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	<id>https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198026754409</id>
	<title>Against the Storm Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Against_the_Storm/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198026754409"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/Special:Contributions/76561198026754409"/>
	<updated>2026-10-18T15:01:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=12126</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=12126"/>
		<updated>2026-08-11T14:10:20Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; (Hauler Station Update) `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : (Guidance and Lore Update - Part 1) `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; (Guidance and Lore Update - Part 1) `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145  (Guidance and Lore Update - Part 1) `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1172327585598947338 -&amp;gt; https://trello.com/c/UzXffPya/1388-skipping-a-tutorial-mission-removed-the-world-map-hud (Hotfix 0.63.6) `Fixed a bug where skipping tutorial scenarios would remove the World Map HUD.` + `Fixed a bug where restarting tutorial missions would reroll caravan choices.`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1173387063354204211 -&amp;gt; https://trello.com/c/ZYRXzSYf/1399-upgrade-mine-for-more-ore-if-all-mine-ables-unselected&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1176302600073789521 -&amp;gt; https://trello.com/c/tTkAGKVW/1397-fox-carry-animation-is-misconfigured-and-can-produce-weird-artifacts-on-pause&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1176713791149445210 -&amp;gt; https://trello.com/c/WptLNmbW/1400-altar-of-decay-consequence-persists&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1215433572345712770 -&amp;gt; https://trello.com/c/q02CZYtx/1481-untapped-wealth-has-wrong-description-generic-crit-vs-bonus-goods&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1530410085740970064 -&amp;gt; https://trello.com/c/xy2k2iJN/1838-misleading-tooltip-on-upgrade-mine-for-more-ore-notification&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=12075</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=12075"/>
		<updated>2026-07-21T01:11:58Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10.4}}&lt;br /&gt;
[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience points&lt;br /&gt;
* Decoration [[buildings]]&lt;br /&gt;
* [[Trader]] Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; decorations&lt;br /&gt;
* [[Cornerstones]]&lt;br /&gt;
* [[Embarkation]] bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:A_True_Leader_Deed.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Arch_icon.png}} &amp;lt;/br&amp;gt; Ancient Arch (Harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_Abandoned_Settlement.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Deed_Rewards_Generic.png}} &amp;lt;/br&amp;gt;50 Exp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Devils_Bargain.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:NecromancerIcons_50_b.png}}&amp;lt;/br&amp;gt;Bone Tools (Cornerstone): &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;Gain 5 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Woodpecker Technique (Cornerstone): Gain 2 Insects every time woodcutters cut a tree during the Storm.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer (Cornerstone): Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (Cornerstone): Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 10 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 25 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 50 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 80 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 130 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Plate of Food (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rare Technology&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a restored Rainpunk Foundry in your settlement&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Water Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Refinery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Small Distillery (Cornerstone): The fresh resin still glows softly with the rain&#039;s essence. Gain 4 Crystalized Dew for every 20 Resin produced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 50 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 200 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 600 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 1500 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Marble Fountain (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 3000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 5000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Royal Outpost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Royal Outpost modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Landscape Painting (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruined Armory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruined Armory modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Anvil (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after taking care of 10 ruins found in glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 5 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 15 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 50 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Town Board (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 75 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 100 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | The Sparkcaster (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Serving Ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sparkdew Crystals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Sparkdew Crystals modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Sparkdew Crystal (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Stalking Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Storm Orb (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Statue of the Forefathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Statue of the Forefathers modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Taking Action&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 5 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with no dead villagers on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Adamantine Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Adamantine Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crimson Cloak (home decoration) Queen&#039;s Hand Trials (game mode)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Bronze Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Bronze Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Settler&#039;s Mask (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Cobalt Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Cobalt Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Visage (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Gold Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Gold Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Cape (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Lead Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Lead Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pioneer&#039;s Mantle (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marketplace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 50 villages, 1 x Temple, 1 x Market&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Marshlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 6 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 4 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fiery Wrath (Cornerstone): Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 2 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Platinum Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Platinum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorated Belt (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Queen&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete the Queen&#039;s Hand Trial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Queen&#039;s Hand Pauldron (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Reef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rosevine (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Silver Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Silver Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Veteran&#039;s Shoulder Guard (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Titanium Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Titanium Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Stormshroud Attire (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thick Clouds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Third Time&#039;s a Charm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win 3 games&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Standard Uniform (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thorough Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reed (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Totem Hunter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Baron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 20 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Chest (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Connections&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 400 Amber in your Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crates (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Traveling Light&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after opening or sending 20 Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Leather (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Unnecessary Burden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ibex Rug (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Untamed Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Untamed Wilds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Prosperity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 14 Reputation Points through Resolve in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Generous Rations (Cornerstone): Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Resolve&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game having gaained at least 5 Reputation Points through Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Road Sign (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Watchtower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Watchtower modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: 168&lt;br /&gt;
** Experience rewards: 95&lt;br /&gt;
** Building rewards: 34&lt;br /&gt;
** Home decorations: 26&lt;br /&gt;
** Effect rewards: 1 (Queen&#039;s Hand Trials)&lt;br /&gt;
** Embarkation rewards: 3&lt;br /&gt;
** Cornerstones: 7&lt;br /&gt;
** Trader rewards: 1&lt;br /&gt;
* Total experience points to be gained: 950 XP&lt;br /&gt;
* Achievements tied to deeds: -&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=12074</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=12074"/>
		<updated>2026-07-21T01:08:53Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10.4}}&lt;br /&gt;
[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience points&lt;br /&gt;
* Decoration [[buildings]]&lt;br /&gt;
* [[Trader]] Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; decorations&lt;br /&gt;
* [[Cornerstones]]&lt;br /&gt;
* [[Embarkation]] bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:A_True_Leader_Deed.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Arch_icon.png}} &amp;lt;/br&amp;gt; Ancient Arch (Harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_Abandoned_Settlement.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Deed_Rewards_Generic.png}} &amp;lt;/br&amp;gt;50 Exp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Devils_Bargain.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:NecromancerIcons_50_b.png}}&amp;lt;/br&amp;gt;Bone Tools (cornerstone) &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;Gain 5 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Woodpecker Technique (Cornerstone): Gain 2 Insects every time woodcutters cut a tree during the Storm.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 10 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 25 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 50 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 80 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 130 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Plate of Food (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rare Technology&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a restored Rainpunk Foundry in your settlement&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Water Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Refinery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Small Distillery (cornerstone) The fresh resin still glows softly with the rain&#039;s essence. Gain 4 Crystalized Dew for every 20 Resin produced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 50 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 200 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 600 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 1500 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Marble Fountain (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 3000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 5000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Royal Outpost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Royal Outpost modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Landscape Painting (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruined Armory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruined Armory modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Anvil (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after taking care of 10 ruins found in glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 5 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 15 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 50 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Town Board (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 75 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 100 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | The Sparkcaster (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Serving Ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sparkdew Crystals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Sparkdew Crystals modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Sparkdew Crystal (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Stalking Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Storm Orb (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Statue of the Forefathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Statue of the Forefathers modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Taking Action&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 5 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with no dead villagers on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Adamantine Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Adamantine Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crimson Cloak (home decoration) Queen&#039;s Hand Trials (game mode)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Bronze Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Bronze Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Settler&#039;s Mask (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Cobalt Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Cobalt Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Visage (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Gold Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Gold Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Cape (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Lead Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Lead Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pioneer&#039;s Mantle (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marketplace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 50 villages, 1 x Temple, 1 x Market&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Marshlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 6 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 4 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 2 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Platinum Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Platinum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorated Belt (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Queen&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete the Queen&#039;s Hand Trial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Queen&#039;s Hand Pauldron (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Reef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rosevine (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Silver Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Silver Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Veteran&#039;s Shoulder Guard (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Titanium Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Titanium Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Stormshroud Attire (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thick Clouds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Third Time&#039;s a Charm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win 3 games&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Standard Uniform (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thorough Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reed (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Totem Hunter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Baron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 20 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Chest (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Connections&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 400 Amber in your Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crates (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Traveling Light&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after opening or sending 20 Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Leather (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Unnecessary Burden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ibex Rug (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Untamed Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Untamed Wilds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Prosperity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 14 Reputation Points through Resolve in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Resolve&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game having gaained at least 5 Reputation Points through Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Road Sign (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Watchtower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Watchtower modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: 168&lt;br /&gt;
** Experience rewards: 95&lt;br /&gt;
** Building rewards: 34&lt;br /&gt;
** Home decorations: 26&lt;br /&gt;
** Effect rewards: 1 (Queen&#039;s Hand Trials)&lt;br /&gt;
** Embarkation rewards: 3&lt;br /&gt;
** Cornerstones: 8&lt;br /&gt;
** Trader rewards: 1&lt;br /&gt;
* Total experience points to be gained: 950 XP&lt;br /&gt;
* Achievements tied to deeds: -&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=12073</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=12073"/>
		<updated>2026-07-21T01:06:43Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10.4}}&lt;br /&gt;
[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience points&lt;br /&gt;
* Decoration [[buildings]]&lt;br /&gt;
* [[Trader]] Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; decorations&lt;br /&gt;
* [[Cornerstones]]&lt;br /&gt;
* [[Embarkation]] bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:A_True_Leader_Deed.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Arch_icon.png}} &amp;lt;/br&amp;gt; Ancient Arch (Harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_Abandoned_Settlement.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Deed_Rewards_Generic.png}} &amp;lt;/br&amp;gt;50 Exp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Devils_Bargain.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:NecromancerIcons_50_b.png}}&amp;lt;/br&amp;gt;Bone Tools (cornerstone) &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;Gain 5 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 10 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 25 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 50 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 80 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 130 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Plate of Food (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rare Technology&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a restored Rainpunk Foundry in your settlement&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Water Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Refinery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Small Distillery (cornerstone) The fresh resin still glows softly with the rain&#039;s essence. Gain 4 Crystalized Dew for every 20 Resin produced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 50 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 200 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 600 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 1500 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Marble Fountain (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 3000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 5000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Royal Outpost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Royal Outpost modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Landscape Painting (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruined Armory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruined Armory modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Anvil (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after taking care of 10 ruins found in glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 5 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 15 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 50 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Town Board (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 75 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 100 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | The Sparkcaster (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Serving Ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sparkdew Crystals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Sparkdew Crystals modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Sparkdew Crystal (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Stalking Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Storm Orb (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Statue of the Forefathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Statue of the Forefathers modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Taking Action&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 5 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with no dead villagers on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Adamantine Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Adamantine Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crimson Cloak (home decoration) Queen&#039;s Hand Trials (game mode)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Bronze Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Bronze Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Settler&#039;s Mask (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Cobalt Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Cobalt Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Visage (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Gold Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Gold Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Cape (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Lead Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Lead Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pioneer&#039;s Mantle (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marketplace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 50 villages, 1 x Temple, 1 x Market&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Marshlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 6 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 4 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 2 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Platinum Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Platinum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorated Belt (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Queen&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete the Queen&#039;s Hand Trial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Queen&#039;s Hand Pauldron (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Reef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rosevine (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Silver Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Silver Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Veteran&#039;s Shoulder Guard (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Titanium Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Titanium Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Stormshroud Attire (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thick Clouds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Third Time&#039;s a Charm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win 3 games&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Standard Uniform (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thorough Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reed (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Totem Hunter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Baron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 20 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Chest (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Connections&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 400 Amber in your Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crates (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Traveling Light&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after opening or sending 20 Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Leather (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Unnecessary Burden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ibex Rug (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Untamed Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Untamed Wilds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Prosperity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 14 Reputation Points through Resolve in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Resolve&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game having gaained at least 5 Reputation Points through Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Road Sign (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Watchtower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Watchtower modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: 168&lt;br /&gt;
** Experience rewards: 95&lt;br /&gt;
** Building rewards: 34&lt;br /&gt;
** Home decorations: 26&lt;br /&gt;
** Effect rewards: 1 (Queen&#039;s Hand Trials)&lt;br /&gt;
** Embarkation rewards: 3&lt;br /&gt;
** Cornerstones: 8&lt;br /&gt;
** Trader rewards: 1&lt;br /&gt;
* Total experience points to be gained: 950 XP&lt;br /&gt;
* Achievements tied to deeds: -&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=12072</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=12072"/>
		<updated>2026-07-21T01:05:19Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.10.4}}&lt;br /&gt;
[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience points&lt;br /&gt;
* Decoration [[buildings]]&lt;br /&gt;
* [[Trader]] Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; decorations&lt;br /&gt;
* [[Cornerstones]]&lt;br /&gt;
* [[Embarkation]] bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:A_True_Leader_Deed.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Arch_icon.png}} &amp;lt;/br&amp;gt; Ancient Arch (Harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_Abandoned_Settlement.png}} &amp;lt;/br&amp;gt; &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Deed_Rewards_Generic.png}} &amp;lt;/br&amp;gt;50 Exp&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Devils_Bargain.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:NecromancerIcons_50_b.png}}&amp;lt;/br&amp;gt;Bone Tools (cornerstone) &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 10 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 25 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 50 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 80 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 130 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Plate of Food (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rare Technology&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a restored Rainpunk Foundry in your settlement&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Water Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Refinery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Small Distillery (cornerstone) The fresh resin still glows softly with the rain&#039;s essence. Gain 4 Crystalized Dew for every 20 Resin produced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 50 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 200 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 600 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 1500 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Marble Fountain (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 3000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 5000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Royal Outpost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Royal Outpost modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Landscape Painting (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruined Armory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruined Armory modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Anvil (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after taking care of 10 ruins found in glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 5 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 15 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 50 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Town Board (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 75 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 100 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | The Sparkcaster (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Serving Ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sparkdew Crystals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Sparkdew Crystals modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Sparkdew Crystal (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Stalking Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Storm Orb (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Statue of the Forefathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Statue of the Forefathers modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Taking Action&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 5 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with no dead villagers on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Adamantine Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Adamantine Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crimson Cloak (home decoration) Queen&#039;s Hand Trials (game mode)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Bronze Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Bronze Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Settler&#039;s Mask (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Cobalt Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Cobalt Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Visage (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Gold Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Gold Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Cape (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Lead Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Lead Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pioneer&#039;s Mantle (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marketplace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 50 villages, 1 x Temple, 1 x Market&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Marshlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 6 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 4 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 2 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Platinum Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Platinum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorated Belt (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Queen&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete the Queen&#039;s Hand Trial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Queen&#039;s Hand Pauldron (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Reef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rosevine (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Silver Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Silver Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Veteran&#039;s Shoulder Guard (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Titanium Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Titanium Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Stormshroud Attire (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thick Clouds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Third Time&#039;s a Charm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win 3 games&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Standard Uniform (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thorough Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reed (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Totem Hunter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Baron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 20 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Chest (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Connections&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 400 Amber in your Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crates (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Traveling Light&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after opening or sending 20 Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Leather (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Unnecessary Burden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ibex Rug (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Untamed Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Untamed Wilds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Prosperity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 14 Reputation Points through Resolve in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Resolve&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game having gaained at least 5 Reputation Points through Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Road Sign (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Watchtower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Watchtower modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: 168&lt;br /&gt;
** Experience rewards: 95&lt;br /&gt;
** Building rewards: 34&lt;br /&gt;
** Home decorations: 26&lt;br /&gt;
** Effect rewards: 1 (Queen&#039;s Hand Trials)&lt;br /&gt;
** Embarkation rewards: 3&lt;br /&gt;
** Cornerstones: 8&lt;br /&gt;
** Trader rewards: 1&lt;br /&gt;
* Total experience points to be gained: 950 XP&lt;br /&gt;
* Achievements tied to deeds: -&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=6713</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=6713"/>
		<updated>2024-03-18T21:12:32Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; (Hauler Station Update) `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : (Guidance and Lore Update - Part 1) `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; (Guidance and Lore Update - Part 1) `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145  (Guidance and Lore Update - Part 1) `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1172327585598947338 -&amp;gt; https://trello.com/c/UzXffPya/1388-skipping-a-tutorial-mission-removed-the-world-map-hud (Hotfix 0.63.6) `Fixed a bug where skipping tutorial scenarios would remove the World Map HUD.` + `Fixed a bug where restarting tutorial missions would reroll caravan choices.`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1173387063354204211 -&amp;gt; https://trello.com/c/ZYRXzSYf/1399-upgrade-mine-for-more-ore-if-all-mine-ables-unselected&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1176302600073789521 -&amp;gt; https://trello.com/c/tTkAGKVW/1397-fox-carry-animation-is-misconfigured-and-can-produce-weird-artifacts-on-pause&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1176713791149445210 -&amp;gt; https://trello.com/c/WptLNmbW/1400-altar-of-decay-consequence-persists&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1215433572345712770 -&amp;gt; https://trello.com/c/q02CZYtx/1481-untapped-wealth-has-wrong-description-generic-crit-vs-bonus-goods&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=3403</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=3403"/>
		<updated>2023-11-22T14:59:29Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; (Hauler Station Update) `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : (Guidance and Lore Update - Part 1) `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; (Guidance and Lore Update - Part 1) `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145  (Guidance and Lore Update - Part 1) `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1172327585598947338 -&amp;gt; https://trello.com/c/UzXffPya/1388-skipping-a-tutorial-mission-removed-the-world-map-hud (Hotfix 0.63.6) `Fixed a bug where skipping tutorial scenarios would remove the World Map HUD.` + `Fixed a bug where restarting tutorial missions would reroll caravan choices.`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1173387063354204211 -&amp;gt; https://trello.com/c/ZYRXzSYf/1399-upgrade-mine-for-more-ore-if-all-mine-ables-unselected&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1176302600073789521 -&amp;gt; https://trello.com/c/tTkAGKVW/1397-fox-carry-animation-is-misconfigured-and-can-produce-weird-artifacts-on-pause&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1176713791149445210 -&amp;gt; https://trello.com/c/WptLNmbW/1400-altar-of-decay-consequence-persists&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=3386</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=3386"/>
		<updated>2023-11-21T20:01:41Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; (Hauler Station Update) `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : (Guidance and Lore Update - Part 1) `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; (Guidance and Lore Update - Part 1) `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145  (Guidance and Lore Update - Part 1) `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1172327585598947338 -&amp;gt; https://trello.com/c/UzXffPya/1388-skipping-a-tutorial-mission-removed-the-world-map-hud (Hotfix 0.63.6) `Fixed a bug where skipping tutorial scenarios would remove the World Map HUD.` + `Fixed a bug where restarting tutorial missions would reroll caravan choices.`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1173387063354204211 -&amp;gt; https://trello.com/c/ZYRXzSYf/1399-upgrade-mine-for-more-ore-if-all-mine-ables-unselected&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1176302600073789521 -&amp;gt; https://trello.com/c/tTkAGKVW/1397-fox-carry-animation-is-misconfigured-and-can-produce-weird-artifacts-on-pause&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=3385</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=3385"/>
		<updated>2023-11-21T19:59:12Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; (Hauler Station Update) `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : (Guidance and Lore Update - Part 1) `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; (Guidance and Lore Update - Part 1) `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145  (Guidance and Lore Update - Part 1) `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1172327585598947338 -&amp;gt; https://trello.com/c/UzXffPya/1388-skipping-a-tutorial-mission-removed-the-world-map-hud (Hotfix 0.63.6) `Fixed a bug where skipping tutorial scenarios would remove the World Map HUD.` + `Fixed a bug where restarting tutorial missions would reroll caravan choices.`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1173387063354204211 -&amp;gt; https://trello.com/c/ZYRXzSYf/1399-upgrade-mine-for-more-ore-if-all-mine-ables-unselected&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2952</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2952"/>
		<updated>2023-11-12T16:22:05Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; (Hauler Station Update) `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : (Guidance and Lore Update - Part 1) `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; (Guidance and Lore Update - Part 1) `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145  (Guidance and Lore Update - Part 1) `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1172327585598947338 -&amp;gt; https://trello.com/c/UzXffPya/1388-skipping-a-tutorial-mission-removed-the-world-map-hud (Hotfix 0.63.6) `Fixed a bug where skipping tutorial scenarios would remove the World Map HUD.` + `Fixed a bug where restarting tutorial missions would reroll caravan choices.`&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2744</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2744"/>
		<updated>2023-11-10T14:42:13Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; (Hauler Station Update) `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : (Guidance and Lore Update - Part 1) `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; (Guidance and Lore Update - Part 1) `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145  (Guidance and Lore Update - Part 1) `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1172327585598947338 -&amp;gt; https://trello.com/c/UzXffPya/1388-skipping-a-tutorial-mission-removed-the-world-map-hud&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2345</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2345"/>
		<updated>2023-10-26T20:47:59Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; (Hauler Station Update) `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : (Guidance and Lore Update - Part 1) `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; (Guidance and Lore Update - Part 1) `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145  (Guidance and Lore Update - Part 1) `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2344</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2344"/>
		<updated>2023-10-26T20:47:33Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` (Hauler Station Update)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : (Guidance and Lore Update - Part 1) `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; (Guidance and Lore Update - Part 1) `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` &lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145  (Guidance and Lore Update - Part 1) `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2343</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2343"/>
		<updated>2023-10-26T20:46:38Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` (Hauler Station Update)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` (Guidance and Lore Update - Part 1)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` (Guidance and Lore Update - Part 1)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1161361520891011192 -&amp;gt; https://store.steampowered.com/news/app/1336490/view/3708210847449795145 `⚡ Changed the names of Copper and Coal deposits to “veins”, to make it clearer that they are different from normal resource nodes (and that perks affecting resource deposits/nodes don’t work on them).`&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2295</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2295"/>
		<updated>2023-10-16T16:15:49Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` (Hauler Station Update)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` (Guidance and Lore Update - Part 1)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` (Guidance and Lore Update - Part 1)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1162456421242249299 -&amp;gt; https://trello.com/c/7KIPd0Uf/1363-its-possible-to-remove-the-ruined-shelter&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2275</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2275"/>
		<updated>2023-10-12T15:02:40Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;good ol&#039; bug-report-spamming Vaxquis.&lt;br /&gt;
&lt;br /&gt;
Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` (Hauler Station Update)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` (Guidance and Lore Update - Part 1)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` (Guidance and Lore Update - Part 1)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2274</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2274"/>
		<updated>2023-10-12T15:02:03Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` (Hauler Station Update)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` &amp;amp; `⚡ Improved the wording of some World Event decisions to make it clear that resources and villagers are taken away for only the current cycle.` (Guidance and Lore Update - Part 1)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155983196551385183 -&amp;gt; `⚡ Changed the name of villager rewards given for completing orders to “villagers” instead of “newcomers”.` (Guidance and Lore Update - Part 1)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2273</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2273"/>
		<updated>2023-10-12T14:58:07Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).` (Hauler Station Update)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).` (Guidance and Lore Update - Part 1)&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2272</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2272"/>
		<updated>2023-10-12T14:57:31Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998 : `⚡ Changed the wording in some World Event decision tooltips to avoid the word “pay” for embarkation goods (it only occurs in relation to Citadel Resources).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2271</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2271"/>
		<updated>2023-10-10T17:57:04Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confirmed &amp;amp; fixed bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1160643027962970203 -&amp;gt; https://trello.com/c/b92QiXHO/1359-a-short-window-exists-between-trader-leaving-and-generating-new-trade-visit&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1158143477863948288 -&amp;gt; https://trello.com/c/HvzCn4z7/1355-assigning-workers-with-shift-key-pushed-can-assign-workers-in-the-slot-occupied-by-the-automaton&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2228</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2228"/>
		<updated>2023-09-26T17:12:21Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1155965961288036392 -&amp;gt; https://trello.com/c/bewvSeHz/1347-cycle-effects-removing-embark-goods-should-not-have-a-minus-in-descriptions &amp;amp; https://discord.com/channels/418545968666116096/755068478763040779/1156247054612434998&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2163</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2163"/>
		<updated>2023-09-15T22:00:37Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone &amp;amp; `⚡ Unified the naming of small glades across the game (they were previously called “regular glades” in some circumstances).`&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2162</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2162"/>
		<updated>2023-09-13T13:05:55Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1070445186615885846 -&amp;gt; https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097267078995656734 -&amp;gt; https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097269614976700456 -&amp;gt; fixed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1097314175765713059 -&amp;gt; https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1149106809412526200 -&amp;gt; https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150197613468057751 -&amp;gt; https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150246817204797511 -&amp;gt; https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/418545968666116096/1150953557080670339 -&amp;gt; https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2161</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2161"/>
		<updated>2023-09-13T12:59:39Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
&lt;br /&gt;
https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
&lt;br /&gt;
https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
&lt;br /&gt;
https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
&lt;br /&gt;
https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
&lt;br /&gt;
https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2160</id>
		<title>User:76561198026754409</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=User:76561198026754409&amp;diff=2160"/>
		<updated>2023-09-13T12:59:26Z</updated>

		<summary type="html">&lt;p&gt;76561198026754409: Created page with &amp;quot;Bug reports from me:  https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug reports from me:&lt;br /&gt;
&lt;br /&gt;
https://trello.com/c/4omlVKkT/1019-drainage-mole-explosion-should-explicitly-say-it-removes-events-as-well&lt;br /&gt;
https://trello.com/c/sXlApMj6/1127-order-human-resolve-needs-a-new-name&lt;br /&gt;
https://trello.com/c/kDicg4Ve/1128-foxes-and-lizards-not-clickable-in-training-expedition&lt;br /&gt;
https://trello.com/c/AhCwlfN6/1313-improve-wording-of-the-secure-perimeter-cornerstone&lt;br /&gt;
https://trello.com/c/zeFe8fFl/1321-inspiring-work-is-incorrectly-adding-the-resolve-effect-model-once-a-stack-has-been-removed&lt;br /&gt;
https://trello.com/c/NNHtbsZQ/1322-improve-wording-in-the-stormwalker-tax-cornerstone&lt;br /&gt;
https://trello.com/c/pAyWG4g5/1327-trade-blocking-effects-should-mention-the-fact-current-trader-will-leave-immediately&lt;/div&gt;</summary>
		<author><name>76561198026754409</name></author>
	</entry>
</feed>