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	<title>Against the Storm Official Wiki - User contributions [en]</title>
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	<updated>2026-10-04T22:24:53Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=7019</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=7019"/>
		<updated>2024-04-20T04:51:19Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: updated the stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; A Real Challenge&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Devils_Bargain.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:NecromancerIcons_50_b.png}}&amp;lt;/br&amp;gt;Bone Tools (cornerstone) &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Worker&#039;s Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 10 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 25 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 50 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 80 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 130 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Plate of Food (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rare Technology&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a restored Rainpunk Foundry in your settlement&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Water Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Refinery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Small Distillery (cornerstone) The fresh resin still glows softly with the rain&#039;s essence. Gain 4 Crystalized Dew for every 20 Resin produced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 50 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 200 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 600 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 1500 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Marble Fountain (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 3000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 5000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Royal Outpost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Royal Outpost modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Landscape Painting (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruined Armory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruined Armory modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Anvil (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after taking care of 10 ruins found in glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 5 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 15 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 50 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Town Board (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 75 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 100 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | The Sparkcaster (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Serving Ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sparkdew Crystals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Sparkdew Crystals modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Sparkdew Crystal (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Stalking Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Storm Orb (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Statue of the Forefathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Statue of the Forefathers modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Taking Action&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 5 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with no dead villagers on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Adamantine Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Adamantine Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crimson Cloak (home decoration) Queen&#039;s Hand Trials (game mode)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Bronze Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Bronze Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Settler&#039;s Mask (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Cobalt Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Cobalt Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Visage (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Gold Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Gold Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Cape (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Lead Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Lead Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pioneer&#039;s Mantle (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marketplace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 50 villages, 1 x Temple, 1 x Market&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Marshlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 6 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 4 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 2 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Platinum Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Platinum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorated Belt (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Queen&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete the Queen&#039;s Hand Trial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Queen&#039;s Hand Pauldron (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Reef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rosevine (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Silver Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Silver Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Veteran&#039;s Shoulder Guard (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Titanium Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Titanium Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Stormshroud Attire (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thick Clouds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Third Time&#039;s a Charm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win 3 games&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Standard Uniform (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thorough Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reed (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Totem Hunter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Baron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 20 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Chest (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Connections&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 400 Amber in your Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crates (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Traveling Light&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after opening or sending 20 Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Leather (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Unnecessary Burden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ibex Rug (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Untamed Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Untamed Wilds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Prosperity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 14 Reputation Points through Resolve in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Resolve&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game having gaained at least 5 Reputation Points through Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Road Sign (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Watchtower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Watchtower modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: 168&lt;br /&gt;
** Experience rewards: 95&lt;br /&gt;
** Building rewards: 34&lt;br /&gt;
** Home decorations: 26&lt;br /&gt;
** Effect rewards: 1 (Queen&#039;s Hand Trials)&lt;br /&gt;
** Embarkation rewards: 3&lt;br /&gt;
** Cornerstones: 8&lt;br /&gt;
** Trader rewards: 1&lt;br /&gt;
* Total experience points to be gained: 950 XP&lt;br /&gt;
* Achievements tied to deeds: -&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=7018</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=7018"/>
		<updated>2024-04-19T23:28:33Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* List */ Fixed the icons for Devil&amp;#039;s Bargain - trying to figure out linking and alt text for the image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; A Real Challenge&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Devils_Bargain.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:NecromancerIcons_50_b.png}}&amp;lt;/br&amp;gt;Bone Tools (cornerstone) &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Worker&#039;s Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 10 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 25 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 50 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 80 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 130 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Plate of Food (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rare Technology&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a restored Rainpunk Foundry in your settlement&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Water Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Refinery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Small Distillery (cornerstone) The fresh resin still glows softly with the rain&#039;s essence. Gain 4 Crystalized Dew for every 20 Resin produced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 50 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 200 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 600 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 1500 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Marble Fountain (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 3000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 5000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Royal Outpost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Royal Outpost modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Landscape Painting (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruined Armory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruined Armory modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Anvil (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after taking care of 10 ruins found in glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 5 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 15 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 50 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Town Board (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 75 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 100 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | The Sparkcaster (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Serving Ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sparkdew Crystals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Sparkdew Crystals modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Sparkdew Crystal (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Stalking Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Storm Orb (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Statue of the Forefathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Statue of the Forefathers modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Taking Action&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 5 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with no dead villagers on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Adamantine Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Adamantine Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crimson Cloak (home decoration) Queen&#039;s Hand Trials (game mode)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Bronze Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Bronze Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Settler&#039;s Mask (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Cobalt Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Cobalt Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Visage (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Gold Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Gold Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Cape (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Lead Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Lead Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pioneer&#039;s Mantle (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marketplace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 50 villages, 1 x Temple, 1 x Market&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Marshlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 6 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 4 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 2 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Platinum Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Platinum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorated Belt (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Queen&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete the Queen&#039;s Hand Trial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Queen&#039;s Hand Pauldron (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Reef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rosevine (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Silver Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Silver Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Veteran&#039;s Shoulder Guard (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Titanium Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Titanium Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Stormshroud Attire (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thick Clouds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Third Time&#039;s a Charm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win 3 games&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Standard Uniform (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thorough Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reed (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Totem Hunter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Baron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 20 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Chest (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Connections&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 400 Amber in your Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crates (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Traveling Light&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after opening or sending 20 Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Leather (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Unnecessary Burden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ibex Rug (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Untamed Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Untamed Wilds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Prosperity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 14 Reputation Points through Resolve in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Resolve&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game having gaained at least 5 Reputation Points through Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Road Sign (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Watchtower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Watchtower modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: 167&lt;br /&gt;
** Experience rewards: 95&lt;br /&gt;
** Building rewards: 34&lt;br /&gt;
** Home decorations: 26&lt;br /&gt;
** Effect rewards: 1 (Queen&#039;s Hand Trials)&lt;br /&gt;
** Embarkation rewards: 3&lt;br /&gt;
** Cornerstones: 4&lt;br /&gt;
** Trader rewards: 1&lt;br /&gt;
* Total experience points to be gained: 950 XP&lt;br /&gt;
* Achievements tied to deeds: -&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6777</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6777"/>
		<updated>2024-03-29T15:27:17Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: Updated the statistics and moved them to the end of the page. The count isn&amp;#039;t right (used Notepad++ and Find) but I can&amp;#039;t figure out why&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; A Real Challenge&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Devils_Bargain.png}}&amp;lt;/br&amp;gt;Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Worker&#039;s Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 10 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 25 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 50 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 80 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 130 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Plate of Food (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rare Technology&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a restored Rainpunk Foundry in your settlement&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Water Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Refinery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Small Distillery (cornerstone) The fresh resin still glows softly with the rain&#039;s essence. Gain 4 Crystalized Dew for every 20 Resin produced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 50 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 200 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 600 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 1500 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Marble Fountain (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 3000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 5000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Royal Outpost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Royal Outpost modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Landscape Painting (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruined Armory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruined Armory modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Anvil (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after taking care of 10 ruins found in glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 5 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 15 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 50 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Town Board (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 75 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 100 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | The Sparkcaster (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Serving Ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sparkdew Crystals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Sparkdew Crystals modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Sparkdew Crystal (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Stalking Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Storm Orb (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Statue of the Forefathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Statue of the Forefathers modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Taking Action&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 5 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with no dead villagers on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Adamantine Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Adamantine Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crimson Cloak (home decoration) Queen&#039;s Hand Trials (game mode)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Bronze Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Bronze Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Settler&#039;s Mask (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Cobalt Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Cobalt Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Visage (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Gold Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Gold Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Cape (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Lead Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Lead Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pioneer&#039;s Mantle (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marketplace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 50 villages, 1 x Temple, 1 x Market&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Marshlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 6 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 4 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 2 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Platinum Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Platinum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorated Belt (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Queen&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete the Queen&#039;s Hand Trial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Queen&#039;s Hand Pauldron (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Reef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rosevine (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Silver Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Silver Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Veteran&#039;s Shoulder Guard (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Titanium Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Titanium Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Stormshroud Attire (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thick Clouds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Third Time&#039;s a Charm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win 3 games&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Standard Uniform (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thorough Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reed (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Totem Hunter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Baron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 20 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Chest (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Connections&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 400 Amber in your Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crates (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Traveling Light&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after opening or sending 20 Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Leather (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Unnecessary Burden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ibex Rug (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Untamed Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Untamed Wilds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Prosperity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 14 Reputation Points through Resolve in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Resolve&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game having gaained at least 5 Reputation Points through Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Road Sign (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Watchtower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Watchtower modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: 167&lt;br /&gt;
** Experience rewards: 95&lt;br /&gt;
** Building rewards: 34&lt;br /&gt;
** Home decorations: 26&lt;br /&gt;
** Effect rewards: 1 (Queen&#039;s Hand Trials)&lt;br /&gt;
** Embarkation rewards: 3&lt;br /&gt;
** Cornerstones: 4&lt;br /&gt;
** Trader rewards: 1&lt;br /&gt;
* Total experience points to be gained: 950 XP&lt;br /&gt;
* Achievements tied to deeds: -&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6711</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6711"/>
		<updated>2024-03-17T23:42:06Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* List */ Finished list. Will update stats and make it pretty later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: -&lt;br /&gt;
** Experience rewards: -&lt;br /&gt;
** Building rewards: -&lt;br /&gt;
** Effect rewards: -&lt;br /&gt;
** Embarkation rewards: -&lt;br /&gt;
** Trader rewards: -&lt;br /&gt;
* Total experience points to be gained:-&lt;br /&gt;
* Achievements tied to deeds: -&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
(in progress, will update. Working on formatting and setting up links to cornerstones)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; A Real Challenge&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Devils_Bargain.png}}&amp;lt;/br&amp;gt;Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Worker&#039;s Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 10 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 25 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 50 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 80 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prosperity 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Collect 130 Reputation Points through villager Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Plate of Food (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rare Technology&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a restored Rainpunk Foundry in your settlement&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Water Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Refinery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Small Distillery (cornerstone) The fresh resin still glows softly with the rain&#039;s essence. Gain 4 Crystalized Dew for every 20 Resin produced&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 50 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 200 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 600 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 1500 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Marble Fountain (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 3000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rolling in Wealth 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Trade good worth 5000 Amber&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Royal Outpost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Royal Outpost modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Landscape Painting (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruined Armory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruined Armory modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Anvil (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ruins&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after taking care of 10 ruins found in glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 5 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 15 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 50 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Town Board (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 75 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Rushed Delivery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 100 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | The Sparkcaster (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Serving Ale&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Sparkdew Crystals&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Sparkdew Crystals modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Sparkdew Crystal (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Stalking Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Storm Orb (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Statue of the Forefathers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Statue of the Forefathers modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Taking Action&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 5 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Tempest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with no dead villagers on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Adamantine Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Adamantine Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crimson Cloak (home decoration) Queen&#039;s Hand Trials (game mode)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Bronze Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Bronze Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Settler&#039;s Mask (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Cobalt Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Cobalt Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Royal Visage (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Gold Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Gold Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Cape (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Lead Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Lead Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pioneer&#039;s Mantle (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marketplace&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 50 villages, 1 x Temple, 1 x Market&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Marshlands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Marshlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 6 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 4 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Patient Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Don&#039;t let the Queen&#039;s Impatience grow above 2 in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Platinum Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Platinum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorated Belt (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Queen&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete the Queen&#039;s Hand Trial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Queen&#039;s Hand Pauldron (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Reef&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Scarlet Orchard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rosevine (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Silver Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Silver Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Veteran&#039;s Shoulder Guard (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;The Titanium Seal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Reforge the Titanium Seal&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Stormshroud Attire (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thick Clouds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Coral Growth (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Third Time&#039;s a Charm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win 3 games&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Standard Uniform (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Thorough Exploration&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reed (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Totem Hunter&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Baron&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 20 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Chest (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Trade Connections&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 400 Amber in your Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Crates (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Traveling Light&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Treasure&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after opening or sending 20 Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Leather (embarkation bonus)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Unnecessary Burden&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ibex Rug (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Untamed Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Untamed Wilds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Prosperity&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 14 Reputation Points through Resolve in a single game&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Victory through Resolve&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game having gaained at least 5 Reputation Points through Resolve&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Road Sign (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Watchtower&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Watchtower modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6621</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6621"/>
		<updated>2024-03-14T18:06:00Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* List */ Added more deeds. Will add more later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: -&lt;br /&gt;
** Experience rewards: -&lt;br /&gt;
** Building rewards: -&lt;br /&gt;
** Effect rewards: -&lt;br /&gt;
** Embarkation rewards: -&lt;br /&gt;
** Trader rewards: -&lt;br /&gt;
* Total experience points to be gained:-&lt;br /&gt;
* Achievements tied to deeds: -&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
(in progress, will update. Working on formatting and setting up links to cornerstones)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt; A Real Challenge&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher).&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Pipe_Ending.png}}&amp;lt;/br&amp;gt;Pipe Ending (Comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} &amp;lt;/br&amp;gt;Devil&#039;s Bargain&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | {{Perk|Silver|File:Devils_Bargain.png}}&amp;lt;/br&amp;gt;Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Worker&#039;s Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Master Archaeologist&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with all three skeletons reconstructed in the Scarlet Orchard.&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Inscribed Slab (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Monastery of the Holy Flame&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Monastery of the Holy Flame modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Deaths&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 0 villagers dying&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Loot Boxes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without opening or sending any Abandoned Caches to the Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;No Strangers&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any encampment events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ominous Presence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ominous Presence modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Orders from the Queen 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Tombstone (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Outstanding Move&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overcoming Difficulty&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Overgrown Library&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Overgrown Library modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Paradise&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bonfire (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Petrified Necropolis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Petrified Necropolis modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Playing It Safe&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 2 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Elbow (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 3 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 4 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 5 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Artifact (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 6 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 7&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 7 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 8&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 8 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Golden Leaf Plant (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 9&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 9 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 10 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 11&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 11 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Domesticated Sea Tiger (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 12&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 12 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 13&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 13 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 14&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 14 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 15&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 15 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 16&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 16 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 17&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 17 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Painting of the Ancient Hearth (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 19&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 19 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Prestigious Expedition 20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Prestige 20 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dueling Umbrella (home decoration)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6528</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6528"/>
		<updated>2024-03-07T18:32:23Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* List */ Added more items to the list of deeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: -&lt;br /&gt;
** Experience rewards: -&lt;br /&gt;
** Building rewards: -&lt;br /&gt;
** Effect rewards: -&lt;br /&gt;
** Embarkation rewards: -&lt;br /&gt;
** Trader rewards: -&lt;br /&gt;
* Total experience points to be gained:-&lt;br /&gt;
* Achievements tied to deeds: -&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
(in progress, will update. Working on formatting and setting up links to cornerstones)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Ending (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Devil&#039;s Bargain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bone Tools cornerstone (Gain 3 Tools every time a villager leaves or dies, not listed in Cornerstone list)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Worker&#039;s Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;High Price&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Higher Needs&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Services needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 5 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Signboard (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homesick 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in 3 years or less&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Humans&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Human Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Humans, 15 x Human House, 1 x Temple&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Immovable Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without discovering any glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Well (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Independent Viceroy&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Into the Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Rainpunk Barrels (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Land of Greed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Land of Greed modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Levitating Monument&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Levitating Monument modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Like a Machine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 3 timed orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizards Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Lizards&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lizard Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Lost Colonies&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ruins modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Corner (comfort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Humans&amp;diff=6502</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Humans&amp;diff=6502"/>
		<updated>2024-03-05T20:27:05Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Human Specific Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Human_Portrait.png|thumb|360px|A Human]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{species link|Humans|med}} are an adaptable species, but very susceptible to the rain. The are adept at [[File:Icon_Spec_Farm_64x64.png|14px]] Farming and really enjoy [[File:Icon_Spec_Brewing_64x64.png|14px]] Brewing. &lt;br /&gt;
&lt;br /&gt;
Their [[Starting Ability]] is to reveal the nearest patch of [[Fertile Soil]]. Humans has a base [[Resolve]] of 15, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is High. With a [[Decadence]] level of 4 and a [[Hunger Tolerance]] of 6, Humans are one of the last to leave and make for a stable [[Species]], and a Viceroy has to fulfill multiple [[Complex Needs]] , including [[Complex Housing]] to have them attain High [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Humans need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Humans to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_Biscuits.png|[[Biscuits]]&lt;br /&gt;
Icon_Resource_Pie.png | [[Pie]]&lt;br /&gt;
Icon_Resource_Porridge.png | [[Porridge]]&lt;br /&gt;
Icon Need Leisure.png| [[Leisure]]&lt;br /&gt;
Icon Service Religion.png | [[Religion]]&lt;br /&gt;
Icon_Need_BasicHousing.png | [[Basic Housing]]&lt;br /&gt;
Icon_Need_HumanHousing.png | [[Human Housing]]&lt;br /&gt;
Icon_Resource_Coats.png | [[Clothing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specializations &amp;amp; Comforts ==&lt;br /&gt;
&lt;br /&gt;
[[Humans]]&#039; Proficiency Specialization is [[File:Icon_Spec_Farm_64x64.png|14px]][[Humans#Specializations_&amp;amp;_Comforts|Farming]]. It grants [[Humans]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Foragers&#039; Camp|med}}&lt;br /&gt;
* {{bl|Granary|med}}&lt;br /&gt;
* {{bl|Greenhouse|med}}&lt;br /&gt;
* {{bl|Herb Garden|med}}&lt;br /&gt;
* {{bl|Homestead|med}}&lt;br /&gt;
* {{bl|Plantation|med}}&lt;br /&gt;
* {{bl|Rain Mill|med}}&lt;br /&gt;
* {{bl|Small Farm|med}}&lt;br /&gt;
[[Humans]]&#039; Comfort Specialization is [[File:Icon_Spec_Brewing_64x64.png|14px]][[Humans#Specializations_&amp;amp;_Comforts|Brewing]]. It grants [[Humans]] 5 [[Resolve]] when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Alchemist&#039;s Hut|med}}&lt;br /&gt;
* {{bl|Brewery|med}}&lt;br /&gt;
* {{bl|Cellar|med}}&lt;br /&gt;
* {{bl|Distillery|med}}&lt;br /&gt;
* {{bl|Monastery|med}}&lt;br /&gt;
* {{bl|Scribe|med}}&lt;br /&gt;
* {{bl|Tinctury|med}}&lt;br /&gt;
&lt;br /&gt;
== Human-Specific Buildings ==&lt;br /&gt;
&lt;br /&gt;
These [[Buildings]] appearing as [[Reputation]] Rewards only when Humans are on the map. They can still spawn as [[Ruins]] or [[Order]] Rewards.&lt;br /&gt;
&lt;br /&gt;
* {{bl|Brewery|med}}&lt;br /&gt;
* {{bl|Brick Oven|med}}&lt;br /&gt;
* {{bl|Monastery|med}}&lt;br /&gt;
&lt;br /&gt;
== Orders Concerning Humans ==&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:HumanGroup.png|100px|left|alt=A Group of Humans]]&lt;br /&gt;
* There is a Human [[Trader]] named [[Sahilda]].&amp;lt;br /&amp;gt;&lt;br /&gt;
* Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes.&lt;br /&gt;
* They also have two voice pitches, high and low.&lt;br /&gt;
* When assigned to {{bl|Herb Garden|med}}, {{bl|Homestead|med}}, {{bl|Plantation|med}}, or {{bl|Small Farm|med}}, Humans&#039; [[File:Icon_Spec_Farm_64x64.png|14px]][[Humans#Specializations_&amp;amp;_Comforts|Farming]] double production bonus applies during [[Planting]] in [[Drizzle Season]], like all double production bonuses for those [[Buildings]]. [[Gathering]] doesn&#039;t influence the chance for double production.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Foxes]]&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Harpies]]&lt;br /&gt;
* [[Lizards]]&lt;br /&gt;
* [[Trader Wares#Sahilda|Sahilda the Human Trader]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beavers&amp;diff=6501</id>
		<title>Beavers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beavers&amp;diff=6501"/>
		<updated>2024-03-05T20:26:40Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Beaver Specific Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beaver_Portrait.png|thumb|360px|A Beaver]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{species link|Beavers|med}} are hardworking and honest, but also quite demanding. The are gifted [[File:Icon Spec Wood 64x64.png|14px]] Woodworkers and enjoy [[File:Engineering.png|14px]] Engineering. &lt;br /&gt;
&lt;br /&gt;
Their [[Starting Ability]] is to extend available trade offers by 1 in each neighboring town. Beavers has a base [[Resolve]] of 10, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is High. With a [[Decadence]] level of 2 and a [[Hunger Tolerance]] of 6, Beavers are one of the most hard to please [[Species]], and a Viceroy has to fulfill multiple [[Complex Needs]] , including [[Complex Housing]] to have them attain High [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Beavers need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Beavers to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_Biscuits.png|[[Biscuits]]&lt;br /&gt;
Icon_Resource_PickledGoods.png | [[Pickled Goods]]&lt;br /&gt;
Icon Need Education.png| [[Education]]&lt;br /&gt;
Icon Need Leisure.png | [[Leisure]]&lt;br /&gt;
Icon Need Luxury.png | [[Luxury]]&lt;br /&gt;
Icon_Need_BasicHousing.png | [[Basic Housing]]&lt;br /&gt;
Icon_Need_BeaverHousing.png | [[Beaver Housing]]&lt;br /&gt;
Icon_Resource_Coats.png | [[Clothing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specializations &amp;amp; Comforts ==&lt;br /&gt;
[[Beavers]]&#039; Proficiency Specialization is [[File:Icon Spec Wood 64x64.png|14px]] [[Beavers#Specializations_&amp;amp;_Comforts|Wood]]. It grants [[Beavers]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Forester&#039;s Hut|med}}&lt;br /&gt;
* {{bl|Woodcutters&#039; Camp|med}}&lt;br /&gt;
* {{bl|Cooperage|med}}&lt;br /&gt;
* {{bl|Lumber Mill|med}}&lt;br /&gt;
[[Beavers]]&#039; Comfort Specialization is [[File:Engineering.png|14px]][[Beavers#Specializations_&amp;amp;_Comforts|Engineering]]. It grants [[Beavers]] 5 [[Resolve]] when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Mine|med}}&lt;br /&gt;
* {{bl|Press|med}}&lt;br /&gt;
* {{bl|Rain Mill|med}}&lt;br /&gt;
* {{bl|Rainpunk Foundry|med}}&lt;br /&gt;
* {{bl|Smithy|med}}&lt;br /&gt;
* {{bl|Stamping Mill|med}}&lt;br /&gt;
* {{bl|Tinkerer|med}}&lt;br /&gt;
* {{bl|Toolshop|med}}&lt;br /&gt;
&lt;br /&gt;
== Beaver-Specific Buildings ==&lt;br /&gt;
&lt;br /&gt;
These [[Buildings]] appearing as [[Reputation]] Rewards only when Beavers are on the map. They can still spawn as [[Ruins]] or [[Order]] Rewards.&lt;br /&gt;
&lt;br /&gt;
* {{bl|Cellar|med}}&lt;br /&gt;
* {{bl|Guild House|med}}&lt;br /&gt;
* {{bl|Tinctury|med}}&lt;br /&gt;
&lt;br /&gt;
== Orders Concerning Beavers ==&lt;br /&gt;
&lt;br /&gt;
== Cornerstones and Perks ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Beaver}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Beavers are not a species a Viceroy should rely on for Resolve-based [[Reputation]] gain.&lt;br /&gt;
* Beavers are great in the [[Sealed Forest]] and other biomes in which you could have a {{rl|Wood}} shortage. This is because of their Firekeeper Ability and their Specialization Bonus [[File:Icon Spec Wood 64x64.png|14px]] in {{bl|Woodcutters&#039; Camp}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:BeaverGroup.png|100px|left|alt=A Group of Beavers]]&lt;br /&gt;
* There is a Beaver [[Trader]] named [[Old Farluf]].&amp;lt;br /&amp;gt;&lt;br /&gt;
*Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.&lt;br /&gt;
*Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Players&#039; Beaver Plushies: ====&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=100px&amp;gt;&lt;br /&gt;
File:Plushie_BigWill.jpg|BigWill&#039;s Plushie&lt;br /&gt;
File:Plushie_ShadeonKoopa.jpg|Shadeon_Koopa&#039;s Plushie&lt;br /&gt;
File:Plushie_MadJack.jpg|MadJack&#039;s Plushie&lt;br /&gt;
File:Plushie pwjlafontaine.jpg|Pwjlafontaine&#039;s Plushie&lt;br /&gt;
File:MontyCrisplyPlushie.jpg|MontyCrisply&#039;s Plushie&lt;br /&gt;
File:Dan&#039;sPLushie.jpg|Dan&#039;s Plushie&lt;br /&gt;
File:Rikzo&#039;sPlushie.jpg|Rikzo&#039;s Plushie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Users volunteered for images to be used in Wiki. Thanks to all who posted! Tag @Alcawen to have your Beaver plushie added to the wiki!&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Foxes]]&lt;br /&gt;
* [[Harpies]]&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Lizards]]&lt;br /&gt;
* [[Farluf]] the [[Beaver]] [[Trader]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Foxes&amp;diff=6500</id>
		<title>Foxes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Foxes&amp;diff=6500"/>
		<updated>2024-03-05T20:26:09Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Fox-Specific Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fox_Portrait.png|thumb|360px|A Fox]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{species link|Foxes|med}} are majestic and mysterious creatures deeply bonded with the forest. They evolved a symbiosis with [[Blightrot]] through long exposure to [[Rainwater]], which caused some visible side-effects. Foxes are skilled [[File:Icon_Spec_Forest_64x64.png|14px]] Scouts and feel comfortable working with [[Rainwater]] [[File:Icon Spec RainWater 64x64.png|14px]]. &lt;br /&gt;
&lt;br /&gt;
Their starting ability is to reveal the location of the closest [[Geyser]]. Foxes has a base [[Resolve]] of 5, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is Low. With a [[Decadence]] level of 5 and a [[Hunger Tolerance]] of 3, Foxes are one of the first to starve and die, &#039;&#039;&#039;they are immune against [[Forest]] [[Hostility]]&#039;&#039;&#039; and make for a [[Species]] favored by all Viceroys.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Foxes need [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy some of these [[Complex Needs]] if you want your Foxes to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_PickledGoods.png| [[Pickled Goods]]&lt;br /&gt;
Icon_Resource_Porridge.png| [[Porridge]]&lt;br /&gt;
Icon_Resource_Skewers.png|[[Skewers]]&lt;br /&gt;
Icon Need Brawling.png| [[Brawling]]&lt;br /&gt;
Icon Need Luxury.png| [[Luxury]]&lt;br /&gt;
Icon Service Treatment.png| [[Treatment]]&lt;br /&gt;
Icon_Need_BasicHousing.png| [[Basic Housing]]&lt;br /&gt;
Icon_Need_FoxHousing.png| [[Fox Housing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specializations &amp;amp; Comforts ==&lt;br /&gt;
[[Foxes]]&#039; Proficiency Specialization is [[File:Icon Spec Forest 64x64.png|14px]][[Foxes#Specializations_&amp;amp;_Comforts|Forest]]. It grants [[Foxes]] +5% [[Glade Event]] working speed bonus when working on:&lt;br /&gt;
* [[Glade Events]]  &lt;br /&gt;
* [[Abandoned Caches]] &lt;br /&gt;
[[Foxes]]&#039; Comfort Specialization is [[File:Icon Spec RainWater 64x64.png|14px]][[Foxes#Specializations_&amp;amp;_Comforts|Rainwater]]. It grants [[Foxes]] 5 [[Resolve]] when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Advanced Rain Collector|med}}&lt;br /&gt;
* {{bl|Alchemist&#039;s Hut|med}}&lt;br /&gt;
* {{bl|Apothecary|med}}&lt;br /&gt;
* {{bl|Beanery|med}}&lt;br /&gt;
* {{bl|Brickyard|med}}&lt;br /&gt;
* {{bl|Clay Pit|med}}&lt;br /&gt;
* {{bl|Cooperage|med}}&lt;br /&gt;
* {{bl|Distillery|med}}&lt;br /&gt;
* {{bl|Finesmith|med}}&lt;br /&gt;
* {{bl|Greenhouse|med}}&lt;br /&gt;
* {{bl|Rain Collector|med}}&lt;br /&gt;
* {{bl|Rainpunk Foundry|med}}&lt;br /&gt;
* {{bl|Teahouse|med}}&lt;br /&gt;
&lt;br /&gt;
== Fox-Specific Buildings ==&lt;br /&gt;
&lt;br /&gt;
These [[Buildings]] appear as [[Reputation]] Rewards only when Foxes are on the map. They can still spawn as [[Ruins]] or [[Order]] Rewards.&lt;br /&gt;
&lt;br /&gt;
* {{bl|Beanery|med}}&lt;br /&gt;
* {{bl|Teahouse|med}}&lt;br /&gt;
* {{bl|Tea Doctor|med}}&lt;br /&gt;
&lt;br /&gt;
== Orders Concerning Foxes ==&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:FoxGroup.png|100px|left|alt=A Group of Foxes]]&lt;br /&gt;
* There are multiple Fox Traders, named [[Trader_Wares#Alune%20Soulgazer|Alune Soulgazer]] and [[Trader_Wares#Ruenhar%20Brightclaw|Ruenhar Brightclaw]].&amp;lt;br /&amp;gt;&lt;br /&gt;
* Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe. &lt;br /&gt;
* They also have two voice pitches, high and low.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Beavers]]&lt;br /&gt;
* [[Harpies]]&lt;br /&gt;
* [[Lizards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Harpies&amp;diff=6499</id>
		<title>Harpies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Harpies&amp;diff=6499"/>
		<updated>2024-03-05T20:25:42Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Harpy-Specific Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Harpy_Portrait.png|thumb|360px|A Harpy]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{species link|Harpies|med}} are a noble and fragile species, yet with a primal, aggressive side. They excel at [[File:Icon Spec Alchemy 64x64.png|14px]] Alchemy and love to work with[[File:Icon Spec Cloth 64x64.png|14px]] Cloth. &lt;br /&gt;
&lt;br /&gt;
Their [[Starting Ability]] is to add 30 {{rl|Coats}} to the Embarkation Caravan. Harpies has a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is Low. With a [[Decadence]] level of 3 and a [[Hunger Tolerance]] of 4, Harpies are easy to leave and make for a demanding [[Species]], and a Viceroy has to fulfill multiple [[Complex Needs]] , including [[Complex Housing]] to have them attain High [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Harpies need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Harpies to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_Biscuits.png|[[Biscuits]]&lt;br /&gt;
Icon_Resource_Pie.png | [[Pie]]&lt;br /&gt;
Icon_Resource_Jerky.png | [[Jerky]]&lt;br /&gt;
Icon Need Education.png| [[Education]]&lt;br /&gt;
Icon Service Treatment.png | &amp;lt;small&amp;gt;[[Treatment]]&amp;lt;/small&amp;gt;&lt;br /&gt;
Icon_Need_BasicHousing.png | [[Basic Housing]]&lt;br /&gt;
Icon_Need_HarpyHousing.png | [[Harpy Housing]]&lt;br /&gt;
Icon_Resource_Coats.png | [[Clothing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specializations &amp;amp; Comforts ==&lt;br /&gt;
[[Harpies]]&#039; Proficiency Specialization is [[File:Icon Spec Alchemy 64x64.png|14px]][[Harpies#Specializations_&amp;amp;_Comforts|Alchemy]]. It grants [[Harpies]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Alchemist&#039;s Hut|med}}&lt;br /&gt;
* {{bl|Apothecary|med}}&lt;br /&gt;
* [[Blight Post]]&lt;br /&gt;
* {{bl|Druid&#039;s Hut|med}}&lt;br /&gt;
* {{bl|Finesmith|med}}&lt;br /&gt;
* {{bl|Herbalists&#039; Camp|med}}&lt;br /&gt;
* {{bl|Teahouse|med}}&lt;br /&gt;
* {{bl|Tinctury|med}}&lt;br /&gt;
[[Harpies]]&#039; Comfort Specialization is [[File:Icon Spec Cloth 64x64.png|14px]][[Harpies#Specializations_&amp;amp;_Comforts|Cloth]]. It grants [[Harpies]] 5 [[Resolve]] when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Artisan|med}}&lt;br /&gt;
* {{bl|Clothier|med}}&lt;br /&gt;
* {{bl|Leatherworker|med}}&lt;br /&gt;
* {{bl|Manufactory|med}}&lt;br /&gt;
* {{bl|Supplier|med}}&lt;br /&gt;
* {{bl|Weaver|med}}&lt;br /&gt;
&lt;br /&gt;
== Harpy-Specific Buildings ==&lt;br /&gt;
&lt;br /&gt;
These [[Buildings]] appear [[Reputation]] Rewards only when Harpies are on the map. They can still spawn as [[Ruins]] or [[Order]] Rewards.&lt;br /&gt;
&lt;br /&gt;
* {{bl|Cooperage|med}}&lt;br /&gt;
* {{bl|Bath House|med}}&lt;br /&gt;
&lt;br /&gt;
== Orders Concerning Harpies ==&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:HarpyGroup.png|100px|left|alt=A Group of Harpies]]&lt;br /&gt;
* There is a Harpy Trader named [[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]].&amp;lt;br /&amp;gt;&lt;br /&gt;
* Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves. &lt;br /&gt;
* They also have two voice pitches, high and low.&lt;br /&gt;
* Harpies are first appeared in the lore after a Discord poll betweem them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Foxes]]&lt;br /&gt;
* [[Harpies]]&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Lizards]]&lt;br /&gt;
* [[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]] the Harpy [[Trader]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Lizards&amp;diff=6498</id>
		<title>Lizards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Lizards&amp;diff=6498"/>
		<updated>2024-03-05T20:25:10Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Lizard Specific Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lizard_Portrait.png|thumb|360px|A Lizard]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{species link|Lizards|med}} are a very resilient and distrustful species. They are very good with animals and [[File:Icon_Spec_Meat_64x64.png|14px]] [[Meat]], and prefer to work in [[File:Icon_Spec_Fire_64x64.png|14px]] warm environments due to their cold-blooded nature. &lt;br /&gt;
&lt;br /&gt;
Their [[Starting Ability]] is to gain 10 {{rl|Tools}} upon [[Embarkation]]. Lizards has a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as High, and their [[Demand]] index is Medium. With a [[Decadence]] level of 7 and a [[Hunger Tolerance]] of 12, Lizards are one of the last to leave or die, they are a very versatile species that can be quickly pleased with Specie-Specific Housing.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Lizards need [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy some of these [[Complex Needs]] if you want your Lizards to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_Pie.png | [[Pie]]&lt;br /&gt;
Icon_Resource_Jerky.png | [[Jerky]]&lt;br /&gt;
Icon_Resource_PickledGoods.png | [[Pickled Goods]]&lt;br /&gt;
Icon_Resource_Skewers.png|[[Skewers]]&lt;br /&gt;
Icon Need Brawling.png| [[Brawling]]&lt;br /&gt;
Icon Need Religion.png| [[Religion]]&lt;br /&gt;
Icon_Need_BasicHousing.png | [[Basic Housing]]&lt;br /&gt;
Icon_Need_LizardHousing.png | [[Lizard Housing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specializations &amp;amp; Comforts ==&lt;br /&gt;
&lt;br /&gt;
[[Lizards]]&#039; Proficiency Specialization is [[File:Icon_Spec_Meat_64x64.png|14px]][[Lizards#Specializations_&amp;amp;_Comforts|Meat Production]]. It grants [[Lizards]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Butcher|med}}&lt;br /&gt;
* {{bl|Grill|med}}&lt;br /&gt;
* {{bl|Leatherworker|med}}&lt;br /&gt;
* {{bl|Ranch|med}}&lt;br /&gt;
* {{bl|Smokehouse|med}}&lt;br /&gt;
* {{bl|Trappers&#039; Camp|med}}&lt;br /&gt;
[[Lizards]]&#039; Comfort Specialization is [[File:Icon_Spec_Fire_64x64.png|14px]][[Lizards#Specializations_&amp;amp;_Comforts|Warmth]]. It grants [[Lizards]] 5 [[Resolve]] when working in the following [[Buildings]]:&lt;br /&gt;
* [[Ancient Hearth]]&lt;br /&gt;
* {{bl|Bakery|med}}&lt;br /&gt;
* {{bl|Beanery|med}}&lt;br /&gt;
* [[Blight post]]&lt;br /&gt;
* {{bl|Brick Oven|med}}&lt;br /&gt;
* {{bl|Clan Hall|med}}&lt;br /&gt;
* {{bl|Cookhouse|med}}&lt;br /&gt;
* {{bl|Furnace|med}}&lt;br /&gt;
* {{bl|Grill|med}}&lt;br /&gt;
* {{bl|Holy Temple|med}}&lt;br /&gt;
* {{bl|Kiln|med}}&lt;br /&gt;
* {{bl|Monastery|med}}&lt;br /&gt;
* {{bl|Rainpunk Foundry|med}}&lt;br /&gt;
* [[Small Hearth]]&lt;br /&gt;
* {{bl|Smelter|med}}&lt;br /&gt;
* {{bl|Smithy|med}}&lt;br /&gt;
* {{bl|Smokehouse|med}}&lt;br /&gt;
* {{bl|Temple|med}}&lt;br /&gt;
&lt;br /&gt;
== Lizard -pecific Buildings ==&lt;br /&gt;
&lt;br /&gt;
These [[Buildings]] appear as [[Reputation]] Rewards only when Lizards are on the map. They can still spawn as [[Ruins]] or [[Order]] Rewards.&lt;br /&gt;
&lt;br /&gt;
* {{bl|Butcher|med}}&lt;br /&gt;
* {{bl|Clan Hall|med}}&lt;br /&gt;
&lt;br /&gt;
== Orders Concerning Lizards ==&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:LizardGroup.png|200px|left|alt=A Group of Lizards]]&lt;br /&gt;
* There are multiple Lizard Traders, named [[Trader_Wares#Vliss%20Greybone|Vliss Greybone]] and [[Trader_Wares#Gex%20Runescale|Gex Runescale]].&amp;lt;br /&amp;gt;&lt;br /&gt;
* Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail. &lt;br /&gt;
* They also have two voice pitches, high and low.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Beavers]]&lt;br /&gt;
* [[Harpies]]&lt;br /&gt;
* [[Foxes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Harpies&amp;diff=6497</id>
		<title>Harpies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Harpies&amp;diff=6497"/>
		<updated>2024-03-05T20:24:27Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Harpy Specific Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Harpy_Portrait.png|thumb|360px|A Harpy]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{species link|Harpies|med}} are a noble and fragile species, yet with a primal, aggressive side. They excel at [[File:Icon Spec Alchemy 64x64.png|14px]] Alchemy and love to work with[[File:Icon Spec Cloth 64x64.png|14px]] Cloth. &lt;br /&gt;
&lt;br /&gt;
Their [[Starting Ability]] is to add 30 {{rl|Coats}} to the Embarkation Caravan. Harpies has a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is Low. With a [[Decadence]] level of 3 and a [[Hunger Tolerance]] of 4, Harpies are easy to leave and make for a demanding [[Species]], and a Viceroy has to fulfill multiple [[Complex Needs]] , including [[Complex Housing]] to have them attain High [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Harpies need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Harpies to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_Biscuits.png|[[Biscuits]]&lt;br /&gt;
Icon_Resource_Pie.png | [[Pie]]&lt;br /&gt;
Icon_Resource_Jerky.png | [[Jerky]]&lt;br /&gt;
Icon Need Education.png| [[Education]]&lt;br /&gt;
Icon Service Treatment.png | &amp;lt;small&amp;gt;[[Treatment]]&amp;lt;/small&amp;gt;&lt;br /&gt;
Icon_Need_BasicHousing.png | [[Basic Housing]]&lt;br /&gt;
Icon_Need_HarpyHousing.png | [[Harpy Housing]]&lt;br /&gt;
Icon_Resource_Coats.png | [[Clothing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specializations &amp;amp; Comforts ==&lt;br /&gt;
[[Harpies]]&#039; Proficiency Specialization is [[File:Icon Spec Alchemy 64x64.png|14px]][[Harpies#Specializations_&amp;amp;_Comforts|Alchemy]]. It grants [[Harpies]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Alchemist&#039;s Hut|med}}&lt;br /&gt;
* {{bl|Apothecary|med}}&lt;br /&gt;
* [[Blight Post]]&lt;br /&gt;
* {{bl|Druid&#039;s Hut|med}}&lt;br /&gt;
* {{bl|Finesmith|med}}&lt;br /&gt;
* {{bl|Herbalists&#039; Camp|med}}&lt;br /&gt;
* {{bl|Teahouse|med}}&lt;br /&gt;
* {{bl|Tinctury|med}}&lt;br /&gt;
[[Harpies]]&#039; Comfort Specialization is [[File:Icon Spec Cloth 64x64.png|14px]][[Harpies#Specializations_&amp;amp;_Comforts|Cloth]]. It grants [[Harpies]] 5 [[Resolve]] when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Artisan|med}}&lt;br /&gt;
* {{bl|Clothier|med}}&lt;br /&gt;
* {{bl|Leatherworker|med}}&lt;br /&gt;
* {{bl|Manufactory|med}}&lt;br /&gt;
* {{bl|Supplier|med}}&lt;br /&gt;
* {{bl|Weaver|med}}&lt;br /&gt;
&lt;br /&gt;
== Harpy-Specific Buildings ==&lt;br /&gt;
&lt;br /&gt;
A list of [[Buildings]] appearing as [[Reputation]] Rewards only when Harpies are on the map, they can still spawn as [[Ruins]] or [[Order]] Rewards.&lt;br /&gt;
&lt;br /&gt;
* {{bl|Cooperage|med}}&lt;br /&gt;
* {{bl|Bath House|med}}&lt;br /&gt;
&lt;br /&gt;
== Orders Concerning Harpies ==&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:HarpyGroup.png|100px|left|alt=A Group of Harpies]]&lt;br /&gt;
* There is a Harpy Trader named [[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]].&amp;lt;br /&amp;gt;&lt;br /&gt;
* Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves. &lt;br /&gt;
* They also have two voice pitches, high and low.&lt;br /&gt;
* Harpies are first appeared in the lore after a Discord poll betweem them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Foxes]]&lt;br /&gt;
* [[Harpies]]&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Lizards]]&lt;br /&gt;
* [[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]] the Harpy [[Trader]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Foxes&amp;diff=6496</id>
		<title>Foxes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Foxes&amp;diff=6496"/>
		<updated>2024-03-05T20:23:51Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Fox Specific Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fox_Portrait.png|thumb|360px|A Fox]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{species link|Foxes|med}} are majestic and mysterious creatures deeply bonded with the forest. They evolved a symbiosis with [[Blightrot]] through long exposure to [[Rainwater]], which caused some visible side-effects. Foxes are skilled [[File:Icon_Spec_Forest_64x64.png|14px]] Scouts and feel comfortable working with [[Rainwater]] [[File:Icon Spec RainWater 64x64.png|14px]]. &lt;br /&gt;
&lt;br /&gt;
Their starting ability is to reveal the location of the closest [[Geyser]]. Foxes has a base [[Resolve]] of 5, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is Low. With a [[Decadence]] level of 5 and a [[Hunger Tolerance]] of 3, Foxes are one of the first to starve and die, &#039;&#039;&#039;they are immune against [[Forest]] [[Hostility]]&#039;&#039;&#039; and make for a [[Species]] favored by all Viceroys.&lt;br /&gt;
&lt;br /&gt;
== Consumption and Satisfaction ==&lt;br /&gt;
&lt;br /&gt;
Foxes need [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy some of these [[Complex Needs]] if you want your Foxes to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines class=&amp;quot;center&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Icon_Resource_PickledGoods.png| [[Pickled Goods]]&lt;br /&gt;
Icon_Resource_Porridge.png| [[Porridge]]&lt;br /&gt;
Icon_Resource_Skewers.png|[[Skewers]]&lt;br /&gt;
Icon Need Brawling.png| [[Brawling]]&lt;br /&gt;
Icon Need Luxury.png| [[Luxury]]&lt;br /&gt;
Icon Service Treatment.png| [[Treatment]]&lt;br /&gt;
Icon_Need_BasicHousing.png| [[Basic Housing]]&lt;br /&gt;
Icon_Need_FoxHousing.png| [[Fox Housing]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specializations &amp;amp; Comforts ==&lt;br /&gt;
[[Foxes]]&#039; Proficiency Specialization is [[File:Icon Spec Forest 64x64.png|14px]][[Foxes#Specializations_&amp;amp;_Comforts|Forest]]. It grants [[Foxes]] +5% [[Glade Event]] working speed bonus when working on:&lt;br /&gt;
* [[Glade Events]]  &lt;br /&gt;
* [[Abandoned Caches]] &lt;br /&gt;
[[Foxes]]&#039; Comfort Specialization is [[File:Icon Spec RainWater 64x64.png|14px]][[Foxes#Specializations_&amp;amp;_Comforts|Rainwater]]. It grants [[Foxes]] 5 [[Resolve]] when working in the following [[Buildings]]:&lt;br /&gt;
* {{bl|Advanced Rain Collector|med}}&lt;br /&gt;
* {{bl|Alchemist&#039;s Hut|med}}&lt;br /&gt;
* {{bl|Apothecary|med}}&lt;br /&gt;
* {{bl|Beanery|med}}&lt;br /&gt;
* {{bl|Brickyard|med}}&lt;br /&gt;
* {{bl|Clay Pit|med}}&lt;br /&gt;
* {{bl|Cooperage|med}}&lt;br /&gt;
* {{bl|Distillery|med}}&lt;br /&gt;
* {{bl|Finesmith|med}}&lt;br /&gt;
* {{bl|Greenhouse|med}}&lt;br /&gt;
* {{bl|Rain Collector|med}}&lt;br /&gt;
* {{bl|Rainpunk Foundry|med}}&lt;br /&gt;
* {{bl|Teahouse|med}}&lt;br /&gt;
&lt;br /&gt;
== Fox-Specific Buildings ==&lt;br /&gt;
&lt;br /&gt;
A list of [[Buildings]] appearing as [[Reputation]] Rewards only when Foxes are on the map, they can still spawn as [[Ruins]] or [[Order]] Rewards.&lt;br /&gt;
&lt;br /&gt;
* {{bl|Beanery|med}}&lt;br /&gt;
* {{bl|Teahouse|med}}&lt;br /&gt;
* {{bl|Tea Doctor|med}}&lt;br /&gt;
&lt;br /&gt;
== Orders Concerning Foxes ==&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:FoxGroup.png|100px|left|alt=A Group of Foxes]]&lt;br /&gt;
* There are multiple Fox Traders, named [[Trader_Wares#Alune%20Soulgazer|Alune Soulgazer]] and [[Trader_Wares#Ruenhar%20Brightclaw|Ruenhar Brightclaw]].&amp;lt;br /&amp;gt;&lt;br /&gt;
* Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe. &lt;br /&gt;
* They also have two voice pitches, high and low.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Beavers]]&lt;br /&gt;
* [[Harpies]]&lt;br /&gt;
* [[Lizards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Needs]]&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Need]]&lt;br /&gt;
[[Category:Resolve]]&lt;br /&gt;
[[Category:Villagers]]&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6467</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6467"/>
		<updated>2024-03-04T17:32:23Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: -&lt;br /&gt;
** Experience rewards: -&lt;br /&gt;
** Building rewards: -&lt;br /&gt;
** Effect rewards: -&lt;br /&gt;
** Embarkation rewards: -&lt;br /&gt;
** Trader rewards: -&lt;br /&gt;
* Total experience points to be gained:-&lt;br /&gt;
* Achievements tied to deeds: -&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
(in progress, will update. Working on formatting and setting up links to cornerstones)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Ending (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Devil&#039;s Bargain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bone Tools cornerstone (Gain 3 Tools every time a villager leaves or dies, not listed in Cornerstone list)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Feeding the People&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Ensure all villagers have all their Complex Food needs fulfilled simultaneously&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Worker&#039;s Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fertile Meadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fertile Grounds modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Real Expedition&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;First Steps&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Finish your first game after the tutorial&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Viceroy&#039;s Quarters (fundamental upgrade)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fishmen Ritual Site&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Fishmen Ritual Site modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Fishmen Skull (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Flooded Mines&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Flooded Mines modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Valve (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forbidden Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forbidden Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Forsaken Gods Temple&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Forsaken Gods Temple modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Foxes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fox Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Overgrown Fence Corner (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Frosts&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Frosts modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Gathering Storm&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Gathering Storm modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Harpies&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Harpy Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Umbrella (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Haunted Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Haunted Forest modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6465</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6465"/>
		<updated>2024-03-04T16:49:03Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: -&lt;br /&gt;
** Experience rewards: -&lt;br /&gt;
** Building rewards: -&lt;br /&gt;
** Effect rewards: -&lt;br /&gt;
** Embarkation rewards: -&lt;br /&gt;
** Trader rewards: -&lt;br /&gt;
* Total experience points to be gained:-&lt;br /&gt;
* Achievements tied to deeds: -&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
(in progress, will update. Working on formatting and setting up links to cornerstones)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Ending (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Devil&#039;s Bargain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bone Tools cornerstone (Gain 3 Tools every time a villager leaves or dies, not listed in Cornerstone list)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with one Dangerous Glade Event still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with two Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with three Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dice with Death 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with four Dangerous Glade Events still active&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Dullahan Warlander (trader)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 10 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 30 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 80 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 150 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 250 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Discovery 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 400 glades&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Mole Trophy (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Efficient Explorer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after completing 25 Glade Events&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Firekeeper&#039;s Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 10 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 30 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 80 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 150 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 5&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 250 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Export Expert 6&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Complete 400 trade routes&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Trade Contract (home decoration)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6463</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6463"/>
		<updated>2024-03-04T16:28:25Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* List */ Still updating the list. Cornerstone description made the third column too wide - will fix after finishing list and updating the cornerstone list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: -&lt;br /&gt;
** Experience rewards: -&lt;br /&gt;
** Building rewards: -&lt;br /&gt;
** Effect rewards: -&lt;br /&gt;
** Embarkation rewards: -&lt;br /&gt;
** Trader rewards: -&lt;br /&gt;
* Total experience points to be gained:-&lt;br /&gt;
* Achievements tied to deeds: -&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
(in progress, will update. Working on formatting and setting up links to cornerstones)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Ending (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Against All Odds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Cross (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Battleground&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Ancient Battleground modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 5 Ancient Tablets in the Warehouse&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Big Shelter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Apprentice Archaeologist 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Bandit Camp&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Bandit Camp modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Cages (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Barren Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Barren Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Gate (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 25 Beavers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Beaver Utopia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe T-connector (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 40 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Lamp (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Big Settlement 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with at least 60 villagers&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Blood Flower Farmer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game with 3 active Blood Flower Clones on the map&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Coral Forest&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Coral Forest biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Reefbloom (home decoration)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Corrosive Torrent&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Corrosive Torrent modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Crimson Soil&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Thorny Reed (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cursed Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on the Cursed Royal Woodlands biome&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Wall Crossing (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Cycle of the Wilds&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Discover 20 Dangerous Glades in one cycle&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Nightfern (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Dangerous Lands&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Dangerous Lands modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Deadly Spores&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Decorative Fungus (aesthetics)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Defying the Crown&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game without completing any orders&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Devil&#039;s Bargain&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game after 20 villagers have died&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Bone Tools cornerstone (Gain 3 Tools every time a villager leaves or dies, not listed in Cornerstone list)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6462</id>
		<title>Deeds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Deeds&amp;diff=6462"/>
		<updated>2024-03-04T06:56:37Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* List */ In progress, will update. Working on formatting and setting up links to cornerstones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DeedScreen.png|thumb|360px|The Deed Screen]]&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:&lt;br /&gt;
* Experience Points&lt;br /&gt;
* Decoration Buildings&lt;br /&gt;
* Dullahan the Wanderer&lt;br /&gt;
* The Viceroy&#039;s Quarters&lt;br /&gt;
* Viceroy Quarters&#039; Decorations&lt;br /&gt;
* Cornerstones&lt;br /&gt;
* Embarkation Bonuses&lt;br /&gt;
* The Queen&#039;s Hand Trial&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
* Total number of deeds: -&lt;br /&gt;
** Experience rewards: -&lt;br /&gt;
** Building rewards: -&lt;br /&gt;
** Effect rewards: -&lt;br /&gt;
** Embarkation rewards: -&lt;br /&gt;
** Trader rewards: -&lt;br /&gt;
* Total experience points to be gained:-&lt;br /&gt;
* Achievements tied to deeds: -&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
(in progress, will update. Working on formatting and setting up links to cornerstones)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Deeds&lt;br /&gt;
|-&lt;br /&gt;
! Deed !! Description !! Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A Real Challenge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game on Veteran difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Pipe Ending (comfort)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;A True Leader&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Earn 18 Reputation Points through villagers&#039; Resolve in a single game on Prestige 1 difficulty (or higher)&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | Ancient Arch (harmony)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Abandoned Settlement&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Win a game near the Abandoned Settlement modifier&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | 50 XP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Rainpunk&amp;diff=6461</id>
		<title>Rainpunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Rainpunk&amp;diff=6461"/>
		<updated>2024-03-02T20:20:27Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Types of Rainwater */  Nested tables to make this easier to maintain if new buildings are added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RainPunk.png|thumb|200%|A Stormwater Geyser]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_Rainpunk_LowStrain.png|94px|left|border|Rain Engines]] Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! [[Blightrot]] will grow in [[Rain Engines]] as Viceroys use them, the more [[Rainwater]] that runs through an engine, the faster [[File:Icon_UI_Blightrot.png|16px]] Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher [[Prestige]] levels...&lt;br /&gt;
&lt;br /&gt;
== Types of Rainwater ==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of Rainwater: Each type will power a different type of building. [[File:DrizzleWaterCircle.png|16px]] [[Drizzle Water]] powers buildings that produce food, [[File:ClearanceWaterCircle.png|16px]] [[Clearance Water]] powers crafting and artistry buildings, and [[File:StormWaterCircle.png|16px]] [[Storm Water]] powers heavy industrial buildings that produce fuels and metals.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; border-width: 0&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
  {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
   |- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
   ! [[File:DrizzleWaterCircle.png|16px]] Drizzle Water&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Bakery|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Beanery|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Brewery|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Brick Oven|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Butcher|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Cellar|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Cookhouse|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Distillery|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Field Kitchen|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Granary|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Greenhouse|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Grill|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Ranch|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Smokehouse|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Teahouse|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Tinctury|med}}&lt;br /&gt;
   |}&lt;br /&gt;
|&lt;br /&gt;
  {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
   |- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
   ! [[File:ClearanceWaterCircle.png|16px]] Clearance Water&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Alchemist&#039;s Hut|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Apothecary|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Artisan|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Clay Pit|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Clothier|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Cooperage|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Druid&#039;s Hut|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Finesmith|med}} &lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Leatherworker|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Makeshift Post|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Press|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Provisioner|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Rain Mill|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Scribe|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Stamping Mill|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Supplier|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Weaver|med}}&lt;br /&gt;
   |}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
  {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
   |- style=&amp;quot;font-weight:bold; text-align:center&amp;quot;&lt;br /&gt;
   ! [[File:StormWaterCircle.png|16px]] Storm Water&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Brickyard|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Carpenter|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Crude Workstation|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Furnace|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Kiln|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Lumber Mill|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Manufactory|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Rainpunk Foundry|med}} &amp;lt;!-- added since it wasn&#039;t in list. I haven&#039;t built one yet. --&amp;gt;&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Smelter|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Smithy|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Tinkerer|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Toolshop|med}}&lt;br /&gt;
   |-&lt;br /&gt;
   | {{bl|Workshop|med}}&lt;br /&gt;
&lt;br /&gt;
   |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sourcing Rainwater ==&lt;br /&gt;
There are two ways of sourcing Rainwater:&lt;br /&gt;
* Collecting Rainwater from the sky via buildings such as the [[Rain Collector]] and [[Advanced Rain Collector]].&lt;br /&gt;
* Building a {{bl|Geyser Pump}} on top of [[Water Geysers]].&lt;br /&gt;
=== Rainwater Collectors ===&lt;br /&gt;
[[File:Rain Collector icon.png|right|thumb|150px|A Rainwater Collector]] Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so [[File:StormWaterCircle.png|16px]] [[Storm Water]] can only be collected during the [[Storm Season]], and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rainwater Geysers ===&lt;br /&gt;
[[File:Geysers.png|right|thumb|150px|A Geyser and Geyser Pump]]A {{bl|Geyser Pump}} is a building you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 100 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to  place two Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Chance of Geyser type per Glade type*&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! [[File:DrizzleWaterCircle.png|16px]] Drizzle&lt;br /&gt;
! [[File:ClearanceWaterCircle.png|16px]] Clearance&lt;br /&gt;
! [[File:StormWaterCircle.png|16px]] Storm&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Small&lt;br /&gt;
| 50%&lt;br /&gt;
| 30%&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Dangerous&lt;br /&gt;
| 30%&lt;br /&gt;
| 40%&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Forbidden&lt;br /&gt;
| 20%&lt;br /&gt;
| 30%&lt;br /&gt;
| 50%&lt;br /&gt;
|}*assuming the Glade does have a Geyser&lt;br /&gt;
&lt;br /&gt;
== Engine Usage ==&lt;br /&gt;
[[File:InstallRainEngines.png|500px|left|border|Install Panel]][[File:RainwaterEngineControls.png|500px|right|border|Engine Controls]]&lt;br /&gt;
Viceroys can control how much water, and for what purpose, is used in a [[Building]]. &lt;br /&gt;
To the left we can see a Viceroy clicked on the 3rd panel of a [[Building]] information box to open the engine controls of a {{bl|Manufactory|med}}.&lt;br /&gt;
We can see:&lt;br /&gt;
# The 3rd panel with Rainpunk Information.&lt;br /&gt;
# The option and cost associated with installing Rainpunk. &lt;br /&gt;
&lt;br /&gt;
On the right, we see:&lt;br /&gt;
# The 3rd panel with Rainpunk Information.&lt;br /&gt;
# The Control. Click &#039;&#039;&#039;on&#039;&#039;&#039; this button with LMB to increase, and RMB to decrease usage.&lt;br /&gt;
# The Blightrot meter. Viceroys can &#039;&#039;&#039;hover&#039;&#039;&#039; on this panel so see how much [[Blightrot]] is being generated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Engine Controls are as follows:&lt;br /&gt;
&lt;br /&gt;
Left: (Uses 2 Units of Water per Level per Recipe / Minute )&lt;br /&gt;
*1 - Increase production speed by 50%.&lt;br /&gt;
*2 - Increase chance of double production yields by 25%.&lt;br /&gt;
*3 - Increase production speed by a further 50%.&lt;br /&gt;
&lt;br /&gt;
Right: (Uses 1 Unit of Rainwater per Level per Worker / Minute)&lt;br /&gt;
*1 - Workers gain 5 [[Resolve]].&lt;br /&gt;
*2 - Workers gain a further 5 [[Resolve]]&lt;br /&gt;
&lt;br /&gt;
It is important to note that as long as there are workers assigned and the secondary resolve-boosting engines are turned on, the Rainwater will be used and Blightrot will generate, &#039;&#039;&#039;even if no products are being produced.&#039;&#039;&#039; The &#039;&#039;&#039;rate of Rainwater usage&#039;&#039;&#039; depends on the amount of workers assigned, with more workers using more Rainwater.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blightrot ==&lt;br /&gt;
&lt;br /&gt;
See the Main page on [[Blightrot]] for further information.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. Data was shared by Discord user ballistafreak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Many thanks to Discord users Jhazrun, die_dai and MoronicCinamun1984 for the editing and proof-reading!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=6448</id>
		<title>Hearths</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Hearths&amp;diff=6448"/>
		<updated>2024-02-29T18:57:41Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Hearth Tips */ Fixed link for World Modifiers and fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Small Hearth_icon.png|thumb|360px|A Hearth Fully Upgraded]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Hearths are the heart of the [[Settlement]].  Every Settlement starts with an [[#Ancient Hearth | Ancient Hearth]] and can construct other [[#Small Hearths | Small Hearths]] from the &amp;quot;City Buildings&amp;quot; menu.  Hearths are a [[File:Icon Spec Fire 64x64.png|14px]] Warmth specialization building that employs a single Firekeeper to keep the Hearth lit by burning [[Resources#Fuel &amp;amp; Exploration | Fuel]].  Every [[Villagers | Villager]] takes their breaks at the nearest lit Hearth to warm themselves, eat, and fulfill their needs.  By upgrading the community around each Hearth you can unlock up to 3 tiers of stackable benefits.&lt;br /&gt;
&lt;br /&gt;
== Corruption ==&lt;br /&gt;
&lt;br /&gt;
[[Blightrot]] infects Hearths, and the more [[Blightrot]] and [[Cysts]] a Viceroy generates from [[Rain Punk Engine]] use, the higher the amount of [[Corruption]] in their Hearths. Every [[Storm Season]] when [[Blightrot]] [[Cysts]] open up, the Hearth will become progressively more [[Corrupted]] per minute, until it reaches a [[Corruption Limit]] and kills 3 random Villagers. The higher a Hearths&#039; [[Corruption]] resistance is, the more [[Corruption]] it will take to fill the bar and kill off Villagers.&lt;br /&gt;
&lt;br /&gt;
[[File:hearthcorruption.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Fuel ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page: [[Fuel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can decide which type of Fuel will be burned in each Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.&lt;br /&gt;
&lt;br /&gt;
* Each {{rl|Coal|med}} burns for 0:40 seconds&lt;br /&gt;
* Each {{rl|Sea Marrow|med}} burns for 0:40 seconds&lt;br /&gt;
* Each {{rl|Oil|med}} burns for 0:25 seconds&lt;br /&gt;
* Each {{rl|Wood|med}} burns for 0:12 seconds&lt;br /&gt;
&lt;br /&gt;
== Villager Breaks ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, workers take breaks and return to a nearby Hearth to eat and rest. During a break, they consume at least one item of food and try to fulfill all their needs. If a Villager has multiple [[Complex Food Need | complex food]] needs enabled for consumption, they will consume more than one meal.  If a Villager is disallowed complex foods for consumption, or there are none available they will consume a raw food.  Villagers will also consume [[Resources#Service Goods | Service Good]] for each allowed [[Services | Service]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align:middle; font-weight:bold&amp;quot; | Species&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Beavers|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Foxes|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Harpies|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Humans|large}}&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | {{Species link|Lizards|large}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-weight:bold;&amp;quot; | Break Interval&lt;br /&gt;
| 02:00&lt;br /&gt;
| 02:00&lt;br /&gt;
| 01:40&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 02:00&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; | 01:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hearth Upgrades ==&lt;br /&gt;
[[File:HearthUpgradeRequirements.png|thumb|right|360px|Decorations Needed]]&lt;br /&gt;
Upgrading to level 2 and 3 requires you to [[Smoldering City#Upgrades | unlock]] levels of the Brass Forge. Click on the Hearth to see what is required to Upgrade. As seen on the image on the right, we still need 4 Comfort Decorations (Green) and 4 Aesthetic Decorations (Blue) before the Hearth Upgrades.&lt;br /&gt;
&lt;br /&gt;
* Houses and Decorations need to be placed within the Hearth Radius for it to count towards the Upgrade.&lt;br /&gt;
* The Hearth Upgrades itself automatically once all the requirements are fulfilled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Upgrades&lt;br /&gt;
! Name&lt;br /&gt;
! Requirements&lt;br /&gt;
! Bonus&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:HearthT0.png|96px]]&amp;lt;br /&amp;gt;Base Level&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -30 to Hostility&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Icon UI Encampment.png|96px]]&amp;lt;br /&amp;gt;Level I&lt;br /&gt;
| Encampment&lt;br /&gt;
| 8 Housed Villagers&amp;lt;br /&amp;gt;4 Comfort Decorations&lt;br /&gt;
| +2 to Global Resolve&amp;lt;br /&amp;gt;+150 [[Corruption]] resistance&lt;br /&gt;
| &#039;&#039;Gathered around the blazing fire, folks keep each other&#039;s spirits high.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Icon UI Neighborhood.png|96px]]&amp;lt;br /&amp;gt;Level II&lt;br /&gt;
| Neighborhood&lt;br /&gt;
| (Unlocked with Brass Forge 1)&amp;lt;br /&amp;gt;14 Housed Villagers&amp;lt;br /&amp;gt;8 Comfort Decorations&amp;lt;br /&amp;gt;4 Aesthetics Decorations&lt;br /&gt;
| +10% to global production&amp;lt;br /&amp;gt;+150 [[Corruption]] resistance&lt;br /&gt;
| &#039;&#039;Some viceroys say aesthetics don&#039;t matter out in the wilds, but you know better than that.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Icon_UI_Disctrict.png|96px]]&amp;lt;br /&amp;gt;Level III&lt;br /&gt;
| District&lt;br /&gt;
| (Unlocked with Brass Forge 3)&amp;lt;br /&amp;gt;20 Housed Villagers&amp;lt;br /&amp;gt;1 Service Building&amp;lt;br /&amp;gt;16 Comfort Decorations&amp;lt;br /&amp;gt;8 Aesthetic Decorations&amp;lt;br /&amp;gt;4 Harmony Decorations&lt;br /&gt;
| +10% to global double production chance&amp;lt;br /&amp;gt;+150 [[Corruption]] resistance&lt;br /&gt;
| &#039;&#039;The town is booming with activity and industry thrives.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every Settlement starts with an Ancient Hearth which must &#039;&#039;&#039;always&#039;&#039;&#039; remain lit.  If the fire goes out, all Villagers will lose 20 Resolve. To keep the flame burning, a Firekeeper and a steady supply of [[Fuel]] is needed.   Your choice of Firekeeper in the Ancient Hearth will grant your Settlement a specific bonus.&lt;br /&gt;
&lt;br /&gt;
== Firekeeper Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:middle;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:70px&amp;quot; | Species&lt;br /&gt;
! Bonus&lt;br /&gt;
! Effect&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Beavers|large}}&lt;br /&gt;
| Pragmatic Frugality&lt;br /&gt;
| Fuel burns 20% longer&lt;br /&gt;
| &#039;&#039;Beaver firekeepers know a lot about burning techniques.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Foxes|large}}&lt;br /&gt;
| Forest Affinity&lt;br /&gt;
| -6 [[Hostility]] from opened Glades.&lt;br /&gt;
| &#039;&#039;Fox firekeepers have an unusual ability to calm the forest.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Species link|Harpies|large}}&lt;br /&gt;
| Light as a Feather&lt;br /&gt;
| +5 to global carrying capacity&lt;br /&gt;
| &#039;&#039;Harpy firekeepers can teach villagers how to be more nimble and agile.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| {{Species link|Humans|large}}&lt;br /&gt;
| Beacon&lt;br /&gt;
| [[Queen&#039;s Impatience]] grows 25% slower&lt;br /&gt;
| &#039;&#039;Human firekeepers create a special link with the Citadel.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| {{Species link|Lizards|large}}&lt;br /&gt;
| Sacred Pyre&lt;br /&gt;
| +1 to global [[Resolve]]&lt;br /&gt;
| &#039;&#039;Lizard firekeepers are very adept at ancient rites.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sacrificing ==&lt;br /&gt;
&lt;br /&gt;
During especially hard times, you can sacrifice additional goods in the Ancient Hearth to temporarily gain positive effects.&lt;br /&gt;
&lt;br /&gt;
Each Fuel type grants different boons:&lt;br /&gt;
* {{rl|Wood|med}} &amp;amp;#8594; 53 units per minute can be sacrificed to give -50 Hostility&lt;br /&gt;
* {{rl|Coal|med}} &amp;amp;#8594; 27 units per minute can be sacrificed to give -80 Hostility&lt;br /&gt;
* {{rl|Sea Marrow|med}} &amp;amp;#8594; 27 units Sea Marrow per minute can be sacrificed to give +25% Glade Event working speed&lt;br /&gt;
* {{rl|Oil|med}} &amp;amp;#8594; 20 units per minute can be sacrificed to give +25% global production speed&lt;br /&gt;
&lt;br /&gt;
You can have up to 3 stacks of each [[Fuel]] being sacrificed at a time.&lt;br /&gt;
&lt;br /&gt;
== Hearth Types ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient Hearths ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The heart of the colony is protected by the Holy Flame.  Villagers gather here to rest, eat, and receive clothing.  If the fire goes out, people will lose hope.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Small Hearths ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Small Hearths cannot be built to close to the Ancient Hearth or to each other - the ranges of your Hearths (approx. radius of 9 squares) may never overlap.&lt;br /&gt;
&lt;br /&gt;
Small Hearths are identical to Ancient Hearths, except you do not receive a Firekeeper bonus and you cannot sacrifice Fuel.  It is OK if Small Hearths go out, but Villagers will be unable to rest or fulfill their needs at an unlit Hearth and will instead travel to the nearest available lit Hearth.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hearth Tips ==&lt;br /&gt;
&lt;br /&gt;
* Use {{Species link|Beavers}} as Hearthkeepers when you are running low on Fuel and {{rl|Wood}}, especially on [[Marshlands]] and the [[Sealed Forest]].&lt;br /&gt;
* {{Species link|Harpies}} are nifty as Hearthkeepers before and after Glade Events to carry goods to and from these Events.&lt;br /&gt;
* {{Species link|Foxes}} are excellent during the [[Storm Season]] as Hearthkeepers to keep [[Hostility]] down and stop [[Forest Mysteries]] from triggering.&lt;br /&gt;
* {{Species link|Humans}} are invaluable when playing [[World Map#World_modifiers|World Modifiers]] like &amp;quot;Land of Greed&amp;quot; to slow down the Queen&#039;s [[Impatience]].&lt;br /&gt;
* {{Species link|Lizards}} as Hearthkeepers will help you in achieving [[Resolve]] - based Orders.&lt;br /&gt;
&lt;br /&gt;
Since Firekeepers in Small Hearths don&#039;t offer a species-specific bonus like they do in the Ancient Hearth, you can take advantage of its Warmth specialization synergy with Lizards.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have a [[File:Main Storage icon.png|14px]] [[Warehouse]] very near to each Hearth because Villagers on break will need to visit a Warehouse in order to gather food and service goods and then return to the Hearth to take their break.&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Essential_Blueprints&amp;diff=6447</id>
		<title>List of Essential Blueprints</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=List_of_Essential_Blueprints&amp;diff=6447"/>
		<updated>2024-02-29T18:26:39Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Camps */ Added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Since this is designed to be a transclusion to [[Buildings]], the heading levels are all one level lower than normal, so that this can fit under the L2 heading on Buildings#List_of_Buildings. --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of all Essential Blueprints in the game.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
The Blueprints in this list can be earned through completing [[Deeds]] and buying [[Upgrades]] in the [[Smoldering City]]. Once earned, they become &#039;&#039;&#039;Essential&#039;&#039;&#039;, which means they are available from the start of every settlement.&lt;br /&gt;
&lt;br /&gt;
=== Roads ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Blueprint !! Unlock or Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Path icon.png|64px]] Path || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paved Road icon.png|64px]] Paved Road || &#039;&#039;unlocked on [[Level]] 3&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Road icon.png|64px]] Reinforced Road || &#039;&#039;unlocked on [[Level]] 7&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Blueprint !! Unlock or Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Woodcutters Camp icon.png|64px]] {{bl|Woodcutters&#039; Camp}} || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stonecutter&#039;s Camp icon.png|64px]] {{bl|Stonecutters&#039; Camp}} || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harvester Camp icon.png|64px]] {{bl|Harvesters&#039; Camp}} || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Forager&#039;s Camp icon.png|64px]] {{bl|Small Foragers&#039; Camp}} || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Herbalist&#039;s_Camp_icon.png|64px]] {{bl|Small Herbalists&#039; Camp}} || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trapper&#039;s Camp icon.png|64px]] {{bl|Small Trappers&#039; Camp}} || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Food Production ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Blueprint !! Unlock or Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Farmfield_icon.png|64px]] Farm Field || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Field Kitchen icon.png|64px]] Field Kitchen || Unlocked with &#039;&#039;&#039;Obsidian Archive Level 11&#039;&#039;&#039; Upgrade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Housing ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Blueprint !! Unlock or Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shelter icon.png|64px]] Shelter || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Big Shelter icon.png|64px]] Big Shelter || Unlocked with &#039;&#039;&#039;Ancient Knowledge&#039;&#039;&#039; Deed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Human House icon.png|64px]] Human House || Unlocked with &#039;&#039;&#039;Vanguard Spire Level 1&#039;&#039;&#039; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beaver House icon.png|64px]] Beaver House  || Unlocked with &#039;&#039;&#039;Vanguard Spire Level 2&#039;&#039;&#039; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard House icon.png|64px]] Lizard House  || Unlocked with &#039;&#039;&#039;Vanguard Spire Level 3&#039;&#039;&#039; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Harpy House icon.png|64px]] Harpy House || Unlocked with &#039;&#039;&#039;Vanguard Spire Level 4&#039;&#039;&#039; Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fox House icon.png|64px]] Fox House  || Unlocked with &#039;&#039;&#039;Vanguard Spire Level 6&#039;&#039;&#039; Upgrade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industry ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Blueprint !! Unlock or Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crude_Workstation_icon.png|64px]] Crude Workstation || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Makeshift_Post_icon.png|64px]] Makeshift Post || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City Buildings ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Blueprint !! Unlock or Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blight_Post_icon.png|64px]] Blight Post || Automatically available on &#039;&#039;&#039;Veteran&#039;&#039;&#039; Difficulty and higher&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydrant_icon.png|64px]] Hydrant || Automatically available on &#039;&#039;&#039;Veteran&#039;&#039;&#039; Difficulty and higher&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Storage_icon.png|64px]] Warehouse || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Temporary_Hearth_icon.png|64px]] Small Hearth || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trading_Post_icon.png|64px]] Trading Post || &#039;&#039;(always available)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Altar_icon.png|64px]] Forsaken Altar || Automatically available on &#039;&#039;&#039;Prestige 1&#039;&#039;&#039; Difficulty and higher&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=6174</id>
		<title>Small Farm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=6174"/>
		<updated>2024-01-31T18:47:33Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Strategies */ fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.63.2}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Farming}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Uses a small number of farm fields nearby to produce {{rl|Vegetables}} and {{rl|Grain}}. &lt;br /&gt;
&lt;br /&gt;
Planting: [[Drizzle Season]], takes 30 seconds per farm field. Double Yield calculations happen during this time.&amp;lt;br&amp;gt;&lt;br /&gt;
Harvesting: [[Clearance Season]], takes 30 seconds per farm field.&amp;lt;/br&amp;gt;&lt;br /&gt;
Plowing: [[Storm Season]], adds 10% chance to generate Double Yields.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Assigning {{Species link|Humans}} to plant during [[Drizzle Season]] adds a 10% chance for Double Yields.&lt;br /&gt;
* Assigning three farmers (In two Small Farms) to a spread of fertile soil with more than 10 tiles is recommended, as one farmer can only work 5 tiles per season.&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=6173</id>
		<title>Small Farm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=6173"/>
		<updated>2024-01-31T18:46:58Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.63.2}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Farming}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Uses a small number of farm fields nearby to produce {{rl|Vegetables}} and {{rl|Grain}}. &lt;br /&gt;
&lt;br /&gt;
Planting: [[Drizzle Season]], takes 30 seconds per farm field. Double Yield calculations happen during this time.&amp;lt;br&amp;gt;&lt;br /&gt;
Harvesting: [[Clearance Season]], takes 30 seconds per farm field.&amp;lt;/br&amp;gt;&lt;br /&gt;
Plowing: [[Storm Season]], adds 10% chance to generate Double Yields.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Assigning {{Species link|Humans}} to plant during [[Drizzle Season]] adds a 10% chance for Double Yields.&lt;br /&gt;
* Assinging three farmers (In two Small Farms) to a spread of fertile soil with more than 10 tiles is recommeneded, as one farmer can only work 5 tiles per season.&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=6172</id>
		<title>Small Farm</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Small_Farm&amp;diff=6172"/>
		<updated>2024-01-31T18:46:02Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Overview */ Updated to match the text on the tooltip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.63.2}}&lt;br /&gt;
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Farming}} }}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Uses a small number of farm fields nearby to produce {{rl|Vegetables}} and {{rl|Grain}}. &lt;br /&gt;
&lt;br /&gt;
Planting: [[Drizzle Season]], takes 30 seconds per farm field. Double Yield Calculations happen during this time.&amp;lt;br&amp;gt;&lt;br /&gt;
Harvesting: [[Clearance Season]], takes 30 seconds per farm field.&amp;lt;/br&amp;gt;&lt;br /&gt;
Plowing: [[Storm Season]], adds 10% to Double Yields.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== Recipes in the {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|building={{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Assigning {{Species link|Humans}} to plant during [[Drizzle Season]] adds a 10% chance for Double Yields.&lt;br /&gt;
* Assinging three farmers (In two Small Farms) to a spread of fertile soil with more than 10 tiles is recommeneded, as one farmer can only work 5 tiles per season.&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beginner%27s_Guide&amp;diff=6169</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beginner%27s_Guide&amp;diff=6169"/>
		<updated>2024-01-31T05:13:33Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Reputation Points */ Updated for readability. Removed the modifier part of the text from Forest Mysteries because none of the ones listed affected Reputation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.0}}&lt;br /&gt;
&lt;br /&gt;
Greetings, Viceroy!&lt;br /&gt;
&lt;br /&gt;
Newcomers are encouraged to read this article before exploring the main articles and the rest of the information on this wiki. There are deep systems and mechanics that compound and can feel complicated quickly. So let&#039;s start with the absolute basics.&lt;br /&gt;
&lt;br /&gt;
{{Walkthrough_advice|If you have just started the game for the first time and want to get everything out of the first tutorial with clear, step-by-step instructions and explanations that will jump-start your understanding of the game without overwhelming you with depth, head over to the [[Tutorial Walkthrough]] and come back to this after you finish the first mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning and Losing ==&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki Winning.png|thumb|400px|At the bottom of the game window, &#039;&#039;&#039;Reputation&#039;&#039;&#039; (left, blue bar, 4/14 points) and &#039;&#039;&#039;Queen&#039;s Impatience&#039;&#039;&#039; (right, red bar, 1/14 points)]]&lt;br /&gt;
&lt;br /&gt;
A mission is won when the entire blue [[Reputation]] Bar is filled.&lt;br /&gt;
&lt;br /&gt;
A mission is lost when the entire red [[Queen&#039;s Impatience]] Bar is filled, or when all villagers leave or die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reputation Points ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Reputation]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gaining a Reputation point lowers the Queen&#039;s Impatience, granting you more time to complete the mission. [[Reputation]], [[Impatience]] and [[Hostility]] are linked. When you gain [[File:Reppoint.png|32px]][[Reputation]], your [[File:Impatience.png|32px]] [[Impatience]] goes down, and your [[Hostility]] will go up. You can earn Reputation Points several ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Completing Orders:&#039;&#039;&#039; Each completed Order grants 1 Reputation point. This will likely be the source of the first Reputation point you earn each mission.&lt;br /&gt;
* &#039;&#039;&#039;Solving Glade Events:&#039;&#039;&#039; Your choices when solving Glade Events may reward you with Reputation. You will earn more Reputation from solving events in Dangerous and Forbidden Glades than you will from events in Small Glades.&lt;br /&gt;
* &#039;&#039;&#039;Villagers Resolve:&#039;&#039;&#039; Once a species&#039; [[Resolve]] reaches the [[Resolve Threshold]] (indicated by a blue mark on the track around their portrait), they will start to generate [[Reputation]]. The more villagers you have of that species, the more [[Reputation]] will be generated per minute. With time, the villagers will become accustomed to their living conditions, raising their Resolve Threshold and requiring more complex needs to be satisfied before they will again generate [[Reputation]] (This is called [[Decadence]]). Villagers with high Resolve will likely &#039;&#039;&#039;be your primary source of Reputation in most of your missions&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Earning [[Perks and Cornerstones]]:&#039;&#039;&#039; Some Cornerstones grant [[Reputation]] when you accomplish something, like trading a certain amount.&lt;br /&gt;
* &#039;&#039;&#039;Forest Mysteries:&#039;&#039;&#039; Some [[Forest Mysteries]] grant extra [[Reputation]] when you solve a Dangerous or Forbidden Glade Event while the modifier is active. For example, the Aura of Peace Forest Mystery will grant an extra Reputation point when you solve a Dangerous or Forbidden Glade even during the drizzle season.&lt;br /&gt;
&lt;br /&gt;
It is important to understand you cannot rely on only orders to win the game, you have to work towards stocking up on things that will make your [[Villagers]] happy at the end of the game to &amp;quot;push&amp;quot; you through those last few [[Reputation]] Points.&lt;br /&gt;
&lt;br /&gt;
== Break Time ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, [[Villagers]] will go on break to eat, and fulfill a [[Complex Need]]. like donning {{rl|Coats}} and receiving a [[Service]]. Break times are +/- 5 seconds long.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
! {{Species link|Beavers|large}}&lt;br /&gt;
! {{Species link|Foxes|large}}&lt;br /&gt;
! {{Species link|Harpies|large}}&lt;br /&gt;
! {{Species link|Humans|large}}&lt;br /&gt;
! {{Species link|Lizards|large}}&lt;br /&gt;
|-&lt;br /&gt;
| Break Interval&lt;br /&gt;
| 02:00&lt;br /&gt;
| 02:00&lt;br /&gt;
| 01:40&lt;br /&gt;
| 02:00&lt;br /&gt;
| 01:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
:&#039;&#039;Main article: [[Complex Food Need]]&#039;&#039;&lt;br /&gt;
[[Villagers]] need to eat, or their [[Resolve]] drops with every [[Hunger]] stack (each time they went on break and could not eat), and eventually they starve to death or leave.&lt;br /&gt;
&lt;br /&gt;
Food Preference:&lt;br /&gt;
Villagers eat 1 unit of any preferred*&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; [[Complex Food]] per break that is available. If the preferred [[Complex Food]] is not available, they will eat 1 unit of a random available Raw Food instead. If neither of these are available, they will eat 1 unit of a random available disliked [[Complex Food]]. Viceroys can force their [[Villagers]] to eat a specific [[Complex Food]] every break to stretch food stores. This can be done via [[Consumption Control]]. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Food&amp;quot; includes:&lt;br /&gt;
&lt;br /&gt;
* Raw Food - {{rl|Mushrooms}}|{{rl|Roots}}|{{rl|Vegetables}}|{{rl|Meat}}|{{rl|Eggs}}|{{rl|Insects}}|{{rl|Berries}}&lt;br /&gt;
** Harvested from camps or farms.&lt;br /&gt;
** Can be turned into Complex Food, which multiplies it.&lt;br /&gt;
** Does not add additional [[Resolve]].&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Complex Food]]- {{rl|Jerky}}|{{rl|Porridge}}|{{rl|Skewers}}|{{rl|Biscuits}}|{{rl|Pie}}|{{rl|Pickled Goods}}&lt;br /&gt;
** Made in [[Buildings]] from Raw Food.&lt;br /&gt;
** Most efficient way of feeding your people.&lt;br /&gt;
** Can add additional [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
Ideally, Viceroys want to rush making [[Complex Food]] to stretch Raw Food and use those workers collecting Raw Food in other departments instead. This can most easily done by making [[Porridge]] , using {{rl|Grain|med}} and [[Rainwater]], or any mix of ingredients valid for that recipe. {{rl|Jerky|med}} is another easy starter Complex Food to make.&lt;br /&gt;
&lt;br /&gt;
Once you start making enough [[Complex Food]], turn off all raw food consumption and force your [[Villagers]] to eat that Complex Food so you multiply your raw food into complex food and stretch it for longer.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Preferred [[Complex Food]] = [[Complex Food]] they gain [[Resolve]] from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Table of Complex Food Preference and Resolve Bonus&lt;br /&gt;
!rowspan=2| Species !!colspan=6| Complex foods&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Jerky|med}}&lt;br /&gt;
! {{rl|Porridge|med}}&lt;br /&gt;
! {{rl|Skewers|med}}&lt;br /&gt;
! {{rl|Biscuits|med}}&lt;br /&gt;
! {{rl|Pie|med}}&lt;br /&gt;
! {{rl|Pickled Goods|med}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Beavers|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Foxes|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Harpies|med}}&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Humans|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Lizards|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
:&#039;&#039;Main article: [[Services Need]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Setting up some sort of Services for your [[Villagers]] are essential if you want to win through [[Resolve]]. Ideally you can hoard all the Goods used in Services until the last Drizzle or Clearance season, and have a big [[Resolve]] push by then enabling all Services and winning.&lt;br /&gt;
&lt;br /&gt;
To set up a Service, you need:&lt;br /&gt;
* A Service [[Building]]&lt;br /&gt;
* A Service Good&lt;br /&gt;
* One [[Villager]] manning the service building.&lt;br /&gt;
&lt;br /&gt;
Each break, [[Villagers]] will take one Service Good at the [[Hearth]] if a Service Building is erected somewhere in the settlement and the service good in that building and in [[Consumption Control]] is enabled. They will then receive a [[Resolve]] boost related to that service. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Table of complex food, clothing, and services needs by species&lt;br /&gt;
!rowspan=2| Species !!Clothing !!colspan=6| Services&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Coats|med}}&lt;br /&gt;
! {{Service link|Leisure|med}}&lt;br /&gt;
! {{Service link|Brawling|med}}&lt;br /&gt;
! {{Service link|Religion|med}}&lt;br /&gt;
! {{Service link|Education|med}}&lt;br /&gt;
! {{Service link|Luxury|med}}&lt;br /&gt;
! {{Service link|Treatment|med}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Beavers|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Foxes|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Harpies|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Humans|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Lizards|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Walkthrough-1-8-new_orders_corner.png|thumb|150px|Orders button]]&lt;br /&gt;
&lt;br /&gt;
There are two types of [[Orders]], but you will only unlock the 2nd type later in the game as you unlock more [[Upgrades]] in the [[Citadel]]. These are:&lt;br /&gt;
* Typical [[Orders]]&lt;br /&gt;
* [[Timed Orders]]&lt;br /&gt;
&lt;br /&gt;
Typical [[Orders]] will reward you with 1 [[Reputation]] Point each, and some sort of rewards like [[Goods]], [[Villagers]] or [[Building]] blueprints. These can be completed in any timeframe.&lt;br /&gt;
&lt;br /&gt;
Timed Orders are just that - You will have only a certain amount of time to complete these orders. It is thus advised to only open the [[Orders]] tab starting year II when you&#039;re better established so you can position yourself to complete them in time. The rewards for these Orders are often very high, and could include [[Cornerstones and Perks]], as well as Delivery Lines for Goods.&lt;br /&gt;
&lt;br /&gt;
== Glade Events ==&lt;br /&gt;
&lt;br /&gt;
[[File:Walkthrough-1-21-d-ancient shrine tooltip.png|thumb|240px|A Glade Event in a Dangerous Glade]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are diverse challenges that are found in the [[Glades]] uncovered by cutting through [[The Forest]]. These can be divided into 3 categories:&lt;br /&gt;
&lt;br /&gt;
Small Glades may contain:&lt;br /&gt;
* A Small [[Glade Event]]&lt;br /&gt;
* An [[Abandoned Cache]]&lt;br /&gt;
* A Travelling [[Trader]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:DangerousGladeIcon.png|50px]] Dangerous Glades may contain:&lt;br /&gt;
* A Dangerous [[Glade Event]]&lt;br /&gt;
* A Large or Medium [[Abandoned Cache]]&lt;br /&gt;
* [[Ruins]] of some sort.&lt;br /&gt;
* Survivor Encampments.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ForbiddenGladeIcon.png|60px]] Forbidden Glades may contain:&lt;br /&gt;
* A Forbidden [[Glade Event]]&lt;br /&gt;
* A Medium or Large [[Abandoned Cache]]&lt;br /&gt;
* [[Ruins]] of some sort.&lt;br /&gt;
&lt;br /&gt;
When opening a Dangerous or Forbidden Glade, it is essential you click on the event and check the timer and consequences of not completing the event in time. All have negative effects if you leave them alone for too long. Remember to take into account how long it will take your villagers to solve the challenge! Building a Small Warehouse next to the event will help your [[Villagers]] haul goods to and fro faster.&lt;br /&gt;
&lt;br /&gt;
* The [[Cursed Royal Woodlands]] is a biome haunted by ghosts that make challenging requests of you. If you fulfill their requests, they reward you with opened caches.&lt;br /&gt;
* [[Seals]] can be found in the [[Sealed Forest]] Biome, always in a Dangerous [[Glade], they create [[Plagues]]!&lt;br /&gt;
&lt;br /&gt;
== Seasonal Conditions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Season-year-time-controls-hostility.png|thumb|150px|Drizzle Season of Year I]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Seasons]]&#039;&#039;&lt;br /&gt;
The three seasons are displayed in the top middle of the screen, to the right of the time controls. You&#039;ll face fewer beneficial and more and increasingly dangerous modifiers at higher difficulties.&lt;br /&gt;
&lt;br /&gt;
There are 3 season, namely:&lt;br /&gt;
&lt;br /&gt;
* Drizzle - 04:00&lt;br /&gt;
** {{rl|Drizzle Water}} rains during this time. &lt;br /&gt;
** Positive [[Forest Mysteries]] are active.&lt;br /&gt;
** Sowing takes place on Farms, yield chances are calculated now.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Clearance - 04:00&lt;br /&gt;
** {{rl|Clearance Water}} rains during this time.&lt;br /&gt;
** Harvesting takes place now. Place Small Warehouses near farms to minimize hauling time.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Storm - 02:00&lt;br /&gt;
** {{rl|Storm Water}} rains during this time.&lt;br /&gt;
** Negative [[Forest Mysteries]] are now active.&lt;br /&gt;
** Plowing takes place on Farms, +10% yield chances.&lt;br /&gt;
&lt;br /&gt;
Negative modifiers often reduce Resolve based on the level of the Hostility of the Forest. These can be avoided entirely as long as the modifier&#039;s conditions are met or as long as you manage Hostility so that it doesn&#039;t activate in the first place.&lt;br /&gt;
&lt;br /&gt;
Beneficial conditions are only active during the drizzle period while harmful ones only activate during the storm.&lt;br /&gt;
&lt;br /&gt;
== Hostility of the Forest ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hostility_Summary_Resolve.png|thumb|240px|Hover over the highlighted icon.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Hostility]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the Forest hates being cut into. Your [[Villagers]] feel its [[Hostility]] towards them, and this will lower their [[Resolve]]. There is no difference in effect between 1 and 99 points withing a [[Hostility]] level.&lt;br /&gt;
The longer you linger in a settlement, the higher your [[Hostility]] will become. The higher the Queen&#039;s [[File:Impatience.png|32px]] Impatience, the lower your [[Hostility]] will become.&lt;br /&gt;
&lt;br /&gt;
Hostility levels trigger negative [[Forest Mysteries]] during the Storm [[Season]]. The higher your [[Hostility]], the more will trigger.&lt;br /&gt;
&lt;br /&gt;
At the top center of the game window, Hostility is displayed as a number. For every 100 points, the Hostility level increases. Hover over the big red [[File:Icon_UI_Hostility_Eye.png|32px]] to see what is influencing your [[Hostility]] level. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hostility is affected by the following:&lt;br /&gt;
* Increases:&lt;br /&gt;
** For very year that has passed.&lt;br /&gt;
** For every [[villager]] in your settlement.&lt;br /&gt;
** For each villager assigned as woodcutters in {{bl|Woodcutters&#039; Camp}} - Take Woodcutters off during the Storm&lt;br /&gt;
** For every opened glade, with a smaller increase from Small Glades than from Dangerous and Forbidden Glades.&lt;br /&gt;
** From the negative effects of [[Glade Events]] you are working on, sometimes by as much as 500 (5 whole levels)&lt;br /&gt;
&lt;br /&gt;
* Decreases:&lt;br /&gt;
** From building more [[Hearth]]s.&lt;br /&gt;
** From some [[Perks and Cornerstones]]&lt;br /&gt;
** From removing Woodcutters from the Woodcutters&#039; camps.&lt;br /&gt;
** From completing certain [[Glade Events]] that decreases Hostility.&lt;br /&gt;
** From Killing off Villagers.&lt;br /&gt;
** From driving up the Queen&#039;s Impatience.&lt;br /&gt;
** From assigning a [[File:Fox circle.png|32px]] Fox to the Hearth&lt;br /&gt;
&lt;br /&gt;
== Resolve ==&lt;br /&gt;
&lt;br /&gt;
[[File:HighResolve.png|thumb|400px|Foxes species with high Resolve]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Resolve]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A villager&#039;s Resolve represents their willingness to stay in the village. Below the species&#039; portrait is one or sometimes two numbers. Always shown is the current Resolve value. If their Resolve is changing, a second number will show the Resolve value that the species will end up with if conditions stay the same. Even though villagers have individual values for resolve, only the average shown in the Species UI affects gameplay. &lt;br /&gt;
&lt;br /&gt;
=== Villagers Leaving from Low Resolve ===&lt;br /&gt;
&lt;br /&gt;
When the Storm arrives or when interacting with Glade Events, villagers face &#039;&#039;&#039;significant penalties&#039;&#039;&#039; to their Resolve. If their Resolve reaches or falls below zero, a random villager of that species will leave the settlement. Once it reaches zero, a red timer indicator will sweep around their portrait, indicating the time until a villager leaves. This timer repeats: If Resolve stays at or below zero long enough, more villagers will leave. When each villager leaves, the Queen&#039;s Impatience also increases by a fraction of a point. Resolve mismanagement can snowball into a complete mission loss if, for example, the villagers who leave were gathering food or fuel, were providing critical functions like keeping the Hearth fueled, or were solving a Glade Event with a powerful negative effect.&lt;br /&gt;
&lt;br /&gt;
It takes time for species&#039; Resolve to drop to zero due to the Storm and other penalties, and then the red timer has to finish sweeping around their portrait before a villager leaves. Therefore, if your villagers start the Storm with high Resolve, you may have enough time even after the Storm starts to make any quick adjustments to keep your villagers from leaving before the end of the Storm.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Reputation from High Resolve ===&lt;br /&gt;
&lt;br /&gt;
As mentioned above in the introduction to Reputation, if a species&#039; Resolve exceeds a certain threshold, the Viceroy gradually earns Reputation. The amount earned depends on the species, population, Perks and Cornerstones, and more. When a species&#039; Resolve is earning you Reputation, their portrait lights up light blue.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses and Penalties to Resolve ===&lt;br /&gt;
&lt;br /&gt;
==== Increases====&lt;br /&gt;
&lt;br /&gt;
* Increases slightly when species&#039; need for Shelter is satisfied&lt;br /&gt;
* Increases when species&#039; need for their Species-specific Housing is satisfied&lt;br /&gt;
* Increases when their need for Complex Food is satisfied&lt;br /&gt;
* Increases significantly when their need for Services is satisfied&lt;br /&gt;
* Increases or decreases from certain Perks and Cornerstones&lt;br /&gt;
* Increases for one species when they are favored by the Viceroy (but keep reading)&lt;br /&gt;
&lt;br /&gt;
==== Decreases ====&lt;br /&gt;
* &#039;&#039;&#039;Decreases&#039;&#039;&#039; for the other two species when the other is favored by the Viceroy&lt;br /&gt;
* &#039;&#039;&#039;Decreases significantly&#039;&#039;&#039; from negative Forest Mysteries that are active during the Storm&lt;br /&gt;
* &#039;&#039;&#039;Decreases significantly&#039;&#039;&#039; from being hungry (when they go to rest at the Hearth and there is no food available), especially because this effect stacks for every missed opportunity to eat&lt;br /&gt;
* &#039;&#039;&#039;Decreases&#039;&#039;&#039; from Glade Events that have temporary penalties while they are being worked on&lt;br /&gt;
* &#039;&#039;&#039;Decreases&#039;&#039;&#039; from Glade Events that were not solved in time and cause a permanent penalty&lt;br /&gt;
* &#039;&#039;&#039;Decreases massively&#039;&#039;&#039; when the Hearth runs out of fuel, since it compounds with losing the increases gained from your satisfying their needs for Shelter or their Species-specific Housing when their houses go cold&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Difficulty]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!rowspan=2| Difficulty !!rowspan=2| Blightrot? !!rowspan=2| Forest Mysteries&lt;br /&gt;
!colspan=2| Hostility Scaling&lt;br /&gt;
!rowspan=2| Other Scaling !!rowspan=2| XP per Win !!rowspan=2| Reward&lt;br /&gt;
|-&lt;br /&gt;
! Max !! Multiplier&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Settler&#039;&#039;&#039; || No || &lt;br /&gt;
* 2&amp;amp;nbsp;Positive&lt;br /&gt;
* 1&amp;amp;nbsp;Negative&lt;br /&gt;
| 6 || 1x ||&lt;br /&gt;
* Win at 12 [[Reputation]]&lt;br /&gt;
* Villagers eat 35% less food&lt;br /&gt;
* 12 Orders available&lt;br /&gt;
| 30 xp || &#039;&#039;&#039;21&#039;&#039;&#039; {{rl|Food Stockpiles}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pioneer&#039;&#039;&#039; || No || &lt;br /&gt;
* 2&amp;amp;nbsp;Positive&lt;br /&gt;
* 3&amp;amp;nbsp;Negative&lt;br /&gt;
| 9 || 1.5x ||&lt;br /&gt;
* Win at 14 [[Reputation]]&lt;br /&gt;
* 11 Orders available&lt;br /&gt;
| 70 xp || &#039;&#039;&#039;42&#039;&#039;&#039; {{rl|Food Stockpiles}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039; || Yes ||&lt;br /&gt;
* 1&amp;amp;nbsp;Positive&lt;br /&gt;
* 4&amp;amp;nbsp;Negative&lt;br /&gt;
| 16 || 2x ||&lt;br /&gt;
* Win at 14 [[Reputation]]&lt;br /&gt;
* 10 Orders available&lt;br /&gt;
| 140 xp || &#039;&#039;&#039;70&#039;&#039;&#039; {{rl|Food Stockpiles}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Viceroy&#039;&#039;&#039; || Yes ||&lt;br /&gt;
* 1&amp;amp;nbsp;Positive&lt;br /&gt;
* 4&amp;amp;nbsp;Negative&lt;br /&gt;
| 31 || 3x ||&lt;br /&gt;
* Win at 14 [[Reputation]]&lt;br /&gt;
* 9 Orders available&lt;br /&gt;
| 175 xp || &#039;&#039;&#039;91&#039;&#039;&#039; {{rl|Food Stockpiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Opening (a.k.a. &amp;quot;the Meta&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
Consider the following for your first year of your first mission. After that, you will need to adapt to the Forest Modifiers, Cornerstones, Blueprints, and resources available on your map.&lt;br /&gt;
&lt;br /&gt;
* Disable coal consumption since it is far more valuable than Wood because it can solve Glade Events (with a full stack of 30).&lt;br /&gt;
* Choose your best available Firekeeper worker at your Hearth.&lt;br /&gt;
** Assign a Lizard to gain +1 to everyone&#039;s Resolve &#039;&#039;if&#039;&#039; this gets you over a species&#039; threshold. If you have only one Lizard, then they get an additional +5 for working in the Hearth with the {{sl|Warmth}} Specialization—if you have more than one, this large bonus will get averaged away.&lt;br /&gt;
** Assign a Harpy to gain their powerful Firekeeper bonus of +5 to every villagers&#039; carrying capacity.&lt;br /&gt;
** Assign a Beaver early on to save fuel burned at Hearth.&lt;br /&gt;
** Assign a Human to slow down the rate at which the Queen&#039;s Impatience increases.&lt;br /&gt;
* Build two {{bl|Woodcutters&#039; Camp}} and start clearing trees in the direction of a Dangerous Glade, but do not allow them to open it yet.&lt;br /&gt;
* Build a few plain roads, at least to connect your Main Warehouse to the Hearth.&lt;br /&gt;
* Build three Shelters and four tiles of decorations to upgrade the Hearth for the bonus to Resolve.&lt;br /&gt;
* Build a Crude Workstation to start getting building materials.&lt;br /&gt;
* Build gathering camps that can gather from the resource deposits you started with.&lt;br /&gt;
* Choose your first Orders based on what you can see on the map.&lt;br /&gt;
* Choose your first Blueprints based on the products they make: focus on food first. Match the icons next to the species&#039; portraits to the food goods the buildings make. Humans like Biscuits, for example.&lt;br /&gt;
* Build a Trading Post during the first Storm. You will try to use what the first Trader sells to help you solve your first Dangerous Glade Event.&lt;br /&gt;
* Build one of your Blueprints.&lt;br /&gt;
* At the beginning of Year 2, after the first Storm, open the first Dangerous Glade and do everything you can to solve it.&lt;br /&gt;
&lt;br /&gt;
== Final Summary ==&lt;br /&gt;
&lt;br /&gt;
* Reputation wins you the mission. The Queen&#039;s Impatience running out makes you lose the mission.&lt;br /&gt;
* Gaining Reputation reduces the Queen&#039;s Impatience.&lt;br /&gt;
* Hostility lowers Resolve during the Storm.&lt;br /&gt;
* High Impatience reduces Hostility.&lt;br /&gt;
* Time in game (years) increases Hostility.&lt;br /&gt;
* Opening Glades increases Hostility, but enables more production by revealing new resources and rewards.&lt;br /&gt;
* Being able to produce Complex Foods and goods for Services boosts Resolve, allowing you to withstand higher Hostility.&lt;br /&gt;
* Every mission is about balancing these pressures and priorities.&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beginner%27s_Guide&amp;diff=6168</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Beginner%27s_Guide&amp;diff=6168"/>
		<updated>2024-01-31T05:02:05Z</updated>

		<summary type="html">&lt;p&gt;76561198025462829: /* Break Time */ added a slash for the +/- (plus or minus)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.0}}&lt;br /&gt;
&lt;br /&gt;
Greetings, Viceroy!&lt;br /&gt;
&lt;br /&gt;
Newcomers are encouraged to read this article before exploring the main articles and the rest of the information on this wiki. There are deep systems and mechanics that compound and can feel complicated quickly. So let&#039;s start with the absolute basics.&lt;br /&gt;
&lt;br /&gt;
{{Walkthrough_advice|If you have just started the game for the first time and want to get everything out of the first tutorial with clear, step-by-step instructions and explanations that will jump-start your understanding of the game without overwhelming you with depth, head over to the [[Tutorial Walkthrough]] and come back to this after you finish the first mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winning and Losing ==&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki Winning.png|thumb|400px|At the bottom of the game window, &#039;&#039;&#039;Reputation&#039;&#039;&#039; (left, blue bar, 4/14 points) and &#039;&#039;&#039;Queen&#039;s Impatience&#039;&#039;&#039; (right, red bar, 1/14 points)]]&lt;br /&gt;
&lt;br /&gt;
A mission is won when the entire blue [[Reputation]] Bar is filled.&lt;br /&gt;
&lt;br /&gt;
A mission is lost when the entire red [[Queen&#039;s Impatience]] Bar is filled, or when all villagers leave or die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reputation Points ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Reputation]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gaining a Reputation point lowers the Queen&#039;s Impatience, granting you more time to complete the mission. [[Reputation]], [[Impatience]] and [[Hostility]] are linked. When you gain [[File:Reppoint.png|32px]][[Reputation]], your [[File:Impatience.png|32px]] [[Impatience]] goes down, and your [[Hostility]] will go up. You can earn Reputation Points several ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Completing Orders:&#039;&#039;&#039; Each completed Order grants 1 Reputation point. This will likely be the source of the first Reputation point you earn each mission.&lt;br /&gt;
* &#039;&#039;&#039;Solving Glade Events:&#039;&#039;&#039; Your choices when solving Glade Events may reward you with Reputation. You will earn more from solving events in Dangerous and Forbidden Glades than you will from events in Small Glades.&lt;br /&gt;
* &#039;&#039;&#039;Villagers Resolve:&#039;&#039;&#039; Once a species&#039; [[Resolve]] reaches the [[Resolve Threshold]] (indicated by a blue mark around their portrait), they will start to generate [[Reputation]]. Larger populations generate more [[Reputation]] per minute. With time, the villagers will become accustomed to their living conditions, raising their threshold and requiring more complex needs to be satisfied before they will again generate [[Reputation]] (This is called [[Decadence]]). This will likely &#039;&#039;&#039;be your primary source of Reputation in most of your missions&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Earning [[Perks and Cornerstones]]:&#039;&#039;&#039; Some Cornerstones grant [[Reputation]] when you accomplish something, like trading a certain amount.&lt;br /&gt;
* &#039;&#039;&#039;Forest Mysteries:&#039;&#039;&#039; Some [[Modifiers]] and [[Forest Mysteries]] grant extra [[Reputation]] when you, for example, solve a Dangerous or Forbidden Glade Event while the modifier is active, for example, during a particular season.&lt;br /&gt;
&lt;br /&gt;
It is Important to understand you cannot rely on only orders to win the game, you have to work towards stocking up on things that will make your [[Villagers]] happy at the end of the game to &amp;quot;push&amp;quot; you through those last few [[Reputation]] Points.&lt;br /&gt;
&lt;br /&gt;
== Break Time ==&lt;br /&gt;
&lt;br /&gt;
Every few minutes, [[Villagers]] will go on break to eat, and fulfill a [[Complex Need]]. like donning {{rl|Coats}} and receiving a [[Service]]. Break times are +/- 5 seconds long.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
! {{Species link|Beavers|large}}&lt;br /&gt;
! {{Species link|Foxes|large}}&lt;br /&gt;
! {{Species link|Harpies|large}}&lt;br /&gt;
! {{Species link|Humans|large}}&lt;br /&gt;
! {{Species link|Lizards|large}}&lt;br /&gt;
|-&lt;br /&gt;
| Break Interval&lt;br /&gt;
| 02:00&lt;br /&gt;
| 02:00&lt;br /&gt;
| 01:40&lt;br /&gt;
| 02:00&lt;br /&gt;
| 01:40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
:&#039;&#039;Main article: [[Complex Food Need]]&#039;&#039;&lt;br /&gt;
[[Villagers]] need to eat, or their [[Resolve]] drops with every [[Hunger]] stack (each time they went on break and could not eat), and eventually they starve to death or leave.&lt;br /&gt;
&lt;br /&gt;
Food Preference:&lt;br /&gt;
Villagers eat 1 unit of any preferred*&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; [[Complex Food]] per break that is available. If the preferred [[Complex Food]] is not available, they will eat 1 unit of a random available Raw Food instead. If neither of these are available, they will eat 1 unit of a random available disliked [[Complex Food]]. Viceroys can force their [[Villagers]] to eat a specific [[Complex Food]] every break to stretch food stores. This can be done via [[Consumption Control]]. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Food&amp;quot; includes:&lt;br /&gt;
&lt;br /&gt;
* Raw Food - {{rl|Mushrooms}}|{{rl|Roots}}|{{rl|Vegetables}}|{{rl|Meat}}|{{rl|Eggs}}|{{rl|Insects}}|{{rl|Berries}}&lt;br /&gt;
** Harvested from camps or farms.&lt;br /&gt;
** Can be turned into Complex Food, which multiplies it.&lt;br /&gt;
** Does not add additional [[Resolve]].&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Complex Food]]- {{rl|Jerky}}|{{rl|Porridge}}|{{rl|Skewers}}|{{rl|Biscuits}}|{{rl|Pie}}|{{rl|Pickled Goods}}&lt;br /&gt;
** Made in [[Buildings]] from Raw Food.&lt;br /&gt;
** Most efficient way of feeding your people.&lt;br /&gt;
** Can add additional [[Resolve]].&lt;br /&gt;
&lt;br /&gt;
Ideally, Viceroys want to rush making [[Complex Food]] to stretch Raw Food and use those workers collecting Raw Food in other departments instead. This can most easily done by making [[Porridge]] , using {{rl|Grain|med}} and [[Rainwater]], or any mix of ingredients valid for that recipe. {{rl|Jerky|med}} is another easy starter Complex Food to make.&lt;br /&gt;
&lt;br /&gt;
Once you start making enough [[Complex Food]], turn off all raw food consumption and force your [[Villagers]] to eat that Complex Food so you multiply your raw food into complex food and stretch it for longer.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Preferred [[Complex Food]] = [[Complex Food]] they gain [[Resolve]] from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Table of Complex Food Preference and Resolve Bonus&lt;br /&gt;
!rowspan=2| Species !!colspan=6| Complex foods&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Jerky|med}}&lt;br /&gt;
! {{rl|Porridge|med}}&lt;br /&gt;
! {{rl|Skewers|med}}&lt;br /&gt;
! {{rl|Biscuits|med}}&lt;br /&gt;
! {{rl|Pie|med}}&lt;br /&gt;
! {{rl|Pickled Goods|med}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Beavers|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Foxes|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Harpies|med}}&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Humans|med}}&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Lizards|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| +4&lt;br /&gt;
| —&lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
:&#039;&#039;Main article: [[Services Need]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Setting up some sort of Services for your [[Villagers]] are essential if you want to win through [[Resolve]]. Ideally you can hoard all the Goods used in Services until the last Drizzle or Clearance season, and have a big [[Resolve]] push by then enabling all Services and winning.&lt;br /&gt;
&lt;br /&gt;
To set up a Service, you need:&lt;br /&gt;
* A Service [[Building]]&lt;br /&gt;
* A Service Good&lt;br /&gt;
* One [[Villager]] manning the service building.&lt;br /&gt;
&lt;br /&gt;
Each break, [[Villagers]] will take one Service Good at the [[Hearth]] if a Service Building is erected somewhere in the settlement and the service good in that building and in [[Consumption Control]] is enabled. They will then receive a [[Resolve]] boost related to that service. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Table of complex food, clothing, and services needs by species&lt;br /&gt;
!rowspan=2| Species !!Clothing !!colspan=6| Services&lt;br /&gt;
|-&lt;br /&gt;
! {{rl|Coats|med}}&lt;br /&gt;
! {{Service link|Leisure|med}}&lt;br /&gt;
! {{Service link|Brawling|med}}&lt;br /&gt;
! {{Service link|Religion|med}}&lt;br /&gt;
! {{Service link|Education|med}}&lt;br /&gt;
! {{Service link|Luxury|med}}&lt;br /&gt;
! {{Service link|Treatment|med}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Beavers|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Foxes|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Harpies|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
| —&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Humans|med}}&lt;br /&gt;
| +5&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! {{Species link|Lizards|med}}&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| +8&lt;br /&gt;
| +8&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Orders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Walkthrough-1-8-new_orders_corner.png|thumb|150px|Orders button]]&lt;br /&gt;
&lt;br /&gt;
There are two types of [[Orders]], but you will only unlock the 2nd type later in the game as you unlock more [[Upgrades]] in the [[Citadel]]. These are:&lt;br /&gt;
* Typical [[Orders]]&lt;br /&gt;
* [[Timed Orders]]&lt;br /&gt;
&lt;br /&gt;
Typical [[Orders]] will reward you with 1 [[Reputation]] Point each, and some sort of rewards like [[Goods]], [[Villagers]] or [[Building]] blueprints. These can be completed in any timeframe.&lt;br /&gt;
&lt;br /&gt;
Timed Orders are just that - You will have only a certain amount of time to complete these orders. It is thus advised to only open the [[Orders]] tab starting year II when you&#039;re better established so you can position yourself to complete them in time. The rewards for these Orders are often very high, and could include [[Cornerstones and Perks]], as well as Delivery Lines for Goods.&lt;br /&gt;
&lt;br /&gt;
== Glade Events ==&lt;br /&gt;
&lt;br /&gt;
[[File:Walkthrough-1-21-d-ancient shrine tooltip.png|thumb|240px|A Glade Event in a Dangerous Glade]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Glade Events]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glade Events are diverse challenges that are found in the [[Glades]] uncovered by cutting through [[The Forest]]. These can be divided into 3 categories:&lt;br /&gt;
&lt;br /&gt;
Small Glades may contain:&lt;br /&gt;
* A Small [[Glade Event]]&lt;br /&gt;
* An [[Abandoned Cache]]&lt;br /&gt;
* A Travelling [[Trader]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:DangerousGladeIcon.png|50px]] Dangerous Glades may contain:&lt;br /&gt;
* A Dangerous [[Glade Event]]&lt;br /&gt;
* A Large or Medium [[Abandoned Cache]]&lt;br /&gt;
* [[Ruins]] of some sort.&lt;br /&gt;
* Survivor Encampments.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:ForbiddenGladeIcon.png|60px]] Forbidden Glades may contain:&lt;br /&gt;
* A Forbidden [[Glade Event]]&lt;br /&gt;
* A Medium or Large [[Abandoned Cache]]&lt;br /&gt;
* [[Ruins]] of some sort.&lt;br /&gt;
&lt;br /&gt;
When opening a Dangerous or Forbidden Glade, it is essential you click on the event and check the timer and consequences of not completing the event in time. All have negative effects if you leave them alone for too long. Remember to take into account how long it will take your villagers to solve the challenge! Building a Small Warehouse next to the event will help your [[Villagers]] haul goods to and fro faster.&lt;br /&gt;
&lt;br /&gt;
* The [[Cursed Royal Woodlands]] is a biome haunted by ghosts that make challenging requests of you. If you fulfill their requests, they reward you with opened caches.&lt;br /&gt;
* [[Seals]] can be found in the [[Sealed Forest]] Biome, always in a Dangerous [[Glade], they create [[Plagues]]!&lt;br /&gt;
&lt;br /&gt;
== Seasonal Conditions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Season-year-time-controls-hostility.png|thumb|150px|Drizzle Season of Year I]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Seasons]]&#039;&#039;&lt;br /&gt;
The three seasons are displayed in the top middle of the screen, to the right of the time controls. You&#039;ll face fewer beneficial and more and increasingly dangerous modifiers at higher difficulties.&lt;br /&gt;
&lt;br /&gt;
There are 3 season, namely:&lt;br /&gt;
&lt;br /&gt;
* Drizzle - 04:00&lt;br /&gt;
** {{rl|Drizzle Water}} rains during this time. &lt;br /&gt;
** Positive [[Forest Mysteries]] are active.&lt;br /&gt;
** Sowing takes place on Farms, yield chances are calculated now.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Clearance - 04:00&lt;br /&gt;
** {{rl|Clearance Water}} rains during this time.&lt;br /&gt;
** Harvesting takes place now. Place Small Warehouses near farms to minimize hauling time.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* Storm - 02:00&lt;br /&gt;
** {{rl|Storm Water}} rains during this time.&lt;br /&gt;
** Negative [[Forest Mysteries]] are now active.&lt;br /&gt;
** Plowing takes place on Farms, +10% yield chances.&lt;br /&gt;
&lt;br /&gt;
Negative modifiers often reduce Resolve based on the level of the Hostility of the Forest. These can be avoided entirely as long as the modifier&#039;s conditions are met or as long as you manage Hostility so that it doesn&#039;t activate in the first place.&lt;br /&gt;
&lt;br /&gt;
Beneficial conditions are only active during the drizzle period while harmful ones only activate during the storm.&lt;br /&gt;
&lt;br /&gt;
== Hostility of the Forest ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hostility_Summary_Resolve.png|thumb|240px|Hover over the highlighted icon.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Hostility]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the Forest hates being cut into. Your [[Villagers]] feel its [[Hostility]] towards them, and this will lower their [[Resolve]]. There is no difference in effect between 1 and 99 points withing a [[Hostility]] level.&lt;br /&gt;
The longer you linger in a settlement, the higher your [[Hostility]] will become. The higher the Queen&#039;s [[File:Impatience.png|32px]] Impatience, the lower your [[Hostility]] will become.&lt;br /&gt;
&lt;br /&gt;
Hostility levels trigger negative [[Forest Mysteries]] during the Storm [[Season]]. The higher your [[Hostility]], the more will trigger.&lt;br /&gt;
&lt;br /&gt;
At the top center of the game window, Hostility is displayed as a number. For every 100 points, the Hostility level increases. Hover over the big red [[File:Icon_UI_Hostility_Eye.png|32px]] to see what is influencing your [[Hostility]] level. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hostility is affected by the following:&lt;br /&gt;
* Increases:&lt;br /&gt;
** For very year that has passed.&lt;br /&gt;
** For every [[villager]] in your settlement.&lt;br /&gt;
** For each villager assigned as woodcutters in {{bl|Woodcutters&#039; Camp}} - Take Woodcutters off during the Storm&lt;br /&gt;
** For every opened glade, with a smaller increase from Small Glades than from Dangerous and Forbidden Glades.&lt;br /&gt;
** From the negative effects of [[Glade Events]] you are working on, sometimes by as much as 500 (5 whole levels)&lt;br /&gt;
&lt;br /&gt;
* Decreases:&lt;br /&gt;
** From building more [[Hearth]]s.&lt;br /&gt;
** From some [[Perks and Cornerstones]]&lt;br /&gt;
** From removing Woodcutters from the Woodcutters&#039; camps.&lt;br /&gt;
** From completing certain [[Glade Events]] that decreases Hostility.&lt;br /&gt;
** From Killing off Villagers.&lt;br /&gt;
** From driving up the Queen&#039;s Impatience.&lt;br /&gt;
** From assigning a [[File:Fox circle.png|32px]] Fox to the Hearth&lt;br /&gt;
&lt;br /&gt;
== Resolve ==&lt;br /&gt;
&lt;br /&gt;
[[File:HighResolve.png|thumb|400px|Foxes species with high Resolve]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Resolve]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A villager&#039;s Resolve represents their willingness to stay in the village. Below the species&#039; portrait is one or sometimes two numbers. Always shown is the current Resolve value. If their Resolve is changing, a second number will show the Resolve value that the species will end up with if conditions stay the same. Even though villagers have individual values for resolve, only the average shown in the Species UI affects gameplay. &lt;br /&gt;
&lt;br /&gt;
=== Villagers Leaving from Low Resolve ===&lt;br /&gt;
&lt;br /&gt;
When the Storm arrives or when interacting with Glade Events, villagers face &#039;&#039;&#039;significant penalties&#039;&#039;&#039; to their Resolve. If their Resolve reaches or falls below zero, a random villager of that species will leave the settlement. Once it reaches zero, a red timer indicator will sweep around their portrait, indicating the time until a villager leaves. This timer repeats: If Resolve stays at or below zero long enough, more villagers will leave. When each villager leaves, the Queen&#039;s Impatience also increases by a fraction of a point. Resolve mismanagement can snowball into a complete mission loss if, for example, the villagers who leave were gathering food or fuel, were providing critical functions like keeping the Hearth fueled, or were solving a Glade Event with a powerful negative effect.&lt;br /&gt;
&lt;br /&gt;
It takes time for species&#039; Resolve to drop to zero due to the Storm and other penalties, and then the red timer has to finish sweeping around their portrait before a villager leaves. Therefore, if your villagers start the Storm with high Resolve, you may have enough time even after the Storm starts to make any quick adjustments to keep your villagers from leaving before the end of the Storm.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Reputation from High Resolve ===&lt;br /&gt;
&lt;br /&gt;
As mentioned above in the introduction to Reputation, if a species&#039; Resolve exceeds a certain threshold, the Viceroy gradually earns Reputation. The amount earned depends on the species, population, Perks and Cornerstones, and more. When a species&#039; Resolve is earning you Reputation, their portrait lights up light blue.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses and Penalties to Resolve ===&lt;br /&gt;
&lt;br /&gt;
==== Increases====&lt;br /&gt;
&lt;br /&gt;
* Increases slightly when species&#039; need for Shelter is satisfied&lt;br /&gt;
* Increases when species&#039; need for their Species-specific Housing is satisfied&lt;br /&gt;
* Increases when their need for Complex Food is satisfied&lt;br /&gt;
* Increases significantly when their need for Services is satisfied&lt;br /&gt;
* Increases or decreases from certain Perks and Cornerstones&lt;br /&gt;
* Increases for one species when they are favored by the Viceroy (but keep reading)&lt;br /&gt;
&lt;br /&gt;
==== Decreases ====&lt;br /&gt;
* &#039;&#039;&#039;Decreases&#039;&#039;&#039; for the other two species when the other is favored by the Viceroy&lt;br /&gt;
* &#039;&#039;&#039;Decreases significantly&#039;&#039;&#039; from negative Forest Mysteries that are active during the Storm&lt;br /&gt;
* &#039;&#039;&#039;Decreases significantly&#039;&#039;&#039; from being hungry (when they go to rest at the Hearth and there is no food available), especially because this effect stacks for every missed opportunity to eat&lt;br /&gt;
* &#039;&#039;&#039;Decreases&#039;&#039;&#039; from Glade Events that have temporary penalties while they are being worked on&lt;br /&gt;
* &#039;&#039;&#039;Decreases&#039;&#039;&#039; from Glade Events that were not solved in time and cause a permanent penalty&lt;br /&gt;
* &#039;&#039;&#039;Decreases massively&#039;&#039;&#039; when the Hearth runs out of fuel, since it compounds with losing the increases gained from your satisfying their needs for Shelter or their Species-specific Housing when their houses go cold&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[Difficulty]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!rowspan=2| Difficulty !!rowspan=2| Blightrot? !!rowspan=2| Forest Mysteries&lt;br /&gt;
!colspan=2| Hostility Scaling&lt;br /&gt;
!rowspan=2| Other Scaling !!rowspan=2| XP per Win !!rowspan=2| Reward&lt;br /&gt;
|-&lt;br /&gt;
! Max !! Multiplier&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Settler&#039;&#039;&#039; || No || &lt;br /&gt;
* 2&amp;amp;nbsp;Positive&lt;br /&gt;
* 1&amp;amp;nbsp;Negative&lt;br /&gt;
| 6 || 1x ||&lt;br /&gt;
* Win at 12 [[Reputation]]&lt;br /&gt;
* Villagers eat 35% less food&lt;br /&gt;
* 12 Orders available&lt;br /&gt;
| 30 xp || &#039;&#039;&#039;21&#039;&#039;&#039; {{rl|Food Stockpiles}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pioneer&#039;&#039;&#039; || No || &lt;br /&gt;
* 2&amp;amp;nbsp;Positive&lt;br /&gt;
* 3&amp;amp;nbsp;Negative&lt;br /&gt;
| 9 || 1.5x ||&lt;br /&gt;
* Win at 14 [[Reputation]]&lt;br /&gt;
* 11 Orders available&lt;br /&gt;
| 70 xp || &#039;&#039;&#039;42&#039;&#039;&#039; {{rl|Food Stockpiles}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039; || Yes ||&lt;br /&gt;
* 1&amp;amp;nbsp;Positive&lt;br /&gt;
* 4&amp;amp;nbsp;Negative&lt;br /&gt;
| 16 || 2x ||&lt;br /&gt;
* Win at 14 [[Reputation]]&lt;br /&gt;
* 10 Orders available&lt;br /&gt;
| 140 xp || &#039;&#039;&#039;70&#039;&#039;&#039; {{rl|Food Stockpiles}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Viceroy&#039;&#039;&#039; || Yes ||&lt;br /&gt;
* 1&amp;amp;nbsp;Positive&lt;br /&gt;
* 4&amp;amp;nbsp;Negative&lt;br /&gt;
| 31 || 3x ||&lt;br /&gt;
* Win at 14 [[Reputation]]&lt;br /&gt;
* 9 Orders available&lt;br /&gt;
| 175 xp || &#039;&#039;&#039;91&#039;&#039;&#039; {{rl|Food Stockpiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standard Opening (a.k.a. &amp;quot;the Meta&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
Consider the following for your first year of your first mission. After that, you will need to adapt to the Forest Modifiers, Cornerstones, Blueprints, and resources available on your map.&lt;br /&gt;
&lt;br /&gt;
* Disable coal consumption since it is far more valuable than Wood because it can solve Glade Events (with a full stack of 30).&lt;br /&gt;
* Choose your best available Firekeeper worker at your Hearth.&lt;br /&gt;
** Assign a Lizard to gain +1 to everyone&#039;s Resolve &#039;&#039;if&#039;&#039; this gets you over a species&#039; threshold. If you have only one Lizard, then they get an additional +5 for working in the Hearth with the {{sl|Warmth}} Specialization—if you have more than one, this large bonus will get averaged away.&lt;br /&gt;
** Assign a Harpy to gain their powerful Firekeeper bonus of +5 to every villagers&#039; carrying capacity.&lt;br /&gt;
** Assign a Beaver early on to save fuel burned at Hearth.&lt;br /&gt;
** Assign a Human to slow down the rate at which the Queen&#039;s Impatience increases.&lt;br /&gt;
* Build two {{bl|Woodcutters&#039; Camp}} and start clearing trees in the direction of a Dangerous Glade, but do not allow them to open it yet.&lt;br /&gt;
* Build a few plain roads, at least to connect your Main Warehouse to the Hearth.&lt;br /&gt;
* Build three Shelters and four tiles of decorations to upgrade the Hearth for the bonus to Resolve.&lt;br /&gt;
* Build a Crude Workstation to start getting building materials.&lt;br /&gt;
* Build gathering camps that can gather from the resource deposits you started with.&lt;br /&gt;
* Choose your first Orders based on what you can see on the map.&lt;br /&gt;
* Choose your first Blueprints based on the products they make: focus on food first. Match the icons next to the species&#039; portraits to the food goods the buildings make. Humans like Biscuits, for example.&lt;br /&gt;
* Build a Trading Post during the first Storm. You will try to use what the first Trader sells to help you solve your first Dangerous Glade Event.&lt;br /&gt;
* Build one of your Blueprints.&lt;br /&gt;
* At the beginning of Year 2, after the first Storm, open the first Dangerous Glade and do everything you can to solve it.&lt;br /&gt;
&lt;br /&gt;
== Final Summary ==&lt;br /&gt;
&lt;br /&gt;
* Reputation wins you the mission. The Queen&#039;s Impatience running out makes you lose the mission.&lt;br /&gt;
* Gaining Reputation reduces the Queen&#039;s Impatience.&lt;br /&gt;
* Hostility lowers Resolve during the Storm.&lt;br /&gt;
* High Impatience reduces Hostility.&lt;br /&gt;
* Time in game (years) increases Hostility.&lt;br /&gt;
* Opening Glades increases Hostility, but enables more production by revealing new resources and rewards.&lt;br /&gt;
* Being able to produce Complex Foods and goods for Services boosts Resolve, allowing you to withstand higher Hostility.&lt;br /&gt;
* Every mission is about balancing these pressures and priorities.&lt;/div&gt;</summary>
		<author><name>76561198025462829</name></author>
	</entry>
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