<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198060072698</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198060072698"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/Special:Contributions/76561198060072698"/>
	<updated>2026-10-05T18:25:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Forest_Mysteries&amp;diff=4927</id>
		<title>Forest Mysteries</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Forest_Mysteries&amp;diff=4927"/>
		<updated>2023-12-16T02:08:32Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* Simple Negative Forest Mysteries */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ForestMysteriesScreen.png|360px|thumb|Forest Mystery Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative Forest Mysteries they have received in their Settlement.&lt;br /&gt;
&lt;br /&gt;
Viceroys can hover over the images of the Forest Mysteries to learn more about them.&lt;br /&gt;
&lt;br /&gt;
= Types of Forest Mysteries =&lt;br /&gt;
 &lt;br /&gt;
There are two versions of Forest Mysteries, Positive and Negative. &lt;br /&gt;
&lt;br /&gt;
Positive:&lt;br /&gt;
* Active during [[Drizzle Season]]&lt;br /&gt;
* 1-2 provided each game, depending on [[Difficulty]]&lt;br /&gt;
&lt;br /&gt;
Negative:&lt;br /&gt;
* Active during [[Storm Season]]&lt;br /&gt;
* 3-5 provided each game, depending on [[Difficulty]]&lt;br /&gt;
* Needs a certain [[Hostility]] level to be Active.&lt;br /&gt;
* Consists of Simple and Complex Mysteries.&lt;br /&gt;
* Complex Mysteries can be prevented, Simple ones not.&lt;br /&gt;
&lt;br /&gt;
= Negative Forest Mysteries = &lt;br /&gt;
&lt;br /&gt;
[[File:NegativeForestMystery.png|360px|thumb|left|Negative Forest Mysteries Activating]]&lt;br /&gt;
On the left we can see multiple Negative Forest Mysteries activating during the [[Storm Season]]. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the &#039;&#039;&#039;[[Hostility]] threshold, in this case Hostility level 3, have been reached&#039;&#039;&#039; activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require [[Hostility]] level 4 and 7 to activate.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
== Simple Negative Forest Mysteries ==&lt;br /&gt;
These Forest Mysteries cannot be prevented, only managed by [[Lowering Hostility]].&lt;br /&gt;
Below is a list of &#039;&#039;&#039;Simple&#039;&#039;&#039; Negative Forest Mysteries:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Mystery&lt;br /&gt;
! Penalty&lt;br /&gt;
! Active from&amp;lt;br /&amp;gt;[[Hostility]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Absorption&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Burning cysts takes 5 seconds longer to burn.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Acid Rain&lt;br /&gt;
| Recipes producing [[Building Materials]] produce 50% fewer goods.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Aura of Fear&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | During the storm, all species&#039; [[Resolve]] drops 100%  faster.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Blight from the Sky&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Every storm season, 1 Blightrot Cyst appear in the settlement (multiplied by the number of years that have passed)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Blightrot Infection&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | When a villager leaves or dies, 2 Blightrot Cysts will appear in the settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cloudburst&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Every villager in your settlement will ask you for 1 {{rl|Coats}}. If you can&#039;t provide the goods, Global [[Resolve]] will be  drop by -6 for 2 minutes.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Rainfall&lt;br /&gt;
| -50% yields to all production using {{rl|Copper Bars}} or {{rl|Crystalized Dew}}.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Creeping Shadows&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Discovering a glade during the storm will decrease Global [[Resolve]] by -10 for  3 minutes.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| Death and Decay&lt;br /&gt;
| Every dead [[Villager]] turns into a Bloodflower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| Devistating Storms&lt;br /&gt;
| -20 Global Resolve&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Faint Flame&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Resources you sacrifice in the Ancient Hearth burn 40% quicker.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Flooded Roads&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | More {{rl|Pack of Provisions}} needed during [[Trading]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Greater Threat&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Every Dangerous and Forbidden Glade discovered subtracts -2 Global [[Resolve]] during the storm.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Grim Fate&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | The forest will claim a villager&#039;s life during each storm (multiplied by the number of years that have passed).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Horrors from Beneath&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | [[Villagers]] working in Mines get -10 to [[Resolve]] during the storm.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| Humid Climate&lt;br /&gt;
| Fuel Consumption in [[Hearth]]s increased by 20% for each [[Hostility]] level&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Hunger Storm&lt;br /&gt;
| When missing one meal, a double stack of [[Hunger]] will be added for [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| Insatiable Hunger&lt;br /&gt;
| [[Villagers]] have 10% higher chance per [[Hostility]] level of consuming 2x amount of [[Food]] during [[Breaks]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| Muddy Ground&lt;br /&gt;
| -30% [[Villager]] speed off roads.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| No Contact&lt;br /&gt;
| Gaining [[Reputation]] does not lower [[Impatience]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Leakage&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | The Hearth&#039;s resistance has decreased by 200.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Lightning&lt;br /&gt;
| Pay 5 {{rl|Copper Ore}} multiplied by number of years, or 3 [[Buildings]] are destroyed.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| Piercing Winds&lt;br /&gt;
| Fuel Consumption in [[Hearth]] is increased by 200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rotten Rain&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | A Blood Flower will spawn somewhere in the settlement after every 90 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rotten Vapors&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pay 5 {{rl|Drizzle Water}} x amount of years , or 3 [[Blightrot Cysts]] will spawn,&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rotting Wood&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50% Faster [[Tree]] felling, but also +100% chance of destorying yield.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Rot from the Sky&lt;br /&gt;
| Global food production decreases by 15% per [[Hostility]] level.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Flame Rituals&lt;br /&gt;
| Pay 10 {{rl|Wood}} per [[Villager]] or 2 [[Villager]]s will leave.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Spreading Contamination&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5% Faster Queen&#039;s [[Impatience]] for every [[Blightrot Cyst]] in your settlement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Erosion&lt;br /&gt;
| Pay 5 {{rl|Oil}} x number of years, or 2 random [[Resource]] nodes are destroyed.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Unearthly Element&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | The maximum number of sacrifice stacks in the Ancient Hearth is lowered by 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Unyielding Corruption&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Favoring unavailable if [[Hearth]] is [[Corrupted]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| Vanishing Goods&lt;br /&gt;
| +10% Chance per [[Hostility]] level of [[Villagers]] using twice the amount of goods when using [[Services]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanishing Water&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | You lose units of a random type of water for every 2 units of water used in [[Rain Engines]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vassal Tax&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pay 5 {{rl|Amber}} x number of years have passed, otherwise gain 1 [[Impatience]] point.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| Quaking Bog&lt;br /&gt;
| Gathering Speed decreased by 50%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Complex Negative Forest Mysteries ==&lt;br /&gt;
List of Complex Forest Mysteries (Can be Prevented)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Mystery&lt;br /&gt;
! Penalty&lt;br /&gt;
! Active from&amp;lt;br /&amp;gt;Hostility&lt;br /&gt;
! Prevention&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Alluring Lights&lt;br /&gt;
| +5% Chance of affected [[Villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7&lt;br /&gt;
| 2x Services&lt;br /&gt;
|-&lt;br /&gt;
| Charged Rain&lt;br /&gt;
| +5% Chance of affected [[Villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Complex Food&amp;lt;br /&amp;gt;1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Cold Snap&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +50% chance of affected [[Villager]] eating double during break.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Complex Food&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Downpour&lt;br /&gt;
| +50% chance of affected [[Villager]] eating double during break.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Housing&amp;lt;br /&amp;gt;1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Eclipse&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -33% time reduction between Breaks for affected [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6&lt;br /&gt;
| 2x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Eerie Song&lt;br /&gt;
| +5% Chance of affected [[Villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| Fog&lt;br /&gt;
| -40% Movement Speed to affected [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hailstorm&lt;br /&gt;
| +5% Chance of affected [[Villager]] dying every 15 seconds.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| Melancholy&lt;br /&gt;
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[Villager]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| 1x Complex Food&amp;lt;br /&amp;gt;1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| Nauseous Spores&lt;br /&gt;
| -33% time reduction between Breaks for affected [[Villagers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Strange Lights&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% of destroying production yield by affected [[Villager]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4&lt;br /&gt;
| 1x Services&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Swarms&lt;br /&gt;
| -2 [[Resolve]] penalty, stacks every 60 seconds on affected [[Villager]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Under an Open Sky&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -5 [[Resolve]] to affected [[Villager]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1x Housing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Positive Forest Mysteries == &lt;br /&gt;
Below is a list of Positive Forest Mysteries:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Mystery&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Golden Dust&lt;br /&gt;
| Some raindrops seem to have a golden hue. Gain {{rl|Clearance Water}} for every unit of{{rl|Drizzle Water}} gathered.&lt;br /&gt;
|-&lt;br /&gt;
| Drizzle Anomaly&lt;br /&gt;
| The rain seems to fall... slower. Gain {{rl|Drizzle Water}} per minute during the drizzle.&lt;br /&gt;
|-&lt;br /&gt;
| Salty Breeze&lt;br /&gt;
| The salty air makes it easier to preserve food. Food production speed is increased during drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Soil Reclamation&lt;br /&gt;
| The soil becomes saturated with the rain&#039;s essence during drizzle season. Resource nodes depleted during the drizzle spawn fertile soil.&lt;br /&gt;
|-&lt;br /&gt;
| Humid Climate&lt;br /&gt;
| The humidity in this region is unbearable. Fuel consumption in Hearths is increased for each Hostility level.&lt;br /&gt;
|-&lt;br /&gt;
| Forgiving Crown&lt;br /&gt;
| Gain one free cornerstone reroll for every Reputation Point gained during drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Gentle Dawn&lt;br /&gt;
| New year, new challenges. Every small glade discovered grants planting speed during Drizzle.&lt;br /&gt;
|-&lt;br /&gt;
| Forest Offerings&lt;br /&gt;
| It seems some inhabitants of the forest are grateful for your efforts. During drizzle season, every Dangerous or Forbidden Glade Event you complete will give you 30 random raw food.&lt;br /&gt;
|-&lt;br /&gt;
| Soft Stems&lt;br /&gt;
| The grain stalks have grown soft because of the air’s humidity. During drizzle season, workers in the Harvesters&#039; Camp can gather {{rl|Grain}} from grain nodes.&lt;br /&gt;
|-&lt;br /&gt;
| Hot Springs&lt;br /&gt;
| Rainwater Geysers produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to [[Resolve]].&lt;br /&gt;
|-&lt;br /&gt;
| Cricket Mating Grounds&lt;br /&gt;
| The clearings are abuzz with the sound of crickets. Gain {{rl|Insects|med}} for each discovered glade.&lt;br /&gt;
|-&lt;br /&gt;
| Marrow Growth&lt;br /&gt;
| Small pockets of bone marrow form in the ground and on trees. Gain {{rl|Sea Marrow|med}} for every {{rl|Coal|med}} produced during drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Scavenging Season&lt;br /&gt;
| The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of bringing back twice the goods from Glade Events solved during the drizzle&lt;br /&gt;
|-&lt;br /&gt;
| Natural Filtration&lt;br /&gt;
| Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation. [[Blightrot Cysts]] grow slower when using Rain Engines.&lt;br /&gt;
|-&lt;br /&gt;
| Untapped Wealth&lt;br /&gt;
| Gatherers have a higher chance of producing double yields when harvesting resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| Regrowth&lt;br /&gt;
| Plants seem to grow exceptionally fast after the storm. All buildings using fertile soil produce more goods during drizzle season (crops collected during clearance also benefit from this effect)&lt;br /&gt;
|-&lt;br /&gt;
| Exposed Resources&lt;br /&gt;
| The ground is soft, and soaked with the rain&#039;s essence. Mines produce more goods during drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Saturated Air&lt;br /&gt;
| A pleasant, earthy scent is in the air. Gain Global [[Resolve]] for every some amounts units of water used in Rain Engines.&lt;br /&gt;
|-&lt;br /&gt;
| Aura of Peace&lt;br /&gt;
| After each storm comes a time of peace and regrowth. Gain Reputation Points for every Dangerous or Forbidden Glade Event completed during drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Finders Keepers&lt;br /&gt;
| After each storm, caravans find countless goods scattered along their routes. Every trade route you complete during drizzle season will give you 5 random packs of goods.&lt;br /&gt;
|-&lt;br /&gt;
| Fermented Rain&lt;br /&gt;
| The rain is sticky and tastes like wine. During drizzle season,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Perks and Cornerstones Affecting Forest Mysteries =&lt;br /&gt;
{{PerkSearch|name=Airbender}}&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=4411</id>
		<title>Trader Wares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=4411"/>
		<updated>2023-12-05T01:41:03Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* Vliss Greybone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Regular Traders==&lt;br /&gt;
&lt;br /&gt;
=== Sahilda ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Can I interest you in something specific? Maybe some delicious grasscap mushrooms or Drizzlewing eggs?&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Human_circle.png|left|100px|frameless|Human Trader]]&lt;br /&gt;
A [[Human]] General Trader available from [[Level]] 1, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 City Score&lt;br /&gt;
| 40 {{rl|Amber}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| 40 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Grain }}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}} &amp;lt;br /&amp;gt;40 {{rl|Berries }}&amp;lt;br /&amp;gt;40 {{rl|Herbs }}&amp;lt;br /&amp;gt;50 {{rl|Pottery }}&amp;lt;br /&amp;gt;40 {{rl|Insects }}&amp;lt;br /&amp;gt;40 {{rl|Clay }}&amp;lt;br /&amp;gt;40 {{rl|Stone }}&amp;lt;br /&amp;gt;40 {{rl|Reed }}&amp;lt;br /&amp;gt;40 {{rl|Leather }}&amp;lt;br /&amp;gt;25 {{rl|Bricks }}&amp;lt;br /&amp;gt;25 {{rl|Fabric }}&amp;lt;br /&amp;gt;25 {{rl|Planks }}&amp;lt;br /&amp;gt;10 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}} &amp;lt;br /&amp;gt;10 {{rl|Pipes}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries }}&amp;lt;br /&amp;gt;{{rl|Bricks }}&amp;lt;br /&amp;gt;{{rl|Clay }}&amp;lt;br /&amp;gt;{{rl|Eggs }}&amp;lt;br /&amp;gt;{{rl|Fabric }}&amp;lt;br /&amp;gt;{{rl|Grain }}&amp;lt;br /&amp;gt;{{rl|Herbs }}&amp;lt;br /&amp;gt;{{rl|Insects }}&amp;lt;br /&amp;gt;{{rl|Leather }}&amp;lt;br /&amp;gt;{{rl|Meat }}&amp;lt;br /&amp;gt;{{rl|Mushrooms }}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;{{rl|Pack of Crops }}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;{{rl|Parts }}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin }}&amp;lt;br /&amp;gt;{{rl|Roots }}&amp;lt;br /&amp;gt;{{rl|Tools }}&amp;lt;br /&amp;gt;{{rl|Stone }}&amp;lt;br /&amp;gt;{{rl|Vegetables }}&amp;lt;br /&amp;gt;{{rl|Wood }}&lt;br /&gt;
| +1 {{rl|Clay}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+2 {{rl|Coats}}&amp;lt;br /&amp;gt;+2 {{rl|Flour}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}}&amp;lt;br /&amp;gt;Blueprint: Forager&#039;s Camp&amp;lt;br /&amp;gt;Blueprint: Herbalist&#039;s Camp&amp;lt;br /&amp;gt;Blueprint: Plantation&amp;lt;br /&amp;gt;Blueprint: Small Farm&amp;lt;br /&amp;gt;Blueprint: Trapper&#039;s Camp&amp;lt;br /&amp;gt;+1 Resolve to all Housed Villagers&amp;lt;br /&amp;gt;+10 Storage to all Buildings&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+20 Food Production Speed &amp;lt;br /&amp;gt;+20 {{rl|Pottery}} for every rlade opened&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;+3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;+33% Production Speed to All Packs&amp;lt;br /&amp;gt;+4 {{rl|Plant Fiber}} for every 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;Fuel Consumption -25%&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation per Reputation Point&amp;lt;br /&amp;gt;Haulers Carry +5 more Goods&amp;lt;br /&amp;gt;{{rl|Biscuits}} Recipe in Kiln and Rain Mill&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zhorg ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I’ve got everything you need. And if I don&#039;t have it - you don&#039;t need it.&amp;quot; &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:Zhorg Portrait Circle Small.png|left|100px|frameless|Quartermaster of the First Dawn Company]]&lt;br /&gt;
A Quartermaster of the First Dawn Company available from [[Level]] 1, He might have cooked and raw food, pottery, and tools, along with perks and blueprints tied to agriculture for sale. He is willing to buy packs of goods, raw food, building materials and some crafting materials. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;2 - 5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 City Score&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale }}&amp;lt;br /&amp;gt;50 {{rl|Barrels}} &amp;lt;br /&amp;gt;50 {{rl|Berries}} &amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;50 {{rl|Eggs }}&amp;lt;br /&amp;gt;50 {{rl|Flour }}&amp;lt;br /&amp;gt;50 {{rl|Grain }}&amp;lt;br /&amp;gt;50 {{rl|Herbs }}&amp;lt;br /&amp;gt;40 {{rl|Oil }}&amp;lt;br /&amp;gt;50 {{rl|Meat }}&amp;lt;br /&amp;gt;50 {{rl|Mushrooms}} &amp;lt;br /&amp;gt;50 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;5 {{rl|Pipes}}&amp;lt;br /&amp;gt;50 {{rl|Planks }}&amp;lt;br /&amp;gt;40 {{rl|Porridge}} &amp;lt;br /&amp;gt;50 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Skewers}} &amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}} &amp;lt;br /&amp;gt;50 {{rl|Wine }}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +2 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Herbs}}&amp;lt;br /&amp;gt;+1 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;+2 {{rl|Porridge}}&amp;lt;br /&amp;gt;+2 {{rl|Pottery}}&amp;lt;br /&amp;gt;+10 to Storage in all Buildings &amp;lt;br /&amp;gt;+5 Carry Amount Farmers&amp;lt;br /&amp;gt;+20% Woodcutter Move Speed &amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;Harvesting Rate  +25% &amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+25% Planting Rate&amp;lt;br /&amp;gt;+15% Trader Arrival Speed &amp;lt;br /&amp;gt;Blueprint  {{bl|Bakery}} &amp;lt;br /&amp;gt;Blueprint  {{bl|Cookhouse}}&amp;lt;br /&amp;gt;Blueprint Clay Pit  &amp;lt;br /&amp;gt;Blueprint Greenhouse &amp;lt;br /&amp;gt;Blueprint Herb Garden &amp;lt;br /&amp;gt;Blueprint Plantation &amp;lt;br /&amp;gt;Blueprint  {{bl|Ranch}} &amp;lt;br /&amp;gt;Blueprint Small Farm &amp;lt;br /&amp;gt;Blueprint  {{bl|Brewery}} &amp;lt;br /&amp;gt;Wildcard Pick Trader&amp;lt;br /&amp;gt;+ 0.5 Reputation per 1 Reputation.&amp;lt;br /&amp;gt;Biscuits in {{bl|Rain Mill}} and {{bl|Kiln}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old Farluf ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Take a look at my wares, viceroy. You won&#039;t find better quality materials anywhere in the kingdom.&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Beaver_circle.png|left|100px|frameless|Engineer of the Brass Order]]&lt;br /&gt;
A [[Beaver]] Engineer of the Brass Order available from [[Level]] 1, he might have metal, fuel, tools, building materials, and a number of blueprints and perks for sale. He is willing to buy packs of goods, resources, advanced building materials, metal, and some crafting materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;background-color:#eaecf0;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 2 -  5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 City Score&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale }}&amp;lt;br /&amp;gt;50 {{rl|Barrels}} &amp;lt;br /&amp;gt;50 {{rl|Berries}} &amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;50 {{rl|Eggs }}&amp;lt;br /&amp;gt;50 {{rl|Flour }}&amp;lt;br /&amp;gt;50 {{rl|Grain }}&amp;lt;br /&amp;gt;50 {{rl|Herbs }}&amp;lt;br /&amp;gt;40 {{rl|Oil }}&amp;lt;br /&amp;gt;50 {{rl|Meat }}&amp;lt;br /&amp;gt;50 {{rl|Mushrooms}} &amp;lt;br /&amp;gt;50 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;5 {{rl|Pipes}}&amp;lt;br /&amp;gt;50 {{rl|Planks }}&amp;lt;br /&amp;gt;40 {{rl|Porridge}} &amp;lt;br /&amp;gt;50 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Skewers}} &amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}} &amp;lt;br /&amp;gt;50 {{rl|Wine }}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Copper Ore}} &amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;+1 {{rl|Stone}}&amp;lt;br /&amp;gt;+1 {{rl|Tools}}  &amp;lt;br /&amp;gt;+2 {{rl|Barrels}} &amp;lt;br /&amp;gt;+2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;+2 {{rl|Pigment}}&amp;lt;br /&amp;gt;Blueprint Advanced Rain Collector &amp;lt;br /&amp;gt;Blueprint {{bl|Smelter}}&amp;lt;br /&amp;gt;Blueprint {{bl|Smithy}}&amp;lt;br /&amp;gt;Blueprint {{bl|Toolshop}}  &amp;lt;br /&amp;gt;Blueprint {{bl|Carpenter}} &amp;lt;br /&amp;gt;Blueprint {{bl|Lumber Mill}} &amp;lt;br /&amp;gt;+10% Speed on Roads&amp;lt;br /&amp;gt;+15% Woodcutting Speed&amp;lt;br /&amp;gt;+2 Beavers to every Newcomer group&amp;lt;br /&amp;gt;+2 {{rl|Bricks}} for every 10 {{rl|Pottery}}&amp;lt;br /&amp;gt;+25% Hauler Speed &amp;lt;br /&amp;gt;+3 Beaver Resolve &amp;lt;br /&amp;gt;+33% Speed for Pack Production &amp;lt;br /&amp;gt;+33% Speed to Metals and Fuel &amp;lt;br /&amp;gt;+5 Scout Carry Amount&amp;lt;br /&amp;gt;+50% Construction Speed&amp;lt;br /&amp;gt;-50 Hostility &amp;lt;br /&amp;gt;10 {{rl|Copper Ore}} and 30 {{rl|Wood}} for every opened [[Abandoned Cache]]&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}} for every 10 {{rl|Berries}}&amp;lt;br /&amp;gt;+0.5 Reputation for every Reputation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sothur the Ancient ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;What a curious place... I still remember when this land was entirely under water.&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Sothur Portrait Circle Small.png |left|100px|frameless|Mysterious Caravanner]]&lt;br /&gt;
A Mysterious Caravanner available from [[Level]] 6, he might have luxury items, crafting materials, blueprints for alchemical buildings, and perks for sale. He is willing to buy packs of goods, fuel, cooked food, and luxury goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;background-color:#eaecf0;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatient Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 City Points&amp;lt;br /&amp;gt;-90% Goods Value when&amp;lt;br /&amp;gt;sold to Traders&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Barrels}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Resin}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Waterskins}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;30 {{rl|Bricks}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Wine}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Coal}}&amp;lt;br /&amp;gt;+1 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;+3 {{rl|Pigment}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;+3 {{rl|Wine}}&amp;lt;br /&amp;gt;Blueprint: Advanced Rain Collector &amp;lt;br /&amp;gt;Blueprint: Alchemist&amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary }}&amp;lt;br /&amp;gt;Blueprint: Druid&amp;lt;br /&amp;gt;Blueprint: {{bl|Tinctury}}&amp;lt;br /&amp;gt;+1 Increase Mushroom every time Produced&amp;lt;br /&amp;gt;+10 Carry Amount Builders&amp;lt;br /&amp;gt;+10 {{rl|Amber}} every left / dead Villager&amp;lt;br /&amp;gt;+2 Harpies per Newcomer Group&amp;lt;br /&amp;gt;+20 Pottery for each Glade Opened&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;+33% Recipe Speed Bars and Fuel&amp;lt;br /&amp;gt;+5 Resolve when consuming {{rl|Ale}}&amp;lt;br /&amp;gt;- 50 Hostility&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;Season: +25 Drizzle Duration&amp;lt;br /&amp;gt;Season: +25% Clearance Duration&amp;lt;br /&amp;gt;Season: -15% Storm Duration&amp;lt;br /&amp;gt;Wildcard Pick Trader&amp;lt;br /&amp;gt;+ 0.5 Reputation per Reputation Point&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vliss Greybone ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I have treasures of the past the Crown won&#039;t miss back in the Smoldering City... &amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Lizard_circle.png|left|100px|frameless|Lorekeeper of the Vanguard of the Stolen Keys]]&lt;br /&gt;
A Lorekeeper of the Vanguard of the Stolen Keys available from [[Level]] 9. She might have tools, luxury items, building materials, and perks for sale. She is willing to buy packs of goods, cooked food, metal, building materials, fuel, and tools.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;background-color:#eaecf0;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatient Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 City Points&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Parts}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Resin}} &amp;lt;br /&amp;gt;+1 {{rl|Tools}}&amp;lt;br /&amp;gt;+3 {{rl|Fabric}}&amp;lt;br /&amp;gt;+3 {{rl|Planks}}&amp;lt;br /&amp;gt;+3 {{rl|Tea}}&amp;lt;br /&amp;gt;+3 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;Blueprint:  {{bl| Kiln}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Stamping Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smokehouse}}&amp;lt;br /&amp;gt;+ 10% increase chances of Double Yield when using Education   &amp;lt;br /&amp;gt;+ 33% Recipe Speed Bars and Fuel&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+2 Lizards in every Newcomer Group&amp;lt;br /&amp;gt;+20 Pottery for each Glade Opened&amp;lt;br /&amp;gt;+25% Speed for Blight Fighters&amp;lt;br /&amp;gt;+6 {{rl|Pack of Provisions}} for each Glade Opened&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt; Wildcard Pick Trader &amp;lt;br /&amp;gt;+ 0.5 Reputation per Reputation Point&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sir Renwald Redmane ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;May the Storm be gentle on you, viceroy.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Raven Portrait Circle Small.png|left|100px|frameless|Officer of the Royal Trading Company]]&lt;br /&gt;
As Officer of the Royal Trading Company available from [[Level]] 12, he might have cooked food, building materials, tools, parts, advanced blueprints, and perks for sale. He is willing to buy packs of goods, fuel, building materials, luxury items, tools, and metal.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;background-color:#eaecf0;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Cannot Assault Trader&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Parts}}&amp;lt;br /&amp;gt;35 {{rl|Tools}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;60 {{rl|Coal}}&amp;lt;br /&amp;gt;6 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;60 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Scrolls}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
| +1 to all Packs of Goods &amp;lt;br /&amp;gt;+2 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+3 {{rl|Biscuits}}&amp;lt;br /&amp;gt;+3 {{rl|Pie}}&amp;lt;br /&amp;gt;+3 {{rl|Training Gear}}&amp;lt;br /&amp;gt;Blueprint: Clan Hall&amp;lt;br /&amp;gt;Blueprint: Explorers Lodge&amp;lt;br /&amp;gt;Blueprint: Forum&amp;lt;br /&amp;gt;Blueprint: Guild House &amp;lt;br /&amp;gt;Blueprint: Market&amp;lt;br /&amp;gt;Blueprint: Monastery&amp;lt;br /&amp;gt;Blueprint: Tavern&amp;lt;br /&amp;gt;Blueprint: Temple&amp;lt;br /&amp;gt;Blueprint: Bath House&amp;lt;br /&amp;gt;+1 {{rl|Grain}} every 20 times Produced&amp;lt;br /&amp;gt;+10 Carry Amount to Builders&amp;lt;br /&amp;gt;+10% Villager Speed On Roads&amp;lt;br /&amp;gt;+15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;+15% Trader Arrival Speed&amp;lt;br /&amp;gt;+2 Humans per Newcomer Group&amp;lt;br /&amp;gt;+20% Food Production Speed&amp;lt;br /&amp;gt;+25% Trader Arrival Speed&amp;lt;br /&amp;gt;+3 to Humans Resolve&amp;lt;br /&amp;gt;+3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;+33% Packs Production Speed&amp;lt;br /&amp;gt;+50% Production to {{bl|Makeshift Post}}&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;+ 0.5 Reputation per Reputation Point&amp;lt;br /&amp;gt;+ 50% Brewery Production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xiadani Stormfeather ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;How come you viceroys always want to haggle? My prices are non-negotiable.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Harpy_circle.png|left|100px|frameless|The Guild&#039;s Outcast]]&lt;br /&gt;
Selling her wares known as The Guild&#039;s Outcast, available from [[Level]] 16, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;background-color:#eaecf0;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatient Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-30 City Points&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Roots}}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}}&amp;lt;br /&amp;gt;50 {{rl|Meat}}&amp;lt;br /&amp;gt;50 {{rl|Eggs}}&amp;lt;br /&amp;gt;50 {{rl|Berries}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Stone}}&amp;lt;br /&amp;gt;50 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Coats}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +3 {{rl|Ale}}&amp;lt;br /&amp;gt;+3 {{rl|Bricks}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}} &amp;lt;br /&amp;gt;+3 {{rl|Fabric}} &amp;lt;br /&amp;gt;+3 {{rl|Jerky}} &amp;lt;br /&amp;gt;+3 {{rl|Oil}} &amp;lt;br /&amp;gt;+2 {{rl|Porridge}} &amp;lt;br /&amp;gt;+3 {{rl|Skewers}} &amp;lt;br /&amp;gt;+3 {{rl|Tea}} &amp;lt;br /&amp;gt;+1 {{rl|Vegetables}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Brickyard}}&amp;lt;br /&amp;gt;Blueprint: Forager&#039;s Camp&amp;lt;br /&amp;gt;Blueprint: Herb Garden &amp;lt;br /&amp;gt;Blueprint: Herbalist Camp &amp;lt;br /&amp;gt;Blueprint: Lumbermill&amp;lt;br /&amp;gt;Blueprint: SmallFarm &amp;lt;br /&amp;gt;Blueprint: Trapper&#039;s Camp &amp;lt;br /&amp;gt;Blueprint: {{bl|Weaver}} &amp;lt;br /&amp;gt;+10 {{rl|Jerky}} for every 10 {{rl|Pie}}&amp;lt;br /&amp;gt;+1 Additional Trade Route Slot&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 Harpies Every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve when consuming {{rl|Ale}}&amp;lt;br /&amp;gt;+50% to {{bl|Crude Workstation}} Production &amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;0_5 Reputation Donation &amp;lt;br /&amp;gt;Wildcard Pick Trader&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dullahan Warlander ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Dare to see what&#039;s inside the box?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Trickster Portrait Circle Small.png |left|100px|frameless|The Hooded Trickster]]&lt;br /&gt;
A Hooded Trickster unlocked by the [[Deed]][[File:Dicewithdeath4.png|32px]] Dance with Death IV. Dullahan might have metal, fabrics, crafting materials, and packs of goods for sale. He also sells mystery boxes. Dullahan is willing to buy packs of goods, luxury items, crafting materials, cooked food, and some raw resources.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatient Points&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 City Points&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Barrels}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Pottery}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Waterskins}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#eaecf0;&amp;quot; | Mystery Boxes&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; background-color:#eaecf0;&amp;quot; | Small Boxes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Medium Boxes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Big Mystery Boxes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 20 {{rl|Berries }}&amp;lt;br /&amp;gt;20 {{rl|Clay }}&amp;lt;br /&amp;gt;20 {{rl|Eggs }}&amp;lt;br /&amp;gt;20 {{rl|Grain }}&amp;lt;br /&amp;gt;20 {{rl|Herbs }}&amp;lt;br /&amp;gt;20 {{rl|Insects }}&amp;lt;br /&amp;gt;20 {{rl|Leather }}&amp;lt;br /&amp;gt;20 {{rl|Meat }}&lt;br /&gt;
| 20 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;20 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Reed }}&amp;lt;br /&amp;gt;20 {{rl|Resin }}&amp;lt;br /&amp;gt;20 {{rl|Roots}} &amp;lt;br /&amp;gt;20 {{rl|Stone}} &amp;lt;br /&amp;gt;20 {{rl|Vegetables}}&amp;lt;br /&amp;gt;30 {{rl|Wood}}&lt;br /&gt;
| 30 {{rl|Barrels }}&amp;lt;br /&amp;gt;30 {{rl|Berries}}&amp;lt;br /&amp;gt;30 {{rl|Clay }}&amp;lt;br /&amp;gt;30 {{rl|Coal }}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore }}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Insects }}&amp;lt;br /&amp;gt;30 {{rl|Leather }}&amp;lt;br /&amp;gt;30 {{rl|Meat }}&lt;br /&gt;
| 30 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;30 {{rl|Oil }}&amp;lt;br /&amp;gt;30 {{rl|Pigment }}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;30 {{rl|Pottery }}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&amp;lt;br /&amp;gt;30 {{rl|Roots }}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow }}&amp;lt;br /&amp;gt;30 {{rl|Stone }}&amp;lt;br /&amp;gt;30 {{rl|Vegetables }}&amp;lt;br /&amp;gt;30 {{rl|Waterskins }}&lt;br /&gt;
| 10 {{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew }}&amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;4 {{rl|Ancient Tablet }}&lt;br /&gt;
| 40 {{rl|Ale }}&amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;40 {{rl|Coats }}&amp;lt;br /&amp;gt;40 {{rl|Incense }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods }}&amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;40 {{rl|Scrolls }}&amp;lt;br /&amp;gt;40 {{rl|Skewers }}&amp;lt;br /&amp;gt;40 {{rl|Tea }}&amp;lt;br /&amp;gt;40 {{rl|Training Gear }}&amp;lt;br /&amp;gt;40 {{rl|Wine }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glade Traders==&lt;br /&gt;
&lt;br /&gt;
=== Alune Soulgazer ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Blight might have taken my sight, but my journey is far from over. Take a look at what I’ve collected over the years.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Fox_circle.png|left|100px|frameless|The Seer]]&lt;br /&gt;
A blind [[Fox]] Seer sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;background-color:#eaecf0;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatient Points&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 City Points&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;20 {{rl|Purging Fire}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;+2 {{rl|Incense}}&amp;lt;br /&amp;gt;+2 {{rl|Scrolls}} &amp;lt;br /&amp;gt;Blueprint:  Druid&#039;s Hut&amp;lt;br /&amp;gt;Blueprint: Monastery &amp;lt;br /&amp;gt;Blueprint: Temple &amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;-15 Hostility for every 2 Deaths&amp;lt;br /&amp;gt;+1 Cornerstone Reroll&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;-0.5 Impatience For Every Glade Opened &amp;lt;br /&amp;gt;-50  Hostility&amp;lt;br /&amp;gt;-10% Glade Event Work Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gex Runescale ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Holy Flame bless you, Viceroy. May I offer you some of my wares?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Lizard_circle.png|left|100px|frameless|The Shaman]]&lt;br /&gt;
A Lizard Shaman sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;background-color:#eaecf0;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatient Points&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 City Points&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Oil}}&amp;lt;br /&amp;gt;+2 {{rl|Tea}}&amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt;Blueprint  Alchemist &amp;lt;br /&amp;gt;Blueprint  Apothecary &amp;lt;br /&amp;gt;Blueprint  Distillery &amp;lt;br /&amp;gt;Blueprint  Herb Garden &amp;lt;br /&amp;gt;+50 Rainwater Tank Capacity &amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;-30% Abandoned Cache Working Time &amp;lt;br /&amp;gt;+1 Sacrifice Stack in Hearth for every 2 Trade Routes&amp;lt;br /&amp;gt;+3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;+25% Hauler Move Speed&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ruenhar Blightclaw ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Do not be afraid, stranger. This forest is only hostile to those looking to exploit it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Fox_circle.png|left|100px|frameless|The Hermit]]&lt;br /&gt;
A Fox Hermit sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;background-color:#eaecf0;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#eaecf0;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| 1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatient Points&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 City Points&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 40 {{rl|Flour}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Berries}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;40 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Barrels}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wood}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Clay}} &amp;lt;br /&amp;gt;+1 {{rl|Leather}}  &amp;lt;br /&amp;gt;+2 {{rl|Porridge}}  &amp;lt;br /&amp;gt;Blueprint: Forager&#039;s Camp&amp;lt;br /&amp;gt;Blueprint: Herbalist Camp&amp;lt;br /&amp;gt;Blueprint: SmallFarm&amp;lt;br /&amp;gt;Blueprint: Trapper&#039;s Camp&amp;lt;br /&amp;gt;{{rl|Roots}} for every glade&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+6 {{rl|Pack of Provisions}} for every opened [[Glade]]&amp;lt;br /&amp;gt;+25% Trader Arrival Speed &amp;lt;br /&amp;gt;+25% Blight Fighter Move Speed&amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Upgrades&amp;diff=4101</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Upgrades&amp;diff=4101"/>
		<updated>2023-12-02T09:59:25Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* List of Upgrades */ Expiditions -&amp;gt; Expeditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
[[File:NoUpgrades Smoldering City.png|thumb|360px|Smoldering City with no Upgrades]]&lt;br /&gt;
The Scorched Queen has decided that the Smoldering City requires 7 new great work projects: the Obsidian Archives, the Monastery of the Vigilant Flame, the Pioneers&#039; Gate, the First Dawn Headquarters, the Dim Square, the Brass Forge, and the Vanguard Spire. As you unlock Upgrades, Buildings will start to show up in your Smoldering City backdrop.&lt;br /&gt;
&lt;br /&gt;
[[File:Citadel_Upgrade.png|thumb|360px|Smoldering City Upgrades Options]] From the Upgrades tab of the Smoldering City, you can spend [[Resources#Citadel Resources | Citadel Resources]] ([[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles, [[File:Icon MetaResource Machinery.png|16px]] Machinery and [[File:Icon MetaResource Artifact.png|16px]] Artifacts) to construct and upgrade these great works.  Each great work improves your Settlements&#039; chances for survival in a particular way, and certain upgrade levels will unlock new game features.&lt;br /&gt;
&lt;br /&gt;
= Upgrades =&lt;br /&gt;
Each level of the great works grants:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - Queen&#039;s Patience: You gain a permanent &#039;&#039;-2% to the speed at which the Queen&#039;s Impatience&#039;&#039; grows. (max. -36%)&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - Everlasting Flames: You gain a permanent +2% to the burning duration for all types of fuel burned in the [[Hearth]] (max. +24%)&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - Villager Speed Increase: +Every villager in your settlement gets a permanent +2% increase in their walking speed. (max. +24%)&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - Unforeseen Riches: You gain a permanent +1% boost to the golbal chance of producing double yields. (max. +12%)&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - Quicker Trader Arrival: You gain a permanent +3% bonus to [[Trader]] arrival speed (max. +33%)&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - Production Speed Increase: You gain a permanent +2% boost to global production speed in your settlement. (max. +22%)&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - Gathering Technique: All resource nodes get a permanent +1 to available charges. (max. +12)&lt;br /&gt;
&lt;br /&gt;
Other rewards include:&lt;br /&gt;
* &#039;&#039;&#039;Obsidian Archives&#039;&#039;&#039; - increases the Citadel Resource rewards for completing a Settlement, and unlocks many new game features such as Consumption Control, Rainpunk Engines, [[Royal Expeditions]], [[Timed Orders]], [[Training Expeditions]]&lt;br /&gt;
* &#039;&#039;&#039;Monastery of the Vigilant Flame&#039;&#039;&#039; - increases your [[Cornerstone]] pool and reroll chances&lt;br /&gt;
* &#039;&#039;&#039;Pioneers&#039; Gate&#039;&#039;&#039; - increases your Embarkation points, and extends the vision of your Settlements and your Embarkation range&lt;br /&gt;
* &#039;&#039;&#039;First Dawn Headquarters&#039;&#039;&#039; - adds new Embarkation choices and increases your Embarkation points&lt;br /&gt;
* &#039;&#039;&#039;Dim Square&#039;&#039;&#039; - allows and increases the number of [[Trade Routes]], and improves the cost and availability of [[Perks]]/Blueprints from [[Traders]]&lt;br /&gt;
* &#039;&#039;&#039;Brass Forge&#039;&#039;&#039; - allows [[Hearth]] upgrades, and increases worker and building capacities&lt;br /&gt;
* &#039;&#039;&#039;Vanguard Spire&#039;&#039;&#039; - adds race-specific [[Housing]] to your [[Essential Buildings]] and improves your Caravan choices and Newcomers&lt;br /&gt;
&lt;br /&gt;
= Level Rewards =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space: nowrap; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#eaecf0;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
! 13&lt;br /&gt;
! 14&lt;br /&gt;
! 15&lt;br /&gt;
! 16&lt;br /&gt;
! 17&lt;br /&gt;
! 18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#eaecf0;&amp;quot; | XP &amp;lt;br /&amp;gt;Needed&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 250&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 450&lt;br /&gt;
| 500&lt;br /&gt;
| 600&lt;br /&gt;
| 700&lt;br /&gt;
| 800&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
| 1100&lt;br /&gt;
| 1200&lt;br /&gt;
| 1300&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#eaecf0;&amp;quot; | Unlocks&lt;br /&gt;
| Rain Collector&amp;lt;br /&amp;gt;Herbalists&#039; Camp&amp;lt;br /&amp;gt;Mine&amp;lt;br /&amp;gt;Woodcutters&#039; Prayer&amp;lt;br /&amp;gt;Crowded Houses&amp;lt;br /&amp;gt;Rich Glades&lt;br /&gt;
| Scribe&amp;lt;br /&amp;gt;Cellar&amp;lt;br /&amp;gt;Stone Paths&amp;lt;br /&amp;gt;Old Farluf&amp;lt;br /&amp;gt;Over-Dilligent Woodworkers&amp;lt;br /&amp;gt;Trade Logs&lt;br /&gt;
| Guild House&amp;lt;br /&amp;gt;Clan Hall&amp;lt;br /&amp;gt;Distillery&amp;lt;br /&amp;gt;Filling Dish&amp;lt;br /&amp;gt;Rebellious Spirit&amp;lt;br /&amp;gt;Safe Haven&lt;br /&gt;
| {{Species link|Harpies}}&amp;lt;br /&amp;gt;Smelter&amp;lt;br /&amp;gt;Bath House&amp;lt;br /&amp;gt;Cooperage&amp;lt;br /&amp;gt;Economic Migration&amp;lt;br /&amp;gt;Urban Planning&lt;br /&gt;
| Artisan&amp;lt;br /&amp;gt;Press&amp;lt;br /&amp;gt;Monastery&amp;lt;br /&amp;gt;Sothur the Ancient&amp;lt;br /&amp;gt;Exploration Expedition&amp;lt;br /&amp;gt;Frequent Caravans&lt;br /&gt;
| Explorer&#039;s Lodge&amp;lt;br /&amp;gt;Druid&#039;s Hut&amp;lt;br /&amp;gt;Ranch&amp;lt;br /&amp;gt;Reinforced Road&amp;lt;br /&amp;gt;Trade Hub&amp;lt;br /&amp;gt;Friendly Relations&lt;br /&gt;
| Apothecary&amp;lt;br /&amp;gt;Smithy&amp;lt;br /&amp;gt;Forester&#039;s Hut&amp;lt;br /&amp;gt;Market&amp;lt;br /&amp;gt;Smuggler&#039;s Visit&amp;lt;br /&amp;gt;Stormwalker Training&lt;br /&gt;
| Toolshop&amp;lt;br /&amp;gt;Brick Oven&amp;lt;br /&amp;gt;Grill&amp;lt;br /&amp;gt;Vliss Greybone&amp;lt;br /&amp;gt;Mist Piercers&amp;lt;br /&amp;gt;Prayer Book&lt;br /&gt;
| {{Species link|Foxes}}&amp;lt;br /&amp;gt;Beanery&amp;lt;br /&amp;gt;Forum&amp;lt;br /&amp;gt;Alchemist&#039;s Hut&amp;lt;br /&amp;gt;Without Restrictions&amp;lt;br /&amp;gt;Cheap Construction&amp;lt;br /&amp;gt;Fox House&lt;br /&gt;
| Tea Doctor&amp;lt;br /&amp;gt;Teahouse&amp;lt;br /&amp;gt;Tinctury&amp;lt;br /&amp;gt;Butcher&amp;lt;br /&amp;gt;Moldy Grain Seeds&amp;lt;br /&amp;gt;Baptism of Fire&lt;br /&gt;
| Granary&amp;lt;br /&amp;gt;Supplier&amp;lt;br /&amp;gt;Sir Renwald Redmane&amp;lt;br /&amp;gt;Back to Nature&amp;lt;br /&amp;gt;Guild Catalogue&amp;lt;br /&amp;gt;Hauling Cart&lt;br /&gt;
| Furnace&amp;lt;br /&amp;gt;Manufactory&amp;lt;br /&amp;gt;Tinkerer&amp;lt;br /&amp;gt;Driving Water&amp;lt;br /&amp;gt;Lumber Tax&amp;lt;br /&amp;gt;Bed and Breakfast&lt;br /&gt;
| Workshop&amp;lt;br /&amp;gt;Stamping Mill&amp;lt;br /&amp;gt;Alarm Bell&amp;lt;br /&amp;gt;Old Fedora Hat&amp;lt;br /&amp;gt;Firekeepers&#039; Armor&amp;lt;br /&amp;gt;Royal Guard Training&lt;br /&gt;
| Clay Pit&amp;lt;br /&amp;gt;Greenhosue&amp;lt;br /&amp;gt;Forge Trip Hammer&amp;lt;br /&amp;gt;Tightened Belt&amp;lt;br /&amp;gt;Trade Negotiations&amp;lt;br /&amp;gt;Burnt to a Crisp&amp;lt;br /&amp;gt;&lt;br /&gt;
| Advanced Rain Collector&amp;lt;br /&amp;gt;Xiadani Stormfeather&amp;lt;br /&amp;gt;Hidden from the Queen&amp;lt;br /&amp;gt;Overexploitation&amp;lt;br /&amp;gt;Deep Pockets&amp;lt;br /&amp;gt;Queen&#039;s Gift&lt;br /&gt;
| Stormwater Tax&amp;lt;br /&amp;gt;Free Samples&amp;lt;br /&amp;gt;Improvised Tools&amp;lt;br /&amp;gt;Calming Water&amp;lt;br /&amp;gt;Frequent Patrols&amp;lt;br /&amp;gt;Reckless Plunder&lt;br /&gt;
| Counterfeit Goods&amp;lt;br /&amp;gt;Firelink Ritual&amp;lt;br /&amp;gt;Prosperous Archeology&amp;lt;br /&amp;gt;Copper Extractor&amp;lt;br /&amp;gt;Prosperous Settlement&amp;lt;br /&amp;gt;Dual Carriage System&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= List of Upgrades =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Upgrades&lt;br /&gt;
! Cost&lt;br /&gt;
! Total Cost&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total Bonus&lt;br /&gt;
! Fundemental Reward&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 01&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 10 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -2% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 01&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 10 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Stone}}&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Clay}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 02&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 20 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -4% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10% Citadel Resources after Settlement&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 01&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 12 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 03&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 32 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -6% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Consumption Control Unlock&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 02&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 22 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#eaecf0;&amp;quot; | +4% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Cornerstone Annual Choice&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 01&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 12 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 24 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: Villagers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 01&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +3% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Trade Routes Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 01&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| +2% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hearth Upgrade Neighbourhood Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 04&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 50 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -8% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Blueprint Choices from Reputation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 02&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 18 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 42 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +2% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Vegetables}}&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Meat}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 01&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 18 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 18 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +1 Charge to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Blueprint: Human House&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 02&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 24 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 42 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | +6% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Planks}}&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 02&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 24 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 42 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | +4% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Mine Upgrades Unlocked&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 02&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 24 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 36 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +4% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 05&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 24 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 74 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -10% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pay Amber for Blueprint rerolls&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 03&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 24 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 46 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#eaecf0;&amp;quot; | +6% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Cornerstone reroll per settlement&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 02&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 24 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 42 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +2 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Blueprint: Beaver House&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 03&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 72 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +9% Trader Arrival Speel&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Cornerstone and Blueprint from Traders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 03&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 66 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +6% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% Resources to Embarkation Resources&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 06&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 102 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -12% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Rainpunk Geysers Unlock&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Pipes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 04&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 76 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +8% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Coal}}&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 03&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 72 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +3% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: Herbalists&#039; Camp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 03&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 72 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +3 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Blueprint: Lizard House&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 04&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 36 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 108 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 9 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | +12% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10% Blueprint + Cornerstone Discount via Traders&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 03&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 36 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 78 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Machinery.png|16px]] + 3 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | +6% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Hearth Upgrade: District Unlocked&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 04&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 36 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 102 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +8% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 07&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 36 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 138 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -14% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10% Citadel Resources after Settlement&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 04&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 36 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 6 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 108 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | +4 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Blueprint: Harpy House&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 04&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 48 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 126 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]] + 15 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +8% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Planks}}&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Bricks}}&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 05&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 48 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 150 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Increased Town Vision Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 08&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 48 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 186 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -16% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Training Expiditions Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 05&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 48 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 124 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 3 [[File:Icon MetaResource Machinery.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{Species link|Lizards}} Starting Ability: 10 {{rl|Tools}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 04&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 48 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 120 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +4% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Trade Routes: First Dawn Company&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 05&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 48 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 156 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +5 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: +5 {{rl|Bricks}}&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 05&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 168 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 21 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0; color:#333333;&amp;quot; | +15% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Trade Route Slot&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 05&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 186 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]] + 27 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0; color:#333333;&amp;quot; | +10% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{Species link|Beavers}} Starting Ability: +1 Trade Route Neighbour&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 06&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 210 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +12% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 09&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 246 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -18% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Timed Orders Unlocked&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 05&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 180 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Haulers Main Warehouse Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 06&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 228 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 21 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +18% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10% Blueprint + Cornerstone Discount via Traders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 07&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 270 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 42 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +14% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Embarkation Point&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 306 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -20% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Daily Expeditions Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 06&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 184 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 15 [[File:Icon MetaResource Machinery.png|16px]] + 6 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +12% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Cornerstone Annual Choice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 06&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 240 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +6% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{Species link|Humans}} Starting Ability: Closest Fertile Soil Highlight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 06&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 60 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 216 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +6 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Blueprint: Fox House&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 07&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 72 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 300 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 33 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +21% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% Resources to Embarkation Resources&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 06&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 72 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 258 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]] + 39 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +12% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Trade Routes: Brass Order&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 72 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 378 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -22% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Blueprint: {{bl|Field Kitchen|med}}&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 07&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 72 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 256 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 27 [[File:Icon MetaResource Machinery.png|16px]] + 18 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +14% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10% Sacrifice Burning Time&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 07&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 72 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 288 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +7 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{Species link|Harpies}} Starting Ability: 50 {{rl|Coats}} on Embarkation&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 07&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 84 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 342 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]] + 39 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +14% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5  Storage Capacity to all [[Buildings]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 08&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 84 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 354 [[File:Icon MetaResource FoodStockpiles.png|16px]] +12 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +16% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | {{Species link|Fox}} Starting Ability: Nearest Geyser Location&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 84 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 462 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -24% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Caravan choice on Embarkation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 08&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 84 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 340 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 39 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +16% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Cornerstone reroll per settlement&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 07&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 84 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 324 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 12 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +7% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus : Small Farm&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 08&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 96 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 396 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 33 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +24% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus:  {{rl|Amber}}&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 96 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]] + 18 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 558 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -26% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +10% Citadel Resources after Settlement&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 09&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 96 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 436 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 39 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +18% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5 {{rl|Fabric}} Embarkation Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 08&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 96 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 420 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 12 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +8% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: Plantation&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 08&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 96 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 384 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| +8 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Newcomers bring more Resources&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 09&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 108 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 24 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 504 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 57 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +27% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Pack of Provisions}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 08&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 108 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 450 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 18 [[File:Icon MetaResource Machinery.png|16px]] + 39 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +16% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 09&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 108 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 24 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 462 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 36 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +18% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Greater Embarkation Range&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 14&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 108 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 666 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -28% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: Foragers&#039; Camp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 09&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 108 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 24 [[File:Icon MetaResource Machinery.png|16px]] + 24 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 528 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 24 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +9% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: Herb Garden&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 120 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 624 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 87 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | +30% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 10% Blueprint + Cornerstone Discount via Traders&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 09&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 120 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 570 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 48 [[File:Icon MetaResource Machinery.png|16px]] + 39 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | +18% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Carry Capacity to all Workers&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 120 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 546 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 36 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#eaecf0;&amp;quot; | +20% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Embarkation Point&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 15&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 120 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 786 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 60 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#eaecf0;&amp;quot; | -30% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Last Stand Unlock&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 120 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 648 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 24 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#eaecf0;&amp;quot; | +10% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Haulers Small Warehouse Unlocked&lt;br /&gt;
|- style=&amp;quot;background-color:#EAECF0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 09&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 120 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 504 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 48 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0;&amp;quot; | +9 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Ale}} Delivery Line&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Training Gear}} Delivery Line&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Dim Square 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 132 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 756 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 87 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +33% Trader Arrival Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Cornerstone / Blueprint slot from Traders&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 132 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 678 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 36 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +22% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Embarkation Point&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 16&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 130 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 916 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 60 [[File:Icon MetaResource Machinery.png|16px]] + 90 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -32% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: Trappers Camp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 132 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 568 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 69 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +20% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Cornerstone reroll per settlement&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 132 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 636 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 48 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +10 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Trade Route: Vanguard of the Stolen Keys&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 144 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 714 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 48 [[File:Icon MetaResource Machinery.png|16px]] + 79 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +20% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +5 Storage Capacity to all Buildings&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Pioneers&#039; Gate 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 144 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 822 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 76 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +24% Villager Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Fox House Upgrades Unlocked&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 17&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 144 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 1060 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 100 [[File:Icon MetaResource Machinery.png|16px]] + 90 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -34% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Last Stand +30s&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 144 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 712 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 69 [[File:Icon MetaResource Machinery.png|16px]] + 30 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +22% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Scrolls}} Delivery Line&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Incense}} Delivery Line&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 144 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 792 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 24 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +11% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Human House Upgrades Unlocked&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 144 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;background-color:#EAECF0;&amp;quot; | 780 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 48 [[File:Icon MetaResource Machinery.png|16px]] + 70 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +11 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Embarkation Bonus: {{rl|Wine}} Delivery Line&amp;lt;br /&amp;gt;Embarkation Bonus: {{rl|Tea}} Delivery Line&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Brass Forge 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 156 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 870 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 88 [[File:Icon MetaResource Machinery.png|16px]] + 79 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +22% Global Production Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Beaver House Upgrades Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Obsidian Archive 18&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 156 [[File:Icon MetaResource FoodStockpiles.png|16px]]&lt;br /&gt;
| 1216 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 100 [[File:Icon MetaResource Machinery.png|16px]] + 90 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | -36% Queen&#039;s Impatience Speed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Last Stand +30s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Monastery of the Vigilant Flame 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 156 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 868 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 69 [[File:Icon MetaResource Machinery.png|16px]] + 70 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +24% Fuel Burning Duration in Hearth&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Lizard House Upgrades Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | First Dawn Headquarters 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 156 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Machinery.png|16px]]&lt;br /&gt;
| 948 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 64 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +12% Chance to Double Yields&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | +1 Farm Range (All)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Vanguard Spire 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 156 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 40 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| 936 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 48 [[File:Icon MetaResource Machinery.png|16px]] + 110 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
| +12 Charges to Nodes&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | Harpy House Upgrades Unlocked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Upgrade&lt;br /&gt;
! Total Cost&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Archives&lt;br /&gt;
| 1216 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 100 [[File: Icon MetaResource Machinery.png|16px]] + 90 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
|-&lt;br /&gt;
| Monastery of the Vigilant Flame&lt;br /&gt;
| 868 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 69 [[File:Icon MetaResource Machinery.png|16px]] + 70 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
|-&lt;br /&gt;
| Pioneers&#039; Gate&lt;br /&gt;
| 822 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 76 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
|-&lt;br /&gt;
| First Dawn Headquarters&lt;br /&gt;
| 948 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 64 [[File:Icon MetaResource Machinery.png|16px]] + 54 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dim Square&lt;br /&gt;
| 756 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 30 [[File:Icon MetaResource Machinery.png|16px]] + 87 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
|-&lt;br /&gt;
| Brass Forge&lt;br /&gt;
| 870 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 88 [[File:Icon MetaResource Machinery.png|16px]] + 79 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Spire&lt;br /&gt;
| 936 [[File:Icon MetaResource FoodStockpiles.png|16px]] + 48 [[File:Icon MetaResource Machinery.png|16px]] + 110 [[File:Icon MetaResource Artifact.png|16px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Total number of upgrades: 88&lt;br /&gt;
* Total cost of upgrades: [[File:Icon MetaResource FoodStockpiles.png|24px]] 6416 Food + [[File:Icon MetaResource Machinery.png|24px]] 475 Machinery + [[File:Icon MetaResource Artifact.png|24px]] 544 Artifacts&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=4099</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=4099"/>
		<updated>2023-12-02T09:51:43Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* Prestige Difficulties */  the second image was labeled &amp;quot;Prestigious Expedition&amp;quot; -&amp;gt; changed it to match the image name, not sure if this is correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrestigeChoice.png|thumb|360px|Prestige 1 unlocked]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
A Viceroy can create settlements on varying levels of difficulty. These range from the easiest, [[Settler]] to the most challenging, [[Prestige 20]]. Each difficulty has an increased challenge multiplier that is applied to everything ranging from [[Orders]] to [[Forest Mysteries]]. Prestige levels all have [[Prestige Modifiers]] accompanying them. These modifiers stack, so if you play Prestige 3, you will receive both Prestige 1 and 2 modifiers, as well as the Prestige 3 modifier. &lt;br /&gt;
&lt;br /&gt;
The higher difficulty a Viceroy overcomes, the greater the rewards.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries== &lt;br /&gt;
&lt;br /&gt;
The amount of [[Forest Mysteries]] will change depending on the level of difficulty a Viceroy attempts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:#eaecf0;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestiges&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold; background-color:#eaecf0;&amp;quot; | Positive&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold; background-color:#eaecf0;&amp;quot; | Negative&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:#EAECF0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | Difficulty&lt;br /&gt;
! Settler&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Viceroy&lt;br /&gt;
! Prestige 1&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 2&lt;br /&gt;
! Prestige 3&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 4&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 6&lt;br /&gt;
! Prestige 7&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 8&lt;br /&gt;
! Prestige 9&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 10&lt;br /&gt;
! Prestige 11&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 12&lt;br /&gt;
! Prestige 13&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 14&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 16&lt;br /&gt;
! Prestige 17&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 18&lt;br /&gt;
! Prestige 19&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Rewards &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.5&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.4&lt;br /&gt;
| 5.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.8&lt;br /&gt;
| 5.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6&lt;br /&gt;
| 6.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.2&lt;br /&gt;
| 6.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.4&lt;br /&gt;
| 6.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.6&lt;br /&gt;
| 6.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.8&lt;br /&gt;
| 6.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 8&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Experience &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.4&lt;br /&gt;
| 5.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.8&lt;br /&gt;
| 5.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6&lt;br /&gt;
| 6.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.2&lt;br /&gt;
| 6.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.4&lt;br /&gt;
| 6.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.6&lt;br /&gt;
| 6.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.8&lt;br /&gt;
| 6.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 8&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Score&amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
| 0.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.2&lt;br /&gt;
| 2.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.4&lt;br /&gt;
| 2.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.6&lt;br /&gt;
| 2.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.8&lt;br /&gt;
| 2.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3.4&lt;br /&gt;
| 3.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3.8&lt;br /&gt;
| 3.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Blight Footprint&amp;lt;br /&amp;gt;Rate&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Blight Corruption &amp;lt;br /&amp;gt;Rate&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Hostility Multiplier&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
The difficulty of [[Orders]] a Viceroy receives depends on the game difficulty. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Orders&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Settler&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Pioneer&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Veteran&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Viceroy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Prestiges&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prestige Difficulties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; &amp;quot;width=100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Modifier&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Explanation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Reputation]] required to win.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_PrestigiousExpedition.png}}&amp;lt;br /&amp;gt;Prestigious Expedition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Only the best Viceroys can embark on a Prestigious Expidition,. You&#039;ll need to earn 4 additional [[Repuation]] Points to win. [[Reputation]] rewards are distributed differently, and [[Orders]] are harder.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Storm Season]] lasts longer.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_CrumblingSeal.png}}&amp;lt;br /&amp;gt; Crumbling Seal&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] appears every 3rd [[Clearance Season]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BlightSwarm.png}}&amp;lt;br /&amp;gt;Blight Swarm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Large swarms of [[Blightrot]] migrate accross the realm. Every third [[Clearance Season]], [[Blightrot]] Cysts will appear in the settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blueprint]] rerolls cost more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_ExpensiveLottery.png}}&amp;lt;br /&amp;gt;Expensive Lottery&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers with low [[Resolve]] leave faster.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherStandards.png}}&amp;lt;br /&amp;gt;Higher Standards&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are less understanding than they used to be. They&#039;re probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Buildings costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_WetSoil.png}}&amp;lt;br /&amp;gt;Wet Soil&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It&#039;s particularly hard to build anything in this region. Buildings require 50% more materials.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher food consumption.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Parasites.png}}&amp;lt;br /&amp;gt;Parasites&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers consume more luxury goods.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Consumerism.png}}&amp;lt;br /&amp;gt;Consumerism&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers work slower on [[Events]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Procrastination.png}}&amp;lt;br /&amp;gt;Procrastination&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Goods are worth less to [[Traders]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_GuildOfThieves.png}}&amp;lt;br /&amp;gt;Guild of Thieves or Traders?&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] has a stronger impact.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_SinisterBlight.png}}&amp;lt;br /&amp;gt;Sinister Blight&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Blightrot]]&#039;s impact is stronger. [[Cyst&#039;&#039; generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Blueprints]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LessIsMore.png}}&amp;lt;br /&amp;gt;Less is More&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Cornerstone]] choices.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Restrictions.png}}&amp;lt;br /&amp;gt;Restrictions&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Queen&#039;s Impatience]] reduced less upon gaining [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}&amp;lt;br /&amp;gt;Higher Expectations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Resolve]] needed to gain [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Malcontents.png}}&amp;lt;br /&amp;gt;Malcontents&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One fewer [[Blueprint]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BudgetCuts.png}}&amp;lt;br /&amp;gt;Budget Cuts&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial [[Blueprint]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stronger [[Hunger]] penalty.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_FamineOutbreak.png}}&amp;lt;br /&amp;gt;Famine Outbreak&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sacrifices in the [[Hearth]] costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HearthDefect.png}}&amp;lt;br /&amp;gt;Hearth Defect&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pay tax for each discovered [[Glade]]&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LandTax.png}}&amp;lt;br /&amp;gt;Land Tax&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Taking advantage od the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher penalty from losing [[Villagers]]&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_TheQueensPeople.png}}&amp;lt;br /&amp;gt;The Queen&#039;s People&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trading&amp;diff=4098</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trading&amp;diff=4098"/>
		<updated>2023-12-02T09:41:30Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Traders List and Wares==&lt;br /&gt;
Visit [[Trader_Wares]] to see a comprehensive list of [[Traders]] and their wares.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
After you build a [[Trading Post]], Traders will visit you periodically. You can barter with them by selecting their goods and offering some of your [[Resources]] in return. The goods Traders can offer are Resources, [[Perks]], [[Blueprints]], [[Reputation]] and [[Mystery boxes]].&lt;br /&gt;
&lt;br /&gt;
After you unlock the [[Dim Square]] Level 1 upgrade in [[Smoldering City]], Trading Posts also allow you to establish [[Trade Routes]] with nearby settlements.&lt;br /&gt;
&lt;br /&gt;
Once a Trader arrives in your settlement, you are going to see a notification pop up and the Trader&#039;s circle icon is going to appear where the Trading Post building was placed. You can pull up their Trading Post screen by clicking on their icon or the Trading Post building. RMB click is going to hide their icon, but you can still interact with the Trader by clicking on the Trading Post building until they leave.&lt;br /&gt;
&lt;br /&gt;
When trading Resources on the Trader&#039;s Trading Post screen, the bar beneath the selected goods will show you if the Trader is happy with your proposal, and once the bar turns green, you can press the &amp;quot;trade&amp;quot; button to confirm the transaction.&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When trading Perks, Blueprints, Reputation, and Mystery boxes on the Trader&#039;s Trading Post screen, you need to have enough Amber {{Amber}} in your inventory. It is going to be substracted from your inventory automatically once you click on the icon in the bottom section of the Trader inventory.&lt;br /&gt;
&lt;br /&gt;
When there&#039;s no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 [[Queen&#039;s Impatience]]. The Impatience cost doubles with every subsequent trader call. If the Trader arrives during the Storm season, their arrival is delayed until the following drizzle season.&lt;br /&gt;
&lt;br /&gt;
==Traders== &lt;br /&gt;
&lt;br /&gt;
With the exception of [[Sir Renwald Redmane]], Traders can be attacked by pressing the sword icon in the Trade Panel. This will take 30-50% of their item stacks and 30% of their Blueprints and Perks, as well as kill 1-6 villagers, raise Queen&#039;s Impatience by 2-3, prevent higher level Traders from coming to your settlement, and increase the Trader arrival time by 50%. Additionally, [[Sothur The Ancient]] will punish you with [[Amber Curse]], which causes your Amber {{Amber}} to be worth 90% less to any future traders,  effectively eliminating Trade Routes from viability and removing blueprint and perk purchase for the rest of the run. If your City Score is low enough, assaulting Traders will prevent any Traders from coming to your settlement until you raise your City Score above 0.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the traders listed in the table below stays for 1:30 minutes. They arrive in a staggered manner, so every Trader will have visted in a 12 minute cycle, unless you Assault one of them and gain a negative City Score.&lt;br /&gt;
&lt;br /&gt;
You can view all Traders and their Wares, on [[Trader Wares]].&lt;br /&gt;
&lt;br /&gt;
==Perks== &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Perk !! Rarity !!class=&amp;quot;unsortable&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:ScrollsAndBooks 60.png}} [[Beneficial Agreement]] || Uncommon Perk || [[Trade]]rs will arrive +15% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 23.png}} [[Trade Contract]] || Rare Perk || [[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-GuildCatalogue.png|400px}} [[Guild Catalogue]] || Rare Perk  || [[Trade]]rs will have 1 more Cornerstone for sale. &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:ScrollsAndBooks 03.png}} [[Trade Logs]] || Epic Cornerstone || Gain 1 additional active trade route slot.[[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-BedandBreakfast.png}} [[Bed and Breakfast]] || Epic Perk || Gain 10 Amber every time a trader arrives.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Deserted Caravans.png}} [[Deserted Caravans]] || Legendary Cornerstone || Global production is 50% faster, but [[Trade|Trading]] is &#039;&#039;&#039;unavailable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:SGI 118.png}} [[Protected Trade]] || Legendary Cornerstone || [[Hostility]] is reduced by -15 points every time you sell ([[Trade]]) goods worth 25 [[Amber]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-RoyalGuardTraining.png}} [[Royal Guard Training]] || Legendary Cornerstone || Brawling grants an additional +2 resolve, but attacking a Trader results in 2 extra Impatience. &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Trade Hub.png}} [[Trade Hub]] || Legendary Cornerstone || Gain 1 [[Reputation|Reputation Point]] every time you [[Trade|sell goods]] worth 60 [[Amber]], while &#039;&#039;&#039;slowing&#039;&#039;&#039; Reputation gained from [[Resolve]] by -50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
&lt;br /&gt;
* Effects that reduce the Waiting time for Traders to arrive cannot reduce the Time between Traders to below 3:15&lt;br /&gt;
* Perks that give Bonuses for trading Amber Value do not take Amber spent on Perks, Blueprints and Cornerstones into account.&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trading&amp;diff=4097</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trading&amp;diff=4097"/>
		<updated>2023-12-02T09:41:19Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* Traders */ removed unnecessary underscore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Traders List and Wares==&lt;br /&gt;
Visit [[Trader_Wares]] to see a comprehensive list of [[Traders]] and their wares.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
After you build a [[Trading Post]], Traders will visit you periodically. You can barter with them by selecting their goods and offering some of your [[Resources]] in return. The goods Traders can offer are Resources, [[Perks]], [[Blueprints]], [[Reputation]] and [[Mystery boxes]].&lt;br /&gt;
&lt;br /&gt;
After you unlock the [[Dim Square]] Level 1 upgrade in [[Smoldering City]], Trading Posts also allow you to establish [[Trade Routes]] with nearby settlements.&lt;br /&gt;
&lt;br /&gt;
Once a Trader arrives in your settlement, you are going to see a notification pop up and the Trader&#039;s circle icon is going to appear where the Trading Post building was placed. You can pull up their Trading Post screen by clicking on their icon or the Trading Post building. RMB click is going to hide their icon, but you can still interact with the Trader by clicking on the Trading Post building until they leave.&lt;br /&gt;
&lt;br /&gt;
When trading Resources on the Trader&#039;s Trading Post screen, the bar beneath the selected goods will show you if the Trader is happy with your proposal, and once the bar turns green, you can press the &amp;quot;trade&amp;quot; button to confirm the transaction.&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When trading Perks, Blueprints, Reputation, and Mystery boxes on the Trader&#039;s Trading Post screen, you need to have enough Amber {{Amber}} in your inventory. It is going to be substracted from your inventory automatically once you click on the icon in the bottom section of the Trader inventory.&lt;br /&gt;
&lt;br /&gt;
When there&#039;s no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 [[Queen&#039;s Impatience]]. The Impatience cost doubles with every subsequent trader call. If the Trader arrives during the Storm season, their arrival is delayed until the following drizzle season.&lt;br /&gt;
&lt;br /&gt;
==Traders== &lt;br /&gt;
&lt;br /&gt;
With the exception of [[Sir Renwald Redmane]], Traders can be attacked by pressing the sword icon in the Trade Panel. This will take 30-50% of their item stacks and 30% of their Blueprints and Perks, as well as kill 1-6 villagers, raise Queen&#039;s Impatience by 2-3, prevent higher level Traders from coming to your settlement, and increase the Trader arrival time by 50%. Additionally, [[Sothur The Ancient]] will punish you with [[Amber Curse]], which causes your Amber {{Amber}} to be worth 90% less to any future traders,  effectively eliminating Trade Routes from viability and removing blueprint and perk purchase for the rest of the run. If your City Score is low enough, assaulting Traders will prevent any Traders from coming to your settlement until you raise your City Score above 0.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the traders listed in the table below stays for 1:30 minutes. They arrive in a staggered manner, so every Trader will have visted in a 12 minute cycle, unless you Assault one of them and gain a negative City Score.&lt;br /&gt;
&lt;br /&gt;
You can view all Traders and their Wares, on [[Trader Wares]]&lt;br /&gt;
&lt;br /&gt;
==Perks== &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Perk !! Rarity !!class=&amp;quot;unsortable&amp;quot;| Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|LimeGreen|File:ScrollsAndBooks 60.png}} [[Beneficial Agreement]] || Uncommon Perk || [[Trade]]rs will arrive +15% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:ScrollsAndBooks 23.png}} [[Trade Contract]] || Rare Perk || [[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DodgerBlue|File:Perk-GuildCatalogue.png|400px}} [[Guild Catalogue]] || Rare Perk  || [[Trade]]rs will have 1 more Cornerstone for sale. &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:ScrollsAndBooks 03.png}} [[Trade Logs]] || Epic Cornerstone || Gain 1 additional active trade route slot.[[Trade]]rs will arrive +25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|DarkOrchid|File:Perk-BedandBreakfast.png}} [[Bed and Breakfast]] || Epic Perk || Gain 10 Amber every time a trader arrives.&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Deserted Caravans.png}} [[Deserted Caravans]] || Legendary Cornerstone || Global production is 50% faster, but [[Trade|Trading]] is &#039;&#039;&#039;unavailable.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:SGI 118.png}} [[Protected Trade]] || Legendary Cornerstone || [[Hostility]] is reduced by -15 points every time you sell ([[Trade]]) goods worth 25 [[Amber]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-RoyalGuardTraining.png}} [[Royal Guard Training]] || Legendary Cornerstone || Brawling grants an additional +2 resolve, but attacking a Trader results in 2 extra Impatience. &lt;br /&gt;
|-&lt;br /&gt;
| {{Perk|Chocolate|File:Perk-Trade Hub.png}} [[Trade Hub]] || Legendary Cornerstone || Gain 1 [[Reputation|Reputation Point]] every time you [[Trade|sell goods]] worth 60 [[Amber]], while &#039;&#039;&#039;slowing&#039;&#039;&#039; Reputation gained from [[Resolve]] by -50%.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
&lt;br /&gt;
* Effects that reduce the Waiting time for Traders to arrive cannot reduce the Time between Traders to below 3:15&lt;br /&gt;
* Perks that give Bonuses for trading Amber Value do not take Amber spent on Perks, Blueprints and Cornerstones into account.&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Food_Needs&amp;diff=4096</id>
		<title>Complex Food Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Complex_Food_Needs&amp;diff=4096"/>
		<updated>2023-12-02T09:35:06Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* Overview */ the {{bl|Hearth}} tag wasn&amp;#039;t working&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Species Complex Food Needs.png|thumb|360px|Diagram connecting the Species with the Complex Food they need.]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon UI CategoryFood.png|{{ImgH}}|left]] [[Villagers]] prefer to eat &#039;&#039;&#039;Complex Food,&#039;&#039;&#039; like {{rl|Pie}}, instead of raw food, like {{rl|Roots}}. While this need is satisfied, the villager will get a bonus to their [[Resolve]]. The bonus to Resolve is higher than satisfying their needs for [[Housing Need|Housing]] and [[Clothing Need|Clothing]], but not higher than satisfying their [[Services Need|need for Services]].&lt;br /&gt;
&lt;br /&gt;
Villagers satisfy their need for Complex Food when they rest at a [[Hearth]]. When resting, they will eat one of every food item available for every Complex Food Need that they can satisfy, and the Resolve bonuses from every Complex Food Need they satisfy stack.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; padding-left:2em&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Complex Food Needed&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| {{rl|Biscuits|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pickled Goods|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}} ||&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| {{rl|Pickled Goods|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| {{rl|Biscuits|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Jerky|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Humans|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| {{rl|Biscuits|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Lizards|large}} ||&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| {{rl|Pickled Goods|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Jerky|med}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers|med}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Species]] differ in which of the Complex Foods they want, so you will need to supply more than one type of Complex Food to satisfy all three Species in your settlement. In addition, every Species has more than one Complex Food Need, which means they can get more than one Resolve bonus if you provide enough variety.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if your settlement is running low on food, Villagers will eat a Complex Food that they do not need if there is no other food available to them, including raw food. &lt;br /&gt;
&lt;br /&gt;
Like with raw food and [[Service Need|Services]], access to Complex Food can be disabled through [[Consumption Control]], and denying a food incurs a Resolve penalty to those Villagers who need that particular food.&lt;br /&gt;
&lt;br /&gt;
== List of Complex Foods ==&lt;br /&gt;
&lt;br /&gt;
Each Complex Food can satisfy more than one Species. Correspondingly, each of the five different Species require different combinations of the possible Complex Foods available. The following table shows these relationships.&lt;br /&gt;
&lt;br /&gt;
The Production Building options are shown for convenience. See the next section for a table of Buildings that can help you choose your [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Complex Food !! Species !! Production Building&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Biscuits|med}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Beavers|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Harpies|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Humans|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe|Biscuits|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Jerky|med}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Harpies|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Lizards|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe|Jerky|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pickled Goods|med}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Beavers|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Foxes|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Lizards|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe|Pickled Goods|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie|med}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Harpies|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Humans|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Lizards|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe|Pie|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge|med}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Foxes|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Humans|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe|Porridge|display=list}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers|med}}&lt;br /&gt;
| &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Foxes|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Species link|Lizards|med}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| {{Recipe|Skewers|display=list}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Production Buildings for Complex Food ==&lt;br /&gt;
&lt;br /&gt;
This table might help you choose Blueprints based on the Species in your settlement.&lt;br /&gt;
&lt;br /&gt;
For brevity and since they are never Blueprint choices, Flawless versions of production buildings are omitted from this table. Similarly, because it is an &#039;&#039;&#039;Essential Blueprint&#039;&#039;&#039; that your settlement starts out with, the Field Kitchen is omitted.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Production Building !! Efficiency !! Complex Food !! Species Satisfied&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary || {{2Star}} || Biscuits || Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary || {{2Star}} || Biscuits || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary || {{2Star}} || Biscuits || Human&lt;br /&gt;
|-&lt;br /&gt;
| Bakery || {{2Star}} || Biscuits || Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Bakery || {{2Star}} || Biscuits || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Bakery || {{2Star}} || Biscuits || Human&lt;br /&gt;
|-&lt;br /&gt;
| Cookhouse || {{2Star}} || Biscuits || Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Cookhouse || {{2Star}} || Biscuits || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Cookhouse || {{2Star}} || Biscuits || Human&lt;br /&gt;
|-&lt;br /&gt;
| Smelter || {{1Star}} || Biscuits || Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Smelter || {{1Star}} || Biscuits || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Smelter || {{1Star}} || Biscuits || Human&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || {{2Star}} || Jerky || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || {{2Star}} || Jerky || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Cellar || {{1Star}} || Jerky || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Cellar || {{1Star}} || Jerky || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Kiln || {{1Star}} || Jerky || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Kiln || {{1Star}} || Jerky || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Smokehouse || {{3Star}} || Jerky || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Smokehouse || {{3Star}} || Jerky || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Beanery || {{2Star}} || Pickled Goods || Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Beanery || {{2Star}} || Pickled Goods || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Beanery || {{2Star}} || Pickled Goods || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Brewery || {{1Star}} || Pickled Goods || Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Brewery || {{1Star}} || Pickled Goods || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Brewery || {{1Star}} || Pickled Goods || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Cellar || {{1Star}} || Pickled Goods || Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Cellar || {{1Star}} || Pickled Goods || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Cellar || {{1Star}} || Pickled Goods || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Granary || {{2Star}} || Pickled Goods || Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Granary || {{2Star}} || Pickled Goods || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Granary || {{2Star}} || Pickled Goods || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Bakery || {{2Star}} || Pie || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Bakery || {{2Star}} || Pie || Human&lt;br /&gt;
|-&lt;br /&gt;
| Bakery || {{2Star}} || Pie || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Brick Oven || {{3Star}} || Pie || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Brick Oven || {{3Star}} || Pie || Human&lt;br /&gt;
|-&lt;br /&gt;
| Brick Oven || {{3Star}} || Pie || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Furnace || {{2Star}} || Pie || Harpy&lt;br /&gt;
|-&lt;br /&gt;
| Furnace || {{2Star}} || Pie || Human&lt;br /&gt;
|-&lt;br /&gt;
| Furnace || {{2Star}} || Pie || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Beanery || {{3Star}} || Porridge || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Beanery || {{3Star}} || Porridge || Human&lt;br /&gt;
|-&lt;br /&gt;
| Distillery || {{2Star}} || Porridge || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Distillery || {{2Star}} || Porridge || Human&lt;br /&gt;
|-&lt;br /&gt;
| Teahouse || {{2Star}} || Porridge || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Teahouse || {{2Star}} || Porridge || Human&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || {{2Star}} || Skewers || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Butcher || {{2Star}} || Skewers || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Cookhouse || {{2Star}} || Skewers || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Cookhouse || {{2Star}} || Skewers || Lizard&lt;br /&gt;
|-&lt;br /&gt;
| Grill || {{3Star}} || Skewers || Fox&lt;br /&gt;
|-&lt;br /&gt;
| Grill || {{3Star}} || Skewers || Lizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy and Special Combinations ==&lt;br /&gt;
&lt;br /&gt;
Based on the Species in your settlement, there are obvious choices and options to avoid when seeking to provide Complex Food. However, most production buildings do not  produce &#039;&#039;only&#039;&#039; food, but this section cannot also take into account producing goods for [[Services Need]]s.&lt;br /&gt;
&lt;br /&gt;
* The [[Cookhouse]] produces both [[Skewers]] and [[Biscuits]], which satisfy the Complex Food Needs for mutually exclusive set of Species. It is the only Building that can produce one good that satisfies every Species.&lt;br /&gt;
&lt;br /&gt;
* Three Buildings produce two Complex Foods that together can satisfy four out of the five Species. The only other Building that makes two Complex Foods is the [[Butcher]], which satisfies only three Species with its products, but has a different advantage.&lt;br /&gt;
** The [[Bakery]] produces both [[Biscuits]] and [[Pie]]; only [[Fox]]es are not satisfied by something from the Bakery. In addition, [[Harpies]] need both, making this Building a great choice for settlements with Harpies.&lt;br /&gt;
** The [[Beanery]] produces both [[Pickled Goods]] and [[Porridge]]; only [[Harpies]] are not satisfied by something from the Beanery. In addition, [[Foxes]] need both, making this a great choice for settlements with them.&lt;br /&gt;
** The [[Cellar]] produces both [[Jerky]] and [[Pickled Goods]]; only [[Human]]s are not satisfied by something from the Cellar. In addition, Lizards need both, making this a great choice for settlements with them.&lt;br /&gt;
&lt;br /&gt;
* The [[Butcher]] produces both [[Jerky]] and [[Skewers]], which can use as an ingredient the Jerky it produces. If you have [[Lizard]]s in your settlement and either sustain the supply of Jerky or limit the production of Skewers so that you can satisfy both needs, the Butcher can be a great choice.&lt;br /&gt;
&lt;br /&gt;
* [[Lizard]]s are the hardest to completely satisfy with Complex Food, since they require four different goods. It is more likely you&#039;ll be able to satisfy their [[Services Need]]s before you are able to produce all four Complex Foods they need. Plus, the [[Resolve]] bonus from Services is bigger then from Complex Food.&lt;br /&gt;
&lt;br /&gt;
* [[Beaver]]s, in contrast, need only two Complex Foods. However, no single Building produces both [[Biscuits]] and [[Pickled Goods]]. This means you will always need at least two Buildings to produce Complex Food if you intend to satisfy all of your Villagers&#039; Complex Food needs.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clothing Need]]&lt;br /&gt;
* [[Housing Need]]&lt;br /&gt;
* [[Services Need]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=4095</id>
		<title>Sealed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=4095"/>
		<updated>2023-12-02T09:30:36Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: Removed colon from Trees: and Natural Resources: to make TOC links consistent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon Biome SealedForest.png|thumb|360px|The Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one&#039;s journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[Seal Fragments]] during the course of their odyssey.&lt;br /&gt;
&lt;br /&gt;
New complications such as gaining [[Hostility]] when felling trees and facing several [[Plagues]] whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in [[Small Glades]].&lt;br /&gt;
&lt;br /&gt;
= Effects =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}&amp;lt;br /&amp;gt;[[Abbyssal Revenge]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Are those ... faces in the trees? [[Woodcutters]] don&#039;t increase [[Hostility]], but every x* trees felled add x* [[Hostility]] points. (*Scales with difficulty)&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}&amp;lt;br /&amp;gt;[[Hidden Seal]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere prescence in this land summons foul plagues upon your settlement during the [[Storm Season]].&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}&amp;lt;br /&amp;gt;[[Beacon Tower]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A [[Blueprint]] given to you by the [[Queen]] herself. This powerful ancient structure will allow you to summon aid directly from the [[Citadel]]&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}&amp;lt;br /&amp;gt;[[Overgrown Vegetation]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The flora in this region is bizarrely mutated. Overgrown trees with a lot more resources can be found in the forest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Requirements for Entry =&lt;br /&gt;
&lt;br /&gt;
Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this [[Biome]] and close the Seal, no matter how many years they had left in the run.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]]&lt;br /&gt;
[[File:noyearsunexplored.png|right|thumb|150px|0 Years left, not yet in reach]] &lt;br /&gt;
On the left is a scenario where a Viceroy can reach the Sealed Forest, but does not have the requisite 1 year left to enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and [[File:SealFragment.png|14px]] Seal Fragments carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SealFragment.png|14px]] Seal Fragments are earned by Viceorys upon completion of [[Settlements]]. Negative [[Modifiers]] grant a higher number of [[File:SealFragment.png|14px]] Seal Fragments , and has a chance to grant a [[File:RoyalResupply.png|14px]] [[Royal Resupply]], from where Viceroys can choose to receive 5 additional [[File:SealFragment.png|14px]] Seal Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; background-color:transparent; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:transparent;&amp;quot; ! colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| [[File:Icon_Biome_Sealed_HiddenSeal-modified.png|64px]]&lt;br /&gt;
| [[File:BronzeSeal.png|64px]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| [[File:LeadSeal.png|64px]]&amp;lt;br /&amp;gt;Lead&lt;br /&gt;
| [[File:SilverSeal.png|64px]]&amp;lt;br /&amp;gt;Silver&lt;br /&gt;
| [[File:GoldSeal.png|64px]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| [[File:PlatinumSeal.png|64px]]&amp;lt;br /&amp;gt;Platinum&lt;br /&gt;
| [[File:CobaltSeal.png|64px]]&amp;lt;br /&amp;gt;Cobalt&lt;br /&gt;
| [[File:TitaniumSeal.png|64px]]&amp;lt;br /&amp;gt;Titanium&lt;br /&gt;
| [[File:AdamantineSeal.png|64px]]&amp;lt;br /&amp;gt;Adamantine&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#efefef; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot; | [[File:SealFragment.png|32px]]&amp;lt;br /&amp;gt;Required&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 105&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Minimum&amp;lt;br /&amp;gt;Difficulty&lt;br /&gt;
| -&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige 5&lt;br /&gt;
| Prestige 10&lt;br /&gt;
| Prestige 15&lt;br /&gt;
| Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#efefef; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot; | Spawned fields&amp;lt;br /&amp;gt;from Citadel&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Seal Orders =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Viceroys need only complete &#039;&#039;&#039;1 Seal Order&#039;&#039;&#039; per Level.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; margin: 0 auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 1&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 2&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 3&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Rewards&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;12 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 3 [[Abandoned Caches]]&lt;br /&gt;
| Install 8 [[Rainpunk Engines]] in production [[Buildings]]&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Bloof of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 2 with 3 settlements on [[Trade Routes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 5 [[Reputation]] Points from [[Events]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 6 [[Reputation]] points from [[Resolve]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver 80 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]]&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;40 {{rl|Tools|med}}&amp;lt;br /&amp;gt;25 {{rl|Pipes|med}}&amp;lt;br /&amp;gt;10 {{rl|Parts|med}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 6 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them.&lt;br /&gt;
| Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 45 for 300 seconds&lt;br /&gt;
| Use any Rainwater in [[Rainpunk Engines]]: 600 Units&amp;lt;br /&amp;gt;Burn 35 [[Blightrot Cysts]]&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|64px]] [[The_Forest#Trees | Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
| A bizarre, writhing growth... is this even really a tree?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|64px]] [[The_Forest#Trees | Overgrown Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (10%)&lt;br /&gt;
| A giant, bizarre growth... it&#039;s bigger than the other trees in the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Resources ==&lt;br /&gt;
&lt;br /&gt;
* {{Resource link|Berries|med}}&lt;br /&gt;
* {{rl|Clay|med}}&lt;br /&gt;
* {{rl|Insects|med}}&lt;br /&gt;
* {{rl|Meat|med}}&lt;br /&gt;
* {{rl|Mushrooms|med}}&lt;br /&gt;
* {{rl|Reed|med}}&lt;br /&gt;
* {{rl|Roots|med}}&lt;br /&gt;
* {{rl|Sea Marrow|med}}&lt;br /&gt;
&lt;br /&gt;
= Plagues =&lt;br /&gt;
&lt;br /&gt;
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is [[The Plague of Mosquitoes]], which causes global production speed to be 50% slower.&lt;br /&gt;
&lt;br /&gt;
The order in which Plagues appear are random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Plague&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Blindness&lt;br /&gt;
| When they lost their sight, they lost all hope along with it. All villagers move slower and have a  chance of destroying a production yield.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Corrupted Water&lt;br /&gt;
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Darkness&lt;br /&gt;
| Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Death&lt;br /&gt;
| The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don&#039;t, villagers will be killed in the coming drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fire&lt;br /&gt;
| Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement&#039;s warehouses is disappearing at a rate of X units every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fishmen&lt;br /&gt;
| Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of the Dark Forest&lt;br /&gt;
| The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Locusts&lt;br /&gt;
| Destroys X random resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Malady&lt;br /&gt;
| The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mosquitoes&lt;br /&gt;
| The sky turns black with a swarm of mosquitoes. Bitten villagers can&#039;t focus on work. Global production speed is X% slower.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mysteries&lt;br /&gt;
| The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Rats&lt;br /&gt;
| A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement&#039;s warehouses disappears at a rate of X items every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Snakes&lt;br /&gt;
| Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Thunderstorms&lt;br /&gt;
| Sinister storm clouds are approaching relentlessly, with bolts of lightning lacerating the sky. Lightning will destroy X buildings in the settlement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The Beacon Tower =&lt;br /&gt;
[[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]]&lt;br /&gt;
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The [[Queen]] grants each Viceroy who dares to enter the Sealed Forest a new [[Blueprint]] to be used exclusively in this [[Biome]]. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.&lt;br /&gt;
&amp;lt;/br &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Supplies (Choose 2)&lt;br /&gt;
* 30 {{rl|Meat}}&lt;br /&gt;
* 40 {{rl|Grain}}&lt;br /&gt;
* All [[Buildings]] using [[Fertile Soil]] will produce 50% more goods. Lasts 3 seasons including current one.&lt;br /&gt;
&lt;br /&gt;
Level 2: Bells (Choose 2)&lt;br /&gt;
* Global Production rate is 50% faster for the current season.&lt;br /&gt;
* Villagers with low resolve leave 50% slower for the current season.&lt;br /&gt;
* All [[Trade Routes]] are 100% for the current season.&lt;br /&gt;
&lt;br /&gt;
Level 3: Miracles (Choose 1)&lt;br /&gt;
* [[Hostility]] is decreased by 100 for the duration of the current season.&lt;br /&gt;
* The [[Ancient Hearth]]&#039;s resistance is increased by 250 for the duration of the current season.&lt;br /&gt;
* [[Scouts]] work 50% faster on [[Glade Events]] for the duration of the current season.&lt;br /&gt;
&lt;br /&gt;
Once the tower is built, it cannot be destroyed. Viceroys need {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}} to build it. On Prestige 9 and higher, 3 of each. On Prestiges lower than 6, 2 of each material.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy =&lt;br /&gt;
&lt;br /&gt;
There are some clues in [[Glades]] providing Guidance to where the Seal is located. The Seal will always be located in a [[Dangerous Glade]], and Guidance to the Seal&#039;s location spawns in all [[Glades]] until the Seal is discovered.&lt;br /&gt;
&lt;br /&gt;
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the [[Seal]] by completing [[Seal]] [[Orders]]. All [[Seal]]s have the same [[Seal Orders]] to complete, no matter the colour. It is a race against time to complete all the [[Seal Orders]] before the Queen&#039;s [[Impatience]] runs out. Only one order per level needs completion.  A Viceroy need not fill up the [[Reputation]] bar to complete the [[Biome]] as in other [[Biome]]&#039;s. A Viceroy cannot win the Sealed Forest by filling up the [[Reputation]] bar, once the bar is filled, it is no longer possible to lower [[Impatience]].&lt;br /&gt;
&lt;br /&gt;
[[Guidance Stones]] can be demolished, granting 15 {{rl|Stone}} and 8 {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which has 20 charges instead of 2, giving you more wood and less [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=4094</id>
		<title>Sealed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=4094"/>
		<updated>2023-12-02T09:28:06Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* Effects */ fixed typo, bizarreley -&amp;gt; bizarrely&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon Biome SealedForest.png|thumb|360px|The Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one&#039;s journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[Seal Fragments]] during the course of their odyssey.&lt;br /&gt;
&lt;br /&gt;
New complications such as gaining [[Hostility]] when felling trees and facing several [[Plagues]] whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in [[Small Glades]].&lt;br /&gt;
&lt;br /&gt;
= Effects =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}&amp;lt;br /&amp;gt;[[Abbyssal Revenge]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Are those ... faces in the trees? [[Woodcutters]] don&#039;t increase [[Hostility]], but every x* trees felled add x* [[Hostility]] points. (*Scales with difficulty)&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}&amp;lt;br /&amp;gt;[[Hidden Seal]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere prescence in this land summons foul plagues upon your settlement during the [[Storm Season]].&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}&amp;lt;br /&amp;gt;[[Beacon Tower]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A [[Blueprint]] given to you by the [[Queen]] herself. This powerful ancient structure will allow you to summon aid directly from the [[Citadel]]&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}&amp;lt;br /&amp;gt;[[Overgrown Vegetation]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The flora in this region is bizarrely mutated. Overgrown trees with a lot more resources can be found in the forest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Requirements for Entry =&lt;br /&gt;
&lt;br /&gt;
Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this [[Biome]] and close the Seal, no matter how many years they had left in the run.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]]&lt;br /&gt;
[[File:noyearsunexplored.png|right|thumb|150px|0 Years left, not yet in reach]] &lt;br /&gt;
On the left is a scenario where a Viceroy can reach the Sealed Forest, but does not have the requisite 1 year left to enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and [[File:SealFragment.png|14px]] Seal Fragments carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SealFragment.png|14px]] Seal Fragments are earned by Viceorys upon completion of [[Settlements]]. Negative [[Modifiers]] grant a higher number of [[File:SealFragment.png|14px]] Seal Fragments , and has a chance to grant a [[File:RoyalResupply.png|14px]] [[Royal Resupply]], from where Viceroys can choose to receive 5 additional [[File:SealFragment.png|14px]] Seal Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; background-color:transparent; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:transparent;&amp;quot; ! colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| [[File:Icon_Biome_Sealed_HiddenSeal-modified.png|64px]]&lt;br /&gt;
| [[File:BronzeSeal.png|64px]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| [[File:LeadSeal.png|64px]]&amp;lt;br /&amp;gt;Lead&lt;br /&gt;
| [[File:SilverSeal.png|64px]]&amp;lt;br /&amp;gt;Silver&lt;br /&gt;
| [[File:GoldSeal.png|64px]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| [[File:PlatinumSeal.png|64px]]&amp;lt;br /&amp;gt;Platinum&lt;br /&gt;
| [[File:CobaltSeal.png|64px]]&amp;lt;br /&amp;gt;Cobalt&lt;br /&gt;
| [[File:TitaniumSeal.png|64px]]&amp;lt;br /&amp;gt;Titanium&lt;br /&gt;
| [[File:AdamantineSeal.png|64px]]&amp;lt;br /&amp;gt;Adamantine&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#efefef; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot; | [[File:SealFragment.png|32px]]&amp;lt;br /&amp;gt;Required&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 105&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Minimum&amp;lt;br /&amp;gt;Difficulty&lt;br /&gt;
| -&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige 5&lt;br /&gt;
| Prestige 10&lt;br /&gt;
| Prestige 15&lt;br /&gt;
| Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#efefef; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot; | Spawned fields&amp;lt;br /&amp;gt;from Citadel&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Seal Orders =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Viceroys need only complete &#039;&#039;&#039;1 Seal Order&#039;&#039;&#039; per Level.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; margin: 0 auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 1&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 2&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 3&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Rewards&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;12 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 3 [[Abandoned Caches]]&lt;br /&gt;
| Install 8 [[Rainpunk Engines]] in production [[Buildings]]&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Bloof of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 2 with 3 settlements on [[Trade Routes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 5 [[Reputation]] Points from [[Events]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 6 [[Reputation]] points from [[Resolve]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver 80 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]]&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;40 {{rl|Tools|med}}&amp;lt;br /&amp;gt;25 {{rl|Pipes|med}}&amp;lt;br /&amp;gt;10 {{rl|Parts|med}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 6 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them.&lt;br /&gt;
| Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 45 for 300 seconds&lt;br /&gt;
| Use any Rainwater in [[Rainpunk Engines]]: 600 Units&amp;lt;br /&amp;gt;Burn 35 [[Blightrot Cysts]]&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
== Trees: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|64px]] [[The_Forest#Trees | Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
| A bizarre, writhing growth... is this even really a tree?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|64px]] [[The_Forest#Trees | Overgrown Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (10%)&lt;br /&gt;
| A giant, bizarre growth... it&#039;s bigger than the other trees in the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Resources: ==&lt;br /&gt;
&lt;br /&gt;
* {{Resource link|Berries|med}}&lt;br /&gt;
* {{rl|Clay|med}}&lt;br /&gt;
* {{rl|Insects|med}}&lt;br /&gt;
* {{rl|Meat|med}}&lt;br /&gt;
* {{rl|Mushrooms|med}}&lt;br /&gt;
* {{rl|Reed|med}}&lt;br /&gt;
* {{rl|Roots|med}}&lt;br /&gt;
* {{rl|Sea Marrow|med}}&lt;br /&gt;
&lt;br /&gt;
= Plagues =&lt;br /&gt;
&lt;br /&gt;
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is [[The Plague of Mosquitoes]], which causes global production speed to be 50% slower.&lt;br /&gt;
&lt;br /&gt;
The order in which Plagues appear are random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Plague&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Blindness&lt;br /&gt;
| When they lost their sight, they lost all hope along with it. All villagers move slower and have a  chance of destroying a production yield.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Corrupted Water&lt;br /&gt;
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Darkness&lt;br /&gt;
| Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Death&lt;br /&gt;
| The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don&#039;t, villagers will be killed in the coming drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fire&lt;br /&gt;
| Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement&#039;s warehouses is disappearing at a rate of X units every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fishmen&lt;br /&gt;
| Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of the Dark Forest&lt;br /&gt;
| The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Locusts&lt;br /&gt;
| Destroys X random resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Malady&lt;br /&gt;
| The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mosquitoes&lt;br /&gt;
| The sky turns black with a swarm of mosquitoes. Bitten villagers can&#039;t focus on work. Global production speed is X% slower.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mysteries&lt;br /&gt;
| The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Rats&lt;br /&gt;
| A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement&#039;s warehouses disappears at a rate of X items every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Snakes&lt;br /&gt;
| Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Thunderstorms&lt;br /&gt;
| Sinister storm clouds are approaching relentlessly, with bolts of lightning lacerating the sky. Lightning will destroy X buildings in the settlement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The Beacon Tower =&lt;br /&gt;
[[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]]&lt;br /&gt;
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The [[Queen]] grants each Viceroy who dares to enter the Sealed Forest a new [[Blueprint]] to be used exclusively in this [[Biome]]. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.&lt;br /&gt;
&amp;lt;/br &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Supplies (Choose 2)&lt;br /&gt;
* 30 {{rl|Meat}}&lt;br /&gt;
* 40 {{rl|Grain}}&lt;br /&gt;
* All [[Buildings]] using [[Fertile Soil]] will produce 50% more goods. Lasts 3 seasons including current one.&lt;br /&gt;
&lt;br /&gt;
Level 2: Bells (Choose 2)&lt;br /&gt;
* Global Production rate is 50% faster for the current season.&lt;br /&gt;
* Villagers with low resolve leave 50% slower for the current season.&lt;br /&gt;
* All [[Trade Routes]] are 100% for the current season.&lt;br /&gt;
&lt;br /&gt;
Level 3: Miracles (Choose 1)&lt;br /&gt;
* [[Hostility]] is decreased by 100 for the duration of the current season.&lt;br /&gt;
* The [[Ancient Hearth]]&#039;s resistance is increased by 250 for the duration of the current season.&lt;br /&gt;
* [[Scouts]] work 50% faster on [[Glade Events]] for the duration of the current season.&lt;br /&gt;
&lt;br /&gt;
Once the tower is built, it cannot be destroyed. Viceroys need {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}} to build it. On Prestige 9 and higher, 3 of each. On Prestiges lower than 6, 2 of each material.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy =&lt;br /&gt;
&lt;br /&gt;
There are some clues in [[Glades]] providing Guidance to where the Seal is located. The Seal will always be located in a [[Dangerous Glade]], and Guidance to the Seal&#039;s location spawns in all [[Glades]] until the Seal is discovered.&lt;br /&gt;
&lt;br /&gt;
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the [[Seal]] by completing [[Seal]] [[Orders]]. All [[Seal]]s have the same [[Seal Orders]] to complete, no matter the colour. It is a race against time to complete all the [[Seal Orders]] before the Queen&#039;s [[Impatience]] runs out. Only one order per level needs completion.  A Viceroy need not fill up the [[Reputation]] bar to complete the [[Biome]] as in other [[Biome]]&#039;s. A Viceroy cannot win the Sealed Forest by filling up the [[Reputation]] bar, once the bar is filled, it is no longer possible to lower [[Impatience]].&lt;br /&gt;
&lt;br /&gt;
[[Guidance Stones]] can be demolished, granting 15 {{rl|Stone}} and 8 {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which has 20 charges instead of 2, giving you more wood and less [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=4093</id>
		<title>Sealed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=4093"/>
		<updated>2023-12-02T09:24:53Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* Strategy */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon Biome SealedForest.png|thumb|360px|The Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one&#039;s journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[Seal Fragments]] during the course of their odyssey.&lt;br /&gt;
&lt;br /&gt;
New complications such as gaining [[Hostility]] when felling trees and facing several [[Plagues]] whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in [[Small Glades]].&lt;br /&gt;
&lt;br /&gt;
= Effects =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}&amp;lt;br /&amp;gt;[[Abbyssal Revenge]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Are those ... faces in the trees? [[Woodcutters]] don&#039;t increase [[Hostility]], but every x* trees felled add x* [[Hostility]] points. (*Scales with difficulty)&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}&amp;lt;br /&amp;gt;[[Hidden Seal]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere prescence in this land summons foul plagues upon your settlement during the [[Storm Season]].&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}&amp;lt;br /&amp;gt;[[Beacon Tower]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A [[Blueprint]] given to you by the [[Queen]] herself. This powerful ancient structure will allow you to summon aid directly from the [[Citadel]]&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}&amp;lt;br /&amp;gt;[[Overgrown Vegetation]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The flora in this region is bizarreley mutated. Overgrown trees with a lot more resources can be found in the forest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Requirements for Entry =&lt;br /&gt;
&lt;br /&gt;
Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this [[Biome]] and close the Seal, no matter how many years they had left in the run.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]]&lt;br /&gt;
[[File:noyearsunexplored.png|right|thumb|150px|0 Years left, not yet in reach]] &lt;br /&gt;
On the left is a scenario where a Viceroy can reach the Sealed Forest, but does not have the requisite 1 year left to enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and [[File:SealFragment.png|14px]] Seal Fragments carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SealFragment.png|14px]] Seal Fragments are earned by Viceorys upon completion of [[Settlements]]. Negative [[Modifiers]] grant a higher number of [[File:SealFragment.png|14px]] Seal Fragments , and has a chance to grant a [[File:RoyalResupply.png|14px]] [[Royal Resupply]], from where Viceroys can choose to receive 5 additional [[File:SealFragment.png|14px]] Seal Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; background-color:transparent; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:transparent;&amp;quot; ! colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| [[File:Icon_Biome_Sealed_HiddenSeal-modified.png|64px]]&lt;br /&gt;
| [[File:BronzeSeal.png|64px]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| [[File:LeadSeal.png|64px]]&amp;lt;br /&amp;gt;Lead&lt;br /&gt;
| [[File:SilverSeal.png|64px]]&amp;lt;br /&amp;gt;Silver&lt;br /&gt;
| [[File:GoldSeal.png|64px]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| [[File:PlatinumSeal.png|64px]]&amp;lt;br /&amp;gt;Platinum&lt;br /&gt;
| [[File:CobaltSeal.png|64px]]&amp;lt;br /&amp;gt;Cobalt&lt;br /&gt;
| [[File:TitaniumSeal.png|64px]]&amp;lt;br /&amp;gt;Titanium&lt;br /&gt;
| [[File:AdamantineSeal.png|64px]]&amp;lt;br /&amp;gt;Adamantine&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#efefef; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot; | [[File:SealFragment.png|32px]]&amp;lt;br /&amp;gt;Required&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 105&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Minimum&amp;lt;br /&amp;gt;Difficulty&lt;br /&gt;
| -&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige 5&lt;br /&gt;
| Prestige 10&lt;br /&gt;
| Prestige 15&lt;br /&gt;
| Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#efefef; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot; | Spawned fields&amp;lt;br /&amp;gt;from Citadel&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Seal Orders =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Viceroys need only complete &#039;&#039;&#039;1 Seal Order&#039;&#039;&#039; per Level.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; margin: 0 auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 1&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 2&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 3&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Rewards&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;12 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 3 [[Abandoned Caches]]&lt;br /&gt;
| Install 8 [[Rainpunk Engines]] in production [[Buildings]]&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Bloof of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 2 with 3 settlements on [[Trade Routes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 5 [[Reputation]] Points from [[Events]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 6 [[Reputation]] points from [[Resolve]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver 80 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]]&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;40 {{rl|Tools|med}}&amp;lt;br /&amp;gt;25 {{rl|Pipes|med}}&amp;lt;br /&amp;gt;10 {{rl|Parts|med}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 6 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them.&lt;br /&gt;
| Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 45 for 300 seconds&lt;br /&gt;
| Use any Rainwater in [[Rainpunk Engines]]: 600 Units&amp;lt;br /&amp;gt;Burn 35 [[Blightrot Cysts]]&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
== Trees: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|64px]] [[The_Forest#Trees | Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
| A bizarre, writhing growth... is this even really a tree?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|64px]] [[The_Forest#Trees | Overgrown Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (10%)&lt;br /&gt;
| A giant, bizarre growth... it&#039;s bigger than the other trees in the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Resources: ==&lt;br /&gt;
&lt;br /&gt;
* {{Resource link|Berries|med}}&lt;br /&gt;
* {{rl|Clay|med}}&lt;br /&gt;
* {{rl|Insects|med}}&lt;br /&gt;
* {{rl|Meat|med}}&lt;br /&gt;
* {{rl|Mushrooms|med}}&lt;br /&gt;
* {{rl|Reed|med}}&lt;br /&gt;
* {{rl|Roots|med}}&lt;br /&gt;
* {{rl|Sea Marrow|med}}&lt;br /&gt;
&lt;br /&gt;
= Plagues =&lt;br /&gt;
&lt;br /&gt;
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is [[The Plague of Mosquitoes]], which causes global production speed to be 50% slower.&lt;br /&gt;
&lt;br /&gt;
The order in which Plagues appear are random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Plague&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Blindness&lt;br /&gt;
| When they lost their sight, they lost all hope along with it. All villagers move slower and have a  chance of destroying a production yield.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Corrupted Water&lt;br /&gt;
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Darkness&lt;br /&gt;
| Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Death&lt;br /&gt;
| The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don&#039;t, villagers will be killed in the coming drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fire&lt;br /&gt;
| Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement&#039;s warehouses is disappearing at a rate of X units every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fishmen&lt;br /&gt;
| Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of the Dark Forest&lt;br /&gt;
| The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Locusts&lt;br /&gt;
| Destroys X random resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Malady&lt;br /&gt;
| The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mosquitoes&lt;br /&gt;
| The sky turns black with a swarm of mosquitoes. Bitten villagers can&#039;t focus on work. Global production speed is X% slower.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mysteries&lt;br /&gt;
| The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Rats&lt;br /&gt;
| A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement&#039;s warehouses disappears at a rate of X items every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Snakes&lt;br /&gt;
| Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Thunderstorms&lt;br /&gt;
| Sinister storm clouds are approaching relentlessly, with bolts of lightning lacerating the sky. Lightning will destroy X buildings in the settlement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The Beacon Tower =&lt;br /&gt;
[[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]]&lt;br /&gt;
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The [[Queen]] grants each Viceroy who dares to enter the Sealed Forest a new [[Blueprint]] to be used exclusively in this [[Biome]]. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.&lt;br /&gt;
&amp;lt;/br &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Supplies (Choose 2)&lt;br /&gt;
* 30 {{rl|Meat}}&lt;br /&gt;
* 40 {{rl|Grain}}&lt;br /&gt;
* All [[Buildings]] using [[Fertile Soil]] will produce 50% more goods. Lasts 3 seasons including current one.&lt;br /&gt;
&lt;br /&gt;
Level 2: Bells (Choose 2)&lt;br /&gt;
* Global Production rate is 50% faster for the current season.&lt;br /&gt;
* Villagers with low resolve leave 50% slower for the current season.&lt;br /&gt;
* All [[Trade Routes]] are 100% for the current season.&lt;br /&gt;
&lt;br /&gt;
Level 3: Miracles (Choose 1)&lt;br /&gt;
* [[Hostility]] is decreased by 100 for the duration of the current season.&lt;br /&gt;
* The [[Ancient Hearth]]&#039;s resistance is increased by 250 for the duration of the current season.&lt;br /&gt;
* [[Scouts]] work 50% faster on [[Glade Events]] for the duration of the current season.&lt;br /&gt;
&lt;br /&gt;
Once the tower is built, it cannot be destroyed. Viceroys need {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}} to build it. On Prestige 9 and higher, 3 of each. On Prestiges lower than 6, 2 of each material.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy =&lt;br /&gt;
&lt;br /&gt;
There are some clues in [[Glades]] providing Guidance to where the Seal is located. The Seal will always be located in a [[Dangerous Glade]], and Guidance to the Seal&#039;s location spawns in all [[Glades]] until the Seal is discovered.&lt;br /&gt;
&lt;br /&gt;
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the [[Seal]] by completing [[Seal]] [[Orders]]. All [[Seal]]s have the same [[Seal Orders]] to complete, no matter the colour. It is a race against time to complete all the [[Seal Orders]] before the Queen&#039;s [[Impatience]] runs out. Only one order per level needs completion.  A Viceroy need not fill up the [[Reputation]] bar to complete the [[Biome]] as in other [[Biome]]&#039;s. A Viceroy cannot win the Sealed Forest by filling up the [[Reputation]] bar, once the bar is filled, it is no longer possible to lower [[Impatience]].&lt;br /&gt;
&lt;br /&gt;
[[Guidance Stones]] can be demolished, granting 15 {{rl|Stone}} and 8 {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which has 20 charges instead of 2, giving you more wood and less [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=4092</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Difficulty&amp;diff=4092"/>
		<updated>2023-12-02T09:23:34Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* Prestige Difficulties */ fixed typo, fo -&amp;gt; of&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrestigeChoice.png|thumb|360px|Prestige 1 unlocked]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
A Viceroy can create settlements on varying levels of difficulty. These range from the easiest, [[Settler]] to the most challenging, [[Prestige 20]]. Each difficulty has an increased challenge multiplier that is applied to everything ranging from [[Orders]] to [[Forest Mysteries]]. Prestige levels all have [[Prestige Modifiers]] accompanying them. These modifiers stack, so if you play Prestige 3, you will receive both Prestige 1 and 2 modifiers, as well as the Prestige 3 modifier. &lt;br /&gt;
&lt;br /&gt;
The higher difficulty a Viceroy overcomes, the greater the rewards.&lt;br /&gt;
&lt;br /&gt;
== Forest Mysteries== &lt;br /&gt;
&lt;br /&gt;
The amount of [[Forest Mysteries]] will change depending on the level of difficulty a Viceroy attempts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:#eaecf0;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Settler&lt;br /&gt;
! Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! Viceroy&lt;br /&gt;
! Prestiges&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold; background-color:#eaecf0;&amp;quot; | Positive&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold; background-color:#eaecf0;&amp;quot; | Negative&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:#EAECF0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#c0c0c0;&amp;quot; | Difficulty&lt;br /&gt;
! Settler&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Pioneer&lt;br /&gt;
! Veteran&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Viceroy&lt;br /&gt;
! Prestige 1&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 2&lt;br /&gt;
! Prestige 3&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 4&lt;br /&gt;
! Prestige 5&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 6&lt;br /&gt;
! Prestige 7&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 8&lt;br /&gt;
! Prestige 9&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 10&lt;br /&gt;
! Prestige 11&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 12&lt;br /&gt;
! Prestige 13&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 14&lt;br /&gt;
! Prestige 15&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 16&lt;br /&gt;
! Prestige 17&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 18&lt;br /&gt;
! Prestige 19&lt;br /&gt;
! style=&amp;quot;background-color:#efefef;&amp;quot; | Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Rewards &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.5&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.4&lt;br /&gt;
| 5.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.8&lt;br /&gt;
| 5.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6&lt;br /&gt;
| 6.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.2&lt;br /&gt;
| 6.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.4&lt;br /&gt;
| 6.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.6&lt;br /&gt;
| 6.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.8&lt;br /&gt;
| 6.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 8&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Experience &amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5&lt;br /&gt;
| 5.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.2&lt;br /&gt;
| 5.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.4&lt;br /&gt;
| 5.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.6&lt;br /&gt;
| 5.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 5.8&lt;br /&gt;
| 5.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6&lt;br /&gt;
| 6.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.2&lt;br /&gt;
| 6.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.4&lt;br /&gt;
| 6.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.6&lt;br /&gt;
| 6.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 6.8&lt;br /&gt;
| 6.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 8&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Score&amp;lt;br /&amp;gt;Multiplier&lt;br /&gt;
| 0.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.2&lt;br /&gt;
| 2.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.4&lt;br /&gt;
| 2.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.6&lt;br /&gt;
| 2.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2.8&lt;br /&gt;
| 2.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3.1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3.2&lt;br /&gt;
| 3.3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3.4&lt;br /&gt;
| 3.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3.6&lt;br /&gt;
| 3.7&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3.8&lt;br /&gt;
| 3.9&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Blight Footprint&amp;lt;br /&amp;gt;Rate&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Blight Corruption &amp;lt;br /&amp;gt;Rate&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold; background-color:#c0c0c0;&amp;quot; | Hostility Multiplier&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 1.5&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
The difficulty of [[Orders]] a Viceroy receives depends on the game difficulty. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Orders&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
! 9&lt;br /&gt;
! 10&lt;br /&gt;
! 11&lt;br /&gt;
! 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Settler&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Pioneer&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Easy&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Veteran&lt;br /&gt;
| Easy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Viceroy&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium&lt;br /&gt;
| Hard&lt;br /&gt;
| Medium&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#efefef; text-align:left;&amp;quot; | Prestiges&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
| Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prestige Difficulties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; &amp;quot;width=100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#eaecf0;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Modifier&lt;br /&gt;
! style=&amp;quot;vertical-align:middle;&amp;quot; | Explanation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Reputation]] required to win.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_PrestigiousExpedition.png}}&amp;lt;br /&amp;gt;Prestigious Expedition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Only the best Viceroys can embark on a Prestigious Expidition,. You&#039;ll need to earn 4 additional [[Repuation]] Points to win. [[Reputation]] rewards are distributed differently, and [[Orders]] are harder.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Storm Season]] lasts longer.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_CrumblingSeal.png}}&amp;lt;br /&amp;gt; Prestigious Expedition&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] appears every 3rd [[Clearance Season]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BlightSwarm.png}}&amp;lt;br /&amp;gt;Blight Swarm&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Large swarms of [[Blightrot]] migrate accross the realm. Every third [[Clearance Season]], [[Blightrot]] Cysts will appear in the settlement.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blueprint]] rerolls cost more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_ExpensiveLottery.png}}&amp;lt;br /&amp;gt;Expensive Lottery&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers with low [[Resolve]] leave faster.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherStandards.png}}&amp;lt;br /&amp;gt;Higher Standards&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are less understanding than they used to be. They&#039;re probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Buildings costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_WetSoil.png}}&amp;lt;br /&amp;gt;Wet Soil&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | It&#039;s particularly hard to build anything in this region. Buildings require 50% more materials.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher food consumption.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Parasites.png}}&amp;lt;br /&amp;gt;Parasites&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One of the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers consume more luxury goods.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Consumerism.png}}&amp;lt;br /&amp;gt;Consumerism&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers work slower on [[Events]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Procrastination.png}}&amp;lt;br /&amp;gt;Procrastination&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Goods are worth less to [[Traders]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_GuildOfThieves.png}}&amp;lt;br /&amp;gt;Guild of Thieves or Traders?&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blightrot]] has a stronger impact.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_SinisterBlight.png}}&amp;lt;br /&amp;gt;Sinister Blight&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The [[Blightrot]]&#039;s impact is stronger. [[Cyst&#039;&#039; generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Blueprints]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LessIsMore.png}}&amp;lt;br /&amp;gt;Less is More&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Fewer [[Cornerstone]] choices.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Restrictions.png}}&amp;lt;br /&amp;gt;Restrictions&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Queen&#039;s Impatience]] reduced less upon gaining [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}&amp;lt;br /&amp;gt;Higher Expectations&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | More [[Resolve]] needed to gain [[Reputation]].&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_Malcontents.png}}&amp;lt;br /&amp;gt;Malcontents&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | One fewer [[Blueprint]] to choose from.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_BudgetCuts.png}}&amp;lt;br /&amp;gt;Budget Cuts&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial [[Blueprint]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Stronger [[Hunger]] penalty.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_FamineOutbreak.png}}&amp;lt;br /&amp;gt;Famine Outbreak&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Sacrifices in the [[Hearth]] costs more.&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_HearthDefect.png}}&amp;lt;br /&amp;gt;Hearth Defect&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Pay tax for each discovered [[Glade]]&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_LandTax.png}}&amp;lt;br /&amp;gt;Land Tax&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Taking advantage od the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Higher penalty from losing [[Villagers]]&lt;br /&gt;
| {{Perk|Red|File:Icon_PrestigeMod_TheQueensPeople.png}}&amp;lt;br /&amp;gt;The Queen&#039;s People&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=4091</id>
		<title>Sealed Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Sealed_Forest&amp;diff=4091"/>
		<updated>2023-12-02T09:22:40Z</updated>

		<summary type="html">&lt;p&gt;76561198060072698: /* The Beacon Tower */  fixed typo, inlcuding -&amp;gt; including&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Icon Biome SealedForest.png|thumb|360px|The Sealed Forest]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one&#039;s journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of [[Seal Fragments]] during the course of their odyssey.&lt;br /&gt;
&lt;br /&gt;
New complications such as gaining [[Hostility]] when felling trees and facing several [[Plagues]] whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys! Find Guidance in [[Small Glades]].&lt;br /&gt;
&lt;br /&gt;
= Effects =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_AbyssalRevenge.png}}&amp;lt;br /&amp;gt;[[Abbyssal Revenge]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | Are those ... faces in the trees? [[Woodcutters]] don&#039;t increase [[Hostility]], but every x* trees felled add x* [[Hostility]] points. (*Scales with difficulty)&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|Red|File:Icon_Biome_Sealed_HiddenSeal.png}}&amp;lt;br /&amp;gt;[[Hidden Seal]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding [[Glades]]. Its mere prescence in this land summons foul plagues upon your settlement during the [[Storm Season]].&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_BeaconTower.png}}&amp;lt;br /&amp;gt;[[Beacon Tower]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | A [[Blueprint]] given to you by the [[Queen]] herself. This powerful ancient structure will allow you to summon aid directly from the [[Citadel]]&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{Perk|LimeGreen|File:Icon_Biome_Sealed_OvergrownVegetation.png}}&amp;lt;br /&amp;gt;[[Overgrown Vegetation]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; | The flora in this region is bizarreley mutated. Overgrown trees with a lot more resources can be found in the forest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Requirements for Entry =&lt;br /&gt;
&lt;br /&gt;
Depending on the Seal type, a Viceroy will need a specified amount of [[File:SealFragment.png|14px]] Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this [[Biome]] and close the Seal, no matter how many years they had left in the run.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:noyearsexplored.png|left|thumb|150px|0 Years left, almost in reach.]]&lt;br /&gt;
[[File:noyearsunexplored.png|right|thumb|150px|0 Years left, not yet in reach]] &lt;br /&gt;
On the left is a scenario where a Viceroy can reach the Sealed Forest, but does not have the requisite 1 year left to enter the Sealed Forest, on the right is a scenario where a Viceroy does not have enough years left to explore further and reach the Sealed Forest. Thus, a Viceroy is advised to calculate years and [[File:SealFragment.png|14px]] Seal Fragments carefully.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SealFragment.png|14px]] Seal Fragments are earned by Viceorys upon completion of [[Settlements]]. Negative [[Modifiers]] grant a higher number of [[File:SealFragment.png|14px]] Seal Fragments , and has a chance to grant a [[File:RoyalResupply.png|14px]] [[Royal Resupply]], from where Viceroys can choose to receive 5 additional [[File:SealFragment.png|14px]] Seal Fragments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center; background-color:transparent; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:transparent;&amp;quot; ! colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| [[File:Icon_Biome_Sealed_HiddenSeal-modified.png|64px]]&lt;br /&gt;
| [[File:BronzeSeal.png|64px]]&amp;lt;br /&amp;gt;Bronze&lt;br /&gt;
| [[File:LeadSeal.png|64px]]&amp;lt;br /&amp;gt;Lead&lt;br /&gt;
| [[File:SilverSeal.png|64px]]&amp;lt;br /&amp;gt;Silver&lt;br /&gt;
| [[File:GoldSeal.png|64px]]&amp;lt;br /&amp;gt;Gold&lt;br /&gt;
| [[File:PlatinumSeal.png|64px]]&amp;lt;br /&amp;gt;Platinum&lt;br /&gt;
| [[File:CobaltSeal.png|64px]]&amp;lt;br /&amp;gt;Cobalt&lt;br /&gt;
| [[File:TitaniumSeal.png|64px]]&amp;lt;br /&amp;gt;Titanium&lt;br /&gt;
| [[File:AdamantineSeal.png|64px]]&amp;lt;br /&amp;gt;Adamantine&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#efefef; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot; | [[File:SealFragment.png|32px]]&amp;lt;br /&amp;gt;Required&lt;br /&gt;
| 1&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 105&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:transparent; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:transparent;&amp;quot; | Minimum&amp;lt;br /&amp;gt;Difficulty&lt;br /&gt;
| -&lt;br /&gt;
| Pioneer&lt;br /&gt;
| Veteran&lt;br /&gt;
| Viceroy&lt;br /&gt;
| Prestige 5&lt;br /&gt;
| Prestige 10&lt;br /&gt;
| Prestige 15&lt;br /&gt;
| Prestige 20&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; background-color:#efefef; border:hidden;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot; | Spawned fields&amp;lt;br /&amp;gt;from Citadel&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Seal Orders =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;Viceroys need only complete &#039;&#039;&#039;1 Seal Order&#039;&#039;&#039; per Level.&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; margin: 0 auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 1&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 2&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Option 3&lt;br /&gt;
! style=&amp;quot;background-color:#004d40; color:#ffffff;&amp;quot; | Rewards&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 1&lt;br /&gt;
| Heart of Amber&lt;br /&gt;
| Heart of the Forest&lt;br /&gt;
| Mechanical Heart&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;12 {{rl|Pack of Crops|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Provisions|med}}&amp;lt;br /&amp;gt;12 {{rl|Pack of Building Materials|med}}&lt;br /&gt;
| Open or Send 3 [[Abandoned Caches]]&lt;br /&gt;
| Install 8 [[Rainpunk Engines]] in production [[Buildings]]&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 2&lt;br /&gt;
| Golden Blood&lt;br /&gt;
| Bloof of the Stag&lt;br /&gt;
| Mortal Blood&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Reach [[Standing Level]] 2 with 3 settlements on [[Trade Routes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 5 [[Reputation]] Points from [[Events]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Earn 6 [[Reputation]] points from [[Resolve]]&amp;lt;br /&amp;gt;&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 3&lt;br /&gt;
| Crystal Feathers&lt;br /&gt;
| Queen&#039;s Feathers&lt;br /&gt;
| Metal Feathers&lt;br /&gt;
| Gift of the Keeper&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver 80 {{rl|Amber}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| Fulfill the following needs for 60 Seconds:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;25 [[Complex Food Need]]&amp;lt;br /&amp;gt;25 [[Services Need]]&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt;40 {{rl|Tools|med}}&amp;lt;br /&amp;gt;25 {{rl|Pipes|med}}&amp;lt;br /&amp;gt;10 {{rl|Parts|med}}&lt;br /&gt;
| Choose from an array of [[Epic]] [[Cornerstones]]&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#004d40; color:#ffffff; text-align:left;&amp;quot; | Level 4&lt;br /&gt;
| Forbidden Essence&lt;br /&gt;
| Fire Essence&lt;br /&gt;
| Essence of Corruption&lt;br /&gt;
| Reforge!&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Deliver:&amp;lt;br /&amp;gt; 6 {{rl|Ancient Tablet|med}}s&amp;lt;br /&amp;gt;Complete 2 [[Forbidden Glade]] [[Events]] &amp;lt;br /&amp;gt;with no more than 1200 seconds between them.&lt;br /&gt;
| Keep [[Fox Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Beaver Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Harpy Resolve]] above 30 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Lizard Resolve]] above 35 for 300 seconds&amp;lt;br /&amp;gt;Keep [[Human Resolve]] above 45 for 300 seconds&lt;br /&gt;
| Use any Rainwater in [[Rainpunk Engines]]: 600 Units&amp;lt;br /&amp;gt;Burn 35 [[Blightrot Cysts]]&lt;br /&gt;
| Forging the Seal!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
The Sealed Forest contains the following [[Resources]]:&lt;br /&gt;
&lt;br /&gt;
== Trees: ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Trees&lt;br /&gt;
! Charges&lt;br /&gt;
! Bonus Resources&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Abyssal Trees.png|64px]] [[The_Forest#Trees | Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (5%)&lt;br /&gt;
| A bizarre, writhing growth... is this even really a tree?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Giant Abyssal Tree.png|64px]] [[The_Forest#Trees | Overgrown Abyssal Trees ]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| [[File:Meat.png|25px]] Meat (10%)&amp;lt;br /&amp;gt;[[File:SeaMarrow.png|25px]] Sea Marrow (10%)&amp;lt;br /&amp;gt;[[File:Leather.png|25px]] Leather (10%)&lt;br /&gt;
| A giant, bizarre growth... it&#039;s bigger than the other trees in the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Resources: ==&lt;br /&gt;
&lt;br /&gt;
* {{Resource link|Berries|med}}&lt;br /&gt;
* {{rl|Clay|med}}&lt;br /&gt;
* {{rl|Insects|med}}&lt;br /&gt;
* {{rl|Meat|med}}&lt;br /&gt;
* {{rl|Mushrooms|med}}&lt;br /&gt;
* {{rl|Reed|med}}&lt;br /&gt;
* {{rl|Roots|med}}&lt;br /&gt;
* {{rl|Sea Marrow|med}}&lt;br /&gt;
&lt;br /&gt;
= Plagues =&lt;br /&gt;
&lt;br /&gt;
The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is [[The Plague of Mosquitoes]], which causes global production speed to be 50% slower.&lt;br /&gt;
&lt;br /&gt;
The order in which Plagues appear are random.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Plague&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Blindness&lt;br /&gt;
| When they lost their sight, they lost all hope along with it. All villagers move slower and have a  chance of destroying a production yield.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Corrupted Water&lt;br /&gt;
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous. Using rainwater in rain engines generates Blightrot cysts X quicker.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Darkness&lt;br /&gt;
| Some say this is the beginning of the end. The storm season is longer, and sacrificing goods at the Ancient Hearth is banned.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Death&lt;br /&gt;
| The Sealed Ones are thirsty for blood. Discover 3 Dangerous or Forbidden Glades during this storm. If you don&#039;t, villagers will be killed in the coming drizzle season.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fire&lt;br /&gt;
| Even the eternal rain cannot stop the ghastly fires coming from the abyss. Fuel in the settlement&#039;s warehouses is disappearing at a rate of X units every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Fishmen&lt;br /&gt;
| Fishmen will summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of the Dark Forest&lt;br /&gt;
| The Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by X&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Locusts&lt;br /&gt;
| Destroys X random resource nodes.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Malady&lt;br /&gt;
| The Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take X longer rests and have a X higher chance of consuming twice as much food during a break.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mosquitoes&lt;br /&gt;
| The sky turns black with a swarm of mosquitoes. Bitten villagers can&#039;t focus on work. Global production speed is X% slower.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Mysteries&lt;br /&gt;
| The Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level X to activate during the storm.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Rats&lt;br /&gt;
| A horde of ravenous rats crawls out of the uncovered seal. Any cooked or raw food in the settlement&#039;s warehouses disappears at a rate of X items every X seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Snakes&lt;br /&gt;
| Villagers are horrified by the sight of venomous snakes on the roads. -X to Global Resolve.&lt;br /&gt;
|-&lt;br /&gt;
| Plague of Thunderstorms&lt;br /&gt;
| Sinister storm clouds are approaching relentlessly, with bolts of lightning lacerating the sky. Lightning will destroy X buildings in the settlement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= The Beacon Tower =&lt;br /&gt;
[[File:BeaconTowerOptions.png|right|border|Beacon Tower Options]]&lt;br /&gt;
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The [[Queen]] grants each Viceroy who dares to enter the Sealed Forest a new [[Blueprint]] to be used exclusively in this [[Biome]]. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.&lt;br /&gt;
&amp;lt;/br &amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 1: Supplies (Choose 2)&lt;br /&gt;
* 30 {{rl|Meat}}&lt;br /&gt;
* 40 {{rl|Grain}}&lt;br /&gt;
* All [[Buildings]] using [[Fertile Soil]] will produce 50% more goods. Lasts 3 seasons including current one.&lt;br /&gt;
&lt;br /&gt;
Level 2: Bells (Choose 2)&lt;br /&gt;
* Global Production rate is 50% faster for the current season.&lt;br /&gt;
* Villagers with low resolve leave 50% slower for the current season.&lt;br /&gt;
* All [[Trade Routes]] are 100% for the current season.&lt;br /&gt;
&lt;br /&gt;
Level 3: Miracles (Choose 1)&lt;br /&gt;
* [[Hostility]] is decreased by 100 for the duration of the current season.&lt;br /&gt;
* The [[Ancient Hearth]]&#039;s resistance is increased by 250 for the duration of the current season.&lt;br /&gt;
* [[Scouts]] work 50% faster on [[Glade Events]] for the duration of the current season.&lt;br /&gt;
&lt;br /&gt;
Once the tower is built, it cannot be destroyed. Viceroys need {{rl|Planks}}, {{rl|Bricks}} and {{rl|Fabric}} to build it. On Prestige 9 and higher, 3 of each. On Prestiges lower than 6, 2 of each material.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy =&lt;br /&gt;
&lt;br /&gt;
There are some clues in [[Glades]] providing Guidance to where the Seal is located. The Seal will always be located in a [[Dangerous Glade]], and Guidance to the Seals&#039; location spawns in all [[Glades]] until a Seal is discovered.&lt;br /&gt;
&lt;br /&gt;
In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the [[Seal]] by completing [[Seal]] [[Orders]]. All [[Seal]]s have the same [[Seal Orders]] to complete, no matter the colour. It is a race against time to complete all the [[Seal Orders]] before the Queen&#039;s [[Impatience]] runs out. Only one order per level needs completion.  A Viceroy need not fill up the [[Reputation]] bar to complete the [[Biome]] as in other [[Biome]]&#039;s. A Viceroy cannot win the Sealed Forest by filling up the [[Reputation]] bar, once the bar is filled, it is no longer possible to lower [[Impatience]].&lt;br /&gt;
&lt;br /&gt;
[[Guidance Stones]] can be demolished, granting 15 {{rl|Stone}} and 8 {{rl|Resin}}.&lt;br /&gt;
&lt;br /&gt;
It is always a good idea to hold in SHIFT while marking trees so you can choose to only chop Overgrown trees, which has 20 charges instead of 2, giving you more wood and less [[Hostility]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>76561198060072698</name></author>
	</entry>
</feed>