 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Wine}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Sacrificing]] is disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Withered Tree ====&lt;br /&gt;
[[File:WitheredTreeLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree&#039;s tissues, leading to its long-lasting degradation.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cut Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[Blightrot Cysts]] burn for 5 seconds longer.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 6 {{rl|Purging Fire}} &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 15 {{rl|Coats}} &amp;lt;br /&amp;gt; 30 {{rl|Boots}} &amp;lt;br /&amp;gt; 6 {{rl|Copper Bars}} &amp;lt;br /&amp;gt; 6 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 30 {{rl|Reed}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 1 [[Blightrot Cyst]] (2 at Prestige 11+) every 120 seconds for every 2 Dangerous or Forbidden Glades discovered. (The penalty is added retroactively)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Glade Events ===&lt;br /&gt;
==== Ancient Burial Site ====&lt;br /&gt;
[[File:AncientBurialSiteLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange place filled with gravestones inscribed in an ancient, long forgotten language.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Calm Spirits [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Excavate [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns 6 [[#Blood Flower | Blood Flower]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&amp;lt;br /&amp;gt;60 {{rl|Paste}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Scrolls}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +15 [[Hostility]] for every 2 felled trees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Dark Gate ====&lt;br /&gt;
[[File:DarkGateLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Seal Off [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 10 random [[Villagers]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 3 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills 1 random [[Villager]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]]&amp;lt;br /&amp;gt;+300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Cage of the Warbeast ====&lt;br /&gt;
[[File:DestroyedCageoftheWarbeastLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cultivate the Decay [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;10:24&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Pay for the Funeral [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +240 [[Hostility]] Points&amp;lt;br /&amp;gt;-2 Newcomers Annually&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 24 {{rl|Amber}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 36 {{rl|Incense}}&amp;lt;br /&amp;gt;36 {{rl|Tea}}&amp;lt;br /&amp;gt;36 {{rl|Oil}}&amp;lt;br /&amp;gt;36 {{rl|Resin}}&amp;lt;br /&amp;gt;48 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spawns between 4 and 6 [[#Blood Flower | Blood Flower]]s.&amp;lt;br /&amp;gt;2 [[File:Impatience.png|32px]] [[Impatience]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Destroyed Rainpunk Foundry ====&lt;br /&gt;
[[File:DestroyedRainPunkFoundryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old, abandoned piece of advanced Rainpunk technology. It seems extremely unstable - but maybe it can be rebuilt...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Salvage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Rebuild&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything within a 18 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Event replaced by a [[Rainpunk Foundry]]&amp;lt;br /&amp;gt;(Can produce {{rl|Parts}} {{3Star}} and {{rl|Wildfire Essence}} {{3Star}})&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | - &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;06:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;08:57&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 90 seconds, a [[#Blood Flower | Blood Flower]] will appear near the foundry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drainage Mole ====&lt;br /&gt;
[[File:DrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wild beast that usually lives underground. It was forced to the surface for some reason.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kills all [[Villagers]] and destroys everything within a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Eggs}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All woodcutters, fishermen, and gatherers get -22 [[Resolve]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishman Soothsayer ====&lt;br /&gt;
[[File:FishmanSoothsayerLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;An old wandering soothsayer, teeming with magic. He does not speak, though you can hear his voice. His eyes are blank, yet you can feel his gaze. He is not afraid of death, he stands by its side.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Foretell [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Capture [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&amp;lt;br /&amp;gt;Storm [[Forest Mysteries]] activate at 1 level of [[Hostility]] higher&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Storm [[Forest Mysteries]] activate at 2 levels of [[Hostility]] lower.&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every scout in settlement. Includes idle scouts and scouts assigned to this event.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Every 10 times [[Complex Food Need]], [[Services Need]], or [[Clothing Need]] are fulfilled, 2 random [[Villagers]] die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Lighthouse ====&lt;br /&gt;
[[File:FishmanLighthouseLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Cleanse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Glade Events are solved 20% slower (&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Converted Fishmen Lighthouse (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Sea Marrow}} per minute&amp;lt;br /&amp;gt; 1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Resin}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +150 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +300 [[Hostility]] for every [[Firekeeper]] in the settlement.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Outpost ====&lt;br /&gt;
[[File:FishmenOutpostLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Fishmen aren&#039;t usually a threat, but they can be a real nuisance after a while.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Bribe [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Hunt Down [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Villagers]] have 25% chance of dying after eating.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 30 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;18 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;30 {{rl|Pack of Crops}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cooked and Raw food disappears from the [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Giant Stormbird&#039;s Nest ====&lt;br /&gt;
[[File:GiantStormbirdsNestLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Tame [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -4 Global [[Resolve]] during each [[Storm Season]], multiplied by [[Hostility]] level.&amp;lt;br /&amp;gt;(&#039;&#039;&#039;Permanent&#039;&#039;&#039;)&amp;lt;br /&amp;gt;1 [[File:Impatience.png|32px]] [[Impatience]] Point&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;Tamed Stormbird (16 &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;Harmony&amp;lt;/span&amp;gt; decoration)&amp;lt;br /&amp;gt;5 {{rl|Eggs}} per minute&amp;lt;br /&amp;gt;+3 {{Species link|Harpies}} [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 60 {{rl|Grain}}&amp;lt;br /&amp;gt;60 {{rl|Roots}}&amp;lt;br /&amp;gt;60 {{rl|Mushrooms}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 90 {{rl|Meat}}&amp;lt;br /&amp;gt;90 {{rl|Insects}}&amp;lt;br /&amp;gt;90 {{rl|Fish}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unending [[Storm Season]] until the Glade Event is completed.&amp;lt;br /&amp;gt;-4 Global [[Resolve]] per [[Hostility]] level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hungry Mistworm ====&lt;br /&gt;
[[File:HungryMistwordmLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A small, yet dangerous creature. It normally lives underground or hides in the mist, but this one seems to be more courageous than its kin.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Feed [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Chase Away&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 3 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys all stored food. (Cooked and Raw)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Insects}}&amp;lt;br /&amp;gt;30 {{rl|Fish}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;45 {{rl|Jerky}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Training Gear}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;45 {{rl|Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Dangerous and Forbidden Glade warnings are disabled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Raw and Cooked food disappears from your [[Warehouse]] at a rate of 6 units every 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infected Drainage Mole ====&lt;br /&gt;
[[File:InfectedDrainageMoleLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;One of the mythical guardians of the forest - still alive, but plagued by a mysterious disease. The Blightrot has taken over his mind, causing an unstoppable rage. You can try to heal him... or whisper prayers to its new masters.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Perform Ritual [[File:FlatIcon Corr.png|32px]] Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Heal [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 3-40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of 5 {{rl|Ancient Tablet}}s&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Kills [[Villagers]] and destroys all resource nodes in a 20 field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 {{rl|Meat}}&amp;lt;br /&amp;gt;60 {{rl|Insects}}&amp;lt;br /&amp;gt;60 {{rl|Fish}}&amp;lt;br /&amp;gt;75 {{rl|Jerky}}&lt;br /&gt;
| 45 {{rl|Incense}}&amp;lt;br /&amp;gt;45 {{rl|Scrolls}}&amp;lt;br /&amp;gt;45 {{rl|Wine}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;30 {{rl|Storm Water}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 45 {{rl|Tea}}&amp;lt;br /&amp;gt;45 {{rl|Incense}}&amp;lt;br /&amp;gt;60 {{rl|Herbs}}&amp;lt;br /&amp;gt;60 {{rl|Algae}}&amp;lt;br /&amp;gt;60 {{rl|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | All dormant [[Cysts]] activate and start to [[Corrupt]] the [[Ancient Hearth]]. Cysts are vulnerable to {{rl|Purging Fire}} when this effect is activated. Completing or canceling the event will not stop the [[Corruption]], and Cysts will remain active until burned.&amp;lt;br /&amp;gt;8 [[Blightrot Cysts]] (16 at Prestige 11+) will spawn in the settlement. Each Cyst increases [[Hostility]] by 30 points.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning Catcher ====&lt;br /&gt;
[[File:LightningCatcherLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A weird contraption that attracts lightning. Its proximity to the settlement might have grave consequences.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turns 4 random [[buildings]] in the settlement into [[Ruins]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30 {{rl|Oil}}&amp;lt;br /&amp;gt;30 {{rl|Coal}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;45 {{rl|Planks}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 24 {{rl|Tools}}&amp;lt;br /&amp;gt;36 {{rl|Pipes}}&amp;lt;br /&amp;gt;90 {{rl|Oil}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;4 {{rl|Wildfire Essence}}&lt;br /&gt;
| 60 {{rl|Barrels}}&amp;lt;br /&amp;gt;60 {{rl|Waterskins}}&amp;lt;br /&amp;gt;60 {{rl|Pottery}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | +600 [[Hostility]] Points.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Noxious Machinery ====&lt;br /&gt;
[[File:NoxiousMachineryLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A damaged and abandoned rainpunk contraption. The area was probably deserted because of a significant explosion risk. The machine&#039;s valves emit a distinct Blightrot odor.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Burn Down&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;| Fix&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of [[Cornerstone]] / [[Perk]] or 5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;Chance of a Delivery Line&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10 Field Radius. Spawns 5 [[Blightrot Cysts]]. 10 Cysts at Prestige 11+.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;30 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
| Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| 12 {{rl|Purging Fire}}&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 30 {{rl|Coats}}&amp;lt;br /&amp;gt;45 {{rl|Boots}}&amp;lt;br /&amp;gt;12 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;12 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;45 {{rl|Reed}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Lose 4 units of random [[Rainpunk#Types_of_Rainwater|Rainwater]] type every 12 seconds. 2 [[Blightrot Cysts]] (4 at Prestige 11+) are spawned every 120 seconds.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Small Stormforge ====&lt;br /&gt;
[[File:SmallStormforgeLong.png|center|Small Stormforge]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;This small ancient cornerstone forge seems to have been twisted by some malevolent force, now serving a much darker purpose.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Use [[File:FlatIcon Corr.png|32px]]Corruption&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Threats:&amp;lt;br /&amp;gt;12:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;width:37.5%;&amp;quot;|Demolish [[File:FlatIcon Loy.png|32px]] Loyalty&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot; | Upgrades 1 random [[cornerstone]] to its [[Cornerstones,_Perks_and_Effects#Stormforged_Cornerstones|Stormforged]] version. If no currently held cornerstones are compatible, grants a random Stormforged cornerstone instead. &amp;lt;br/&amp;gt; Destroys everything in a 3-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Destroys everything in a 10-field radius.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point &amp;lt;br/&amp;gt; 2 of the following rewards: &amp;lt;br/&amp;gt; 25 {{rl|Amber}} &amp;lt;br/&amp;gt; 25 {{rl|Pipes}} &amp;lt;br/&amp;gt; 12 {{rl|Parts}} &amp;lt;br/&amp;gt; 6 {{rl|Wildfire Essence}} &amp;lt;br/&amp;gt; 5 {{rl|Ancient Tablet}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Options:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 45 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;45 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | 04:00&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; colspan=&amp;quot;2&amp;quot;| 15 {{rl|Tools}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | All negative [[Forest Mysteries]] activate at a lower [[Hostility]] level (-1). &amp;lt;br/&amp;gt; Changes [[season]] to Storm until the event is solved or the solve is cancelled.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -10 to Global [[Resolve]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wildfire ====&lt;br /&gt;
[[File:WildfireLong.png|center]]&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;A wildfire spirit. It will wreak havoc on the settlement if it&#039;s not contained.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Catch&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Threats:&amp;lt;br /&amp;gt;13:00&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; style=&amp;quot;width:40%;&amp;quot;| Return the Child [[File:FlatIcon Emp.png|32px]] Empathy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Rewards:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Chance of [[Cornerstone]] / [[Perk]] or 3- 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&amp;lt;br /&amp;gt;5 - 40 [[Goods]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Destroys all stored fuel.&amp;lt;br /&amp;gt;{{rl|Wood}} | {{rl|Coal}} | {{rl|Oil}} | {{rl|Sea Marrow}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point&amp;lt;br /&amp;gt;20 {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Options:&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Options:&lt;br /&gt;
| Options:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Solve Time:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Requirement:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Pipes}}&amp;lt;br /&amp;gt;9 {{rl|Parts}}&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 90 {{rl|Drizzle Water}}&amp;lt;br /&amp;gt;90 {{rl|Clearance Water}}&amp;lt;br /&amp;gt;90 {{rl|Storm Water}}&lt;br /&gt;
| 1 {{rl|Pottery}}&amp;lt;br /&amp;gt;1 {{rl|Barrels}}&amp;lt;br /&amp;gt;1 {{rl|Waterskins}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | ≤ Prestige 8&amp;lt;br /&amp;gt;05:00&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;≥ Prestige 9 &amp;lt;br /&amp;gt;07:28&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | 2 {{rl|Wildfire Essence}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Working Effects:&lt;br /&gt;
|- style=&amp;quot;font-weight:normal;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | Fuel in [[Warehouse]] disappears at a rate of 5 units every 15 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12092</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12092"/>
		<updated>2026-08-07T20:58:54Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Negative modifiers */ added new 1.10 mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations from 50% to 200% (?).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 10% longer (additive).&lt;br /&gt;
|-&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|-&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain I random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt; {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;  {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 3&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 6 &lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 14&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 17&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using &#039;&#039;&#039;Sadrath The Wise&#039;&#039;&#039; World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 12 seconds to each subsequent Storm, starting year 1. The increase is barely noticeable for the first few years past [[Prestige]] 2 (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12091</id>
		<title>World Map modifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=World_Map_modifiers&amp;diff=12091"/>
		<updated>2026-08-07T20:43:56Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* List of negative world modifiers */ added new 1.10 mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9}}&lt;br /&gt;
[[File:World map modifiers.png|thumb|Different World Map modifiers]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is full of things waiting to be discovered. Every point of interest in the fog of war is marked with a question mark and may turn out to be either a modifier or a [[World Events|World Event]]. &lt;br /&gt;
&lt;br /&gt;
World modifiers add effects or conditions to any settlements built next to the tile the modifier is on. You cannot settle directly on these tiles or move your caravan through them directly, effectively shortening your embarkation range near them. Some of these effects are beneficial and make your mission easier, and others add challenging constraints or significant limitations on your settlement. &lt;br /&gt;
&lt;br /&gt;
To accept a modifier challenge, simply settle on a map tile adjacent to it. After you win a game near it, the modifier will disappear and you&#039;ll be [[#Modifiers_and_meta_resource_rewards|rewarded with additional Citadel Resources]] and, if the modifier was negative, a [[#Royal Resupply|special supply box]].&lt;br /&gt;
&lt;br /&gt;
== List of positive world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that benefit settlements&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} Abandoned Settlement&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 [[Ruins]]) in your initial glade. &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}} Fertile Grounds&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Glades have an increased chance of including [[Fertile Soil]] (around +44%)&amp;lt;ref&amp;gt;Testing done by Discord user @.jhazrun https://discord.com/channels/418545968666116096/716220199182925825/1196665391787823234&amp;lt;/ref&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The Forsaken Gods&#039; blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}} Levitating Monument&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The power of a nearby monument makes everything feel lighter. You can move most [[buildings]] in your settlement.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}} Overgrown Library&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. The first [[blueprint]] choice is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}} Petrified Necropolis&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 {{rl|Meat}} for every 10 {{rl|Stone}} or {{rl|Clay}} produced.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}} Royal Outpost&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of [[Orders|Order choices]] will increase by 1.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}} Ruined Armory&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a [[trader]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}} Ruins&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was settled very frequently in the past. The chance of finding [[Ruins]] in Glades is much higher.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}} Watchtower&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| The Royal Guard is watching over this region. Discovering [[Glades]] doesn&#039;t increase [[Hostility]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of negative world modifiers ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ World modifiers that make missions harder&lt;br /&gt;
! World modifier !! Rewards !!class=unsortable| Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}} Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This land was once the place of a mythical battle. You start with 50/75/100/150 extra [[Hostility]] points (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spire&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| An ominous structure made from a material not known to contemporary scholars. Clouds swirl around the tip of this giant tower. Seasons have random durations from 50% to 200% (?).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| [[Traders]] are afraid, and will not visit this area. Neither [[trading]] nor [[#Trade Routes|trade routes]] are available.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The soil is too acidic. There is no [[Fertile Soil]] anywhere in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}} Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The rain is especially toxic in this region. No [[resources]] will be refunded after destroying a [[building]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}} Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Dangerous_Glades|Dangerous Glades]] can be found in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| For some reason, even in а world of constant rain, some regions have по underground water reservoirs. This area doesn&#039;t have any [[Rainwater Geyser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}} Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A holy site for the Fishmen. No envoy dares to pass through here. [[Orders]] are disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}} Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| This region was heavily exploited by other viceroys. [[Hostility]] doesn&#039;t grow with each passing year, but you’ll gain 2/3/4/6 more Hostility per [[villager]] (Hostility scales based on [[difficulty]]).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}} Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Only [[#Glades#Forbidden_Glades|Forbidden Glades]] can be found in this region.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of [[Hearths]] by 3 tiles (down to 6).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}} Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts 10% longer (additive).&lt;br /&gt;
|-&lt;br /&gt;
| Guild Territory&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| By royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per [[species]]. Additional villagers from [[Embarkation]] Bonuses and [[World Events]] are not granted.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}} Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden [[Glade]] warnings are disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The strange totem causes you to only focus on your wealth... And the Crown is worried. [[Impatience]] grows 50% quicker, but every ongoing [[#Trade Route|trade route]] reduces the Impatience generation speed by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}} Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot [[Consumption Control | forbid consumption]], or [[favor]] any species.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}} Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year (+15/22/30/45 depending on [[difficulty]]), but every time a [[villager]] dies or leaves, Hostility decreases by 15 (doesn&#039;t scale, always -15).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A region crisscrossed by countless rivers, both large and small. Usable land is scarce, as most of the terrain is either flooded or split by waterways. Your settlement starts on a small, isolated island.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}} Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| You are unable to use the pause function.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| This place опсе held great significance for the ancients. Even now, а mysterious guardian still watches over it. You are not allowed to have more than 3 yearly [[Cornerstones]] at a time (you get to choose which of the three Cornerstones to discard when picking the fourth one).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}} Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 [[Impatience]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}} Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| A crumbling statue depicting an unknown species. You can choose from 1 fewer [[Cornerstones]] (can&#039;t go below 1).&lt;br /&gt;
|-&lt;br /&gt;
| The Sacred Grove&lt;br /&gt;
| {{rl|Food Stockpiles|medium|display=notext}}{{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| A revered site commemorating the peace forged after the Great Civil War. Your settlement can have four [[species]] at once, but you cannot choose [[Newcomer]] groups. Each [[Drizzle|Drizzle season]], you gain I random villager for each discovered [[glade]] (including the starting glade).&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}} Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}{{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except Glades with Archaeological Discoveries in the [[Scarlet Orchard]]).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== Modifiers and meta resource rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}}   Abandoned Settlement&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:FertileGrounds.png}}   Fertile Grounds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}}   Forsaken Gods Temple&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:LevitatingMonument.png}}   Levitating Monument&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 17&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:OverGrownLibrary.png}}   Overgrown Library&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 20  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 23  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:PetrifiedNecropolis.png}}   Petrified Necropolis&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RoyalOutpost.png}}   Royal Outpost&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinedArmory.png}}   Ruined Armory&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 3  &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 6  &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 10  &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 14  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 16  &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 17  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:RuinsModifier.png}}   Ruins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|{{PerkGreen}}|File:WatchTower.png}}   Watchtower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{rl|Food Stockpiles|medium|display=notext}}&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 21&lt;br /&gt;
| 23&lt;br /&gt;
| 26&lt;br /&gt;
| 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Rewards at different difficulties&lt;br /&gt;
|-&lt;br /&gt;
! Modifier&lt;br /&gt;
! Resource&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! Prestige 10&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! Prestige 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:AncientBattleground.png}}   Ancient Battleground&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}   &amp;lt;br/&amp;gt; {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5    &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13    &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21    &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26    &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29    &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31    &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34    &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42    &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BanditCamp.png}} Bandit   Camp&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:BarrenLands.png}} Barren   Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:CorrosiveTorrent.png}}   Corrosive Torrent&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:DangerousLands.png}}   Dangerous Lands&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Drylands.png}} Drylands*&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FishmenRitualSite.png}}   Fishmen Ritual Site&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:FloodedMines.png}}   Flooded Mines&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ForbiddenLands.png}}   Forbidden Lands&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Frosts.png}} Frosts&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:GatheringStorm.png}}   Gathering Storm&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:HauntedForest.png}}   Haunted Forest&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:LandOfGreed.png}} Land of   Greed&lt;br /&gt;
| {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:MonasteryoftheHolyFlame&#039;.png}}   Monastery of the Holy Flame&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Caravanner Portrait.png}}   Ominous Presence&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   Riverlands.png}} Riverlands*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 4 &amp;lt;br/&amp;gt; 4&lt;br /&gt;
| 10 &amp;lt;br/&amp;gt; 10&lt;br /&gt;
| 16 &amp;lt;br/&amp;gt; 16&lt;br /&gt;
| 20 &amp;lt;br/&amp;gt; 20&lt;br /&gt;
| 21 &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 23 &amp;lt;br/&amp;gt; 23&lt;br /&gt;
| 26 &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 31 &amp;lt;br/&amp;gt; 31&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:ShatteredObelisk.png}}   Shattered Obelisk&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:Icon Modifier   SilentDominion.png}} Silent Dominion*&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 5&lt;br /&gt;
| 13&lt;br /&gt;
| 21&lt;br /&gt;
| 26&lt;br /&gt;
| 29&lt;br /&gt;
| 31&lt;br /&gt;
| 34&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:SparkdewCrystals.png}}   Sparkdew Crystals&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}}&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 26&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 39&lt;br /&gt;
| 42&lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:StatueoftheForefathers.png}}   Statue of the Forefathers&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Red|File:UntamedWilds.png}}   Untamed Wilds&lt;br /&gt;
| {{rl|Artifacts|medium|display=notext}} &amp;lt;br/&amp;gt;   {{rl|Machinery|medium|display=notext}}&lt;br /&gt;
| 5  &amp;lt;br/&amp;gt; 5&lt;br /&gt;
| 13  &amp;lt;br/&amp;gt; 13&lt;br /&gt;
| 21  &amp;lt;br/&amp;gt; 21&lt;br /&gt;
| 26  &amp;lt;br/&amp;gt; 26&lt;br /&gt;
| 29  &amp;lt;br/&amp;gt; 29&lt;br /&gt;
| 31  &amp;lt;br/&amp;gt; 31&lt;br /&gt;
| 34  &amp;lt;br/&amp;gt; 34&lt;br /&gt;
| 42  &amp;lt;br/&amp;gt; 42&lt;br /&gt;
|}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Nightwatchers DLC exclusive modifier&lt;br /&gt;
&lt;br /&gt;
== World Map generation ==&lt;br /&gt;
&lt;br /&gt;
Modifiers can appear at any distance from the [[Citadel]], as long as the tile is not directly adjacent to it. Positive and negative modifiers have different weighting depending on the distance:&lt;br /&gt;
* Positive modifiers have a higher chance of appearing near the Smoldering City, and a lower chance of spawning far away.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Negative modifiers have a higher chance of spawning further away, and a lower chance of appearing near the Smoldering City.&amp;lt;ref name=&amp;quot;multiple&amp;quot;&amp;gt;0.53.2 Cycles Reforged update. https://eremitegames.com/cycles-reforged-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to the patch notes for 0.57.1 Seal Contracts update&amp;lt;ref&amp;gt;0.57.1 Seal Contracts Update patch notes. https://eremitegames.com/seal-contracts-update/&amp;lt;/ref&amp;gt;, once the Gold [[Seal]] has been reforged, the number of modifiers spawned increases. Additionally, the probability of positive modifiers spawning decreases in favor of negative modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
Modifiers can&#039;t spawn next to [[World Events]]. Identical modifiers can&#039;t spawn next to each other. Additionally, not all modifiers can spawn next to all biomes. A number of [[biome]]-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and &amp;quot;free&amp;quot; rewards. All restrictions still apply when using &#039;&#039;&#039;Sadrath The Wise&#039;&#039;&#039; World Event to spawn modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Prevented World Map modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]]&lt;br /&gt;
| {{c|{{ColorRed}}|Barren Lands}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{c|{{PerkGreen}}|Fertile Grounds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Cave.png|32px]]  [[Rocky Ravine]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | {{c|{{ColorRed}}|Bandit Camp}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Haunted Forest}}&lt;br /&gt;
| {{c|{{ColorRed}}|Monastery of the Holy Flame}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Untamed Wilds}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{c|{{PerkGreen}}|Ruins}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]]&lt;br /&gt;
| {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
| {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{c|{{ColorRed}}|Riverlands}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | World Map modifiers can&#039;t generate next to Sealed Forest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Royal Resupply ==&lt;br /&gt;
[[File:Royal resupply.png|Royal Resupply screen|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
Each time a settlement is successfully completed next to a negative modifier, players are rewarded with a Royal Resupply. Royal Resupplies present a choice between 3 options:&lt;br /&gt;
* Caravan Wagons:&lt;br /&gt;
** +2 Vision and [[Embarkation]] range on the [[World Map]] for the next settlement.&lt;br /&gt;
* Supply Package:&lt;br /&gt;
** 4 Reserve Embarkation points (reserve Embarkation points last till the end of the current cycle).&lt;br /&gt;
* Obisidian Box:&lt;br /&gt;
** 5 [[File:SealFragment.png|{{ImgS}}]] [[Sealed_Forest#Requirements_for_Entry| Seal Fragments]].&lt;br /&gt;
&lt;br /&gt;
It is possible to get up to 3 Royal Resupplies after a single settlement. World Map generation doesn&#039;t allow for more modifiers to spawn within range of a single settlement.&lt;br /&gt;
&lt;br /&gt;
The game doesn&#039;t allow the next settlement to start before all Royal Resupplies are spent. Royal Resupplies can transfer to the next World Map cycle, should you force close the current one or simply run out of time.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Additional information and strategies ==&lt;br /&gt;
=== Positive modifiers ===&lt;br /&gt;
==== Abandoned Settlement ====&lt;br /&gt;
&lt;br /&gt;
Example of a starting [[Glade]] generated for an Abandoned Settlement in [[Bamboo Flats]]:&lt;br /&gt;
&lt;br /&gt;
[[File:BF abandoned settlement starting glade.png|400px|border]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Levitating Monument ====&lt;br /&gt;
&lt;br /&gt;
The only unmovable [[buildings]] with the Levitating Monument buff are:&lt;br /&gt;
* [[Hearths]]&lt;br /&gt;
* [[Strider Port]]&lt;br /&gt;
* [[Geyser Pumps]]&lt;br /&gt;
&lt;br /&gt;
==== Overgrown Library ====&lt;br /&gt;
&lt;br /&gt;
Due to the fact that the Wildcard [[blueprint]] pick is provided before the other starting blueprints, it&#039;s usually best to go for something generalist that&#039;s guaranteed to pay off: {{bl|Workshop}}, {{bl|Lumber Mill}}, or a [[Complex Food]] building best suited your [[species]].&lt;br /&gt;
&lt;br /&gt;
==== Petrified Necropolis ====&lt;br /&gt;
&lt;br /&gt;
This modifier is extremely strong in [[Rocky Ravine]].&lt;br /&gt;
&lt;br /&gt;
Dead villagers spawn small {{rl|Stone}} nodes unique to this modifier. These nodes occupy the closest available tile, but can destroy roads. Stone and {{rl|Copper Ore}} are not refunded when their corresponding roads are destroyed in the process. Villagers exiled with the help of the [[Manorial Court]] won&#039;t spawn {{rl|Stone}} nodes. &lt;br /&gt;
&lt;br /&gt;
Petrified Necropolis Stone nodes have the following byproducts:&lt;br /&gt;
* {{rl|Meat}} (20%) &lt;br /&gt;
* {{rl|Leather}} (10%) &lt;br /&gt;
* {{rl|Sea Marrow}} (10%)&lt;br /&gt;
&lt;br /&gt;
==== Royal Outpost ====&lt;br /&gt;
&lt;br /&gt;
It is still possible to get Timed [[Orders]] with this modifier active. They occupy the fourth Order slot.&lt;br /&gt;
&lt;br /&gt;
==== Ruins ====&lt;br /&gt;
&lt;br /&gt;
This modifier synergizes well with {{bl|Academy}}&#039;s effect - consider going for a {{species link|Bat}} [[Caravan]] if they are available, since Academy is a {{species link|Bat}}-specific [[blueprint]]. Ruins modifier also makes all [[Ruins]]-related Orders much more consistent.&lt;br /&gt;
&lt;br /&gt;
==== Watchtower ====&lt;br /&gt;
&lt;br /&gt;
This is by far the strongest positive modifier. Exploring without regard for Glades&#039; [[Hostility]] cost is universally strong. With Watchtower, there is no reason not to open [[Glades#Small_Glades|Small Glades]]. Small Glades are the best place to look for Drizzle [[Rainpunk#Rainwater_Geysers|Geysers]]. Free Small Glades guarantee a [[Scarlet Orchard]] dig site. All on-Glade-discovery [[effects]] are trivial to proc. Without Glade Hostility you can take on more [[villagers]] before it becomes a problem. There isn&#039;t as much need for Hostility-decreasing Cornerstones. However, {{species link|Foxes}}&#039; [[Firekeeper]] ability is useless in Watchtower settlements.&lt;br /&gt;
&lt;br /&gt;
=== Negative modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Battleground ====&lt;br /&gt;
&lt;br /&gt;
On higher difficulties, this modifier is one of the most difficult out of all the negative modifiers. It&#039;s even possible for initial Resolve to be negative with high starting population + woodcutting, forcing you to reduce the number of {{bl|Woodcutters&#039; Camp}} lumberjacks in year I. If it&#039;s absolutely necessary to settle near an Ancient Battleground, you can consider lowering the settlement difficulty to below your normal comfort zone if you&#039;re having trouble dealing with the extra [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
==== Bandit Camp ====&lt;br /&gt;
&lt;br /&gt;
All trading-based [[Orders]], [[Perks]], and [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
With trading unavailable, careful selection of [[Blueprints]] and Orders is even more important than usual, since you cannot receive extra Blueprints by purchasing them from [[Traders]], and you cannot increase your villagers&#039; Resolve by purchasing Food, Clothing, or Service goods from them.&lt;br /&gt;
&lt;br /&gt;
==== Barren Lands ====&lt;br /&gt;
&lt;br /&gt;
All Fertile Soil or farming-based [[Ruins]], Orders, Perks, and Cornerstones are disabled.&lt;br /&gt;
&lt;br /&gt;
With no Fertile Soil to be found anywhere, the {{Species link|Humans}} starting ability, proficiency, and species-specific [[Housing Upgrades|housing upgrade]] are useless. On the plus side, the Barren Lands modifier also removes all Fertile Soil buildings from the Blueprint pool, making it more likely for you to find other Blueprints that could be more useful to you, such as an appropriate Camp blueprint or a key Food Production or Industry blueprint. Unfortunately, the missing Fertile Soil is not replaced by any other Glade Resources.&lt;br /&gt;
&lt;br /&gt;
==== Corrosive Torrent ====&lt;br /&gt;
&lt;br /&gt;
The main threat of Corrosive Torrent is a potential {{rl|Parts}} deficiency. {{rl|Planks}}, {{rl|Bricks}}, and {{rl|Fabric}} are relatively easy to manufacture or purchase in case of a shortage, but Parts are nearly impossible to manufacture and cost a fortune to purchase from [[Traders]], if they&#039;re even available. Be careful of how many Parts you dedicate to constructing Camps, especially on Prestige 6+ difficulty, as you will not be able to destroy the Camps to refund them.&lt;br /&gt;
&lt;br /&gt;
==== Fishmen Ritual Site ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Trade Hub}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Queen&#039;s Gift}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Gathering Storm ====&lt;br /&gt;
&lt;br /&gt;
Like most effects in the game, Gathering Storm&#039;s season duration increase is additive. It adds 12 seconds to each subsequent Storm, starting year 1. The increase is barely noticeable for the first few years past [[Prestige]] 2 (+100% Storm duration).&lt;br /&gt;
&lt;br /&gt;
==== Haunted Forest ====&lt;br /&gt;
&lt;br /&gt;
While the [[Glade]] warnings are removed, the placement of big Glade types relative to the starting Glade and the edge of the map is retained. You are unlikely to find Forbiddens in the immediate vicinity of the starting Glade, outside of [[Coastal Grove]].&lt;br /&gt;
&lt;br /&gt;
==== Monastery of the Holy Flame ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{c|{{PerkOrange}}|Counterfeit Amber}}&#039;&#039;&#039; and &#039;&#039;&#039;{{c|{{PerkOrange}}|Without Restrictions}}&#039;&#039;&#039; [[Cornerstones]] are disabled.&lt;br /&gt;
&lt;br /&gt;
==== Riverlands ====&lt;br /&gt;
&lt;br /&gt;
===== Mutually Exclusive Modifiers =====&lt;br /&gt;
As of Hotfix 1.8.10&amp;lt;ref&amp;gt;1.8.10 Hotfix patch notes. https://steamcommunity.com/games/1336490/announcements/detail/541113388287132035&amp;lt;/ref&amp;gt;, Riverlands is restricted from spawning next to the following modifiers:&lt;br /&gt;
* {{c|{{ColorRed}}|Forbidden Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Dangerous Lands}}&lt;br /&gt;
* {{c|{{ColorRed}}|Untamed Lands}}&lt;br /&gt;
* {{c|{{ColorGreen}}|Ruins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generation examples:&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;left&amp;quot; widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
AT riverlands example.png | Ashen Thicket&lt;br /&gt;
BF riverlands example.png | Bamboo Flats&lt;br /&gt;
CG riverlands example.png | Coastal Grove&lt;br /&gt;
CF riverlands example.png | Coral Forest&lt;br /&gt;
RR riverlands example.png | Rocky Ravine&lt;br /&gt;
RW riverlands example.png | Royal Woodlands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the order of priority for Glade Resources to populate during map generation, Fertile Soil and Small Glade [[Traders]] are more likely to be encountered than normal. Selling goods via [[Trade Route]] to obtain {{rl|Amber}} to purchase goods and services from Traders and prioritizing at least 1 Farming or Fertile Soil Blueprint are likely to pay off. Exceptions include modifiers like &#039;&#039;&#039;Barren Lands&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039; which prevent Fertile Soil and Traders from spawning, respectively, and the [[biomes]] [[Rocky Ravine]], which has low soil fertility, and [[Bamboo Flats]], which starts with no [[Fertile Soil]] at all.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Fertile Soil Statistics &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Avg. Fertile Soil Patches !! Avg. Total Glades !! Avg. % Fertile Soil Glades (Riverlands) !! Avg. % Fertile Soil Glades (No Modifier)&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket || 4.6 || 6.8 || 67.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || 0 || 7 || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || 3 || 5.2 || 58.3% || 37.0%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || 3.4 || 6 || 59.1% || 26.9%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || 2.8 || 6.4 || 43.8% || 14.6%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || 4 || 6.8 || 58.2% || 48.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Full Data Table &amp;lt;ref name=&amp;quot;soil&amp;quot;&amp;gt;Testing done by Discord user @Anteprefix. n=5 for Riverlands testing, n=1 for No Modifiers comparison.&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Biome !! Data Type !! Settlement 1 !! Settlement 2 !! Settlement 3 !! Settlement 4 !! Settlement 5&lt;br /&gt;
|-&lt;br /&gt;
| Ashen Thicket  || Number of Fertile Soil Glades || 6 || 3 || 5 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 8 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 75.0% || 50.0% || 62.5% || 66.7% || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo Flats || Number of Fertile Soil Glades || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 8 || 6 || 9 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0% || 0% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Grove || Number of Fertile Soil Glades || 2 || 4 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 6 || 4 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 33.3% || 66.7% || 50.0% || 75.0% || 66.7%&lt;br /&gt;
|-&lt;br /&gt;
| Coral Forest || Number of Fertile Soil Glades || 4 || 2 || 4 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 5 || 7 || 7 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 80.0% || 28.6% || 57.1% || 50.0% || 80.0%&lt;br /&gt;
|-&lt;br /&gt;
| Rocky Ravine || Number of Fertile Soil Glades || 0 || 3 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 6 || 7 || 6 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 0.0% || 42.9% || 66.7% || 66.7% || 42.9%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Woodlands || Number of Fertile Soil Glades || 4 || 5 || 2 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|  || Total Number of Glades || 7 || 9 || 5 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|  || % Glades with Fertile Soil || 57.1% || 55.6% || 40.0% || 66.7% || 71.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=12086</id>
		<title>Complex Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Needs&amp;diff=12086"/>
		<updated>2026-08-06T21:28:58Z</updated>

		<summary type="html">&lt;p&gt;76561198076668423: /* Complex Food &amp;amp; Services */ mentioned the prodcrit bonuses from consumption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.9}}&lt;br /&gt;
[[File:CompleNeedsHeader.PNG|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Complex Needs are opportunities for Viceroys to &#039;&#039;&#039;boost Villager Resolve&#039;&#039;&#039; when fulfilled. There are 4 types of Complex Needs, they are:&lt;br /&gt;
&lt;br /&gt;
* [[Complex Food Need]]&lt;br /&gt;
* [[Housing Need]]&lt;br /&gt;
* [[Clothing Need]]&lt;br /&gt;
* [[Services Need]]&lt;br /&gt;
&lt;br /&gt;
== Fulfilling these Needs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Complex Needs and their Resolve bonuses&lt;br /&gt;
|- &lt;br /&gt;
! Species&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Housing&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| Complex Foods&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Clothing&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--skip cell--&amp;gt;&lt;br /&gt;
| {{bl|Shelter      |medium|display=notext}}&lt;br /&gt;
| {{bl|Bat House|medium|display=notext}}{{bl|Beaver House|medium|display=notext}}{{bl|Fox House|medium|display=notext}}{{bl|Frog House|medium|display=notext}}&amp;lt;br/&amp;gt;{{bl|Harpy House|medium|display=notext}}{{bl|Human House|medium|display=notext}}{{bl|Lizard House|medium|display=notext}}&lt;br /&gt;
| {{rl|Jerky        |medium|display=notext}}&lt;br /&gt;
| {{rl|Porridge     |medium|display=notext}}&lt;br /&gt;
| {{rl|Skewers      |medium|display=notext}}&lt;br /&gt;
| {{rl|Biscuits     |medium|display=notext}}&lt;br /&gt;
| {{rl|Pie          |medium|display=notext}}&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| {{rl|Paste        |medium|display=notext}}&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| {{Service link|Leisure  |medium|display=notext}}&lt;br /&gt;
| {{Service link|Brawling |medium|display=notext}}&lt;br /&gt;
| {{Service link|Religion |medium|display=notext}}&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| {{Service link|Luxury   |medium|display=notext}}&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Bats|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Frogs|large|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +6 &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ (Transposed table) Complex Needs and their Resolve bonuses&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Species&lt;br /&gt;
! {{Species link|Bats   |large|display=notext}}&lt;br /&gt;
! {{Species link|Beavers|large|display=notext}}&lt;br /&gt;
! {{Species link|Foxes  |large|display=notext}}&lt;br /&gt;
! {{Species link|Frogs  |large|display=notext}}&lt;br /&gt;
! {{Species link|Harpies|large|display=notext}}&lt;br /&gt;
! {{Species link|Humans |large|display=notext}}&lt;br /&gt;
! {{Species link|Lizards|large|display=notext}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Housing&#039;&#039;&#039;&lt;br /&gt;
| {{bl|Shelter|medium|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| {{bl|Bat House|medium|display=notext}}{{bl|Beaver House|medium|display=notext}}{{bl|Fox House|medium|display=notext}}{{bl|Frog House|medium|display=notext}}&amp;lt;br/&amp;gt;{{bl|Harpy House|medium|display=notext}}{{bl|Human House|medium|display=notext}}{{bl|Lizard House|medium|display=notext}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| &#039;&#039;&#039;Complex&amp;lt;br /&amp;gt;Foods&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Jerky|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
| +4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Biscuits|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pickled Goods|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Paste|medium|display=notext}}&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +6&lt;br /&gt;
| +6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
| {{rl|Coats|medium|display=notext}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Boots|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;| &#039;&#039;&#039;Services&#039;&#039;&#039;&lt;br /&gt;
| {{Service link|Leisure|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Brawling|medium|display=notext}}&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Religion|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Education|medium|display=notext}}&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Luxury|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Service link|Treatment|medium|display=notext}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
| +10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Complex Food &amp;amp; Services ===&lt;br /&gt;
&lt;br /&gt;
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the Complex Food Need. All Species have different preferences.&lt;br /&gt;
&lt;br /&gt;
Unless forced to with [[Consumption Control]], Villagers will eat only their preferred Complex Food, which they gain [[Resolve]] from, or raw food if no preferred Complex Food is available. If they are forced to eat a non-preferred Complex Food, they will not gain Resolve, but they will also not go hungry. Each liked Complex Food consumed grants a +5% double production chance bonus until the next [[break]].&lt;br /&gt;
&lt;br /&gt;
Services are another opportunity for Viceroys to boost Villager resolve. Services need &#039;&#039;&#039;both a [[Building]] and a Good&#039;&#039;&#039; to be used by Villagers. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a Building like a {{bl|Forum}} who can disperse these to your Villagers. Once unlocked, the Commons are available as a weaker yet reliable alternative to service Buildings. Each Service grants a +10% double production chance bonus when fulfilled.&lt;br /&gt;
&lt;br /&gt;
The Services need the following [[Goods]] to be fulfilled:&lt;br /&gt;
&lt;br /&gt;
* Education: {{rl|Scrolls}}&lt;br /&gt;
* Brawling: {{rl|Training Gear}}&lt;br /&gt;
* Leisure: {{rl|Ale}}&lt;br /&gt;
* Luxury: {{rl|Wine}}&lt;br /&gt;
* Treatment: {{rl|Tea}}&lt;br /&gt;
* Religion: {{rl|Incense}}&lt;br /&gt;
&lt;br /&gt;
For more information, please see [[Complex Food]].&lt;br /&gt;
&lt;br /&gt;
=== Complex Housing Need ===&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Housing Need}}&lt;br /&gt;
&lt;br /&gt;
[[File:HousingNeeds.png|550px|left]][[File:HousingNeedsExpanded.png|400px|right]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
On the left, we can see:&lt;br /&gt;
# The &amp;quot;Basic Shelter&amp;quot; need&lt;br /&gt;
# The &amp;quot;Complex Housing&amp;quot; need&lt;br /&gt;
On the right we see when hovering over these icons, an expanded panel appears. This panel shows:&lt;br /&gt;
* How many Species Specific (Complex Housing) is available.&lt;br /&gt;
* How many are &amp;quot;affected&amp;quot; (or live in this housing). &lt;br /&gt;
* How many are &amp;quot;unaffected&amp;quot; (Homeless or living in Basic Shelters).&lt;br /&gt;
* The average amount of [[Resolve]] [[Villagers]] are gaining from living in these houses.&lt;br /&gt;
* The maximum amount of Resolve Villagers can gain if everyone lives in these houses.&lt;br /&gt;
&lt;br /&gt;
Villagers can stay in [[File:Shelter icon.png|32px]] Basic Shelters and [[File:Big Shelter icon.png|32px]] Large Shelters, but they will prefer their own Species Specific housing. These are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Bat House icon.png|32px]] Bat Houses for {{Species link|Bats}}&lt;br /&gt;
* [[File:Beaver House icon.png|32px]] Beaver Houses for {{Species link|Beavers}}&lt;br /&gt;
* [[File:Fox House icon.png|32px]] Fox Houses for {{Species link|Foxes}}&lt;br /&gt;
* [[File:Harpy House icon.png|32px]] Harpy Houses for {{Species link|Harpies}}&lt;br /&gt;
* [[File:Human House icon.png|32px]] Human Houses for {{Species link|Humans}}&lt;br /&gt;
* [[File:Lizard House icon.png|32px]] Lizard Houses for {{Species link|Lizards}}&lt;br /&gt;
* [[File:Frog House icon.png|32px]] Frog Houses for {{Species link|Frogs}}&lt;br /&gt;
&lt;br /&gt;
The need for Basic Housing and the Need for Species-Specific Housing are separate bonuses, so a Human living in a Human House will receive both a +3 Resolve bonus for Basic Housing fulfilled and a +3 Resolve bonus for Human Housing fulfilled for a total of +6 to their Resolve.&lt;br /&gt;
{{Species link|Frogs}} do not have a need for Basic Housing, so they will not occupy shelters. Frog Houses are required to avoid homelessness in Frogs.&lt;br /&gt;
All Species Housing give +3 [[Resolve]] to each [[Villager]] affected, except for [[File:Fox House icon.png|32px]] Fox Houses, which give +4 Resolve, and [[File:Frog House icon.png|32px]] Frog Houses, which give +5 Resolve. &lt;br /&gt;
&lt;br /&gt;
=== Clothing Need ===&lt;br /&gt;
&lt;br /&gt;
{{MainArticle|Clothing Need}}&lt;br /&gt;
&lt;br /&gt;
4 / 7 Species use {{rl|Coats}} to boost [[Resolve]] by +5, these are:&lt;br /&gt;
* {{Species link|Bats}}&lt;br /&gt;
* {{Species link|Beavers}}&lt;br /&gt;
* {{Species link|Harpies}}&lt;br /&gt;
* {{Species link|Humans}}&lt;br /&gt;
&lt;br /&gt;
4 / 7 Species use {{rl|Boots}} to boost Resolve by +5, these are:&lt;br /&gt;
* {{Species link|Foxes}}&lt;br /&gt;
* {{Species link|Frogs}}&lt;br /&gt;
* {{Species link|Harpies}}&lt;br /&gt;
* {{Species link|Lizards}}&lt;br /&gt;
&lt;br /&gt;
New Coats and/or Boots will be used every time a [[Villager]] takes a [[break]], much like Food. Each clothing need fulfilled also provides a secondary bonus for those villagers:&lt;br /&gt;
* {{rl|Coats}} provide an additional +3 [[Resolve]] during the [[Storm]].&lt;br /&gt;
* {{rl|Boots}} provide a +15% movement speed bonus.&lt;br /&gt;
&lt;br /&gt;
=== Services Needs ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Services Needs]]&#039;&#039;&lt;br /&gt;
{{:Services Needs}}&lt;/div&gt;</summary>
		<author><name>76561198076668423</name></author>
	</entry>
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