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		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=6539</id>
		<title>Trader Wares</title>
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		<updated>2024-03-11T15:05:18Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Dullahan Warlander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TradersCombined.png|thumb|700px|The Traders]]&lt;br /&gt;
==Regular Traders==&lt;br /&gt;
&lt;br /&gt;
=== Sahilda ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Can I interest you in something specific? Maybe some delicious grasscap mushrooms or Drizzlewing eggs?&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Sahilda_circle.png|left|100px|frameless|Human Trader]]&lt;br /&gt;
A [[Human]] General Trader available from [[Level]] 1, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| 40 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Grain }}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}} &amp;lt;br /&amp;gt;40 {{rl|Berries }}&amp;lt;br /&amp;gt;40 {{rl|Herbs }}&amp;lt;br /&amp;gt;50 {{rl|Pottery }}&amp;lt;br /&amp;gt;40 {{rl|Insects }}&amp;lt;br /&amp;gt;40 {{rl|Clay }}&amp;lt;br /&amp;gt;40 {{rl|Stone }}&amp;lt;br /&amp;gt;40 {{rl|Reed }}&amp;lt;br /&amp;gt;40 {{rl|Leather }}&amp;lt;br /&amp;gt;25 {{rl|Bricks }}&amp;lt;br /&amp;gt;25 {{rl|Fabric }}&amp;lt;br /&amp;gt;25 {{rl|Planks }}&amp;lt;br /&amp;gt;10 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}} &amp;lt;br /&amp;gt;10 {{rl|Pipes}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries }}&amp;lt;br /&amp;gt;{{rl|Bricks }}&amp;lt;br /&amp;gt;{{rl|Clay }}&amp;lt;br /&amp;gt;{{rl|Eggs }}&amp;lt;br /&amp;gt;{{rl|Fabric }}&amp;lt;br /&amp;gt;{{rl|Grain }}&amp;lt;br /&amp;gt;{{rl|Herbs }}&amp;lt;br /&amp;gt;{{rl|Insects }}&amp;lt;br /&amp;gt;{{rl|Leather }}&amp;lt;br /&amp;gt;{{rl|Meat }}&amp;lt;br /&amp;gt;{{rl|Mushrooms }}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;{{rl|Pack of Crops }}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;{{rl|Parts }}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin }}&amp;lt;br /&amp;gt;{{rl|Roots }}&amp;lt;br /&amp;gt;{{rl|Tools }}&amp;lt;br /&amp;gt;{{rl|Stone }}&amp;lt;br /&amp;gt;{{rl|Vegetables }}&amp;lt;br /&amp;gt;{{rl|Wood }}&lt;br /&gt;
| +1 {{rl|Clay}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+2 {{rl|Coats}}&amp;lt;br /&amp;gt;+2 {{rl|Flour}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for every glade opened&amp;lt;br /&amp;gt;3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;4 {{rl|Plant Fiber}} for every 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+1 Resolve to all Housed Villagers&amp;lt;br /&amp;gt;+10 Storage to all Buildings&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} Recipe in Kiln and Rain Mill&amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+33% Production Speed to All Packs&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;-25% Fuel Consumption&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zhorg ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I’ve got everything you need. And if I don&#039;t have it - you don&#039;t need it.&amp;quot; &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:Zhorg Portrait Circle Small.png|left|100px|frameless|Quartermaster of the First Dawn Company]]&lt;br /&gt;
A Quartermaster of the First Dawn Company available from [[Level]] 1, He might have cooked and raw food, pottery, and tools, along with perks and blueprints tied to agriculture for sale. He is willing to buy packs of goods, raw food, building materials and some crafting materials. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;2 - 5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale }}&amp;lt;br /&amp;gt;50 {{rl|Barrels}} &amp;lt;br /&amp;gt;50 {{rl|Berries}} &amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;50 {{rl|Eggs }}&amp;lt;br /&amp;gt;50 {{rl|Flour }}&amp;lt;br /&amp;gt;50 {{rl|Grain }}&amp;lt;br /&amp;gt;50 {{rl|Herbs }}&amp;lt;br /&amp;gt;40 {{rl|Oil }}&amp;lt;br /&amp;gt;50 {{rl|Meat }}&amp;lt;br /&amp;gt;50 {{rl|Mushrooms}} &amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;5 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;40 {{rl|Porridge}} &amp;lt;br /&amp;gt;50 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Skewers}} &amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}} &amp;lt;br /&amp;gt;50 {{rl|Wine }}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +2 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Herbs}}&amp;lt;br /&amp;gt;+1 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;+2 {{rl|Porridge}}&amp;lt;br /&amp;gt;+2 {{rl|Pottery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bakery}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Cookhouse}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clay Pit}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Greenhouse}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Ranch}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Brewery}} &amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+10 to Storage in all Buildings &amp;lt;br /&amp;gt;+5 Farmer Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} in {{bl|Rain Mill}} and {{bl|Kiln}} &amp;lt;br /&amp;gt;+15% Trader Arrival Speed &amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+25% Planting Speed&amp;lt;br /&amp;gt;+25% Harvesting Speed&amp;lt;br /&amp;gt;+20% Woodcutter Move Speed &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old Farluf ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Take a look at my wares, viceroy. You won&#039;t find better quality materials anywhere in the kingdom.&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Farluf_circle.png|left|100px|frameless|Engineer of the Brass Order]]&lt;br /&gt;
A [[Beaver]] Engineer of the Brass Order available from [[Level]] 3, he might have metal, fuel, tools, building materials, and a number of blueprints and perks for sale. He is willing to buy packs of goods, resources, advanced building materials, metal, and some crafting materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 2 -  5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt; 40 {{rl|Copper Bars}}&amp;lt;br /&amp;gt; 40 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 60 {{rl|Oil}}&amp;lt;br /&amp;gt; 60 {{rl|Coal}}&amp;lt;br /&amp;gt; 30 {{rl|Tools}}&amp;lt;br /&amp;gt; 50 {{rl|Barrels}} &amp;lt;br /&amp;gt; 50 {{rl|Pottery}}&amp;lt;br /&amp;gt; 50 {{rl|Clay}} &amp;lt;br /&amp;gt; 50 {{rl|Stone}} &amp;lt;br /&amp;gt; 35 {{rl|Planks}}&amp;lt;br /&amp;gt; 35 {{rl|Bricks}}&amp;lt;br /&amp;gt; 35 {{rl|Fabric}} &amp;lt;br /&amp;gt; 50 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 10 {{rl|Purging Fire}}&amp;lt;br /&amp;gt; 10 {{rl|Parts}}&amp;lt;br /&amp;gt; 5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt; 20 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Copper Ore}} &amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;+1 {{rl|Stone}}&amp;lt;br /&amp;gt;+1 {{rl|Tools}}  &amp;lt;br /&amp;gt;+2 {{rl|Barrels}} &amp;lt;br /&amp;gt;+2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;+2 {{rl|Pigment}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smelter}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Smithy}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Toolshop}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Carpenter}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Rain Mill}} &amp;lt;br /&amp;gt;2 {{rl|Bricks}} for every 10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Copper Ore}} and 30 {{rl|Wood}} for every opened [[Abandoned Cache]]&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}} for every 10 {{rl|Berries}}&amp;lt;br /&amp;gt;+2 {{Species link|Beavers|small}} in every Newcomer group&amp;lt;br /&amp;gt;+3 Beavers&#039; Resolve &amp;lt;br /&amp;gt;+5 Scout Carry Amount&amp;lt;br /&amp;gt;+10% Speed on Roads&amp;lt;br /&amp;gt;+50% Construction Speed&amp;lt;br /&amp;gt;+15% Woodcutting Speed&amp;lt;br /&amp;gt;+25% Hauler Speed &amp;lt;br /&amp;gt;+33% Production Speed to all Packs&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-50 Hostility &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sothur the Ancient ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;What a curious place... I still remember when this land was entirely under water.&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Sothur_circle.png |left|100px|frameless|Mysterious Caravanner]]&lt;br /&gt;
A Mysterious Caravanner available from [[Level]] 6, he might have luxury items, crafting materials, blueprints for alchemical buildings, and perks for sale. He is willing to buy packs of goods, fuel, cooked food, and luxury goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&amp;lt;br /&amp;gt;-90% Goods Value when&amp;lt;br /&amp;gt;sold to Traders&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Barrels}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Resin}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Waterskins}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;30 {{rl|Bricks}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Wine}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Coal}}&amp;lt;br /&amp;gt;+1 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;+3 {{rl|Pigment}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;+3 {{rl|Wine}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Alchemist&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tinctury}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}} every 25 times Produced&amp;lt;br /&amp;gt;10 {{rl|Amber}} for every left/dead Villager&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;+10 Builder Carry Amount &amp;lt;br /&amp;gt;+2 {{species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure|small}} satisfied&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;Season: +25% Drizzle Duration&amp;lt;br /&amp;gt;Season: +25% Clearance Duration&amp;lt;br /&amp;gt;Season: -15% Storm Duration&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vliss Greybone ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I have treasures of the past the Crown won&#039;t miss back in the Smoldering City... &amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Vliss_circle.png|left|100px|frameless|Lorekeeper of the Vanguard of the Stolen Keys]]&lt;br /&gt;
A Lorekeeper of the Vanguard of the Stolen Keys available from [[Level]] 9. She might have tools, luxury items, building materials, and perks for sale. She is willing to buy packs of goods, cooked food, metal, building materials, fuel, and tools.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Parts}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Resin}} &amp;lt;br /&amp;gt;+1 {{rl|Tools}}&amp;lt;br /&amp;gt;+3 {{rl|Fabric}}&amp;lt;br /&amp;gt;+3 {{rl|Planks}}&amp;lt;br /&amp;gt;+3 {{rl|Tea}}&amp;lt;br /&amp;gt;+3 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;Blueprint:  {{bl| Kiln}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Stamping Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smokehouse}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}} for each Glade Opened&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Lizards|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+10% Double Yield chance with {{Service link|Education|small}} satisfied&amp;lt;br /&amp;gt;+25% Blight Fighter Speed&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sir Renwald Redmane ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;May the Storm be gentle on you, viceroy.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Renwald_circle.png|left|100px|frameless|Officer of the Royal Trading Company]]&lt;br /&gt;
As Officer of the Royal Trading Company available from [[Level]] 12, he might have cooked food, building materials, tools, parts, advanced blueprints, and perks for sale. He is willing to buy packs of goods, fuel, building materials, luxury items, tools, and metal.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Cannot Assault Trader&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Parts}}&amp;lt;br /&amp;gt;35 {{rl|Tools}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;60 {{rl|Coal}}&amp;lt;br /&amp;gt;6 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;60 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Scrolls}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
| +1 to all Packs of Goods &amp;lt;br /&amp;gt;+2 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+3 {{rl|Biscuits}}&amp;lt;br /&amp;gt;+3 {{rl|Pie}}&amp;lt;br /&amp;gt;+3 {{rl|Training Gear}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clan Hall}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Explorers&#039; Lodge}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Forum}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Guild House}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Market}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tavern}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bath House}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}} every 25 times Produced&amp;lt;br /&amp;gt;3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;+10 Builder Carry Amount&amp;lt;br /&amp;gt;+2 {{Species link|Humans|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+3 to Humans&#039; Resolve&amp;lt;br /&amp;gt;+10% Villager Speed On Roads&amp;lt;br /&amp;gt;+20% Food Production Speed&amp;lt;br /&amp;gt;+15% Trader Arrival Speed&amp;lt;br /&amp;gt;+25% Trader Arrival Speed&amp;lt;br /&amp;gt;+33% Production Speed to all Packs&amp;lt;br /&amp;gt;+50% {{bl|Makeshift Post}} Production output&amp;lt;br /&amp;gt;+50% {{bl|Brewery}} Production output&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xiadani Stormfeather ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;How come you viceroys always want to haggle? My prices are non-negotiable.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Xiadani_circle.png|left|100px|frameless|The Guild&#039;s Outcast]]&lt;br /&gt;
Selling her wares known as The Guild&#039;s Outcast, available from [[Level]] 16, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-30 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Roots}}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}}&amp;lt;br /&amp;gt;50 {{rl|Meat}}&amp;lt;br /&amp;gt;50 {{rl|Eggs}}&amp;lt;br /&amp;gt;50 {{rl|Berries}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Stone}}&amp;lt;br /&amp;gt;50 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Coats}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +3 {{rl|Ale}}&amp;lt;br /&amp;gt;+3 {{rl|Bricks}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}} &amp;lt;br /&amp;gt;+3 {{rl|Fabric}} &amp;lt;br /&amp;gt;+3 {{rl|Jerky}} &amp;lt;br /&amp;gt;+3 {{rl|Oil}} &amp;lt;br /&amp;gt;+2 {{rl|Porridge}} &amp;lt;br /&amp;gt;+3 {{rl|Skewers}} &amp;lt;br /&amp;gt;+3 {{rl|Tea}} &amp;lt;br /&amp;gt;+1 {{rl|Vegetables}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Brickyard}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Lumber Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Weaver}} &amp;lt;br /&amp;gt;10 {{rl|Jerky}} for every 10 {{rl|Pie}}&amp;lt;br /&amp;gt;+1 Additional Trade Route Slot&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure}} satisfied&amp;lt;br /&amp;gt;+50% {{bl|Crude Workstation}} Production output &amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dullahan Warlander ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Dare to see what&#039;s inside the box?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Trickster Portrait Circle Small.png |left|100px|frameless|The Hooded Trickster]]&lt;br /&gt;
A Hooded Trickster unlocked by the [[Deed]][[File:Dicewithdeath4.png|32px]] Dance with Death IV. Dullahan might have metal, fabrics, crafting materials, and packs of goods for sale. He also sells mystery boxes. Dullahan is willing to buy packs of goods, luxury items, crafting materials, cooked food, and some raw resources.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Barrels}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Pottery}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Waterskins}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Mystery Boxes&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Small Boxes &amp;lt;br/&amp;gt; 1 Common (Green) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 3 of the following [[Resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Medium Boxes &amp;lt;br/&amp;gt; 1 or 2 Rare (Blue) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 3 of the following [[Resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Big Mystery Boxes &amp;lt;br/&amp;gt; 2 Epic (Purple) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 4 of the following [[Resource]] stacks:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |  20 {{rl|Berries }}&amp;lt;br /&amp;gt;20 {{rl|Clay }}&amp;lt;br /&amp;gt;20 {{rl|Eggs }}&amp;lt;br /&amp;gt;20 {{rl|Grain }}&amp;lt;br /&amp;gt;20 {{rl|Herbs }}&amp;lt;br /&amp;gt;20 {{rl|Insects }}&amp;lt;br /&amp;gt;20 {{rl|Leather }}&amp;lt;br /&amp;gt;20 {{rl|Meat }}&lt;br /&gt;
| 20 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;20 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Reed }}&amp;lt;br /&amp;gt;20 {{rl|Resin }}&amp;lt;br /&amp;gt;20 {{rl|Roots}} &amp;lt;br /&amp;gt;20 {{rl|Stone}} &amp;lt;br /&amp;gt;20 {{rl|Vegetables}}&amp;lt;br /&amp;gt;30 {{rl|Wood}}&lt;br /&gt;
| 30 {{rl|Barrels }}&amp;lt;br /&amp;gt;30 {{rl|Berries}}&amp;lt;br /&amp;gt;30 {{rl|Clay }}&amp;lt;br /&amp;gt;30 {{rl|Coal }}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore }}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Insects }}&amp;lt;br /&amp;gt;30 {{rl|Leather }}&amp;lt;br /&amp;gt;30 {{rl|Meat }}&lt;br /&gt;
| 30 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;30 {{rl|Oil }}&amp;lt;br /&amp;gt;30 {{rl|Pigment }}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;30 {{rl|Pottery }}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&amp;lt;br /&amp;gt;30 {{rl|Roots }}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow }}&amp;lt;br /&amp;gt;30 {{rl|Stone }}&amp;lt;br /&amp;gt;30 {{rl|Vegetables }}&amp;lt;br /&amp;gt;30 {{rl|Waterskins }}&lt;br /&gt;
| 10 {{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew }}&amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;4 {{rl|Ancient Tablet }}&lt;br /&gt;
| 40 {{rl|Ale }}&amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;40 {{rl|Coats }}&amp;lt;br /&amp;gt;40 {{rl|Incense }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods }}&amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;40 {{rl|Scrolls }}&amp;lt;br /&amp;gt;40 {{rl|Skewers }}&amp;lt;br /&amp;gt;40 {{rl|Tea }}&amp;lt;br /&amp;gt;40 {{rl|Training Gear }}&amp;lt;br /&amp;gt;40 {{rl|Wine }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Cornerstones and Perks available in Big Mystery Box:&lt;br /&gt;
(Courtesy of user @Cron)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_SimpleTools.png}}&amp;lt;br /&amp;gt;[[Advanced Smithing]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+1 to {{rl|Tools}} production. Gain additional {{rl|Tools}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Pottery.png}}&amp;lt;br /&amp;gt;[[Archaeological Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Glades are examined more carefully. Gain 20 {{rl|Pottery}} every time you discover a new glade.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:TrophyIcons_111_b.png}}&amp;lt;br /&amp;gt;[[Badge Of Courage]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Orange|File:NecromancerIcons_50_b.png}}&amp;lt;br /&amp;gt;[[Bone Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Orange|File:Scientific_agreement.png}}&amp;lt;br /&amp;gt;[[Scientific Agreement]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |You signed a very strange deal with the smuggler. You can choose one blueprint from all unlocked blueprints every time 12 villagers die.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:BagsAndBoxes_66.png}}&amp;lt;br /&amp;gt;[[Builder&#039;s Pack]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Any Builder can carry 15 additional items.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:NecromancerIcons_81_b.png}}&amp;lt;br /&amp;gt;[[Cannibalism]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 30 {{rl|Meat}} every time a villager dies or leaves.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Eggs.png}}&amp;lt;br /&amp;gt;[[Egg Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Eggs}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:BagsAndBoxes_26.png}}&amp;lt;br /&amp;gt;[[Export Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain +1 to production yields for all packs of goods.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:ScrollsAndBooks_88.png}}&amp;lt;br /&amp;gt;[[Firekeeper Letters]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Book_03_b.png}}&amp;lt;br /&amp;gt;[[Fungal Guide]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Ancient {{rl|Mushrooms}} farming techniques are described within. {{rl|Mushrooms}} production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Giant Vegetables]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Vegetables}} production. Gain additional {{rl|Vegetables}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:En_craft_62.png}}&amp;lt;br /&amp;gt;[[Metallurgic Proficiency]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Increases the production speed of {{rl|Copper Bars}}, {{rl|Crystalized Dew}}, and all recipes that use metal ingots by +33%.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Grain.png}}&amp;lt;br /&amp;gt;[[Mold Supply]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to Grain production. Gain additional {{rl|Grain}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Runestone_b_05.png}}&amp;lt;br /&amp;gt;[[Obsidian Runestone]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth&#039;s resistance to corruption is increased by 400.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Folder_b.png}}&amp;lt;br /&amp;gt;[[Small Altar Box]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The forest requires sacrifices. Gain a ‑15 reduction in Hostility every time 2 villagers die.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Coal.png}}&amp;lt;br /&amp;gt;[[Specialized Mining]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Coal}} production. Gain additional {{rl|Coal}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Stone.png}}&amp;lt;br /&amp;gt;[[Stone Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Stone}} per minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:8538_b.png}}&amp;lt;br /&amp;gt;[[Sturdy Boots]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Villagers move 10% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Insects.png}}&amp;lt;br /&amp;gt;[[Insect Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Insects}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:ScrollsAndBooks_03.png}}&amp;lt;br /&amp;gt;[[Trade Logs]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Vegetable Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Vegetables}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glade Traders==&lt;br /&gt;
&lt;br /&gt;
=== Alune Soulgazer ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Blight might have taken my sight, but my journey is far from over. Take a look at what I’ve collected over the years.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Alune_circle.png|left|100px|frameless|The Seer]]&lt;br /&gt;
A blind [[Fox]] Seer sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;20 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;+2 {{rl|Incense}}&amp;lt;br /&amp;gt;+2 {{rl|Scrolls}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;-15 Hostility for every 2 Deaths&amp;lt;br /&amp;gt;+1 Cornerstone Reroll&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;-10% Glade Event Work Time&amp;lt;br /&amp;gt;-0.5 Impatience For Every Glade Opened&amp;lt;br /&amp;gt;-50  Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gex Runescale ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Holy Flame bless you, Viceroy. May I offer you some of my wares?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Gex_circle.png|left|100px|frameless|The Shaman]]&lt;br /&gt;
A Lizard Shaman sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Oil}}&amp;lt;br /&amp;gt;+2 {{rl|Tea}}&amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Alchemist&#039;s Hut}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Distillery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}}&amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;+50 Rainwater Tank Capacity&amp;lt;br /&amp;gt;+1 Sacrifice Stack in Hearth for every 2 Trade Routes&amp;lt;br /&amp;gt;+25% Hauler Speed&amp;lt;br /&amp;gt;-30% Abandoned Cache Working Time &amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ruenhar Blightclaw ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Do not be afraid, stranger. This forest is only hostile to those looking to exploit it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Ruenhar_circle.png|left|100px|frameless|The Hermit]]&lt;br /&gt;
A Fox Hermit sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 40 {{rl|Flour}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Berries}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;40 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Barrels}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wood}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Clay}} &amp;lt;br /&amp;gt;+1 {{rl|Leather}}  &amp;lt;br /&amp;gt;+2 {{rl|Porridge}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}} for every opened [[Glade]]&amp;lt;br /&amp;gt;+25% Trader Arrival Speed &amp;lt;br /&amp;gt;+25% Blight Fighter Speed&amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=6538</id>
		<title>Trader Wares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=6538"/>
		<updated>2024-03-11T15:03:18Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Dullahan Warlander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TradersCombined.png|thumb|700px|The Traders]]&lt;br /&gt;
==Regular Traders==&lt;br /&gt;
&lt;br /&gt;
=== Sahilda ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Can I interest you in something specific? Maybe some delicious grasscap mushrooms or Drizzlewing eggs?&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Sahilda_circle.png|left|100px|frameless|Human Trader]]&lt;br /&gt;
A [[Human]] General Trader available from [[Level]] 1, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| 40 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Grain }}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}} &amp;lt;br /&amp;gt;40 {{rl|Berries }}&amp;lt;br /&amp;gt;40 {{rl|Herbs }}&amp;lt;br /&amp;gt;50 {{rl|Pottery }}&amp;lt;br /&amp;gt;40 {{rl|Insects }}&amp;lt;br /&amp;gt;40 {{rl|Clay }}&amp;lt;br /&amp;gt;40 {{rl|Stone }}&amp;lt;br /&amp;gt;40 {{rl|Reed }}&amp;lt;br /&amp;gt;40 {{rl|Leather }}&amp;lt;br /&amp;gt;25 {{rl|Bricks }}&amp;lt;br /&amp;gt;25 {{rl|Fabric }}&amp;lt;br /&amp;gt;25 {{rl|Planks }}&amp;lt;br /&amp;gt;10 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}} &amp;lt;br /&amp;gt;10 {{rl|Pipes}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries }}&amp;lt;br /&amp;gt;{{rl|Bricks }}&amp;lt;br /&amp;gt;{{rl|Clay }}&amp;lt;br /&amp;gt;{{rl|Eggs }}&amp;lt;br /&amp;gt;{{rl|Fabric }}&amp;lt;br /&amp;gt;{{rl|Grain }}&amp;lt;br /&amp;gt;{{rl|Herbs }}&amp;lt;br /&amp;gt;{{rl|Insects }}&amp;lt;br /&amp;gt;{{rl|Leather }}&amp;lt;br /&amp;gt;{{rl|Meat }}&amp;lt;br /&amp;gt;{{rl|Mushrooms }}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;{{rl|Pack of Crops }}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;{{rl|Parts }}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin }}&amp;lt;br /&amp;gt;{{rl|Roots }}&amp;lt;br /&amp;gt;{{rl|Tools }}&amp;lt;br /&amp;gt;{{rl|Stone }}&amp;lt;br /&amp;gt;{{rl|Vegetables }}&amp;lt;br /&amp;gt;{{rl|Wood }}&lt;br /&gt;
| +1 {{rl|Clay}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+2 {{rl|Coats}}&amp;lt;br /&amp;gt;+2 {{rl|Flour}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for every glade opened&amp;lt;br /&amp;gt;3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;4 {{rl|Plant Fiber}} for every 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+1 Resolve to all Housed Villagers&amp;lt;br /&amp;gt;+10 Storage to all Buildings&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} Recipe in Kiln and Rain Mill&amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+33% Production Speed to All Packs&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;-25% Fuel Consumption&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zhorg ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I’ve got everything you need. And if I don&#039;t have it - you don&#039;t need it.&amp;quot; &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:Zhorg Portrait Circle Small.png|left|100px|frameless|Quartermaster of the First Dawn Company]]&lt;br /&gt;
A Quartermaster of the First Dawn Company available from [[Level]] 1, He might have cooked and raw food, pottery, and tools, along with perks and blueprints tied to agriculture for sale. He is willing to buy packs of goods, raw food, building materials and some crafting materials. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;2 - 5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale }}&amp;lt;br /&amp;gt;50 {{rl|Barrels}} &amp;lt;br /&amp;gt;50 {{rl|Berries}} &amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;50 {{rl|Eggs }}&amp;lt;br /&amp;gt;50 {{rl|Flour }}&amp;lt;br /&amp;gt;50 {{rl|Grain }}&amp;lt;br /&amp;gt;50 {{rl|Herbs }}&amp;lt;br /&amp;gt;40 {{rl|Oil }}&amp;lt;br /&amp;gt;50 {{rl|Meat }}&amp;lt;br /&amp;gt;50 {{rl|Mushrooms}} &amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;5 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;40 {{rl|Porridge}} &amp;lt;br /&amp;gt;50 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Skewers}} &amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}} &amp;lt;br /&amp;gt;50 {{rl|Wine }}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +2 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Herbs}}&amp;lt;br /&amp;gt;+1 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;+2 {{rl|Porridge}}&amp;lt;br /&amp;gt;+2 {{rl|Pottery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bakery}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Cookhouse}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clay Pit}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Greenhouse}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Ranch}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Brewery}} &amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+10 to Storage in all Buildings &amp;lt;br /&amp;gt;+5 Farmer Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} in {{bl|Rain Mill}} and {{bl|Kiln}} &amp;lt;br /&amp;gt;+15% Trader Arrival Speed &amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+25% Planting Speed&amp;lt;br /&amp;gt;+25% Harvesting Speed&amp;lt;br /&amp;gt;+20% Woodcutter Move Speed &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old Farluf ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Take a look at my wares, viceroy. You won&#039;t find better quality materials anywhere in the kingdom.&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Farluf_circle.png|left|100px|frameless|Engineer of the Brass Order]]&lt;br /&gt;
A [[Beaver]] Engineer of the Brass Order available from [[Level]] 3, he might have metal, fuel, tools, building materials, and a number of blueprints and perks for sale. He is willing to buy packs of goods, resources, advanced building materials, metal, and some crafting materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 2 -  5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt; 40 {{rl|Copper Bars}}&amp;lt;br /&amp;gt; 40 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 60 {{rl|Oil}}&amp;lt;br /&amp;gt; 60 {{rl|Coal}}&amp;lt;br /&amp;gt; 30 {{rl|Tools}}&amp;lt;br /&amp;gt; 50 {{rl|Barrels}} &amp;lt;br /&amp;gt; 50 {{rl|Pottery}}&amp;lt;br /&amp;gt; 50 {{rl|Clay}} &amp;lt;br /&amp;gt; 50 {{rl|Stone}} &amp;lt;br /&amp;gt; 35 {{rl|Planks}}&amp;lt;br /&amp;gt; 35 {{rl|Bricks}}&amp;lt;br /&amp;gt; 35 {{rl|Fabric}} &amp;lt;br /&amp;gt; 50 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 10 {{rl|Purging Fire}}&amp;lt;br /&amp;gt; 10 {{rl|Parts}}&amp;lt;br /&amp;gt; 5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt; 20 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Copper Ore}} &amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;+1 {{rl|Stone}}&amp;lt;br /&amp;gt;+1 {{rl|Tools}}  &amp;lt;br /&amp;gt;+2 {{rl|Barrels}} &amp;lt;br /&amp;gt;+2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;+2 {{rl|Pigment}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smelter}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Smithy}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Toolshop}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Carpenter}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Rain Mill}} &amp;lt;br /&amp;gt;2 {{rl|Bricks}} for every 10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Copper Ore}} and 30 {{rl|Wood}} for every opened [[Abandoned Cache]]&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}} for every 10 {{rl|Berries}}&amp;lt;br /&amp;gt;+2 {{Species link|Beavers|small}} in every Newcomer group&amp;lt;br /&amp;gt;+3 Beavers&#039; Resolve &amp;lt;br /&amp;gt;+5 Scout Carry Amount&amp;lt;br /&amp;gt;+10% Speed on Roads&amp;lt;br /&amp;gt;+50% Construction Speed&amp;lt;br /&amp;gt;+15% Woodcutting Speed&amp;lt;br /&amp;gt;+25% Hauler Speed &amp;lt;br /&amp;gt;+33% Production Speed to all Packs&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-50 Hostility &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sothur the Ancient ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;What a curious place... I still remember when this land was entirely under water.&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Sothur_circle.png |left|100px|frameless|Mysterious Caravanner]]&lt;br /&gt;
A Mysterious Caravanner available from [[Level]] 6, he might have luxury items, crafting materials, blueprints for alchemical buildings, and perks for sale. He is willing to buy packs of goods, fuel, cooked food, and luxury goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&amp;lt;br /&amp;gt;-90% Goods Value when&amp;lt;br /&amp;gt;sold to Traders&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Barrels}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Resin}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Waterskins}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;30 {{rl|Bricks}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Wine}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Coal}}&amp;lt;br /&amp;gt;+1 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;+3 {{rl|Pigment}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;+3 {{rl|Wine}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Alchemist&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tinctury}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}} every 25 times Produced&amp;lt;br /&amp;gt;10 {{rl|Amber}} for every left/dead Villager&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;+10 Builder Carry Amount &amp;lt;br /&amp;gt;+2 {{species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure|small}} satisfied&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;Season: +25% Drizzle Duration&amp;lt;br /&amp;gt;Season: +25% Clearance Duration&amp;lt;br /&amp;gt;Season: -15% Storm Duration&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vliss Greybone ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I have treasures of the past the Crown won&#039;t miss back in the Smoldering City... &amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Vliss_circle.png|left|100px|frameless|Lorekeeper of the Vanguard of the Stolen Keys]]&lt;br /&gt;
A Lorekeeper of the Vanguard of the Stolen Keys available from [[Level]] 9. She might have tools, luxury items, building materials, and perks for sale. She is willing to buy packs of goods, cooked food, metal, building materials, fuel, and tools.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Parts}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Resin}} &amp;lt;br /&amp;gt;+1 {{rl|Tools}}&amp;lt;br /&amp;gt;+3 {{rl|Fabric}}&amp;lt;br /&amp;gt;+3 {{rl|Planks}}&amp;lt;br /&amp;gt;+3 {{rl|Tea}}&amp;lt;br /&amp;gt;+3 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;Blueprint:  {{bl| Kiln}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Stamping Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smokehouse}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}} for each Glade Opened&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Lizards|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+10% Double Yield chance with {{Service link|Education|small}} satisfied&amp;lt;br /&amp;gt;+25% Blight Fighter Speed&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sir Renwald Redmane ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;May the Storm be gentle on you, viceroy.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Renwald_circle.png|left|100px|frameless|Officer of the Royal Trading Company]]&lt;br /&gt;
As Officer of the Royal Trading Company available from [[Level]] 12, he might have cooked food, building materials, tools, parts, advanced blueprints, and perks for sale. He is willing to buy packs of goods, fuel, building materials, luxury items, tools, and metal.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Cannot Assault Trader&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Parts}}&amp;lt;br /&amp;gt;35 {{rl|Tools}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;60 {{rl|Coal}}&amp;lt;br /&amp;gt;6 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;60 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Scrolls}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
| +1 to all Packs of Goods &amp;lt;br /&amp;gt;+2 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+3 {{rl|Biscuits}}&amp;lt;br /&amp;gt;+3 {{rl|Pie}}&amp;lt;br /&amp;gt;+3 {{rl|Training Gear}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clan Hall}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Explorers&#039; Lodge}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Forum}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Guild House}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Market}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tavern}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bath House}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}} every 25 times Produced&amp;lt;br /&amp;gt;3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;+10 Builder Carry Amount&amp;lt;br /&amp;gt;+2 {{Species link|Humans|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+3 to Humans&#039; Resolve&amp;lt;br /&amp;gt;+10% Villager Speed On Roads&amp;lt;br /&amp;gt;+20% Food Production Speed&amp;lt;br /&amp;gt;+15% Trader Arrival Speed&amp;lt;br /&amp;gt;+25% Trader Arrival Speed&amp;lt;br /&amp;gt;+33% Production Speed to all Packs&amp;lt;br /&amp;gt;+50% {{bl|Makeshift Post}} Production output&amp;lt;br /&amp;gt;+50% {{bl|Brewery}} Production output&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xiadani Stormfeather ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;How come you viceroys always want to haggle? My prices are non-negotiable.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Xiadani_circle.png|left|100px|frameless|The Guild&#039;s Outcast]]&lt;br /&gt;
Selling her wares known as The Guild&#039;s Outcast, available from [[Level]] 16, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-30 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Roots}}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}}&amp;lt;br /&amp;gt;50 {{rl|Meat}}&amp;lt;br /&amp;gt;50 {{rl|Eggs}}&amp;lt;br /&amp;gt;50 {{rl|Berries}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Stone}}&amp;lt;br /&amp;gt;50 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Coats}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +3 {{rl|Ale}}&amp;lt;br /&amp;gt;+3 {{rl|Bricks}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}} &amp;lt;br /&amp;gt;+3 {{rl|Fabric}} &amp;lt;br /&amp;gt;+3 {{rl|Jerky}} &amp;lt;br /&amp;gt;+3 {{rl|Oil}} &amp;lt;br /&amp;gt;+2 {{rl|Porridge}} &amp;lt;br /&amp;gt;+3 {{rl|Skewers}} &amp;lt;br /&amp;gt;+3 {{rl|Tea}} &amp;lt;br /&amp;gt;+1 {{rl|Vegetables}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Brickyard}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Lumber Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Weaver}} &amp;lt;br /&amp;gt;10 {{rl|Jerky}} for every 10 {{rl|Pie}}&amp;lt;br /&amp;gt;+1 Additional Trade Route Slot&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure}} satisfied&amp;lt;br /&amp;gt;+50% {{bl|Crude Workstation}} Production output &amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dullahan Warlander ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Dare to see what&#039;s inside the box?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Trickster Portrait Circle Small.png |left|100px|frameless|The Hooded Trickster]]&lt;br /&gt;
A Hooded Trickster unlocked by the [[Deed]][[File:Dicewithdeath4.png|32px]] Dance with Death IV. Dullahan might have metal, fabrics, crafting materials, and packs of goods for sale. He also sells mystery boxes. Dullahan is willing to buy packs of goods, luxury items, crafting materials, cooked food, and some raw resources.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Barrels}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Pottery}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Waterskins}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Mystery Boxes&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Small Boxes &amp;lt;br/&amp;gt; 1 Common (Green) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 3 of the following [[Resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Medium Boxes &amp;lt;br/&amp;gt; 1 or 2 Rare (Blue) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 3 of the following [[Resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Big Mystery Boxes &amp;lt;br/&amp;gt; 2 Epic (Purple) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 4 of the following [[Resource]] stacks:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |  20 {{rl|Berries }}&amp;lt;br /&amp;gt;20 {{rl|Clay }}&amp;lt;br /&amp;gt;20 {{rl|Eggs }}&amp;lt;br /&amp;gt;20 {{rl|Grain }}&amp;lt;br /&amp;gt;20 {{rl|Herbs }}&amp;lt;br /&amp;gt;20 {{rl|Insects }}&amp;lt;br /&amp;gt;20 {{rl|Leather }}&amp;lt;br /&amp;gt;20 {{rl|Meat }}&lt;br /&gt;
| 20 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;20 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Reed }}&amp;lt;br /&amp;gt;20 {{rl|Resin }}&amp;lt;br /&amp;gt;20 {{rl|Roots}} &amp;lt;br /&amp;gt;20 {{rl|Stone}} &amp;lt;br /&amp;gt;20 {{rl|Vegetables}}&amp;lt;br /&amp;gt;30 {{rl|Wood}}&lt;br /&gt;
| 30 {{rl|Barrels }}&amp;lt;br /&amp;gt;30 {{rl|Berries}}&amp;lt;br /&amp;gt;30 {{rl|Clay }}&amp;lt;br /&amp;gt;30 {{rl|Coal }}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore }}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Insects }}&amp;lt;br /&amp;gt;30 {{rl|Leather }}&amp;lt;br /&amp;gt;30 {{rl|Meat }}&lt;br /&gt;
| 30 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;30 {{rl|Oil }}&amp;lt;br /&amp;gt;30 {{rl|Pigment }}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;30 {{rl|Pottery }}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&amp;lt;br /&amp;gt;30 {{rl|Roots }}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow }}&amp;lt;br /&amp;gt;30 {{rl|Stone }}&amp;lt;br /&amp;gt;30 {{rl|Vegetables }}&amp;lt;br /&amp;gt;30 {{rl|Waterskins }}&lt;br /&gt;
| 10 {{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew }}&amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;4 {{rl|Ancient Tablet }}&lt;br /&gt;
| 40 {{rl|Ale }}&amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;40 {{rl|Coats }}&amp;lt;br /&amp;gt;40 {{rl|Incense }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods }}&amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;40 {{rl|Scrolls }}&amp;lt;br /&amp;gt;40 {{rl|Skewers }}&amp;lt;br /&amp;gt;40 {{rl|Tea }}&amp;lt;br /&amp;gt;40 {{rl|Training Gear }}&amp;lt;br /&amp;gt;40 {{rl|Wine }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Cornerstones and Perks available in Big Mystery Box:&lt;br /&gt;
(Courtesy of user @Cron)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_SimpleTools.png}}&amp;lt;br /&amp;gt;[[Advanced Smithing]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+1 to {{rl|Tools}} production. Gain additional {{rl|Tools}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Pottery.png}}&amp;lt;br /&amp;gt;[[Archaeological Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Glades are examined more carefully. Gain 20 {{rl|Pottery}} every time you discover a new glade.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:TrophyIcons_111_b.png}}&amp;lt;br /&amp;gt;[[Badge Of Courage]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Orange|File:NecromancerIcons_50_b.png}}&amp;lt;br /&amp;gt;[[Bone Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Orange|File:Scientific_agreement.png}}&amp;lt;br /&amp;gt;[[Scientific Agreement]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |You signed a very strange deal with the smuggler. You can choose on blueprint from all unlocked blueprints every time 12 villagers die.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:BagsAndBoxes_66.png}}&amp;lt;br /&amp;gt;[[Builder&#039;s Pack]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Any Builder can carry 15 additional items.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:NecromancerIcons_81_b.png}}&amp;lt;br /&amp;gt;[[Cannibalism]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 30 {{rl|Meat}} every time a villager dies or leaves.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Eggs.png}}&amp;lt;br /&amp;gt;[[Egg Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Eggs}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:BagsAndBoxes_26.png}}&amp;lt;br /&amp;gt;[[Export Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain +1 to production yields for all packs of goods.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:ScrollsAndBooks_88.png}}&amp;lt;br /&amp;gt;[[Firekeeper Letters]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Book_03_b.png}}&amp;lt;br /&amp;gt;[[Fungal Guide]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Ancient {{rl|Mushrooms}} farming techniques are described within. {{rl|Mushrooms}} production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Giant Vegetables]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Vegetables}} production. Gain additional {{rl|Vegetables}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:En_craft_62.png}}&amp;lt;br /&amp;gt;[[Metallurgic Proficiency]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Increases the production speed of {{rl|Copper Bars}}, {{rl|Crystalized Dew}}, and all recipes that use metal ingots by +33%.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Grain.png}}&amp;lt;br /&amp;gt;[[Mold Supply]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to Grain production. Gain additional {{rl|Grain}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Runestone_b_05.png}}&amp;lt;br /&amp;gt;[[Obsidian Runestone]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth&#039;s resistance to corruption is increased by 400.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Folder_b.png}}&amp;lt;br /&amp;gt;[[Small Altar Box]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The forest requires sacrifices. Gain a ‑15 reduction in Hostility every time 2 villagers die.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Coal.png}}&amp;lt;br /&amp;gt;[[Specialized Mining]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Coal}} production. Gain additional {{rl|Coal}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Stone.png}}&amp;lt;br /&amp;gt;[[Stone Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Stone}} per minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:8538_b.png}}&amp;lt;br /&amp;gt;[[Sturdy Boots]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Villagers move 10% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Insects.png}}&amp;lt;br /&amp;gt;[[Insect Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Insects}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:ScrollsAndBooks_03.png}}&amp;lt;br /&amp;gt;[[Trade Logs]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Vegetable Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Vegetables}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glade Traders==&lt;br /&gt;
&lt;br /&gt;
=== Alune Soulgazer ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Blight might have taken my sight, but my journey is far from over. Take a look at what I’ve collected over the years.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Alune_circle.png|left|100px|frameless|The Seer]]&lt;br /&gt;
A blind [[Fox]] Seer sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;20 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;+2 {{rl|Incense}}&amp;lt;br /&amp;gt;+2 {{rl|Scrolls}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;-15 Hostility for every 2 Deaths&amp;lt;br /&amp;gt;+1 Cornerstone Reroll&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;-10% Glade Event Work Time&amp;lt;br /&amp;gt;-0.5 Impatience For Every Glade Opened&amp;lt;br /&amp;gt;-50  Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gex Runescale ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Holy Flame bless you, Viceroy. May I offer you some of my wares?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Gex_circle.png|left|100px|frameless|The Shaman]]&lt;br /&gt;
A Lizard Shaman sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Oil}}&amp;lt;br /&amp;gt;+2 {{rl|Tea}}&amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Alchemist&#039;s Hut}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Distillery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}}&amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;+50 Rainwater Tank Capacity&amp;lt;br /&amp;gt;+1 Sacrifice Stack in Hearth for every 2 Trade Routes&amp;lt;br /&amp;gt;+25% Hauler Speed&amp;lt;br /&amp;gt;-30% Abandoned Cache Working Time &amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ruenhar Blightclaw ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Do not be afraid, stranger. This forest is only hostile to those looking to exploit it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Ruenhar_circle.png|left|100px|frameless|The Hermit]]&lt;br /&gt;
A Fox Hermit sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 40 {{rl|Flour}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Berries}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;40 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Barrels}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wood}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Clay}} &amp;lt;br /&amp;gt;+1 {{rl|Leather}}  &amp;lt;br /&amp;gt;+2 {{rl|Porridge}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}} for every opened [[Glade]]&amp;lt;br /&amp;gt;+25% Trader Arrival Speed &amp;lt;br /&amp;gt;+25% Blight Fighter Speed&amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=6537</id>
		<title>Trader Wares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=6537"/>
		<updated>2024-03-11T14:57:50Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Dullahan Warlander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TradersCombined.png|thumb|700px|The Traders]]&lt;br /&gt;
==Regular Traders==&lt;br /&gt;
&lt;br /&gt;
=== Sahilda ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Can I interest you in something specific? Maybe some delicious grasscap mushrooms or Drizzlewing eggs?&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Sahilda_circle.png|left|100px|frameless|Human Trader]]&lt;br /&gt;
A [[Human]] General Trader available from [[Level]] 1, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| 40 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Grain }}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}} &amp;lt;br /&amp;gt;40 {{rl|Berries }}&amp;lt;br /&amp;gt;40 {{rl|Herbs }}&amp;lt;br /&amp;gt;50 {{rl|Pottery }}&amp;lt;br /&amp;gt;40 {{rl|Insects }}&amp;lt;br /&amp;gt;40 {{rl|Clay }}&amp;lt;br /&amp;gt;40 {{rl|Stone }}&amp;lt;br /&amp;gt;40 {{rl|Reed }}&amp;lt;br /&amp;gt;40 {{rl|Leather }}&amp;lt;br /&amp;gt;25 {{rl|Bricks }}&amp;lt;br /&amp;gt;25 {{rl|Fabric }}&amp;lt;br /&amp;gt;25 {{rl|Planks }}&amp;lt;br /&amp;gt;10 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}} &amp;lt;br /&amp;gt;10 {{rl|Pipes}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries }}&amp;lt;br /&amp;gt;{{rl|Bricks }}&amp;lt;br /&amp;gt;{{rl|Clay }}&amp;lt;br /&amp;gt;{{rl|Eggs }}&amp;lt;br /&amp;gt;{{rl|Fabric }}&amp;lt;br /&amp;gt;{{rl|Grain }}&amp;lt;br /&amp;gt;{{rl|Herbs }}&amp;lt;br /&amp;gt;{{rl|Insects }}&amp;lt;br /&amp;gt;{{rl|Leather }}&amp;lt;br /&amp;gt;{{rl|Meat }}&amp;lt;br /&amp;gt;{{rl|Mushrooms }}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;{{rl|Pack of Crops }}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;{{rl|Parts }}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin }}&amp;lt;br /&amp;gt;{{rl|Roots }}&amp;lt;br /&amp;gt;{{rl|Tools }}&amp;lt;br /&amp;gt;{{rl|Stone }}&amp;lt;br /&amp;gt;{{rl|Vegetables }}&amp;lt;br /&amp;gt;{{rl|Wood }}&lt;br /&gt;
| +1 {{rl|Clay}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+2 {{rl|Coats}}&amp;lt;br /&amp;gt;+2 {{rl|Flour}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for every glade opened&amp;lt;br /&amp;gt;3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;4 {{rl|Plant Fiber}} for every 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+1 Resolve to all Housed Villagers&amp;lt;br /&amp;gt;+10 Storage to all Buildings&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} Recipe in Kiln and Rain Mill&amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+33% Production Speed to All Packs&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;-25% Fuel Consumption&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zhorg ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I’ve got everything you need. And if I don&#039;t have it - you don&#039;t need it.&amp;quot; &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:Zhorg Portrait Circle Small.png|left|100px|frameless|Quartermaster of the First Dawn Company]]&lt;br /&gt;
A Quartermaster of the First Dawn Company available from [[Level]] 1, He might have cooked and raw food, pottery, and tools, along with perks and blueprints tied to agriculture for sale. He is willing to buy packs of goods, raw food, building materials and some crafting materials. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;2 - 5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale }}&amp;lt;br /&amp;gt;50 {{rl|Barrels}} &amp;lt;br /&amp;gt;50 {{rl|Berries}} &amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;50 {{rl|Eggs }}&amp;lt;br /&amp;gt;50 {{rl|Flour }}&amp;lt;br /&amp;gt;50 {{rl|Grain }}&amp;lt;br /&amp;gt;50 {{rl|Herbs }}&amp;lt;br /&amp;gt;40 {{rl|Oil }}&amp;lt;br /&amp;gt;50 {{rl|Meat }}&amp;lt;br /&amp;gt;50 {{rl|Mushrooms}} &amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;5 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;40 {{rl|Porridge}} &amp;lt;br /&amp;gt;50 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Skewers}} &amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}} &amp;lt;br /&amp;gt;50 {{rl|Wine }}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +2 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Herbs}}&amp;lt;br /&amp;gt;+1 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;+2 {{rl|Porridge}}&amp;lt;br /&amp;gt;+2 {{rl|Pottery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bakery}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Cookhouse}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clay Pit}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Greenhouse}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Ranch}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Brewery}} &amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+10 to Storage in all Buildings &amp;lt;br /&amp;gt;+5 Farmer Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} in {{bl|Rain Mill}} and {{bl|Kiln}} &amp;lt;br /&amp;gt;+15% Trader Arrival Speed &amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+25% Planting Speed&amp;lt;br /&amp;gt;+25% Harvesting Speed&amp;lt;br /&amp;gt;+20% Woodcutter Move Speed &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old Farluf ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Take a look at my wares, viceroy. You won&#039;t find better quality materials anywhere in the kingdom.&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Farluf_circle.png|left|100px|frameless|Engineer of the Brass Order]]&lt;br /&gt;
A [[Beaver]] Engineer of the Brass Order available from [[Level]] 3, he might have metal, fuel, tools, building materials, and a number of blueprints and perks for sale. He is willing to buy packs of goods, resources, advanced building materials, metal, and some crafting materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 2 -  5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt; 40 {{rl|Copper Bars}}&amp;lt;br /&amp;gt; 40 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 60 {{rl|Oil}}&amp;lt;br /&amp;gt; 60 {{rl|Coal}}&amp;lt;br /&amp;gt; 30 {{rl|Tools}}&amp;lt;br /&amp;gt; 50 {{rl|Barrels}} &amp;lt;br /&amp;gt; 50 {{rl|Pottery}}&amp;lt;br /&amp;gt; 50 {{rl|Clay}} &amp;lt;br /&amp;gt; 50 {{rl|Stone}} &amp;lt;br /&amp;gt; 35 {{rl|Planks}}&amp;lt;br /&amp;gt; 35 {{rl|Bricks}}&amp;lt;br /&amp;gt; 35 {{rl|Fabric}} &amp;lt;br /&amp;gt; 50 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 10 {{rl|Purging Fire}}&amp;lt;br /&amp;gt; 10 {{rl|Parts}}&amp;lt;br /&amp;gt; 5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt; 20 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Copper Ore}} &amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;+1 {{rl|Stone}}&amp;lt;br /&amp;gt;+1 {{rl|Tools}}  &amp;lt;br /&amp;gt;+2 {{rl|Barrels}} &amp;lt;br /&amp;gt;+2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;+2 {{rl|Pigment}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smelter}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Smithy}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Toolshop}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Carpenter}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Rain Mill}} &amp;lt;br /&amp;gt;2 {{rl|Bricks}} for every 10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Copper Ore}} and 30 {{rl|Wood}} for every opened [[Abandoned Cache]]&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}} for every 10 {{rl|Berries}}&amp;lt;br /&amp;gt;+2 {{Species link|Beavers|small}} in every Newcomer group&amp;lt;br /&amp;gt;+3 Beavers&#039; Resolve &amp;lt;br /&amp;gt;+5 Scout Carry Amount&amp;lt;br /&amp;gt;+10% Speed on Roads&amp;lt;br /&amp;gt;+50% Construction Speed&amp;lt;br /&amp;gt;+15% Woodcutting Speed&amp;lt;br /&amp;gt;+25% Hauler Speed &amp;lt;br /&amp;gt;+33% Production Speed to all Packs&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-50 Hostility &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sothur the Ancient ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;What a curious place... I still remember when this land was entirely under water.&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Sothur_circle.png |left|100px|frameless|Mysterious Caravanner]]&lt;br /&gt;
A Mysterious Caravanner available from [[Level]] 6, he might have luxury items, crafting materials, blueprints for alchemical buildings, and perks for sale. He is willing to buy packs of goods, fuel, cooked food, and luxury goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&amp;lt;br /&amp;gt;-90% Goods Value when&amp;lt;br /&amp;gt;sold to Traders&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Barrels}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Resin}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Waterskins}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;30 {{rl|Bricks}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Wine}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Coal}}&amp;lt;br /&amp;gt;+1 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;+3 {{rl|Pigment}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;+3 {{rl|Wine}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Alchemist&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tinctury}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}} every 25 times Produced&amp;lt;br /&amp;gt;10 {{rl|Amber}} for every left/dead Villager&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;+10 Builder Carry Amount &amp;lt;br /&amp;gt;+2 {{species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure|small}} satisfied&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;Season: +25% Drizzle Duration&amp;lt;br /&amp;gt;Season: +25% Clearance Duration&amp;lt;br /&amp;gt;Season: -15% Storm Duration&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vliss Greybone ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I have treasures of the past the Crown won&#039;t miss back in the Smoldering City... &amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Vliss_circle.png|left|100px|frameless|Lorekeeper of the Vanguard of the Stolen Keys]]&lt;br /&gt;
A Lorekeeper of the Vanguard of the Stolen Keys available from [[Level]] 9. She might have tools, luxury items, building materials, and perks for sale. She is willing to buy packs of goods, cooked food, metal, building materials, fuel, and tools.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Parts}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Resin}} &amp;lt;br /&amp;gt;+1 {{rl|Tools}}&amp;lt;br /&amp;gt;+3 {{rl|Fabric}}&amp;lt;br /&amp;gt;+3 {{rl|Planks}}&amp;lt;br /&amp;gt;+3 {{rl|Tea}}&amp;lt;br /&amp;gt;+3 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;Blueprint:  {{bl| Kiln}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Stamping Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smokehouse}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}} for each Glade Opened&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Lizards|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+10% Double Yield chance with {{Service link|Education|small}} satisfied&amp;lt;br /&amp;gt;+25% Blight Fighter Speed&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sir Renwald Redmane ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;May the Storm be gentle on you, viceroy.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Renwald_circle.png|left|100px|frameless|Officer of the Royal Trading Company]]&lt;br /&gt;
As Officer of the Royal Trading Company available from [[Level]] 12, he might have cooked food, building materials, tools, parts, advanced blueprints, and perks for sale. He is willing to buy packs of goods, fuel, building materials, luxury items, tools, and metal.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Cannot Assault Trader&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Parts}}&amp;lt;br /&amp;gt;35 {{rl|Tools}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;60 {{rl|Coal}}&amp;lt;br /&amp;gt;6 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;60 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Scrolls}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
| +1 to all Packs of Goods &amp;lt;br /&amp;gt;+2 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+3 {{rl|Biscuits}}&amp;lt;br /&amp;gt;+3 {{rl|Pie}}&amp;lt;br /&amp;gt;+3 {{rl|Training Gear}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clan Hall}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Explorers&#039; Lodge}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Forum}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Guild House}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Market}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tavern}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bath House}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}} every 25 times Produced&amp;lt;br /&amp;gt;3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;+10 Builder Carry Amount&amp;lt;br /&amp;gt;+2 {{Species link|Humans|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+3 to Humans&#039; Resolve&amp;lt;br /&amp;gt;+10% Villager Speed On Roads&amp;lt;br /&amp;gt;+20% Food Production Speed&amp;lt;br /&amp;gt;+15% Trader Arrival Speed&amp;lt;br /&amp;gt;+25% Trader Arrival Speed&amp;lt;br /&amp;gt;+33% Production Speed to all Packs&amp;lt;br /&amp;gt;+50% {{bl|Makeshift Post}} Production output&amp;lt;br /&amp;gt;+50% {{bl|Brewery}} Production output&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xiadani Stormfeather ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;How come you viceroys always want to haggle? My prices are non-negotiable.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Xiadani_circle.png|left|100px|frameless|The Guild&#039;s Outcast]]&lt;br /&gt;
Selling her wares known as The Guild&#039;s Outcast, available from [[Level]] 16, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-30 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Roots}}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}}&amp;lt;br /&amp;gt;50 {{rl|Meat}}&amp;lt;br /&amp;gt;50 {{rl|Eggs}}&amp;lt;br /&amp;gt;50 {{rl|Berries}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Stone}}&amp;lt;br /&amp;gt;50 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Coats}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +3 {{rl|Ale}}&amp;lt;br /&amp;gt;+3 {{rl|Bricks}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}} &amp;lt;br /&amp;gt;+3 {{rl|Fabric}} &amp;lt;br /&amp;gt;+3 {{rl|Jerky}} &amp;lt;br /&amp;gt;+3 {{rl|Oil}} &amp;lt;br /&amp;gt;+2 {{rl|Porridge}} &amp;lt;br /&amp;gt;+3 {{rl|Skewers}} &amp;lt;br /&amp;gt;+3 {{rl|Tea}} &amp;lt;br /&amp;gt;+1 {{rl|Vegetables}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Brickyard}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Lumber Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Weaver}} &amp;lt;br /&amp;gt;10 {{rl|Jerky}} for every 10 {{rl|Pie}}&amp;lt;br /&amp;gt;+1 Additional Trade Route Slot&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure}} satisfied&amp;lt;br /&amp;gt;+50% {{bl|Crude Workstation}} Production output &amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dullahan Warlander ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Dare to see what&#039;s inside the box?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Trickster Portrait Circle Small.png |left|100px|frameless|The Hooded Trickster]]&lt;br /&gt;
A Hooded Trickster unlocked by the [[Deed]][[File:Dicewithdeath4.png|32px]] Dance with Death IV. Dullahan might have metal, fabrics, crafting materials, and packs of goods for sale. He also sells mystery boxes. Dullahan is willing to buy packs of goods, luxury items, crafting materials, cooked food, and some raw resources.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Barrels}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Pottery}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Waterskins}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Mystery Boxes&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Small Boxes &amp;lt;br/&amp;gt; 1 Common (Green) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 3 of the following [[Resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Medium Boxes &amp;lt;br/&amp;gt; 1 or 2 Rare (Blue) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 3 of the following [[Resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Big Mystery Boxes &amp;lt;br/&amp;gt; 2 Epic (Purple) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 4 of the following [[Resource]] stacks:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |  20 {{rl|Berries }}&amp;lt;br /&amp;gt;20 {{rl|Clay }}&amp;lt;br /&amp;gt;20 {{rl|Eggs }}&amp;lt;br /&amp;gt;20 {{rl|Grain }}&amp;lt;br /&amp;gt;20 {{rl|Herbs }}&amp;lt;br /&amp;gt;20 {{rl|Insects }}&amp;lt;br /&amp;gt;20 {{rl|Leather }}&amp;lt;br /&amp;gt;20 {{rl|Meat }}&lt;br /&gt;
| 20 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;20 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Reed }}&amp;lt;br /&amp;gt;20 {{rl|Resin }}&amp;lt;br /&amp;gt;20 {{rl|Roots}} &amp;lt;br /&amp;gt;20 {{rl|Stone}} &amp;lt;br /&amp;gt;20 {{rl|Vegetables}}&amp;lt;br /&amp;gt;30 {{rl|Wood}}&lt;br /&gt;
| 30 {{rl|Barrels }}&amp;lt;br /&amp;gt;30 {{rl|Berries}}&amp;lt;br /&amp;gt;30 {{rl|Clay }}&amp;lt;br /&amp;gt;30 {{rl|Coal }}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore }}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Insects }}&amp;lt;br /&amp;gt;30 {{rl|Leather }}&amp;lt;br /&amp;gt;30 {{rl|Meat }}&lt;br /&gt;
| 30 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;30 {{rl|Oil }}&amp;lt;br /&amp;gt;30 {{rl|Pigment }}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;30 {{rl|Pottery }}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&amp;lt;br /&amp;gt;30 {{rl|Roots }}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow }}&amp;lt;br /&amp;gt;30 {{rl|Stone }}&amp;lt;br /&amp;gt;30 {{rl|Vegetables }}&amp;lt;br /&amp;gt;30 {{rl|Waterskins }}&lt;br /&gt;
| 10 {{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew }}&amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;4 {{rl|Ancient Tablet }}&lt;br /&gt;
| 40 {{rl|Ale }}&amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;40 {{rl|Coats }}&amp;lt;br /&amp;gt;40 {{rl|Incense }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods }}&amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;40 {{rl|Scrolls }}&amp;lt;br /&amp;gt;40 {{rl|Skewers }}&amp;lt;br /&amp;gt;40 {{rl|Tea }}&amp;lt;br /&amp;gt;40 {{rl|Training Gear }}&amp;lt;br /&amp;gt;40 {{rl|Wine }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Cornerstones and Perks available in Big Mystery Box:&lt;br /&gt;
(Courtesy of user @Cron)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_SimpleTools.png}}&amp;lt;br /&amp;gt;[[Advanced Smithing]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+1 to {{rl|Tools}} production. Gain additional {{rl|Tools}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Pottery.png}}&amp;lt;br /&amp;gt;[[Archaeological Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Glades are examined more carefully. Gain 20 {{rl|Pottery}} every time you discover a new glade.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:TrophyIcons_111_b.png}}&amp;lt;br /&amp;gt;[[Badge Of Courage]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Orange|File:NecromancerIcons_50_b.png}}&amp;lt;br /&amp;gt;[[Bone Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Orange|File:Scientific_agreement.png}}&amp;lt;br /&amp;gt;[[Scientific Agreement]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |You signed a very strange deal with the smuggler. You can choose on blueprint from all unlocked blueprints every time 12 villagers die.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:BagsAndBoxes_66.png}}&amp;lt;br /&amp;gt;[[Builder&#039;s Pack]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Any Builder can carry 15 additional items.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:NecromancerIcons_81_b.png}}&amp;lt;br /&amp;gt;[[Cannibalism]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 30 {{rl|Meat}} every time a villager dies or leaves.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Eggs.png}}&amp;lt;br /&amp;gt;[[Egg Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Eggs}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:BagsAndBoxes_26.png}}&amp;lt;br /&amp;gt;[[Export Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain +1 to production yields for all packs of goods.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:ScrollsAndBooks_88.png}}&amp;lt;br /&amp;gt;[[Firekeeper Letters]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Book_03_b.png}}&amp;lt;br /&amp;gt;[[Fungal Guide]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Ancient {{rl|Mushrooms}} farming techniques are described within. {{rl|Mushrooms}} production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Giant Vegetables]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Vegetables}} production. Gain additional {{rl|Vegetables}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:En_craft_62.png}}&amp;lt;br /&amp;gt;[[Metallurgic Proficiency]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Increases the production speed of {{rl|Copper Bars}}, {{rl|Crystalized Dew}}, and all recipes that use metal ingots by +33%.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Grain.png}}&amp;lt;br /&amp;gt;[[Mold Supply]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to Grain production. Gain additional {{rl|Grain}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Runestone_b_05.png}}&amp;lt;br /&amp;gt;[[Obsidian Runestone]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth&#039;s resistance to corruption is increased by 400.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Folder_b.png}}&amp;lt;br /&amp;gt;[[Small Altar Box]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The forest requires sacrifices. Gain a ‑15 reduction in Hostility every time 2 villagers die.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Coal.png}}&amp;lt;br /&amp;gt;[[Specialized Mining]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Coal}} production. Gain additional {{rl|Coal}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Stone.png}}&amp;lt;br /&amp;gt;[[Stone Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Stone}} per minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:8538_b.png}}&amp;lt;br /&amp;gt;[[Sturdy Boots]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Villagers move 10% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:8538_b.png}}&amp;lt;br /&amp;gt;[[Insect Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Insects}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:ScrollsAndBooks_03.png}}&amp;lt;br /&amp;gt;[[Trade Logs]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Vegetable Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Vegetables}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glade Traders==&lt;br /&gt;
&lt;br /&gt;
=== Alune Soulgazer ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Blight might have taken my sight, but my journey is far from over. Take a look at what I’ve collected over the years.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Alune_circle.png|left|100px|frameless|The Seer]]&lt;br /&gt;
A blind [[Fox]] Seer sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;20 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;+2 {{rl|Incense}}&amp;lt;br /&amp;gt;+2 {{rl|Scrolls}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;-15 Hostility for every 2 Deaths&amp;lt;br /&amp;gt;+1 Cornerstone Reroll&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;-10% Glade Event Work Time&amp;lt;br /&amp;gt;-0.5 Impatience For Every Glade Opened&amp;lt;br /&amp;gt;-50  Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gex Runescale ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Holy Flame bless you, Viceroy. May I offer you some of my wares?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Gex_circle.png|left|100px|frameless|The Shaman]]&lt;br /&gt;
A Lizard Shaman sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Oil}}&amp;lt;br /&amp;gt;+2 {{rl|Tea}}&amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Alchemist&#039;s Hut}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Distillery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}}&amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;+50 Rainwater Tank Capacity&amp;lt;br /&amp;gt;+1 Sacrifice Stack in Hearth for every 2 Trade Routes&amp;lt;br /&amp;gt;+25% Hauler Speed&amp;lt;br /&amp;gt;-30% Abandoned Cache Working Time &amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ruenhar Blightclaw ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Do not be afraid, stranger. This forest is only hostile to those looking to exploit it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Ruenhar_circle.png|left|100px|frameless|The Hermit]]&lt;br /&gt;
A Fox Hermit sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 40 {{rl|Flour}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Berries}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;40 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Barrels}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wood}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Clay}} &amp;lt;br /&amp;gt;+1 {{rl|Leather}}  &amp;lt;br /&amp;gt;+2 {{rl|Porridge}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}} for every opened [[Glade]]&amp;lt;br /&amp;gt;+25% Trader Arrival Speed &amp;lt;br /&amp;gt;+25% Blight Fighter Speed&amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Scientific_agreement.png&amp;diff=6536</id>
		<title>File:Scientific agreement.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:Scientific_agreement.png&amp;diff=6536"/>
		<updated>2024-03-11T14:53:50Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=6535</id>
		<title>Trader Wares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Trader_Wares&amp;diff=6535"/>
		<updated>2024-03-11T14:38:27Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Dullahan Warlander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TradersCombined.png|thumb|700px|The Traders]]&lt;br /&gt;
==Regular Traders==&lt;br /&gt;
&lt;br /&gt;
=== Sahilda ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Can I interest you in something specific? Maybe some delicious grasscap mushrooms or Drizzlewing eggs?&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Sahilda_circle.png|left|100px|frameless|Human Trader]]&lt;br /&gt;
A [[Human]] General Trader available from [[Level]] 1, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; &amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| 40 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Grain }}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}} &amp;lt;br /&amp;gt;40 {{rl|Berries }}&amp;lt;br /&amp;gt;40 {{rl|Herbs }}&amp;lt;br /&amp;gt;50 {{rl|Pottery }}&amp;lt;br /&amp;gt;40 {{rl|Insects }}&amp;lt;br /&amp;gt;40 {{rl|Clay }}&amp;lt;br /&amp;gt;40 {{rl|Stone }}&amp;lt;br /&amp;gt;40 {{rl|Reed }}&amp;lt;br /&amp;gt;40 {{rl|Leather }}&amp;lt;br /&amp;gt;25 {{rl|Bricks }}&amp;lt;br /&amp;gt;25 {{rl|Fabric }}&amp;lt;br /&amp;gt;25 {{rl|Planks }}&amp;lt;br /&amp;gt;10 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;40 {{rl|Waterskins}} &amp;lt;br /&amp;gt;10 {{rl|Pipes}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries }}&amp;lt;br /&amp;gt;{{rl|Bricks }}&amp;lt;br /&amp;gt;{{rl|Clay }}&amp;lt;br /&amp;gt;{{rl|Eggs }}&amp;lt;br /&amp;gt;{{rl|Fabric }}&amp;lt;br /&amp;gt;{{rl|Grain }}&amp;lt;br /&amp;gt;{{rl|Herbs }}&amp;lt;br /&amp;gt;{{rl|Insects }}&amp;lt;br /&amp;gt;{{rl|Leather }}&amp;lt;br /&amp;gt;{{rl|Meat }}&amp;lt;br /&amp;gt;{{rl|Mushrooms }}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;{{rl|Pack of Crops }}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;{{rl|Parts }}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin }}&amp;lt;br /&amp;gt;{{rl|Roots }}&amp;lt;br /&amp;gt;{{rl|Tools }}&amp;lt;br /&amp;gt;{{rl|Stone }}&amp;lt;br /&amp;gt;{{rl|Vegetables }}&amp;lt;br /&amp;gt;{{rl|Wood }}&lt;br /&gt;
| +1 {{rl|Clay}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+2 {{rl|Coats}}&amp;lt;br /&amp;gt;+2 {{rl|Flour}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for every glade opened&amp;lt;br /&amp;gt;3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;4 {{rl|Plant Fiber}} for every 12 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+1 Resolve to all Housed Villagers&amp;lt;br /&amp;gt;+10 Storage to all Buildings&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} Recipe in Kiln and Rain Mill&amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+33% Production Speed to All Packs&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;-25% Fuel Consumption&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zhorg ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I’ve got everything you need. And if I don&#039;t have it - you don&#039;t need it.&amp;quot; &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;[[File:Zhorg Portrait Circle Small.png|left|100px|frameless|Quartermaster of the First Dawn Company]]&lt;br /&gt;
A Quartermaster of the First Dawn Company available from [[Level]] 1, He might have cooked and raw food, pottery, and tools, along with perks and blueprints tied to agriculture for sale. He is willing to buy packs of goods, raw food, building materials and some crafting materials. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;2 - 5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale }}&amp;lt;br /&amp;gt;50 {{rl|Barrels}} &amp;lt;br /&amp;gt;50 {{rl|Berries}} &amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;50 {{rl|Eggs }}&amp;lt;br /&amp;gt;50 {{rl|Flour }}&amp;lt;br /&amp;gt;50 {{rl|Grain }}&amp;lt;br /&amp;gt;50 {{rl|Herbs }}&amp;lt;br /&amp;gt;40 {{rl|Oil }}&amp;lt;br /&amp;gt;50 {{rl|Meat }}&amp;lt;br /&amp;gt;50 {{rl|Mushrooms}} &amp;lt;br /&amp;gt;40 {{rl|Pickled Goods}} &amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;5 {{rl|Pipes}}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;40 {{rl|Porridge}} &amp;lt;br /&amp;gt;50 {{rl|Roots }}&amp;lt;br /&amp;gt;40 {{rl|Skewers}} &amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}} &amp;lt;br /&amp;gt;50 {{rl|Wine }}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +2 {{rl|Grain}}&amp;lt;br /&amp;gt;+1 {{rl|Herbs}}&amp;lt;br /&amp;gt;+1 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;+2 {{rl|Porridge}}&amp;lt;br /&amp;gt;+2 {{rl|Pottery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bakery}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Cookhouse}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clay Pit}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Greenhouse}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Plantation}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Ranch}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Brewery}} &amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;+10 to Storage in all Buildings &amp;lt;br /&amp;gt;+5 Farmer Carry Amount&amp;lt;br /&amp;gt;{{rl|Biscuits}} in {{bl|Rain Mill}} and {{bl|Kiln}} &amp;lt;br /&amp;gt;+15% Trader Arrival Speed &amp;lt;br /&amp;gt;+20% Food Production Speed &amp;lt;br /&amp;gt;+25% Planting Speed&amp;lt;br /&amp;gt;+25% Harvesting Speed&amp;lt;br /&amp;gt;+20% Woodcutter Move Speed &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Old Farluf ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Take a look at my wares, viceroy. You won&#039;t find better quality materials anywhere in the kingdom.&amp;quot; &amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Farluf_circle.png|left|100px|frameless|Engineer of the Brass Order]]&lt;br /&gt;
A [[Beaver]] Engineer of the Brass Order available from [[Level]] 3, he might have metal, fuel, tools, building materials, and a number of blueprints and perks for sale. He is willing to buy packs of goods, resources, advanced building materials, metal, and some crafting materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault&amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 2 -  5 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt; 40 {{rl|Copper Bars}}&amp;lt;br /&amp;gt; 40 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt; 60 {{rl|Oil}}&amp;lt;br /&amp;gt; 60 {{rl|Coal}}&amp;lt;br /&amp;gt; 30 {{rl|Tools}}&amp;lt;br /&amp;gt; 50 {{rl|Barrels}} &amp;lt;br /&amp;gt; 50 {{rl|Pottery}}&amp;lt;br /&amp;gt; 50 {{rl|Clay}} &amp;lt;br /&amp;gt; 50 {{rl|Stone}} &amp;lt;br /&amp;gt; 35 {{rl|Planks}}&amp;lt;br /&amp;gt; 35 {{rl|Bricks}}&amp;lt;br /&amp;gt; 35 {{rl|Fabric}} &amp;lt;br /&amp;gt; 50 {{rl|Sea Marrow}} &amp;lt;br /&amp;gt; 10 {{rl|Purging Fire}}&amp;lt;br /&amp;gt; 10 {{rl|Parts}}&amp;lt;br /&amp;gt; 5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt; 20 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Copper Ore}} &amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;+1 {{rl|Stone}}&amp;lt;br /&amp;gt;+1 {{rl|Tools}}  &amp;lt;br /&amp;gt;+2 {{rl|Barrels}} &amp;lt;br /&amp;gt;+2 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;+2 {{rl|Pigment}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smelter}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Smithy}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Toolshop}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Carpenter}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Rain Mill}} &amp;lt;br /&amp;gt;2 {{rl|Bricks}} for every 10 {{rl|Pottery}}&amp;lt;br /&amp;gt;10 {{rl|Copper Ore}} and 30 {{rl|Wood}} for every opened [[Abandoned Cache]]&amp;lt;br /&amp;gt;2 {{rl|Crystalized Dew}} for every 10 {{rl|Berries}}&amp;lt;br /&amp;gt;+2 {{Species link|Beavers|small}} in every Newcomer group&amp;lt;br /&amp;gt;+3 Beavers&#039; Resolve &amp;lt;br /&amp;gt;+5 Scout Carry Amount&amp;lt;br /&amp;gt;+10% Speed on Roads&amp;lt;br /&amp;gt;+50% Construction Speed&amp;lt;br /&amp;gt;+15% Woodcutting Speed&amp;lt;br /&amp;gt;+25% Hauler Speed &amp;lt;br /&amp;gt;+33% Production Speed to all Packs&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-50 Hostility &amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sothur the Ancient ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;What a curious place... I still remember when this land was entirely under water.&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Sothur_circle.png |left|100px|frameless|Mysterious Caravanner]]&lt;br /&gt;
A Mysterious Caravanner available from [[Level]] 6, he might have luxury items, crafting materials, blueprints for alchemical buildings, and perks for sale. He is willing to buy packs of goods, fuel, cooked food, and luxury goods.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&amp;lt;br /&amp;gt;-90% Goods Value when&amp;lt;br /&amp;gt;sold to Traders&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Barrels}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Resin}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Waterskins}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;30 {{rl|Bricks}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Pipes}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Wine}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Coal}}&amp;lt;br /&amp;gt;+1 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;+3 {{rl|Pigment}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;+3 {{rl|Wine}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Advanced Rain Collector}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Alchemist&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tinctury}}&amp;lt;br /&amp;gt;+1 {{rl|Mushrooms}} every 25 times Produced&amp;lt;br /&amp;gt;10 {{rl|Amber}} for every left/dead Villager&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;+10 Builder Carry Amount &amp;lt;br /&amp;gt;+2 {{species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure|small}} satisfied&amp;lt;br /&amp;gt;+20% Woodcutter Speed&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;Season: +25% Drizzle Duration&amp;lt;br /&amp;gt;Season: +25% Clearance Duration&amp;lt;br /&amp;gt;Season: -15% Storm Duration&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vliss Greybone ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;I have treasures of the past the Crown won&#039;t miss back in the Smoldering City... &amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Vliss_circle.png|left|100px|frameless|Lorekeeper of the Vanguard of the Stolen Keys]]&lt;br /&gt;
A Lorekeeper of the Vanguard of the Stolen Keys available from [[Level]] 9. She might have tools, luxury items, building materials, and perks for sale. She is willing to buy packs of goods, cooked food, metal, building materials, fuel, and tools.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 50%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 3 - 6 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 40 {{rl|Amber}}&lt;br /&gt;
| 15 {{rl|Parts}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;50 {{rl|Ale}}&amp;lt;br /&amp;gt;50 {{rl|Coats}}&amp;lt;br /&amp;gt;50 {{rl|Incense}}&amp;lt;br /&amp;gt;50 {{rl|Scrolls}}&amp;lt;br /&amp;gt;50 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;50 {{rl|Tea}}&amp;lt;br /&amp;gt;50 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Training Gear}}&amp;lt;br /&amp;gt;50 {{rl|Wine}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Planks}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&lt;br /&gt;
| +1 {{rl|Resin}} &amp;lt;br /&amp;gt;+1 {{rl|Tools}}&amp;lt;br /&amp;gt;+3 {{rl|Fabric}}&amp;lt;br /&amp;gt;+3 {{rl|Planks}}&amp;lt;br /&amp;gt;+3 {{rl|Tea}}&amp;lt;br /&amp;gt;+3 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;+3 {{rl|Scrolls}}&amp;lt;br /&amp;gt;Blueprint:  {{bl| Kiln}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Stamping Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Smokehouse}}&amp;lt;br /&amp;gt;20 {{rl|Pottery}} for each Glade Opened&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}} for each Glade Opened&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Lizards|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+10% Double Yield chance with {{Service link|Education|small}} satisfied&amp;lt;br /&amp;gt;+25% Blight Fighter Speed&amp;lt;br /&amp;gt;+10% Villager Speed&amp;lt;br /&amp;gt;+33% Production Speed to Bars and Fuel&amp;lt;br /&amp;gt;-25% Hearth Fuel Consumption&amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sir Renwald Redmane ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;May the Storm be gentle on you, viceroy.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Renwald_circle.png|left|100px|frameless|Officer of the Royal Trading Company]]&lt;br /&gt;
As Officer of the Royal Trading Company available from [[Level]] 12, he might have cooked food, building materials, tools, parts, advanced blueprints, and perks for sale. He is willing to buy packs of goods, fuel, building materials, luxury items, tools, and metal.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Cannot Assault Trader&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 60 {{rl|Pie}}&amp;lt;br /&amp;gt;60 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;60 {{rl|Skewers}}&amp;lt;br /&amp;gt;60 {{rl|Biscuits}}&amp;lt;br /&amp;gt;60 {{rl|Jerky}}&amp;lt;br /&amp;gt;20 {{rl|Parts}}&amp;lt;br /&amp;gt;35 {{rl|Tools}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;60 {{rl|Oil}}&amp;lt;br /&amp;gt;60 {{rl|Coal}}&amp;lt;br /&amp;gt;6 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;60 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;20 {{rl|Pipes}}&amp;lt;br /&amp;gt;60 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Coal}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Copper Bars}}&amp;lt;br /&amp;gt;{{rl|Copper Ore}}&amp;lt;br /&amp;gt;{{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Oil}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Purging Fire}}&amp;lt;br /&amp;gt;{{rl|Scrolls}}&amp;lt;br /&amp;gt;{{rl|Sea Marrow}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
| +1 to all Packs of Goods &amp;lt;br /&amp;gt;+2 {{rl|Vegetables}}&amp;lt;br /&amp;gt;+3 {{rl|Biscuits}}&amp;lt;br /&amp;gt;+3 {{rl|Pie}}&amp;lt;br /&amp;gt;+3 {{rl|Training Gear}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Clan Hall}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Explorers&#039; Lodge}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Forum}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Guild House}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Market}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Tavern}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Bath House}}&amp;lt;br /&amp;gt;+1 {{rl|Grain}} every 25 times Produced&amp;lt;br /&amp;gt;3 {{rl|Wine}} for every 15 {{rl|Ale}}&amp;lt;br /&amp;gt;15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;+10 Builder Carry Amount&amp;lt;br /&amp;gt;+2 {{Species link|Humans|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+3 to Humans&#039; Resolve&amp;lt;br /&amp;gt;+10% Villager Speed On Roads&amp;lt;br /&amp;gt;+20% Food Production Speed&amp;lt;br /&amp;gt;+15% Trader Arrival Speed&amp;lt;br /&amp;gt;+25% Trader Arrival Speed&amp;lt;br /&amp;gt;+33% Production Speed to all Packs&amp;lt;br /&amp;gt;+50% {{bl|Makeshift Post}} Production output&amp;lt;br /&amp;gt;+50% {{bl|Brewery}} Production output&amp;lt;br /&amp;gt;-50 Hostility&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xiadani Stormfeather ===&lt;br /&gt;
&#039;&#039;&amp;lt;center&amp;gt;&amp;quot;How come you viceroys always want to haggle? My prices are non-negotiable.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Xiadani_circle.png|left|100px|frameless|The Guild&#039;s Outcast]]&lt;br /&gt;
Selling her wares known as The Guild&#039;s Outcast, available from [[Level]] 16, she might have raw food, basic resources, building materials, some crafting materials, and a small number of basic blueprints and perks for sale. She is willing to buy packs of goods, raw food, basic resources, and some building materials.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-30 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Roots}}&amp;lt;br /&amp;gt;50 {{rl|Vegetables}}&amp;lt;br /&amp;gt;50 {{rl|Meat}}&amp;lt;br /&amp;gt;50 {{rl|Eggs}}&amp;lt;br /&amp;gt;50 {{rl|Berries}}&amp;lt;br /&amp;gt;50 {{rl|Herbs}}&amp;lt;br /&amp;gt;50 {{rl|Clay}}&amp;lt;br /&amp;gt;50 {{rl|Stone}}&amp;lt;br /&amp;gt;50 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Bricks}}&amp;lt;br /&amp;gt;40 {{rl|Fabric}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;50 {{rl|Flour}}&amp;lt;br /&amp;gt;50 {{rl|Pottery}}&amp;lt;br /&amp;gt;50 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Coats}}&amp;lt;br /&amp;gt;40 {{rl|Jerky}}&amp;lt;br /&amp;gt;40 {{rl|Biscuits}}&amp;lt;br /&amp;gt;50 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;15 {{rl|Parts}}&amp;lt;br /&amp;gt;40 {{rl|Porridge}}&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +3 {{rl|Ale}}&amp;lt;br /&amp;gt;+3 {{rl|Bricks}}&amp;lt;br /&amp;gt;+3 {{rl|Coats}} &amp;lt;br /&amp;gt;+3 {{rl|Fabric}} &amp;lt;br /&amp;gt;+3 {{rl|Jerky}} &amp;lt;br /&amp;gt;+3 {{rl|Oil}} &amp;lt;br /&amp;gt;+2 {{rl|Porridge}} &amp;lt;br /&amp;gt;+3 {{rl|Skewers}} &amp;lt;br /&amp;gt;+3 {{rl|Tea}} &amp;lt;br /&amp;gt;+1 {{rl|Vegetables}}&amp;lt;br /&amp;gt;Blueprint: {{bl| Brickyard}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Lumber Mill}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Weaver}} &amp;lt;br /&amp;gt;10 {{rl|Jerky}} for every 10 {{rl|Pie}}&amp;lt;br /&amp;gt;+1 Additional Trade Route Slot&amp;lt;br /&amp;gt;+1 Resolve to Housed Villagers&amp;lt;br /&amp;gt;+2 {{Species link|Harpies|small}} in every Newcomer Group&amp;lt;br /&amp;gt;+5 Resolve with {{Service link|Leisure}} satisfied&amp;lt;br /&amp;gt;+50% {{bl|Crude Workstation}} Production output &amp;lt;br /&amp;gt;-30% Break Time when using {{rl|Coats}}&amp;lt;br /&amp;gt;Gain 0.5 Extra Reputation&amp;lt;br /&amp;gt;Pick any Blueprint&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dullahan Warlander ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Dare to see what&#039;s inside the box?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Trickster Portrait Circle Small.png |left|100px|frameless|The Hooded Trickster]]&lt;br /&gt;
A Hooded Trickster unlocked by the [[Deed]][[File:Dicewithdeath4.png|32px]] Dance with Death IV. Dullahan might have metal, fabrics, crafting materials, and packs of goods for sale. He also sells mystery boxes. Dullahan is willing to buy packs of goods, luxury items, crafting materials, cooked food, and some raw resources.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Sells&lt;br /&gt;
! Buys&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
| Guaranteed&lt;br /&gt;
| Potential&lt;br /&gt;
| Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt; 1 - 4 Villager Deaths&amp;lt;br /&amp;gt;+3 Impatience&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 50 {{rl|Amber}}&lt;br /&gt;
| 50 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;15 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Crops}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;15 {{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;35 {{rl|Planks}}&amp;lt;br /&amp;gt;35 {{rl|Bricks}}&amp;lt;br /&amp;gt;35 {{rl|Fabric}}&lt;br /&gt;
| {{rl|Ale}}&amp;lt;br /&amp;gt;{{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Barrels}}&amp;lt;br /&amp;gt;{{rl|Biscuits}}&amp;lt;br /&amp;gt;{{rl|Coats}}&amp;lt;br /&amp;gt;{{rl|Flour}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Incense}}&amp;lt;br /&amp;gt;{{rl|Jerky}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Pigment}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Pickled Goods}}&amp;lt;br /&amp;gt;{{rl|Pie}}&amp;lt;br /&amp;gt;{{rl|Porridge}}&amp;lt;br /&amp;gt;{{rl|Pottery}}&amp;lt;br /&amp;gt;{{rl|Skewers}}&amp;lt;br /&amp;gt;{{rl|Tea}}&amp;lt;br /&amp;gt;{{rl|Training Gear}}&amp;lt;br /&amp;gt;{{rl|Waterskins}}&amp;lt;br /&amp;gt;{{rl|Wine}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; &amp;quot; | Mystery Boxes&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; &amp;quot; | Small Boxes &amp;lt;br/&amp;gt; 1 Common (Green) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 3 of the following [[Resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Medium Boxes &amp;lt;br/&amp;gt; 1 or 2 Rare (Blue) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 3 of the following [[Resource]] stacks:&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Big Mystery Boxes &amp;lt;br/&amp;gt; 2 Epic (Purple) [[Perk]] or [[Cornerstone]]&amp;lt;br/&amp;gt;+ 4 of the following [[Resource]] stacks:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:middle;&amp;quot; |  20 {{rl|Berries }}&amp;lt;br /&amp;gt;20 {{rl|Clay }}&amp;lt;br /&amp;gt;20 {{rl|Eggs }}&amp;lt;br /&amp;gt;20 {{rl|Grain }}&amp;lt;br /&amp;gt;20 {{rl|Herbs }}&amp;lt;br /&amp;gt;20 {{rl|Insects }}&amp;lt;br /&amp;gt;20 {{rl|Leather }}&amp;lt;br /&amp;gt;20 {{rl|Meat }}&lt;br /&gt;
| 20 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;20 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Reed }}&amp;lt;br /&amp;gt;20 {{rl|Resin }}&amp;lt;br /&amp;gt;20 {{rl|Roots}} &amp;lt;br /&amp;gt;20 {{rl|Stone}} &amp;lt;br /&amp;gt;20 {{rl|Vegetables}}&amp;lt;br /&amp;gt;30 {{rl|Wood}}&lt;br /&gt;
| 30 {{rl|Barrels }}&amp;lt;br /&amp;gt;30 {{rl|Berries}}&amp;lt;br /&amp;gt;30 {{rl|Clay }}&amp;lt;br /&amp;gt;30 {{rl|Coal }}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore }}&amp;lt;br /&amp;gt;30 {{rl|Eggs}}&amp;lt;br /&amp;gt;30 {{rl|Flour }}&amp;lt;br /&amp;gt;30 {{rl|Grain}}&amp;lt;br /&amp;gt;30 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Insects }}&amp;lt;br /&amp;gt;30 {{rl|Leather }}&amp;lt;br /&amp;gt;30 {{rl|Meat }}&lt;br /&gt;
| 30 {{rl|Mushrooms }}&amp;lt;br /&amp;gt;30 {{rl|Oil }}&amp;lt;br /&amp;gt;30 {{rl|Pigment }}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;30 {{rl|Pottery }}&amp;lt;br /&amp;gt;30 {{rl|Reed}}&amp;lt;br /&amp;gt;30 {{rl|Roots }}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow }}&amp;lt;br /&amp;gt;30 {{rl|Stone }}&amp;lt;br /&amp;gt;30 {{rl|Vegetables }}&amp;lt;br /&amp;gt;30 {{rl|Waterskins }}&lt;br /&gt;
| 10 {{rl|Pack of Building Materials }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Crops }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Luxury Goods }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Provisions }}&amp;lt;br /&amp;gt;10 {{rl|Pack of Trade Goods }}&amp;lt;br /&amp;gt;15 {{rl|Tools }}&amp;lt;br /&amp;gt;30 {{rl|Bricks }}&amp;lt;br /&amp;gt;30 {{rl|Copper Bars}}&amp;lt;br /&amp;gt;30 {{rl|Crystalized Dew }}&amp;lt;br /&amp;gt;30 {{rl|Fabric }}&amp;lt;br /&amp;gt;30 {{rl|Planks }}&amp;lt;br /&amp;gt;4 {{rl|Ancient Tablet }}&lt;br /&gt;
| 40 {{rl|Ale }}&amp;lt;br /&amp;gt;40 {{rl|Biscuits }}&amp;lt;br /&amp;gt;40 {{rl|Coats }}&amp;lt;br /&amp;gt;40 {{rl|Incense }}&amp;lt;br /&amp;gt;40 {{rl|Jerky }}&amp;lt;br /&amp;gt;40 {{rl|Pickled Goods }}&amp;lt;br /&amp;gt;40 {{rl|Pie }}&amp;lt;br /&amp;gt;40 {{rl|Scrolls }}&amp;lt;br /&amp;gt;40 {{rl|Skewers }}&amp;lt;br /&amp;gt;40 {{rl|Tea }}&amp;lt;br /&amp;gt;40 {{rl|Training Gear }}&amp;lt;br /&amp;gt;40 {{rl|Wine }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Cornerstones and Perks available in Big Mystery Box:&lt;br /&gt;
(Courtesy of user @Cron)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; border:hidden&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; border:hidden&amp;quot;&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_SimpleTools.png}}&amp;lt;br /&amp;gt;[[Advanced Smithing]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+1 to {{rl|Tools}} production. Gain additional {{rl|Tools}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Pottery.png}}&amp;lt;br /&amp;gt;[[Archaeological Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Glades are examined more carefully. Gain 20 {{rl|Pottery}} every time you discover a new glade.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:TrophyIcons_111_b.png}}&amp;lt;br /&amp;gt;[[Badge Of Courage]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Orange|File:NecromancerIcons_50_b.png}}&amp;lt;br /&amp;gt;[[Bone Tools]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Tools}} every time a villager leaves or dies.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:BagsAndBoxes_66.png}}&amp;lt;br /&amp;gt;[[Builder&#039;s Pack]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Any Builder can carry 15 additional items.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:NecromancerIcons_81_b.png}}&amp;lt;br /&amp;gt;[[Cannibalism]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 30 {{rl|Meat}} every time a villager dies or leaves.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Eggs.png}}&amp;lt;br /&amp;gt;[[Egg Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Eggs}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:BagsAndBoxes_26.png}}&amp;lt;br /&amp;gt;[[Export Specialization]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain +1 to production yields for all packs of goods.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:ScrollsAndBooks_88.png}}&amp;lt;br /&amp;gt;[[Firekeeper Letters]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Book_03_b.png}}&amp;lt;br /&amp;gt;[[Fungal Guide]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Ancient {{rl|Mushrooms}} farming techniques are described within. {{rl|Mushrooms}} production increases by +1 every 25 times it&#039;s produced.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Giant Vegetables]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Vegetables}} production. Gain additional {{rl|Vegetables}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:En_craft_62.png}}&amp;lt;br /&amp;gt;[[Metallurgic Proficiency]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Increases the production speed of {{rl|Copper Bars}}, {{rl|Crystalized Dew}}, and all recipes that use metal ingots by +33%.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Grain.png}}&amp;lt;br /&amp;gt;[[Mold Supply]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to Grain production. Gain additional {{rl|Grain}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Runestone_b_05.png}}&amp;lt;br /&amp;gt;[[Obsidian Runestone]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth&#039;s resistance to corruption is increased by 400.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Folder_b.png}}&amp;lt;br /&amp;gt;[[Small Altar Box]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |The forest requires sacrifices. Gain a ‑15 reduction in Hostility every time 2 villagers die.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Coal.png}}&amp;lt;br /&amp;gt;[[Specialized Mining]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |+2 to {{rl|Coal}} production. Gain additional {{rl|Coal}} every yield (from gathering, farming, or production).&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Stone.png}}&amp;lt;br /&amp;gt;[[Stone Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Stone}} per minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:8538_b.png}}&amp;lt;br /&amp;gt;[[Sturdy Boots]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Villagers move 10% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:8538_b.png}}&amp;lt;br /&amp;gt;[[Insect Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Insects}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:ScrollsAndBooks_03.png}}&amp;lt;br /&amp;gt;[[Trade Logs]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
| {{PerkSmall|Purple|File:Icon_Resource_Vegetables.png}}&amp;lt;br /&amp;gt;[[Vegetable Delivery Line]]&lt;br /&gt;
| style=&amp;quot;text-align:left;border:hidden&amp;quot; |Gain 3 {{rl|Vegetables}} a minute.&lt;br /&gt;
|-style=&amp;quot;border:hidden&amp;quot;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Glade Traders==&lt;br /&gt;
&lt;br /&gt;
=== Alune Soulgazer ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Blight might have taken my sight, but my journey is far from over. Take a look at what I’ve collected over the years.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Alune_circle.png|left|100px|frameless|The Seer]]&lt;br /&gt;
A blind [[Fox]] Seer sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 30 {{rl|Scrolls}}&amp;lt;br /&amp;gt;30 {{rl|Coats}}&amp;lt;br /&amp;gt;15 {{rl|Tools}}&amp;lt;br /&amp;gt;30 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;30 {{rl|Copper Ore}}&amp;lt;br /&amp;gt;30 {{rl|Ale}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Waterskins}}&amp;lt;br /&amp;gt;5 {{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;20 {{rl|Purging Fire}}&amp;lt;br /&amp;gt;30 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Plant Fiber}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Sea Marrow}}&amp;lt;br /&amp;gt;+2 {{rl|Incense}}&amp;lt;br /&amp;gt;+2 {{rl|Scrolls}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Druid&#039;s Hut}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Monastery}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Temple}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Scribe}} &amp;lt;br /&amp;gt;-15 Hostility for every 2 Deaths&amp;lt;br /&amp;gt;+1 Cornerstone Reroll&amp;lt;br /&amp;gt;+5 Hauler Carry Amount&amp;lt;br /&amp;gt;-10% Glade Event Work Time&amp;lt;br /&amp;gt;-0.5 Impatience For Every Glade Opened&amp;lt;br /&amp;gt;-50  Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gex Runescale ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;The Holy Flame bless you, Viceroy. May I offer you some of my wares?&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Gex_circle.png|left|100px|frameless|The Shaman]]&lt;br /&gt;
A Lizard Shaman sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- style=&amp;quot;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Crystalized Dew}}&amp;lt;br /&amp;gt;30 {{rl|Fabric}}&amp;lt;br /&amp;gt;40 {{rl|Grain}}&amp;lt;br /&amp;gt;40 {{rl|Herbs}}&amp;lt;br /&amp;gt;30 {{rl|Incense}}&amp;lt;br /&amp;gt;30 {{rl|Meat}}&amp;lt;br /&amp;gt;30 {{rl|Oil}}&amp;lt;br /&amp;gt;40 {{rl|Pigment}}&amp;lt;br /&amp;gt;40 {{rl|Planks}}&amp;lt;br /&amp;gt;40 {{rl|Pottery}}&amp;lt;br /&amp;gt;40 {{rl|Reed}}&amp;lt;br /&amp;gt;40 {{rl|Resin}}&amp;lt;br /&amp;gt;40 {{rl|Roots}}&amp;lt;br /&amp;gt;40 {{rl|Stone}}&amp;lt;br /&amp;gt;30 {{rl|Tea}}&lt;br /&gt;
| {{rl|Amber}} &amp;lt;br /&amp;gt;{{rl|Ancient Tablet}} &amp;lt;br /&amp;gt;{{rl|Berries}} &amp;lt;br /&amp;gt;{{rl|Bricks}} &amp;lt;br /&amp;gt;{{rl|Clay}} &amp;lt;br /&amp;gt;{{rl|Eggs}} &amp;lt;br /&amp;gt;{{rl|Fabric}} &amp;lt;br /&amp;gt;{{rl|Grain}} &amp;lt;br /&amp;gt;{{rl|Wildfire Essence}} &amp;lt;br /&amp;gt;{{rl|Herbs}} &amp;lt;br /&amp;gt;{{rl|Insects}} &amp;lt;br /&amp;gt;{{rl|Leather}} &amp;lt;br /&amp;gt;{{rl|Meat}} &amp;lt;br /&amp;gt;{{rl|Mushrooms}} &amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}} &amp;lt;br /&amp;gt;{{rl|Pack of Crops}} &amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}} &amp;lt;br /&amp;gt;{{rl|Pack of Provisions}} &amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}} &amp;lt;br /&amp;gt;{{rl|Parts}} &amp;lt;br /&amp;gt;{{rl|Plant Fiber}} &amp;lt;br /&amp;gt;{{rl|Reed}} &amp;lt;br /&amp;gt;{{rl|Resin}} &amp;lt;br /&amp;gt;{{rl|Roots}} &amp;lt;br /&amp;gt;{{rl|Tools}} &amp;lt;br /&amp;gt;{{rl|Stone}} &amp;lt;br /&amp;gt;{{rl|Vegetables}} &amp;lt;br /&amp;gt;{{rl|Wood}}&lt;br /&gt;
| +1 {{rl|Oil}}&amp;lt;br /&amp;gt;+2 {{rl|Tea}}&amp;lt;br /&amp;gt;+1 {{rl|Crystalized Dew}} &amp;lt;br /&amp;gt;Blueprint:  {{bl|Alchemist&#039;s Hut}} &amp;lt;br /&amp;gt;Blueprint: {{bl|Apothecary}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Distillery}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herb Garden}}&amp;lt;br /&amp;gt;3 {{rl|Incense}} for every 10 {{rl|Roots}}&amp;lt;br /&amp;gt;+50 Rainwater Tank Capacity&amp;lt;br /&amp;gt;+1 Sacrifice Stack in Hearth for every 2 Trade Routes&amp;lt;br /&amp;gt;+25% Hauler Speed&amp;lt;br /&amp;gt;-30% Abandoned Cache Working Time &amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ruenhar Blightclaw ===&lt;br /&gt;
 &#039;&#039;&amp;lt;center&amp;gt;&amp;quot;Do not be afraid, stranger. This forest is only hostile to those looking to exploit it.&amp;quot;&amp;lt;/center&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Ruenhar_circle.png|left|100px|frameless|The Hermit]]&lt;br /&gt;
A Fox Hermit sometimes found in small [[Glades]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;font-weight:bold; text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Assault &amp;lt;br /&amp;gt;Consequences&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Sells&lt;br /&gt;
! style=&amp;quot;&amp;quot; | Buys&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;&amp;quot; | Blueprints &amp;lt;br /&amp;gt;and Perks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Potential&lt;br /&gt;
| style=&amp;quot;&amp;quot; | Guaranteed&lt;br /&gt;
|- style=&amp;quot;font-weight:normal; text-align:left;&amp;quot;&lt;br /&gt;
| Positive:&amp;lt;br /&amp;gt;Max % Resources Stacks Gain = 40%&amp;lt;br /&amp;gt;Max % of Perks and BP&#039;s Gain = 30%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Negative:&amp;lt;br /&amp;gt;1 - 2 Villager Deaths&amp;lt;br /&amp;gt;+2 Impatience&amp;lt;br /&amp;gt;+50 [[Hostility]]&amp;lt;br /&amp;gt;-50% Trader Arrival Speed&amp;lt;br /&amp;gt;-50 [[City Score]]&lt;br /&gt;
| 30 {{rl|Amber}}&lt;br /&gt;
| 40 {{rl|Flour}}&amp;lt;br /&amp;gt;30 {{rl|Jerky}}&amp;lt;br /&amp;gt;30 {{rl|Porridge}}&amp;lt;br /&amp;gt;30 {{rl|Skewers}}&amp;lt;br /&amp;gt;30 {{rl|Pickled Goods}}&amp;lt;br /&amp;gt;40 {{rl|Eggs}}&amp;lt;br /&amp;gt;40 {{rl|Berries}}&amp;lt;br /&amp;gt;40 {{rl|Insects}}&amp;lt;br /&amp;gt;40 {{rl|Vegetables}}&amp;lt;br /&amp;gt;40 {{rl|Leather}}&amp;lt;br /&amp;gt;40 {{rl|Clay}}&amp;lt;br /&amp;gt;40 {{rl|Coal}}&amp;lt;br /&amp;gt;20 {{rl|Planks}}&amp;lt;br /&amp;gt;20 {{rl|Bricks}}&amp;lt;br /&amp;gt;20 {{rl|Fabric}}&amp;lt;br /&amp;gt;30 {{rl|Barrels}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| {{rl|Amber}}&amp;lt;br /&amp;gt;{{rl|Ancient Tablet}}&amp;lt;br /&amp;gt;{{rl|Berries}}&amp;lt;br /&amp;gt;{{rl|Bricks}}&amp;lt;br /&amp;gt;{{rl|Clay}}&amp;lt;br /&amp;gt;{{rl|Eggs}}&amp;lt;br /&amp;gt;{{rl|Fabric}}&amp;lt;br /&amp;gt;{{rl|Grain}}&amp;lt;br /&amp;gt;{{rl|Wildfire Essence}}&amp;lt;br /&amp;gt;{{rl|Herbs}}&amp;lt;br /&amp;gt;{{rl|Insects}}&amp;lt;br /&amp;gt;{{rl|Leather}}&amp;lt;br /&amp;gt;{{rl|Meat}}&amp;lt;br /&amp;gt;{{rl|Mushrooms}}&amp;lt;br /&amp;gt;{{rl|Pack of Building Materials}}&amp;lt;br /&amp;gt;{{rl|Pack of Crops}}&amp;lt;br /&amp;gt;{{rl|Pack of Luxury Goods}}&amp;lt;br /&amp;gt;{{rl|Pack of Provisions}}&amp;lt;br /&amp;gt;{{rl|Pack of Trade Goods}}&amp;lt;br /&amp;gt;{{rl|Parts}}&amp;lt;br /&amp;gt;{{rl|Plant Fiber}}&amp;lt;br /&amp;gt;{{rl|Reed}}&amp;lt;br /&amp;gt;{{rl|Resin}}&amp;lt;br /&amp;gt;{{rl|Roots}}&amp;lt;br /&amp;gt;{{rl|Tools}}&amp;lt;br /&amp;gt;{{rl|Stone}}&amp;lt;br /&amp;gt;{{rl|Vegetables}}&amp;lt;br /&amp;gt;{{rl|Wood}}&amp;lt;br /&amp;gt;&lt;br /&gt;
| +1 {{rl|Clay}} &amp;lt;br /&amp;gt;+1 {{rl|Leather}}  &amp;lt;br /&amp;gt;+2 {{rl|Porridge}}  &amp;lt;br /&amp;gt;Blueprint: {{bl|Foragers&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Herbalists&#039; Camp}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Small Farm}}&amp;lt;br /&amp;gt;Blueprint: {{bl|Trappers&#039; Camp}}&amp;lt;br /&amp;gt;15 {{rl|Roots}} for every opened Glade&amp;lt;br /&amp;gt;1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}&amp;lt;br /&amp;gt;6 {{rl|Pack of Provisions}} for every opened [[Glade]]&amp;lt;br /&amp;gt;+25% Trader Arrival Speed &amp;lt;br /&amp;gt;+25% Blight Fighter Speed&amp;lt;br /&amp;gt;-50 Hostility&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6314</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6314"/>
		<updated>2024-02-06T16:00:18Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Foxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information and Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are in game, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|220px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] starting ability will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:30px&amp;quot;&amp;gt;&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies [[Resilience]] is Low and their base [[Resolve]] is only 5 so it might be a struggle to keep it positive during Storm [[Seasons]].&lt;br /&gt;
Enabling Coats before Storm might prevent them from otherwise leaving.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Orders and especially Timed Orders that require to keep [[Humans]], [[Beavers]] or [[Harpies]] resolve above certain treshold are much easier to fulfil with [[Coats]] at player&#039;s disposal.&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|220px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] starting ability will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6313</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6313"/>
		<updated>2024-02-06T15:58:59Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Humans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information and Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are in game, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|220px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] starting ability will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:30px&amp;quot;&amp;gt;&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies [[Resilience]] is Low and their base [[Resolve]] is only 5 so it might be a struggle to keep it positive during Storm [[Seasons]].&lt;br /&gt;
Enabling Coats before Storm might prevent them from otherwise leaving.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Orders and especially Timed Orders that require to keep [[Humans]], [[Beavers]] or [[Harpies]] resolve above certain treshold are much easier to fulfil with [[Coats]] at player&#039;s disposal.&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|220px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6312</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6312"/>
		<updated>2024-02-06T15:58:35Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Additional Information and Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information and Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are in game, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|220px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:30px&amp;quot;&amp;gt;&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies [[Resilience]] is Low and their base [[Resolve]] is only 5 so it might be a struggle to keep it positive during Storm [[Seasons]].&lt;br /&gt;
Enabling Coats before Storm might prevent them from otherwise leaving.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Orders and especially Timed Orders that require to keep [[Humans]], [[Beavers]] or [[Harpies]] resolve above certain treshold are much easier to fulfil with [[Coats]] at player&#039;s disposal.&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|220px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6259</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6259"/>
		<updated>2024-02-04T22:59:46Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information and Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are one of the species, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|220px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:30px&amp;quot;&amp;gt;&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies [[Resilience]] is Low and their base [[Resolve]] is only 5 so it might be a struggle to keep it positive during Storm [[Seasons]].&lt;br /&gt;
Enabling Coats before Storm might prevent them from otherwise leaving.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Orders and especially Timed Orders that require to keep [[Humans]], [[Beavers]] or [[Harpies]] resolve above certain treshold are much easier to fulfil with [[Coats]] at player&#039;s disposal.&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|220px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6258</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6258"/>
		<updated>2024-02-04T22:27:33Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information and Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are one of the species, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to keep their resolve positive during Storm [[Seasons]] if [[Hostility]] is High.&lt;br /&gt;
Enabling Coats before Storm and boosting their [[Resolve]] by +5 might prevent them from otherwise leaving.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Orders and especially Timed Orders that require from a player to keep [[Humans]],[[Beavers]] or [[Harpies]] resolve above certain treshold are much easier to fulfil with [[Coats]].&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6257</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6257"/>
		<updated>2024-02-04T22:27:13Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Resolve Orders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are one of the species, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to keep their resolve positive during Storm [[Seasons]] if [[Hostility]] is High.&lt;br /&gt;
Enabling Coats before Storm and boosting their [[Resolve]] by +5 might prevent them from otherwise leaving.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Orders and especially Timed Orders that require from a player to keep [[Humans]],[[Beavers]] or [[Harpies]] resolve above certain treshold are much easier to fulfil with [[Coats]].&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6256</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6256"/>
		<updated>2024-02-04T22:16:53Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Surviving Storm Season */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are one of the species, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to keep their resolve positive during Storm [[Seasons]] if [[Hostility]] is High.&lt;br /&gt;
Enabling Coats before Storm and boosting their [[Resolve]] by +5 might prevent them from otherwise leaving.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6255</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6255"/>
		<updated>2024-02-04T22:16:08Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Surviving Storm Season */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are one of the species, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to prevent them from leaving during Storm [[Seasons]] if [[Hostility]] is High.&lt;br /&gt;
Enabling Coats before Storm and boosting their [[Resolve]] by +5 might prevent them from otherwise leaving.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6254</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6254"/>
		<updated>2024-02-04T22:13:08Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Harpies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are one of the species, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has many villagers with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to prevent them from leaving during Storm [[Seasons]] if [[Hostility]] is High.&lt;br /&gt;
Enabling Coats before Storm and boosting their [[Resolve]] by +5 is an option to consider.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6253</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6253"/>
		<updated>2024-02-04T22:10:32Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Beavers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;Combined with [[Guild House]] being a Species-specific service building that might be offered in blueprints choices when [[Beavers]] are one of the species, makes them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has large number of Species with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to prevent them from leaving during Storm [[Seasons]] if [[Hostility]] is High.&lt;br /&gt;
Enabling Coats before Storm and boosting their [[Resolve]] by +5 is an option to consider.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6252</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6252"/>
		<updated>2024-02-04T22:08:13Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Beavers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]] for each), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;[[Guild House]] is also a Species-specific service building that can show up in offered blueprint choices when [[Beavers]] are in game making them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has large number of Species with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to prevent them from leaving during Storm [[Seasons]] if [[Hostility]] is High.&lt;br /&gt;
Enabling Coats before Storm and boosting their [[Resolve]] by +5 is an option to consider.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6251</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6251"/>
		<updated>2024-02-04T22:07:36Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Lizards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game to solve [[Glade Events]], complete [[orders]] or be traded for other resources. It can be also a good strategy to keep them for later stages as they are amongst most expensive goods in the game.&lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]]), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;[[Guild House]] is also a Species-specific service building that can show up in offered blueprint choices when [[Beavers]] are in game making them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has large number of Species with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to prevent them from leaving during Storm [[Seasons]] if [[Hostility]] is High.&lt;br /&gt;
Enabling Coats before Storm and boosting their [[Resolve]] by +5 is an option to consider.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6250</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6250"/>
		<updated>2024-02-04T18:25:58Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Harpies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game with solving some [[Glade Events]], completing [[orders]] or be traded for other resources. It might be also wise to keep them for later stages of the game as they are amongst most expensive goods in the game. &lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]]), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;[[Guild House]] is also a Species-specific service building that can show up in offered blueprint choices when [[Beavers]] are in game making them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has large number of Species with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to prevent them from leaving during Storm [[Seasons]] if [[Hostility]] is High.&lt;br /&gt;
Enabling Coats before Storm and boosting their [[Resolve]] by +5 is an option to consider.&lt;br /&gt;
&lt;br /&gt;
==== Resolve Orders ====&lt;br /&gt;
&lt;br /&gt;
Work in progress&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6249</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6249"/>
		<updated>2024-02-04T18:20:24Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Harpies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game with solving some [[Glade Events]], completing [[orders]] or be traded for other resources. It might be also wise to keep them for later stages of the game as they are amongst most expensive goods in the game. &lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]]), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;[[Guild House]] is also a Species-specific service building that can show up in offered blueprint choices when [[Beavers]] are in game making them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
Although 50 [[Coats]] seem to be a large number, they can disappear quickly without real benefit if starting caravan has large number of Species with a [[Clothing Need]]. It is recommended to forbid usage of [[Coats]] at the beginning of the game in  [[Consumption Control]] and enable it again when it is beneficial:&lt;br /&gt;
&lt;br /&gt;
==== Solving Glade Events ====&lt;br /&gt;
&lt;br /&gt;
There are five Dangerous Glade Events that can be solved with a help of [[Coats]]:&lt;br /&gt;
* [[Blightrot Cauldron]]&lt;br /&gt;
* [[Corrupted Caravan]]&lt;br /&gt;
* [[Merchant Shipwreck]]&lt;br /&gt;
* [[Withered Tree]]&lt;br /&gt;
* [[Noxious Machinery]]&lt;br /&gt;
&lt;br /&gt;
==== Surviving Storm Season ====&lt;br /&gt;
&lt;br /&gt;
Harpies base [[Resolve]] is only 5 and their [[Resilience]] is Low so it might be a struggle to prevent them from leaving during Storm [[Seasons]]&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6246</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6246"/>
		<updated>2024-02-04T14:48:55Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
=== Lizards ===&lt;br /&gt;
&lt;br /&gt;
10 [[Tools]] can help in early game with solving some [[Glade Events]], completing [[orders]] or be traded for other resources. It might be also wise to keep them for later stages of the game as they are amongst most expensive goods in the game. &lt;br /&gt;
&lt;br /&gt;
=== Beavers ===&lt;br /&gt;
&lt;br /&gt;
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]]), which unlocks one extra trade offer (2-&amp;gt;3). It allows player to pick better offers and improve standing with trading partners faster.&amp;lt;br&amp;gt;[[Guild House]] is also a Species-specific service building that can show up in offered blueprint choices when [[Beavers]] are in game making them a good choice for players that center their strategy around trading.&lt;br /&gt;
&lt;br /&gt;
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]&lt;br /&gt;
[[Humans]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain fertile soil patches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Harpies ===&lt;br /&gt;
&lt;br /&gt;
=== Foxes ===&lt;br /&gt;
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]&lt;br /&gt;
[[Foxes]] passive will show neareast &#039;&#039;&#039;undiscovered&#039;&#039;&#039; geyser position on map and also reveal which type of water it will contain.&lt;br /&gt;
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.&lt;br /&gt;
Based on this information player can also deduce which glades in close proximity &#039;&#039;&#039;do not&#039;&#039;&#039; contain geysers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:HumanPassiveExample.png&amp;diff=6245</id>
		<title>File:HumanPassiveExample.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:HumanPassiveExample.png&amp;diff=6245"/>
		<updated>2024-02-04T14:08:06Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:FoxesPassiveExample.png&amp;diff=6244</id>
		<title>File:FoxesPassiveExample.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=File:FoxesPassiveExample.png&amp;diff=6244"/>
		<updated>2024-02-04T13:49:23Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6243</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6243"/>
		<updated>2024-02-04T13:07:15Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Starting Abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Species !! Ability !! Unlocked in&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Lizard_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Lizards]] || Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]] || Monastery of The Vigilant Flame Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 48 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Beaver_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Beavers]] || Extends avaiable trade offers by 1 in each neighboring town || Brass Forge Level 5 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Human_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Humans]] || Reveals the location of 1 of the nearest patches of fertile soil || First Dawn Headquarters Level 6 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 60, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Harpy_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Harpies]] || Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]] || Vanguard Spire Level 7 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 72 )&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:Fox_Portrait.png|48px]]&amp;lt;br&amp;gt;[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers&#039; Gate Level 8 &#039;&#039;( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6242</id>
		<title>Starting Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Starting_Ability&amp;diff=6242"/>
		<updated>2024-02-04T08:14:21Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).&lt;br /&gt;
&lt;br /&gt;
* [[File:Lizard_Portrait.png|24px]] [[Lizards]]: Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]].&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Unlocked in Monastery of The Vigilant Flame Level 5 (Cost: 48 [[File:Icon_MetaResource_FoodStockpiles.png|16px]] [[Food Stockpiles]])&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[File:Beaver_Portrait.png|24px]] [[Beavers]]: Extends avaiable trade offers by 1 in each neighboring town.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Unlocked in Brass Forge Level 5 (Cost: 60 [[File:Icon_MetaResource_FoodStockpiles.png|16px]]  [[Food Stockpiles]], 12 [[File:Icon_MetaResource_Machinery.png|16px]] [[Machinery]])&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[File:Human_Portrait.png|24px]] [[Humans]]: Reveals the location of 1 of the nearest patches of fertile soil.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Unlocked in First Dawn Headquarters Level 6 (Cost: 60 [[File:Icon_MetaResource_FoodStockpiles.png|16px]]  [[Food Stockpiles]], 12 [[File:Icon_MetaResource_Machinery.png|16px]] [[Machinery]], 12 [[File:Icon_MetaResource_Artifact.png|16px]] [[Artifacts]])&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[File:Harpy_Portrait.png|24px]] [[Harpies]]: Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]].&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Unlocked in Vanguard Spire Level 7 (Cost: 72 [[File:Icon_MetaResource_FoodStockpiles.png|16px]] [[Food Stockpiles]])&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[File:Fox_Portrait.png|24px]] [[Foxes]]: Reveals the location of 1 of the nearest geysers.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Unlocked in Pioneers&#039; Gate Level 8 (Cost: 84 [[File:Icon_MetaResource_FoodStockpiles.png|16px]]  [[Food Stockpiles]], 12 [[File:Icon_MetaResource_Machinery.png|16px]] [[Machinery]], 12 [[File:Icon_MetaResource_Artifact.png|16px]] [[Artifacts]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Dye&amp;diff=6241</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Dye&amp;diff=6241"/>
		<updated>2024-02-04T07:37:14Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.1.4}}&lt;br /&gt;
{{Goodbox|Pigment|purpose=Ingredient for Service goods}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Pigment]] is a crafting material used in [[File:Icon_Resource_Tea.png|32px]] [[Tea]], [[File:Icon_Resource_Scrolls.png|32px]] [[Scrolls]] and [[File:Icon_Resource_TradeGoods.png|32px]] [[Pack of Trade Goods]]. Can be harvested from [[Coppervein Tree]] found in the [[Scarlet Orchard]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Pigment}}&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Dye&amp;diff=6240</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Dye&amp;diff=6240"/>
		<updated>2024-02-04T07:36:48Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|0.63.2}}&lt;br /&gt;
{{Goodbox|Pigment|purpose=Ingredient for Service goods}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Pigment]] is a crafting material used in [[File:Icon_Resource_Tea.png|32px]] [[Tea]], [[File:Icon_Resource_Scrolls.png|32px]] [[Scrolls]] and [[File:Icon_Resource_TradeGoods.png|32px]] [[Pack of Trade Goods]]. Can be harvested from [[Coppervein Tree]] found in the [[Scarlet Orchard]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Pigment}}&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6237</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6237"/>
		<updated>2024-02-03T16:07:34Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Efficient sustainable production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[File:Rain_Collector_icon.png|32px]] [[Rain Collector]]&lt;br /&gt;
* [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
* [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
You will need:&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[File:Icon Resource Herbs.png|32px]] [[Herbs]] or [[Small Farm]] producing [[File:Icon Resource Grain.png|32px]] [[Grain]]&lt;br /&gt;
# [[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]] from [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water Geyser]] or [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
# Building with efficient Porridge recipe, [[Beanery]], [[Teahouse]] or [[Distillery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6236</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6236"/>
		<updated>2024-02-03T16:05:52Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Efficient sustainable production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[File:Rain_Collector_icon.png|32px]] [[Rain Collector]]&lt;br /&gt;
* [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
* [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
You will need:&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[File:Icon Resource Herbs.png|32px]] [[Herbs]] or [[Small Farm]] producing [[File:Icon Resource Grain.png|32px]] [[Grain]]&lt;br /&gt;
# [[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]] from [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water Geyser]] or [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
# Building with efficient Porridge recipe, [[Beanery]], [[Tea House]] or [[Distillery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6235</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6235"/>
		<updated>2024-02-03T16:03:21Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[File:Rain_Collector_icon.png|32px]] [[Rain Collector]]&lt;br /&gt;
* [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
* [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
You will need:&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
# [[Drizzle Water]] from [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water Geyser]] or [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
# Building with efficient Porridge recipe, [[Beanery]], [[Tea House]] or [[Distillery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6234</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6234"/>
		<updated>2024-02-03T14:53:45Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Related and Supporting Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[File:Rain_Collector_icon.png|32px]] [[Rain Collector]]&lt;br /&gt;
* [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
* [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6233</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6233"/>
		<updated>2024-02-03T14:53:15Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Related and Supporting Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[File:Rain_Collector_icon.png|32px]] [[Rain Collector]]&lt;br /&gt;
* [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
* [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Herbs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6232</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6232"/>
		<updated>2024-02-03T14:47:34Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[File:Rain_Collector_icon.png|32px]] [[Rain Collector]]&lt;br /&gt;
* [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
* [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6231</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6231"/>
		<updated>2024-02-03T14:41:59Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Second Ingredient: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[File:Rain_Collector_icon.png|32px]] [[Rain Collector]]&lt;br /&gt;
* [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
* [[File:Water_Extractor_icon.png|32px]] [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6230</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6230"/>
		<updated>2024-02-03T14:41:11Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Second Ingredient: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[File:Rain_Collector_icon.png|32px]] [[Rain Collector]]&lt;br /&gt;
* [[File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6229</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6229"/>
		<updated>2024-02-03T14:40:40Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Second Ingredient: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[File:File:Rain_Collector_icon.png|32px]] [[Rain Collector]]&lt;br /&gt;
* [[File:File:Advanced_Rain_Collector_icon.png|32px]] [[Advanced Rain Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6228</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6228"/>
		<updated>2024-02-03T14:39:38Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* First Ingredients: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredient: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[Rain Collector]]&lt;br /&gt;
* [[Advanced Rain Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6227</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6227"/>
		<updated>2024-02-03T14:39:11Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Second Ingredient: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[File:Icon_Resource_DrizzleWater.png|32px]] [[Drizzle Water]], [[File:Icon_Resource_ClearanceWater.png|32px]] [[Clearance Water]] or [[File:Icon_Resource_StormWater.png|32px]] [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[Rain Collector]]&lt;br /&gt;
* [[Advanced Rain Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6226</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6226"/>
		<updated>2024-02-03T14:37:39Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Second Ingredient: Drizzle Water, Clearance Water or Storm Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: ====&lt;br /&gt;
[[Drizzle Water]], [[Clearance Water]] or [[Storm Water]]&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[Rain Collector]]&lt;br /&gt;
* [[Advanced Rain Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6225</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6225"/>
		<updated>2024-02-03T14:09:04Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Efficient sustainable production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[Rain Collector]]&lt;br /&gt;
* [[Advanced Rain Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing [[Herbs]] or [[Small Farm]] producing [[Grain]]&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6224</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6224"/>
		<updated>2024-02-03T14:06:05Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Bare minimum production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[Rain Collector]]&lt;br /&gt;
* [[Advanced Rain Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6223</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6223"/>
		<updated>2024-02-03T14:05:40Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Bare minimum production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[Rain Collector]]&lt;br /&gt;
* [[Advanced Rain Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]], [[Herbs]], [[Grain]] or [[Vegetables]] Deposit worked by a [[Small Herbalists&#039; Camp]] or [[Small Foragers&#039; Camp]]&#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6222</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6222"/>
		<updated>2024-02-03T14:02:02Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Production Chain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[Rain Collector]]&lt;br /&gt;
* [[Advanced Rain Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]] Deposit worked by a [[Small Herbalists&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6221</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6221"/>
		<updated>2024-02-03T14:00:55Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Production Chain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* [[Water Collector]]&lt;br /&gt;
* [[Advanced Water Collector]]&lt;br /&gt;
* [[Geyser Pump]] built on top of [[Drizzle Water]], [[Clearance Water]] or [[Storm Water]] Geyser&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]] Deposit worked by a [[Small Herbalists&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6220</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6220"/>
		<updated>2024-02-03T13:55:24Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* First Ingredients: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 2 options:&lt;br /&gt;
* A [[Rain Mill]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{3Star}}).&lt;br /&gt;
* A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{2Star}}).&lt;br /&gt;
* A [[Press]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{1Star}}).&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Herbs]], [[Berries]], or just more [[Roots]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* A [[Root Deposit]] worked by a [[Scavengers&#039; Camp]] produces [[Roots]] ({{1Star}}). This can be the same deposit and camp for the first ingredient.&lt;br /&gt;
* An [[Herb Deposit]] worked by an [[Herbalists&#039; Camp]] produces [[Herbs]] ({{1Star}}).&lt;br /&gt;
* A [[Dewberry Bush]] worked by an [[Herbalists&#039; Camp]] produces [[Berries]] ({{1Star}}).&lt;br /&gt;
* [[Fertile Soil]] is improved to a [[Farm Field]], which when worked by an [[Herb Garden]] produces both [[Roots]] ({{1Star}}) and [[Herbs]] ({{2Star}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]] Deposit worked by a [[Small Herbalists&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6219</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6219"/>
		<updated>2024-02-03T13:53:21Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* First Ingredients: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 2 options:&lt;br /&gt;
* A [[Rain Mill]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{3Star}}).&lt;br /&gt;
* A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{2Star}}).&lt;br /&gt;
* A [[Press]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{1Star}}).&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Herbs]], [[Berries]], or just more [[Roots]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* A [[Root Deposit]] worked by a [[Scavengers&#039; Camp]] produces [[Roots]] ({{1Star}}). This can be the same deposit and camp for the first ingredient.&lt;br /&gt;
* An [[Herb Deposit]] worked by an [[Herbalists&#039; Camp]] produces [[Herbs]] ({{1Star}}).&lt;br /&gt;
* A [[Dewberry Bush]] worked by an [[Herbalists&#039; Camp]] produces [[Berries]] ({{1Star}}).&lt;br /&gt;
* [[Fertile Soil]] is improved to a [[Farm Field]], which when worked by an [[Herb Garden]] produces both [[Roots]] ({{1Star}}) and [[Herbs]] ({{2Star}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]] Deposit worked by a [[Small Herbalists&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6218</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6218"/>
		<updated>2024-02-03T13:52:33Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* First Ingredients: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Herbs.png|64px]] [[Herbs]] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Mushrooms.png|64px]] [[Mushrooms]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 2 options:&lt;br /&gt;
* A [[Rain Mill]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{3Star}}).&lt;br /&gt;
* A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{2Star}}).&lt;br /&gt;
* A [[Press]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{1Star}}).&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Herbs]], [[Berries]], or just more [[Roots]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* A [[Root Deposit]] worked by a [[Scavengers&#039; Camp]] produces [[Roots]] ({{1Star}}). This can be the same deposit and camp for the first ingredient.&lt;br /&gt;
* An [[Herb Deposit]] worked by an [[Herbalists&#039; Camp]] produces [[Herbs]] ({{1Star}}).&lt;br /&gt;
* A [[Dewberry Bush]] worked by an [[Herbalists&#039; Camp]] produces [[Berries]] ({{1Star}}).&lt;br /&gt;
* [[Fertile Soil]] is improved to a [[Farm Field]], which when worked by an [[Herb Garden]] produces both [[Roots]] ({{1Star}}) and [[Herbs]] ({{2Star}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]] Deposit worked by a [[Small Herbalists&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6217</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6217"/>
		<updated>2024-02-03T13:51:11Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* First Ingredients: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Mushrooms.png|64px]] [[Mushrooms]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode_MarshlandsMushroomSmall_icon.png|32px]] Grasscap Mushrooms (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 2 options:&lt;br /&gt;
* A [[Rain Mill]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{3Star}}).&lt;br /&gt;
* A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{2Star}}).&lt;br /&gt;
* A [[Press]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{1Star}}).&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Herbs]], [[Berries]], or just more [[Roots]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* A [[Root Deposit]] worked by a [[Scavengers&#039; Camp]] produces [[Roots]] ({{1Star}}). This can be the same deposit and camp for the first ingredient.&lt;br /&gt;
* An [[Herb Deposit]] worked by an [[Herbalists&#039; Camp]] produces [[Herbs]] ({{1Star}}).&lt;br /&gt;
* A [[Dewberry Bush]] worked by an [[Herbalists&#039; Camp]] produces [[Berries]] ({{1Star}}).&lt;br /&gt;
* [[Fertile Soil]] is improved to a [[Farm Field]], which when worked by an [[Herb Garden]] produces both [[Roots]] ({{1Star}}) and [[Herbs]] ({{2Star}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]] Deposit worked by a [[Small Herbalists&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6216</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6216"/>
		<updated>2024-02-03T13:47:38Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* Production Chain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Mushrooms.png|64px]] [[Mushrooms]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 2 options:&lt;br /&gt;
* A [[Rain Mill]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{3Star}}).&lt;br /&gt;
* A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{2Star}}).&lt;br /&gt;
* A [[Press]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{1Star}}).&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Herbs]], [[Berries]], or just more [[Roots]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* A [[Root Deposit]] worked by a [[Scavengers&#039; Camp]] produces [[Roots]] ({{1Star}}). This can be the same deposit and camp for the first ingredient.&lt;br /&gt;
* An [[Herb Deposit]] worked by an [[Herbalists&#039; Camp]] produces [[Herbs]] ({{1Star}}).&lt;br /&gt;
* A [[Dewberry Bush]] worked by an [[Herbalists&#039; Camp]] produces [[Berries]] ({{1Star}}).&lt;br /&gt;
* [[Fertile Soil]] is improved to a [[Farm Field]], which when worked by an [[Herb Garden]] produces both [[Roots]] ({{1Star}}) and [[Herbs]] ({{2Star}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]] Deposit worked by a [[Small Herbalists&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6215</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6215"/>
		<updated>2024-02-03T13:46:46Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* First Ingredients: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Mushrooms.png|64px]] [[Mushrooms]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 2 options:&lt;br /&gt;
* A [[Rain Mill]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{3Star}}).&lt;br /&gt;
* A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{2Star}}).&lt;br /&gt;
* A [[Press]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{1Star}}).&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Herbs]], [[Berries]], or just more [[Roots]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* A [[Root Deposit]] worked by a [[Scavengers&#039; Camp]] produces [[Roots]] ({{1Star}}). This can be the same deposit and camp for the first ingredient.&lt;br /&gt;
* An [[Herb Deposit]] worked by an [[Herbalists&#039; Camp]] produces [[Herbs]] ({{1Star}}).&lt;br /&gt;
* A [[Dewberry Bush]] worked by an [[Herbalists&#039; Camp]] produces [[Berries]] ({{1Star}}).&lt;br /&gt;
* [[Fertile Soil]] is improved to a [[Farm Field]], which when worked by an [[Herb Garden]] produces both [[Roots]] ({{1Star}}) and [[Herbs]] ({{2Star}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]] Deposit worked by a [[Small Herbalists&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6214</id>
		<title>Porridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Against_the_Storm/index.php?title=Porridge&amp;diff=6214"/>
		<updated>2024-02-03T13:46:22Z</updated>

		<summary type="html">&lt;p&gt;76561198018860703: /* First Ingredients: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodbox|Porridge|purpose=Complex Food|species_preference=Foxes, Humans}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_UI_CategoryFood.png|96px|left|caption]][[Porridge]] is a [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}} and {{Species link|Humans}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Porridge]] receives +4 to their [[Resolve]]. It is often the easiest [[Complex Food]] to produce during early-game, as {{rl|Vegetables}} brought with embarkation can be used to make [[Porridge]] and an early {{bl|Small Farm|med}} and {{bl|Rain Collector|med}} can provide ample ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Product&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Recipes for {{PAGENAME}} ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|{{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Ingredient&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Recipes with {{PAGENAME}} as an Ingredient ===&lt;br /&gt;
&lt;br /&gt;
{{Recipe|ingredient={{PAGENAME}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Sources ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] can be sourced in many ways other than from producing it. These include:&lt;br /&gt;
* Breaking open [[File:Abandoned Cache Small icon.png|32px]] [[Abandoned Caches]]&lt;br /&gt;
* As [[Rewards]] from completing [[File:Icon_OrdersButton.png|32px]] [[Orders]]&lt;br /&gt;
* Buying it from [[Traders]]&lt;br /&gt;
* Receiving it as a good after [[File:AssualtTrader.png |32px]] [[Attacking Traders]] who carried it.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_OrdersButton.png|32px]] [[Orders]] relating to [[File:Porridge.png|32px]][[Porridge]]:&lt;br /&gt;
&lt;br /&gt;
== Perks and Cornerstones ==&lt;br /&gt;
&lt;br /&gt;
{{PerkSearch|search=Porridge}}&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
[[File:Porridge.png|32px]] [[Porridge]] is often the first [[Complex Food]] a player can produce, as its ingredients can be found early on. &amp;lt;br /&amp;gt;&lt;br /&gt;
A player can use [[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]] gathered from [[Small Nodes]]&lt;br /&gt;
by the [[File:Small_Foragers&#039;_Camp_icon.png|32px]] [[Small Foragers&#039; Camp]] {{1Star}} or [[File:Small_Herbalists&#039;_Camp_icon.png|32px]] [[Small Herbalists&#039; Camp]] {{1Star}} and [[Rainwater]] collected by the [[File:Rain Collector icon.png|32px]] [[Rain Collector]] to produce it in the [[File:Field Kitchen icon.png|32px]] [[Field Kitchen]].&lt;br /&gt;
&lt;br /&gt;
== Production Chain ==&lt;br /&gt;
&lt;br /&gt;
The production chain for Porridge looks like this.&lt;br /&gt;
&lt;br /&gt;
==== First Ingredients: ==== &lt;br /&gt;
[[File:Icon_Resource_Vegetables.png|32px]] [[Vegetables]], [[File:Icon Resource Grain.png|32px]] [[Grain]], [[File:Icon_Resource_Mushrooms.png|32px]] [[Mushrooms]] or [[File:Icon Resource Herbs.png|32px]] [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
Step 1: [[Gather Resources]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&lt;br /&gt;
|+ &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; &amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! Primary &amp;lt;br /&amp;gt; Resources&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Charges → Resource Deposits&lt;br /&gt;
! Bonuse Resources&lt;br /&gt;
! Gathering Building&lt;br /&gt;
! Worker &amp;lt;br /&amp;gt; Slots&lt;br /&gt;
! Specialization &amp;lt;br /&amp;gt; Bonus&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 5≤&lt;br /&gt;
! Build Cost &amp;lt;br /&amp;gt;Prestige 6≥&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Grain.png|64px]] Wheat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Vegetables.png|64px]] Vegetables&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 → [[File:DebugNode_SwampWheatBig_icon.png|32px]] [[Swamp Wheat Field]] (LARGE) →&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;82 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]]Moss Broccoli Patch (LARGE) →&amp;lt;br /&amp;gt;&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20% +     [[File:PlantFiber.png|32px]] 100%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40% + [[File:Roots.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Forager&#039;s Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Foragers&#039; Camp ]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File: Human_circle.png|32px]] [[Human]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 24 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] [[Swamp Wheat Field]] (SMALL)→&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;27 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] [[Moss Broccoli Patch]] (SMALL)→&lt;br /&gt;
| [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Foragers&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Foragers&#039; Camp ]] {{1Star}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Mushrooms.png|64px]] [[Berries]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[[File:Herbs.png|64px]] [[Herbs]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 82 →[[File:DebugNode HerbsBig icon.png|32px]] Herb Node (LARGE) →&amp;lt;br /&amp;gt;82 →[[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush (LARGE) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%&amp;lt;br /&amp;gt;[[File:Icon_Resource_Berries.png|32px]] 40%&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&amp;lt;br /&amp;gt;[[File:Insects.png|32px]] 40%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Herbalist&#039;s_Camp_icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Herbalists&#039; Camp]]{{2Star}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Harpy_circle.png|32px]] [[Harpy]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 10 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 3 [[Parts]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Wood.png|32px]] 15 [[Wood]] &amp;lt;br /&amp;gt; [[File:Parts.png|32px]] 5 [[Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 27 →[[File:DebugNode HerbsSmall icon.png|32px]] Herb Node (SMALL) →&amp;lt;br /&amp;gt;27 →[[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushroom (SMALL) →&lt;br /&gt;
| [[File:Icon_Resource_Berries.png|32px]] 20% &amp;lt;br /&amp;gt; [[File:Icon_Resource_Insects.png|32px]] 20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Small Herbalists&#039; Camp icon.png|center|96px]] &amp;lt;br /&amp;gt;[[Small Herbalists&#039; Camp ]]{{1Star}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 2 options:&lt;br /&gt;
* A [[Rain Mill]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{3Star}}).&lt;br /&gt;
* A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{2Star}}).&lt;br /&gt;
* A [[Press]] refines either or both of the [[Wheat]] or [[Roots]] into [[Flour]] ({{1Star}}).&lt;br /&gt;
&lt;br /&gt;
==== Second Ingredient: [[Herbs]], [[Berries]], or just more [[Roots]] ====&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
* A [[Root Deposit]] worked by a [[Scavengers&#039; Camp]] produces [[Roots]] ({{1Star}}). This can be the same deposit and camp for the first ingredient.&lt;br /&gt;
* An [[Herb Deposit]] worked by an [[Herbalists&#039; Camp]] produces [[Herbs]] ({{1Star}}).&lt;br /&gt;
* A [[Dewberry Bush]] worked by an [[Herbalists&#039; Camp]] produces [[Berries]] ({{1Star}}).&lt;br /&gt;
* [[Fertile Soil]] is improved to a [[Farm Field]], which when worked by an [[Herb Garden]] produces both [[Roots]] ({{1Star}}) and [[Herbs]] ({{2Star}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bare minimum production ====&lt;br /&gt;
&lt;br /&gt;
If you need Porridge without a lot of investment, look here. Altogether, this setup requires 10 [[Wood]], 6 [[Parts]], 4 [[Planks]], and 2 [[Fabric]] for the Camps and Buildings.&lt;br /&gt;
# A [[Mushrooms]] Deposit worked by a [[Small Herbalists&#039; Camp]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Drizzle Water]] collected in a [[Rain Collector]] &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
# A [[Field Kitchen]]&lt;br /&gt;
&lt;br /&gt;
==== Efficient sustainable production ====&lt;br /&gt;
&lt;br /&gt;
If you need to sustain Porridge and want to feel efficient at doing so, look here.&lt;br /&gt;
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].&lt;br /&gt;
&lt;br /&gt;
== Related and Supporting Perks ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Perks]].&lt;br /&gt;
&lt;br /&gt;
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Complex Food]]&lt;br /&gt;
[[Category:Recipe]]&lt;/div&gt;</summary>
		<author><name>76561198018860703</name></author>
	</entry>
</feed>