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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trading&amp;diff=10489</id>
		<title>Trading</title>
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		<updated>2025-08-04T00:53:50Z</updated>

		<summary type="html">&lt;p&gt;76561198053438487: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.7.2}}&lt;br /&gt;
[[File:TradersCombined.png|thumb|700px|The traders]]&lt;br /&gt;
&lt;br /&gt;
  * Visit [[Trader_Wares]] to see a comprehensive list of traders and their wares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
  * Visit [[Trader_Wares]] to see a comprehensive list of [[traders]] and their wares.&lt;br /&gt;
Trading is a way to exchange {{rl|Amber}} for goods, and vice versa. You can do this through traders or [[#Trade Routes | Trade Routes]].&lt;br /&gt;
&lt;br /&gt;
== [[Traders]] == &lt;br /&gt;
&lt;br /&gt;
Traders will start arriving once you build the Trading Post. There are 2-8 (depending on your [[upgrades]]) regular traders that can arrive at your settlement every 720-529 seconds (depending on your upgrades). Traders will not arrive at your settlement during [[Storm]]. If their arrival timer reaches zero during Storm Season, they won&#039;t be able to enter until [[Drizzle]]. The first trader will arrive in 8:30 minutes, regardless of when you construct the Trading Post. &lt;br /&gt;
&lt;br /&gt;
There are also 3 [[Glade Traders]], who can sometimes be found in Small [[Glades]] on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Building the Trading Post ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trading Post icon.png|left]]&lt;br /&gt;
You can find the Trading post in the [[File:Construct City Buildings.png]] City Buildings tab. It requires 10 {{rl|Wood}} to build.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trading with [[traders]] ===&lt;br /&gt;
&lt;br /&gt;
Once the trader has arrived, we can click on their icon or the Trading Post to be directed to the Trading Screen, as seen below:&lt;br /&gt;
&lt;br /&gt;
[[File:TradingwithTraders.png|none|border|Trading Screen]]&lt;br /&gt;
&lt;br /&gt;
#In WHITE, we see the amount of time the [[trader]] will stay in the settlement, available to trade.&lt;br /&gt;
#In NEON GREEN, we can type in the amount of goods we are trading. We can also click on the arrows to increase or decrease by 1.&lt;br /&gt;
#In NEON BLUE, we see the &amp;quot;Auto&amp;quot; function. Clicking this function will have the trader automatically calculate the amount of goods needed to make the trade acceptable to them.&lt;br /&gt;
#In GREEN on the bottom right, we see the [[ #Assaulting the Trader | &amp;quot;Assault the Trader&amp;quot;]] option. See [[Trader Wares]] for more information on what assaulting them gives you.&lt;br /&gt;
#In RED on the middle of the screen, we see visually by how fair the deal is to us or the trader, deals will only be accepted once the button is in the middle of the bar. If the button is too far right and the bar is green, you are getting ripped off.&lt;br /&gt;
#In ORANGE on the left, we see the [[Perks and Cornerstones]] the trader sells, and for how much.&lt;br /&gt;
# PINK we can see what 1 unit of a good is worth, how much the stack is worth in (brackets) and how many we have in our [[Warehouse]] by the [[File:Worker storage icon.png|16px]]. &#039;&#039;&#039;You need to HOVER over the image of the good to get this tooltip.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Assaulting the Trader ==&lt;br /&gt;
&lt;br /&gt;
Assaulting the Trader has both positive and negative consequences. The specific numbers of exactly what you get is trader dependent, see [[Trader Wares]] for the numbers. Below is a more detailed description of the mechanic generally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positive:&#039;&#039;&#039;&lt;br /&gt;
You will get:&lt;br /&gt;
&lt;br /&gt;
* Some % of the stacks they have with them. &lt;br /&gt;
* Some % of the Perks and Blueprints they have with them.&lt;br /&gt;
&lt;br /&gt;
For each type (resources, and perks / blueprints), the mechanic works like this: Multiply the percent for that trader by the number of stacks of items, and round up. You will get exactly that many stacks, but which stacks will be chosen randomly. The calculation is the same for the number of perks / blueprints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a list of all the types of negative consequences. Not all traders will give all negative types. Again, see [[Trader Wares]] for the specifics.&lt;br /&gt;
&lt;br /&gt;
You can get:&lt;br /&gt;
&lt;br /&gt;
* Usually:&lt;br /&gt;
** Villager deaths&lt;br /&gt;
** [[Impatience]]&lt;br /&gt;
** Permanent loss of Trader Arrival Speed&lt;br /&gt;
** Permanent loss of [[ #City Score | City Score ]]&lt;br /&gt;
* Rarely:&lt;br /&gt;
** Permanent loss of cost of goods sold to traders ([[ Trader Wares#Sothur the Ancient |Sothur the Ancient ]] only)&lt;br /&gt;
** Permanent Hostility (glade traders only)&lt;br /&gt;
&lt;br /&gt;
== Trade Routes ==&lt;br /&gt;
&lt;br /&gt;
Trade routes are a way for you to trade your goods for {{rl|Amber}} when the [[trader]] is not at the Settlement. As you build up the relationship ([[ #Standing with other settlements / Factions |Standing]]), you will get more {{rl|Amber}} for your goods. &#039;&#039;&#039;This is the most profitable way to earn {{rl|Amber}} for your goods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need {{rl|Pack of Provisions}} to trade via Trade routes. Trade Routes will refresh with every [[Season]] change.&lt;br /&gt;
&lt;br /&gt;
Trade routes that are in progress will continue to run and reward gold even if you destroy the Trading Post.&lt;br /&gt;
&lt;br /&gt;
[[File:TradingRoutesScreen.png|none|1000px|border|Trading Routes Screen]]&lt;br /&gt;
# In YELLOW, is the option to show all Trade Routes, or only Trade Routes you&#039;re currently able to fulfill.&lt;br /&gt;
# In NEON GREEN, we see buttons to increase or decrease the amount of goods  we&#039;re willing to Trade. &lt;br /&gt;
# In WHITE, we see the total goods and {{rl|Pack of Provisions}} we are trading. If you don&#039;t have enough Goods or {{rl|Pack of Provisions}} for a trade route, they are going to be highlighted in red.&lt;br /&gt;
# In NEON BLUE, we see the amount of time until we get paid for this Trade Route, as well the amount of {{rl|Amber}} we are receiving for it.&lt;br /&gt;
# In PINK, we see the option to collect the {{rl|Amber}} from a completed Trade Route as soon as it completes, or to wait until we manually complete it. Please see the Strategy section on why you would use this option.&lt;br /&gt;
# In RED, we see which goods we currently have in our [[Warehouse]]s&lt;br /&gt;
# In ORANGE, we see our current [[ #Standing with other settlements / Factions | Standing ]] Status with a settlement. Read more about this by clicking on Standing Status.&lt;br /&gt;
# In GREEN, we see our current Standing with another Settlement / Faction.&lt;br /&gt;
# In BEIGE, we see the option to buy another Trade Route Option Slot from a specific Faction / Settlement.&lt;br /&gt;
&lt;br /&gt;
=== Trade route World Map interactions ===&lt;br /&gt;
&lt;br /&gt;
Trade route length does not depend on distance between settlements on the [[World Map]]. There is a range limit for settlements&#039; trade offers (between 15 and 20 hexes). Notably, there is no range limit for [[Smoldering City]] and guild trade offers.[[#References|&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Standing with other settlements / Factions ==&lt;br /&gt;
[[File:StandingLevel.png|left|border|Standing Level]]&lt;br /&gt;
&lt;br /&gt;
Standing (or relationship) with other Factions / Settlements &#039;&#039;&#039;influence how much your goods are worth to them&#039;&#039;&#039;. The higher your Standing with other Settlements / Factions, &#039;&#039;&#039;the more {{rl|Amber}} they are willing to pay on average, and the more goods you will be able to trade with them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain Standing by initiating Trade Routes with Settlements / Factions. How much {{rl|Amber}} until your Standing improves, can be viewed by hovering over the name of the Faction / Settlement in the Trade Routes Screen and looking at the section indicated by the YELLOW arrow.&lt;br /&gt;
&lt;br /&gt;
For some examples of the effect Standing has on Trade Routes, see the following [https://docs.google.com/spreadsheets/d/1NrclAba7G66oNrBJL6mieAUrI96OWJaxooD5bCjfMlo/edit?gid=0 sheet].&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tradable Goods with other settlements / Factions ==&lt;br /&gt;
&lt;br /&gt;
Factions and Settlements have a set list of goods they want to trade with your settlement. Below is a sortable table of possible goods requested by previous settlements:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
! Goods &lt;br /&gt;
! Citadel and Factions&lt;br /&gt;
! Ashen Thicket &lt;br /&gt;
! Coastal Grove &lt;br /&gt;
! Coral Forest &lt;br /&gt;
! Cursed Royal Woodlands &lt;br /&gt;
! Marshlands &lt;br /&gt;
! Royal Woodlands &lt;br /&gt;
! Scarlet Orchard&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Ale}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Ale}} &lt;br /&gt;
| {{rl|Ale}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Ale}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Algae}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Algae}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Algae}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Algae}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Ancient Tablet}}&lt;br /&gt;
| {{rl|Ancient Tablet}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Ancient Tablet}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Barrels}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Barrels}} &lt;br /&gt;
| {{rl|Barrels}} &lt;br /&gt;
| {{rl|Barrels}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Barrels}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Berries}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Berries}} &lt;br /&gt;
| {{rl|Berries}} &lt;br /&gt;
| {{rl|Berries}} &lt;br /&gt;
| {{rl|Berries}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Biscuits}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Biscuits}} &lt;br /&gt;
| {{rl|Biscuits}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Biscuits}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Boots}} &lt;br /&gt;
| {{rl|Boots}} &lt;br /&gt;
| {{rl|Boots}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Boots}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Boots}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Bricks}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Bricks}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Bricks}} &lt;br /&gt;
| {{rl|Bricks}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Clay}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Clay}} &lt;br /&gt;
| {{rl|Clay}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Clay}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Clay}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coal}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Coal}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Coal}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Coal}} &lt;br /&gt;
| {{rl|Coal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Coats}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Coats}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Coats}} &lt;br /&gt;
| {{rl|Coats}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Bars}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Copper Bars}} &lt;br /&gt;
| {{rl|Copper Bars}} &lt;br /&gt;
| {{rl|Copper Bars}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Copper Bars}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Copper Ore}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Copper Ore}} &lt;br /&gt;
| {{rl|Copper Ore}} &lt;br /&gt;
| {{rl|Copper Ore}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Copper Ore}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Crystalized Dew}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Crystalized Dew}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Crystalized Dew}} &lt;br /&gt;
| {{rl|Crystalized Dew}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Dye}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Dye}} &lt;br /&gt;
| {{rl|Dye}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Dye}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Eggs}} &lt;br /&gt;
| {{rl|Eggs}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Eggs}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Eggs}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Fabric}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Fabric}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Fabric}} &lt;br /&gt;
| {{rl|Fabric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Fish}}&lt;br /&gt;
| &lt;br /&gt;
| {{rl|Fish}} &lt;br /&gt;
| {{rl|Fish}} &lt;br /&gt;
| {{rl|Fish}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Fish}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Flour}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Flour}} &lt;br /&gt;
| {{rl|Flour}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Flour}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Grain}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Grain}} &lt;br /&gt;
| {{rl|Grain}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Grain}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Herbs}}&lt;br /&gt;
| &lt;br /&gt;
| {{rl|Herbs}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Herbs}} &lt;br /&gt;
| {{rl|Herbs}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Incense}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Incense}} &lt;br /&gt;
| {{rl|Incense}} &lt;br /&gt;
| {{rl|Incense}} &lt;br /&gt;
| {{rl|Incense}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Insects}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Insects}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Insects}} &lt;br /&gt;
| {{rl|Insects}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Jerky}} &lt;br /&gt;
| {{rl|Jerky}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Jerky}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Jerky}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Leather}} &lt;br /&gt;
| {{rl|Leather}} &lt;br /&gt;
| {{rl|Leather}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Leather}} &lt;br /&gt;
| {{rl|Leather}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Meat}} &lt;br /&gt;
| {{rl|Meat}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Meat}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Meat}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Mushrooms}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Mushrooms}} &lt;br /&gt;
| {{rl|Mushrooms}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Mushrooms}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Oil}}&lt;br /&gt;
| &lt;br /&gt;
| {{rl|Oil}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Oil}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Oil}} &lt;br /&gt;
| {{rl|Oil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Building Materials}} &lt;br /&gt;
| {{rl|Pack of Building Materials}} &lt;br /&gt;
| {{rl|Pack of Building Materials}} &lt;br /&gt;
| {{rl|Pack of Building Materials}} &lt;br /&gt;
| {{rl|Pack of Building Materials}} &lt;br /&gt;
| {{rl|Pack of Building Materials}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pack of Building Materials}} &lt;br /&gt;
| {{rl|Pack of Building Materials}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Crops}} &lt;br /&gt;
| {{rl|Pack of Crops}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pack of Crops}} &lt;br /&gt;
| {{rl|Pack of Crops}} &lt;br /&gt;
| {{rl|Pack of Crops}} &lt;br /&gt;
| {{rl|Pack of Crops}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pack of Crops}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Trade Goods}} &lt;br /&gt;
| {{rl|Pack of Trade Goods}} &lt;br /&gt;
| {{rl|Pack of Trade Goods}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pack of Trade Goods}} &lt;br /&gt;
| {{rl|Pack of Trade Goods}} &lt;br /&gt;
| {{rl|Pack of Trade Goods}} &lt;br /&gt;
| {{rl|Pack of Trade Goods}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pack of Luxury Goods}} &lt;br /&gt;
| {{rl|Pack of Luxury Goods}} &lt;br /&gt;
| {{rl|Pack of Luxury Goods}} &lt;br /&gt;
| {{rl|Pack of Luxury Goods}} &lt;br /&gt;
| {{rl|Pack of Luxury Goods}} &lt;br /&gt;
| {{rl|Pack of Luxury Goods}} &lt;br /&gt;
| {{rl|Pack of Luxury Goods}} &lt;br /&gt;
| {{rl|Pack of Luxury Goods}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Parts}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Parts}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Parts}} &lt;br /&gt;
| {{rl|Parts}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Paste}} &lt;br /&gt;
| {{rl|Paste}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Paste}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pickled Goods}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pickled Goods}} &lt;br /&gt;
| {{rl|Pickled Goods}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pickled Goods}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pie}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pie}} &lt;br /&gt;
| {{rl|Pie}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pie}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Planks}} &lt;br /&gt;
| {{rl|Planks}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Planks}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Plant Fiber}}&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Plant Fiber}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Plant Fiber}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Porridge}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Porridge}} &lt;br /&gt;
| {{rl|Porridge}} &lt;br /&gt;
| {{rl|Porridge}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Pottery}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pottery}} &lt;br /&gt;
| {{rl|Pottery}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Pottery}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Reed}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Reed}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Reed}} &lt;br /&gt;
| {{rl|Reed}} &lt;br /&gt;
| {{rl|Reed}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Resin}}&lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Resin}} &lt;br /&gt;
| {{rl|Resin}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Resin}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Roots}} &lt;br /&gt;
| {{rl|Roots}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Roots}} &lt;br /&gt;
| {{rl|Roots}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Salt}} &lt;br /&gt;
| {{rl|Salt}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Salt}} &lt;br /&gt;
| {{rl|Salt}} &lt;br /&gt;
| {{rl|Salt}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Scales}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Scales}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Scales}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Scrolls}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Scrolls}} &lt;br /&gt;
| {{rl|Scrolls}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Sea Marrow}} &lt;br /&gt;
| {{rl|Sea Marrow}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Sea Marrow}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Skewers}} &lt;br /&gt;
| {{rl|Skewers}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Skewers}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Skewers}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Stone}} &lt;br /&gt;
| {{rl|Stone}} &lt;br /&gt;
| {{rl|Stone}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Stone}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Stone}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Tea}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Tea}} &lt;br /&gt;
| {{rl|Tea}} &lt;br /&gt;
| {{rl|Tea}} &lt;br /&gt;
| {{rl|Tea}} &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Tools}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Tools}} &lt;br /&gt;
| {{rl|Tools}} &lt;br /&gt;
| {{rl|Tools}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Tools}} &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Training Gear}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Training Gear}} &lt;br /&gt;
| {{rl|Training Gear}} &lt;br /&gt;
| {{rl|Training Gear}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Training Gear}} &lt;br /&gt;
| {{rl|Training Gear}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Vegetables}} &lt;br /&gt;
|&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Vegetables}} &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Vegetables}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Waterskins}} &lt;br /&gt;
| {{rl|Waterskins}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Waterskins}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Waterskins}}&lt;br /&gt;
|-&lt;br /&gt;
| {{rl|Wine}} &lt;br /&gt;
|&lt;br /&gt;
| {{rl|Wine}} &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| {{rl|Wine}} &lt;br /&gt;
| {{rl|Wine}} &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones affecting trade ==&lt;br /&gt;
{{Perks|caption=Trading Perks and Cornerstones|description=Trad|id=Parts for Trade,Resolve For Sales|exclude=Trade Pack in Makeshift Post}}&lt;br /&gt;
&lt;br /&gt;
== City Score ==&lt;br /&gt;
&lt;br /&gt;
As your settlement expands and you place down buildings, your city score will increase. The higher your city score, the higher the chance for a high-level trader to visit your settlement. Negative City Score prevents any traders from visiting.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb[[#References|&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;]] for city attractiveness score:&lt;br /&gt;
* 0 points: Roads, Decorations and Rain collectors&lt;br /&gt;
* 1 point: Camps and Hydrant&lt;br /&gt;
* 2 points: Basic housing, farms(exclude small farm), and basic production&lt;br /&gt;
* 3 points: Small Farm, Luxury housing, and trading post&lt;br /&gt;
* 5 points: Most other buildings&lt;br /&gt;
* 8 points: Service buildings&lt;br /&gt;
* 10 points: Small Hearth, Forsaken Altar, and Rare glade ruins (e.g. Homestead)&lt;br /&gt;
Refer to the [https://docs.google.com/spreadsheets/d/14qq4Ll4iSk7M5fuVBUzSR1mVHyDFGzuCRcEx0yizU8E/edit#gid=0 sheet] for the score of each building.[[#References|&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Attacking most traders permanently reduces your city score. To see by how much, please visit [[Trader Wares]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* When the &#039;&#039;&#039;Flooded Roads&#039;&#039;&#039; [[Forest Mystery]] is active, pause the game, [[Sacrifice]] {{rl|Wood}}, {{rl|Algae}}, or {{rl|Coal}} until it is no longer active, initiate trade routes, and then stop Sacrificing. This allows you to bypass the {{rl|Pack of Provisions}} cost increase, if [[Hostility]] is low enough.[[#References|&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* It is a good idea to always install [[Rain Engines]] in the {{bl|Makeshift Post}} in order to increase chances of double yields of {{rl|Pack of Provisions}}.[[#References|&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* When Viceroys receive the &#039;&#039;&#039;Finders Keepers&#039;&#039;&#039; [[Forest Mystery]], it is vital to turn off the &amp;quot;Auto Collect&amp;quot; option on Trade Routes, so Viceroys can &amp;quot;collect&amp;quot; routes in Drizzle, when they gain the extra goods.&lt;br /&gt;
* Assaulting [[traders]] is a very effective way to kill [[Villagers]], gain [[Impatience]] and reduce [[Hostility]].&lt;br /&gt;
* Taking cheap {{rl|Meat}} or {{rl|Eggs}} as an [[Embarkation]] Bonus and then turning them into {{rl|Pack of Provisions}} is an easy way of starting Trade Routes early, if the {{rl|Pack of Provisions}} Embarkation Bonus is too expensive.&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
&lt;br /&gt;
* Effects that increase traders&#039; arrival rate are capped at +900% and cannot reduce the time between traders below ~71 seconds.[[#References|&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* Perks that give Bonuses for trading Amber Value do not take Amber spent on Perks, Blueprints and Cornerstones into account.&lt;br /&gt;
&lt;br /&gt;
== References == &lt;br /&gt;
&lt;br /&gt;
# A Steam Community post by mostly willing, https://steamcommunity.com/app/1336490/discussions/0/598533368164922326/?tscn=1753617665#c598533368164954824&lt;br /&gt;
# City Score was initially tested by Discord user Jhazrun.&lt;br /&gt;
# The sheet was provided by Discord user x4.&lt;br /&gt;
# Flooded Roads strategy by user codewarrior0.&lt;br /&gt;
# Rainpunk in Makeshift Post by user WaxBeast123.&lt;br /&gt;
# Minimal trader arrival time was tested by Discord user Cron.&lt;/div&gt;</summary>
		<author><name>76561198053438487</name></author>
	</entry>
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